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@@ -2,21 +2,22 @@
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|||||||
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## Project Overview
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## Project Overview
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|
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This project is a hook API for Star Wars: Empire at War: Forces of Corruption to expose custom Lua functions available for scripting.
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This project is a DLL hook for Star Wars: Empire at War: Forces of Corruption to add custom Lua functions available for scripting.
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## Client and Debug Kits
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## Client and Debug Kits
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|
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- StarWarsG.exe -- the binary shipped with the game for all clients. PDB unavailable.
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- StarWarsG.exe -- the binary shipped with the game for all clients. PDB unavailable.
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- StarWarsI.exe -- the debug kit binary which comes with debug functionality but is too slow to run normally. PDB available.
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- StarWarsI.exe -- the debug kit binary which comes with debug functionality but is too slow to run normally. PDB available.
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- Both binares are 64-bit Windows portable executables.
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## DLL Hook
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## DLL Hook
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|
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- Uses MinHook to create the DLL hook into the game via powerprof.dll
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- Uses MinHook to create the DLL hook into the game via powerprof.dll
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||||||
- Using IDA Free to find addresses of function calls.
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- Using Ghidra to find addresses of function calls from StarWarsI and map them using Version Control to addresses in StarWarsG.
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|
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||||||
## Empire at War Lua Scripting Engine
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## Empire at War Lua Scripting Engine
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||||||
|
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||||||
The source code for the Lua scripting engine in Empire at War was leaked at: https://github.com/PetroglyphGames/GlyphX-Reference. Use this as a guide for what Lua functions and variables are already available, and how the engine hooks Lua scripting into the rest of the game. No other engine source code is available.
|
The source code for parts of the Lua scripting engine in Empire at War was leaked at and can be accessed [here](../GlyphX-Reference-master/Project1/Code/). Use this as a guide for what Lua functions and variables are already available, and how the engine hooks Lua scripting into the rest of the game.
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## Adding a New Lua Function
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## Adding a New Lua Function
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@@ -166,6 +166,8 @@
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|||||||
<ClCompile Include="functions\functions.cpp" />
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<ClCompile Include="functions\functions.cpp" />
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||||||
<ClCompile Include="functions\file_io.cpp" />
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<ClCompile Include="functions\file_io.cpp" />
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||||||
<ClCompile Include="functions\players.cpp" />
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<ClCompile Include="functions\players.cpp" />
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||||||
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<ClCompile Include="functions\screen_text.cpp" />
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<ClCompile Include="functions\game_object_type.cpp" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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||||||
<None Include="powrprof.def" />
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<None Include="powrprof.def" />
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||||||
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|||||||
@@ -50,12 +50,18 @@
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<ClCompile Include="functions\players.cpp">
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<ClCompile Include="functions\players.cpp">
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<Filter>Source Files\Functions</Filter>
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<Filter>Source Files\Functions</Filter>
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||||||
</ClCompile>
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</ClCompile>
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<ClCompile Include="functions\screen_text.cpp">
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<Filter>Source Files\Functions</Filter>
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||||||
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</ClCompile>
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||||||
<ClCompile Include="functions\file_io.cpp">
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<ClCompile Include="functions\file_io.cpp">
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||||||
<Filter>Source Files\Functions</Filter>
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<Filter>Source Files\Functions</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="functions\functions.cpp">
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<ClCompile Include="functions\functions.cpp">
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<Filter>Source Files\Functions</Filter>
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<Filter>Source Files\Functions</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="functions\game_object_type.cpp">
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<Filter>Source Files\Functions</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="powrprof.def">
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<None Include="powrprof.def">
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25
README.md
25
README.md
@@ -4,10 +4,27 @@ A powrprof.dll hook which adds custom Lua functions to Forces of Corruption.
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|
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## Usage
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## Usage
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Drop powrprof.dll and MinHooks.x64.dll into the `/corruption/` folder of your Empire at War installation.
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Drop powrprof.dll and MinHooks.x64.dll into the `/corruption` folder of your Empire at War installation.
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Currently only works with the debug kit `StarWarsI.exe`; `StarWarsG.exe` support is coming soon.
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Works with both the debug kit `StarWarsI.exe` and client version `StarWarsG.exe` of the Steam version.
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Not supported on disc / GoG versions (sorry).
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## Functions
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## Global Functions
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- Global `WriteToFile(str a, str b)` - Appends a line of text `b` to the file name `a` in the game directory.
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- Global `WriteToFile(file, text)` - Appends a line of text specified file in the game directory.
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- Parameter `file` string - The file name to append.
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- Parameter `text` string - The text line to append.
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- Global `Get_All_Players()` - Returns a 1-based Lua table of all active players, iterable with `ipairs()`. Each entry is the same PlayerWrapper type returned by `Find_Player()`.
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- Global `Get_All_Players()` - Returns a 1-based Lua table of all active players, iterable with `ipairs()`. Each entry is the same PlayerWrapper type returned by `Find_Player()`.
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- Global `Add_Tutorial_Text(key, text, duration, r, g, b, a)` - Adds a line to the tutorial text pane.
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- Parameter `key`: string - The key used to identify this line, later can be used to update or remove the text.
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- Parameter `text`: string - The text to display.
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- Parameter `duration` number? - The duration to display the text. Default: -1 (infinite)
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- Parameter `r` number? - The red color component. Default: 1
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- Parameter `g` number? - The green color component. Default: 1
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- Parameter `b` number? - The blue color component. Default: 1
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- Parameter `a` number? - The alpha component. Default: 1
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- Global `Remove_Tutorial_Text(key)` - Removes the line associated with the key.
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- Parameter `key` string - The key used to identify the line when it was added.
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## GameObjectTypeWrapper
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- `Get_Display_Name()` - Returns the localized text string display name of the object type.
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@@ -10,4 +10,5 @@
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void Register_All(lua_State* L) {
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void Register_All(lua_State* L) {
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Register_FileIO(L);
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Register_FileIO(L);
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Register_Players(L);
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Register_Players(L);
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Register_ScreenText(L);
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}
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}
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@@ -10,3 +10,8 @@ void Register_All(lua_State* L);
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// Each checks its own required function pointer guards before registering.
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// Each checks its own required function pointer guards before registering.
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void Register_FileIO(lua_State* L);
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void Register_FileIO(lua_State* L);
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void Register_Players(lua_State* L);
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void Register_Players(lua_State* L);
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void Register_ScreenText(lua_State* L);
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// Called from the GameObjectTypeWrapper ctor hook (not from Register_All).
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// Registers custom member functions on each wrapper instance.
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void Register_GOTMembers(void* wrapper);
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109
functions/game_object_type.cpp
Normal file
109
functions/game_object_type.cpp
Normal file
@@ -0,0 +1,109 @@
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#include "functions.h"
|
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#include "../lua_hook.h"
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#include <windows.h>
|
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#include <string>
|
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#include <cstring>
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// SmartPtr offset is per-executable (0x70 StarWarsI, 0x28 StarWarsG).
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// Read from g_rvas->got_object_offset at runtime.
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// MSVC std::string layout (x64, MSVC 14.0+).
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// Used to read the std::string at a known field offset within GameObjectTypeClass.
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struct MSVCString {
|
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union {
|
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char buf[16]; // SSO buffer (up to 15 chars + null)
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char* ptr; // heap pointer when capacity > 15
|
||||||
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};
|
||||||
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size_t size;
|
||||||
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size_t capacity; // <= 15 means SSO, > 15 means heap
|
||||||
|
|
||||||
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const char* c_str() const { return (capacity <= 15) ? buf : ptr; }
|
||||||
|
};
|
||||||
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|
||||||
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// MSVC std::wstring layout (x64, MSVC 14.0+).
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// Used to read the wstring* returned by GameTextClass::Get.
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||||||
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struct MSVCWString {
|
||||||
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union {
|
||||||
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wchar_t buf[8]; // SSO buffer (up to 7 wchars + null)
|
||||||
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wchar_t* ptr; // heap pointer when capacity > 7
|
||||||
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};
|
||||||
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size_t size;
|
||||||
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size_t capacity; // <= 7 means SSO, > 7 means heap
|
||||||
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|
||||||
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const wchar_t* c_str() const { return (capacity <= 7) ? buf : ptr; }
|
||||||
|
};
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// Custom member function registered on GameObjectTypeWrapper.
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// Signature matches LuaTable* __thiscall (LuaScriptClass*, LuaTable*).
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||||||
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// On x64 this is the standard calling convention: this_wrapper in RCX, script in RDX, params in R8.
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||||||
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static void* Lua_Get_Display_Name(void* this_wrapper, void* /*script*/, void* /*params*/)
|
||||||
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{
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||||||
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// 1. Get GameObjectTypeClass* from SmartPtr at offset
|
||||||
|
void* got_class = *(void**)((char*)this_wrapper + g_rvas->got_object_offset);
|
||||||
|
if (!got_class)
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||||||
|
return nullptr;
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||||||
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||||||
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// 2. Read the TextNameID string from the GameObjectTypeClass field
|
||||||
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MSVCString* text_name = (MSVCString*)((char*)got_class + g_text_name_id_offset);
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||||||
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std::string text_id(text_name->c_str(), text_name->size);
|
||||||
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||||||
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// 3. Resolve the localized display name via TheGameText.Get(text_id, false)
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MSVCWString* display_wstr = (MSVCWString*)pfn_game_text_get(g_the_game_text, &text_id, false);
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if (!display_wstr)
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return nullptr;
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// 4. Convert the wide display name to a narrow (UTF-8) string for Lua
|
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const wchar_t* wdata = display_wstr->c_str();
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int wlen = (int)display_wstr->size;
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||||||
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|
||||||
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int narrow_len = WideCharToMultiByte(CP_UTF8, 0, wdata, wlen, nullptr, 0, nullptr, nullptr);
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||||||
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if (narrow_len <= 0)
|
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|
return nullptr;
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||||||
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|
||||||
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std::string narrow(narrow_len, '\0');
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WideCharToMultiByte(CP_UTF8, 0, wdata, wlen, &narrow[0], narrow_len, nullptr, nullptr);
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||||||
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|
||||||
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// 5. Create a LuaString and return it
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||||||
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void* lua_value = CreateLuaValueString(narrow);
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|
if (!lua_value)
|
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return nullptr;
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|
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return pfn_return_variable(this_wrapper, lua_value);
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|
}
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|
||||||
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void Register_GOTMembers(void* wrapper)
|
||||||
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{
|
||||||
|
if (!pfn_lua_uservar_ctor || !pfn_register_member)
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return;
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||||||
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if (!g_text_name_id_offset || !pfn_game_text_get || !g_the_game_text)
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return;
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if (!pfn_return_variable || !g_rvas || !g_rvas->lmfw_vftable)
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return;
|
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|
||||||
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const LuaRVAs* rvas = g_rvas;
|
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|
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// Allocate a LuaMemberFunctionWrapper<GameObjectTypeWrapper>.
|
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void* lmfw = ::operator new(rvas->lmfw_alloc_size);
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if (!lmfw) return;
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memset(lmfw, 0, rvas->lmfw_alloc_size);
|
||||||
|
|
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// Initialize the LuaUserVar base class.
|
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pfn_lua_uservar_ctor(lmfw, 0, false);
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// Set the LuaMemberFunctionWrapper<> vftable.
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*(uintptr_t*)lmfw = g_base + rvas->lmfw_vftable;
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// Write the 16-byte pointer-to-member-function (PMF) into the MemberFunction field.
|
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// MSVC x64 multiple-inheritance PMF: [8-byte func addr][8-byte this-adjustment].
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// this-adjustment is 0 (our function expects the full GameObjectTypeWrapper*).
|
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alignas(8) uint8_t pmf[16] = {};
|
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*(uintptr_t*)pmf = (uintptr_t)&Lua_Get_Display_Name;
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memcpy((char*)lmfw + rvas->lmfw_pmf_offset, pmf, 16);
|
||||||
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|
||||||
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// Set the Object (wrapper pointer) and UseMaps flag.
|
||||||
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*(void**)((char*)lmfw + rvas->lmfw_object_offset) = wrapper;
|
||||||
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*(bool*)((char*)lmfw + rvas->lmfw_usemaps_offset) = false;
|
||||||
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|
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// Register as a member callable via wrapper.Get_Display_Name()
|
||||||
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pfn_register_member(wrapper, "Get_Display_Name", lmfw);
|
||||||
|
}
|
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91
functions/screen_text.cpp
Normal file
91
functions/screen_text.cpp
Normal file
@@ -0,0 +1,91 @@
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|
#include "functions.h"
|
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#include "../lua_hook.h"
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#include <windows.h>
|
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#include <string>
|
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|
|
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// Add_Tutorial_Text(key, text [, duration [, r, g, b, a]])
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// duration defaults to -1 (perpetual). r/g/b/a default to 1.0 (white, opaque).
|
||||||
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// The color pointer must be non-null: the game copies 16 bytes from it unconditionally
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// before its own null check, so we always pass a valid buffer.
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static int L_Add_Tutorial_Text(lua_State* L)
|
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{
|
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if (pfn_debug_print) pfn_debug_print("[FoCAPI] Add_Tutorial_Text: entered\n");
|
||||||
|
|
||||||
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const char* key = pfn_tostring(L, 1);
|
||||||
|
const char* text = pfn_tostring(L, 2);
|
||||||
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if (pfn_debug_print) {
|
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char msg[512];
|
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wsprintfA(msg, "[FoCAPI] Add_Tutorial_Text: key = \"%s\", text = \"%s\"\n",
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key ? key : "(null)", text ? text : "(null)");
|
||||||
|
pfn_debug_print(msg);
|
||||||
|
}
|
||||||
|
if (!key || !text)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
float duration = -1.0f;
|
||||||
|
float color[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
|
||||||
|
|
||||||
|
if (pfn_tonumber)
|
||||||
|
{
|
||||||
|
double arg3 = pfn_tonumber(L, 3);
|
||||||
|
if (arg3 != 0.0) duration = (float)arg3;
|
||||||
|
|
||||||
|
double r = pfn_tonumber(L, 4);
|
||||||
|
double g = pfn_tonumber(L, 5);
|
||||||
|
double b = pfn_tonumber(L, 6);
|
||||||
|
double a = pfn_tonumber(L, 7);
|
||||||
|
if (r != 0.0 || g != 0.0 || b != 0.0 || a != 0.0)
|
||||||
|
{
|
||||||
|
color[0] = (float)r;
|
||||||
|
color[1] = (float)g;
|
||||||
|
color[2] = (float)b;
|
||||||
|
color[3] = (float)a;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (pfn_debug_print) {
|
||||||
|
char msg[128];
|
||||||
|
wsprintfA(msg, "[FoCAPI] Add_Tutorial_Text: duration = %d, color = [%d,%d,%d,%d]\n",
|
||||||
|
(int)(duration * 1000), (int)(color[0] * 255), (int)(color[1] * 255),
|
||||||
|
(int)(color[2] * 255), (int)(color[3] * 255));
|
||||||
|
pfn_debug_print(msg);
|
||||||
|
}
|
||||||
|
|
||||||
|
int wlen = MultiByteToWideChar(CP_ACP, 0, text, -1, nullptr, 0);
|
||||||
|
std::wstring wtext(wlen - 1, L'\0');
|
||||||
|
MultiByteToWideChar(CP_ACP, 0, text, -1, &wtext[0], wlen);
|
||||||
|
|
||||||
|
if (pfn_debug_print) {
|
||||||
|
char msg[128];
|
||||||
|
wsprintfA(msg, "[FoCAPI] Add_Tutorial_Text: wlen = %d, calling pfn_add_tutorial_text(%p, ...)\n",
|
||||||
|
wlen, g_command_bar);
|
||||||
|
pfn_debug_print(msg);
|
||||||
|
}
|
||||||
|
|
||||||
|
pfn_add_tutorial_text(g_command_bar, &wtext, (char*)key, duration, 0, false, color);
|
||||||
|
|
||||||
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if (pfn_debug_print) pfn_debug_print("[FoCAPI] Add_Tutorial_Text: returned OK\n");
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remove_Tutorial_Text(key)
|
||||||
|
static int L_Remove_Tutorial_Text(lua_State* L)
|
||||||
|
{
|
||||||
|
const char* key = pfn_tostring(L, 1);
|
||||||
|
if (!key)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
pfn_remove_tutorial_text(g_command_bar, (char*)key);
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Register_ScreenText(lua_State* L)
|
||||||
|
{
|
||||||
|
if (!pfn_add_tutorial_text || !pfn_remove_tutorial_text || !g_command_bar)
|
||||||
|
return;
|
||||||
|
|
||||||
|
register_global(L, "Add_Tutorial_Text", L_Add_Tutorial_Text);
|
||||||
|
register_global(L, "Remove_Tutorial_Text", L_Remove_Tutorial_Text);
|
||||||
|
}
|
||||||
126
lua_hook.cpp
126
lua_hook.cpp
@@ -2,6 +2,32 @@
|
|||||||
#include "functions/functions.h"
|
#include "functions/functions.h"
|
||||||
#include <MinHook.h>
|
#include <MinHook.h>
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
#include <cstring>
|
||||||
|
#include <cstdarg>
|
||||||
|
#include <cstdio>
|
||||||
|
#include <new>
|
||||||
|
|
||||||
|
void debug_log(const char* fmt, ...) {
|
||||||
|
char buf[1024];
|
||||||
|
va_list args;
|
||||||
|
va_start(args, fmt);
|
||||||
|
vsnprintf(buf, sizeof(buf), fmt, args);
|
||||||
|
va_end(args);
|
||||||
|
|
||||||
|
// Also route through in-game debug if available
|
||||||
|
if (pfn_debug_print)
|
||||||
|
pfn_debug_print(buf);
|
||||||
|
|
||||||
|
FILE* f = nullptr;
|
||||||
|
if (fopen_s(&f, "FoCAPI_debug.log", "a") == 0 && f) {
|
||||||
|
fputs(buf, f);
|
||||||
|
fclose(f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Cached during init — used by CreateLuaValueString and Register_GOTMembers
|
||||||
|
const LuaRVAs* g_rvas = nullptr;
|
||||||
|
uintptr_t g_base = 0;
|
||||||
|
|
||||||
// Resolved function pointers
|
// Resolved function pointers
|
||||||
fn_lua_open real_lua_open = nullptr;
|
fn_lua_open real_lua_open = nullptr;
|
||||||
@@ -17,7 +43,19 @@ void* g_player_list = nullptr;
|
|||||||
fn_PlayerWrapperCreate pfn_player_wrapper_create = nullptr;
|
fn_PlayerWrapperCreate pfn_player_wrapper_create = nullptr;
|
||||||
fn_GetScriptFromState pfn_get_script_from_state = nullptr;
|
fn_GetScriptFromState pfn_get_script_from_state = nullptr;
|
||||||
fn_MapVarToLua pfn_map_var_to_lua = nullptr;
|
fn_MapVarToLua pfn_map_var_to_lua = nullptr;
|
||||||
|
fn_AddTutorialText pfn_add_tutorial_text = nullptr;
|
||||||
|
fn_RemoveTutorialText pfn_remove_tutorial_text = nullptr;
|
||||||
|
void* g_command_bar = nullptr;
|
||||||
fn_DebugPrint pfn_debug_print = nullptr;
|
fn_DebugPrint pfn_debug_print = nullptr;
|
||||||
|
fn_RegisterMember pfn_register_member = nullptr;
|
||||||
|
fn_ReturnVariable pfn_return_variable = nullptr;
|
||||||
|
fn_GotWrapperCtor real_got_wrapper_ctor = nullptr;
|
||||||
|
fn_LuaUserVarCtor pfn_lua_uservar_ctor = nullptr;
|
||||||
|
size_t g_text_name_id_offset = 0;
|
||||||
|
fn_LuaValueStringCtor pfn_lua_value_string_ctor = nullptr;
|
||||||
|
fn_GameOperatorNew pfn_game_operator_new = nullptr;
|
||||||
|
fn_GameTextGet pfn_game_text_get = nullptr;
|
||||||
|
void* g_the_game_text = nullptr;
|
||||||
|
|
||||||
void register_global(lua_State* L, const char* name, lua_CFunction fn) {
|
void register_global(lua_State* L, const char* name, lua_CFunction fn) {
|
||||||
pfn_pushstring(L, name);
|
pfn_pushstring(L, name);
|
||||||
@@ -25,6 +63,55 @@ void register_global(lua_State* L, const char* name, lua_CFunction fn) {
|
|||||||
pfn_settable(L, LUA_GLOBALSINDEX);
|
pfn_settable(L, LUA_GLOBALSINDEX);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void* CreateLuaValueString(const std::string& str) {
|
||||||
|
if (!g_rvas || !g_rvas->lua_value_string_vftable)
|
||||||
|
return nullptr;
|
||||||
|
|
||||||
|
void* obj = ::operator new(g_rvas->lua_value_string_size);
|
||||||
|
if (!obj)
|
||||||
|
return nullptr;
|
||||||
|
memset(obj, 0, g_rvas->lua_value_string_size);
|
||||||
|
|
||||||
|
if (pfn_lua_value_string_ctor) {
|
||||||
|
// Use the game's own constructor (StarWarsI).
|
||||||
|
// Handles all base class init (RefCountClass, RTTI, PooledObjectClass).
|
||||||
|
pfn_lua_value_string_ctor(obj, (void*)&str);
|
||||||
|
} else {
|
||||||
|
// Manual construction for builds where the ctor is inlined (StarWarsG).
|
||||||
|
*(uintptr_t*)obj = g_base + g_rvas->lua_value_string_vftable;
|
||||||
|
|
||||||
|
char* s = (char*)obj + g_rvas->lua_value_string_offset;
|
||||||
|
size_t len = str.size();
|
||||||
|
|
||||||
|
if (len < 16) {
|
||||||
|
memcpy(s, str.c_str(), len + 1);
|
||||||
|
*(size_t*)(s + 16) = len;
|
||||||
|
*(size_t*)(s + 24) = 15;
|
||||||
|
} else {
|
||||||
|
size_t cap = len | 0xF;
|
||||||
|
// Use the game's operator new so the game's destructor can free
|
||||||
|
// the buffer with its own operator delete (same CRT heap).
|
||||||
|
char* buf = pfn_game_operator_new
|
||||||
|
? (char*)pfn_game_operator_new(cap + 1)
|
||||||
|
: (char*)::operator new(cap + 1);
|
||||||
|
memcpy(buf, str.c_str(), len);
|
||||||
|
buf[len] = '\0';
|
||||||
|
*(char**)(s) = buf;
|
||||||
|
*(size_t*)(s + 16) = len;
|
||||||
|
*(size_t*)(s + 24) = cap;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return obj;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fired every time the game constructs a GameObjectTypeWrapper
|
||||||
|
static void* Hook_GOTWrapperCtor(void* this_wrapper) {
|
||||||
|
void* result = real_got_wrapper_ctor(this_wrapper);
|
||||||
|
Register_GOTMembers(this_wrapper);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
// Fired every time the game creates a new Lua state
|
// Fired every time the game creates a new Lua state
|
||||||
static lua_State* Hook_lua_open() {
|
static lua_State* Hook_lua_open() {
|
||||||
lua_State* L = real_lua_open();
|
lua_State* L = real_lua_open();
|
||||||
@@ -55,6 +142,8 @@ bool LuaHook_Init() {
|
|||||||
return false;
|
return false;
|
||||||
|
|
||||||
uintptr_t base = (uintptr_t)GetModuleHandleA(nullptr);
|
uintptr_t base = (uintptr_t)GetModuleHandleA(nullptr);
|
||||||
|
g_rvas = rvas;
|
||||||
|
g_base = base;
|
||||||
|
|
||||||
pfn_pushstring = (fn_lua_pushstring)(base + rvas->lua_pushstring);
|
pfn_pushstring = (fn_lua_pushstring)(base + rvas->lua_pushstring);
|
||||||
pfn_pushcclosure = (fn_lua_pushcclosure)(base + rvas->lua_pushcclosure);
|
pfn_pushcclosure = (fn_lua_pushcclosure)(base + rvas->lua_pushcclosure);
|
||||||
@@ -72,9 +161,34 @@ bool LuaHook_Init() {
|
|||||||
pfn_map_var_to_lua = (fn_MapVarToLua)(base + rvas->map_var_to_lua);
|
pfn_map_var_to_lua = (fn_MapVarToLua)(base + rvas->map_var_to_lua);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (rvas->command_bar && rvas->add_tutorial_text && rvas->remove_tutorial_text) {
|
||||||
|
g_command_bar = (void*)(base + rvas->command_bar);
|
||||||
|
pfn_add_tutorial_text = (fn_AddTutorialText)(base + rvas->add_tutorial_text);
|
||||||
|
pfn_remove_tutorial_text = (fn_RemoveTutorialText)(base + rvas->remove_tutorial_text);
|
||||||
|
}
|
||||||
|
|
||||||
if (rvas->debug_print)
|
if (rvas->debug_print)
|
||||||
pfn_debug_print = (fn_DebugPrint)(base + rvas->debug_print);
|
pfn_debug_print = (fn_DebugPrint)(base + rvas->debug_print);
|
||||||
|
|
||||||
|
if (rvas->register_member)
|
||||||
|
pfn_register_member = (fn_RegisterMember)(base + rvas->register_member);
|
||||||
|
if (rvas->return_variable)
|
||||||
|
pfn_return_variable = (fn_ReturnVariable)(base + rvas->return_variable);
|
||||||
|
|
||||||
|
if (rvas->lua_value_string_ctor)
|
||||||
|
pfn_lua_value_string_ctor = (fn_LuaValueStringCtor)(base + rvas->lua_value_string_ctor);
|
||||||
|
if (rvas->game_operator_new)
|
||||||
|
pfn_game_operator_new = (fn_GameOperatorNew)(base + rvas->game_operator_new);
|
||||||
|
|
||||||
|
if (rvas->the_game_text)
|
||||||
|
g_the_game_text = (void*)(base + rvas->the_game_text);
|
||||||
|
if (rvas->get_string)
|
||||||
|
pfn_game_text_get = (fn_GameTextGet)(base + rvas->get_string);
|
||||||
|
if (rvas->got_text_name_id_offset)
|
||||||
|
g_text_name_id_offset = rvas->got_text_name_id_offset;
|
||||||
|
if (rvas->lua_uservar_ctor)
|
||||||
|
pfn_lua_uservar_ctor = (fn_LuaUserVarCtor)(base + rvas->lua_uservar_ctor);
|
||||||
|
|
||||||
if (rvas->lua_newtable && rvas->lua_rawseti) {
|
if (rvas->lua_newtable && rvas->lua_rawseti) {
|
||||||
pfn_newtable = (fn_lua_newtable)(base + rvas->lua_newtable);
|
pfn_newtable = (fn_lua_newtable)(base + rvas->lua_newtable);
|
||||||
pfn_rawseti = (fn_lua_rawseti)(base + rvas->lua_rawseti);
|
pfn_rawseti = (fn_lua_rawseti)(base + rvas->lua_rawseti);
|
||||||
@@ -94,6 +208,18 @@ bool LuaHook_Init() {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Hook GameObjectTypeWrapper constructor to register custom member functions
|
||||||
|
if (rvas->got_wrapper_ctor && rvas->lmfw_vftable && pfn_lua_uservar_ctor &&
|
||||||
|
pfn_register_member &&
|
||||||
|
g_text_name_id_offset && pfn_game_text_get && g_the_game_text &&
|
||||||
|
rvas->lua_value_string_vftable && pfn_return_variable)
|
||||||
|
{
|
||||||
|
void* got_ctor_target = (void*)(base + rvas->got_wrapper_ctor);
|
||||||
|
if (MH_CreateHook(got_ctor_target, &Hook_GOTWrapperCtor, (void**)&real_got_wrapper_ctor) == MH_OK) {
|
||||||
|
MH_EnableHook(got_ctor_target);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
35
lua_hook.h
35
lua_hook.h
@@ -1,5 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "rvas.h"
|
#include "rvas.h"
|
||||||
|
#include <string>
|
||||||
|
|
||||||
struct lua_State;
|
struct lua_State;
|
||||||
typedef int (*lua_CFunction)(lua_State*);
|
typedef int (*lua_CFunction)(lua_State*);
|
||||||
@@ -17,7 +18,20 @@ typedef void* (*fn_GetPlayerByIndex)(void*, int); // PlayerListC
|
|||||||
typedef void* (*fn_PlayerWrapperCreate)(void*, void*); // PlayerWrapper::Create(PlayerClass*, LuaScriptClass*)
|
typedef void* (*fn_PlayerWrapperCreate)(void*, void*); // PlayerWrapper::Create(PlayerClass*, LuaScriptClass*)
|
||||||
typedef void* (*fn_GetScriptFromState)(lua_State*); // LuaScriptClass::Get_Script_From_State
|
typedef void* (*fn_GetScriptFromState)(lua_State*); // LuaScriptClass::Get_Script_From_State
|
||||||
typedef void (*fn_MapVarToLua)(lua_State*, void*); // LuaScriptClass::Map_Var_To_Lua (static)
|
typedef void (*fn_MapVarToLua)(lua_State*, void*); // LuaScriptClass::Map_Var_To_Lua (static)
|
||||||
|
typedef void (*fn_AddTutorialText)(void*, void*, const char*, float, unsigned int, bool, void*); // CommandBarClass::Add_Tutorial_Text (inner)
|
||||||
|
typedef void (*fn_RemoveTutorialText)(void*, const char*); // CommandBarClass::Remove_Tutorial_Text
|
||||||
typedef void (*fn_DebugPrint)(const char*); // Debug_Print
|
typedef void (*fn_DebugPrint)(const char*); // Debug_Print
|
||||||
|
// Scripting internals (LuaUserVar) -- usable by any wrapper module
|
||||||
|
typedef void (*fn_RegisterMember)(void* uservar, const char* name, void* fn_ptr); // LuaUserVar::Register_Member
|
||||||
|
typedef void* (*fn_ReturnVariable)(void* uservar, void* lua_var); // LuaUserVar::Return_Variable(LuaVar*) -> LuaTable*
|
||||||
|
// Game Object Type Wrapper internals
|
||||||
|
typedef void* (*fn_GotWrapperCtor)(void* this_wrapper); // GameObjectTypeWrapper::GameObjectTypeWrapper()
|
||||||
|
typedef void* (*fn_LuaUserVarCtor)(void* this_ptr, int param, bool flag); // LuaUserVar::LuaUserVar(int, bool)
|
||||||
|
// LuaValue<basic_string<>> constructor -- available in StarWarsI, inlined in StarWarsG
|
||||||
|
typedef void* (*fn_LuaValueStringCtor)(void* this_ptr, void* str_ptr); // LuaValue<basic_string<>>::LuaValue(basic_string*)
|
||||||
|
typedef void* (*fn_GameOperatorNew)(size_t size); // operator new(size_t) — game's CRT allocator
|
||||||
|
// GameObjectTypeClass::TextNameID is accessed via field offset (always inlined by compiler)
|
||||||
|
typedef void* (*fn_GameTextGet)(void* game_text, void* text_id_str, bool insert); // GameTextClass::Get(basic_string*, bool) -- returns wstring*
|
||||||
|
|
||||||
// Resolved function pointers (defined in lua_hook.cpp)
|
// Resolved function pointers (defined in lua_hook.cpp)
|
||||||
extern fn_lua_open real_lua_open;
|
extern fn_lua_open real_lua_open;
|
||||||
@@ -33,12 +47,33 @@ extern void* g_player_list;
|
|||||||
extern fn_PlayerWrapperCreate pfn_player_wrapper_create;
|
extern fn_PlayerWrapperCreate pfn_player_wrapper_create;
|
||||||
extern fn_GetScriptFromState pfn_get_script_from_state;
|
extern fn_GetScriptFromState pfn_get_script_from_state;
|
||||||
extern fn_MapVarToLua pfn_map_var_to_lua;
|
extern fn_MapVarToLua pfn_map_var_to_lua;
|
||||||
|
extern fn_AddTutorialText pfn_add_tutorial_text;
|
||||||
|
extern fn_RemoveTutorialText pfn_remove_tutorial_text;
|
||||||
|
extern void* g_command_bar;
|
||||||
extern fn_DebugPrint pfn_debug_print;
|
extern fn_DebugPrint pfn_debug_print;
|
||||||
|
extern fn_RegisterMember pfn_register_member;
|
||||||
|
extern fn_ReturnVariable pfn_return_variable;
|
||||||
|
extern fn_GotWrapperCtor real_got_wrapper_ctor;
|
||||||
|
extern fn_LuaUserVarCtor pfn_lua_uservar_ctor;
|
||||||
|
extern size_t g_text_name_id_offset;
|
||||||
|
extern fn_LuaValueStringCtor pfn_lua_value_string_ctor;
|
||||||
|
extern fn_GameOperatorNew pfn_game_operator_new;
|
||||||
|
extern fn_GameTextGet pfn_game_text_get;
|
||||||
|
extern void* g_the_game_text;
|
||||||
|
extern const LuaRVAs* g_rvas;
|
||||||
|
extern uintptr_t g_base;
|
||||||
|
|
||||||
constexpr int LUA_GLOBALSINDEX = -10001;
|
constexpr int LUA_GLOBALSINDEX = -10001;
|
||||||
|
|
||||||
// Equivalent of lua_setglobal — registers a C function in the Lua global table
|
// Equivalent of lua_setglobal — registers a C function in the Lua global table
|
||||||
void register_global(lua_State* L, const char* name, lua_CFunction fn);
|
void register_global(lua_State* L, const char* name, lua_CFunction fn);
|
||||||
|
|
||||||
|
// Creates a LuaValue<basic_string<>> from a std::string.
|
||||||
|
// Reproduces the inlined constructor pattern using per-executable layout constants.
|
||||||
|
void* CreateLuaValueString(const std::string& str);
|
||||||
|
|
||||||
|
// File-based debug logging (works on both executables; pfn_debug_print is unavailable on StarWarsG).
|
||||||
|
void debug_log(const char* fmt, ...);
|
||||||
|
|
||||||
bool LuaHook_Init();
|
bool LuaHook_Init();
|
||||||
void LuaHook_Shutdown();
|
void LuaHook_Shutdown();
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
@@ -1,185 +0,0 @@
|
|||||||
/*
|
|
||||||
* MinHook - The Minimalistic API Hooking Library for x64/x86
|
|
||||||
* Copyright (C) 2009-2017 Tsuda Kageyu.
|
|
||||||
* All rights reserved.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions
|
|
||||||
* are met:
|
|
||||||
*
|
|
||||||
* 1. Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* 2. Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
||||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
|
||||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
|
|
||||||
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
|
|
||||||
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
||||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
||||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
|
||||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#if !(defined _M_IX86) && !(defined _M_X64) && !(defined __i386__) && !(defined __x86_64__)
|
|
||||||
#error MinHook supports only x86 and x64 systems.
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include <windows.h>
|
|
||||||
|
|
||||||
// MinHook Error Codes.
|
|
||||||
typedef enum MH_STATUS
|
|
||||||
{
|
|
||||||
// Unknown error. Should not be returned.
|
|
||||||
MH_UNKNOWN = -1,
|
|
||||||
|
|
||||||
// Successful.
|
|
||||||
MH_OK = 0,
|
|
||||||
|
|
||||||
// MinHook is already initialized.
|
|
||||||
MH_ERROR_ALREADY_INITIALIZED,
|
|
||||||
|
|
||||||
// MinHook is not initialized yet, or already uninitialized.
|
|
||||||
MH_ERROR_NOT_INITIALIZED,
|
|
||||||
|
|
||||||
// The hook for the specified target function is already created.
|
|
||||||
MH_ERROR_ALREADY_CREATED,
|
|
||||||
|
|
||||||
// The hook for the specified target function is not created yet.
|
|
||||||
MH_ERROR_NOT_CREATED,
|
|
||||||
|
|
||||||
// The hook for the specified target function is already enabled.
|
|
||||||
MH_ERROR_ENABLED,
|
|
||||||
|
|
||||||
// The hook for the specified target function is not enabled yet, or already
|
|
||||||
// disabled.
|
|
||||||
MH_ERROR_DISABLED,
|
|
||||||
|
|
||||||
// The specified pointer is invalid. It points the address of non-allocated
|
|
||||||
// and/or non-executable region.
|
|
||||||
MH_ERROR_NOT_EXECUTABLE,
|
|
||||||
|
|
||||||
// The specified target function cannot be hooked.
|
|
||||||
MH_ERROR_UNSUPPORTED_FUNCTION,
|
|
||||||
|
|
||||||
// Failed to allocate memory.
|
|
||||||
MH_ERROR_MEMORY_ALLOC,
|
|
||||||
|
|
||||||
// Failed to change the memory protection.
|
|
||||||
MH_ERROR_MEMORY_PROTECT,
|
|
||||||
|
|
||||||
// The specified module is not loaded.
|
|
||||||
MH_ERROR_MODULE_NOT_FOUND,
|
|
||||||
|
|
||||||
// The specified function is not found.
|
|
||||||
MH_ERROR_FUNCTION_NOT_FOUND
|
|
||||||
}
|
|
||||||
MH_STATUS;
|
|
||||||
|
|
||||||
// Can be passed as a parameter to MH_EnableHook, MH_DisableHook,
|
|
||||||
// MH_QueueEnableHook or MH_QueueDisableHook.
|
|
||||||
#define MH_ALL_HOOKS NULL
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
|
||||||
extern "C" {
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Initialize the MinHook library. You must call this function EXACTLY ONCE
|
|
||||||
// at the beginning of your program.
|
|
||||||
MH_STATUS WINAPI MH_Initialize(VOID);
|
|
||||||
|
|
||||||
// Uninitialize the MinHook library. You must call this function EXACTLY
|
|
||||||
// ONCE at the end of your program.
|
|
||||||
MH_STATUS WINAPI MH_Uninitialize(VOID);
|
|
||||||
|
|
||||||
// Creates a hook for the specified target function, in disabled state.
|
|
||||||
// Parameters:
|
|
||||||
// pTarget [in] A pointer to the target function, which will be
|
|
||||||
// overridden by the detour function.
|
|
||||||
// pDetour [in] A pointer to the detour function, which will override
|
|
||||||
// the target function.
|
|
||||||
// ppOriginal [out] A pointer to the trampoline function, which will be
|
|
||||||
// used to call the original target function.
|
|
||||||
// This parameter can be NULL.
|
|
||||||
MH_STATUS WINAPI MH_CreateHook(LPVOID pTarget, LPVOID pDetour, LPVOID *ppOriginal);
|
|
||||||
|
|
||||||
// Creates a hook for the specified API function, in disabled state.
|
|
||||||
// Parameters:
|
|
||||||
// pszModule [in] A pointer to the loaded module name which contains the
|
|
||||||
// target function.
|
|
||||||
// pszProcName [in] A pointer to the target function name, which will be
|
|
||||||
// overridden by the detour function.
|
|
||||||
// pDetour [in] A pointer to the detour function, which will override
|
|
||||||
// the target function.
|
|
||||||
// ppOriginal [out] A pointer to the trampoline function, which will be
|
|
||||||
// used to call the original target function.
|
|
||||||
// This parameter can be NULL.
|
|
||||||
MH_STATUS WINAPI MH_CreateHookApi(
|
|
||||||
LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour, LPVOID *ppOriginal);
|
|
||||||
|
|
||||||
// Creates a hook for the specified API function, in disabled state.
|
|
||||||
// Parameters:
|
|
||||||
// pszModule [in] A pointer to the loaded module name which contains the
|
|
||||||
// target function.
|
|
||||||
// pszProcName [in] A pointer to the target function name, which will be
|
|
||||||
// overridden by the detour function.
|
|
||||||
// pDetour [in] A pointer to the detour function, which will override
|
|
||||||
// the target function.
|
|
||||||
// ppOriginal [out] A pointer to the trampoline function, which will be
|
|
||||||
// used to call the original target function.
|
|
||||||
// This parameter can be NULL.
|
|
||||||
// ppTarget [out] A pointer to the target function, which will be used
|
|
||||||
// with other functions.
|
|
||||||
// This parameter can be NULL.
|
|
||||||
MH_STATUS WINAPI MH_CreateHookApiEx(
|
|
||||||
LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour, LPVOID *ppOriginal, LPVOID *ppTarget);
|
|
||||||
|
|
||||||
// Removes an already created hook.
|
|
||||||
// Parameters:
|
|
||||||
// pTarget [in] A pointer to the target function.
|
|
||||||
MH_STATUS WINAPI MH_RemoveHook(LPVOID pTarget);
|
|
||||||
|
|
||||||
// Enables an already created hook.
|
|
||||||
// Parameters:
|
|
||||||
// pTarget [in] A pointer to the target function.
|
|
||||||
// If this parameter is MH_ALL_HOOKS, all created hooks are
|
|
||||||
// enabled in one go.
|
|
||||||
MH_STATUS WINAPI MH_EnableHook(LPVOID pTarget);
|
|
||||||
|
|
||||||
// Disables an already created hook.
|
|
||||||
// Parameters:
|
|
||||||
// pTarget [in] A pointer to the target function.
|
|
||||||
// If this parameter is MH_ALL_HOOKS, all created hooks are
|
|
||||||
// disabled in one go.
|
|
||||||
MH_STATUS WINAPI MH_DisableHook(LPVOID pTarget);
|
|
||||||
|
|
||||||
// Queues to enable an already created hook.
|
|
||||||
// Parameters:
|
|
||||||
// pTarget [in] A pointer to the target function.
|
|
||||||
// If this parameter is MH_ALL_HOOKS, all created hooks are
|
|
||||||
// queued to be enabled.
|
|
||||||
MH_STATUS WINAPI MH_QueueEnableHook(LPVOID pTarget);
|
|
||||||
|
|
||||||
// Queues to disable an already created hook.
|
|
||||||
// Parameters:
|
|
||||||
// pTarget [in] A pointer to the target function.
|
|
||||||
// If this parameter is MH_ALL_HOOKS, all created hooks are
|
|
||||||
// queued to be disabled.
|
|
||||||
MH_STATUS WINAPI MH_QueueDisableHook(LPVOID pTarget);
|
|
||||||
|
|
||||||
// Applies all queued changes in one go.
|
|
||||||
MH_STATUS WINAPI MH_ApplyQueued(VOID);
|
|
||||||
|
|
||||||
// Translates the MH_STATUS to its name as a string.
|
|
||||||
const char * WINAPI MH_StatusToString(MH_STATUS status);
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
114
rvas.h
114
rvas.h
@@ -12,14 +12,42 @@ struct LuaRVAs {
|
|||||||
uintptr_t lua_newtable;
|
uintptr_t lua_newtable;
|
||||||
uintptr_t lua_rawseti;
|
uintptr_t lua_rawseti;
|
||||||
|
|
||||||
|
// --- Scripts ---
|
||||||
|
uintptr_t get_script_from_state; // LuaScriptClass::Get_Script_From_State (static)
|
||||||
|
uintptr_t map_var_to_lua; // LuaScriptClass::Map_Var_To_Lua (member)
|
||||||
|
uintptr_t register_member; // LuaUserVar::Register_Member(char*, LuaVar*)
|
||||||
|
uintptr_t lua_value_string_vftable; // LuaValue<basic_string<>>::vftable
|
||||||
|
size_t lua_value_string_size; // allocation size of LuaValue<basic_string<>>
|
||||||
|
size_t lua_value_string_offset; // offset of basic_string member within LuaValue
|
||||||
|
uintptr_t lua_value_string_ctor; // LuaValue<basic_string<>>::LuaValue(basic_string*) — 0 if inlined
|
||||||
|
uintptr_t game_operator_new; // operator new(size_t) — game's CRT allocator, 0 if ctor available
|
||||||
|
uintptr_t return_variable; // LuaUserVar::Return_Variable(LuaVar*)
|
||||||
|
|
||||||
|
// --- TheGameText ---
|
||||||
|
uintptr_t the_game_text; // TheGameText global object (data, not a function)
|
||||||
|
uintptr_t get_string; // GameTextClass::Get(char*, bool)
|
||||||
|
|
||||||
// --- Players ---
|
// --- Players ---
|
||||||
uintptr_t get_player_by_index; // PlayerListClass::Get_Player_By_Index
|
uintptr_t get_player_by_index; // PlayerListClass::Get_Player_By_Index
|
||||||
uintptr_t player_list; // PlayerList global object (data, not a function)
|
uintptr_t player_list; // PlayerList global object (data, not a function)
|
||||||
uintptr_t player_wrapper_create; // PlayerWrapper::Create (static)
|
uintptr_t player_wrapper_create; // PlayerWrapper::Create (static)
|
||||||
|
|
||||||
// --- Scripts ---
|
// --- Screen Text ---
|
||||||
uintptr_t get_script_from_state; // LuaScriptClass::Get_Script_From_State (static)
|
uintptr_t command_bar; // TheCommandBar global object (data, not a function)
|
||||||
uintptr_t map_var_to_lua; // LuaScriptClass::Map_Var_To_Lua (member)
|
uintptr_t add_tutorial_text; // CommandBarClass::Add_Tutorial_Text (inner overload: wstring*, char*, float, uint, bool, RGBAClass*)
|
||||||
|
uintptr_t remove_tutorial_text; // CommandBarClass::Remove_Tutorial_Text(char*)
|
||||||
|
|
||||||
|
// --- Game Object Type Wrapper ---
|
||||||
|
uintptr_t got_wrapper_ctor; // GameObjectTypeWrapper::GameObjectTypeWrapper()
|
||||||
|
size_t got_object_offset; // offset of SmartPtr<GameObjectTypeClass> within GameObjectTypeWrapper
|
||||||
|
size_t got_text_name_id_offset; // offset of TextNameID (std::string) within GameObjectTypeClass
|
||||||
|
// LuaMemberFunctionWrapper<GameObjectTypeWrapper> layout (ctor always inlined)
|
||||||
|
uintptr_t lmfw_vftable; // LuaMemberFunctionWrapper<>::vftable
|
||||||
|
uintptr_t lua_uservar_ctor; // LuaUserVar::LuaUserVar(int, bool)
|
||||||
|
size_t lmfw_alloc_size; // allocation size of LuaMemberFunctionWrapper<>
|
||||||
|
size_t lmfw_pmf_offset; // offset of MemberFunction (16-byte PMF)
|
||||||
|
size_t lmfw_object_offset; // offset of Object (wrapper pointer)
|
||||||
|
size_t lmfw_usemaps_offset; // offset of UseMaps (bool)
|
||||||
|
|
||||||
// --- Debug ---
|
// --- Debug ---
|
||||||
uintptr_t debug_print; // Debug_Print(char*)
|
uintptr_t debug_print; // Debug_Print(char*)
|
||||||
@@ -37,14 +65,41 @@ constexpr LuaRVAs RVAs_StarWarsI = {
|
|||||||
0x12AC460, // lua_newtable
|
0x12AC460, // lua_newtable
|
||||||
0x12ACD70, // lua_rawseti
|
0x12ACD70, // lua_rawseti
|
||||||
|
|
||||||
|
// --- Scripts ---
|
||||||
|
0x0537BB0, // LuaScriptClass::Get_Script_From_State
|
||||||
|
0x0536FE0, // LuaScriptClass::Map_Var_To_Lua
|
||||||
|
0x0046f51, // LuaUserVar::Register_Member
|
||||||
|
0x1453310, // LuaValue<basic_string<>>::vftable
|
||||||
|
0x78, // LuaValue<basic_string<>> allocation size
|
||||||
|
0x58, // basic_string member offset within LuaValue
|
||||||
|
0x0122920, // LuaValue<basic_string<>>::LuaValue(basic_string*)
|
||||||
|
0, // operator new(size_t) — not needed, ctor available
|
||||||
|
0x0058887, // LuaUserVar::Return_Variable
|
||||||
|
|
||||||
|
// --- TheGameText ---
|
||||||
|
0x18578b0, // TheGameText global object
|
||||||
|
0x002b4cc, // GameTextClass::Get
|
||||||
|
|
||||||
// --- Players ---
|
// --- Players ---
|
||||||
0x000b0e1, // PlayerListClass::Get_Player_By_Index
|
0x000b0e1, // PlayerListClass::Get_Player_By_Index
|
||||||
0x1913158, // PlayerList global object
|
0x1913158, // PlayerList global object
|
||||||
0x0F12010, // PlayerWrapper::Create
|
0x0F12010, // PlayerWrapper::Create
|
||||||
|
|
||||||
// --- Scripts ---
|
// --- Screen Text ---
|
||||||
0x0537BB0, // LuaScriptClass::Get_Script_From_State
|
0x1916b80, // TheCommandBar global object
|
||||||
0x0536FE0, // LuaScriptClass::Map_Var_To_Lua
|
0x003c83a, // CommandBarClass::Add_Tutorial_Text inner
|
||||||
|
0x006e1eb, // CommandBarClass::Remove_Tutorial_Text
|
||||||
|
|
||||||
|
// --- Game Object Type Wrapper ---
|
||||||
|
0x004f6c9, // GameObjectTypeWrapper::GameObjectTypeWrapper()
|
||||||
|
0x70, // SmartPtr<GameObjectTypeClass> offset within GameObjectTypeWrapper
|
||||||
|
0x160, // GameObjectTypeClass::TextNameID field offset
|
||||||
|
0x158a680, // LuaMemberFunctionWrapper<>::vftable
|
||||||
|
0x0074f55, // LuaUserVar::LuaUserVar
|
||||||
|
0x88, // LuaMemberFunctionWrapper<> allocation size
|
||||||
|
0x68, // MemberFunction offset
|
||||||
|
0x78, // Object offset
|
||||||
|
0x80, // UseMaps offset
|
||||||
|
|
||||||
// --- Debug ---
|
// --- Debug ---
|
||||||
0x0476AE0, // Debug_Print
|
0x0476AE0, // Debug_Print
|
||||||
@@ -59,18 +114,45 @@ constexpr LuaRVAs RVAs_StarWarsG = {
|
|||||||
0x07b9a60, // lua_settable
|
0x07b9a60, // lua_settable
|
||||||
0x07b9cc0, // lua_tostring
|
0x07b9cc0, // lua_tostring
|
||||||
0x07b9bc0, // lua_tonumber
|
0x07b9bc0, // lua_tonumber
|
||||||
0x07b9140, // lua_newtable (TODO)
|
0x07b9140, // lua_newtable
|
||||||
0x07b9820, // lua_rawseti (TODO)
|
0x07b9820, // lua_rawseti
|
||||||
|
|
||||||
// --- Players ---
|
|
||||||
0x0294bc0, // PlayerListClass::Get_Player_By_Index (TODO)
|
|
||||||
0x0a16fd0, // PlayerList global object (TODO)
|
|
||||||
0x06019f0, // PlayerWrapper::Create (TODO)
|
|
||||||
|
|
||||||
// --- Scripts ---
|
// --- Scripts ---
|
||||||
0x0245790, // LuaScriptClass::Get_Script_From_State (TODO)
|
0x0245790, // LuaScriptClass::Get_Script_From_State
|
||||||
0x0247700, // LuaScriptClass::Map_Var_To_Lua (TODO)
|
0x0247700, // LuaScriptClass::Map_Var_To_Lua
|
||||||
|
0x024be40, // LuaUserVar::Register_Member
|
||||||
|
0x0855a98, // LuaValue<basic_string<>>::vftable
|
||||||
|
0x30, // LuaValue<basic_string<>> allocation size
|
||||||
|
0x10, // basic_string member offset within LuaValue
|
||||||
|
0, // LuaValue<basic_string<>>::LuaValue(basic_string*) — inlined in StarWarsG
|
||||||
|
0x0769c58, // operator new(size_t) — game's CRT allocator for manual string construction
|
||||||
|
0x0256d40, // LuaUserVar::Return_Variable
|
||||||
|
|
||||||
|
// --- TheGameText ---
|
||||||
|
0x0a7bc58, // TheGameText global object
|
||||||
|
0x01fa680, // GameTextClass::Get
|
||||||
|
|
||||||
|
// --- Players ---
|
||||||
|
0x0294bc0, // PlayerListClass::Get_Player_By_Index
|
||||||
|
0x0a16fd0, // PlayerList global object
|
||||||
|
0x06019f0, // PlayerWrapper::Create
|
||||||
|
|
||||||
|
// --- Screen Text ---
|
||||||
|
0x0b27f60, // TheCommandBar global object
|
||||||
|
0x02dfd10, // CommandBarClass::Add_Tutorial_Text inner
|
||||||
|
0x02ff290, // CommandBarClass::Remove_Tutorial_Text
|
||||||
|
|
||||||
|
// --- Game Object Type Wrapper ---
|
||||||
|
0x0604a10, // GameObjectTypeWrapper::GameObjectTypeWrapper()
|
||||||
|
0x28, // SmartPtr<GameObjectTypeClass> offset within GameObjectTypeWrapper
|
||||||
|
0x120, // GameObjectTypeClass::TextNameID field offset
|
||||||
|
0x08ab770, // LuaMemberFunctionWrapper<>::vftable
|
||||||
|
0x0249c20, // LuaUserVar::LuaUserVar
|
||||||
|
0x48, // LuaMemberFunctionWrapper<> allocation size
|
||||||
|
0x28, // MemberFunction offset
|
||||||
|
0x38, // Object offset
|
||||||
|
0x40, // UseMaps offset
|
||||||
|
|
||||||
// --- Debug ---
|
// --- Debug ---
|
||||||
0, // Debug_Print (TODO)
|
0, // Debug_Print (not mapped)
|
||||||
};
|
};
|
||||||
|
|||||||
Reference in New Issue
Block a user