Files
FoCAPI/lua_hook.cpp
Drew Cavanaugh cce3245e4b Add Screen Text Lua functions
Committer: Drew C. <drewcav96@gmail.com>
2026-03-09 19:54:41 -05:00

113 lines
3.8 KiB
C++

#include "lua_hook.h"
#include "functions/functions.h"
#include <MinHook.h>
#include <windows.h>
// Resolved function pointers
fn_lua_open real_lua_open = nullptr;
fn_lua_pushstring pfn_pushstring = nullptr;
fn_lua_pushcclosure pfn_pushcclosure = nullptr;
fn_lua_settable pfn_settable = nullptr;
fn_lua_tostring pfn_tostring = nullptr;
fn_lua_tonumber pfn_tonumber = nullptr;
fn_lua_newtable pfn_newtable = nullptr;
fn_lua_rawseti pfn_rawseti = nullptr;
fn_GetPlayerByIndex pfn_get_player_by_index = nullptr;
void* g_player_list = nullptr;
fn_PlayerWrapperCreate pfn_player_wrapper_create = nullptr;
fn_GetScriptFromState pfn_get_script_from_state = nullptr;
fn_MapVarToLua pfn_map_var_to_lua = nullptr;
fn_AddTutorialText pfn_add_tutorial_text = nullptr;
fn_RemoveTutorialText pfn_remove_tutorial_text = nullptr;
void* g_command_bar = nullptr;
fn_DebugPrint pfn_debug_print = nullptr;
void register_global(lua_State* L, const char* name, lua_CFunction fn) {
pfn_pushstring(L, name);
pfn_pushcclosure(L, fn, 0);
pfn_settable(L, LUA_GLOBALSINDEX);
}
// Fired every time the game creates a new Lua state
static lua_State* Hook_lua_open() {
lua_State* L = real_lua_open();
if (!L) {
return L;
}
Register_All(L);
return L;
}
bool LuaHook_Init() {
char exePath[MAX_PATH];
GetModuleFileNameA(nullptr, exePath, MAX_PATH);
const LuaRVAs* rvas = nullptr;
if (strstr(exePath, "StarWarsI.exe"))
rvas = &RVAs_StarWarsI;
else if (strstr(exePath, "StarWarsG.exe"))
rvas = &RVAs_StarWarsG;
else
return false;
if (!rvas->lua_open || !rvas->lua_pushstring || !rvas->lua_pushcclosure ||
!rvas->lua_settable || !rvas->lua_tostring)
return false;
uintptr_t base = (uintptr_t)GetModuleHandleA(nullptr);
pfn_pushstring = (fn_lua_pushstring)(base + rvas->lua_pushstring);
pfn_pushcclosure = (fn_lua_pushcclosure)(base + rvas->lua_pushcclosure);
pfn_settable = (fn_lua_settable)(base + rvas->lua_settable);
pfn_tostring = (fn_lua_tostring)(base + rvas->lua_tostring);
if (rvas->lua_tonumber && rvas->get_player_by_index && rvas->player_list &&
rvas->player_wrapper_create && rvas->get_script_from_state && rvas->map_var_to_lua)
{
pfn_tonumber = (fn_lua_tonumber)(base + rvas->lua_tonumber);
pfn_get_player_by_index = (fn_GetPlayerByIndex)(base + rvas->get_player_by_index);
g_player_list = (void*)(base + rvas->player_list);
pfn_player_wrapper_create = (fn_PlayerWrapperCreate)(base + rvas->player_wrapper_create);
pfn_get_script_from_state = (fn_GetScriptFromState)(base + rvas->get_script_from_state);
pfn_map_var_to_lua = (fn_MapVarToLua)(base + rvas->map_var_to_lua);
}
if (rvas->command_bar && rvas->add_tutorial_text && rvas->remove_tutorial_text) {
g_command_bar = (void*)(base + rvas->command_bar);
pfn_add_tutorial_text = (fn_AddTutorialText)(base + rvas->add_tutorial_text);
pfn_remove_tutorial_text = (fn_RemoveTutorialText)(base + rvas->remove_tutorial_text);
}
if (rvas->debug_print)
pfn_debug_print = (fn_DebugPrint)(base + rvas->debug_print);
if (rvas->lua_newtable && rvas->lua_rawseti) {
pfn_newtable = (fn_lua_newtable)(base + rvas->lua_newtable);
pfn_rawseti = (fn_lua_rawseti)(base + rvas->lua_rawseti);
}
void* const target = (void*)(base + rvas->lua_open);
if (MH_Initialize() != MH_OK) {
return false;
}
if (MH_CreateHook(target, &Hook_lua_open, (void**)&real_lua_open) != MH_OK) {
return false;
}
if (MH_EnableHook(target) != MH_OK) {
return false;
}
return true;
}
void LuaHook_Shutdown() {
MH_DisableHook(MH_ALL_HOOKS);
MH_Uninitialize();
}