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20
Abilities/MeleeBase.cs
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20
Abilities/MeleeBase.cs
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using Godot;
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public abstract partial class MeleeBase : Area2D
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{
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protected CharacterBase? Character;
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public override void _Ready()
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{
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if (Character is null)
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{
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QueueFree();
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}
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}
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public void Spawn(CharacterBase character)
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{
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Character = character;
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Rotation = character.FacingRotation;
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}
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}
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