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2026-01-17 18:33:45 -06:00
commit 673bdc0396
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Abilities/Fireballv2.cs Normal file
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using Godot;
using System;
public partial class Fireballv2 : ProjectileBase
{
[Export] public float TurnRate { get; set; }
[Export] public float OrbitStrength { get; set; }
Vector2 _velocity;
public override void _Ready()
{
var direction = (GetGlobalMousePosition() - GlobalPosition).Normalized();
_velocity = direction * Speed;
Rotation = _velocity.Angle();
}
public override void _PhysicsProcess(double delta)
{
var targetDirection = (GetGlobalMousePosition() - GlobalPosition).Normalized();
var perp = targetDirection.Orthogonal();
targetDirection = (targetDirection + perp * OrbitStrength).Normalized();
var currentDirection = _velocity.Normalized();
var angle = currentDirection.AngleTo(targetDirection);
var maxTurn = TurnRate * (float)delta;
angle = Mathf.Clamp(angle, -maxTurn, maxTurn);
_velocity = _velocity.Rotated(angle);
GlobalPosition += _velocity * (float)delta;
Rotation = _velocity.Angle();
}
}