Basic pathfinding working for crying ghosts
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24
Characters/Alien/Alien.cs
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24
Characters/Alien/Alien.cs
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@@ -0,0 +1,24 @@
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using Godot;
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using System;
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public partial class Alien : CharacterBase
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{
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private AnimatedSprite2D? _animatedSprite;
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public override void _Ready()
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{
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_animatedSprite = GetNode<AnimatedSprite2D>("AnimatedSprite2D");
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}
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public override void _Process(double delta)
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{
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if (IsMoving)
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{
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_animatedSprite?.Play("walk");
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}
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else
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{
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_animatedSprite?.Stop();
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}
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}
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}
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