Basic pathfinding working for crying ghosts
This commit is contained in:
72
Characters/Crying Ghost/Crying Ghost.tres
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72
Characters/Crying Ghost/Crying Ghost.tres
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[gd_resource type="SpriteFrames" load_steps=10 format=3 uid="uid://v2dncd7e66ki"]
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[ext_resource type="Texture2D" uid="uid://cktqad5dxfmst" path="res://Characters/Crying Ghost/Sprite-0008.png" id="1_pumse"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_3x7sv"]
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atlas = ExtResource("1_pumse")
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region = Rect2(0, 0, 16, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_b8dh6"]
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atlas = ExtResource("1_pumse")
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region = Rect2(0, 0, 16, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_1m6wj"]
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atlas = ExtResource("1_pumse")
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region = Rect2(16, 0, 16, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_nxsb8"]
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atlas = ExtResource("1_pumse")
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region = Rect2(32, 0, 16, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_eav7g"]
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atlas = ExtResource("1_pumse")
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region = Rect2(48, 0, 16, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_xejkc"]
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atlas = ExtResource("1_pumse")
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region = Rect2(64, 0, 16, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_xcy63"]
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atlas = ExtResource("1_pumse")
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region = Rect2(80, 0, 16, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_uxp54"]
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atlas = ExtResource("1_pumse")
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region = Rect2(96, 0, 16, 32)
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[resource]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_3x7sv")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_b8dh6")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_1m6wj")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_nxsb8")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_eav7g")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_xejkc")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_xcy63")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_uxp54")
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}],
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"loop": true,
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"name": &"idle",
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"speed": 5.0
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}]
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38
Characters/Crying Ghost/Crying Ghost.tscn
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38
Characters/Crying Ghost/Crying Ghost.tscn
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[gd_scene load_steps=5 format=3 uid="uid://61hp8l06y7ka"]
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[ext_resource type="Script" uid="uid://d2mxshuj7um8x" path="res://Characters/Crying Ghost/CryingGhost.cs" id="1_wdx63"]
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[ext_resource type="SpriteFrames" uid="uid://v2dncd7e66ki" path="res://Characters/Crying Ghost/Crying Ghost.tres" id="2_6ooq7"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_wdx63"]
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radius = 4.0
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height = 22.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_wdx63"]
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radius = 128.0
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[node name="CryingGhost" type="CharacterBody2D"]
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script = ExtResource("1_wdx63")
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Speed = 50.0
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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sprite_frames = ExtResource("2_6ooq7")
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animation = &"idle"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CapsuleShape2D_wdx63")
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[node name="NavigationAgent2D" type="NavigationAgent2D" parent="."]
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path_desired_distance = 4.0
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target_desired_distance = 4.0
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path_postprocessing = 1
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avoidance_enabled = true
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radius = 4.0
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debug_enabled = true
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[node name="DetectionArea" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="DetectionArea"]
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shape = SubResource("CircleShape2D_wdx63")
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[node name="TargetTimer" type="Timer" parent="."]
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wait_time = 0.25
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78
Characters/Crying Ghost/CryingGhost.cs
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78
Characters/Crying Ghost/CryingGhost.cs
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using Godot;
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using System.Diagnostics.CodeAnalysis;
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public partial class CryingGhost : CharacterBase
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{
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private AnimatedSprite2D _animatedSprite = default!;
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private NavigationAgent2D _navigationAgent = default!;
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private Area2D _detectionArea = default!;
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private Timer _targetTimer = default!;
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protected Node2D? Target { get; private set; }
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[MemberNotNullWhen(true, nameof(Target))]
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protected bool HasTarget => Target is not null;
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public override void _Ready()
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{
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_animatedSprite = GetNode<AnimatedSprite2D>("AnimatedSprite2D");
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_navigationAgent = GetNode<NavigationAgent2D>("NavigationAgent2D");
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_detectionArea = GetNode<Area2D>("DetectionArea");
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_targetTimer = GetNode<Timer>("TargetTimer");
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_animatedSprite?.Play("idle");
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_detectionArea.BodyEntered += OnBodyEntered;
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_detectionArea.BodyExited += OnBodyExited;
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_targetTimer.Timeout += OnTimeout;
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_navigationAgent.VelocityComputed += OnVelocityComputed;
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}
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public override void _PhysicsProcess(double delta)
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{
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if (!HasTarget)
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{
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Velocity = Vector2.Zero;
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}
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else
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{
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var nextPosition = _navigationAgent.GetNextPathPosition();
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var direction = (nextPosition - GlobalPosition).Normalized();
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_navigationAgent.Velocity = direction * Speed;
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}
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MoveAndSlide();
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}
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void OnBodyEntered(Node2D body)
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{
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if (body.IsInGroup("Player"))
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{
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Target = body;
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_navigationAgent.TargetPosition = Target.GlobalPosition;
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_targetTimer.Start();
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}
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}
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void OnBodyExited(Node2D body)
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{
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if (body == Target)
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{
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Target = null;
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_navigationAgent.TargetPosition = GlobalPosition;
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_targetTimer.Stop();
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}
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}
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void OnTimeout()
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{
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if (HasTarget)
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{
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_navigationAgent.TargetPosition = Target.GlobalPosition;
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}
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}
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void OnVelocityComputed(Vector2 safeVelocity)
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{
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Velocity = safeVelocity;
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}
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}
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1
Characters/Crying Ghost/CryingGhost.cs.uid
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1
Characters/Crying Ghost/CryingGhost.cs.uid
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@@ -0,0 +1 @@
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uid://d2mxshuj7um8x
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BIN
Characters/Crying Ghost/Sprite-0008.png
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BIN
Characters/Crying Ghost/Sprite-0008.png
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Binary file not shown.
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After Width: | Height: | Size: 423 B |
40
Characters/Crying Ghost/Sprite-0008.png.import
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40
Characters/Crying Ghost/Sprite-0008.png.import
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@@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cktqad5dxfmst"
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path="res://.godot/imported/Sprite-0008.png-1fafa4a9bb9b4df1192de33bd2fa3429.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Characters/Crying Ghost/Sprite-0008.png"
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dest_files=["res://.godot/imported/Sprite-0008.png-1fafa4a9bb9b4df1192de33bd2fa3429.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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