Initial commit
10
Abilities/Fireball.cs
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|||||||
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using Godot;
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using System;
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public partial class Fireball : ProjectileBase
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{
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public override void _PhysicsProcess(double delta)
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{
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Position += Transform.X * Speed * (float)delta;
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}
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}
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1
Abilities/Fireball.cs.uid
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@@ -0,0 +1 @@
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|||||||
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uid://tt0u7f0gemjo
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||||||
BIN
Abilities/Fireball.png
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After Width: | Height: | Size: 194 B |
40
Abilities/Fireball.png.import
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|||||||
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[remap]
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||||||
|
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||||||
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importer="texture"
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type="CompressedTexture2D"
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||||||
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uid="uid://mesi0bfnca6y"
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||||||
|
path="res://.godot/imported/Fireball.png-86123da5fd3d9a12514f31908427d9dd.ctex"
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|
metadata={
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||||||
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"vram_texture": false
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||||||
|
}
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||||||
|
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||||||
|
[deps]
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||||||
|
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|
source_file="res://Abilities/Fireball.png"
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dest_files=["res://.godot/imported/Fireball.png-86123da5fd3d9a12514f31908427d9dd.ctex"]
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||||||
|
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||||||
|
[params]
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||||||
|
|
||||||
|
compress/mode=0
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||||||
|
compress/high_quality=false
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||||||
|
compress/lossy_quality=0.7
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||||||
|
compress/uastc_level=0
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||||||
|
compress/rdo_quality_loss=0.0
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||||||
|
compress/hdr_compression=1
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||||||
|
compress/normal_map=0
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||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
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||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
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||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
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||||||
|
process/channel_remap/green=1
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||||||
|
process/channel_remap/blue=2
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||||||
|
process/channel_remap/alpha=3
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||||||
|
process/fix_alpha_border=true
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||||||
|
process/premult_alpha=false
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||||||
|
process/normal_map_invert_y=false
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||||||
|
process/hdr_as_srgb=false
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||||||
|
process/hdr_clamp_exposure=false
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||||||
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process/size_limit=0
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detect_3d/compress_to=1
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19
Abilities/Fireball.tscn
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@@ -0,0 +1,19 @@
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[gd_scene load_steps=4 format=3 uid="uid://bc7omt6pay1lx"]
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[ext_resource type="Script" uid="uid://tt0u7f0gemjo" path="res://Abilities/Fireball.cs" id="1_0kqim"]
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|
[ext_resource type="Texture2D" uid="uid://mesi0bfnca6y" path="res://Abilities/Fireball.png" id="2_rf7by"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_nvq50"]
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radius = 6.0
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[node name="Fireball" type="Area2D"]
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script = ExtResource("1_0kqim")
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Speed = 700.0
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("2_rf7by")
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|
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||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_nvq50")
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[connection signal="body_entered" from="." to="." method="OnBodyEntered"]
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34
Abilities/Fireballv2.cs
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using Godot;
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using System;
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public partial class Fireballv2 : ProjectileBase
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{
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[Export] public float TurnRate { get; set; }
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[Export] public float OrbitStrength { get; set; }
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Vector2 _velocity;
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public override void _Ready()
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{
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var direction = (GetGlobalMousePosition() - GlobalPosition).Normalized();
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_velocity = direction * Speed;
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Rotation = _velocity.Angle();
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}
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public override void _PhysicsProcess(double delta)
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{
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var targetDirection = (GetGlobalMousePosition() - GlobalPosition).Normalized();
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var perp = targetDirection.Orthogonal();
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targetDirection = (targetDirection + perp * OrbitStrength).Normalized();
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var currentDirection = _velocity.Normalized();
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var angle = currentDirection.AngleTo(targetDirection);
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var maxTurn = TurnRate * (float)delta;
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angle = Mathf.Clamp(angle, -maxTurn, maxTurn);
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_velocity = _velocity.Rotated(angle);
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GlobalPosition += _velocity * (float)delta;
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Rotation = _velocity.Angle();
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}
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}
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1
Abilities/Fireballv2.cs.uid
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uid://c4cmav4r8i83e
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20
Abilities/Fireballv2.tscn
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@@ -0,0 +1,20 @@
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[gd_scene load_steps=4 format=3 uid="uid://dhobg02glafch"]
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[ext_resource type="Script" uid="uid://c4cmav4r8i83e" path="res://Abilities/Fireballv2.cs" id="1_8mjwt"]
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|
[ext_resource type="Texture2D" uid="uid://mesi0bfnca6y" path="res://Abilities/Fireball.png" id="2_0w1e3"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_nvq50"]
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radius = 6.0
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[node name="Fireballv2" type="Area2D"]
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script = ExtResource("1_8mjwt")
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TurnRate = 8.0
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Speed = 500.0
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("2_0w1e3")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_nvq50")
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[connection signal="body_entered" from="." to="." method="OnBodyEntered"]
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29
Abilities/Fireballv3.cs
Normal file
@@ -0,0 +1,29 @@
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using Godot;
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using System;
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public partial class Fireballv3 : ProjectileBase
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{
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[Export] public float TurnSpeed { get; set; }
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Vector2 _velocity;
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public override void _Ready()
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{
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base._Ready();
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var direction = (GetGlobalMousePosition() - GlobalPosition).Normalized();
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_velocity = direction * Speed;
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Rotation = _velocity.Angle();
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}
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public override void _PhysicsProcess(double delta)
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{
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var targetDirection = (GetGlobalMousePosition() - GlobalPosition).Normalized();
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var currentDirection = _velocity.Normalized();
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var newDirection = currentDirection.Lerp(targetDirection, TurnSpeed * (float)delta).Normalized();
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_velocity = newDirection * Speed;
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GlobalPosition += _velocity * (float)delta;
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Rotation = _velocity.Angle();
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}
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}
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1
Abilities/Fireballv3.cs.uid
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@@ -0,0 +1 @@
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|||||||
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uid://bwwxti5v178gx
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||||||
20
Abilities/Fireballv3.tscn
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@@ -0,0 +1,20 @@
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[gd_scene load_steps=4 format=3 uid="uid://b2u2xirxjo68h"]
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||||||
|
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||||||
|
[ext_resource type="Script" uid="uid://bwwxti5v178gx" path="res://Abilities/Fireballv3.cs" id="1_8c7o3"]
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||||||
|
[ext_resource type="Texture2D" uid="uid://mesi0bfnca6y" path="res://Abilities/Fireball.png" id="2_aknci"]
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||||||
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||||||
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[sub_resource type="CircleShape2D" id="CircleShape2D_nvq50"]
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radius = 6.0
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[node name="Fireballv3" type="Area2D"]
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script = ExtResource("1_8c7o3")
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TurnSpeed = 8.0
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Speed = 500.0
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||||||
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[node name="Sprite2D" type="Sprite2D" parent="."]
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||||||
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texture = ExtResource("2_aknci")
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||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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||||||
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shape = SubResource("CircleShape2D_nvq50")
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||||||
|
|
||||||
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[connection signal="body_entered" from="." to="." method="OnBodyEntered"]
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||||||
20
Abilities/MeleeBase.cs
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using Godot;
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public abstract partial class MeleeBase : Area2D
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{
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protected CharacterBase? Character;
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public override void _Ready()
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{
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if (Character is null)
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{
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QueueFree();
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}
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}
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public void Spawn(CharacterBase character)
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{
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Character = character;
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Rotation = character.FacingRotation;
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}
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}
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||||||
1
Abilities/MeleeBase.cs.uid
Normal file
@@ -0,0 +1 @@
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|||||||
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uid://y34beygfencp
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||||||
35
Abilities/ProjectileBase.cs
Normal file
@@ -0,0 +1,35 @@
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|||||||
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using Godot;
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||||||
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public partial class ProjectileBase : Area2D
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||||||
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{
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||||||
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[Export] public float Speed { get; set; }
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||||||
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protected CharacterBase? Character;
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||||||
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||||||
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public override void _Ready()
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||||||
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{
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||||||
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if (Character is null)
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||||||
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{
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||||||
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QueueFree();
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||||||
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}
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||||||
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}
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||||||
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||||||
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void OnBodyEntered(Node body)
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||||||
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{
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||||||
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if (body == Character)
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||||||
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{
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||||||
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// Ignore self
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return;
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||||||
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}
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||||||
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QueueFree();
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||||||
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}
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||||||
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||||||
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public void Spawn(CharacterBase character)
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||||||
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{
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||||||
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Character = character;
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Position = character.GlobalPosition;
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Rotation = character.FacingRotation;
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||||||
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TopLevel = false;
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||||||
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}
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||||||
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}
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||||||
1
Abilities/ProjectileBase.cs.uid
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@@ -0,0 +1 @@
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|||||||
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uid://c1jnj20giokh6
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||||||
34
Abilities/Sword/Sword.cs
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@@ -0,0 +1,34 @@
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using Godot;
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using System;
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public partial class Sword : MeleeBase
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{
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[Export] public float SweepArcDegrees { get; set; } = 90f;
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[Export] public float Lifetime { get; set; } = 0.25f;
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||||||
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float _elapsedTime = 0f;
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float _startRotation, _endRotation;
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public override void _Ready()
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{
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base._Ready();
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_startRotation = Rotation + Mathf.DegToRad(-SweepArcDegrees * 0.5f);
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_endRotation = Rotation + Mathf.DegToRad(SweepArcDegrees * 0.5f);
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||||||
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Rotation = _startRotation;
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|
}
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public override void _PhysicsProcess(double delta)
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{
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_elapsedTime += (float)delta;
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var t = _elapsedTime / Lifetime;
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Rotation = Mathf.Lerp(_startRotation, _endRotation, t);
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if (_elapsedTime >= Lifetime)
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{
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||||||
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QueueFree();
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||||||
|
}
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||||||
|
}
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||||||
|
}
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||||||
1
Abilities/Sword/Sword.cs.uid
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@@ -0,0 +1 @@
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|||||||
|
uid://dgcyfw7bpt67q
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||||||
BIN
Abilities/Sword/Sword.png
Normal file
|
After Width: | Height: | Size: 932 B |
40
Abilities/Sword/Sword.png.import
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@@ -0,0 +1,40 @@
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|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
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||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://8iyfaq0a52a2"
|
||||||
|
path="res://.godot/imported/Sword.png-99830bfad10ffac3bbbde6d72e00388c.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Abilities/Sword/Sword.png"
|
||||||
|
dest_files=["res://.godot/imported/Sword.png-99830bfad10ffac3bbbde6d72e00388c.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
16
Abilities/Sword/Sword.tscn
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
[gd_scene load_steps=3 format=3 uid="uid://bqiniro3w8jom"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://8iyfaq0a52a2" path="res://Abilities/Sword/Sword.png" id="1_0u6wf"]
|
||||||
|
[ext_resource type="Script" uid="uid://dgcyfw7bpt67q" path="res://Abilities/Sword/Sword.cs" id="1_aoixy"]
|
||||||
|
|
||||||
|
[node name="Sword" type="Area2D"]
|
||||||
|
script = ExtResource("1_aoixy")
|
||||||
|
|
||||||
|
[node name="Sprite" type="Sprite2D" parent="."]
|
||||||
|
position = Vector2(9, -4.7683716e-07)
|
||||||
|
rotation = 2.3561945
|
||||||
|
texture = ExtResource("1_0u6wf")
|
||||||
|
|
||||||
|
[node name="Collision" type="CollisionPolygon2D" parent="."]
|
||||||
|
position = Vector2(0, -7.5)
|
||||||
|
polygon = PackedVector2Array(21, 7.5, 18, 10.5, 6, 10.5, 6, 4.5, 18, 4.5)
|
||||||
51
Characters/CharacterBase.cs
Normal file
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|
|||||||
|
using Godot;
|
||||||
|
|
||||||
|
public abstract partial class CharacterBase : CharacterBody2D
|
||||||
|
{
|
||||||
|
protected const string InputUp = "character_move_up";
|
||||||
|
protected const string InputDown = "character_move_down";
|
||||||
|
protected const string InputLeft = "character_move_left";
|
||||||
|
protected const string InputRight = "character_move_right";
|
||||||
|
protected const string PrimaryAction = "character_primary_action";
|
||||||
|
|
||||||
|
[ExportCategory("Movement")]
|
||||||
|
[Export] public float Speed { get; set; }
|
||||||
|
|
||||||
|
[ExportCategory("Abilities")]
|
||||||
|
[Export] public float PrimaryCooldown { get; set; }
|
||||||
|
|
||||||
|
public float FacingRotation
|
||||||
|
=> (GetGlobalMousePosition() - GlobalPosition).Angle();
|
||||||
|
protected bool IsPrimaryOnCooldown
|
||||||
|
=> primaryCooldown > 0f;
|
||||||
|
|
||||||
|
float primaryCooldown;
|
||||||
|
|
||||||
|
public override void _PhysicsProcess(double delta)
|
||||||
|
{
|
||||||
|
HandleInput(delta);
|
||||||
|
MoveAndSlide();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void _UsePrimary()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandleInput(double delta)
|
||||||
|
{
|
||||||
|
var direction = Input.GetVector(InputLeft, InputRight, InputUp, InputDown);
|
||||||
|
|
||||||
|
Velocity = direction * Speed;
|
||||||
|
|
||||||
|
if (Input.IsActionPressed(PrimaryAction) && !IsPrimaryOnCooldown)
|
||||||
|
{
|
||||||
|
_UsePrimary();
|
||||||
|
primaryCooldown = PrimaryCooldown;
|
||||||
|
}
|
||||||
|
else if (IsPrimaryOnCooldown)
|
||||||
|
{
|
||||||
|
primaryCooldown -= (float)delta;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
1
Characters/CharacterBase.cs.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://b02ykq5hq2x0e
|
||||||
BIN
Characters/Knight/Body.png
Normal file
|
After Width: | Height: | Size: 157 B |
40
Characters/Knight/Body.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://4yg084mipkvx"
|
||||||
|
path="res://.godot/imported/Body.png-9ac1bc650c921cb3e7a32b6cc11a85a8.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Characters/Knight/Body.png"
|
||||||
|
dest_files=["res://.godot/imported/Body.png-9ac1bc650c921cb3e7a32b6cc11a85a8.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
27
Characters/Knight/Knight.cs
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Godot;
|
||||||
|
|
||||||
|
public partial class Knight : CharacterBase
|
||||||
|
{
|
||||||
|
[Export] public PackedScene Weapon { get; set; } = default!;
|
||||||
|
|
||||||
|
public override string[] _GetConfigurationWarnings()
|
||||||
|
{
|
||||||
|
var strings = new List<string>();
|
||||||
|
|
||||||
|
if (!Weapon?.CanInstantiate() ?? true)
|
||||||
|
{
|
||||||
|
strings.Add("Weapon is not set or invalid scene.");
|
||||||
|
}
|
||||||
|
|
||||||
|
return [.. strings];
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void _UsePrimary()
|
||||||
|
{
|
||||||
|
var weapon = Weapon.Instantiate<MeleeBase>();
|
||||||
|
|
||||||
|
weapon.Spawn(this);
|
||||||
|
AddChild(weapon);
|
||||||
|
}
|
||||||
|
}
|
||||||
1
Characters/Knight/Knight.cs.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://c3ydje1po7p2w
|
||||||
21
Characters/Knight/Knight.tscn
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
[gd_scene load_steps=5 format=3 uid="uid://csrkrerssl8wm"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://c3ydje1po7p2w" path="res://Characters/Knight/Knight.cs" id="1_8l5bb"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://bqiniro3w8jom" path="res://Abilities/Sword/Sword.tscn" id="2_0fgit"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://4yg084mipkvx" path="res://Characters/Knight/Body.png" id="3_5avd5"]
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_0fgit"]
|
||||||
|
size = Vector2(16, 32)
|
||||||
|
|
||||||
|
[node name="Character" type="CharacterBody2D"]
|
||||||
|
motion_mode = 1
|
||||||
|
script = ExtResource("1_8l5bb")
|
||||||
|
Weapon = ExtResource("2_0fgit")
|
||||||
|
Speed = 300.0
|
||||||
|
PrimaryCooldown = 1.0
|
||||||
|
|
||||||
|
[node name="Body" type="Sprite2D" parent="."]
|
||||||
|
texture = ExtResource("3_5avd5")
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
|
shape = SubResource("RectangleShape2D_0fgit")
|
||||||
BIN
Characters/Wizard/Body.png
Normal file
|
After Width: | Height: | Size: 157 B |
40
Characters/Wizard/Body.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://qi1cvcj41wxr"
|
||||||
|
path="res://.godot/imported/Body.png-daff6fe764e3d2af10242c881fd809fa.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Characters/Wizard/Body.png"
|
||||||
|
dest_files=["res://.godot/imported/Body.png-daff6fe764e3d2af10242c881fd809fa.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
27
Characters/Wizard/Wizard.cs
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Godot;
|
||||||
|
|
||||||
|
public partial class Wizard : CharacterBase
|
||||||
|
{
|
||||||
|
[Export] public PackedScene Projectile { get; set; } = default!;
|
||||||
|
|
||||||
|
public override string[] _GetConfigurationWarnings()
|
||||||
|
{
|
||||||
|
var strings = new List<string>();
|
||||||
|
|
||||||
|
if (!Projectile?.CanInstantiate() ?? true)
|
||||||
|
{
|
||||||
|
strings.Add("Projectile is not set or invalid scene.");
|
||||||
|
}
|
||||||
|
|
||||||
|
return [.. strings];
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void _UsePrimary()
|
||||||
|
{
|
||||||
|
var projectile = Projectile.Instantiate<ProjectileBase>();
|
||||||
|
|
||||||
|
projectile.Spawn(this);
|
||||||
|
GetTree().CurrentScene.AddChild(projectile);
|
||||||
|
}
|
||||||
|
}
|
||||||
1
Characters/Wizard/Wizard.cs.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://cx2flf2i3h0rv
|
||||||
21
Characters/Wizard/Wizard.tscn
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
[gd_scene load_steps=5 format=3 uid="uid://xcfscklhvnew"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://qi1cvcj41wxr" path="res://Characters/Wizard/Body.png" id="1_pptet"]
|
||||||
|
[ext_resource type="Script" uid="uid://cx2flf2i3h0rv" path="res://Characters/Wizard/Wizard.cs" id="1_vgyld"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://b2u2xirxjo68h" path="res://Abilities/Fireballv3.tscn" id="2_n5kae"]
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_n5kae"]
|
||||||
|
size = Vector2(16, 32)
|
||||||
|
|
||||||
|
[node name="Character" type="CharacterBody2D"]
|
||||||
|
motion_mode = 1
|
||||||
|
script = ExtResource("1_vgyld")
|
||||||
|
Projectile = ExtResource("2_n5kae")
|
||||||
|
Speed = 300.0
|
||||||
|
PrimaryCooldown = 0.5
|
||||||
|
|
||||||
|
[node name="Body" type="Sprite2D" parent="."]
|
||||||
|
texture = ExtResource("1_pptet")
|
||||||
|
|
||||||
|
[node name="CollisionBox" type="CollisionShape2D" parent="."]
|
||||||
|
shape = SubResource("RectangleShape2D_n5kae")
|
||||||
BIN
Crosshair.png
Normal file
|
After Width: | Height: | Size: 180 B |
40
Crosshair.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://dffyyka82e8mr"
|
||||||
|
path="res://.godot/imported/Crosshair.png-1956ffc22614618aaaacdf35a0cc4cd2.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Crosshair.png"
|
||||||
|
dest_files=["res://.godot/imported/Crosshair.png-1956ffc22614618aaaacdf35a0cc4cd2.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
Environment/Tiles/FloorTile16.png
Normal file
|
After Width: | Height: | Size: 559 B |
40
Environment/Tiles/FloorTile16.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://urhgw0tiji88"
|
||||||
|
path="res://.godot/imported/FloorTile16.png-0ec93fd5f65affde1fdd7c93b3b9e4c8.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Environment/Tiles/FloorTile16.png"
|
||||||
|
dest_files=["res://.godot/imported/FloorTile16.png-0ec93fd5f65affde1fdd7c93b3b9e4c8.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
18
Environment/Tiles/Tiles.tres
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
[gd_resource type="TileSet" load_steps=5 format=3 uid="uid://cvtrfc1jh3v56"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://urhgw0tiji88" path="res://Environment/Tiles/FloorTile16.png" id="1_g8jos"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cp4va5lqydihh" path="res://Environment/Tiles/WallTile16.png" id="2_gv1ha"]
|
||||||
|
|
||||||
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_21hfy"]
|
||||||
|
texture = ExtResource("1_g8jos")
|
||||||
|
0:0/0 = 0
|
||||||
|
|
||||||
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_8ptfa"]
|
||||||
|
texture = ExtResource("2_gv1ha")
|
||||||
|
0:0/0 = 0
|
||||||
|
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
physics_layer_0/collision_layer = 1
|
||||||
|
sources/0 = SubResource("TileSetAtlasSource_21hfy")
|
||||||
|
sources/1 = SubResource("TileSetAtlasSource_8ptfa")
|
||||||
BIN
Environment/Tiles/WallTile16.png
Normal file
|
After Width: | Height: | Size: 557 B |
40
Environment/Tiles/WallTile16.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://cp4va5lqydihh"
|
||||||
|
path="res://.godot/imported/WallTile16.png-49a4d5bdce0b800a761a2052cdcbe3d6.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Environment/Tiles/WallTile16.png"
|
||||||
|
dest_files=["res://.godot/imported/WallTile16.png-49a4d5bdce0b800a761a2052cdcbe3d6.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
8
Slapstick.csproj
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
<Project Sdk="Godot.NET.Sdk/4.5.1">
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net8.0</TargetFramework>
|
||||||
|
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework>
|
||||||
|
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||||
|
<Nullable>Enable</Nullable>
|
||||||
|
</PropertyGroup>
|
||||||
|
</Project>
|
||||||
19
Slapstick.sln
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio 2012
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Slapstick", "Slapstick.csproj", "{5237B46E-7833-438D-9B9F-77B72E180FF1}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
ExportDebug|Any CPU = ExportDebug|Any CPU
|
||||||
|
ExportRelease|Any CPU = ExportRelease|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{5237B46E-7833-438D-9B9F-77B72E180FF1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{5237B46E-7833-438D-9B9F-77B72E180FF1}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{5237B46E-7833-438D-9B9F-77B72E180FF1}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
|
||||||
|
{5237B46E-7833-438D-9B9F-77B72E180FF1}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
|
||||||
|
{5237B46E-7833-438D-9B9F-77B72E180FF1}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
|
||||||
|
{5237B46E-7833-438D-9B9F-77B72E180FF1}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
||||||
31
Stages/Sandbox.tscn
Normal file
1
icon.svg
Normal file
@@ -0,0 +1 @@
|
|||||||
|
<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
|
||||||
|
After Width: | Height: | Size: 995 B |
43
icon.svg.import
Normal file
@@ -0,0 +1,43 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://bcul8f6outbnu"
|
||||||
|
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://icon.svg"
|
||||||
|
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
|
svg/scale=1.0
|
||||||
|
editor/scale_with_editor_scale=false
|
||||||
|
editor/convert_colors_with_editor_theme=false
|
||||||
63
project.godot
Normal file
@@ -0,0 +1,63 @@
|
|||||||
|
; Engine configuration file.
|
||||||
|
; It's best edited using the editor UI and not directly,
|
||||||
|
; since the parameters that go here are not all obvious.
|
||||||
|
;
|
||||||
|
; Format:
|
||||||
|
; [section] ; section goes between []
|
||||||
|
; param=value ; assign values to parameters
|
||||||
|
|
||||||
|
config_version=5
|
||||||
|
|
||||||
|
[application]
|
||||||
|
|
||||||
|
config/name="Slapstick"
|
||||||
|
run/main_scene="uid://bls8padw7lugq"
|
||||||
|
config/features=PackedStringArray("4.5", "C#", "Forward Plus")
|
||||||
|
config/icon="res://icon.svg"
|
||||||
|
|
||||||
|
[display]
|
||||||
|
|
||||||
|
window/size/viewport_width=1920
|
||||||
|
window/size/viewport_height=1080
|
||||||
|
mouse_cursor/custom_image="uid://dffyyka82e8mr"
|
||||||
|
mouse_cursor/custom_image_hotspot=Vector2(16, 16)
|
||||||
|
|
||||||
|
[dotnet]
|
||||||
|
|
||||||
|
project/assembly_name="Slapstick"
|
||||||
|
|
||||||
|
[input]
|
||||||
|
|
||||||
|
character_move_up={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
character_move_down={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
character_move_left={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
character_move_right={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
character_primary_action={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(117, 12),"global_position":Vector2(126, 60),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||