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SoaFE/DATA/SCRIPTS/INTERVENTIONS/INTERVENTION_REFUGEE_ESCORT.LUA
2026-02-28 14:00:45 -06:00

98 lines
3.7 KiB
Lua

-- $Id: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Intervention_Refugee_Escort.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Intervention_Refugee_Escort.lua $
--
-- Original Author: James Yarrow
--
-- $Author: Dan_Etter $
--
-- $Change: 25292 $
--
-- $DateTime: 2005/08/30 09:04:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pginterventions")
require("pgspawnunits")
function Declare_Goal_Type()
Category = "Intervention_Refugee_Escort"
end
function Intervention_Thread()
Begin_Intervention()
plot = Get_Story_Plot("Intervention_Refugee_Escort.xml")
credits = (PlayerObject.Get_Tech_Level() + 1) * 750
rebel_player = Find_Player("REBEL")
home_location = FindTarget.Reachable_Target(rebel_player, "One", "Friendly", "Any", .045)
event = plot.Get_Event("Refugee_Escort_00")
event.Clear_Dialog_Text()
event.Add_Dialog_Text("TEXT_MON_EVENT_REFUGEE_LOCATION", Target)
event.Add_Dialog_Text("TEXT_MON_EVENT_REFUGEE_DESTINATION", home_location.Get_Game_Object())
event.Add_Dialog_Text("TEXT_INTERVENTION_REWARD", "TEXT_CREDITS", credits)
event = plot.Get_Event("Refugee_Escort_00a")
event.Set_Reward_Parameter(0, Target)
event = plot.Get_Event("Refugee_Escort_01")
event.Set_Event_Parameter(1, home_location.Get_Game_Object())
event.Set_Reward_Parameter(0, credits)
event.Clear_Dialog_Text()
event.Add_Dialog_Text("TEXT_MON_EVENT_REFUGEE_LOCATION", Target)
event.Add_Dialog_Text("TEXT_MON_EVENT_REFUGEE_DESTINATION", home_location.Get_Game_Object())
event.Add_Dialog_Text("TEXT_INTERVENTION_REWARD", "TEXT_CREDITS", credits)
plot.Activate()
Wait_On_Flag("REFUGEE_ESCORT_NOTIFICATION_00", nil)
refugee = SpawnList( {"Rebel_Refugee_Team"}, Target, rebel_player, false, false )
Wait_On_Flag("REFUGEE_ESCORT_NOTIFICATION_01", nil)
for i,unit in pairs(refugee) do
unit.Despawn()
end
Wait_On_Flag("REFUGEE_ESCORT_NOTIFICATION_02", nil)
plot.Suspend()
plot.Reset()
End_Intervention()
end