Compare commits
5 Commits
818129fa3c
...
v0.1.1
| Author | SHA1 | Date | |
|---|---|---|---|
| b16f6b8ee1 | |||
| 533390606e | |||
| 952c233592 | |||
| f7024acd8b | |||
| 7d642a8441 |
4
.gitignore
vendored
4
.gitignore
vendored
@@ -2,8 +2,10 @@ x64/
|
||||
powrprof/
|
||||
.vscode/
|
||||
.vs/
|
||||
.claude/
|
||||
minhook/
|
||||
packages/
|
||||
|
||||
*.vcxproj.filters
|
||||
*.vcxproj.user
|
||||
|
||||
# Prerequisites
|
||||
|
||||
10
CLAUDE.md
10
CLAUDE.md
@@ -1,4 +1,4 @@
|
||||
# SWEaW Hooks
|
||||
# FoCAPI
|
||||
|
||||
## Project Overview
|
||||
|
||||
@@ -17,3 +17,11 @@ This project is a hook API for Star Wars: Empire at War: Forces of Corruption to
|
||||
## Empire at War Lua Scripting Engine
|
||||
|
||||
The source code for the Lua scripting engine in Empire at War was leaked at: https://github.com/PetroglyphGames/GlyphX-Reference. Use this as a guide for what Lua functions and variables are already available, and how the engine hooks Lua scripting into the rest of the game. No other engine source code is available.
|
||||
|
||||
## Adding a New Lua Function
|
||||
|
||||
1. Create `functions/<module>.cpp` — implement `L_*` function(s) and `Register_<Module>(lua_State* L)`
|
||||
2. Add `void Register_<Module>(lua_State* L);` to `functions/functions.h`
|
||||
3. Add `Register_<Module>(L);` to `functions/functions.cpp`
|
||||
4. Add new RVAs (if needed) to `rvas.h` in the relevant section, for each supported executable
|
||||
5. Add `functions\<module>.cpp` to `FoCAPI.vcxproj` and `FoCAPI.vcxproj.filters`
|
||||
|
||||
@@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.14.36127.28 d17.14
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SWEAW Hooks", "SWEAW Hooks.vcxproj", "{F2C4477F-C9F1-4AF0-A04C-9D6ADD14E783}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FoCAPI", "FoCAPI.vcxproj", "{F2C4477F-C9F1-4AF0-A04C-9D6ADD14E783}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@@ -22,7 +22,7 @@
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{f2c4477f-c9f1-4af0-a04c-9d6add14e783}</ProjectGuid>
|
||||
<RootNamespace>SWEAWHooks</RootNamespace>
|
||||
<RootNamespace>FoCAPI</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
<ProjectName>powrprof</ProjectName>
|
||||
</PropertyGroup>
|
||||
@@ -50,7 +50,6 @@
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v145</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
@@ -71,6 +70,11 @@
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>packages\minhook.1.3.3\lib\native\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<IncludePath>C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>C:\Program Files (x86)\Windows Kits\10\Lib\10.0.26100.0\ucrt\x64;$(LibraryPath)</LibraryPath>
|
||||
@@ -83,7 +87,7 @@
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;SWEAWHOOKS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;FOCAPI_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
@@ -92,6 +96,7 @@
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
<AdditionalDependencies>packages\minhook.1.3.3\lib\native\lib\libMinHook-x86-v141-mdd.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
@@ -100,7 +105,7 @@
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;SWEAWHOOKS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;FOCAPI_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
@@ -109,13 +114,14 @@
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
<AdditionalDependencies>packages\minhook.1.3.3\lib\native\lib\libMinHook-x86-v141-md.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;SWEAWHOOKS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>_DEBUG;FOCAPI_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
@@ -124,8 +130,8 @@
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
<AdditionalLibraryDirectories>minhook\bin\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<ModuleDefinitionFile>powrprof.def</ModuleDefinitionFile>
|
||||
<AdditionalDependencies>packages\minhook.1.3.3\lib\native\lib\libMinHook-x64-v141-mdd.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
@@ -134,7 +140,7 @@
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;SWEAWHOOKS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>NDEBUG;FOCAPI_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
@@ -143,18 +149,23 @@
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
<AdditionalLibraryDirectories>minhook\bin\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<ModuleDefinitionFile>powrprof.def</ModuleDefinitionFile>
|
||||
<AdditionalDependencies>packages\minhook.1.3.3\lib\native\lib\libMinHook-x64-v141-md.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="lua_hook.h" />
|
||||
<ClInclude Include="proxy.h" />
|
||||
<ClInclude Include="rvas.h" />
|
||||
<ClInclude Include="functions\functions.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dllmain.cpp" />
|
||||
<ClCompile Include="lua_hook.cpp" />
|
||||
<ClCompile Include="proxy.cpp" />
|
||||
<ClCompile Include="functions\functions.cpp" />
|
||||
<ClCompile Include="functions\file_io.cpp" />
|
||||
<ClCompile Include="functions\players.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="powrprof.def" />
|
||||
65
FoCAPI.vcxproj.filters
Normal file
65
FoCAPI.vcxproj.filters
Normal file
@@ -0,0 +1,65 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="functions">
|
||||
<UniqueIdentifier>{B3D2F8A1-4E7C-4D9A-8F23-1C5A6E2B9D47}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\Functions">
|
||||
<UniqueIdentifier>{2e9ee1bb-cc3a-49e1-8942-619ea103a1bd}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Header Files\Functions">
|
||||
<UniqueIdentifier>{590318ee-4f40-4183-bc33-5ee14f70c131}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="lua_hook.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="proxy.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="rvas.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="functions\functions.h">
|
||||
<Filter>Header Files\Functions</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dllmain.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="proxy.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="lua_hook.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="functions\players.cpp">
|
||||
<Filter>Source Files\Functions</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="functions\file_io.cpp">
|
||||
<Filter>Source Files\Functions</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="functions\functions.cpp">
|
||||
<Filter>Source Files\Functions</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="powrprof.def">
|
||||
<Filter>Source Files</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,4 +1,4 @@
|
||||
# SWEaW Hooks
|
||||
# FoCAPI
|
||||
|
||||
A powrprof.dll hook which adds custom Lua functions to Forces of Corruption.
|
||||
|
||||
@@ -10,3 +10,4 @@ Currently only works with the debug kit `StarWarsI.exe`; `StarWarsG.exe` support
|
||||
## Functions
|
||||
|
||||
- Global `WriteToFile(str a, str b)` - Appends a line of text `b` to the file name `a` in the game directory.
|
||||
- Global `Get_All_Players()` - Returns a 1-based Lua table of all active players, iterable with `ipairs()`. Each entry is the same PlayerWrapper type returned by `Find_Player()`.
|
||||
|
||||
@@ -12,8 +12,9 @@ BOOL WINAPI DllMain(HINSTANCE hinstDll, DWORD fdwReason, LPVOID lpvReserved) {
|
||||
}
|
||||
|
||||
if (!LuaHook_Init()) {
|
||||
OutputDebugStringA("[SWEAW Hooks] WARNING: LuaHook_Init() failed - Lua hooks are not active.\n");
|
||||
OutputDebugStringA("[FoCAPI] WARNING: LuaHook_Init() failed - Lua hooks are not active.\n");
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case DLL_PROCESS_DETACH:
|
||||
|
||||
37
functions/file_io.cpp
Normal file
37
functions/file_io.cpp
Normal file
@@ -0,0 +1,37 @@
|
||||
#include "functions.h"
|
||||
#include "../lua_hook.h"
|
||||
#include <windows.h>
|
||||
|
||||
// WriteToFile(path, text) - appends text to a file
|
||||
static int L_WriteToFile(lua_State* L) {
|
||||
const char* path = pfn_tostring(L, 1);
|
||||
const char* text = pfn_tostring(L, 2);
|
||||
|
||||
if (!path || !text) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
HANDLE hFile = CreateFileA(
|
||||
path,
|
||||
GENERIC_WRITE,
|
||||
FILE_SHARE_READ,
|
||||
NULL,
|
||||
OPEN_ALWAYS,
|
||||
FILE_ATTRIBUTE_NORMAL,
|
||||
NULL);
|
||||
|
||||
if (hFile != INVALID_HANDLE_VALUE) {
|
||||
DWORD written;
|
||||
|
||||
SetFilePointer(hFile, 0, NULL, FILE_END);
|
||||
WriteFile(hFile, text, lstrlenA(text), &written, NULL);
|
||||
WriteFile(hFile, "\n", 1, &written, NULL);
|
||||
CloseHandle(hFile);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Register_FileIO(lua_State* L) {
|
||||
register_global(L, "WriteToFile", L_WriteToFile);
|
||||
}
|
||||
13
functions/functions.cpp
Normal file
13
functions/functions.cpp
Normal file
@@ -0,0 +1,13 @@
|
||||
#include "functions.h"
|
||||
|
||||
// To add a new Lua function module:
|
||||
// 1. Create functions/<module>.cpp with L_* implementation(s) and Register_<Module>()
|
||||
// 2. Declare void Register_<Module>(lua_State* L); in functions.h
|
||||
// 3. Call Register_<Module>(L); below
|
||||
// 4. Add new RVAs (if needed) to rvas.h in the relevant section
|
||||
// 5. Add functions\<module>.cpp to FoCAPI.vcxproj and .vcxproj.filters
|
||||
|
||||
void Register_All(lua_State* L) {
|
||||
Register_FileIO(L);
|
||||
Register_Players(L);
|
||||
}
|
||||
12
functions/functions.h
Normal file
12
functions/functions.h
Normal file
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
struct lua_State;
|
||||
|
||||
// Registers all custom Lua functions into the given state.
|
||||
// Called once per lua_open() from Hook_lua_open().
|
||||
void Register_All(lua_State* L);
|
||||
|
||||
// Per-module registration functions.
|
||||
// Each checks its own required function pointer guards before registering.
|
||||
void Register_FileIO(lua_State* L);
|
||||
void Register_Players(lua_State* L);
|
||||
71
functions/players.cpp
Normal file
71
functions/players.cpp
Normal file
@@ -0,0 +1,71 @@
|
||||
#include "functions.h"
|
||||
#include "../lua_hook.h"
|
||||
#include <windows.h>
|
||||
|
||||
// Offsets for reading PlayersByID count directly from the PlayerList object.
|
||||
// PlayersByID (DynamicVectorClass) is at +0x18 within PlayerListClass.
|
||||
// The active count field is at +0x10 within DynamicVectorClass.
|
||||
static constexpr int OFFSET_PLAYERS_BY_ID = 0x18;
|
||||
static constexpr int OFFSET_VECTOR_COUNT = 0x10;
|
||||
|
||||
// Get_All_Players() - returns a 1-based Lua table of PlayerWrappers for all players,
|
||||
// iterable with ipairs(). Identical wrapper type to Find_Player().
|
||||
static int L_Get_All_Players(lua_State* L) {
|
||||
int count = *(int*)((char*)g_player_list + OFFSET_PLAYERS_BY_ID + OFFSET_VECTOR_COUNT);
|
||||
|
||||
if (pfn_debug_print) {
|
||||
char msg[64];
|
||||
wsprintfA(msg, "[FoCAPI] Get_All_Players: PlayersByID count = %d\n", count);
|
||||
pfn_debug_print(msg);
|
||||
}
|
||||
|
||||
if (count <= 0 || count > 64) {
|
||||
if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: count out of expected range, aborting\n");
|
||||
pfn_newtable(L);
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: calling Get_Script_From_State\n");
|
||||
void* script = pfn_get_script_from_state(L);
|
||||
if (pfn_debug_print) {
|
||||
char msg[64];
|
||||
wsprintfA(msg, "[FoCAPI] Get_All_Players: script = %p\n", script);
|
||||
pfn_debug_print(msg);
|
||||
}
|
||||
|
||||
if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: calling lua_newtable\n");
|
||||
pfn_newtable(L);
|
||||
if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: lua_newtable OK\n");
|
||||
|
||||
for (int i = 0; i < count; i++) {
|
||||
if (pfn_debug_print) {
|
||||
char msg[64];
|
||||
wsprintfA(msg, "[FoCAPI] Get_All_Players: Get_Player_By_Index(%d)\n", i);
|
||||
pfn_debug_print(msg);
|
||||
}
|
||||
void* player = pfn_get_player_by_index(g_player_list, i);
|
||||
if (!player) continue;
|
||||
|
||||
if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: PlayerWrapper::Create\n");
|
||||
void* wrapper = pfn_player_wrapper_create(player, script);
|
||||
if (pfn_debug_print) {
|
||||
char msg[128];
|
||||
wsprintfA(msg, "[FoCAPI] Get_All_Players: wrapper = %p, player = %p\n", wrapper, player);
|
||||
pfn_debug_print(msg);
|
||||
}
|
||||
if (!wrapper) continue;
|
||||
|
||||
if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: Map_Var_To_Lua\n");
|
||||
pfn_map_var_to_lua(L, wrapper);
|
||||
|
||||
if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: lua_rawseti\n");
|
||||
pfn_rawseti(L, -2, i + 1);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void Register_Players(lua_State* L) {
|
||||
if (!pfn_map_var_to_lua || !pfn_newtable || !pfn_rawseti) return;
|
||||
register_global(L, "Get_All_Players", L_Get_All_Players);
|
||||
}
|
||||
102
lua_hook.cpp
102
lua_hook.cpp
@@ -1,76 +1,30 @@
|
||||
#include "lua_hook.h"
|
||||
#include "minhook/include/MinHook.h"
|
||||
#include "functions/functions.h"
|
||||
#include <MinHook.h>
|
||||
#include <windows.h>
|
||||
|
||||
#if defined _M_X64
|
||||
#pragma comment(lib, "MinHook.x64.lib")
|
||||
#elif defined _M_IX86
|
||||
#pragma comment(lib, "MinHook.x86.lib")
|
||||
#endif
|
||||
|
||||
// Opaque Lua state - never dereferenced, just passed around
|
||||
struct lua_State;
|
||||
typedef int (*lua_CFunction)(lua_State*);
|
||||
|
||||
// Function pointer types
|
||||
typedef lua_State* (*fn_lua_open)();
|
||||
typedef void (*fn_lua_pushstring)(lua_State*, const char*);
|
||||
typedef void (*fn_lua_pushcclosure)(lua_State*, lua_CFunction, int);
|
||||
typedef void (*fn_lua_settable)(lua_State*, int);
|
||||
typedef const char* (*fn_lua_tostring)(lua_State*, int);
|
||||
|
||||
// Resolved function pointers
|
||||
static fn_lua_open real_lua_open = nullptr;
|
||||
static fn_lua_pushstring pfn_pushstring = nullptr;
|
||||
static fn_lua_pushcclosure pfn_pushcclosure = nullptr;
|
||||
static fn_lua_settable pfn_settable = nullptr;
|
||||
static fn_lua_tostring pfn_tostring = nullptr;
|
||||
fn_lua_open real_lua_open = nullptr;
|
||||
fn_lua_pushstring pfn_pushstring = nullptr;
|
||||
fn_lua_pushcclosure pfn_pushcclosure = nullptr;
|
||||
fn_lua_settable pfn_settable = nullptr;
|
||||
fn_lua_tostring pfn_tostring = nullptr;
|
||||
fn_lua_tonumber pfn_tonumber = nullptr;
|
||||
fn_lua_newtable pfn_newtable = nullptr;
|
||||
fn_lua_rawseti pfn_rawseti = nullptr;
|
||||
fn_GetPlayerByIndex pfn_get_player_by_index = nullptr;
|
||||
void* g_player_list = nullptr;
|
||||
fn_PlayerWrapperCreate pfn_player_wrapper_create = nullptr;
|
||||
fn_GetScriptFromState pfn_get_script_from_state = nullptr;
|
||||
fn_MapVarToLua pfn_map_var_to_lua = nullptr;
|
||||
fn_DebugPrint pfn_debug_print = nullptr;
|
||||
|
||||
// Helper, equivalent of lua_setglobal
|
||||
static void register_global(lua_State* L, const char* name, lua_CFunction fn) {
|
||||
void register_global(lua_State* L, const char* name, lua_CFunction fn) {
|
||||
pfn_pushstring(L, name);
|
||||
pfn_pushcclosure(L, fn, 0);
|
||||
pfn_settable(L, LUA_GLOBALSINDEX);
|
||||
}
|
||||
|
||||
// =========================
|
||||
// Custom Lua file functions
|
||||
// =========================
|
||||
|
||||
// WriteToFile(path, text) - appends text to a file
|
||||
static int L_WriteToFile(lua_State* L) {
|
||||
const char* path = pfn_tostring(L, 1);
|
||||
const char* text = pfn_tostring(L, 2);
|
||||
|
||||
if (!path || !text) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
HANDLE hFile = CreateFileA(
|
||||
path,
|
||||
GENERIC_WRITE,
|
||||
FILE_SHARE_READ,
|
||||
NULL,
|
||||
OPEN_ALWAYS,
|
||||
FILE_ATTRIBUTE_NORMAL,
|
||||
NULL);
|
||||
|
||||
if (hFile != INVALID_HANDLE_VALUE) {
|
||||
DWORD written;
|
||||
|
||||
SetFilePointer(hFile, 0, NULL, FILE_END);
|
||||
WriteFile(hFile, text, lstrlenA(text), &written, NULL);
|
||||
WriteFile(hFile, "\n", 1, &written, NULL);
|
||||
CloseHandle(hFile);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// =========================
|
||||
// Hooks
|
||||
// =========================
|
||||
|
||||
// Fired every time the game creates a new Lua state
|
||||
static lua_State* Hook_lua_open() {
|
||||
lua_State* L = real_lua_open();
|
||||
@@ -79,8 +33,7 @@ static lua_State* Hook_lua_open() {
|
||||
return L;
|
||||
}
|
||||
|
||||
// Register custom Lua functions
|
||||
register_global(L, "WriteToFile", L_WriteToFile);
|
||||
Register_All(L);
|
||||
|
||||
return L;
|
||||
}
|
||||
@@ -108,6 +61,25 @@ bool LuaHook_Init() {
|
||||
pfn_settable = (fn_lua_settable)(base + rvas->lua_settable);
|
||||
pfn_tostring = (fn_lua_tostring)(base + rvas->lua_tostring);
|
||||
|
||||
if (rvas->lua_tonumber && rvas->get_player_by_index && rvas->player_list &&
|
||||
rvas->player_wrapper_create && rvas->get_script_from_state && rvas->map_var_to_lua)
|
||||
{
|
||||
pfn_tonumber = (fn_lua_tonumber)(base + rvas->lua_tonumber);
|
||||
pfn_get_player_by_index = (fn_GetPlayerByIndex)(base + rvas->get_player_by_index);
|
||||
g_player_list = (void*)(base + rvas->player_list);
|
||||
pfn_player_wrapper_create = (fn_PlayerWrapperCreate)(base + rvas->player_wrapper_create);
|
||||
pfn_get_script_from_state = (fn_GetScriptFromState)(base + rvas->get_script_from_state);
|
||||
pfn_map_var_to_lua = (fn_MapVarToLua)(base + rvas->map_var_to_lua);
|
||||
}
|
||||
|
||||
if (rvas->debug_print)
|
||||
pfn_debug_print = (fn_DebugPrint)(base + rvas->debug_print);
|
||||
|
||||
if (rvas->lua_newtable && rvas->lua_rawseti) {
|
||||
pfn_newtable = (fn_lua_newtable)(base + rvas->lua_newtable);
|
||||
pfn_rawseti = (fn_lua_rawseti)(base + rvas->lua_rawseti);
|
||||
}
|
||||
|
||||
void* const target = (void*)(base + rvas->lua_open);
|
||||
|
||||
if (MH_Initialize() != MH_OK) {
|
||||
|
||||
59
lua_hook.h
59
lua_hook.h
@@ -1,33 +1,44 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include "rvas.h"
|
||||
|
||||
struct LuaRVAs {
|
||||
uintptr_t lua_open;
|
||||
uintptr_t lua_pushstring;
|
||||
uintptr_t lua_pushcclosure;
|
||||
uintptr_t lua_settable;
|
||||
uintptr_t lua_tostring;
|
||||
};
|
||||
struct lua_State;
|
||||
typedef int (*lua_CFunction)(lua_State*);
|
||||
|
||||
// StarWarsI.exe -- debug kit, PDB available
|
||||
constexpr LuaRVAs RVAs_StarWarsI = {
|
||||
0x12AB790, // lua_open
|
||||
0x12AC930, // lua_pushstring
|
||||
0x12AC6E0, // lua_pushcclosure
|
||||
0x12AD020, // lua_settable
|
||||
0x12AD430, // lua_tostring
|
||||
};
|
||||
// Function pointer types
|
||||
typedef lua_State* (*fn_lua_open)();
|
||||
typedef void (*fn_lua_pushstring)(lua_State*, const char*);
|
||||
typedef void (*fn_lua_pushcclosure)(lua_State*, lua_CFunction, int);
|
||||
typedef void (*fn_lua_settable)(lua_State*, int);
|
||||
typedef const char* (*fn_lua_tostring)(lua_State*, int);
|
||||
typedef double (*fn_lua_tonumber)(lua_State*, int);
|
||||
typedef void (*fn_lua_newtable)(lua_State*);
|
||||
typedef void (*fn_lua_rawseti)(lua_State*, int, int);
|
||||
typedef void* (*fn_GetPlayerByIndex)(void*, int); // PlayerListClass::Get_Player_By_Index
|
||||
typedef void* (*fn_PlayerWrapperCreate)(void*, void*); // PlayerWrapper::Create(PlayerClass*, LuaScriptClass*)
|
||||
typedef void* (*fn_GetScriptFromState)(lua_State*); // LuaScriptClass::Get_Script_From_State
|
||||
typedef void (*fn_MapVarToLua)(lua_State*, void*); // LuaScriptClass::Map_Var_To_Lua (static)
|
||||
typedef void (*fn_DebugPrint)(const char*); // Debug_Print
|
||||
|
||||
// StarWarsG.exe -- client binary, no PDB
|
||||
constexpr LuaRVAs RVAs_StarWarsG = {
|
||||
0x07b8930, // lua_open
|
||||
0x07b9540, // lua_pushstring
|
||||
0x07b9340, // lua_pushcclosure
|
||||
0x07b9a60, // lua_settable
|
||||
0x07b9cc0, // lua_tostring
|
||||
};
|
||||
// Resolved function pointers (defined in lua_hook.cpp)
|
||||
extern fn_lua_open real_lua_open;
|
||||
extern fn_lua_pushstring pfn_pushstring;
|
||||
extern fn_lua_pushcclosure pfn_pushcclosure;
|
||||
extern fn_lua_settable pfn_settable;
|
||||
extern fn_lua_tostring pfn_tostring;
|
||||
extern fn_lua_tonumber pfn_tonumber;
|
||||
extern fn_lua_newtable pfn_newtable;
|
||||
extern fn_lua_rawseti pfn_rawseti;
|
||||
extern fn_GetPlayerByIndex pfn_get_player_by_index;
|
||||
extern void* g_player_list;
|
||||
extern fn_PlayerWrapperCreate pfn_player_wrapper_create;
|
||||
extern fn_GetScriptFromState pfn_get_script_from_state;
|
||||
extern fn_MapVarToLua pfn_map_var_to_lua;
|
||||
extern fn_DebugPrint pfn_debug_print;
|
||||
|
||||
constexpr int LUA_GLOBALSINDEX = -10001;
|
||||
|
||||
// Equivalent of lua_setglobal — registers a C function in the Lua global table
|
||||
void register_global(lua_State* L, const char* name, lua_CFunction fn);
|
||||
|
||||
bool LuaHook_Init();
|
||||
void LuaHook_Shutdown();
|
||||
4
packages.config
Normal file
4
packages.config
Normal file
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="minhook" version="1.3.3.0" targetFramework="native" />
|
||||
</packages>
|
||||
76
rvas.h
Normal file
76
rvas.h
Normal file
@@ -0,0 +1,76 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
|
||||
struct LuaRVAs {
|
||||
// --- Lua Core ---
|
||||
uintptr_t lua_open;
|
||||
uintptr_t lua_pushstring;
|
||||
uintptr_t lua_pushcclosure;
|
||||
uintptr_t lua_settable;
|
||||
uintptr_t lua_tostring;
|
||||
uintptr_t lua_tonumber;
|
||||
uintptr_t lua_newtable;
|
||||
uintptr_t lua_rawseti;
|
||||
|
||||
// --- Players ---
|
||||
uintptr_t get_player_by_index; // PlayerListClass::Get_Player_By_Index
|
||||
uintptr_t player_list; // PlayerList global object (data, not a function)
|
||||
uintptr_t player_wrapper_create; // PlayerWrapper::Create (static)
|
||||
|
||||
// --- Scripts ---
|
||||
uintptr_t get_script_from_state; // LuaScriptClass::Get_Script_From_State (static)
|
||||
uintptr_t map_var_to_lua; // LuaScriptClass::Map_Var_To_Lua (member)
|
||||
|
||||
// --- Debug ---
|
||||
uintptr_t debug_print; // Debug_Print(char*)
|
||||
};
|
||||
|
||||
// StarWarsI.exe -- debug kit, PDB available
|
||||
constexpr LuaRVAs RVAs_StarWarsI = {
|
||||
// --- Lua Core ---
|
||||
0x12AB790, // lua_open
|
||||
0x12AC930, // lua_pushstring
|
||||
0x12AC6E0, // lua_pushcclosure
|
||||
0x12AD020, // lua_settable
|
||||
0x12AD430, // lua_tostring
|
||||
0x12AD300, // lua_tonumber
|
||||
0x12AC460, // lua_newtable
|
||||
0x12ACD70, // lua_rawseti
|
||||
|
||||
// --- Players ---
|
||||
0x000b0e1, // PlayerListClass::Get_Player_By_Index
|
||||
0x1913158, // PlayerList global object
|
||||
0x0F12010, // PlayerWrapper::Create
|
||||
|
||||
// --- Scripts ---
|
||||
0x0537BB0, // LuaScriptClass::Get_Script_From_State
|
||||
0x0536FE0, // LuaScriptClass::Map_Var_To_Lua
|
||||
|
||||
// --- Debug ---
|
||||
0x0476AE0, // Debug_Print
|
||||
};
|
||||
|
||||
// StarWarsG.exe -- client binary, no PDB
|
||||
constexpr LuaRVAs RVAs_StarWarsG = {
|
||||
// --- Lua Core ---
|
||||
0x07b8930, // lua_open
|
||||
0x07b9540, // lua_pushstring
|
||||
0x07b9340, // lua_pushcclosure
|
||||
0x07b9a60, // lua_settable
|
||||
0x07b9cc0, // lua_tostring
|
||||
0x07b9bc0, // lua_tonumber
|
||||
0x07b9140, // lua_newtable (TODO)
|
||||
0x07b9820, // lua_rawseti (TODO)
|
||||
|
||||
// --- Players ---
|
||||
0x0294bc0, // PlayerListClass::Get_Player_By_Index (TODO)
|
||||
0x0a16fd0, // PlayerList global object (TODO)
|
||||
0x06019f0, // PlayerWrapper::Create (TODO)
|
||||
|
||||
// --- Scripts ---
|
||||
0x0245790, // LuaScriptClass::Get_Script_From_State (TODO)
|
||||
0x0247700, // LuaScriptClass::Map_Var_To_Lua (TODO)
|
||||
|
||||
// --- Debug ---
|
||||
0, // Debug_Print (TODO)
|
||||
};
|
||||
Reference in New Issue
Block a user