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27
Characters/Knight/Knight.cs
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27
Characters/Knight/Knight.cs
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using System.Collections.Generic;
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using Godot;
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public partial class Knight : CharacterBase
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{
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[Export] public PackedScene Weapon { get; set; } = default!;
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public override string[] _GetConfigurationWarnings()
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{
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var strings = new List<string>();
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if (!Weapon?.CanInstantiate() ?? true)
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{
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strings.Add("Weapon is not set or invalid scene.");
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}
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return [.. strings];
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}
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protected override void _UsePrimary()
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{
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var weapon = Weapon.Instantiate<MeleeBase>();
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weapon.Spawn(this);
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AddChild(weapon);
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}
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}
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