Basic pathfinding working for crying ghosts
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21
Characters/Potato/Potato.tscn
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21
Characters/Potato/Potato.tscn
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[gd_scene load_steps=4 format=3 uid="uid://bqbsh3mejgs18"]
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[ext_resource type="Script" uid="uid://dq1dx56o8k7tg" path="res://Characters/Potato/Potato.cs" id="1_nwx1l"]
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[ext_resource type="SpriteFrames" uid="uid://drrdnd1kwr7lj" path="res://Characters/Potato/Potato.tres" id="2_sw86o"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_sw86o"]
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radius = 4.1781855
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height = 15.565589
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[node name="Potato" type="CharacterBody2D"]
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script = ExtResource("1_nwx1l")
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Speed = 100.0
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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sprite_frames = ExtResource("2_sw86o")
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animation = &"walk"
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frame_progress = 0.988052
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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rotation = 0.61086524
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shape = SubResource("CapsuleShape2D_sw86o")
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