Initial project
This commit is contained in:
168
Engine/Controller/PlayerCamera.cs
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168
Engine/Controller/PlayerCamera.cs
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using Godot;
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public partial class PlayerCamera : Camera3D
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{
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[ExportCategory("Camera Movement")]
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[Export] public float CameraPanSpeed { get; set; } = 20f;
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[Export] public float CameraZoomSpeed { get; set; } = 20f;
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[Export] public float CameraZoomMin { get; set; } = 10f;
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[Export] public float CameraZoomMax { get; set; } = 50f;
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[ExportCategory("Edge Scrolling")]
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[Export] public float EdgeScrollMargin { get; set; } = 20f;
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[Export] public float EdgeScrollSpeed { get; set; } = 15f;
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[ExportCategory("Rotation")]
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[Export] public float YawSensitivity { get; set; } = 0.5f;
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[Export] public float PitchSensitivity { get; set; } = 0.18f;
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[Export] public float StepDegreeMax { get; set; } = 3f;
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[Export] public float PitchDegreeMin { get; set; } = 10f;
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[Export] public float PitchDegreeMax { get; set; } = 80f;
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[Export] public bool CaptureMiddleButton { get; set; } = false;
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Vector3 origin = Vector3.Zero;
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float orbitDistance = 25f;
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float currentHeight = 20f;
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float orbitRadius = 20f;
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bool isMiddleMouseRotating = false;
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float yaw = 0f;
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float pitch = 0f;
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public override void _Ready()
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{
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var pitchMin = Mathf.DegToRad(PitchDegreeMin);
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var pitchMax = Mathf.DegToRad(PitchDegreeMax);
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pitch = Mathf.Clamp(pitch, pitchMin, pitchMax);
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UpdateCameraPosition();
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}
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public override void _Process(double delta)
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{
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var movement = Vector3.Zero;
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// Keyboard Input
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if (Input.IsActionPressed("camera_pan_right"))
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{
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movement.X += 1f;
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}
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if (Input.IsActionPressed("camera_pan_left"))
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{
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movement.X -= 1f;
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}
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if (Input.IsActionPressed("camera_pan_up"))
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{
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movement.Z += 1f;
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}
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if (Input.IsActionPressed("camera_pan_down"))
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{
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movement.Z -= 1f;
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}
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// Edge Scrolling
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var mousePosition = GetViewport().GetMousePosition();
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var viewportSize = GetViewport().GetVisibleRect().Size;
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if (mousePosition.X < EdgeScrollMargin)
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{
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movement.X -= 1f;
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}
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if (mousePosition.X > viewportSize.X - EdgeScrollMargin)
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{
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movement.X += 1f;
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}
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if (mousePosition.Y < EdgeScrollMargin)
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{
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movement.Z -= 1f;
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}
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if (mousePosition.Y > viewportSize.Y - EdgeScrollMargin)
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{
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movement.Z += 1f;
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}
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// Rotating
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if (movement.Length() > 0f)
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{
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movement = movement.Normalized().Rotated(Vector3.Up, yaw);
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origin += movement * CameraPanSpeed * (float)delta;
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UpdateCameraPosition();
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}
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}
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public override void _UnhandledInput(InputEvent @event)
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{
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if (@event is InputEventMouseButton mouseButtonEvent)
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{
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if (mouseButtonEvent.Pressed)
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{
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var delta = (float)GetProcessDeltaTime();
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if (mouseButtonEvent.ButtonIndex is MouseButton.WheelUp)
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{
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orbitDistance = Mathf.Max(CameraZoomMin, orbitDistance - CameraZoomSpeed * delta);
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}
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else if (mouseButtonEvent.ButtonIndex is MouseButton.WheelDown)
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{
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orbitDistance = Mathf.Min(CameraZoomMax, orbitDistance + CameraZoomSpeed * delta);
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}
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UpdateCameraPosition();
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}
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if (mouseButtonEvent.ButtonIndex is MouseButton.Middle)
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{
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isMiddleMouseRotating = mouseButtonEvent.Pressed;
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if (CaptureMiddleButton)
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{
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Input.MouseMode = mouseButtonEvent.Pressed
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? Input.MouseModeEnum.Captured
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: Input.MouseModeEnum.Visible;
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}
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}
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}
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else if (@event is InputEventMouseMotion mouseMotionEvent && isMiddleMouseRotating)
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{
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var viewportSize = GetViewport().GetVisibleRect().Size;
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var viewMin = (float)Mathf.Min(viewportSize.X, viewportSize.Y);
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var delta = (float)GetProcessDeltaTime() * 60f;
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// px => normalized fraction of screen -> radians, scaled by dt
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var dx = (mouseMotionEvent.Relative.X / viewMin) * YawSensitivity * Mathf.Tau * delta;
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var dy = (mouseMotionEvent.Relative.Y / viewMin) * PitchSensitivity * Mathf.Tau * delta;
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// Safety cap per event
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var maxStep = Mathf.DegToRad(StepDegreeMax);
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dx = Mathf.Clamp(dx, -maxStep, maxStep);
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dy = Mathf.Clamp(dy, -maxStep, maxStep);
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yaw -= dx;
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pitch += dy;
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var pitchMin = Mathf.DegToRad(PitchDegreeMin);
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var pitchMax = Mathf.DegToRad(PitchDegreeMax);
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pitch = Mathf.Clamp(pitch, pitchMax, pitchMax);
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UpdateCameraPosition();
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}
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}
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void UpdateCameraPosition()
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{
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var direction = new Vector3(
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x: Mathf.Sin(yaw) * Mathf.Cos(pitch),
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y: Mathf.Sin(pitch),
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z: Mathf.Cos(yaw) * Mathf.Cos(pitch)
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).Normalized();
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Position = origin + direction * orbitDistance;
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LookAt(origin, Vector3.Up);
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currentHeight = orbitDistance * Mathf.Sin(pitch);
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orbitRadius = orbitDistance * Mathf.Cos(pitch);
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}
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}
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1
Engine/Controller/PlayerCamera.cs.uid
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1
Engine/Controller/PlayerCamera.cs.uid
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uid://7pn3nacee2ay
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6
Engine/Controller/PlayerCamera.tscn
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6
Engine/Controller/PlayerCamera.tscn
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[gd_scene load_steps=2 format=3 uid="uid://badifqjgdh2os"]
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[ext_resource type="Script" uid="uid://7pn3nacee2ay" path="res://Engine/Controller/PlayerCamera.cs" id="1_ckl5i"]
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[node name="PlayerCamera" type="Camera3D"]
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script = ExtResource("1_ckl5i")
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7
Kimera.csproj
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7
Kimera.csproj
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<Project Sdk="Godot.NET.Sdk/4.5.1">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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</PropertyGroup>
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</Project>
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19
Kimera.sln
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19
Kimera.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Kimera", "Kimera.csproj", "{F2079354-F59C-4B77-953B-C291A1F03AD2}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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ExportDebug|Any CPU = ExportDebug|Any CPU
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ExportRelease|Any CPU = ExportRelease|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{F2079354-F59C-4B77-953B-C291A1F03AD2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{F2079354-F59C-4B77-953B-C291A1F03AD2}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{F2079354-F59C-4B77-953B-C291A1F03AD2}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
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{F2079354-F59C-4B77-953B-C291A1F03AD2}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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{F2079354-F59C-4B77-953B-C291A1F03AD2}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
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{F2079354-F59C-4B77-953B-C291A1F03AD2}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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EndGlobalSection
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EndGlobal
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1
icon.svg
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1
icon.svg
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 995 B |
43
icon.svg.import
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icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cxnvsxc7sl1gs"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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51
project.godot
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51
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Kimera"
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config/features=PackedStringArray("4.5", "C#", "Forward Plus")
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config/icon="res://icon.svg"
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[dotnet]
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project/assembly_name="Kimera"
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[editor]
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version_control/plugin_name="GitPlugin"
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version_control/autoload_on_startup=true
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[input]
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camera_pan_left={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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camera_pan_right={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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camera_pan_up={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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camera_pan_down={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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Reference in New Issue
Block a user