Basic pathfinding working for crying ghosts

This commit is contained in:
2026-01-17 23:37:33 -06:00
parent dd4ce5fcf4
commit 3a63bb6709
46 changed files with 691 additions and 34 deletions

24
Characters/Alien/Alien.cs Normal file
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using Godot;
using System;
public partial class Alien : CharacterBase
{
private AnimatedSprite2D? _animatedSprite;
public override void _Ready()
{
_animatedSprite = GetNode<AnimatedSprite2D>("AnimatedSprite2D");
}
public override void _Process(double delta)
{
if (IsMoving)
{
_animatedSprite?.Play("walk");
}
else
{
_animatedSprite?.Stop();
}
}
}

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uid://bi3skhkybwoa7

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[gd_resource type="SpriteFrames" load_steps=5 format=3 uid="uid://bqy3twlyxmhx6"]
[ext_resource type="Texture2D" uid="uid://lja331o88abg" path="res://Characters/Alien/Sprite-0004.png" id="1_gpyw1"]
[sub_resource type="AtlasTexture" id="AtlasTexture_ffiei"]
atlas = ExtResource("1_gpyw1")
region = Rect2(0, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_d4kv8"]
atlas = ExtResource("1_gpyw1")
region = Rect2(0, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_117nm"]
atlas = ExtResource("1_gpyw1")
region = Rect2(16, 0, 16, 32)
[resource]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_ffiei")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_d4kv8")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_117nm")
}],
"loop": true,
"name": &"walk",
"speed": 5.0
}]

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[gd_scene load_steps=4 format=3 uid="uid://lfawbspot0vf"]
[ext_resource type="Script" uid="uid://bi3skhkybwoa7" path="res://Characters/Alien/Alien.cs" id="1_h37a8"]
[ext_resource type="SpriteFrames" uid="uid://bqy3twlyxmhx6" path="res://Characters/Alien/Alien.tres" id="2_5lqdc"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_h37a8"]
radius = 4.0
height = 28.0
[node name="Alien" type="CharacterBody2D" groups=["Player"]]
script = ExtResource("1_h37a8")
Speed = 150.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 1)
shape = SubResource("CapsuleShape2D_h37a8")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = ExtResource("2_5lqdc")
animation = &"walk"

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://lja331o88abg"
path="res://.godot/imported/Sprite-0004.png-e66795ad74755bd4c94f14c19c9ecbcb.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Characters/Alien/Sprite-0004.png"
dest_files=["res://.godot/imported/Sprite-0004.png-e66795ad74755bd4c94f14c19c9ecbcb.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1