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3 Commits
70b5191fcd
...
v0.1.3
| Author | SHA1 | Date | |
|---|---|---|---|
| 9670037eae | |||
| 958dff3a7e | |||
| 3215ecb9f6 |
@@ -167,6 +167,7 @@
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<ClCompile Include="functions\file_io.cpp" />
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<ClCompile Include="functions\players.cpp" />
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<ClCompile Include="functions\screen_text.cpp" />
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<ClCompile Include="functions\game_object_type.cpp" />
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</ItemGroup>
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<ItemGroup>
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<None Include="powrprof.def" />
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@@ -59,6 +59,9 @@
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<ClCompile Include="functions\functions.cpp">
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<Filter>Source Files\Functions</Filter>
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</ClCompile>
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<ClCompile Include="functions\game_object_type.cpp">
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<Filter>Source Files\Functions</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="powrprof.def">
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10
README.md
10
README.md
@@ -4,11 +4,11 @@ A powrprof.dll hook which adds custom Lua functions to Forces of Corruption.
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## Usage
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Drop powrprof.dll and MinHooks.x64.dll into the `/corruption/` folder of your Empire at War installation.
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Drop powrprof.dll and MinHooks.x64.dll into the `/corruption` folder of your Empire at War installation.
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Works with both the debug kit `StarWarsI.exe` and client version `StarWarsG.exe` of the Steam version.
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Not supported on disc / GoG versions (sorry).
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## Functions
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## Global Functions
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- Global `WriteToFile(file, text)` - Appends a line of text specified file in the game directory.
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- Parameter `file` string - The file name to append.
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@@ -23,4 +23,8 @@ Not supported on disc / GoG versions (sorry).
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- Parameter `b` number? - The blue color component. Default: 1
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- Parameter `a` number? - The alpha component. Default: 1
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- Global `Remove_Tutorial_Text(key)` - Removes the line associated with the key.
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- Parameter `key` string - The key used to identify the line when it was added.
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- Parameter `key` string - The key used to identify the line when it was added.
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## GameObjectTypeWrapper
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- `Get_Display_Name()` - Returns the localized text string display name of the object type.
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@@ -11,3 +11,7 @@ void Register_All(lua_State* L);
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void Register_FileIO(lua_State* L);
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void Register_Players(lua_State* L);
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void Register_ScreenText(lua_State* L);
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// Called from the GameObjectTypeWrapper ctor hook (not from Register_All).
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// Registers custom member functions on each wrapper instance.
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void Register_GOTMembers(void* wrapper);
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92
functions/game_object_type.cpp
Normal file
92
functions/game_object_type.cpp
Normal file
@@ -0,0 +1,92 @@
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#include "functions.h"
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#include "../lua_hook.h"
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#include <windows.h>
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#include <string>
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#include <cstring>
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// Offset of SmartPtr<GameObjectTypeClass> within GameObjectTypeWrapper.
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// SmartPtr stores the raw pointer as its first member.
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static constexpr int OFFSET_OBJECT = 0x70;
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// MSVC std::wstring layout (x64, MSVC 14.0+).
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// Used to read the wstring* returned by GameTextClass::Get.
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struct MSVCWString {
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union {
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wchar_t buf[8]; // SSO buffer (up to 7 wchars + null)
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wchar_t* ptr; // heap pointer when capacity > 7
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};
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size_t size;
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size_t capacity; // <= 7 means SSO, > 7 means heap
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const wchar_t* c_str() const { return (capacity <= 7) ? buf : ptr; }
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};
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// Custom member function registered on GameObjectTypeWrapper.
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// Signature matches LuaTable* __thiscall (LuaScriptClass*, LuaTable*).
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// On x64 this is the standard calling convention: this_wrapper in RCX, script in RDX, params in R8.
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static void* Lua_Get_Display_Name(void* this_wrapper, void* /*script*/, void* /*params*/)
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{
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// 1. Get GameObjectTypeClass* from SmartPtr at offset 0x70
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void* got_class = *(void**)((char*)this_wrapper + OFFSET_OBJECT);
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if (!got_class)
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return nullptr;
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// 2. Get the text ID string (e.g. "TEXT_UNIT_X_WING") via Get_Text_Name_ID.
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// The game's function constructs a std::string into our buffer via copy-ctor.
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// Assumes shared CRT (both DLL and game link to vcruntime140.dll dynamically).
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std::string text_id;
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pfn_get_text_name_id(got_class, &text_id);
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// 3. Resolve the localized display name via TheGameText.Get(text_id, false).
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// Returns a pointer to an internal wstring (the translated text).
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MSVCWString* display_wstr = (MSVCWString*)pfn_game_text_get(g_the_game_text, &text_id, false);
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if (!display_wstr)
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return nullptr;
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// 4. Convert the wide display name to a narrow (UTF-8) string for Lua.
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const wchar_t* wdata = display_wstr->c_str();
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int wlen = (int)display_wstr->size;
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int narrow_len = WideCharToMultiByte(CP_UTF8, 0, wdata, wlen, nullptr, 0, nullptr, nullptr);
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if (narrow_len <= 0)
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return nullptr;
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std::string narrow(narrow_len, '\0');
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WideCharToMultiByte(CP_UTF8, 0, wdata, wlen, &narrow[0], narrow_len, nullptr, nullptr);
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// 5. Create a LuaString (LuaValue<string>, 0x78 bytes) and return it.
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void* lua_value = ::operator new(0x78);
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if (!lua_value)
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return nullptr;
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memset(lua_value, 0, 0x78);
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pfn_lua_value_ctor(lua_value, &narrow);
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return pfn_return_variable(this_wrapper, lua_value);
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}
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void Register_GOTMembers(void* wrapper)
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{
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if (!pfn_lmfw_ctor || !pfn_register_member)
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return;
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if (!pfn_get_text_name_id || !pfn_game_text_get || !g_the_game_text)
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return;
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if (!pfn_lua_value_ctor || !pfn_return_variable)
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return;
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// Allocate a LuaMemberFunctionWrapper<GameObjectTypeWrapper> (0x88 bytes).
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void* lmfw = ::operator new(0x88);
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if (!lmfw) return;
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memset(lmfw, 0, 0x88);
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// Build the 16-byte pointer-to-member-function structure.
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// MSVC x64 multiple-inheritance PMF: [8-byte func addr][8-byte this-adjustment].
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// this-adjustment is 0 (our function expects the full GameObjectTypeWrapper*).
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alignas(8) uint8_t pmf[16] = {};
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*(uintptr_t*)pmf = (uintptr_t)&Lua_Get_Display_Name;
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// Construct the LuaMemberFunctionWrapper via the game's ctor.
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pfn_lmfw_ctor(lmfw, wrapper, pmf, false);
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// Register as a member callable via wrapper.Get_Display_Name()
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pfn_register_member(wrapper, "Get_Display_Name", lmfw);
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}
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43
lua_hook.cpp
43
lua_hook.cpp
@@ -21,6 +21,14 @@ fn_AddTutorialText pfn_add_tutorial_text = nullptr;
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fn_RemoveTutorialText pfn_remove_tutorial_text = nullptr;
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void* g_command_bar = nullptr;
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fn_DebugPrint pfn_debug_print = nullptr;
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fn_RegisterMember pfn_register_member = nullptr;
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fn_LuaValueCtor pfn_lua_value_ctor = nullptr;
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fn_ReturnVariable pfn_return_variable = nullptr;
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fn_GotWrapperCtor real_got_wrapper_ctor = nullptr;
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fn_LmfwCtor pfn_lmfw_ctor = nullptr;
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fn_GetTextNameId pfn_get_text_name_id = nullptr;
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fn_GameTextGet pfn_game_text_get = nullptr;
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void* g_the_game_text = nullptr;
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void register_global(lua_State* L, const char* name, lua_CFunction fn) {
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pfn_pushstring(L, name);
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@@ -28,6 +36,13 @@ void register_global(lua_State* L, const char* name, lua_CFunction fn) {
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pfn_settable(L, LUA_GLOBALSINDEX);
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}
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// Fired every time the game constructs a GameObjectTypeWrapper
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static void* Hook_GOTWrapperCtor(void* this_wrapper) {
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void* result = real_got_wrapper_ctor(this_wrapper);
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Register_GOTMembers(this_wrapper);
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return result;
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}
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// Fired every time the game creates a new Lua state
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static lua_State* Hook_lua_open() {
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lua_State* L = real_lua_open();
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@@ -84,6 +99,22 @@ bool LuaHook_Init() {
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if (rvas->debug_print)
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pfn_debug_print = (fn_DebugPrint)(base + rvas->debug_print);
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if (rvas->register_member)
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pfn_register_member = (fn_RegisterMember)(base + rvas->register_member);
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if (rvas->lua_value_ctor)
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pfn_lua_value_ctor = (fn_LuaValueCtor)(base + rvas->lua_value_ctor);
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if (rvas->return_variable)
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pfn_return_variable = (fn_ReturnVariable)(base + rvas->return_variable);
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if (rvas->the_game_text)
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g_the_game_text = (void*)(base + rvas->the_game_text);
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if (rvas->get_string)
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pfn_game_text_get = (fn_GameTextGet)(base + rvas->get_string);
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if (rvas->got_get_text_name_id)
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pfn_get_text_name_id = (fn_GetTextNameId)(base + rvas->got_get_text_name_id);
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if (rvas->got_lmfw_ctor)
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pfn_lmfw_ctor = (fn_LmfwCtor)(base + rvas->got_lmfw_ctor);
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if (rvas->lua_newtable && rvas->lua_rawseti) {
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pfn_newtable = (fn_lua_newtable)(base + rvas->lua_newtable);
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pfn_rawseti = (fn_lua_rawseti)(base + rvas->lua_rawseti);
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@@ -103,6 +134,18 @@ bool LuaHook_Init() {
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return false;
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}
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// Hook GameObjectTypeWrapper constructor to register custom member functions
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if (rvas->got_wrapper_ctor && rvas->got_lmfw_ctor &&
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pfn_register_member && pfn_lmfw_ctor &&
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pfn_get_text_name_id && pfn_game_text_get && g_the_game_text &&
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pfn_lua_value_ctor && pfn_return_variable)
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{
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void* got_ctor_target = (void*)(base + rvas->got_wrapper_ctor);
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if (MH_CreateHook(got_ctor_target, &Hook_GOTWrapperCtor, (void**)&real_got_wrapper_ctor) == MH_OK) {
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MH_EnableHook(got_ctor_target);
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}
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}
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return true;
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}
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17
lua_hook.h
17
lua_hook.h
@@ -20,6 +20,15 @@ typedef void (*fn_MapVarToLua)(lua_State*, void*); // LuaScriptCl
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typedef void (*fn_AddTutorialText)(void*, void*, const char*, float, unsigned int, bool, void*); // CommandBarClass::Add_Tutorial_Text (inner)
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typedef void (*fn_RemoveTutorialText)(void*, const char*); // CommandBarClass::Remove_Tutorial_Text
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typedef void (*fn_DebugPrint)(const char*); // Debug_Print
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// Scripting internals (LuaUserVar) -- usable by any wrapper module
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typedef void (*fn_RegisterMember)(void* uservar, const char* name, void* fn_ptr); // LuaUserVar::Register_Member
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typedef void (*fn_LuaValueCtor)(void* lua_value, void* basic_string_ptr); // LuaValue<>::LuaValue<>(basic_string<>*)
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typedef void* (*fn_ReturnVariable)(void* uservar, void* lua_var); // LuaUserVar::Return_Variable(LuaVar*) -> LuaTable*
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// Game Object Type Wrapper internals
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typedef void* (*fn_GotWrapperCtor)(void* this_wrapper); // GameObjectTypeWrapper::GameObjectTypeWrapper()
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typedef void* (*fn_LmfwCtor)(void* lmfw, void* wrapper, void* pmf, bool use_maps); // LuaMemberFunctionWrapper<GameObjectTypeWrapper>::ctor
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typedef void* (*fn_GetTextNameId)(void* got_class, void* out_string); // GameObjectTypeClass::Get_Text_Name_ID() -- returns via hidden out-param
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typedef void* (*fn_GameTextGet)(void* game_text, void* text_id_str, bool insert); // GameTextClass::Get(basic_string*, bool) -- returns wstring*
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// Resolved function pointers (defined in lua_hook.cpp)
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extern fn_lua_open real_lua_open;
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@@ -39,6 +48,14 @@ extern fn_AddTutorialText pfn_add_tutorial_text;
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extern fn_RemoveTutorialText pfn_remove_tutorial_text;
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extern void* g_command_bar;
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extern fn_DebugPrint pfn_debug_print;
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extern fn_RegisterMember pfn_register_member;
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extern fn_LuaValueCtor pfn_lua_value_ctor;
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extern fn_ReturnVariable pfn_return_variable;
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extern fn_GotWrapperCtor real_got_wrapper_ctor;
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extern fn_LmfwCtor pfn_lmfw_ctor;
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extern fn_GetTextNameId pfn_get_text_name_id;
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extern fn_GameTextGet pfn_game_text_get;
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extern void* g_the_game_text;
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constexpr int LUA_GLOBALSINDEX = -10001;
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62
rvas.h
62
rvas.h
@@ -12,20 +12,32 @@ struct LuaRVAs {
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uintptr_t lua_newtable;
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uintptr_t lua_rawseti;
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// --- Scripts ---
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uintptr_t get_script_from_state; // LuaScriptClass::Get_Script_From_State (static)
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uintptr_t map_var_to_lua; // LuaScriptClass::Map_Var_To_Lua (member)
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uintptr_t register_member; // LuaUserVar::Register_Member(char*, LuaVar*)
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uintptr_t lua_value_ctor; // LuaValue<>::LuaValue<>(basic_string<>*)
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uintptr_t return_variable; // LuaUserVar::Return_Variable(LuaVar*)
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// --- TheGameText ---
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uintptr_t the_game_text; // TheGameText global object (data, not a function)
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uintptr_t get_string; // GameTextClass::Get(char*, bool)
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// --- Players ---
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uintptr_t get_player_by_index; // PlayerListClass::Get_Player_By_Index
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uintptr_t player_list; // PlayerList global object (data, not a function)
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uintptr_t player_wrapper_create; // PlayerWrapper::Create (static)
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// --- Scripts ---
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uintptr_t get_script_from_state; // LuaScriptClass::Get_Script_From_State (static)
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uintptr_t map_var_to_lua; // LuaScriptClass::Map_Var_To_Lua (member)
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// --- Screen Text ---
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uintptr_t command_bar; // TheCommandBar global object (data, not a function)
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uintptr_t add_tutorial_text; // CommandBarClass::Add_Tutorial_Text (inner overload: wstring*, char*, float, uint, bool, RGBAClass*)
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uintptr_t remove_tutorial_text; // CommandBarClass::Remove_Tutorial_Text(char*)
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// --- Game Object Type Wrapper ---
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uintptr_t got_wrapper_ctor; // GameObjectTypeWrapper::GameObjectTypeWrapper()
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uintptr_t got_get_text_name_id; // GameObjectTypeClass::Get_Text_Name_ID()
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uintptr_t got_lmfw_ctor; // LuaMemberFunctionWrapper<GameObjectTypeWrapper>::LuaMemberFunctionWrapper<>()
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// --- Debug ---
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uintptr_t debug_print; // Debug_Print(char*)
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};
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@@ -42,20 +54,32 @@ constexpr LuaRVAs RVAs_StarWarsI = {
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0x12AC460, // lua_newtable
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0x12ACD70, // lua_rawseti
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// --- Scripts ---
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0x0537BB0, // LuaScriptClass::Get_Script_From_State
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0x0536FE0, // LuaScriptClass::Map_Var_To_Lua
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0x0046f51, // LuaUserVar::Register_Member
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0x004df5e, // LuaValue<>::LuaValue<>
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0x0058887, // LuaUserVar::Return_Variable
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// --- TheGameText ---
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0x18578b0, // TheGameText global object
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0x002b4cc, // GameTextClass::Get
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// --- Players ---
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0x000b0e1, // PlayerListClass::Get_Player_By_Index
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0x1913158, // PlayerList global object
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0x0F12010, // PlayerWrapper::Create
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// --- Scripts ---
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0x0537BB0, // LuaScriptClass::Get_Script_From_State
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0x0536FE0, // LuaScriptClass::Map_Var_To_Lua
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// --- Screen Text ---
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0x1916b80, // TheCommandBar global object
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0x003c83a, // CommandBarClass::Add_Tutorial_Text inner
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0x006e1eb, // CommandBarClass::Remove_Tutorial_Text
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// --- Game Object Type Wrapper ---
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0x004f6c9, // GameObjectTypeWrapper::GameObjectTypeWrapper()
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0x007b747, // GameObjectTypeClass::Get_Text_Name_ID()
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0x0f08450, // LuaMemberFunctionWrapper<GameObjectTypeWrapper>::ctor
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// --- Debug ---
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0x0476AE0, // Debug_Print
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};
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@@ -72,20 +96,32 @@ constexpr LuaRVAs RVAs_StarWarsG = {
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0x07b9140, // lua_newtable
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0x07b9820, // lua_rawseti
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// --- Scripts ---
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0x0245790, // LuaScriptClass::Get_Script_From_State
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0x0247700, // LuaScriptClass::Map_Var_To_Lua
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||||
0, // LuaUserVar::Register_Member -- not mapped
|
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0, // LuaString::LuaString -- not mapped
|
||||
0, // LuaUserVar::Return_Variable -- not mapped
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||||
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// --- TheGameText ---
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0, // TheGameText global object
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0, // GameTextClass::Get
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||||
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||||
// --- Players ---
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0x0294bc0, // PlayerListClass::Get_Player_By_Index
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0x0a16fd0, // PlayerList global object
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||||
0x06019f0, // PlayerWrapper::Create
|
||||
|
||||
// --- Scripts ---
|
||||
0x0245790, // LuaScriptClass::Get_Script_From_State
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0x0247700, // LuaScriptClass::Map_Var_To_Lua
|
||||
|
||||
// --- Screen Text ---
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0x0b27f60, // TheCommandBar
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0x0b27f60, // TheCommandBar global object
|
||||
0x02dfd10, // CommandBarClass::Add_Tutorial_Text inner
|
||||
0x02ff290, // CommandBarClass::Remove_Tutorial_Text
|
||||
|
||||
// --- Game Object Type Wrapper ---
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||||
0, // GameObjectTypeWrapper::GameObjectTypeWrapper() -- not mapped
|
||||
0, // GameObjectTypeClass::Get_Text_Name_ID() -- not mapped
|
||||
0, // LuaMemberFunctionWrapper<GameObjectTypeWrapper>::ctor -- not mapped
|
||||
|
||||
// --- Debug ---
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||||
0, // Debug_Print (not mapped)
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user