Basic pathfinding working for crying ghosts
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10
Abilities/Fireball/Fireball.cs
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10
Abilities/Fireball/Fireball.cs
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@@ -0,0 +1,10 @@
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using Godot;
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using System;
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public partial class Fireball : ProjectileBase
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{
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public override void _PhysicsProcess(double delta)
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{
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Position += Transform.X * Speed * (float)delta;
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}
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}
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