Files
SoaFE/DATA/XML/GROUND_TURRETS_FCU_UC.XML
2026-02-28 14:00:45 -06:00

1346 lines
63 KiB
XML

<?xml version="1.0"?>
<GroundBuildables>
<!-- Turret Build Pads -->
<GroundBuildable Name="FCU_Skirmish_Build_Pad">
<Text_ID>TEXT_EMPIRE_BUILD_PAD</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE</Encyclopedia_Text>
<Land_Model_Name>NB_BasePad.alo</Land_Model_Name>
<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts</Affiliation>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bracket_Width>20</GUI_Bracket_Width>
<GUI_Bracket_Height>0</GUI_Bracket_Height>
<GUI_Bracket_Size>1</GUI_Bracket_Size>
<Scale_Factor>1.0</Scale_Factor>
<Select_Box_Scale>50</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<UnitCollisionClass>Build Pad</UnitCollisionClass>
<Custom_Hard_XExtent>10.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>10.0</Custom_Hard_YExtent>
<Space_Layer>Land</Space_Layer>
<Armor_Type>Armor_Turret</Armor_Type>
<Tactical_Health>1000</Tactical_Health>
<Immune_To_Damage>True</Immune_To_Damage>
<Land_FOW_Reveal_Range>30.0</Land_FOW_Reveal_Range>
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
<Victory_Relevant>No</Victory_Relevant>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.065 0.065</Radar_Icon_Size>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Reveal_During_Setup_Phase_Only>True</Reveal_During_Setup_Phase_Only>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Include_In_UI_Map_Header>True</Include_In_UI_Map_Header>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT</Behavior>
<CategoryMask>Structure</CategoryMask>
<Capture_Point_Radius>100</Capture_Point_Radius>
<Capture_Point_Transition_Time_Seconds>5.0</Capture_Point_Transition_Time_Seconds>
<Minimum_Time_Before_Pad_Can_Build_Again>20.0</Minimum_Time_Before_Pad_Can_Build_Again>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
FCU_UC_Empire_Buildable_Anti_Vehicle_Turret,
FCU_UC_Empire_Buildable_Anti_Infantry_Turret,
FCU_UC_Empire_Buildable_Anti_Aircraft_Turret,
Rebel,
FCU_UC_Rebel_Buildable_Anti_Vehicle_Turret,
FCU_UC_Rebel_Buildable_Anti_Infantry_Turret,
FCU_UC_Rebel_Buildable_Anti_Aircraft_Turret,
Underworld,
FCU_UC_Underworld_Buildable_Flak_Turret,
FCU_UC_Underworld_Buildable_Mass_Driver_Turret,
FCU_UC_Underworld_Buildable_Torpedo_Turret,
Hutts,
FCU_UC_Hutt_Buildable_Rocket_Turret,
FCU_UC_Hutt_Buildable_Rapid_Fire_Laser_Turret,
FCU_UC_Hutt_Buildable_Anti_Aircraft_Turret
</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Empire_Build_Pad">
<Variant_Of_Existing_Type>UC_Empire_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>TEXT_EMPIRE_BUILD_PAD</Text_ID>
<Encyclopedia_Unit_Class>GALYANA_CLASS_BLANK</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_BasePad_Imperial.ALO</Land_Model_Name>
<Icon_Name>I_BUTTON_BASEPAD.tga</Icon_Name>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Empire_Build_Pad_S</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>250</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>250</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>250</Tactical_Health>
<SFXEvent_Build_Started>EHD_Turret_Build</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Empire_Utility_Pad">
<Variant_Of_Existing_Type>UC_Empire_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>Galyana_Utility_Pad</Text_ID>
<Encyclopedia_Unit_Class>GALYANA_CLASS_BLANK</Encyclopedia_Unit_Class>
<Land_Model_Name>Nb_engineering_platform.ALO</Land_Model_Name>
<Icon_Name>I_BUTTON_UTILITY_PAD.tga</Icon_Name>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Empire_Utility_Pad</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>400</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>250</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>7.5</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>250</Tactical_Health>
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_Empire_Build_Pad_S">
<Text_ID>TEXT_EMPIRE_BUILD_PAD</Text_ID>
<Encyclopedia_Unit_Class>GALYANA_CLASS_BLANK</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_BasePad_Imperial.alo</Land_Model_Name>
<Icon_Name>I_BUTTON_BASEPAD.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bracket_Width>20</GUI_Bracket_Width>
<GUI_Bracket_Height>0</GUI_Bracket_Height>
<GUI_Bracket_Size>1</GUI_Bracket_Size>
<Scale_Factor>1.0</Scale_Factor>
<Select_Box_Scale>50</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<UnitCollisionClass>Build Pad</UnitCollisionClass>
<Custom_Hard_XExtent>10.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>10.0</Custom_Hard_YExtent>
<Space_Layer>Land</Space_Layer>
<Armor_Type>Armor_Turret</Armor_Type>
<Tactical_Health>500</Tactical_Health>
<Immune_To_Damage>False</Immune_To_Damage>
<Land_FOW_Reveal_Range>30.0</Land_FOW_Reveal_Range>
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
<Victory_Relevant>No</Victory_Relevant>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.065 0.065</Radar_Icon_Size>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Reveal_During_Setup_Phase_Only>False</Reveal_During_Setup_Phase_Only>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Respects_Skirmish_Pre_Build_Bases_Option>False</Respects_Skirmish_Pre_Build_Bases_Option>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<CategoryMask>Structure</CategoryMask>
<Minimum_Time_Before_Pad_Can_Build_Again>30.0</Minimum_Time_Before_Pad_Can_Build_Again>
<Destroy_When_Child_Dies>True</Destroy_When_Child_Dies>
<Capture_Point_Radius>0</Capture_Point_Radius>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
FCU_UC_Empire_Buildable_Anti_Vehicle_Turret,
FCU_UC_Empire_Buildable_Anti_Infantry_Turret,
FCU_UC_Empire_Buildable_Anti_Aircraft_Turret
</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<GroundBuildable Name="FCU_Empire_Build_Pad">
<Variant_Of_Existing_Type>FCU_Empire_Build_Pad_S</Variant_Of_Existing_Type>
<Destroy_When_Child_Dies>False</Destroy_When_Child_Dies>
<Immune_To_Damage>True</Immune_To_Damage>
</GroundBuildable>
<GroundBuildable Name="FCU_Empire_Utility_Pad">
<Text_ID>Galyana_Utility_Pad</Text_ID>
<Encyclopedia_Unit_Class>GALYANA_CLASS_BLANK</Encyclopedia_Unit_Class>
<Land_Model_Name>Nb_engineering_platform.alo</Land_Model_Name>
<Icon_Name>I_BUTTON_UTILITY_PAD.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bracket_Width>20</GUI_Bracket_Width>
<GUI_Bracket_Height>0</GUI_Bracket_Height>
<GUI_Bracket_Size>1</GUI_Bracket_Size>
<Scale_Factor>1.0</Scale_Factor>
<Select_Box_Scale>50</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<UnitCollisionClass>Build Pad</UnitCollisionClass>
<Custom_Hard_XExtent>15.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>15.0</Custom_Hard_YExtent>
<Space_Layer>Land</Space_Layer>
<Armor_Type>Armor_Turret</Armor_Type>
<Tactical_Health>500</Tactical_Health>
<Immune_To_Damage>False</Immune_To_Damage>
<Land_FOW_Reveal_Range>30.0</Land_FOW_Reveal_Range>
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
<Victory_Relevant>No</Victory_Relevant>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.065 0.065</Radar_Icon_Size>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Reveal_During_Setup_Phase_Only>False</Reveal_During_Setup_Phase_Only>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Respects_Skirmish_Pre_Build_Bases_Option>False</Respects_Skirmish_Pre_Build_Bases_Option>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<CategoryMask>Structure</CategoryMask>
<Destroy_When_Child_Dies>True</Destroy_When_Child_Dies>
<Capture_Point_Radius>0</Capture_Point_Radius>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
FCU_UC_Empire_Buildable_Bacta_Tank,
FCU_UC_Empire_Buildable_Repair_Facility,
FCU_UC_Empire_Buildable_Sensor_Node,
FCU_UC_Empire_Buildable_EM_Field_Generator
</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Rebel_Build_Pad">
<Variant_Of_Existing_Type>UC_Rebel_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>TEXT_REBEL_BUILD_PAD</Text_ID>
<Encyclopedia_Unit_Class>GALYANA_CLASS_BLANK</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_BasePad_Rebel.ALO</Land_Model_Name>
<Icon_Name>I_BUTTON_BASEPAD.tga</Icon_Name>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Rebel_Build_Pad_S</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>250</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>250</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>250</Tactical_Health>
<SFXEvent_Build_Started>RHD_Turret_Build</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Rebel_Utility_Pad">
<Variant_Of_Existing_Type>UC_Rebel_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>Galyana_Utility_Pad</Text_ID>
<Encyclopedia_Unit_Class>GALYANA_CLASS_BLANK</Encyclopedia_Unit_Class>
<Land_Model_Name>Nb_engineering_platform.ALO</Land_Model_Name>
<Icon_Name>I_BUTTON_UTILITY_PAD.tga</Icon_Name>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Rebel_Utility_Pad</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>400</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>250</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>7.5</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>250</Tactical_Health>
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_Rebel_Build_Pad_S">
<Text_ID>TEXT_REBEL_BUILD_PAD</Text_ID>
<Encyclopedia_Unit_Class>GALYANA_CLASS_BLANK</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_BasePad_Rebel.alo</Land_Model_Name>
<Icon_Name>I_BUTTON_BASEPAD.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bracket_Width>20</GUI_Bracket_Width>
<GUI_Bracket_Height>0</GUI_Bracket_Height>
<GUI_Bracket_Size>1</GUI_Bracket_Size>
<Scale_Factor>1.0</Scale_Factor>
<Select_Box_Scale>50</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<UnitCollisionClass>Build Pad</UnitCollisionClass>
<Custom_Hard_XExtent>10.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>10.0</Custom_Hard_YExtent>
<Space_Layer>Land</Space_Layer>
<Armor_Type>Armor_Turret</Armor_Type>
<Tactical_Health>500</Tactical_Health>
<Immune_To_Damage>False</Immune_To_Damage>
<Land_FOW_Reveal_Range>30.0</Land_FOW_Reveal_Range>
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
<Victory_Relevant>No</Victory_Relevant>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.065 0.065</Radar_Icon_Size>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Reveal_During_Setup_Phase_Only>False</Reveal_During_Setup_Phase_Only>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Respects_Skirmish_Pre_Build_Bases_Option>False</Respects_Skirmish_Pre_Build_Bases_Option>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<CategoryMask>Structure</CategoryMask>
<Minimum_Time_Before_Pad_Can_Build_Again>30.0</Minimum_Time_Before_Pad_Can_Build_Again>
<Destroy_When_Child_Dies>True</Destroy_When_Child_Dies>
<Capture_Point_Radius>0</Capture_Point_Radius>
<Tactical_Buildable_Objects_Multiplayer>
Rebel,
FCU_UC_Rebel_Buildable_Anti_Vehicle_Turret,
FCU_UC_Rebel_Buildable_Anti_Infantry_Turret,
FCU_UC_Rebel_Buildable_Anti_Aircraft_Turret
</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<GroundBuildable Name="FCU_Rebel_Build_Pad">
<Variant_Of_Existing_Type>FCU_Rebel_Build_Pad_S</Variant_Of_Existing_Type>
<Destroy_When_Child_Dies>False</Destroy_When_Child_Dies>
<Immune_To_Damage>True</Immune_To_Damage>
</GroundBuildable>
<GroundBuildable Name="FCU_Rebel_Utility_Pad">
<Text_ID>Galyana_Utility_Pad</Text_ID>
<Encyclopedia_Unit_Class>GALYANA_CLASS_BLANK</Encyclopedia_Unit_Class>
<Land_Model_Name>Nb_engineering_platform.alo</Land_Model_Name>
<Icon_Name>I_BUTTON_UTILITY_PAD.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bracket_Width>20</GUI_Bracket_Width>
<GUI_Bracket_Height>0</GUI_Bracket_Height>
<GUI_Bracket_Size>1</GUI_Bracket_Size>
<Scale_Factor>1.0</Scale_Factor>
<Select_Box_Scale>50</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<UnitCollisionClass>Build Pad</UnitCollisionClass>
<Custom_Hard_XExtent>15.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>15.0</Custom_Hard_YExtent>
<Space_Layer>Land</Space_Layer>
<Armor_Type>Armor_Turret</Armor_Type>
<Tactical_Health>500</Tactical_Health>
<Immune_To_Damage>False</Immune_To_Damage>
<Land_FOW_Reveal_Range>30.0</Land_FOW_Reveal_Range>
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
<Victory_Relevant>No</Victory_Relevant>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.065 0.065</Radar_Icon_Size>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Reveal_During_Setup_Phase_Only>False</Reveal_During_Setup_Phase_Only>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Respects_Skirmish_Pre_Build_Bases_Option>False</Respects_Skirmish_Pre_Build_Bases_Option>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<CategoryMask>Structure</CategoryMask>
<Destroy_When_Child_Dies>True</Destroy_When_Child_Dies>
<Capture_Point_Radius>0</Capture_Point_Radius>
<Tactical_Buildable_Objects_Multiplayer>
Rebel,
FCU_UC_Rebel_Buildable_Bacta_Tank,
FCU_UC_Rebel_Buildable_Repair_Facility,
FCU_UC_Rebel_Buildable_Sensor_Node,
FCU_UC_Rebel_Buildable_Shield_Generator_185
</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Underworld_Build_Pad">
<Variant_Of_Existing_Type>UC_Underworld_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>TEXT_UNDERWORLD_BUILD_PAD</Text_ID>
<Encyclopedia_Unit_Class>GALYANA_CLASS_BLANK</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_Basepad_Underworld.ALO</Land_Model_Name>
<Icon_Name>I_BUTTON_BASEPAD.tga</Icon_Name>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Underworld_Build_Pad_S</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>300</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>250</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>12</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>250</Tactical_Health>
<SFXEvent_Build_Started>UHD_Turret_Build</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Underworld_Utility_Pad">
<Variant_Of_Existing_Type>UC_Underworld_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>Galyana_Utility_Pad</Text_ID>
<Encyclopedia_Unit_Class>GALYANA_CLASS_BLANK</Encyclopedia_Unit_Class>
<Land_Model_Name>Nb_engineering_platform.ALO</Land_Model_Name>
<Icon_Name>I_BUTTON_UTILITY_PAD.tga</Icon_Name>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Underworld_Utility_Pad</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>450</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>250</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>6</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>250</Tactical_Health>
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_Underworld_Build_Pad_S">
<Text_ID>TEXT_UNDERWORLD_BUILD_PAD</Text_ID>
<Encyclopedia_Unit_Class>GALYANA_CLASS_BLANK</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_Basepad_Underworld.alo</Land_Model_Name>
<Icon_Name>I_BUTTON_BASEPAD.tga</Icon_Name>
<Affiliation>Underworld</Affiliation>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bracket_Width>20</GUI_Bracket_Width>
<GUI_Bracket_Height>0</GUI_Bracket_Height>
<GUI_Bracket_Size>1</GUI_Bracket_Size>
<Scale_Factor>1.0</Scale_Factor>
<Select_Box_Scale>50</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<UnitCollisionClass>Build Pad</UnitCollisionClass>
<Custom_Hard_XExtent>10.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>10.0</Custom_Hard_YExtent>
<Space_Layer>Land</Space_Layer>
<Armor_Type>Armor_Turret</Armor_Type>
<Tactical_Health>500</Tactical_Health>
<Immune_To_Damage>False</Immune_To_Damage>
<Land_FOW_Reveal_Range>30.0</Land_FOW_Reveal_Range>
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
<Victory_Relevant>No</Victory_Relevant>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.065 0.065</Radar_Icon_Size>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Reveal_During_Setup_Phase_Only>False</Reveal_During_Setup_Phase_Only>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Respects_Skirmish_Pre_Build_Bases_Option>False</Respects_Skirmish_Pre_Build_Bases_Option>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<CategoryMask>Structure</CategoryMask>
<Minimum_Time_Before_Pad_Can_Build_Again>30.0</Minimum_Time_Before_Pad_Can_Build_Again>
<Destroy_When_Child_Dies>True</Destroy_When_Child_Dies>
<Capture_Point_Radius>0</Capture_Point_Radius>
<Tactical_Buildable_Objects_Multiplayer>
Underworld,
FCU_UC_Underworld_Buildable_Flak_Turret,
FCU_UC_Underworld_Buildable_Mass_Driver_Turret,
FCU_UC_Underworld_Buildable_Torpedo_Turret
</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<GroundBuildable Name="FCU_Underworld_Build_Pad">
<Variant_Of_Existing_Type>FCU_Underworld_Build_Pad_S</Variant_Of_Existing_Type>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<Destroy_When_Child_Dies>False</Destroy_When_Child_Dies>
<Immune_To_Damage>True</Immune_To_Damage>
</GroundBuildable>
<GroundBuildable Name="FCU_Underworld_Utility_Pad">
<Text_ID>Galyana_Utility_Pad</Text_ID>
<Encyclopedia_Unit_Class>GALYANA_CLASS_BLANK</Encyclopedia_Unit_Class>
<Land_Model_Name>Nb_engineering_platform.alo</Land_Model_Name>
<Icon_Name>I_BUTTON_UTILITY_PAD.tga</Icon_Name>
<Affiliation>Underworld</Affiliation>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bracket_Width>20</GUI_Bracket_Width>
<GUI_Bracket_Height>0</GUI_Bracket_Height>
<GUI_Bracket_Size>1</GUI_Bracket_Size>
<Scale_Factor>1.0</Scale_Factor>
<Select_Box_Scale>50</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<UnitCollisionClass>Build Pad</UnitCollisionClass>
<Custom_Hard_XExtent>15.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>15.0</Custom_Hard_YExtent>
<Space_Layer>Land</Space_Layer>
<Armor_Type>Armor_Turret</Armor_Type>
<Tactical_Health>500</Tactical_Health>
<Immune_To_Damage>False</Immune_To_Damage>
<Land_FOW_Reveal_Range>30.0</Land_FOW_Reveal_Range>
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
<Victory_Relevant>No</Victory_Relevant>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.065 0.065</Radar_Icon_Size>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Reveal_During_Setup_Phase_Only>False</Reveal_During_Setup_Phase_Only>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Respects_Skirmish_Pre_Build_Bases_Option>False</Respects_Skirmish_Pre_Build_Bases_Option>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<CategoryMask>Structure</CategoryMask>
<Destroy_When_Child_Dies>True</Destroy_When_Child_Dies>
<Capture_Point_Radius>0</Capture_Point_Radius>
<!-- FCU_UC_Underworld_Buildable_Sensor_Node - Sensor Scrambler does this job and better -->
<Tactical_Buildable_Objects_Multiplayer>
Underworld,
FCU_UC_Underworld_Buildable_Bacta_Tank,
FCU_UC_Underworld_Buildable_Repair_Facility,
FCU_UC_Underworld_Buildable_Sensor_Scrambler,
FCU_UC_Underworld_Buildable_Ysalamiri_Cage
</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Hutt_Build_Pad">
<Variant_Of_Existing_Type>UC_Hutt_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>Galyana_Build_Pad_Hutts</Text_ID>
<Encyclopedia_Unit_Class>GALYANA_CLASS_BLANK</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_BasePad_HuttCartel.ALO</Land_Model_Name>
<Icon_Name>I_BUTTON_BASEPAD.tga</Icon_Name>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Hutt_Build_Pad_S</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>250</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>250</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>250</Tactical_Health>
<SFXEvent_Build_Started>UHD_Turret_Build</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Hutt_Utility_Pad">
<Variant_Of_Existing_Type>UC_Hutt_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>Galyana_Utility_Pad</Text_ID>
<Encyclopedia_Unit_Class>GALYANA_CLASS_BLANK</Encyclopedia_Unit_Class>
<Land_Model_Name>Nb_engineering_platform.ALO</Land_Model_Name>
<Icon_Name>I_BUTTON_UTILITY_PAD.tga</Icon_Name>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Hutt_Utility_Pad</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>400</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>250</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>7.5</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>250</Tactical_Health>
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_Hutt_Build_Pad_S">
<Text_ID>Galyana_Build_Pad_Hutts</Text_ID>
<Encyclopedia_Unit_Class>GALYANA_CLASS_BLANK</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_BasePad_HuttCartel.alo</Land_Model_Name>
<Icon_Name>I_BUTTON_BASEPAD.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bracket_Width>20</GUI_Bracket_Width>
<GUI_Bracket_Height>0</GUI_Bracket_Height>
<GUI_Bracket_Size>1</GUI_Bracket_Size>
<Scale_Factor>1.0</Scale_Factor>
<Select_Box_Scale>50</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<UnitCollisionClass>Build Pad</UnitCollisionClass>
<Custom_Hard_XExtent>10.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>10.0</Custom_Hard_YExtent>
<Space_Layer>Land</Space_Layer>
<Armor_Type>Armor_Turret</Armor_Type>
<Tactical_Health>500</Tactical_Health>
<Immune_To_Damage>False</Immune_To_Damage>
<Land_FOW_Reveal_Range>30.0</Land_FOW_Reveal_Range>
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
<Victory_Relevant>No</Victory_Relevant>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.065 0.065</Radar_Icon_Size>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Reveal_During_Setup_Phase_Only>False</Reveal_During_Setup_Phase_Only>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Respects_Skirmish_Pre_Build_Bases_Option>False</Respects_Skirmish_Pre_Build_Bases_Option>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<CategoryMask>Structure</CategoryMask>
<Minimum_Time_Before_Pad_Can_Build_Again>30.0</Minimum_Time_Before_Pad_Can_Build_Again>
<Destroy_When_Child_Dies>True</Destroy_When_Child_Dies>
<Capture_Point_Radius>0</Capture_Point_Radius>
<Tactical_Buildable_Objects_Multiplayer>
Hutts,
FCU_UC_Hutt_Buildable_Rocket_Turret,
FCU_UC_Hutt_Buildable_Rapid_Fire_Laser_Turret,
FCU_UC_Hutt_Buildable_Anti_Aircraft_Turret
</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<GroundBuildable Name="FCU_Hutt_Build_Pad">
<Variant_Of_Existing_Type>FCU_Hutt_Build_Pad_S</Variant_Of_Existing_Type>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<Destroy_When_Child_Dies>False</Destroy_When_Child_Dies>
<Immune_To_Damage>True</Immune_To_Damage>
</GroundBuildable>
<GroundBuildable Name="FCU_Hutt_Utility_Pad">
<Text_ID>Galyana_Utility_Pad</Text_ID>
<Encyclopedia_Unit_Class>GALYANA_CLASS_BLANK</Encyclopedia_Unit_Class>
<Land_Model_Name>Nb_engineering_platform.alo</Land_Model_Name>
<Icon_Name>I_BUTTON_UTILITY_PAD.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<GUI_Bracket_Width>20</GUI_Bracket_Width>
<GUI_Bracket_Height>0</GUI_Bracket_Height>
<GUI_Bracket_Size>1</GUI_Bracket_Size>
<Scale_Factor>1.0</Scale_Factor>
<Select_Box_Scale>50</Select_Box_Scale>
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
<UnitCollisionClass>Build Pad</UnitCollisionClass>
<Custom_Hard_XExtent>15.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>15.0</Custom_Hard_YExtent>
<Space_Layer>Land</Space_Layer>
<Armor_Type>Armor_Turret</Armor_Type>
<Tactical_Health>500</Tactical_Health>
<Immune_To_Damage>False</Immune_To_Damage>
<Land_FOW_Reveal_Range>30.0</Land_FOW_Reveal_Range>
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
<Victory_Relevant>No</Victory_Relevant>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Size>0.065 0.065</Radar_Icon_Size>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
<Reveal_During_Setup_Phase_Only>False</Reveal_During_Setup_Phase_Only>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Respects_Skirmish_Pre_Build_Bases_Option>False</Respects_Skirmish_Pre_Build_Bases_Option>
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<CategoryMask>Structure</CategoryMask>
<Destroy_When_Child_Dies>True</Destroy_When_Child_Dies>
<Capture_Point_Radius>0</Capture_Point_Radius>
<Tactical_Buildable_Objects_Multiplayer>
Hutts,
FCU_UC_Hutt_Buildable_Bacta_Tank,
FCU_UC_Hutt_Buildable_Repair_Facility,
FCU_UC_Hutt_Buildable_Sensor_Node
</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<!-- Under Construction Turrets -->
<GroundBuildable Name="FCU_UC_Empire_Buildable_Repair_Facility">
<Variant_Of_Existing_Type>UC_Empire_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>TEXT_STRUCTURE_EMPIRE_BUILDABLE_REPAIR_FACILITY</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_REP_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_RepairFacility.alo</Land_Model_Name>
<Icon_Name>i_button_r_repair_facility.tga</Icon_Name>
<Scale_Factor>0.75</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Empire_Repair_Facility</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>150</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>150</Tactical_Health><!-- UC_* Health does not match completed structure. Utilities are 150, Turrets are 200 -->
<SFXEvent_Build_Started>EHD_Repair_Station_Build</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Repair_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Empire_Buildable_Bacta_Tank">
<Variant_Of_Existing_Type>UC_Empire_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>TEXT_STRUCTURE_EMPIRE_BUILDABLE_BACTA_TANK</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_HEAL_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_BactaTank.alo</Land_Model_Name>
<Icon_Name>i_button_bacta_tank.tga</Icon_Name>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Empire_Bacta_Tank</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>140</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>150</Tactical_Health>
<SFXEvent_Build_Started>EHD_Bacta_Tank_Build</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Bacta_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Empire_Buildable_Anti_Aircraft_Turret">
<Variant_Of_Existing_Type>UC_Empire_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>TEXT_STRUCTURE_TURRET_AA</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_AA_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>
<Land_Model_Name>EB_AATURRET.ALO</Land_Model_Name>
<Icon_Name>i_button_e_anti_aircraft.tga</Icon_Name>
<Scale_Factor>1.25</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Empire_Anti_Aircraft_Turret</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>160</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>18</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>300</Tactical_Health>
<SFXEvent_Build_Started>EHD_Turret_Build</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Empire_Buildable_Anti_Infantry_Turret">
<Variant_Of_Existing_Type>UC_Empire_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>TEXT_STRUCTURE_TURRET_AI_UC</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_AI_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>
<Land_Model_Name>EB_INFANTRYTURRET.ALO</Land_Model_Name>
<Icon_Name>i_button_e_anti_infantry.tga</Icon_Name>
<Scale_Factor>1.0</Scale_Factor>
<LOD_Bias>5</LOD_Bias>
<Tactical_Buildable_Constructed>FCU_Empire_Anti_Infantry_Turret</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>140</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>300</Tactical_Health>
<SFXEvent_Build_Started>EHD_Turret_Build</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Empire_Buildable_Anti_Vehicle_Turret">
<Variant_Of_Existing_Type>UC_Empire_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>TEXT_STRUCTURE_TURRET_AV_UC</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_AV_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>
<Land_Model_Name>EB_VEHICLETURRET.ALO</Land_Model_Name>
<Icon_Name>i_button_e_anti_vehicle.tga</Icon_Name>
<Scale_Factor>0.75</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Empire_Anti_Vehicle_Turret</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>850</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>170</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>23</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>300</Tactical_Health>
<SFXEvent_Build_Started>EHD_Turret_Build</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Empire_Buildable_Sensor_Node">
<Variant_Of_Existing_Type>UC_Empire_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>TEXT_STRUCTURE_SENSOR_UC</Text_ID>
<Encyclopedia_Text>Galyana_Structure_Text_FCU_Sensor_Node, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_SensorNode.alo</Land_Model_Name>
<Icon_Name>i_button_sensor_node.tga</Icon_Name>
<Scale_Factor>0.9</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Empire_Sensor_Array</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>100</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>150</Tactical_Health>
<SFXEvent_Build_Started>EHD_Sensor_Node_Build</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Sensor_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Empire_Buildable_EM_Field_Generator">
<Variant_Of_Existing_Type>UC_Empire_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>TEXT_STRUCTURE_EMF_GEN</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_EMF_GEN, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>
<Land_Model_Name>EV_MDU_FieldGen.alo</Land_Model_Name>
<Icon_Name>i_button_ev_mdu_fieldgen.tga</Icon_Name>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Empire_EM_Field_Generator</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>300</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>100</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>150</Tactical_Health>
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Rebel_Buildable_Repair_Facility">
<Variant_Of_Existing_Type>UC_Rebel_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>TEXT_STRUCTURE_REBEL_BUILDABLE_REPAIR_FACILITY</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_REP_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_RepairFacility.alo</Land_Model_Name>
<Icon_Name>i_button_r_repair_facility.tga</Icon_Name>
<Scale_Factor>0.75</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Rebel_Repair_Facility</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>150</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>150</Tactical_Health>
<SFXEvent_Build_Started>RHD_Repair_Station_Build</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Repair_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Rebel_Buildable_Bacta_Tank">
<Variant_Of_Existing_Type>UC_Rebel_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>TEXT_STRUCTURE_REBEL_BUILDABLE_BACTA_TANK</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_HEAL_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_BactaTank.alo</Land_Model_Name>
<Icon_Name>i_button_bacta_tank.tga</Icon_Name>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Rebel_Bacta_Tank</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>140</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>150</Tactical_Health>
<SFXEvent_Build_Started>RHD_Bacta_Tank_Build</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Bacta_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Rebel_Buildable_Anti_Aircraft_Turret">
<Variant_Of_Existing_Type>UC_Rebel_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>TEXT_STRUCTURE_TURRET_AA_UC</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_AA_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>
<Land_Model_Name>RB_AA-TURRET.ALO</Land_Model_Name>
<Icon_Name>i_button_r_anti_aircraft.tga</Icon_Name>
<Scale_Factor>0.95</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Rebel_Anti_Aircraft_Turret</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>160</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>18</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>300</Tactical_Health>
<SFXEvent_Build_Started>RHD_Turret_Build</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Rebel_Buildable_Anti_Infantry_Turret">
<Variant_Of_Existing_Type>UC_Rebel_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>TEXT_STRUCTURE_TURRET_AI_UC</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_AI_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>
<Land_Model_Name>RB_TURRET.ALO</Land_Model_Name>
<Icon_Name>i_button_r_anti_infantry.tga</Icon_Name>
<Scale_Factor>1.3</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Rebel_Anti_Infantry_Turret</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>140</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>300</Tactical_Health>
<SFXEvent_Build_Started>RHD_Turret_Build</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Rebel_Buildable_Anti_Vehicle_Turret">
<Variant_Of_Existing_Type>UC_Rebel_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>TEXT_STRUCTURE_TURRET_AV_UC</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_AV_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>
<Land_Model_Name>RB_VEHICLETURRET.ALO</Land_Model_Name>
<Icon_Name>i_button_r_anti_vehicle.tga</Icon_Name>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Rebel_Anti_Vehicle_Turret</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>850</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>170</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>23</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>300</Tactical_Health>
<SFXEvent_Build_Started>RHD_Turret_Build</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Rebel_Buildable_Sensor_Node">
<Variant_Of_Existing_Type>UC_Rebel_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>TEXT_STRUCTURE_SENSOR_UC</Text_ID>
<Encyclopedia_Text>Galyana_Structure_Text_FCU_Sensor_Node, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_SensorNode.alo</Land_Model_Name>
<Icon_Name>i_button_sensor_node.tga</Icon_Name>
<Scale_Factor>0.9</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Rebel_Sensor_Array</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>100</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>150</Tactical_Health>
<SFXEvent_Build_Started>RHD_Sensor_Node_Build</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Sensor_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Rebel_Buildable_Shield_Generator_185">
<Variant_Of_Existing_Type>UC_Rebel_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>Galyana_Text_H_Remote_Shield</Text_ID>
<Encyclopedia_Text>Galyana_Text_H_Remote_Shield_Text, GALYANA_CLASS_BLANK, Galyana_Upkeep_10</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>RV_MDU_ShieldGen.alo</Land_Model_Name>
<Icon_Name>i_button_rv_mdu_shieldgen.tga</Icon_Name>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Rebel_Shield_Generator_185</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>500</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>6</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>150</Tactical_Health>
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
<Base_Shield_Always_Off>True</Base_Shield_Always_Off>
<SFXEvent_Build_Started>RHD_Shield_Generator_Build</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Underworld_Buildable_Mass_Driver_Turret">
<Variant_Of_Existing_Type>UC_Underworld_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>TEXT_STRUCTURE_TURRET_MD</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_MD_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>
<Land_Model_Name>UB_TurretMST50.alo</Land_Model_Name>
<Icon_Name>UB_TurretMST50.tga</Icon_Name>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Underworld_Mass_Driver_Turret</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>975</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>390</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>14</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>300</Tactical_Health>
<SFXEvent_Build_Started>UHD_Turret_Build</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Underworld_Buildable_Torpedo_Turret">
<Variant_Of_Existing_Type>UC_Underworld_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>TEXT_STRUCTURE_TURRET_TORP</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_TORP_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>
<Land_Model_Name>UB_TurretPTL05.alo</Land_Model_Name>
<Icon_Name>UB_Turretptl05.tga</Icon_Name>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Underworld_Torpedo_Turret</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>850</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>340</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>13</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>300</Tactical_Health>
<SFXEvent_Build_Started>UHD_Turret_Build</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Underworld_Buildable_Flak_Turret">
<Variant_Of_Existing_Type>UC_Underworld_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>Galyana_Structure_Flak_Cannon</Text_ID>
<Encyclopedia_Text>Galyana_Structure_Text_Flak_Cannon, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>
<Land_Model_Name>UB_Flak_Cannon.alo</Land_Model_Name>
<Icon_Name>I_BUTTON_FLAKGUN.tga</Icon_Name>
<Scale_Factor>0.5</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Underworld_Flak_Turret</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>1100</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>440</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>300</Tactical_Health>
<SFXEvent_Build_Started>UHD_Turret_Build</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Underworld_Buildable_Repair_Facility">
<Variant_Of_Existing_Type>UC_Underworld_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>TEXT_STRUCTURE_U_REPAIR_FACILITY</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_REP_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_RepairFacility.alo</Land_Model_Name>
<Icon_Name>i_button_r_repair_facility.tga</Icon_Name>
<Scale_Factor>0.75</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Underworld_Repair_Facility</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>900</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>360</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>12</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>150</Tactical_Health>
<SFXEvent_Build_Started>UHD_Repair_Station_Build</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Repair_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Underworld_Buildable_Bacta_Tank">
<Variant_Of_Existing_Type>UC_Underworld_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>TEXT_STRUCTURE_U_BACTA_TANK</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_HEAL_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_BactaTank.alo</Land_Model_Name>
<Icon_Name>i_button_bacta_tank.tga</Icon_Name>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Underworld_Bacta_Tank</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>850</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>340</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>150</Tactical_Health>
<SFXEvent_Build_Started>UHD_Bacta_Tank_Build</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Bacta_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Underworld_Buildable_Sensor_Node">
<Variant_Of_Existing_Type>UC_Underworld_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>TEXT_STRUCTURE_SENSOR_UC</Text_ID>
<Encyclopedia_Text>Galyana_Structure_Text_FCU_Sensor_Node, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_SensorNode.alo</Land_Model_Name>
<Icon_Name>i_button_sensor_node.tga</Icon_Name>
<Scale_Factor>0.9</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Underworld_Sensor_Array</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>120</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>8</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>150</Tactical_Health>
<SFXEvent_Build_Started>UHD_Sensor_Node_Build</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Sensor_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Underworld_Buildable_Ysalamiri_Cage">
<Variant_Of_Existing_Type>UC_Underworld_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>TEXT_STRUCTURE_YSALAMIRI_CAGE</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_YSALAMIRI_CAGE, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>
<Land_Model_Name>UV_MDU_Cage.alo</Land_Model_Name>
<Icon_Name>i_button_uv_mdu_cage.tga</Icon_Name>
<Scale_Factor>0.4</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Underworld_Ysalamiri_Cage</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>400</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>125</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>8</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>150</Tactical_Health>
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
<SFXEvent_Build_Started>UHD_Cage_Constructing</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Cage_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Underworld_Buildable_Sensor_Scrambler">
<Variant_Of_Existing_Type>UC_Underworld_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>TEXT_STRUCTURE_SENSOR_SCRAMBLER</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_SENSOR_SCRAMBLER, GALYANA_CLASS_BLANK, Galyana_Text_Stealth_Detection, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>
<Land_Model_Name>UV_MDU_Sensor.alo</Land_Model_Name>
<Icon_Name>i_button_uv_mdu_sensor.tga</Icon_Name>
<Scale_Factor>0.5</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Underworld_Sensor_Scrambler</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>300</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>100</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>5</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>150</Tactical_Health>
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
<SFXEvent_Build_Started>UHD_Sensor_Node_Build</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Sensor_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Hutt_Buildable_Repair_Facility">
<Variant_Of_Existing_Type>UC_Hutt_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>Galyana_Text_Hutt_Repair</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_REP_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>
<Tactical_Buildable_Constructed>FCU_Hutt_Repair_Facility</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>150</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>150</Tactical_Health>
<Land_Model_Name>NB_RepairFacility.alo</Land_Model_Name>
<Icon_Name>i_button_r_repair_facility.tga</Icon_Name>
<Scale_Factor>0.75</Scale_Factor>
<SFXEvent_Build_Started>UHD_Repair_Station_Build</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Repair_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Hutt_Buildable_Bacta_Tank">
<Variant_Of_Existing_Type>UC_Hutt_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>Galyana_Text_Hutt_Bacta</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_HEAL_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_BactaTank.alo</Land_Model_Name>
<Icon_Name>i_button_bacta_tank.tga</Icon_Name>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Hutt_Bacta_Tank</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>140</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>150</Tactical_Health>
<SFXEvent_Build_Started>UHD_Bacta_Tank_Build</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Bacta_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Hutt_Buildable_Rapid_Fire_Laser_Turret">
<Variant_Of_Existing_Type>UC_Hutt_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>TEXT_STRUCTURE_RF_LASER_TURRET</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_RF_LASER_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>
<Land_Model_Name>RV_MDU_RFLC.alo</Land_Model_Name>
<Icon_Name>i_button_rv_mdu_rapid_fire_laser_cannon.tga</Icon_Name>
<Scale_Factor>0.75</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Hutt_Rapid_Fire_Laser_Turret</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>140</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>300</Tactical_Health>
<SFXEvent_Build_Started>UHD_Turret_Build</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Hutt_Buildable_Rocket_Turret">
<Variant_Of_Existing_Type>UC_Hutt_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>TEXT_STRUCTURE_GRENADE_MORTAR</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_GRENADE_MORTAR, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>
<Land_Model_Name>EV_MDU_CGM.alo</Land_Model_Name>
<Icon_Name>i_button_ev_mdu_grenade_mortar.tga</Icon_Name>
<Scale_Factor>1.0</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Hutt_Rocket_Turret</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>160</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>18</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>300</Tactical_Health>
<SFXEvent_Build_Started>UHD_Turret_Build</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Hutt_Buildable_Anti_Aircraft_Turret">
<Variant_Of_Existing_Type>UC_Hutt_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>TEXT_STRUCTURE_TURRET_AA_UC</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_AA_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>
<Land_Model_Name>RB_AA-TURRET.ALO</Land_Model_Name>
<Icon_Name>i_button_r_anti_aircraft.tga</Icon_Name>
<Scale_Factor>0.95</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Hutt_Anti_Aircraft_Turret</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>160</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>18</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>300</Tactical_Health>
<SFXEvent_Build_Started>UHD_Turret_Build</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Hutt_Buildable_Sensor_Node">
<Variant_Of_Existing_Type>UC_Hutt_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>TEXT_STRUCTURE_SENSOR_UC</Text_ID>
<Encyclopedia_Text>Galyana_Structure_Text_FCU_Sensor_Node, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_SensorNode.alo</Land_Model_Name>
<Icon_Name>i_button_sensor_node.tga</Icon_Name>
<Scale_Factor>0.9</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Hutt_Sensor_Array</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>100</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>150</Tactical_Health>
<SFXEvent_Build_Started>UHD_Sensor_Node_Build</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Sensor_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Hutt_Buildable_Guard_Tower">
<Variant_Of_Existing_Type>UC_Hutt_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>Galyana_Structure_Guard_Tower</Text_ID>
<Encyclopedia_Text>Galyana_Structure_Text_Guard_Tower, GALYANA_CLASS_BLANK, Galyana_Upkeep_4</Encyclopedia_Text>
<Encyclopedia_Unit_Class>Galyana_Class_Tower</Encyclopedia_Unit_Class>
<Land_Model_Name>W_IMPERIALPALACE.alo</Land_Model_Name>
<Icon_Name>I_BUTTON_W_IMPERIALPALACE.TGA</Icon_Name>
<Scale_Factor>0.55</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Hutt_Guard_Tower</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>500</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>700</Tactical_Health>
<GUI_Bracket_Size>1</GUI_Bracket_Size>
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Sensor_Select_SFX</SFXEvent_Select>
</GroundBuildable>
<GroundBuildable Name="FCU_UC_Hutt_Buildable_Obelisk_Tower">
<Variant_Of_Existing_Type>UC_Hutt_Buildable_Abstract_Type</Variant_Of_Existing_Type>
<Text_ID>Galyana_Structure_Obelisk_Tower</Text_ID>
<Encyclopedia_Text>Galyana_Structure_Text_Obelisk_Tower, GALYANA_CLASS_BLANK, Galyana_Upkeep_10</Encyclopedia_Text>
<Encyclopedia_Unit_Class>Galyana_Class_Tower</Encyclopedia_Unit_Class>
<Land_Model_Name>HB_OBELISK.alo</Land_Model_Name>
<Icon_Name>I_BUTTON_OBELISK.TGA</Icon_Name>
<Scale_Factor>0.25</Scale_Factor>
<Tactical_Buildable_Constructed>FCU_Hutt_Obelisk_Tower</Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer>1800</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>800</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
<Tactical_Health>400</Tactical_Health>
<GUI_Bracket_Size>1</GUI_Bracket_Size>
<SFXEvent_Build_Started>UHD_Turret_Build</SFXEvent_Build_Started>
<SFXEvent_Select>Structure_Sensor_Select_SFX</SFXEvent_Select>
</GroundBuildable>
</GroundBuildables>