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SoaFE/DATA/SCRIPTS/GAMEOBJECT/OBJECTSCRIPT_NIGHTSISTER.LUA
2026-02-28 14:00:45 -06:00

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4.0 KiB
Lua

-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/ObjectScript_NightSister.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
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--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/ObjectScript_NightSister.lua $
--
-- Original Author: James Yarrow
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGStateMachine")
function Definitions()
ServiceRate = 1
Define_State("State_Init", State_Init);
drain_ability_name = "DRAIN_LIFE"
unit_trigger_number = 4
unit_low_health_trigger_number = 2
divert_range = 400
min_threat_to_use_drain = 10
drain_area_of_effect = 100
end
function State_Init(message)
if message == OnEnter then
-- Bail out if this is a human player
if Object.Get_Owner().Is_Human() then
ScriptExit()
end
-- prevent this from doing anything in galactic mode
if Get_Game_Mode() ~= "Land" then
ScriptExit()
end
nearby_unit_count = 0
recent_enemy_units = {}
-- Register a proximity around the unit at a range we're willing to divert for force confuse
Register_Prox(Object, Divert_Prox, divert_range)
elseif message == OnUpdate then
if (nearby_unit_count >= unit_trigger_number) then
ConsiderDivertAndAOE(Object, drain_ability_name, drain_area_of_effect, recent_enemy_units, min_threat_to_use_drain)
elseif Object.Get_Hull() < 0.5 and (nearby_unit_count >= unit_low_health_trigger_number) then
ConsiderDivertAndAOE(Object, drain_ability_name, drain_area_of_effect, recent_enemy_units, min_threat_to_use_drain)
end
-- reset tracked units each service.
nearby_unit_count = 0
recent_enemy_units = {}
end
end
-- If an ally enters the prox, the unit may want to chase them down to use the ability
function Divert_Prox(self_obj, trigger_obj)
if trigger_obj.Is_Category("Structure") then
return
end
if trigger_obj.Is_Category("LandHero") then
return
end
if not trigger_obj.Get_Owner().Is_Enemy(Object.Get_Owner()) then
return
end
if trigger_obj.Is_In_Garrison() then
return
end
-- If we haven't seen this unit recently, track him
if recent_enemy_units[trigger_obj] == nil then
recent_enemy_units[trigger_obj] = trigger_obj
nearby_unit_count = nearby_unit_count + 1
end
end