7 Commits

12 changed files with 124 additions and 195 deletions

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@@ -166,6 +166,7 @@
<ClCompile Include="functions\functions.cpp" /> <ClCompile Include="functions\functions.cpp" />
<ClCompile Include="functions\file_io.cpp" /> <ClCompile Include="functions\file_io.cpp" />
<ClCompile Include="functions\players.cpp" /> <ClCompile Include="functions\players.cpp" />
<ClCompile Include="functions\screen_text.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="powrprof.def" /> <None Include="powrprof.def" />

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@@ -50,6 +50,9 @@
<ClCompile Include="functions\players.cpp"> <ClCompile Include="functions\players.cpp">
<Filter>Source Files\Functions</Filter> <Filter>Source Files\Functions</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="functions\screen_text.cpp">
<Filter>Source Files\Functions</Filter>
</ClCompile>
<ClCompile Include="functions\file_io.cpp"> <ClCompile Include="functions\file_io.cpp">
<Filter>Source Files\Functions</Filter> <Filter>Source Files\Functions</Filter>
</ClCompile> </ClCompile>

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@@ -5,9 +5,22 @@ A powrprof.dll hook which adds custom Lua functions to Forces of Corruption.
## Usage ## Usage
Drop powrprof.dll and MinHooks.x64.dll into the `/corruption/` folder of your Empire at War installation. Drop powrprof.dll and MinHooks.x64.dll into the `/corruption/` folder of your Empire at War installation.
Currently only works with the debug kit `StarWarsI.exe`; `StarWarsG.exe` support is coming soon. Works with both the debug kit `StarWarsI.exe` and client version `StarWarsG.exe` of the Steam version.
Not supported on disc / GoG versions (sorry).
## Functions ## Functions
- Global `WriteToFile(str a, str b)` - Appends a line of text `b` to the file name `a` in the game directory. - Global `WriteToFile(file, text)` - Appends a line of text specified file in the game directory.
- Parameter `file` string - The file name to append.
- Parameter `text` string - The text line to append.
- Global `Get_All_Players()` - Returns a 1-based Lua table of all active players, iterable with `ipairs()`. Each entry is the same PlayerWrapper type returned by `Find_Player()`. - Global `Get_All_Players()` - Returns a 1-based Lua table of all active players, iterable with `ipairs()`. Each entry is the same PlayerWrapper type returned by `Find_Player()`.
- Global `Add_Tutorial_Text(key, text, duration, r, g, b, a)` - Adds a line to the tutorial text pane.
- Parameter `key`: string - The key used to identify this line, later can be used to update or remove the text.
- Parameter `text`: string - The text to display.
- Parameter `duration` number? - The duration to display the text. Default: -1 (infinite)
- Parameter `r` number? - The red color component. Default: 1
- Parameter `g` number? - The green color component. Default: 1
- Parameter `b` number? - The blue color component. Default: 1
- Parameter `a` number? - The alpha component. Default: 1
- Global `Remove_Tutorial_Text(key)` - Removes the line associated with the key.
- Parameter `key` string - The key used to identify the line when it was added.

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@@ -10,4 +10,5 @@
void Register_All(lua_State* L) { void Register_All(lua_State* L) {
Register_FileIO(L); Register_FileIO(L);
Register_Players(L); Register_Players(L);
Register_ScreenText(L);
} }

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@@ -10,3 +10,4 @@ void Register_All(lua_State* L);
// Each checks its own required function pointer guards before registering. // Each checks its own required function pointer guards before registering.
void Register_FileIO(lua_State* L); void Register_FileIO(lua_State* L);
void Register_Players(lua_State* L); void Register_Players(lua_State* L);
void Register_ScreenText(lua_State* L);

66
functions/screen_text.cpp Normal file
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@@ -0,0 +1,66 @@
#include "functions.h"
#include "../lua_hook.h"
#include <windows.h>
#include <string>
// Add_Tutorial_Text(key, text [, duration [, r, g, b, a]])
// duration defaults to -1 (perpetual). r/g/b/a default to 1.0 (white, opaque).
// The color pointer must be non-null: the game copies 16 bytes from it unconditionally
// before its own null check, so we always pass a valid buffer.
static int L_Add_Tutorial_Text(lua_State* L)
{
const char* key = pfn_tostring(L, 1);
const char* text = pfn_tostring(L, 2);
if (!key || !text)
return 0;
float duration = -1.0f;
float color[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
if (pfn_tonumber)
{
double arg3 = pfn_tonumber(L, 3);
if (arg3 != 0.0) duration = (float)arg3;
double r = pfn_tonumber(L, 4);
double g = pfn_tonumber(L, 5);
double b = pfn_tonumber(L, 6);
double a = pfn_tonumber(L, 7);
if (r != 0.0 || g != 0.0 || b != 0.0 || a != 0.0)
{
color[0] = (float)r;
color[1] = (float)g;
color[2] = (float)b;
color[3] = (float)a;
}
}
int wlen = MultiByteToWideChar(CP_ACP, 0, text, -1, nullptr, 0);
std::wstring wtext(wlen - 1, L'\0');
MultiByteToWideChar(CP_ACP, 0, text, -1, &wtext[0], wlen);
pfn_add_tutorial_text(g_command_bar, &wtext, (char*)key, duration, 0, false, color);
return 0;
}
// Remove_Tutorial_Text(key)
static int L_Remove_Tutorial_Text(lua_State* L)
{
const char* key = pfn_tostring(L, 1);
if (!key)
return 0;
pfn_remove_tutorial_text(g_command_bar, (char*)key);
return 0;
}
void Register_ScreenText(lua_State* L)
{
if (!pfn_add_tutorial_text || !pfn_remove_tutorial_text || !g_command_bar)
return;
register_global(L, "Add_Tutorial_Text", L_Add_Tutorial_Text);
register_global(L, "Remove_Tutorial_Text", L_Remove_Tutorial_Text);
}

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@@ -17,6 +17,9 @@ void* g_player_list = nullptr;
fn_PlayerWrapperCreate pfn_player_wrapper_create = nullptr; fn_PlayerWrapperCreate pfn_player_wrapper_create = nullptr;
fn_GetScriptFromState pfn_get_script_from_state = nullptr; fn_GetScriptFromState pfn_get_script_from_state = nullptr;
fn_MapVarToLua pfn_map_var_to_lua = nullptr; fn_MapVarToLua pfn_map_var_to_lua = nullptr;
fn_AddTutorialText pfn_add_tutorial_text = nullptr;
fn_RemoveTutorialText pfn_remove_tutorial_text = nullptr;
void* g_command_bar = nullptr;
fn_DebugPrint pfn_debug_print = nullptr; fn_DebugPrint pfn_debug_print = nullptr;
void register_global(lua_State* L, const char* name, lua_CFunction fn) { void register_global(lua_State* L, const char* name, lua_CFunction fn) {
@@ -72,6 +75,12 @@ bool LuaHook_Init() {
pfn_map_var_to_lua = (fn_MapVarToLua)(base + rvas->map_var_to_lua); pfn_map_var_to_lua = (fn_MapVarToLua)(base + rvas->map_var_to_lua);
} }
if (rvas->command_bar && rvas->add_tutorial_text && rvas->remove_tutorial_text) {
g_command_bar = (void*)(base + rvas->command_bar);
pfn_add_tutorial_text = (fn_AddTutorialText)(base + rvas->add_tutorial_text);
pfn_remove_tutorial_text = (fn_RemoveTutorialText)(base + rvas->remove_tutorial_text);
}
if (rvas->debug_print) if (rvas->debug_print)
pfn_debug_print = (fn_DebugPrint)(base + rvas->debug_print); pfn_debug_print = (fn_DebugPrint)(base + rvas->debug_print);

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@@ -17,6 +17,8 @@ typedef void* (*fn_GetPlayerByIndex)(void*, int); // PlayerListC
typedef void* (*fn_PlayerWrapperCreate)(void*, void*); // PlayerWrapper::Create(PlayerClass*, LuaScriptClass*) typedef void* (*fn_PlayerWrapperCreate)(void*, void*); // PlayerWrapper::Create(PlayerClass*, LuaScriptClass*)
typedef void* (*fn_GetScriptFromState)(lua_State*); // LuaScriptClass::Get_Script_From_State typedef void* (*fn_GetScriptFromState)(lua_State*); // LuaScriptClass::Get_Script_From_State
typedef void (*fn_MapVarToLua)(lua_State*, void*); // LuaScriptClass::Map_Var_To_Lua (static) typedef void (*fn_MapVarToLua)(lua_State*, void*); // LuaScriptClass::Map_Var_To_Lua (static)
typedef void (*fn_AddTutorialText)(void*, void*, const char*, float, unsigned int, bool, void*); // CommandBarClass::Add_Tutorial_Text (inner)
typedef void (*fn_RemoveTutorialText)(void*, const char*); // CommandBarClass::Remove_Tutorial_Text
typedef void (*fn_DebugPrint)(const char*); // Debug_Print typedef void (*fn_DebugPrint)(const char*); // Debug_Print
// Resolved function pointers (defined in lua_hook.cpp) // Resolved function pointers (defined in lua_hook.cpp)
@@ -33,6 +35,9 @@ extern void* g_player_list;
extern fn_PlayerWrapperCreate pfn_player_wrapper_create; extern fn_PlayerWrapperCreate pfn_player_wrapper_create;
extern fn_GetScriptFromState pfn_get_script_from_state; extern fn_GetScriptFromState pfn_get_script_from_state;
extern fn_MapVarToLua pfn_map_var_to_lua; extern fn_MapVarToLua pfn_map_var_to_lua;
extern fn_AddTutorialText pfn_add_tutorial_text;
extern fn_RemoveTutorialText pfn_remove_tutorial_text;
extern void* g_command_bar;
extern fn_DebugPrint pfn_debug_print; extern fn_DebugPrint pfn_debug_print;
constexpr int LUA_GLOBALSINDEX = -10001; constexpr int LUA_GLOBALSINDEX = -10001;

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@@ -1,185 +0,0 @@
/*
* MinHook - The Minimalistic API Hooking Library for x64/x86
* Copyright (C) 2009-2017 Tsuda Kageyu.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if !(defined _M_IX86) && !(defined _M_X64) && !(defined __i386__) && !(defined __x86_64__)
#error MinHook supports only x86 and x64 systems.
#endif
#include <windows.h>
// MinHook Error Codes.
typedef enum MH_STATUS
{
// Unknown error. Should not be returned.
MH_UNKNOWN = -1,
// Successful.
MH_OK = 0,
// MinHook is already initialized.
MH_ERROR_ALREADY_INITIALIZED,
// MinHook is not initialized yet, or already uninitialized.
MH_ERROR_NOT_INITIALIZED,
// The hook for the specified target function is already created.
MH_ERROR_ALREADY_CREATED,
// The hook for the specified target function is not created yet.
MH_ERROR_NOT_CREATED,
// The hook for the specified target function is already enabled.
MH_ERROR_ENABLED,
// The hook for the specified target function is not enabled yet, or already
// disabled.
MH_ERROR_DISABLED,
// The specified pointer is invalid. It points the address of non-allocated
// and/or non-executable region.
MH_ERROR_NOT_EXECUTABLE,
// The specified target function cannot be hooked.
MH_ERROR_UNSUPPORTED_FUNCTION,
// Failed to allocate memory.
MH_ERROR_MEMORY_ALLOC,
// Failed to change the memory protection.
MH_ERROR_MEMORY_PROTECT,
// The specified module is not loaded.
MH_ERROR_MODULE_NOT_FOUND,
// The specified function is not found.
MH_ERROR_FUNCTION_NOT_FOUND
}
MH_STATUS;
// Can be passed as a parameter to MH_EnableHook, MH_DisableHook,
// MH_QueueEnableHook or MH_QueueDisableHook.
#define MH_ALL_HOOKS NULL
#ifdef __cplusplus
extern "C" {
#endif
// Initialize the MinHook library. You must call this function EXACTLY ONCE
// at the beginning of your program.
MH_STATUS WINAPI MH_Initialize(VOID);
// Uninitialize the MinHook library. You must call this function EXACTLY
// ONCE at the end of your program.
MH_STATUS WINAPI MH_Uninitialize(VOID);
// Creates a hook for the specified target function, in disabled state.
// Parameters:
// pTarget [in] A pointer to the target function, which will be
// overridden by the detour function.
// pDetour [in] A pointer to the detour function, which will override
// the target function.
// ppOriginal [out] A pointer to the trampoline function, which will be
// used to call the original target function.
// This parameter can be NULL.
MH_STATUS WINAPI MH_CreateHook(LPVOID pTarget, LPVOID pDetour, LPVOID *ppOriginal);
// Creates a hook for the specified API function, in disabled state.
// Parameters:
// pszModule [in] A pointer to the loaded module name which contains the
// target function.
// pszProcName [in] A pointer to the target function name, which will be
// overridden by the detour function.
// pDetour [in] A pointer to the detour function, which will override
// the target function.
// ppOriginal [out] A pointer to the trampoline function, which will be
// used to call the original target function.
// This parameter can be NULL.
MH_STATUS WINAPI MH_CreateHookApi(
LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour, LPVOID *ppOriginal);
// Creates a hook for the specified API function, in disabled state.
// Parameters:
// pszModule [in] A pointer to the loaded module name which contains the
// target function.
// pszProcName [in] A pointer to the target function name, which will be
// overridden by the detour function.
// pDetour [in] A pointer to the detour function, which will override
// the target function.
// ppOriginal [out] A pointer to the trampoline function, which will be
// used to call the original target function.
// This parameter can be NULL.
// ppTarget [out] A pointer to the target function, which will be used
// with other functions.
// This parameter can be NULL.
MH_STATUS WINAPI MH_CreateHookApiEx(
LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour, LPVOID *ppOriginal, LPVOID *ppTarget);
// Removes an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
MH_STATUS WINAPI MH_RemoveHook(LPVOID pTarget);
// Enables an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
// If this parameter is MH_ALL_HOOKS, all created hooks are
// enabled in one go.
MH_STATUS WINAPI MH_EnableHook(LPVOID pTarget);
// Disables an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
// If this parameter is MH_ALL_HOOKS, all created hooks are
// disabled in one go.
MH_STATUS WINAPI MH_DisableHook(LPVOID pTarget);
// Queues to enable an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
// If this parameter is MH_ALL_HOOKS, all created hooks are
// queued to be enabled.
MH_STATUS WINAPI MH_QueueEnableHook(LPVOID pTarget);
// Queues to disable an already created hook.
// Parameters:
// pTarget [in] A pointer to the target function.
// If this parameter is MH_ALL_HOOKS, all created hooks are
// queued to be disabled.
MH_STATUS WINAPI MH_QueueDisableHook(LPVOID pTarget);
// Applies all queued changes in one go.
MH_STATUS WINAPI MH_ApplyQueued(VOID);
// Translates the MH_STATUS to its name as a string.
const char * WINAPI MH_StatusToString(MH_STATUS status);
#ifdef __cplusplus
}
#endif

31
rvas.h
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@@ -21,6 +21,11 @@ struct LuaRVAs {
uintptr_t get_script_from_state; // LuaScriptClass::Get_Script_From_State (static) uintptr_t get_script_from_state; // LuaScriptClass::Get_Script_From_State (static)
uintptr_t map_var_to_lua; // LuaScriptClass::Map_Var_To_Lua (member) uintptr_t map_var_to_lua; // LuaScriptClass::Map_Var_To_Lua (member)
// --- Screen Text ---
uintptr_t command_bar; // TheCommandBar global object (data, not a function)
uintptr_t add_tutorial_text; // CommandBarClass::Add_Tutorial_Text (inner overload: wstring*, char*, float, uint, bool, RGBAClass*)
uintptr_t remove_tutorial_text; // CommandBarClass::Remove_Tutorial_Text(char*)
// --- Debug --- // --- Debug ---
uintptr_t debug_print; // Debug_Print(char*) uintptr_t debug_print; // Debug_Print(char*)
}; };
@@ -46,6 +51,11 @@ constexpr LuaRVAs RVAs_StarWarsI = {
0x0537BB0, // LuaScriptClass::Get_Script_From_State 0x0537BB0, // LuaScriptClass::Get_Script_From_State
0x0536FE0, // LuaScriptClass::Map_Var_To_Lua 0x0536FE0, // LuaScriptClass::Map_Var_To_Lua
// --- Screen Text ---
0x1916b80, // TheCommandBar global object
0x003c83a, // CommandBarClass::Add_Tutorial_Text inner
0x006e1eb, // CommandBarClass::Remove_Tutorial_Text
// --- Debug --- // --- Debug ---
0x0476AE0, // Debug_Print 0x0476AE0, // Debug_Print
}; };
@@ -59,18 +69,23 @@ constexpr LuaRVAs RVAs_StarWarsG = {
0x07b9a60, // lua_settable 0x07b9a60, // lua_settable
0x07b9cc0, // lua_tostring 0x07b9cc0, // lua_tostring
0x07b9bc0, // lua_tonumber 0x07b9bc0, // lua_tonumber
0x07b9140, // lua_newtable (TODO) 0x07b9140, // lua_newtable
0x07b9820, // lua_rawseti (TODO) 0x07b9820, // lua_rawseti
// --- Players --- // --- Players ---
0x0294bc0, // PlayerListClass::Get_Player_By_Index (TODO) 0x0294bc0, // PlayerListClass::Get_Player_By_Index
0x0a16fd0, // PlayerList global object (TODO) 0x0a16fd0, // PlayerList global object
0x06019f0, // PlayerWrapper::Create (TODO) 0x06019f0, // PlayerWrapper::Create
// --- Scripts --- // --- Scripts ---
0x0245790, // LuaScriptClass::Get_Script_From_State (TODO) 0x0245790, // LuaScriptClass::Get_Script_From_State
0x0247700, // LuaScriptClass::Map_Var_To_Lua (TODO) 0x0247700, // LuaScriptClass::Map_Var_To_Lua
// --- Screen Text ---
0x0b27f60, // TheCommandBar
0x02dfd10, // CommandBarClass::Add_Tutorial_Text inner
0x02ff290, // CommandBarClass::Remove_Tutorial_Text
// --- Debug --- // --- Debug ---
0, // Debug_Print (TODO) 0, // Debug_Print (not mapped)
}; };