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DATA/SCRIPTS/STORY/STORY_REBEL_PROLOGUE_M02_SPACE.LUA
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126
DATA/SCRIPTS/STORY/STORY_REBEL_PROLOGUE_M02_SPACE.LUA
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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Rebel_Prologue_M02_SPACE.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Rebel_Prologue_M02_SPACE.lua $
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--
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-- Original Author: Steve_Copeland
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("PGStoryMode")
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--
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-- Definitions -- This function is called once when the script is first created.
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--
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function Definitions()
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DebugMessage("%s -- In Definitions", tostring(Script))
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StoryModeEvents =
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{
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Rebel_M02_SPACE_00 = State_Rebel_M02_SPACE_00
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,Rebel_M02_SPACE_03 = State_Rebel_M02_SPACE_03
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}
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reinforce_type_list = {
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"Z95_Headhunter_Rebel_Squadron"
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,"Z95_Headhunter_Rebel_Squadron"
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,"Nebulon_B_Frigate"
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}
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empire_list = {
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"TIE_Scout_Squadron"
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,"TIE_Scout_Squadron"
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,"TIE_Scout_Squadron"
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,"Tartan_Patrol_Cruiser_Easy"
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,"Tartan_Patrol_Cruiser_Easy"
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}
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empire_player = nil
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empire_units = nil
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end
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function State_Rebel_M02_SPACE_00(message)
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if message == OnEnter then
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empire_spawn_marker = Find_Hint("GENERIC_MARKER_SPACE", "spawn")
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if not empire_spawn_marker then
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MessageBox("couldn't find marker")
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return
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end
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empire_player = empire_spawn_marker.Get_Owner()
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empire_units = SpawnList(empire_list, empire_spawn_marker, empire_player, false, true)
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for k, unit in pairs(empire_units) do
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unit.Attack_Target(Find_Nearest(unit, "Fighter", empire_player, false))
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end
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Register_Timer(Timer_Release_Units_To_AI, 30)
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end
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end
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function Timer_Release_Units_To_AI()
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MessageBox("Releasing Units to the AI")
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for k, unit in pairs(empire_units) do
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if TestValid(unit) then
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unit.Prevent_AI_Usage(false)
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end
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end
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end
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function State_Rebel_M02_SPACE_03(message)
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if message == OnEnter then
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--MessageBox("entering State_Rebel_M02_SPACE_03")
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entry_marker = Find_Hint("ATTACKER ENTRY POSITION")
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if not TestValid(entry_marker) then
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MessageBox("didn't find entry_marker")
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return
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end
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ReinforceList(reinforce_type_list, entry_marker, entry_marker.Get_Owner())
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elseif message == OnUpdate then
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elseif message == OnExit then
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end
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end
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