72 lines
2.5 KiB
C++
72 lines
2.5 KiB
C++
#include "functions.h"
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#include "../lua_hook.h"
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#include <windows.h>
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// Offsets for reading PlayersByID count directly from the PlayerList object.
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// PlayersByID (DynamicVectorClass) is at +0x18 within PlayerListClass.
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// The active count field is at +0x10 within DynamicVectorClass.
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static constexpr int OFFSET_PLAYERS_BY_ID = 0x18;
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static constexpr int OFFSET_VECTOR_COUNT = 0x10;
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// Get_All_Players() - returns a 1-based Lua table of PlayerWrappers for all players,
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// iterable with ipairs(). Identical wrapper type to Find_Player().
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static int L_Get_All_Players(lua_State* L) {
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int count = *(int*)((char*)g_player_list + OFFSET_PLAYERS_BY_ID + OFFSET_VECTOR_COUNT);
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if (pfn_debug_print) {
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char msg[64];
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wsprintfA(msg, "[FoCAPI] Get_All_Players: PlayersByID count = %d\n", count);
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pfn_debug_print(msg);
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}
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if (count <= 0 || count > 64) {
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if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: count out of expected range, aborting\n");
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pfn_newtable(L);
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return 1;
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}
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if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: calling Get_Script_From_State\n");
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void* script = pfn_get_script_from_state(L);
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if (pfn_debug_print) {
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char msg[64];
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wsprintfA(msg, "[FoCAPI] Get_All_Players: script = %p\n", script);
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pfn_debug_print(msg);
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}
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if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: calling lua_newtable\n");
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pfn_newtable(L);
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if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: lua_newtable OK\n");
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for (int i = 0; i < count; i++) {
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if (pfn_debug_print) {
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char msg[64];
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wsprintfA(msg, "[FoCAPI] Get_All_Players: Get_Player_By_Index(%d)\n", i);
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pfn_debug_print(msg);
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}
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void* player = pfn_get_player_by_index(g_player_list, i);
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if (!player) continue;
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if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: PlayerWrapper::Create\n");
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void* wrapper = pfn_player_wrapper_create(player, script);
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if (pfn_debug_print) {
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char msg[128];
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wsprintfA(msg, "[FoCAPI] Get_All_Players: wrapper = %p, player = %p\n", wrapper, player);
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pfn_debug_print(msg);
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}
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if (!wrapper) continue;
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if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: Map_Var_To_Lua\n");
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pfn_map_var_to_lua(L, wrapper);
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if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: lua_rawseti\n");
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pfn_rawseti(L, -2, i + 1);
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}
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return 1;
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}
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void Register_Players(lua_State* L) {
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if (!pfn_map_var_to_lua || !pfn_newtable || !pfn_rawseti) return;
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register_global(L, "Get_All_Players", L_Get_All_Players);
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}
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