169 lines
5.1 KiB
Lua
169 lines
5.1 KiB
Lua
require("GameManager/TutorialTextView")
|
|
|
|
---Manages multiple named tutorial text views, rendering only the active view.
|
|
---
|
|
---Views hold their own state independently. Only the current view is rendered
|
|
---to the screen. Switching views clears the screen and renders the new view's
|
|
---current state.
|
|
---
|
|
---@class TutorialTextManager
|
|
---@field Views table<string, TutorialTextView> All registered views by name.
|
|
---@field CurrentViewName string|nil The name of the currently active view.
|
|
TutorialTextManager = {}
|
|
TutorialTextManager.__index = TutorialTextManager
|
|
|
|
---Creates a new Tutorial Text Manager.
|
|
---@return TutorialTextManager
|
|
function TutorialTextManager:New()
|
|
local self = setmetatable({}, TutorialTextManager)
|
|
|
|
self.Views = {}
|
|
self.CurrentViewName = nil
|
|
|
|
return self
|
|
end
|
|
|
|
---Registers a new view. If a view with the given name already exists it is returned as-is.
|
|
---@param name string The view name.
|
|
---@return TutorialTextView
|
|
function TutorialTextManager:AddView(name)
|
|
if not self.Views[name] then
|
|
self.Views[name] = TutorialTextView:New(name)
|
|
end
|
|
return self.Views[name]
|
|
end
|
|
|
|
---Registers an existing view instance (e.g. a TutorialTextFeed).
|
|
---If a view with the same name already exists it is returned as-is.
|
|
---@param view TutorialTextView The view to register.
|
|
---@return TutorialTextView
|
|
function TutorialTextManager:RegisterView(view)
|
|
if not self.Views[view.Name] then
|
|
self.Views[view.Name] = view
|
|
end
|
|
return self.Views[view.Name]
|
|
end
|
|
|
|
---Returns a registered view by name, or nil if it does not exist.
|
|
---@param name string The view name.
|
|
---@return TutorialTextView|nil
|
|
function TutorialTextManager:GetView(name)
|
|
return self.Views[name]
|
|
end
|
|
|
|
---Switches the active view. Clears the screen then renders the new view's current state.
|
|
---@param name string The view name to activate.
|
|
function TutorialTextManager:SetCurrentView(name)
|
|
if self.CurrentViewName == name then
|
|
return
|
|
end
|
|
|
|
local oldView = self.Views[self.CurrentViewName]
|
|
if oldView then
|
|
oldView.IsActive = false
|
|
end
|
|
|
|
self:_ClearScreen()
|
|
self.CurrentViewName = name
|
|
|
|
local newView = self.Views[name]
|
|
if newView then
|
|
newView.IsActive = true
|
|
self:_RenderView(newView)
|
|
end
|
|
end
|
|
|
|
---Sets or updates a text entry in a view.
|
|
---If the view is currently active the change is immediately rendered to the screen.
|
|
---@param viewName string The view to update.
|
|
---@param key string The unique key for this entry.
|
|
---@param text string The display text.
|
|
---@param duration number|nil Duration in seconds, defaults to -1 (infinite).
|
|
---@param color ColorStruct|nil The text color, defaults to white.
|
|
function TutorialTextManager:UpdateEntry(viewName, key, text, duration, color)
|
|
local view = self.Views[viewName]
|
|
if not view then
|
|
return
|
|
end
|
|
|
|
view:SetEntry(key, text, duration, color)
|
|
|
|
if self.CurrentViewName == viewName then
|
|
local entry = view.Entries[key]
|
|
Add_Tutorial_Text(entry.Key, entry.Text, entry.Duration,
|
|
entry.Color.R, entry.Color.G, entry.Color.B, entry.Color.A)
|
|
end
|
|
end
|
|
|
|
---Removes a text entry from a view.
|
|
---If the view is currently active the entry is immediately removed from the screen.
|
|
---@param viewName string The view to update.
|
|
---@param key string The key to remove.
|
|
function TutorialTextManager:RemoveEntry(viewName, key)
|
|
local view = self.Views[viewName]
|
|
if not view then
|
|
return
|
|
end
|
|
|
|
view:RemoveEntry(key)
|
|
|
|
if self.CurrentViewName == viewName then
|
|
Remove_Tutorial_Text(key)
|
|
end
|
|
end
|
|
|
|
---Clears all entries from a view.
|
|
---If the view is currently active all entries are immediately removed from the screen.
|
|
---@param viewName string The view to clear.
|
|
function TutorialTextManager:ClearView(viewName)
|
|
local view = self.Views[viewName]
|
|
if not view then
|
|
return
|
|
end
|
|
|
|
if self.CurrentViewName == viewName then
|
|
self:_ClearScreen()
|
|
end
|
|
|
|
view:Clear()
|
|
end
|
|
|
|
---Removes all views and clears the screen.
|
|
function TutorialTextManager:Reset()
|
|
self:_ClearScreen()
|
|
self.Views = {}
|
|
self.CurrentViewName = nil
|
|
end
|
|
|
|
---Renders all entries of a view to the screen.
|
|
---@param view TutorialTextView
|
|
function TutorialTextManager:_RenderView(view)
|
|
for _, entry in pairs(view.Entries) do
|
|
Add_Tutorial_Text(entry.Key, entry.Text, entry.Duration,
|
|
entry.Color.R, entry.Color.G, entry.Color.B, entry.Color.A)
|
|
end
|
|
end
|
|
|
|
---Removes all entries of the current view from the screen.
|
|
function TutorialTextManager:_ClearScreen()
|
|
if not self.CurrentViewName then
|
|
return
|
|
end
|
|
|
|
local view = self.Views[self.CurrentViewName]
|
|
if not view then
|
|
return
|
|
end
|
|
|
|
for key in pairs(view.Entries) do
|
|
Remove_Tutorial_Text(key)
|
|
end
|
|
end
|
|
|
|
function TutorialTextManager:Debug()
|
|
local count = 0
|
|
for _ in pairs(self.Views) do count = count + 1 end
|
|
return string.format("TutorialTextManager (views: %d, current: '%s')",
|
|
count, self.CurrentViewName or "none")
|
|
end
|