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SoaFE/DATA/XML/AI/GOALS/AI_GOALS_HUTTS_LAND.XML
2026-02-28 14:00:45 -06:00

125 lines
3.9 KiB
XML

<?xml version="1.0"?>
<Goals>
<Build_Obelisk_Tower>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_Obelisk_Tower>
<Build_Guard_Tower>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_Guard_Tower>
<Build_Landing_Pad>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_Landing_Pad>
<!-- FCU Landmode Items -->
<!-- <Build_FCU_H_Barracks>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_H_Barracks>
<Build_FCU_H_Cantina>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_H_Cantina>
<Build_FCU_H_Comm_Array>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_H_Comm_Array>
<Build_FCU_H_Utility_Pad>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_H_Utility_Pad>
<Build_FCU_H_Factory>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_H_Factory>
<Build_FCU_H_Power_Gen>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_H_Power_Gen>
<Build_FCU_H_Shield_Gen_370>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_H_Shield_Gen_370>
<Build_FCU_H_Tech_Facility>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_H_Tech_Facility>
<Build_FCU_H_Relay_Station>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_H_Relay_Station>
<Build_FCU_H_Obelisk_Tower>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_H_Obelisk_Tower>
<Build_FCU_H_Shield_Gen_740>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_H_Shield_Gen_740>
<Build_FCU_H_Beam_Tower>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_H_Beam_Tower>-->
</Goals>