[gd_scene load_steps=5 format=3 uid="uid://61hp8l06y7ka"] [ext_resource type="Script" uid="uid://d2mxshuj7um8x" path="res://Characters/Crying Ghost/CryingGhost.cs" id="1_wdx63"] [ext_resource type="SpriteFrames" uid="uid://v2dncd7e66ki" path="res://Characters/Crying Ghost/Crying Ghost.tres" id="2_6ooq7"] [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_wdx63"] radius = 4.0 height = 22.0 [sub_resource type="CircleShape2D" id="CircleShape2D_wdx63"] radius = 128.0 [node name="CryingGhost" type="CharacterBody2D"] script = ExtResource("1_wdx63") Speed = 50.0 [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] sprite_frames = ExtResource("2_6ooq7") animation = &"idle" [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("CapsuleShape2D_wdx63") [node name="NavigationAgent2D" type="NavigationAgent2D" parent="."] path_desired_distance = 4.0 target_desired_distance = 4.0 path_postprocessing = 1 avoidance_enabled = true radius = 4.0 debug_enabled = true [node name="DetectionArea" type="Area2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="DetectionArea"] shape = SubResource("CircleShape2D_wdx63") [node name="TargetTimer" type="Timer" parent="."] wait_time = 0.25