#1 Create spawn room

This commit is contained in:
2026-01-18 11:33:57 -06:00
parent 3a63bb6709
commit 4f19bfcc20
5 changed files with 34 additions and 3 deletions

3
Stages/Dungeon.tscn Normal file
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[gd_scene format=3 uid="uid://b21t2rbcbh1ru"]
[node name="Dungeon" type="Node2D"]

24
Stages/Rooms/Spawn.tscn Normal file
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[gd_scene load_steps=3 format=4 uid="uid://cg5d511dqbr66"]
[ext_resource type="TileSet" uid="uid://cvtrfc1jh3v56" path="res://Environment/Tiles/Tiles.tres" id="1_erbeg"]
[sub_resource type="NavigationPolygon" id="NavigationPolygon_xykxq"]
vertices = PackedVector2Array(56, 56, -56, 56, -56, -56, 56, -56)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-64, -64, -64, 64, 64, 64, 64, -64)])
agent_radius = 8.0
[node name="Spawn" type="Node2D"]
[node name="Floor" type="TileMapLayer" parent="."]
tile_map_data = PackedByteArray("AAD+//7/AwAAAAAAAAD///7/AwAAAAAAAAAAAP7/AwAAAAAAAAABAP7/AwAAAAAAAAABAP//AwAAAAAAAAABAAAAAwAAAAAAAAABAAEAAwAAAAAAAAABAAIAAgAAAAAAAAAAAAEAAwAAAAAAAAD//wEAAwAAAAAAAAD+/wEAAwAAAAAAAAD+/wAAAwAAAAAAAAD//wAAAwAAAAAAAAD/////AwAAAAAAAAD+////AwAAAAAAAAAAAP//AwAAAAAAAAAAAAAAAwAAAAAAAAD9/wIAAgAAAAAAAAD+/wIAAgAAAAAAAAD//wIAAgAAAAAAAAAAAAIAAgAAAAAAAAACAAIAAgAAAAAAAAACAAEAAgAAAAAAAAACAAAAAgAAAAAAAAACAP//AgAAAAAAAAACAP7/AgAAAAAAAAACAP3/AgAAAAAAAAABAP3/AgAAAAAAAAAAAP3/AgAAAAAAAAD///3/AgAAAAAAAAD+//3/AgAAAAAAAAD9//3/AgAAAAAAAAD9//7/AgAAAAAAAAD9////AgAAAAAAAAD9/wAAAgAAAAAAAAD9/wEAAgAAAAAAAAD8//z/AgAAAAAAAAD8//3/AgAAAAAAAAD8//7/AgAAAAAAAAD8////AgAAAAAAAAD8/wAAAgAAAAAAAAD8/wEAAgAAAAAAAAD8/wIAAgAAAAAAAAD8/wMAAgAAAAAAAAD9/wMAAgAAAAAAAAD+/wMAAgAAAAAAAAD//wMAAgAAAAAAAAAAAAMAAgAAAAAAAAABAAMAAgAAAAAAAAACAAMAAgAAAAAAAAADAAMAAgAAAAAAAAADAAIAAgAAAAAAAAADAAEAAgAAAAAAAAADAAAAAgAAAAAAAAADAP//AgAAAAAAAAADAP7/AgAAAAAAAAADAP3/AgAAAAAAAAADAPz/AgAAAAAAAAACAPz/AgAAAAAAAAABAPz/AgAAAAAAAAAAAPz/AgAAAAAAAAD///z/AgAAAAAAAAD+//z/AgAAAAAAAAD9//z/AgAAAAAAAAA=")
tile_set = ExtResource("1_erbeg")
[node name="Wall" type="TileMapLayer" parent="."]
tile_map_data = PackedByteArray("AAD7/wQAAQAAAAAAAAD7/wMAAQAAAAAAAAD7/wIAAQAAAAAAAAD7/wEAAQAAAAAAAAD7/wAAAQAAAAAAAAD7////AQAAAAAAAAD7//7/AQAAAAAAAAD7//3/AQAAAAAAAAD7//z/AQAAAAAAAAD7//v/AQAAAAAAAAD8//v/AQAAAAAAAAD9//v/AQAAAAAAAAD+//v/AQAAAAAAAAD///v/AQAAAAAAAAAAAPv/AQAAAAAAAAABAPv/AQAAAAAAAAACAPv/AQAAAAAAAAADAPv/AQAAAAAAAAAEAPv/AQAAAAAAAAAEAPz/AQAAAAAAAAAEAP3/AQAAAAAAAAAEAP7/AQAAAAAAAAAEAP//AQAAAAAAAAAEAAAAAQAAAAAAAAAEAAEAAQAAAAAAAAAEAAIAAQAAAAAAAAAEAAMAAQAAAAAAAAAEAAQAAQAAAAAAAAADAAQAAQAAAAAAAAACAAQAAQAAAAAAAAABAAQAAQAAAAAAAAAAAAQAAQAAAAAAAAD//wQAAQAAAAAAAAD+/wQAAQAAAAAAAAD9/wQAAQAAAAAAAAD8/wQAAQAAAAAAAAA=")
tile_set = ExtResource("1_erbeg")
[node name="PlayerSpawn" type="Marker2D" parent="."]
[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
navigation_polygon = SubResource("NavigationPolygon_xykxq")