Basic pathfinding working for crying ghosts
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38
Characters/Crying Ghost/Crying Ghost.tscn
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38
Characters/Crying Ghost/Crying Ghost.tscn
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[gd_scene load_steps=5 format=3 uid="uid://61hp8l06y7ka"]
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[ext_resource type="Script" uid="uid://d2mxshuj7um8x" path="res://Characters/Crying Ghost/CryingGhost.cs" id="1_wdx63"]
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[ext_resource type="SpriteFrames" uid="uid://v2dncd7e66ki" path="res://Characters/Crying Ghost/Crying Ghost.tres" id="2_6ooq7"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_wdx63"]
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radius = 4.0
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height = 22.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_wdx63"]
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radius = 128.0
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[node name="CryingGhost" type="CharacterBody2D"]
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script = ExtResource("1_wdx63")
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Speed = 50.0
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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sprite_frames = ExtResource("2_6ooq7")
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animation = &"idle"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CapsuleShape2D_wdx63")
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[node name="NavigationAgent2D" type="NavigationAgent2D" parent="."]
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path_desired_distance = 4.0
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target_desired_distance = 4.0
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path_postprocessing = 1
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avoidance_enabled = true
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radius = 4.0
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debug_enabled = true
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[node name="DetectionArea" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="DetectionArea"]
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shape = SubResource("CircleShape2D_wdx63")
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[node name="TargetTimer" type="Timer" parent="."]
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wait_time = 0.25
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