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4
.gitignore
vendored
4
.gitignore
vendored
@@ -2,8 +2,10 @@ x64/
|
||||
powrprof/
|
||||
.vscode/
|
||||
.vs/
|
||||
.claude/
|
||||
minhook/
|
||||
packages/
|
||||
|
||||
*.vcxproj.filters
|
||||
*.vcxproj.user
|
||||
|
||||
# Prerequisites
|
||||
|
||||
17
CLAUDE.md
17
CLAUDE.md
@@ -1,19 +1,28 @@
|
||||
# SWEaW Hooks
|
||||
# FoCAPI
|
||||
|
||||
## Project Overview
|
||||
|
||||
This project is a hook API for Star Wars: Empire at War: Forces of Corruption to expose custom Lua functions available for scripting.
|
||||
This project is a DLL hook for Star Wars: Empire at War: Forces of Corruption to add custom Lua functions available for scripting.
|
||||
|
||||
## Client and Debug Kits
|
||||
|
||||
- StarWarsG.exe -- the binary shipped with the game for all clients. PDB unavailable.
|
||||
- StarWarsI.exe -- the debug kit binary which comes with debug functionality but is too slow to run normally. PDB available.
|
||||
- Both binares are 64-bit Windows portable executables.
|
||||
|
||||
## DLL Hook
|
||||
|
||||
- Uses MinHook to create the DLL hook into the game via powerprof.dll
|
||||
- Using IDA Free to find addresses of function calls.
|
||||
- Using Ghidra to find addresses of function calls from StarWarsI and map them using Version Control to addresses in StarWarsG.
|
||||
|
||||
## Empire at War Lua Scripting Engine
|
||||
|
||||
The source code for the Lua scripting engine in Empire at War was leaked at: https://github.com/PetroglyphGames/GlyphX-Reference. Use this as a guide for what Lua functions and variables are already available, and how the engine hooks Lua scripting into the rest of the game. No other engine source code is available.
|
||||
The source code for parts of the Lua scripting engine in Empire at War was leaked at and can be accessed [here](../GlyphX-Reference-master/Project1/Code/). Use this as a guide for what Lua functions and variables are already available, and how the engine hooks Lua scripting into the rest of the game.
|
||||
|
||||
## Adding a New Lua Function
|
||||
|
||||
1. Create `functions/<module>.cpp` — implement `L_*` function(s) and `Register_<Module>(lua_State* L)`
|
||||
2. Add `void Register_<Module>(lua_State* L);` to `functions/functions.h`
|
||||
3. Add `Register_<Module>(L);` to `functions/functions.cpp`
|
||||
4. Add new RVAs (if needed) to `rvas.h` in the relevant section, for each supported executable
|
||||
5. Add `functions\<module>.cpp` to `FoCAPI.vcxproj` and `FoCAPI.vcxproj.filters`
|
||||
|
||||
@@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.14.36127.28 d17.14
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SWEAW Hooks", "SWEAW Hooks.vcxproj", "{F2C4477F-C9F1-4AF0-A04C-9D6ADD14E783}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FoCAPI", "FoCAPI.vcxproj", "{F2C4477F-C9F1-4AF0-A04C-9D6ADD14E783}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@@ -22,7 +22,7 @@
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{f2c4477f-c9f1-4af0-a04c-9d6add14e783}</ProjectGuid>
|
||||
<RootNamespace>SWEAWHooks</RootNamespace>
|
||||
<RootNamespace>FoCAPI</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
<ProjectName>powrprof</ProjectName>
|
||||
</PropertyGroup>
|
||||
@@ -50,7 +50,6 @@
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v145</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
@@ -71,6 +70,11 @@
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>packages\minhook.1.3.3\lib\native\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<IncludePath>C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>C:\Program Files (x86)\Windows Kits\10\Lib\10.0.26100.0\ucrt\x64;$(LibraryPath)</LibraryPath>
|
||||
@@ -83,7 +87,7 @@
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;SWEAWHOOKS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;FOCAPI_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
@@ -92,6 +96,7 @@
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
<AdditionalDependencies>packages\minhook.1.3.3\lib\native\lib\libMinHook-x86-v141-mdd.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
@@ -100,7 +105,7 @@
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;SWEAWHOOKS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;FOCAPI_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
@@ -109,13 +114,14 @@
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
<AdditionalDependencies>packages\minhook.1.3.3\lib\native\lib\libMinHook-x86-v141-md.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;SWEAWHOOKS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>_DEBUG;FOCAPI_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
@@ -124,8 +130,8 @@
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
<AdditionalLibraryDirectories>minhook\bin\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<ModuleDefinitionFile>powrprof.def</ModuleDefinitionFile>
|
||||
<AdditionalDependencies>packages\minhook.1.3.3\lib\native\lib\libMinHook-x64-v141-mdd.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
@@ -134,7 +140,7 @@
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;SWEAWHOOKS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>NDEBUG;FOCAPI_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
@@ -143,18 +149,25 @@
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
<AdditionalLibraryDirectories>minhook\bin\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<ModuleDefinitionFile>powrprof.def</ModuleDefinitionFile>
|
||||
<AdditionalDependencies>packages\minhook.1.3.3\lib\native\lib\libMinHook-x64-v141-md.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="lua_hook.h" />
|
||||
<ClInclude Include="proxy.h" />
|
||||
<ClInclude Include="rvas.h" />
|
||||
<ClInclude Include="functions\functions.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dllmain.cpp" />
|
||||
<ClCompile Include="lua_hook.cpp" />
|
||||
<ClCompile Include="proxy.cpp" />
|
||||
<ClCompile Include="functions\functions.cpp" />
|
||||
<ClCompile Include="functions\file_io.cpp" />
|
||||
<ClCompile Include="functions\players.cpp" />
|
||||
<ClCompile Include="functions\screen_text.cpp" />
|
||||
<ClCompile Include="functions\game_object_type.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="powrprof.def" />
|
||||
71
FoCAPI.vcxproj.filters
Normal file
71
FoCAPI.vcxproj.filters
Normal file
@@ -0,0 +1,71 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="functions">
|
||||
<UniqueIdentifier>{B3D2F8A1-4E7C-4D9A-8F23-1C5A6E2B9D47}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\Functions">
|
||||
<UniqueIdentifier>{2e9ee1bb-cc3a-49e1-8942-619ea103a1bd}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Header Files\Functions">
|
||||
<UniqueIdentifier>{590318ee-4f40-4183-bc33-5ee14f70c131}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="lua_hook.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="proxy.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="rvas.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="functions\functions.h">
|
||||
<Filter>Header Files\Functions</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dllmain.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="proxy.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="lua_hook.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="functions\players.cpp">
|
||||
<Filter>Source Files\Functions</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="functions\screen_text.cpp">
|
||||
<Filter>Source Files\Functions</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="functions\file_io.cpp">
|
||||
<Filter>Source Files\Functions</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="functions\functions.cpp">
|
||||
<Filter>Source Files\Functions</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="functions\game_object_type.cpp">
|
||||
<Filter>Source Files\Functions</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="powrprof.def">
|
||||
<Filter>Source Files</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
28
README.md
28
README.md
@@ -1,12 +1,30 @@
|
||||
# SWEaW Hooks
|
||||
# FoCAPI
|
||||
|
||||
A powrprof.dll hook which adds custom Lua functions to Forces of Corruption.
|
||||
|
||||
## Usage
|
||||
|
||||
Drop powrprof.dll and MinHooks.x64.dll into the `/corruption/` folder of your Empire at War installation.
|
||||
Currently only works with the debug kit `StarWarsI.exe`; `StarWarsG.exe` support is coming soon.
|
||||
Drop powrprof.dll and MinHooks.x64.dll into the `/corruption` folder of your Empire at War installation.
|
||||
Works with both the debug kit `StarWarsI.exe` and client version `StarWarsG.exe` of the Steam version.
|
||||
Not supported on disc / GoG versions (sorry).
|
||||
|
||||
## Functions
|
||||
## Global Functions
|
||||
|
||||
- Global `WriteToFile(str a, str b)` - Appends a line of text `b` to the file name `a` in the game directory.
|
||||
- Global `WriteToFile(file, text)` - Appends a line of text specified file in the game directory.
|
||||
- Parameter `file` string - The file name to append.
|
||||
- Parameter `text` string - The text line to append.
|
||||
- Global `Get_All_Players()` - Returns a 1-based Lua table of all active players, iterable with `ipairs()`. Each entry is the same PlayerWrapper type returned by `Find_Player()`.
|
||||
- Global `Add_Tutorial_Text(key, text, duration, r, g, b, a)` - Adds a line to the tutorial text pane.
|
||||
- Parameter `key`: string - The key used to identify this line, later can be used to update or remove the text.
|
||||
- Parameter `text`: string - The text to display.
|
||||
- Parameter `duration` number? - The duration to display the text. Default: -1 (infinite)
|
||||
- Parameter `r` number? - The red color component. Default: 1
|
||||
- Parameter `g` number? - The green color component. Default: 1
|
||||
- Parameter `b` number? - The blue color component. Default: 1
|
||||
- Parameter `a` number? - The alpha component. Default: 1
|
||||
- Global `Remove_Tutorial_Text(key)` - Removes the line associated with the key.
|
||||
- Parameter `key` string - The key used to identify the line when it was added.
|
||||
|
||||
## GameObjectTypeWrapper
|
||||
|
||||
- `Get_Display_Name()` - Returns the localized text string display name of the object type.
|
||||
@@ -12,8 +12,9 @@ BOOL WINAPI DllMain(HINSTANCE hinstDll, DWORD fdwReason, LPVOID lpvReserved) {
|
||||
}
|
||||
|
||||
if (!LuaHook_Init()) {
|
||||
OutputDebugStringA("[SWEAW Hooks] WARNING: LuaHook_Init() failed - Lua hooks are not active.\n");
|
||||
OutputDebugStringA("[FoCAPI] WARNING: LuaHook_Init() failed - Lua hooks are not active.\n");
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case DLL_PROCESS_DETACH:
|
||||
|
||||
37
functions/file_io.cpp
Normal file
37
functions/file_io.cpp
Normal file
@@ -0,0 +1,37 @@
|
||||
#include "functions.h"
|
||||
#include "../lua_hook.h"
|
||||
#include <windows.h>
|
||||
|
||||
// WriteToFile(path, text) - appends text to a file
|
||||
static int L_WriteToFile(lua_State* L) {
|
||||
const char* path = pfn_tostring(L, 1);
|
||||
const char* text = pfn_tostring(L, 2);
|
||||
|
||||
if (!path || !text) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
HANDLE hFile = CreateFileA(
|
||||
path,
|
||||
GENERIC_WRITE,
|
||||
FILE_SHARE_READ,
|
||||
NULL,
|
||||
OPEN_ALWAYS,
|
||||
FILE_ATTRIBUTE_NORMAL,
|
||||
NULL);
|
||||
|
||||
if (hFile != INVALID_HANDLE_VALUE) {
|
||||
DWORD written;
|
||||
|
||||
SetFilePointer(hFile, 0, NULL, FILE_END);
|
||||
WriteFile(hFile, text, lstrlenA(text), &written, NULL);
|
||||
WriteFile(hFile, "\n", 1, &written, NULL);
|
||||
CloseHandle(hFile);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Register_FileIO(lua_State* L) {
|
||||
register_global(L, "WriteToFile", L_WriteToFile);
|
||||
}
|
||||
14
functions/functions.cpp
Normal file
14
functions/functions.cpp
Normal file
@@ -0,0 +1,14 @@
|
||||
#include "functions.h"
|
||||
|
||||
// To add a new Lua function module:
|
||||
// 1. Create functions/<module>.cpp with L_* implementation(s) and Register_<Module>()
|
||||
// 2. Declare void Register_<Module>(lua_State* L); in functions.h
|
||||
// 3. Call Register_<Module>(L); below
|
||||
// 4. Add new RVAs (if needed) to rvas.h in the relevant section
|
||||
// 5. Add functions\<module>.cpp to FoCAPI.vcxproj and .vcxproj.filters
|
||||
|
||||
void Register_All(lua_State* L) {
|
||||
Register_FileIO(L);
|
||||
Register_Players(L);
|
||||
Register_ScreenText(L);
|
||||
}
|
||||
17
functions/functions.h
Normal file
17
functions/functions.h
Normal file
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
struct lua_State;
|
||||
|
||||
// Registers all custom Lua functions into the given state.
|
||||
// Called once per lua_open() from Hook_lua_open().
|
||||
void Register_All(lua_State* L);
|
||||
|
||||
// Per-module registration functions.
|
||||
// Each checks its own required function pointer guards before registering.
|
||||
void Register_FileIO(lua_State* L);
|
||||
void Register_Players(lua_State* L);
|
||||
void Register_ScreenText(lua_State* L);
|
||||
|
||||
// Called from the GameObjectTypeWrapper ctor hook (not from Register_All).
|
||||
// Registers custom member functions on each wrapper instance.
|
||||
void Register_GOTMembers(void* wrapper);
|
||||
109
functions/game_object_type.cpp
Normal file
109
functions/game_object_type.cpp
Normal file
@@ -0,0 +1,109 @@
|
||||
#include "functions.h"
|
||||
#include "../lua_hook.h"
|
||||
#include <windows.h>
|
||||
#include <string>
|
||||
#include <cstring>
|
||||
|
||||
// SmartPtr offset is per-executable (0x70 StarWarsI, 0x28 StarWarsG).
|
||||
// Read from g_rvas->got_object_offset at runtime.
|
||||
|
||||
// MSVC std::string layout (x64, MSVC 14.0+).
|
||||
// Used to read the std::string at a known field offset within GameObjectTypeClass.
|
||||
struct MSVCString {
|
||||
union {
|
||||
char buf[16]; // SSO buffer (up to 15 chars + null)
|
||||
char* ptr; // heap pointer when capacity > 15
|
||||
};
|
||||
size_t size;
|
||||
size_t capacity; // <= 15 means SSO, > 15 means heap
|
||||
|
||||
const char* c_str() const { return (capacity <= 15) ? buf : ptr; }
|
||||
};
|
||||
|
||||
// MSVC std::wstring layout (x64, MSVC 14.0+).
|
||||
// Used to read the wstring* returned by GameTextClass::Get.
|
||||
struct MSVCWString {
|
||||
union {
|
||||
wchar_t buf[8]; // SSO buffer (up to 7 wchars + null)
|
||||
wchar_t* ptr; // heap pointer when capacity > 7
|
||||
};
|
||||
size_t size;
|
||||
size_t capacity; // <= 7 means SSO, > 7 means heap
|
||||
|
||||
const wchar_t* c_str() const { return (capacity <= 7) ? buf : ptr; }
|
||||
};
|
||||
|
||||
// Custom member function registered on GameObjectTypeWrapper.
|
||||
// Signature matches LuaTable* __thiscall (LuaScriptClass*, LuaTable*).
|
||||
// On x64 this is the standard calling convention: this_wrapper in RCX, script in RDX, params in R8.
|
||||
static void* Lua_Get_Display_Name(void* this_wrapper, void* /*script*/, void* /*params*/)
|
||||
{
|
||||
// 1. Get GameObjectTypeClass* from SmartPtr at offset
|
||||
void* got_class = *(void**)((char*)this_wrapper + g_rvas->got_object_offset);
|
||||
if (!got_class)
|
||||
return nullptr;
|
||||
|
||||
// 2. Read the TextNameID string from the GameObjectTypeClass field
|
||||
MSVCString* text_name = (MSVCString*)((char*)got_class + g_text_name_id_offset);
|
||||
std::string text_id(text_name->c_str(), text_name->size);
|
||||
|
||||
// 3. Resolve the localized display name via TheGameText.Get(text_id, false)
|
||||
MSVCWString* display_wstr = (MSVCWString*)pfn_game_text_get(g_the_game_text, &text_id, false);
|
||||
if (!display_wstr)
|
||||
return nullptr;
|
||||
|
||||
// 4. Convert the wide display name to a narrow (UTF-8) string for Lua
|
||||
const wchar_t* wdata = display_wstr->c_str();
|
||||
int wlen = (int)display_wstr->size;
|
||||
|
||||
int narrow_len = WideCharToMultiByte(CP_UTF8, 0, wdata, wlen, nullptr, 0, nullptr, nullptr);
|
||||
if (narrow_len <= 0)
|
||||
return nullptr;
|
||||
|
||||
std::string narrow(narrow_len, '\0');
|
||||
WideCharToMultiByte(CP_UTF8, 0, wdata, wlen, &narrow[0], narrow_len, nullptr, nullptr);
|
||||
|
||||
// 5. Create a LuaString and return it
|
||||
void* lua_value = CreateLuaValueString(narrow);
|
||||
if (!lua_value)
|
||||
return nullptr;
|
||||
|
||||
return pfn_return_variable(this_wrapper, lua_value);
|
||||
}
|
||||
|
||||
void Register_GOTMembers(void* wrapper)
|
||||
{
|
||||
if (!pfn_lua_uservar_ctor || !pfn_register_member)
|
||||
return;
|
||||
if (!g_text_name_id_offset || !pfn_game_text_get || !g_the_game_text)
|
||||
return;
|
||||
if (!pfn_return_variable || !g_rvas || !g_rvas->lmfw_vftable)
|
||||
return;
|
||||
|
||||
const LuaRVAs* rvas = g_rvas;
|
||||
|
||||
// Allocate a LuaMemberFunctionWrapper<GameObjectTypeWrapper>.
|
||||
void* lmfw = ::operator new(rvas->lmfw_alloc_size);
|
||||
if (!lmfw) return;
|
||||
memset(lmfw, 0, rvas->lmfw_alloc_size);
|
||||
|
||||
// Initialize the LuaUserVar base class.
|
||||
pfn_lua_uservar_ctor(lmfw, 0, false);
|
||||
|
||||
// Set the LuaMemberFunctionWrapper<> vftable.
|
||||
*(uintptr_t*)lmfw = g_base + rvas->lmfw_vftable;
|
||||
|
||||
// Write the 16-byte pointer-to-member-function (PMF) into the MemberFunction field.
|
||||
// MSVC x64 multiple-inheritance PMF: [8-byte func addr][8-byte this-adjustment].
|
||||
// this-adjustment is 0 (our function expects the full GameObjectTypeWrapper*).
|
||||
alignas(8) uint8_t pmf[16] = {};
|
||||
*(uintptr_t*)pmf = (uintptr_t)&Lua_Get_Display_Name;
|
||||
memcpy((char*)lmfw + rvas->lmfw_pmf_offset, pmf, 16);
|
||||
|
||||
// Set the Object (wrapper pointer) and UseMaps flag.
|
||||
*(void**)((char*)lmfw + rvas->lmfw_object_offset) = wrapper;
|
||||
*(bool*)((char*)lmfw + rvas->lmfw_usemaps_offset) = false;
|
||||
|
||||
// Register as a member callable via wrapper.Get_Display_Name()
|
||||
pfn_register_member(wrapper, "Get_Display_Name", lmfw);
|
||||
}
|
||||
71
functions/players.cpp
Normal file
71
functions/players.cpp
Normal file
@@ -0,0 +1,71 @@
|
||||
#include "functions.h"
|
||||
#include "../lua_hook.h"
|
||||
#include <windows.h>
|
||||
|
||||
// Offsets for reading PlayersByID count directly from the PlayerList object.
|
||||
// PlayersByID (DynamicVectorClass) is at +0x18 within PlayerListClass.
|
||||
// The active count field is at +0x10 within DynamicVectorClass.
|
||||
static constexpr int OFFSET_PLAYERS_BY_ID = 0x18;
|
||||
static constexpr int OFFSET_VECTOR_COUNT = 0x10;
|
||||
|
||||
// Get_All_Players() - returns a 1-based Lua table of PlayerWrappers for all players,
|
||||
// iterable with ipairs(). Identical wrapper type to Find_Player().
|
||||
static int L_Get_All_Players(lua_State* L) {
|
||||
int count = *(int*)((char*)g_player_list + OFFSET_PLAYERS_BY_ID + OFFSET_VECTOR_COUNT);
|
||||
|
||||
if (pfn_debug_print) {
|
||||
char msg[64];
|
||||
wsprintfA(msg, "[FoCAPI] Get_All_Players: PlayersByID count = %d\n", count);
|
||||
pfn_debug_print(msg);
|
||||
}
|
||||
|
||||
if (count <= 0 || count > 64) {
|
||||
if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: count out of expected range, aborting\n");
|
||||
pfn_newtable(L);
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: calling Get_Script_From_State\n");
|
||||
void* script = pfn_get_script_from_state(L);
|
||||
if (pfn_debug_print) {
|
||||
char msg[64];
|
||||
wsprintfA(msg, "[FoCAPI] Get_All_Players: script = %p\n", script);
|
||||
pfn_debug_print(msg);
|
||||
}
|
||||
|
||||
if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: calling lua_newtable\n");
|
||||
pfn_newtable(L);
|
||||
if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: lua_newtable OK\n");
|
||||
|
||||
for (int i = 0; i < count; i++) {
|
||||
if (pfn_debug_print) {
|
||||
char msg[64];
|
||||
wsprintfA(msg, "[FoCAPI] Get_All_Players: Get_Player_By_Index(%d)\n", i);
|
||||
pfn_debug_print(msg);
|
||||
}
|
||||
void* player = pfn_get_player_by_index(g_player_list, i);
|
||||
if (!player) continue;
|
||||
|
||||
if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: PlayerWrapper::Create\n");
|
||||
void* wrapper = pfn_player_wrapper_create(player, script);
|
||||
if (pfn_debug_print) {
|
||||
char msg[128];
|
||||
wsprintfA(msg, "[FoCAPI] Get_All_Players: wrapper = %p, player = %p\n", wrapper, player);
|
||||
pfn_debug_print(msg);
|
||||
}
|
||||
if (!wrapper) continue;
|
||||
|
||||
if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: Map_Var_To_Lua\n");
|
||||
pfn_map_var_to_lua(L, wrapper);
|
||||
|
||||
if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: lua_rawseti\n");
|
||||
pfn_rawseti(L, -2, i + 1);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void Register_Players(lua_State* L) {
|
||||
if (!pfn_map_var_to_lua || !pfn_newtable || !pfn_rawseti) return;
|
||||
register_global(L, "Get_All_Players", L_Get_All_Players);
|
||||
}
|
||||
91
functions/screen_text.cpp
Normal file
91
functions/screen_text.cpp
Normal file
@@ -0,0 +1,91 @@
|
||||
#include "functions.h"
|
||||
#include "../lua_hook.h"
|
||||
#include <windows.h>
|
||||
#include <string>
|
||||
|
||||
// Add_Tutorial_Text(key, text [, duration [, r, g, b, a]])
|
||||
// duration defaults to -1 (perpetual). r/g/b/a default to 1.0 (white, opaque).
|
||||
// The color pointer must be non-null: the game copies 16 bytes from it unconditionally
|
||||
// before its own null check, so we always pass a valid buffer.
|
||||
static int L_Add_Tutorial_Text(lua_State* L)
|
||||
{
|
||||
if (pfn_debug_print) pfn_debug_print("[FoCAPI] Add_Tutorial_Text: entered\n");
|
||||
|
||||
const char* key = pfn_tostring(L, 1);
|
||||
const char* text = pfn_tostring(L, 2);
|
||||
if (pfn_debug_print) {
|
||||
char msg[512];
|
||||
wsprintfA(msg, "[FoCAPI] Add_Tutorial_Text: key = \"%s\", text = \"%s\"\n",
|
||||
key ? key : "(null)", text ? text : "(null)");
|
||||
pfn_debug_print(msg);
|
||||
}
|
||||
if (!key || !text)
|
||||
return 0;
|
||||
|
||||
float duration = -1.0f;
|
||||
float color[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
|
||||
if (pfn_tonumber)
|
||||
{
|
||||
double arg3 = pfn_tonumber(L, 3);
|
||||
if (arg3 != 0.0) duration = (float)arg3;
|
||||
|
||||
double r = pfn_tonumber(L, 4);
|
||||
double g = pfn_tonumber(L, 5);
|
||||
double b = pfn_tonumber(L, 6);
|
||||
double a = pfn_tonumber(L, 7);
|
||||
if (r != 0.0 || g != 0.0 || b != 0.0 || a != 0.0)
|
||||
{
|
||||
color[0] = (float)r;
|
||||
color[1] = (float)g;
|
||||
color[2] = (float)b;
|
||||
color[3] = (float)a;
|
||||
}
|
||||
}
|
||||
|
||||
if (pfn_debug_print) {
|
||||
char msg[128];
|
||||
wsprintfA(msg, "[FoCAPI] Add_Tutorial_Text: duration = %d, color = [%d,%d,%d,%d]\n",
|
||||
(int)(duration * 1000), (int)(color[0] * 255), (int)(color[1] * 255),
|
||||
(int)(color[2] * 255), (int)(color[3] * 255));
|
||||
pfn_debug_print(msg);
|
||||
}
|
||||
|
||||
int wlen = MultiByteToWideChar(CP_ACP, 0, text, -1, nullptr, 0);
|
||||
std::wstring wtext(wlen - 1, L'\0');
|
||||
MultiByteToWideChar(CP_ACP, 0, text, -1, &wtext[0], wlen);
|
||||
|
||||
if (pfn_debug_print) {
|
||||
char msg[128];
|
||||
wsprintfA(msg, "[FoCAPI] Add_Tutorial_Text: wlen = %d, calling pfn_add_tutorial_text(%p, ...)\n",
|
||||
wlen, g_command_bar);
|
||||
pfn_debug_print(msg);
|
||||
}
|
||||
|
||||
pfn_add_tutorial_text(g_command_bar, &wtext, (char*)key, duration, 0, false, color);
|
||||
|
||||
if (pfn_debug_print) pfn_debug_print("[FoCAPI] Add_Tutorial_Text: returned OK\n");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Remove_Tutorial_Text(key)
|
||||
static int L_Remove_Tutorial_Text(lua_State* L)
|
||||
{
|
||||
const char* key = pfn_tostring(L, 1);
|
||||
if (!key)
|
||||
return 0;
|
||||
|
||||
pfn_remove_tutorial_text(g_command_bar, (char*)key);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Register_ScreenText(lua_State* L)
|
||||
{
|
||||
if (!pfn_add_tutorial_text || !pfn_remove_tutorial_text || !g_command_bar)
|
||||
return;
|
||||
|
||||
register_global(L, "Add_Tutorial_Text", L_Add_Tutorial_Text);
|
||||
register_global(L, "Remove_Tutorial_Text", L_Remove_Tutorial_Text);
|
||||
}
|
||||
208
lua_hook.cpp
208
lua_hook.cpp
@@ -1,75 +1,116 @@
|
||||
#include "lua_hook.h"
|
||||
#include "minhook/include/MinHook.h"
|
||||
#include "functions/functions.h"
|
||||
#include <MinHook.h>
|
||||
#include <windows.h>
|
||||
#include <cstring>
|
||||
#include <cstdarg>
|
||||
#include <cstdio>
|
||||
#include <new>
|
||||
|
||||
#if defined _M_X64
|
||||
#pragma comment(lib, "MinHook.x64.lib")
|
||||
#elif defined _M_IX86
|
||||
#pragma comment(lib, "MinHook.x86.lib")
|
||||
#endif
|
||||
void debug_log(const char* fmt, ...) {
|
||||
char buf[1024];
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
vsnprintf(buf, sizeof(buf), fmt, args);
|
||||
va_end(args);
|
||||
|
||||
// Opaque Lua state - never dereferenced, just passed around
|
||||
struct lua_State;
|
||||
typedef int (*lua_CFunction)(lua_State*);
|
||||
// Also route through in-game debug if available
|
||||
if (pfn_debug_print)
|
||||
pfn_debug_print(buf);
|
||||
|
||||
// Function pointer types
|
||||
typedef lua_State* (*fn_lua_open)();
|
||||
typedef void (*fn_lua_pushstring)(lua_State*, const char*);
|
||||
typedef void (*fn_lua_pushcclosure)(lua_State*, lua_CFunction, int);
|
||||
typedef void (*fn_lua_settable)(lua_State*, int);
|
||||
typedef const char* (*fn_lua_tostring)(lua_State*, int);
|
||||
FILE* f = nullptr;
|
||||
if (fopen_s(&f, "FoCAPI_debug.log", "a") == 0 && f) {
|
||||
fputs(buf, f);
|
||||
fclose(f);
|
||||
}
|
||||
}
|
||||
|
||||
// Cached during init — used by CreateLuaValueString and Register_GOTMembers
|
||||
const LuaRVAs* g_rvas = nullptr;
|
||||
uintptr_t g_base = 0;
|
||||
|
||||
// Resolved function pointers
|
||||
static fn_lua_open real_lua_open = nullptr;
|
||||
static fn_lua_pushstring pfn_pushstring = nullptr;
|
||||
static fn_lua_pushcclosure pfn_pushcclosure = nullptr;
|
||||
static fn_lua_settable pfn_settable = nullptr;
|
||||
static fn_lua_tostring pfn_tostring = nullptr;
|
||||
fn_lua_open real_lua_open = nullptr;
|
||||
fn_lua_pushstring pfn_pushstring = nullptr;
|
||||
fn_lua_pushcclosure pfn_pushcclosure = nullptr;
|
||||
fn_lua_settable pfn_settable = nullptr;
|
||||
fn_lua_tostring pfn_tostring = nullptr;
|
||||
fn_lua_tonumber pfn_tonumber = nullptr;
|
||||
fn_lua_newtable pfn_newtable = nullptr;
|
||||
fn_lua_rawseti pfn_rawseti = nullptr;
|
||||
fn_GetPlayerByIndex pfn_get_player_by_index = nullptr;
|
||||
void* g_player_list = nullptr;
|
||||
fn_PlayerWrapperCreate pfn_player_wrapper_create = nullptr;
|
||||
fn_GetScriptFromState pfn_get_script_from_state = nullptr;
|
||||
fn_MapVarToLua pfn_map_var_to_lua = nullptr;
|
||||
fn_AddTutorialText pfn_add_tutorial_text = nullptr;
|
||||
fn_RemoveTutorialText pfn_remove_tutorial_text = nullptr;
|
||||
void* g_command_bar = nullptr;
|
||||
fn_DebugPrint pfn_debug_print = nullptr;
|
||||
fn_RegisterMember pfn_register_member = nullptr;
|
||||
fn_ReturnVariable pfn_return_variable = nullptr;
|
||||
fn_GotWrapperCtor real_got_wrapper_ctor = nullptr;
|
||||
fn_LuaUserVarCtor pfn_lua_uservar_ctor = nullptr;
|
||||
size_t g_text_name_id_offset = 0;
|
||||
fn_LuaValueStringCtor pfn_lua_value_string_ctor = nullptr;
|
||||
fn_GameOperatorNew pfn_game_operator_new = nullptr;
|
||||
fn_GameTextGet pfn_game_text_get = nullptr;
|
||||
void* g_the_game_text = nullptr;
|
||||
|
||||
// Helper, equivalent of lua_setglobal
|
||||
static void register_global(lua_State* L, const char* name, lua_CFunction fn) {
|
||||
void register_global(lua_State* L, const char* name, lua_CFunction fn) {
|
||||
pfn_pushstring(L, name);
|
||||
pfn_pushcclosure(L, fn, 0);
|
||||
pfn_settable(L, LUA_GLOBALSINDEX);
|
||||
}
|
||||
|
||||
// =========================
|
||||
// Custom Lua file functions
|
||||
// =========================
|
||||
void* CreateLuaValueString(const std::string& str) {
|
||||
if (!g_rvas || !g_rvas->lua_value_string_vftable)
|
||||
return nullptr;
|
||||
|
||||
// WriteToFile(path, text) - appends text to a file
|
||||
static int L_WriteToFile(lua_State* L) {
|
||||
const char* path = pfn_tostring(L, 1);
|
||||
const char* text = pfn_tostring(L, 2);
|
||||
void* obj = ::operator new(g_rvas->lua_value_string_size);
|
||||
if (!obj)
|
||||
return nullptr;
|
||||
memset(obj, 0, g_rvas->lua_value_string_size);
|
||||
|
||||
if (!path || !text) {
|
||||
return 0;
|
||||
if (pfn_lua_value_string_ctor) {
|
||||
// Use the game's own constructor (StarWarsI).
|
||||
// Handles all base class init (RefCountClass, RTTI, PooledObjectClass).
|
||||
pfn_lua_value_string_ctor(obj, (void*)&str);
|
||||
} else {
|
||||
// Manual construction for builds where the ctor is inlined (StarWarsG).
|
||||
*(uintptr_t*)obj = g_base + g_rvas->lua_value_string_vftable;
|
||||
|
||||
char* s = (char*)obj + g_rvas->lua_value_string_offset;
|
||||
size_t len = str.size();
|
||||
|
||||
if (len < 16) {
|
||||
memcpy(s, str.c_str(), len + 1);
|
||||
*(size_t*)(s + 16) = len;
|
||||
*(size_t*)(s + 24) = 15;
|
||||
} else {
|
||||
size_t cap = len | 0xF;
|
||||
// Use the game's operator new so the game's destructor can free
|
||||
// the buffer with its own operator delete (same CRT heap).
|
||||
char* buf = pfn_game_operator_new
|
||||
? (char*)pfn_game_operator_new(cap + 1)
|
||||
: (char*)::operator new(cap + 1);
|
||||
memcpy(buf, str.c_str(), len);
|
||||
buf[len] = '\0';
|
||||
*(char**)(s) = buf;
|
||||
*(size_t*)(s + 16) = len;
|
||||
*(size_t*)(s + 24) = cap;
|
||||
}
|
||||
}
|
||||
|
||||
HANDLE hFile = CreateFileA(
|
||||
path,
|
||||
GENERIC_WRITE,
|
||||
FILE_SHARE_READ,
|
||||
NULL,
|
||||
OPEN_ALWAYS,
|
||||
FILE_ATTRIBUTE_NORMAL,
|
||||
NULL);
|
||||
|
||||
if (hFile != INVALID_HANDLE_VALUE) {
|
||||
DWORD written;
|
||||
|
||||
SetFilePointer(hFile, 0, NULL, FILE_END);
|
||||
WriteFile(hFile, text, lstrlenA(text), &written, NULL);
|
||||
WriteFile(hFile, "\n", 1, &written, NULL);
|
||||
CloseHandle(hFile);
|
||||
}
|
||||
|
||||
return 0;
|
||||
return obj;
|
||||
}
|
||||
|
||||
// =========================
|
||||
// Hooks
|
||||
// =========================
|
||||
// Fired every time the game constructs a GameObjectTypeWrapper
|
||||
static void* Hook_GOTWrapperCtor(void* this_wrapper) {
|
||||
void* result = real_got_wrapper_ctor(this_wrapper);
|
||||
Register_GOTMembers(this_wrapper);
|
||||
return result;
|
||||
}
|
||||
|
||||
// Fired every time the game creates a new Lua state
|
||||
static lua_State* Hook_lua_open() {
|
||||
@@ -79,8 +120,7 @@ static lua_State* Hook_lua_open() {
|
||||
return L;
|
||||
}
|
||||
|
||||
// Register custom Lua functions
|
||||
register_global(L, "WriteToFile", L_WriteToFile);
|
||||
Register_All(L);
|
||||
|
||||
return L;
|
||||
}
|
||||
@@ -102,12 +142,58 @@ bool LuaHook_Init() {
|
||||
return false;
|
||||
|
||||
uintptr_t base = (uintptr_t)GetModuleHandleA(nullptr);
|
||||
g_rvas = rvas;
|
||||
g_base = base;
|
||||
|
||||
pfn_pushstring = (fn_lua_pushstring)(base + rvas->lua_pushstring);
|
||||
pfn_pushcclosure = (fn_lua_pushcclosure)(base + rvas->lua_pushcclosure);
|
||||
pfn_settable = (fn_lua_settable)(base + rvas->lua_settable);
|
||||
pfn_tostring = (fn_lua_tostring)(base + rvas->lua_tostring);
|
||||
|
||||
if (rvas->lua_tonumber && rvas->get_player_by_index && rvas->player_list &&
|
||||
rvas->player_wrapper_create && rvas->get_script_from_state && rvas->map_var_to_lua)
|
||||
{
|
||||
pfn_tonumber = (fn_lua_tonumber)(base + rvas->lua_tonumber);
|
||||
pfn_get_player_by_index = (fn_GetPlayerByIndex)(base + rvas->get_player_by_index);
|
||||
g_player_list = (void*)(base + rvas->player_list);
|
||||
pfn_player_wrapper_create = (fn_PlayerWrapperCreate)(base + rvas->player_wrapper_create);
|
||||
pfn_get_script_from_state = (fn_GetScriptFromState)(base + rvas->get_script_from_state);
|
||||
pfn_map_var_to_lua = (fn_MapVarToLua)(base + rvas->map_var_to_lua);
|
||||
}
|
||||
|
||||
if (rvas->command_bar && rvas->add_tutorial_text && rvas->remove_tutorial_text) {
|
||||
g_command_bar = (void*)(base + rvas->command_bar);
|
||||
pfn_add_tutorial_text = (fn_AddTutorialText)(base + rvas->add_tutorial_text);
|
||||
pfn_remove_tutorial_text = (fn_RemoveTutorialText)(base + rvas->remove_tutorial_text);
|
||||
}
|
||||
|
||||
if (rvas->debug_print)
|
||||
pfn_debug_print = (fn_DebugPrint)(base + rvas->debug_print);
|
||||
|
||||
if (rvas->register_member)
|
||||
pfn_register_member = (fn_RegisterMember)(base + rvas->register_member);
|
||||
if (rvas->return_variable)
|
||||
pfn_return_variable = (fn_ReturnVariable)(base + rvas->return_variable);
|
||||
|
||||
if (rvas->lua_value_string_ctor)
|
||||
pfn_lua_value_string_ctor = (fn_LuaValueStringCtor)(base + rvas->lua_value_string_ctor);
|
||||
if (rvas->game_operator_new)
|
||||
pfn_game_operator_new = (fn_GameOperatorNew)(base + rvas->game_operator_new);
|
||||
|
||||
if (rvas->the_game_text)
|
||||
g_the_game_text = (void*)(base + rvas->the_game_text);
|
||||
if (rvas->get_string)
|
||||
pfn_game_text_get = (fn_GameTextGet)(base + rvas->get_string);
|
||||
if (rvas->got_text_name_id_offset)
|
||||
g_text_name_id_offset = rvas->got_text_name_id_offset;
|
||||
if (rvas->lua_uservar_ctor)
|
||||
pfn_lua_uservar_ctor = (fn_LuaUserVarCtor)(base + rvas->lua_uservar_ctor);
|
||||
|
||||
if (rvas->lua_newtable && rvas->lua_rawseti) {
|
||||
pfn_newtable = (fn_lua_newtable)(base + rvas->lua_newtable);
|
||||
pfn_rawseti = (fn_lua_rawseti)(base + rvas->lua_rawseti);
|
||||
}
|
||||
|
||||
void* const target = (void*)(base + rvas->lua_open);
|
||||
|
||||
if (MH_Initialize() != MH_OK) {
|
||||
@@ -122,6 +208,18 @@ bool LuaHook_Init() {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Hook GameObjectTypeWrapper constructor to register custom member functions
|
||||
if (rvas->got_wrapper_ctor && rvas->lmfw_vftable && pfn_lua_uservar_ctor &&
|
||||
pfn_register_member &&
|
||||
g_text_name_id_offset && pfn_game_text_get && g_the_game_text &&
|
||||
rvas->lua_value_string_vftable && pfn_return_variable)
|
||||
{
|
||||
void* got_ctor_target = (void*)(base + rvas->got_wrapper_ctor);
|
||||
if (MH_CreateHook(got_ctor_target, &Hook_GOTWrapperCtor, (void**)&real_got_wrapper_ctor) == MH_OK) {
|
||||
MH_EnableHook(got_ctor_target);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
94
lua_hook.h
94
lua_hook.h
@@ -1,33 +1,79 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include "rvas.h"
|
||||
#include <string>
|
||||
|
||||
struct LuaRVAs {
|
||||
uintptr_t lua_open;
|
||||
uintptr_t lua_pushstring;
|
||||
uintptr_t lua_pushcclosure;
|
||||
uintptr_t lua_settable;
|
||||
uintptr_t lua_tostring;
|
||||
};
|
||||
struct lua_State;
|
||||
typedef int (*lua_CFunction)(lua_State*);
|
||||
|
||||
// StarWarsI.exe -- debug kit, PDB available
|
||||
constexpr LuaRVAs RVAs_StarWarsI = {
|
||||
0x12AB790, // lua_open
|
||||
0x12AC930, // lua_pushstring
|
||||
0x12AC6E0, // lua_pushcclosure
|
||||
0x12AD020, // lua_settable
|
||||
0x12AD430, // lua_tostring
|
||||
};
|
||||
// Function pointer types
|
||||
typedef lua_State* (*fn_lua_open)();
|
||||
typedef void (*fn_lua_pushstring)(lua_State*, const char*);
|
||||
typedef void (*fn_lua_pushcclosure)(lua_State*, lua_CFunction, int);
|
||||
typedef void (*fn_lua_settable)(lua_State*, int);
|
||||
typedef const char* (*fn_lua_tostring)(lua_State*, int);
|
||||
typedef double (*fn_lua_tonumber)(lua_State*, int);
|
||||
typedef void (*fn_lua_newtable)(lua_State*);
|
||||
typedef void (*fn_lua_rawseti)(lua_State*, int, int);
|
||||
typedef void* (*fn_GetPlayerByIndex)(void*, int); // PlayerListClass::Get_Player_By_Index
|
||||
typedef void* (*fn_PlayerWrapperCreate)(void*, void*); // PlayerWrapper::Create(PlayerClass*, LuaScriptClass*)
|
||||
typedef void* (*fn_GetScriptFromState)(lua_State*); // LuaScriptClass::Get_Script_From_State
|
||||
typedef void (*fn_MapVarToLua)(lua_State*, void*); // LuaScriptClass::Map_Var_To_Lua (static)
|
||||
typedef void (*fn_AddTutorialText)(void*, void*, const char*, float, unsigned int, bool, void*); // CommandBarClass::Add_Tutorial_Text (inner)
|
||||
typedef void (*fn_RemoveTutorialText)(void*, const char*); // CommandBarClass::Remove_Tutorial_Text
|
||||
typedef void (*fn_DebugPrint)(const char*); // Debug_Print
|
||||
// Scripting internals (LuaUserVar) -- usable by any wrapper module
|
||||
typedef void (*fn_RegisterMember)(void* uservar, const char* name, void* fn_ptr); // LuaUserVar::Register_Member
|
||||
typedef void* (*fn_ReturnVariable)(void* uservar, void* lua_var); // LuaUserVar::Return_Variable(LuaVar*) -> LuaTable*
|
||||
// Game Object Type Wrapper internals
|
||||
typedef void* (*fn_GotWrapperCtor)(void* this_wrapper); // GameObjectTypeWrapper::GameObjectTypeWrapper()
|
||||
typedef void* (*fn_LuaUserVarCtor)(void* this_ptr, int param, bool flag); // LuaUserVar::LuaUserVar(int, bool)
|
||||
// LuaValue<basic_string<>> constructor -- available in StarWarsI, inlined in StarWarsG
|
||||
typedef void* (*fn_LuaValueStringCtor)(void* this_ptr, void* str_ptr); // LuaValue<basic_string<>>::LuaValue(basic_string*)
|
||||
typedef void* (*fn_GameOperatorNew)(size_t size); // operator new(size_t) — game's CRT allocator
|
||||
// GameObjectTypeClass::TextNameID is accessed via field offset (always inlined by compiler)
|
||||
typedef void* (*fn_GameTextGet)(void* game_text, void* text_id_str, bool insert); // GameTextClass::Get(basic_string*, bool) -- returns wstring*
|
||||
|
||||
// StarWarsG.exe -- client binary, no PDB
|
||||
constexpr LuaRVAs RVAs_StarWarsG = {
|
||||
0x07b8930, // lua_open
|
||||
0x07b9540, // lua_pushstring
|
||||
0x07b9340, // lua_pushcclosure
|
||||
0x07b9a60, // lua_settable
|
||||
0x07b9cc0, // lua_tostring
|
||||
};
|
||||
// Resolved function pointers (defined in lua_hook.cpp)
|
||||
extern fn_lua_open real_lua_open;
|
||||
extern fn_lua_pushstring pfn_pushstring;
|
||||
extern fn_lua_pushcclosure pfn_pushcclosure;
|
||||
extern fn_lua_settable pfn_settable;
|
||||
extern fn_lua_tostring pfn_tostring;
|
||||
extern fn_lua_tonumber pfn_tonumber;
|
||||
extern fn_lua_newtable pfn_newtable;
|
||||
extern fn_lua_rawseti pfn_rawseti;
|
||||
extern fn_GetPlayerByIndex pfn_get_player_by_index;
|
||||
extern void* g_player_list;
|
||||
extern fn_PlayerWrapperCreate pfn_player_wrapper_create;
|
||||
extern fn_GetScriptFromState pfn_get_script_from_state;
|
||||
extern fn_MapVarToLua pfn_map_var_to_lua;
|
||||
extern fn_AddTutorialText pfn_add_tutorial_text;
|
||||
extern fn_RemoveTutorialText pfn_remove_tutorial_text;
|
||||
extern void* g_command_bar;
|
||||
extern fn_DebugPrint pfn_debug_print;
|
||||
extern fn_RegisterMember pfn_register_member;
|
||||
extern fn_ReturnVariable pfn_return_variable;
|
||||
extern fn_GotWrapperCtor real_got_wrapper_ctor;
|
||||
extern fn_LuaUserVarCtor pfn_lua_uservar_ctor;
|
||||
extern size_t g_text_name_id_offset;
|
||||
extern fn_LuaValueStringCtor pfn_lua_value_string_ctor;
|
||||
extern fn_GameOperatorNew pfn_game_operator_new;
|
||||
extern fn_GameTextGet pfn_game_text_get;
|
||||
extern void* g_the_game_text;
|
||||
extern const LuaRVAs* g_rvas;
|
||||
extern uintptr_t g_base;
|
||||
|
||||
constexpr int LUA_GLOBALSINDEX = -10001;
|
||||
|
||||
// Equivalent of lua_setglobal — registers a C function in the Lua global table
|
||||
void register_global(lua_State* L, const char* name, lua_CFunction fn);
|
||||
|
||||
// Creates a LuaValue<basic_string<>> from a std::string.
|
||||
// Reproduces the inlined constructor pattern using per-executable layout constants.
|
||||
void* CreateLuaValueString(const std::string& str);
|
||||
|
||||
// File-based debug logging (works on both executables; pfn_debug_print is unavailable on StarWarsG).
|
||||
void debug_log(const char* fmt, ...);
|
||||
|
||||
bool LuaHook_Init();
|
||||
void LuaHook_Shutdown();
|
||||
Binary file not shown.
Binary file not shown.
@@ -1,185 +0,0 @@
|
||||
/*
|
||||
* MinHook - The Minimalistic API Hooking Library for x64/x86
|
||||
* Copyright (C) 2009-2017 Tsuda Kageyu.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
|
||||
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
|
||||
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#if !(defined _M_IX86) && !(defined _M_X64) && !(defined __i386__) && !(defined __x86_64__)
|
||||
#error MinHook supports only x86 and x64 systems.
|
||||
#endif
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
// MinHook Error Codes.
|
||||
typedef enum MH_STATUS
|
||||
{
|
||||
// Unknown error. Should not be returned.
|
||||
MH_UNKNOWN = -1,
|
||||
|
||||
// Successful.
|
||||
MH_OK = 0,
|
||||
|
||||
// MinHook is already initialized.
|
||||
MH_ERROR_ALREADY_INITIALIZED,
|
||||
|
||||
// MinHook is not initialized yet, or already uninitialized.
|
||||
MH_ERROR_NOT_INITIALIZED,
|
||||
|
||||
// The hook for the specified target function is already created.
|
||||
MH_ERROR_ALREADY_CREATED,
|
||||
|
||||
// The hook for the specified target function is not created yet.
|
||||
MH_ERROR_NOT_CREATED,
|
||||
|
||||
// The hook for the specified target function is already enabled.
|
||||
MH_ERROR_ENABLED,
|
||||
|
||||
// The hook for the specified target function is not enabled yet, or already
|
||||
// disabled.
|
||||
MH_ERROR_DISABLED,
|
||||
|
||||
// The specified pointer is invalid. It points the address of non-allocated
|
||||
// and/or non-executable region.
|
||||
MH_ERROR_NOT_EXECUTABLE,
|
||||
|
||||
// The specified target function cannot be hooked.
|
||||
MH_ERROR_UNSUPPORTED_FUNCTION,
|
||||
|
||||
// Failed to allocate memory.
|
||||
MH_ERROR_MEMORY_ALLOC,
|
||||
|
||||
// Failed to change the memory protection.
|
||||
MH_ERROR_MEMORY_PROTECT,
|
||||
|
||||
// The specified module is not loaded.
|
||||
MH_ERROR_MODULE_NOT_FOUND,
|
||||
|
||||
// The specified function is not found.
|
||||
MH_ERROR_FUNCTION_NOT_FOUND
|
||||
}
|
||||
MH_STATUS;
|
||||
|
||||
// Can be passed as a parameter to MH_EnableHook, MH_DisableHook,
|
||||
// MH_QueueEnableHook or MH_QueueDisableHook.
|
||||
#define MH_ALL_HOOKS NULL
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
// Initialize the MinHook library. You must call this function EXACTLY ONCE
|
||||
// at the beginning of your program.
|
||||
MH_STATUS WINAPI MH_Initialize(VOID);
|
||||
|
||||
// Uninitialize the MinHook library. You must call this function EXACTLY
|
||||
// ONCE at the end of your program.
|
||||
MH_STATUS WINAPI MH_Uninitialize(VOID);
|
||||
|
||||
// Creates a hook for the specified target function, in disabled state.
|
||||
// Parameters:
|
||||
// pTarget [in] A pointer to the target function, which will be
|
||||
// overridden by the detour function.
|
||||
// pDetour [in] A pointer to the detour function, which will override
|
||||
// the target function.
|
||||
// ppOriginal [out] A pointer to the trampoline function, which will be
|
||||
// used to call the original target function.
|
||||
// This parameter can be NULL.
|
||||
MH_STATUS WINAPI MH_CreateHook(LPVOID pTarget, LPVOID pDetour, LPVOID *ppOriginal);
|
||||
|
||||
// Creates a hook for the specified API function, in disabled state.
|
||||
// Parameters:
|
||||
// pszModule [in] A pointer to the loaded module name which contains the
|
||||
// target function.
|
||||
// pszProcName [in] A pointer to the target function name, which will be
|
||||
// overridden by the detour function.
|
||||
// pDetour [in] A pointer to the detour function, which will override
|
||||
// the target function.
|
||||
// ppOriginal [out] A pointer to the trampoline function, which will be
|
||||
// used to call the original target function.
|
||||
// This parameter can be NULL.
|
||||
MH_STATUS WINAPI MH_CreateHookApi(
|
||||
LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour, LPVOID *ppOriginal);
|
||||
|
||||
// Creates a hook for the specified API function, in disabled state.
|
||||
// Parameters:
|
||||
// pszModule [in] A pointer to the loaded module name which contains the
|
||||
// target function.
|
||||
// pszProcName [in] A pointer to the target function name, which will be
|
||||
// overridden by the detour function.
|
||||
// pDetour [in] A pointer to the detour function, which will override
|
||||
// the target function.
|
||||
// ppOriginal [out] A pointer to the trampoline function, which will be
|
||||
// used to call the original target function.
|
||||
// This parameter can be NULL.
|
||||
// ppTarget [out] A pointer to the target function, which will be used
|
||||
// with other functions.
|
||||
// This parameter can be NULL.
|
||||
MH_STATUS WINAPI MH_CreateHookApiEx(
|
||||
LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour, LPVOID *ppOriginal, LPVOID *ppTarget);
|
||||
|
||||
// Removes an already created hook.
|
||||
// Parameters:
|
||||
// pTarget [in] A pointer to the target function.
|
||||
MH_STATUS WINAPI MH_RemoveHook(LPVOID pTarget);
|
||||
|
||||
// Enables an already created hook.
|
||||
// Parameters:
|
||||
// pTarget [in] A pointer to the target function.
|
||||
// If this parameter is MH_ALL_HOOKS, all created hooks are
|
||||
// enabled in one go.
|
||||
MH_STATUS WINAPI MH_EnableHook(LPVOID pTarget);
|
||||
|
||||
// Disables an already created hook.
|
||||
// Parameters:
|
||||
// pTarget [in] A pointer to the target function.
|
||||
// If this parameter is MH_ALL_HOOKS, all created hooks are
|
||||
// disabled in one go.
|
||||
MH_STATUS WINAPI MH_DisableHook(LPVOID pTarget);
|
||||
|
||||
// Queues to enable an already created hook.
|
||||
// Parameters:
|
||||
// pTarget [in] A pointer to the target function.
|
||||
// If this parameter is MH_ALL_HOOKS, all created hooks are
|
||||
// queued to be enabled.
|
||||
MH_STATUS WINAPI MH_QueueEnableHook(LPVOID pTarget);
|
||||
|
||||
// Queues to disable an already created hook.
|
||||
// Parameters:
|
||||
// pTarget [in] A pointer to the target function.
|
||||
// If this parameter is MH_ALL_HOOKS, all created hooks are
|
||||
// queued to be disabled.
|
||||
MH_STATUS WINAPI MH_QueueDisableHook(LPVOID pTarget);
|
||||
|
||||
// Applies all queued changes in one go.
|
||||
MH_STATUS WINAPI MH_ApplyQueued(VOID);
|
||||
|
||||
// Translates the MH_STATUS to its name as a string.
|
||||
const char * WINAPI MH_StatusToString(MH_STATUS status);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
4
packages.config
Normal file
4
packages.config
Normal file
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="minhook" version="1.3.3.0" targetFramework="native" />
|
||||
</packages>
|
||||
158
rvas.h
Normal file
158
rvas.h
Normal file
@@ -0,0 +1,158 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
|
||||
struct LuaRVAs {
|
||||
// --- Lua Core ---
|
||||
uintptr_t lua_open;
|
||||
uintptr_t lua_pushstring;
|
||||
uintptr_t lua_pushcclosure;
|
||||
uintptr_t lua_settable;
|
||||
uintptr_t lua_tostring;
|
||||
uintptr_t lua_tonumber;
|
||||
uintptr_t lua_newtable;
|
||||
uintptr_t lua_rawseti;
|
||||
|
||||
// --- Scripts ---
|
||||
uintptr_t get_script_from_state; // LuaScriptClass::Get_Script_From_State (static)
|
||||
uintptr_t map_var_to_lua; // LuaScriptClass::Map_Var_To_Lua (member)
|
||||
uintptr_t register_member; // LuaUserVar::Register_Member(char*, LuaVar*)
|
||||
uintptr_t lua_value_string_vftable; // LuaValue<basic_string<>>::vftable
|
||||
size_t lua_value_string_size; // allocation size of LuaValue<basic_string<>>
|
||||
size_t lua_value_string_offset; // offset of basic_string member within LuaValue
|
||||
uintptr_t lua_value_string_ctor; // LuaValue<basic_string<>>::LuaValue(basic_string*) — 0 if inlined
|
||||
uintptr_t game_operator_new; // operator new(size_t) — game's CRT allocator, 0 if ctor available
|
||||
uintptr_t return_variable; // LuaUserVar::Return_Variable(LuaVar*)
|
||||
|
||||
// --- TheGameText ---
|
||||
uintptr_t the_game_text; // TheGameText global object (data, not a function)
|
||||
uintptr_t get_string; // GameTextClass::Get(char*, bool)
|
||||
|
||||
// --- Players ---
|
||||
uintptr_t get_player_by_index; // PlayerListClass::Get_Player_By_Index
|
||||
uintptr_t player_list; // PlayerList global object (data, not a function)
|
||||
uintptr_t player_wrapper_create; // PlayerWrapper::Create (static)
|
||||
|
||||
// --- Screen Text ---
|
||||
uintptr_t command_bar; // TheCommandBar global object (data, not a function)
|
||||
uintptr_t add_tutorial_text; // CommandBarClass::Add_Tutorial_Text (inner overload: wstring*, char*, float, uint, bool, RGBAClass*)
|
||||
uintptr_t remove_tutorial_text; // CommandBarClass::Remove_Tutorial_Text(char*)
|
||||
|
||||
// --- Game Object Type Wrapper ---
|
||||
uintptr_t got_wrapper_ctor; // GameObjectTypeWrapper::GameObjectTypeWrapper()
|
||||
size_t got_object_offset; // offset of SmartPtr<GameObjectTypeClass> within GameObjectTypeWrapper
|
||||
size_t got_text_name_id_offset; // offset of TextNameID (std::string) within GameObjectTypeClass
|
||||
// LuaMemberFunctionWrapper<GameObjectTypeWrapper> layout (ctor always inlined)
|
||||
uintptr_t lmfw_vftable; // LuaMemberFunctionWrapper<>::vftable
|
||||
uintptr_t lua_uservar_ctor; // LuaUserVar::LuaUserVar(int, bool)
|
||||
size_t lmfw_alloc_size; // allocation size of LuaMemberFunctionWrapper<>
|
||||
size_t lmfw_pmf_offset; // offset of MemberFunction (16-byte PMF)
|
||||
size_t lmfw_object_offset; // offset of Object (wrapper pointer)
|
||||
size_t lmfw_usemaps_offset; // offset of UseMaps (bool)
|
||||
|
||||
// --- Debug ---
|
||||
uintptr_t debug_print; // Debug_Print(char*)
|
||||
};
|
||||
|
||||
// StarWarsI.exe -- debug kit, PDB available
|
||||
constexpr LuaRVAs RVAs_StarWarsI = {
|
||||
// --- Lua Core ---
|
||||
0x12AB790, // lua_open
|
||||
0x12AC930, // lua_pushstring
|
||||
0x12AC6E0, // lua_pushcclosure
|
||||
0x12AD020, // lua_settable
|
||||
0x12AD430, // lua_tostring
|
||||
0x12AD300, // lua_tonumber
|
||||
0x12AC460, // lua_newtable
|
||||
0x12ACD70, // lua_rawseti
|
||||
|
||||
// --- Scripts ---
|
||||
0x0537BB0, // LuaScriptClass::Get_Script_From_State
|
||||
0x0536FE0, // LuaScriptClass::Map_Var_To_Lua
|
||||
0x0046f51, // LuaUserVar::Register_Member
|
||||
0x1453310, // LuaValue<basic_string<>>::vftable
|
||||
0x78, // LuaValue<basic_string<>> allocation size
|
||||
0x58, // basic_string member offset within LuaValue
|
||||
0x0122920, // LuaValue<basic_string<>>::LuaValue(basic_string*)
|
||||
0, // operator new(size_t) — not needed, ctor available
|
||||
0x0058887, // LuaUserVar::Return_Variable
|
||||
|
||||
// --- TheGameText ---
|
||||
0x18578b0, // TheGameText global object
|
||||
0x002b4cc, // GameTextClass::Get
|
||||
|
||||
// --- Players ---
|
||||
0x000b0e1, // PlayerListClass::Get_Player_By_Index
|
||||
0x1913158, // PlayerList global object
|
||||
0x0F12010, // PlayerWrapper::Create
|
||||
|
||||
// --- Screen Text ---
|
||||
0x1916b80, // TheCommandBar global object
|
||||
0x003c83a, // CommandBarClass::Add_Tutorial_Text inner
|
||||
0x006e1eb, // CommandBarClass::Remove_Tutorial_Text
|
||||
|
||||
// --- Game Object Type Wrapper ---
|
||||
0x004f6c9, // GameObjectTypeWrapper::GameObjectTypeWrapper()
|
||||
0x70, // SmartPtr<GameObjectTypeClass> offset within GameObjectTypeWrapper
|
||||
0x160, // GameObjectTypeClass::TextNameID field offset
|
||||
0x158a680, // LuaMemberFunctionWrapper<>::vftable
|
||||
0x0074f55, // LuaUserVar::LuaUserVar
|
||||
0x88, // LuaMemberFunctionWrapper<> allocation size
|
||||
0x68, // MemberFunction offset
|
||||
0x78, // Object offset
|
||||
0x80, // UseMaps offset
|
||||
|
||||
// --- Debug ---
|
||||
0x0476AE0, // Debug_Print
|
||||
};
|
||||
|
||||
// StarWarsG.exe -- client binary, no PDB
|
||||
constexpr LuaRVAs RVAs_StarWarsG = {
|
||||
// --- Lua Core ---
|
||||
0x07b8930, // lua_open
|
||||
0x07b9540, // lua_pushstring
|
||||
0x07b9340, // lua_pushcclosure
|
||||
0x07b9a60, // lua_settable
|
||||
0x07b9cc0, // lua_tostring
|
||||
0x07b9bc0, // lua_tonumber
|
||||
0x07b9140, // lua_newtable
|
||||
0x07b9820, // lua_rawseti
|
||||
|
||||
// --- Scripts ---
|
||||
0x0245790, // LuaScriptClass::Get_Script_From_State
|
||||
0x0247700, // LuaScriptClass::Map_Var_To_Lua
|
||||
0x024be40, // LuaUserVar::Register_Member
|
||||
0x0855a98, // LuaValue<basic_string<>>::vftable
|
||||
0x30, // LuaValue<basic_string<>> allocation size
|
||||
0x10, // basic_string member offset within LuaValue
|
||||
0, // LuaValue<basic_string<>>::LuaValue(basic_string*) — inlined in StarWarsG
|
||||
0x0769c58, // operator new(size_t) — game's CRT allocator for manual string construction
|
||||
0x0256d40, // LuaUserVar::Return_Variable
|
||||
|
||||
// --- TheGameText ---
|
||||
0x0a7bc58, // TheGameText global object
|
||||
0x01fa680, // GameTextClass::Get
|
||||
|
||||
// --- Players ---
|
||||
0x0294bc0, // PlayerListClass::Get_Player_By_Index
|
||||
0x0a16fd0, // PlayerList global object
|
||||
0x06019f0, // PlayerWrapper::Create
|
||||
|
||||
// --- Screen Text ---
|
||||
0x0b27f60, // TheCommandBar global object
|
||||
0x02dfd10, // CommandBarClass::Add_Tutorial_Text inner
|
||||
0x02ff290, // CommandBarClass::Remove_Tutorial_Text
|
||||
|
||||
// --- Game Object Type Wrapper ---
|
||||
0x0604a10, // GameObjectTypeWrapper::GameObjectTypeWrapper()
|
||||
0x28, // SmartPtr<GameObjectTypeClass> offset within GameObjectTypeWrapper
|
||||
0x120, // GameObjectTypeClass::TextNameID field offset
|
||||
0x08ab770, // LuaMemberFunctionWrapper<>::vftable
|
||||
0x0249c20, // LuaUserVar::LuaUserVar
|
||||
0x48, // LuaMemberFunctionWrapper<> allocation size
|
||||
0x28, // MemberFunction offset
|
||||
0x38, // Object offset
|
||||
0x40, // UseMaps offset
|
||||
|
||||
// --- Debug ---
|
||||
0, // Debug_Print (not mapped)
|
||||
};
|
||||
Reference in New Issue
Block a user