XML major sorted, unused tag deletes
This commit is contained in:
601
DATA/XML/STRUCTURES/GROUND_BASES.XML
Normal file
601
DATA/XML/STRUCTURES/GROUND_BASES.XML
Normal file
@@ -0,0 +1,601 @@
|
||||
<?xml version="1.0"?>
|
||||
<GroundBases>
|
||||
<!--NOTE: Ground Bases are not directly built anymore! We build individual special structures instead.-->
|
||||
<!--We still keep the "ground base type" in sync with the number of special structures built, so-->
|
||||
<!--properties of these object types, such as AI Combat Power and Garrison Companies are still appropriate.-->
|
||||
|
||||
<GroundBase Name="Rebel_Ground_Base_1">
|
||||
<Text_ID>TEXT_REBEL_GROUND_BASE_1</Text_ID>
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
||||
<Build_Cost_Credits>1500</Build_Cost_Credits>
|
||||
<AI_Combat_Power>1400</AI_Combat_Power>
|
||||
<Build_Time_Seconds>20</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>1</Base_Level>
|
||||
<Prev_Level_Base/>
|
||||
<Next_Level_Base>Rebel_Ground_Base_2</Next_Level_Base>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
|
||||
<Icon_Name>i_button_rebel_base.tga</Icon_Name>
|
||||
</GroundBase>
|
||||
<GroundBase Name="Rebel_Ground_Base_2">
|
||||
<Text_ID>TEXT_REBEL_GROUND_BASE_2</Text_ID>
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
||||
<Build_Cost_Credits>3000</Build_Cost_Credits>
|
||||
<AI_Combat_Power>3300</AI_Combat_Power>
|
||||
<Build_Time_Seconds>40</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>20</Size_Value>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>2</Base_Level>
|
||||
<Prev_Level_Base>Rebel_Ground_Base_1</Prev_Level_Base>
|
||||
<Next_Level_Base>Rebel_Ground_Base_3</Next_Level_Base>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
|
||||
<Icon_Name>i_button_rebel_base.tga</Icon_Name>
|
||||
</GroundBase>
|
||||
<GroundBase Name="Rebel_Ground_Base_3">
|
||||
<Text_ID>TEXT_REBEL_GROUND_BASE_3</Text_ID>
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
||||
<Build_Cost_Credits>6000</Build_Cost_Credits>
|
||||
<AI_Combat_Power>5500</AI_Combat_Power>
|
||||
<Build_Time_Seconds>80</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>30</Size_Value>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>3</Base_Level>
|
||||
<Prev_Level_Base>Rebel_Ground_Base_2</Prev_Level_Base>
|
||||
<Next_Level_Base>Rebel_Ground_Base_4</Next_Level_Base>
|
||||
<Required_Ground_Base_Level>2</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
|
||||
<Icon_Name>i_button_rebel_base.tga</Icon_Name>
|
||||
</GroundBase>
|
||||
<GroundBase Name="Rebel_Ground_Base_4">
|
||||
<Text_ID>TEXT_REBEL_GROUND_BASE_4</Text_ID>
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
||||
<Build_Cost_Credits>12000</Build_Cost_Credits>
|
||||
<AI_Combat_Power>8300</AI_Combat_Power>
|
||||
<Build_Time_Seconds>120</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>40</Size_Value>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>4</Base_Level>
|
||||
<Prev_Level_Base>Rebel_Ground_Base_3</Prev_Level_Base>
|
||||
<Next_Level_Base>Rebel_Ground_Base_5</Next_Level_Base>
|
||||
<Required_Ground_Base_Level>3</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
|
||||
<Icon_Name>i_button_rebel_base.tga</Icon_Name>
|
||||
</GroundBase>
|
||||
<GroundBase Name="Rebel_Ground_Base_5">
|
||||
<Text_ID>TEXT_REBEL_GROUND_BASE_5</Text_ID>
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
||||
<Build_Cost_Credits>24000</Build_Cost_Credits>
|
||||
<AI_Combat_Power>12800</AI_Combat_Power>
|
||||
<Build_Time_Seconds>200</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>90</Size_Value>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>5</Base_Level>
|
||||
<Prev_Level_Base>Rebel_Ground_Base_4</Prev_Level_Base>
|
||||
<Next_Level_Base/>
|
||||
<Required_Ground_Base_Level>4</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
|
||||
<Icon_Name>i_button_rebel_base.tga</Icon_Name>
|
||||
</GroundBase>
|
||||
<GroundBase Name="Empire_Ground_Base_1">
|
||||
<Text_ID>TEXT_EMPIRE_GROUND_BASE_1</Text_ID>
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Affiliation>Empire</Affiliation>
|
||||
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
||||
<Build_Cost_Credits>1500</Build_Cost_Credits>
|
||||
<AI_Combat_Power>1400</AI_Combat_Power>
|
||||
<Build_Time_Seconds>20</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>1</Base_Level>
|
||||
<Prev_Level_Base/>
|
||||
<Next_Level_Base>Empire_Ground_Base_2</Next_Level_Base>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
|
||||
<Icon_Name>i_button_imperial_base.tga</Icon_Name>
|
||||
</GroundBase>
|
||||
<GroundBase Name="Empire_Ground_Base_2">
|
||||
<Text_ID>TEXT_EMPIRE_GROUND_BASE_2</Text_ID>
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Affiliation>Empire</Affiliation>
|
||||
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
||||
<Build_Cost_Credits>3000</Build_Cost_Credits>
|
||||
<AI_Combat_Power>3300</AI_Combat_Power>
|
||||
<Build_Time_Seconds>40</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>20</Size_Value>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>2</Base_Level>
|
||||
<Prev_Level_Base>Empire_Ground_Base_1</Prev_Level_Base>
|
||||
<Next_Level_Base>Empire_Ground_Base_3</Next_Level_Base>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
|
||||
<Icon_Name>i_button_imperial_base.tga</Icon_Name>
|
||||
</GroundBase>
|
||||
<GroundBase Name="Empire_Ground_Base_3">
|
||||
<Text_ID>TEXT_EMPIRE_GROUND_BASE_3</Text_ID>
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Affiliation>Empire</Affiliation>
|
||||
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
||||
<Build_Cost_Credits>6000</Build_Cost_Credits>
|
||||
<AI_Combat_Power>5500</AI_Combat_Power>
|
||||
<Build_Time_Seconds>80</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>30</Size_Value>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>3</Base_Level>
|
||||
<Prev_Level_Base>Empire_Ground_Base_2</Prev_Level_Base>
|
||||
<Next_Level_Base>Empire_Ground_Base_4</Next_Level_Base>
|
||||
<Required_Ground_Base_Level>2</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
|
||||
<Icon_Name>i_button_imperial_base.tga</Icon_Name>
|
||||
</GroundBase>
|
||||
<GroundBase Name="Empire_Ground_Base_4">
|
||||
<Text_ID>TEXT_EMPIRE_GROUND_BASE_4</Text_ID>
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Affiliation>Empire</Affiliation>
|
||||
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
||||
<Build_Cost_Credits>12000</Build_Cost_Credits>
|
||||
<AI_Combat_Power>8300</AI_Combat_Power>
|
||||
<Build_Time_Seconds>120</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>40</Size_Value>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>4</Base_Level>
|
||||
<Prev_Level_Base>Empire_Ground_Base_3</Prev_Level_Base>
|
||||
<Next_Level_Base>Empire_Ground_Base_5</Next_Level_Base>
|
||||
<Required_Ground_Base_Level>3</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
|
||||
<Icon_Name>i_button_imperial_base.tga</Icon_Name>
|
||||
</GroundBase>
|
||||
<GroundBase Name="Empire_Ground_Base_5">
|
||||
<Text_ID>TEXT_EMPIRE_GROUND_BASE_5</Text_ID>
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Affiliation>Empire</Affiliation>
|
||||
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
||||
<Build_Cost_Credits>24000</Build_Cost_Credits>
|
||||
<AI_Combat_Power>12800</AI_Combat_Power>
|
||||
<Build_Time_Seconds>200</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>50</Size_Value>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>5</Base_Level>
|
||||
<Prev_Level_Base>Empire_Ground_Base_4</Prev_Level_Base>
|
||||
<Next_Level_Base/>
|
||||
<Required_Ground_Base_Level>4</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
|
||||
<Icon_Name>i_button_imperial_base.tga</Icon_Name>
|
||||
</GroundBase>
|
||||
<GroundBase Name="Underworld_Ground_Base_1">
|
||||
<!--<Text_ID>TEXT_REBEL_GROUND_BASE_1</Text_ID>-->
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
||||
<Build_Cost_Credits>1500</Build_Cost_Credits>
|
||||
<AI_Combat_Power>1400</AI_Combat_Power>
|
||||
<Build_Time_Seconds>20</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>1</Base_Level>
|
||||
<Prev_Level_Base/>
|
||||
<Next_Level_Base>Underworld_Ground_Base_2</Next_Level_Base>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
||||
<Icon_Name>i_button_rebel_base.tga</Icon_Name>
|
||||
</GroundBase>
|
||||
<GroundBase Name="Underworld_Ground_Base_2">
|
||||
<!--<Text_ID>TEXT_REBEL_GROUND_BASE_2</Text_ID>-->
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
||||
<Build_Cost_Credits>3000</Build_Cost_Credits>
|
||||
<AI_Combat_Power>3300</AI_Combat_Power>
|
||||
<Build_Time_Seconds>40</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>20</Size_Value>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>2</Base_Level>
|
||||
<Prev_Level_Base>Underworld_Ground_Base_1</Prev_Level_Base>
|
||||
<Next_Level_Base>Underworld_Ground_Base_3</Next_Level_Base>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
||||
<Icon_Name>i_button_rebel_base.tga</Icon_Name>
|
||||
</GroundBase>
|
||||
<GroundBase Name="Underworld_Ground_Base_3">
|
||||
<!--<Text_ID>TEXT_REBEL_GROUND_BASE_3</Text_ID>-->
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
||||
<Build_Cost_Credits>6000</Build_Cost_Credits>
|
||||
<AI_Combat_Power>5500</AI_Combat_Power>
|
||||
<Build_Time_Seconds>80</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>30</Size_Value>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>3</Base_Level>
|
||||
<Prev_Level_Base>Underworld_Ground_Base_2</Prev_Level_Base>
|
||||
<Next_Level_Base>Underworld_Ground_Base_4</Next_Level_Base>
|
||||
<Required_Ground_Base_Level>2</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
||||
<Icon_Name>i_button_rebel_base.tga</Icon_Name>
|
||||
</GroundBase>
|
||||
<GroundBase Name="Underworld_Ground_Base_4">
|
||||
<!--<Text_ID>TEXT_REBEL_GROUND_BASE_4</Text_ID>-->
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
||||
<Build_Cost_Credits>12000</Build_Cost_Credits>
|
||||
<AI_Combat_Power>8300</AI_Combat_Power>
|
||||
<Build_Time_Seconds>120</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>40</Size_Value>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>4</Base_Level>
|
||||
<Prev_Level_Base>Underworld_Ground_Base_3</Prev_Level_Base>
|
||||
<Next_Level_Base>Underworld_Ground_Base_5</Next_Level_Base>
|
||||
<Required_Ground_Base_Level>3</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
||||
<Icon_Name>i_button_rebel_base.tga</Icon_Name>
|
||||
</GroundBase>
|
||||
<GroundBase Name="Underworld_Ground_Base_5">
|
||||
<!--<Text_ID>TEXT_REBEL_GROUND_BASE_5</Text_ID>-->
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
||||
<Build_Cost_Credits>24000</Build_Cost_Credits>
|
||||
<AI_Combat_Power>12800</AI_Combat_Power>
|
||||
<Build_Time_Seconds>200</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>90</Size_Value>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>5</Base_Level>
|
||||
<Prev_Level_Base>Underworld_Ground_Base_4</Prev_Level_Base>
|
||||
<Next_Level_Base/>
|
||||
<Required_Ground_Base_Level>4</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
||||
<Icon_Name>i_button_rebel_base.tga</Icon_Name>
|
||||
</GroundBase>
|
||||
<GroundBase Name="Pirate_Ground_Base_1">
|
||||
<Text_ID>TEXT_PIRATE_GROUND_BASE_1</Text_ID>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Affiliation>Pirates</Affiliation>
|
||||
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
||||
<Build_Cost_Credits>500</Build_Cost_Credits>
|
||||
<AI_Combat_Power>1200</AI_Combat_Power>
|
||||
<Build_Time_Seconds>10</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>No</Build_Tab_Outpost>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Damage>20</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>1</Base_Level>
|
||||
<Prev_Level_Base/>
|
||||
<Next_Level_Base>Pirate_Ground_Base_2</Next_Level_Base>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
</GroundBase>
|
||||
<GroundBase Name="Pirate_Ground_Base_2">
|
||||
<Text_ID>TEXT_PIRATE_GROUND_BASE_1</Text_ID>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Affiliation>Pirates</Affiliation>
|
||||
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
||||
<Build_Cost_Credits>1000</Build_Cost_Credits>
|
||||
<AI_Combat_Power>2900</AI_Combat_Power>
|
||||
<Build_Time_Seconds>20</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>No</Build_Tab_Outpost>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Damage>20</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>2</Base_Level>
|
||||
<Prev_Level_Base>Pirate_Ground_Base_1</Prev_Level_Base>
|
||||
<Next_Level_Base>Pirate_Ground_Base_3</Next_Level_Base>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
</GroundBase>
|
||||
<GroundBase Name="Pirate_Ground_Base_3">
|
||||
<Text_ID>TEXT_PIRATE_GROUND_BASE_1</Text_ID>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Affiliation>Pirates</Affiliation>
|
||||
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
||||
<Build_Cost_Credits>2000</Build_Cost_Credits>
|
||||
<AI_Combat_Power>4500</AI_Combat_Power>
|
||||
<Build_Time_Seconds>30</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>No</Build_Tab_Outpost>
|
||||
<Required_Ground_Base_Level>2</Required_Ground_Base_Level>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Damage>20</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>3</Base_Level>
|
||||
<Prev_Level_Base>Pirate_Ground_Base_2</Prev_Level_Base>
|
||||
<Next_Level_Base>Pirate_Ground_Base_4</Next_Level_Base>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
</GroundBase>
|
||||
<GroundBase Name="Pirate_Ground_Base_4">
|
||||
<Text_ID>TEXT_PIRATE_GROUND_BASE_1</Text_ID>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Affiliation>Pirates</Affiliation>
|
||||
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
||||
<Build_Cost_Credits>3000</Build_Cost_Credits>
|
||||
<AI_Combat_Power>7000</AI_Combat_Power>
|
||||
<Build_Time_Seconds>40</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>No</Build_Tab_Outpost>
|
||||
<Required_Ground_Base_Level>3</Required_Ground_Base_Level>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Damage>20</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>4</Base_Level>
|
||||
<Prev_Level_Base>Pirate_Ground_Base_3</Prev_Level_Base>
|
||||
<Next_Level_Base>Pirate_Ground_Base_5</Next_Level_Base>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
</GroundBase>
|
||||
<GroundBase Name="Pirate_Ground_Base_5">
|
||||
<Text_ID>TEXT_PIRATE_GROUND_BASE_1</Text_ID>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Affiliation>Pirates</Affiliation>
|
||||
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
||||
<Build_Cost_Credits>4000</Build_Cost_Credits>
|
||||
<AI_Combat_Power>10000</AI_Combat_Power>
|
||||
<Build_Time_Seconds>50</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>No</Build_Tab_Outpost>
|
||||
<Required_Ground_Base_Level>4</Required_Ground_Base_Level>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Damage>20</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>5</Base_Level>
|
||||
<Prev_Level_Base>Pirate_Ground_Base_4</Prev_Level_Base>
|
||||
<Next_Level_Base/>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
</GroundBase>
|
||||
<GroundBase Name="Hutt_Ground_Base_1">
|
||||
<!--<Text_ID>TEXT_REBEL_GROUND_BASE_1</Text_ID>-->
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
||||
<Build_Cost_Credits>1500</Build_Cost_Credits>
|
||||
<AI_Combat_Power>1400</AI_Combat_Power>
|
||||
<Build_Time_Seconds>20</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>1</Base_Level>
|
||||
<Prev_Level_Base/>
|
||||
<Next_Level_Base>Hutt_Ground_Base_2</Next_Level_Base>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
||||
<Icon_Name>i_button_rebel_base.tga</Icon_Name>
|
||||
</GroundBase>
|
||||
<GroundBase Name="Hutt_Ground_Base_2">
|
||||
<!--<Text_ID>TEXT_REBEL_GROUND_BASE_2</Text_ID>-->
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
||||
<Build_Cost_Credits>3000</Build_Cost_Credits>
|
||||
<AI_Combat_Power>3300</AI_Combat_Power>
|
||||
<Build_Time_Seconds>40</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>20</Size_Value>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>2</Base_Level>
|
||||
<Prev_Level_Base>Hutt_Ground_Base_1</Prev_Level_Base>
|
||||
<Next_Level_Base>Hutt_Ground_Base_3</Next_Level_Base>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
||||
<Icon_Name>i_button_rebel_base.tga</Icon_Name>
|
||||
</GroundBase>
|
||||
<GroundBase Name="Hutt_Ground_Base_3">
|
||||
<!--<Text_ID>TEXT_REBEL_GROUND_BASE_3</Text_ID>-->
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
||||
<Build_Cost_Credits>6000</Build_Cost_Credits>
|
||||
<AI_Combat_Power>5500</AI_Combat_Power>
|
||||
<Build_Time_Seconds>80</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>30</Size_Value>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>3</Base_Level>
|
||||
<Prev_Level_Base>Hutt_Ground_Base_2</Prev_Level_Base>
|
||||
<Next_Level_Base>Hutt_Ground_Base_4</Next_Level_Base>
|
||||
<Required_Ground_Base_Level>2</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
||||
<Icon_Name>i_button_rebel_base.tga</Icon_Name>
|
||||
</GroundBase>
|
||||
<GroundBase Name="Hutt_Ground_Base_4">
|
||||
<!--<Text_ID>TEXT_REBEL_GROUND_BASE_4</Text_ID>-->
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
||||
<Build_Cost_Credits>12000</Build_Cost_Credits>
|
||||
<AI_Combat_Power>8300</AI_Combat_Power>
|
||||
<Build_Time_Seconds>120</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>40</Size_Value>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>4</Base_Level>
|
||||
<Prev_Level_Base>Hutt_Ground_Base_3</Prev_Level_Base>
|
||||
<Next_Level_Base>Hutt_Ground_Base_5</Next_Level_Base>
|
||||
<Required_Ground_Base_Level>3</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
||||
<Icon_Name>i_button_rebel_base.tga</Icon_Name>
|
||||
</GroundBase>
|
||||
<GroundBase Name="Hutt_Ground_Base_5">
|
||||
<!--<Text_ID>TEXT_REBEL_GROUND_BASE_5</Text_ID>-->
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
<Behavior>DUMMY_GROUND_BASE</Behavior>
|
||||
<Build_Cost_Credits>24000</Build_Cost_Credits>
|
||||
<AI_Combat_Power>12800</AI_Combat_Power>
|
||||
<Build_Time_Seconds>200</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>90</Size_Value>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>5</Base_Level>
|
||||
<Prev_Level_Base>Hutt_Ground_Base_4</Prev_Level_Base>
|
||||
<Next_Level_Base/>
|
||||
<Required_Ground_Base_Level>4</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
||||
<Icon_Name>i_button_rebel_base.tga</Icon_Name>
|
||||
</GroundBase>
|
||||
</GroundBases>
|
||||
9233
DATA/XML/STRUCTURES/GROUND_STRUCTURES.XML
Normal file
9233
DATA/XML/STRUCTURES/GROUND_STRUCTURES.XML
Normal file
File diff suppressed because it is too large
Load Diff
2989
DATA/XML/STRUCTURES/GROUND_STRUCTURES_BP.XML
Normal file
2989
DATA/XML/STRUCTURES/GROUND_STRUCTURES_BP.XML
Normal file
File diff suppressed because it is too large
Load Diff
6736
DATA/XML/STRUCTURES/GROUND_STRUCTURES_FCU.XML
Normal file
6736
DATA/XML/STRUCTURES/GROUND_STRUCTURES_FCU.XML
Normal file
File diff suppressed because it is too large
Load Diff
927
DATA/XML/STRUCTURES/GROUND_STRUCTURES_FCU_BP.XML
Normal file
927
DATA/XML/STRUCTURES/GROUND_STRUCTURES_FCU_BP.XML
Normal file
@@ -0,0 +1,927 @@
|
||||
<?xml version="1.0"?>
|
||||
<GroundBuildables>
|
||||
<GroundBuildable Name="FCU_Rebel_Command_Center_Build_Pad">
|
||||
<Text_ID>TEXT_STRUCTURE_REBEL_COMMAND_CENTER</Text_ID>
|
||||
<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_REBEL_00</Encyclopedia_Text>
|
||||
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_REBEL_00</MP_Encyclopedia_Text>
|
||||
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
||||
|
||||
<Land_Model_Name>RB_CommandCenter.alo</Land_Model_Name>
|
||||
<Icon_Name>i_button_rb_commandcenter.tga</Icon_Name>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
|
||||
<Tactical_Buildable_Objects_Multiplayer>Rebel, FCU_UC_R_Ground_Command_Center</Tactical_Buildable_Objects_Multiplayer>
|
||||
<Minimum_Time_Before_Pad_Can_Build_Again>75</Minimum_Time_Before_Pad_Can_Build_Again>
|
||||
<Hides_When_Built_On>True</Hides_When_Built_On>
|
||||
|
||||
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
||||
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
||||
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
|
||||
|
||||
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
||||
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
||||
|
||||
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
|
||||
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
||||
|
||||
<Mass>1.0</Mass>
|
||||
<Size_Value>50</Size_Value>
|
||||
<Scale_Factor>0.66</Scale_Factor>
|
||||
<Select_Box_Scale>300</Select_Box_Scale>
|
||||
|
||||
<Armor_Type>Armor_Structure</Armor_Type>
|
||||
<Immune_To_Damage>True</Immune_To_Damage>
|
||||
|
||||
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
|
||||
<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>
|
||||
|
||||
<Space_Layer>Corvette</Space_Layer>
|
||||
|
||||
<Is_Community_Property>Yes</Is_Community_Property>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
|
||||
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
|
||||
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
||||
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
||||
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
||||
<Influences_Capture_Point>False</Influences_Capture_Point>
|
||||
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
||||
|
||||
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
|
||||
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
|
||||
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
|
||||
<Land_Damage_Alternates>3</Land_Damage_Alternates>
|
||||
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
|
||||
</GroundBuildable>
|
||||
|
||||
<GroundBuildable Name="FCU_Imperial_Command_Center_Build_Pad">
|
||||
<Text_ID>TEXT_STRUCTURE_IMPERIAL_COMMAND_CENTER</Text_ID>
|
||||
<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_EMPIRE_00</Encyclopedia_Text>
|
||||
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_EMPIRE_00, MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_EMPIRE_01</MP_Encyclopedia_Text>
|
||||
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
||||
|
||||
<Land_Model_Name>EB_CommandCenter.alo</Land_Model_Name>
|
||||
<Icon_Name>i_button_eb_commandcenter.tga</Icon_Name>
|
||||
<Affiliation>Empire</Affiliation>
|
||||
|
||||
<Tactical_Buildable_Objects_Multiplayer>Empire, FCU_UC_E_Ground_Command_Center</Tactical_Buildable_Objects_Multiplayer>
|
||||
<Minimum_Time_Before_Pad_Can_Build_Again>75</Minimum_Time_Before_Pad_Can_Build_Again>
|
||||
<Hides_When_Built_On>True</Hides_When_Built_On>
|
||||
|
||||
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
||||
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
||||
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
|
||||
|
||||
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
||||
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
||||
|
||||
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
|
||||
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
||||
|
||||
<Mass>1.0</Mass>
|
||||
<Size_Value>50</Size_Value>
|
||||
<Scale_Factor>0.66</Scale_Factor>
|
||||
<Select_Box_Scale>300</Select_Box_Scale>
|
||||
|
||||
<Armor_Type>Armor_Structure</Armor_Type>
|
||||
<Immune_To_Damage>True</Immune_To_Damage>
|
||||
|
||||
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
|
||||
<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>
|
||||
|
||||
<Space_Layer>Corvette</Space_Layer>
|
||||
|
||||
<Is_Community_Property>Yes</Is_Community_Property>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
|
||||
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
|
||||
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
||||
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
||||
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
||||
<Influences_Capture_Point>False</Influences_Capture_Point>
|
||||
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
||||
|
||||
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
|
||||
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
|
||||
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
|
||||
<Land_Damage_Alternates>3</Land_Damage_Alternates>
|
||||
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
|
||||
</GroundBuildable>
|
||||
|
||||
<GroundBuildable Name="FCU_Underworld_Palace_Build_Pad">
|
||||
<Text_ID>TEXT_GROUND_PALACE_UNDERWORLD</Text_ID>
|
||||
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_PALACE_UNDERWORLD, TEXT_TOOLTIP_GARRISON_COMMAND_CENTER</Encyclopedia_Text>
|
||||
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_PALACE_UNDERWORLD, TEXT_TOOLTIP_GARRISON_COMMAND_CENTER</MP_Encyclopedia_Text>
|
||||
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
||||
|
||||
<Land_Model_Name>UB_PALACE.alo</Land_Model_Name>
|
||||
<Icon_Name>i_button_ub_palace.tga</Icon_Name>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
|
||||
<Tactical_Buildable_Objects_Multiplayer>Underworld, FCU_UC_U_Ground_Palace</Tactical_Buildable_Objects_Multiplayer>
|
||||
<Minimum_Time_Before_Pad_Can_Build_Again>75</Minimum_Time_Before_Pad_Can_Build_Again>
|
||||
<Hides_When_Built_On>True</Hides_When_Built_On>
|
||||
|
||||
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
||||
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
||||
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
|
||||
|
||||
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
||||
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
||||
|
||||
<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
|
||||
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
||||
|
||||
<Mass>1.0</Mass>
|
||||
<Size_Value>50</Size_Value>
|
||||
<Scale_Factor>1.0</Scale_Factor>
|
||||
<Select_Box_Scale>180</Select_Box_Scale>
|
||||
|
||||
<Armor_Type>Armor_Structure</Armor_Type>
|
||||
<Immune_To_Damage>True</Immune_To_Damage>
|
||||
|
||||
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
|
||||
<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>
|
||||
|
||||
<Space_Layer>Corvette</Space_Layer>
|
||||
|
||||
<Is_Community_Property>Yes</Is_Community_Property>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
|
||||
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
|
||||
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
||||
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
||||
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
||||
<Influences_Capture_Point>False</Influences_Capture_Point>
|
||||
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
||||
|
||||
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
|
||||
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
|
||||
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
|
||||
<Land_Damage_Alternates>3</Land_Damage_Alternates>
|
||||
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
|
||||
</GroundBuildable>
|
||||
|
||||
<GroundBuildable Name="FCU_Hutts_Command_Center_Build_Pad">
|
||||
<Text_ID>TEXT_STRUCTURE_HUTT_COMMAND_CENTER</Text_ID>
|
||||
<Encyclopedia_Text>TEXT_STRUCTURE_HUTT_COMMAND_CENTER_DES</Encyclopedia_Text>
|
||||
<MP_Encyclopedia_Text>TEXT_STRUCTURE_HUTT_COMMAND_CENTER_DES</MP_Encyclopedia_Text>
|
||||
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
||||
|
||||
<Land_Model_Name>W_huttpalace_variant.alo</Land_Model_Name>
|
||||
<Icon_Name>i_button_hutt_palace.tga</Icon_Name>
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
|
||||
<Tactical_Buildable_Objects_Multiplayer>Hutts, FCU_UC_H_Ground_Command_Center</Tactical_Buildable_Objects_Multiplayer>
|
||||
<Minimum_Time_Before_Pad_Can_Build_Again>75</Minimum_Time_Before_Pad_Can_Build_Again>
|
||||
<Hides_When_Built_On>True</Hides_When_Built_On>
|
||||
|
||||
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
||||
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
||||
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
|
||||
|
||||
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
||||
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
||||
|
||||
<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>
|
||||
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
||||
|
||||
<Mass>1.0</Mass>
|
||||
<Size_Value>50</Size_Value>
|
||||
<Scale_Factor>0.75</Scale_Factor>
|
||||
<Select_Box_Scale>320</Select_Box_Scale>
|
||||
|
||||
<Armor_Type>Armor_Structure</Armor_Type>
|
||||
<Immune_To_Damage>True</Immune_To_Damage>
|
||||
|
||||
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
|
||||
<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>
|
||||
|
||||
<Space_Layer>Corvette</Space_Layer>
|
||||
|
||||
<Is_Community_Property>Yes</Is_Community_Property>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
|
||||
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
|
||||
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
||||
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
||||
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
||||
<Influences_Capture_Point>False</Influences_Capture_Point>
|
||||
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
||||
|
||||
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
|
||||
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
|
||||
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
|
||||
<Land_Damage_Alternates>3</Land_Damage_Alternates>
|
||||
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
|
||||
</GroundBuildable>
|
||||
|
||||
<GroundBuildable Name="FCU_E_Ground_Turbolaser_Tower_Build_Pad">
|
||||
<Variant_Of_Existing_Type>Template_Ground_Turbolaser_Tower_Build_Pad</Variant_Of_Existing_Type>
|
||||
<Affiliation>Empire</Affiliation>
|
||||
|
||||
<Tactical_Buildable_Objects_Multiplayer>Empire, FCU_UC_E_Ground_Turbolaser_Tower</Tactical_Buildable_Objects_Multiplayer>
|
||||
|
||||
<!-- We don't want these being pre-built due to maintenance costs -->
|
||||
<Respects_Skirmish_Pre_Build_Bases_Option>False</Respects_Skirmish_Pre_Build_Bases_Option>
|
||||
</GroundBuildable>
|
||||
|
||||
<GroundBuildable Name="FCU_R_Ground_Turbolaser_Tower_Build_Pad">
|
||||
<Variant_Of_Existing_Type>Template_Ground_Turbolaser_Tower_Build_Pad</Variant_Of_Existing_Type>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
|
||||
<Tactical_Buildable_Objects_Multiplayer>Rebel, FCU_UC_R_Ground_Turbolaser_Tower</Tactical_Buildable_Objects_Multiplayer>
|
||||
|
||||
<!-- We don't want these being pre-built due to maintenance costs -->
|
||||
<Respects_Skirmish_Pre_Build_Bases_Option>False</Respects_Skirmish_Pre_Build_Bases_Option>
|
||||
</GroundBuildable>
|
||||
|
||||
<GroundBuildable Name="FCU_U_Ground_Turbolaser_Tower_Build_Pad"> <!-- This is used -mainly to keep income between factions similar -->
|
||||
<Variant_Of_Existing_Type>Template_Ground_Turbolaser_Tower_Build_Pad</Variant_Of_Existing_Type>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
|
||||
<Tactical_Buildable_Objects_Multiplayer>Underworld, FCU_UC_U_Ground_Turbolaser_Tower</Tactical_Buildable_Objects_Multiplayer>
|
||||
|
||||
<!-- We don't want these being pre-built due to maintenance costs -->
|
||||
<Respects_Skirmish_Pre_Build_Bases_Option>False</Respects_Skirmish_Pre_Build_Bases_Option>
|
||||
</GroundBuildable>
|
||||
|
||||
<GroundBuildable Name="FCU_H_Ground_Turbolaser_Tower_Build_Pad">
|
||||
<Variant_Of_Existing_Type>Template_Ground_Turbolaser_Tower_Build_Pad</Variant_Of_Existing_Type>
|
||||
<Text_ID>Galyana_Structure_HBT</Text_ID>
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
|
||||
<Tactical_Buildable_Objects_Multiplayer>Hutts, FCU_UC_H_Ground_Heavy_Beam_Tower</Tactical_Buildable_Objects_Multiplayer>
|
||||
|
||||
<!-- We don't want these being pre-built due to maintenance costs -->
|
||||
<Respects_Skirmish_Pre_Build_Bases_Option>False</Respects_Skirmish_Pre_Build_Bases_Option>
|
||||
</GroundBuildable>
|
||||
|
||||
<GroundBuildable Name="FCU_N_Ground_Base_Shield_Build_Pad">
|
||||
<Text_ID>TEXT_GROUND_BASE_SHIELD</Text_ID>
|
||||
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE</Encyclopedia_Text>
|
||||
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
||||
|
||||
<Land_Model_Name>NB_BASESHIELDGEN.alo</Land_Model_Name>
|
||||
<Icon_Name>i_button_base_shield_generator.tga</Icon_Name>
|
||||
<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts</Affiliation>
|
||||
|
||||
<Tactical_Buildable_Objects_Multiplayer>
|
||||
Empire,
|
||||
FCU_UC_E_Ground_Base_Shield_740_Pad,
|
||||
Rebel,
|
||||
FCU_UC_R_Ground_Base_Shield_740_Pad,
|
||||
Underworld,
|
||||
FCU_UC_U_Ground_Base_Shield_740_Pad,
|
||||
Hutts,
|
||||
FCU_UC_H_Ground_Base_Shield_740_Pad
|
||||
</Tactical_Buildable_Objects_Multiplayer>
|
||||
<Minimum_Time_Before_Pad_Can_Build_Again>60</Minimum_Time_Before_Pad_Can_Build_Again>
|
||||
<Hides_When_Built_On>True</Hides_When_Built_On>
|
||||
|
||||
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
||||
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
||||
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
|
||||
|
||||
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
||||
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
||||
|
||||
<GUI_Bounds_Scale>0.05</GUI_Bounds_Scale>
|
||||
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
||||
|
||||
<Mass>1.0</Mass>
|
||||
<Size_Value>50</Size_Value>
|
||||
<Scale_Factor>0.75</Scale_Factor>
|
||||
<Select_Box_Scale>180</Select_Box_Scale>
|
||||
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
|
||||
<Obstacle_Width>40.0</Obstacle_Width>
|
||||
<Obstacle_Height>40.0</Obstacle_Height>
|
||||
<Obstacle_X_Offset>-20.0</Obstacle_X_Offset>
|
||||
<Obstacle_Y_Offset>-20.0</Obstacle_Y_Offset>
|
||||
<Custom_Hard_XExtent>50.0</Custom_Hard_XExtent>
|
||||
<Custom_Hard_YExtent>50.0</Custom_Hard_YExtent>
|
||||
<Custom_Soft_Footprint_Radius>40.0</Custom_Soft_Footprint_Radius>
|
||||
|
||||
<Armor_Type>Armor_Structure</Armor_Type>
|
||||
<Immune_To_Damage>True</Immune_To_Damage>
|
||||
|
||||
<Land_FOW_Reveal_Range>50</Land_FOW_Reveal_Range>
|
||||
<Ranged_Target_Z_Adjust>30.0</Ranged_Target_Z_Adjust>
|
||||
|
||||
<Space_Layer>Corvette</Space_Layer>
|
||||
|
||||
<Is_Dummy>No</Is_Dummy>
|
||||
<Is_Community_Property>Yes</Is_Community_Property>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
|
||||
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
||||
<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
|
||||
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
||||
<Influences_Capture_Point>False</Influences_Capture_Point>
|
||||
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
||||
<Movie_Object>False</Movie_Object>
|
||||
|
||||
<Base_Shield_Always_Off>True</Base_Shield_Always_Off>
|
||||
<Fine_Tune_Occupied_Passability>False</Fine_Tune_Occupied_Passability>
|
||||
<Exclude_From_Distance_Fade>True</Exclude_From_Distance_Fade>
|
||||
|
||||
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, BASE_SHIELD, CAPTURE_POINT</Behavior>
|
||||
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
|
||||
<Capture_Point_Radius>150</Capture_Point_Radius>
|
||||
<Capture_Point_Transition_Time_Seconds>5.0</Capture_Point_Transition_Time_Seconds>
|
||||
|
||||
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
|
||||
<Land_Damage_Alternates>3</Land_Damage_Alternates>
|
||||
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
|
||||
</GroundBuildable>
|
||||
|
||||
<GroundBuildable Name="FCU_N_Small_Ground_Base_Shield_Build_Pad">
|
||||
<Text_ID>Galyana_Structure_Shield_Gen_Small</Text_ID>
|
||||
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE</Encyclopedia_Text>
|
||||
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
||||
|
||||
<Land_Model_Name>NB_BASESHIELDGEN_small.alo</Land_Model_Name>
|
||||
<Icon_Name>i_button_base_shield_generator_small.tga</Icon_Name>
|
||||
<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts</Affiliation>
|
||||
|
||||
<Tactical_Buildable_Objects_Multiplayer>
|
||||
Empire,
|
||||
FCU_UC_E_Ground_Base_Shield_370_Pad,
|
||||
Rebel,
|
||||
FCU_UC_R_Ground_Base_Shield_370_Pad,
|
||||
Underworld,
|
||||
FCU_UC_U_Ground_Base_Shield_370_Pad,
|
||||
Hutts,
|
||||
FCU_UC_H_Ground_Base_Shield_370_Pad
|
||||
</Tactical_Buildable_Objects_Multiplayer>
|
||||
<Minimum_Time_Before_Pad_Can_Build_Again>45</Minimum_Time_Before_Pad_Can_Build_Again>
|
||||
<Hides_When_Built_On>True</Hides_When_Built_On>
|
||||
|
||||
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
||||
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
||||
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
|
||||
|
||||
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
||||
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
||||
|
||||
<GUI_Bounds_Scale>0.05</GUI_Bounds_Scale>
|
||||
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
||||
|
||||
<Mass>1.0</Mass>
|
||||
<Size_Value>50</Size_Value>
|
||||
<Scale_Factor>0.75</Scale_Factor>
|
||||
<Select_Box_Scale>180</Select_Box_Scale>
|
||||
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
|
||||
<Obstacle_Width>40.0</Obstacle_Width>
|
||||
<Obstacle_Height>40.0</Obstacle_Height>
|
||||
<Obstacle_X_Offset>-20.0</Obstacle_X_Offset>
|
||||
<Obstacle_Y_Offset>-20.0</Obstacle_Y_Offset>
|
||||
<Custom_Hard_XExtent>50.0</Custom_Hard_XExtent>
|
||||
<Custom_Hard_YExtent>50.0</Custom_Hard_YExtent>
|
||||
<Custom_Soft_Footprint_Radius>40.0</Custom_Soft_Footprint_Radius>
|
||||
|
||||
<Armor_Type>Armor_Structure</Armor_Type>
|
||||
<Immune_To_Damage>True</Immune_To_Damage>
|
||||
|
||||
<Land_FOW_Reveal_Range>50</Land_FOW_Reveal_Range>
|
||||
<Ranged_Target_Z_Adjust>30.0</Ranged_Target_Z_Adjust>
|
||||
|
||||
<Space_Layer>Corvette</Space_Layer>
|
||||
|
||||
<Is_Dummy>No</Is_Dummy>
|
||||
<Is_Community_Property>Yes</Is_Community_Property>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
|
||||
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
||||
<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
|
||||
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
||||
<Influences_Capture_Point>False</Influences_Capture_Point>
|
||||
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
||||
<Movie_Object>False</Movie_Object>
|
||||
|
||||
<Base_Shield_Always_Off>True</Base_Shield_Always_Off>
|
||||
<Fine_Tune_Occupied_Passability>False</Fine_Tune_Occupied_Passability>
|
||||
<Exclude_From_Distance_Fade>True</Exclude_From_Distance_Fade>
|
||||
|
||||
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, BASE_SHIELD, CAPTURE_POINT</Behavior>
|
||||
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
|
||||
<Capture_Point_Radius>150</Capture_Point_Radius>
|
||||
<Capture_Point_Transition_Time_Seconds>5.0</Capture_Point_Transition_Time_Seconds>
|
||||
|
||||
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
|
||||
<Land_Damage_Alternates>3</Land_Damage_Alternates>
|
||||
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
|
||||
</GroundBuildable>
|
||||
|
||||
<GroundBuildable Name="FCU_N_Ground_Turbolaser_Tower_Build_Pad">
|
||||
<Text_ID>TEXT_GROUND_TURBOLASER_TOWER</Text_ID>
|
||||
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TURBOLASER_00, TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE, GALYANA_CLASS_BLANK, Galyana_Upkeep_15</Encyclopedia_Text>
|
||||
<Encyclopedia_Unit_Class>Galyana_Class_Tower</Encyclopedia_Unit_Class>
|
||||
|
||||
<Land_Model_Name>EB_TLTower.alo</Land_Model_Name>
|
||||
<Icon_Name>i_button_turbolaser_tower.tga</Icon_Name>
|
||||
<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts</Affiliation>
|
||||
|
||||
<Tactical_Buildable_Objects_Multiplayer>
|
||||
Empire,
|
||||
FCU_UC_E_Ground_Turbolaser_Tower_N,
|
||||
Rebel,
|
||||
FCU_UC_R_Ground_Turbolaser_Tower_N,
|
||||
Underworld,
|
||||
FCU_UC_U_Ground_Turbolaser_Tower_N,
|
||||
Hutts,
|
||||
FCU_UC_H_Ground_Heavy_Beam_Tower_N
|
||||
</Tactical_Buildable_Objects_Multiplayer>
|
||||
<Minimum_Time_Before_Pad_Can_Build_Again>60</Minimum_Time_Before_Pad_Can_Build_Again>
|
||||
<Hides_When_Built_On>True</Hides_When_Built_On>
|
||||
|
||||
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
||||
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
||||
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
|
||||
|
||||
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
||||
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
||||
|
||||
<GUI_Bounds_Scale>0.7</GUI_Bounds_Scale>
|
||||
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
||||
|
||||
<Mass>1.0</Mass>
|
||||
<Size_Value>50</Size_Value>
|
||||
<Scale_Factor>0.75</Scale_Factor>
|
||||
<Select_Box_Scale>140</Select_Box_Scale>
|
||||
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
|
||||
|
||||
<Armor_Type>Armor_Structure</Armor_Type>
|
||||
<Immune_To_Damage>True</Immune_To_Damage>
|
||||
|
||||
<Land_FOW_Reveal_Range>50</Land_FOW_Reveal_Range>
|
||||
<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>
|
||||
|
||||
<Space_Layer>Corvette</Space_Layer>
|
||||
|
||||
<Is_Dummy>No</Is_Dummy>
|
||||
<Is_Community_Property>Yes</Is_Community_Property>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
|
||||
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
||||
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
||||
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
||||
<Influences_Capture_Point>False</Influences_Capture_Point>
|
||||
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
||||
|
||||
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT</Behavior>
|
||||
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
|
||||
<Capture_Point_Radius>150</Capture_Point_Radius>
|
||||
<Capture_Point_Transition_Time_Seconds>5.0</Capture_Point_Transition_Time_Seconds>
|
||||
|
||||
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
|
||||
<Land_Damage_Alternates>3</Land_Damage_Alternates>
|
||||
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
|
||||
</GroundBuildable>
|
||||
|
||||
<GroundBuildable Name="FCU_N_Ground_Bunker_Build_Pad">
|
||||
<Text_ID>TEXT_GROUND_BUNKER</Text_ID>
|
||||
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BUNKER</Encyclopedia_Text>
|
||||
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BUNKER</MP_Encyclopedia_Text>
|
||||
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
||||
|
||||
<Land_Model_Name>NB_Bunker.alo</Land_Model_Name>
|
||||
<Icon_Name>i_button_nb_bunker.tga</Icon_Name>
|
||||
<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts</Affiliation>
|
||||
|
||||
<Tactical_Buildable_Objects_Multiplayer>
|
||||
Empire,
|
||||
FCU_UC_Empire_Bunker_Pad,
|
||||
Rebel,
|
||||
FCU_UC_Rebel_Bunker_Pad,
|
||||
Underworld,
|
||||
FCU_UC_Underworld_Bunker_Pad,
|
||||
Hutts,
|
||||
FCU_UC_Hutts_Bunker_Pad
|
||||
</Tactical_Buildable_Objects_Multiplayer>
|
||||
<Minimum_Time_Before_Pad_Can_Build_Again>20</Minimum_Time_Before_Pad_Can_Build_Again>
|
||||
<Hides_When_Built_On>True</Hides_When_Built_On>
|
||||
|
||||
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
||||
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
||||
|
||||
<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
|
||||
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
||||
<GUI_Bracket_Width>20</GUI_Bracket_Width>
|
||||
<GUI_Bracket_Height>0</GUI_Bracket_Height>
|
||||
|
||||
<Mass>1.0</Mass>
|
||||
<Size_Value>50</Size_Value>
|
||||
<Scale_Factor>1.0</Scale_Factor>
|
||||
<Select_Box_Scale>110</Select_Box_Scale>
|
||||
<UnitCollisionClass>Vehicle</UnitCollisionClass>
|
||||
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
|
||||
<Custom_Hard_XExtent>26.0</Custom_Hard_XExtent>
|
||||
<Custom_Hard_YExtent>26.0</Custom_Hard_YExtent>
|
||||
|
||||
<Armor_Type>Armor_Structure</Armor_Type>
|
||||
<Immune_To_Damage>True</Immune_To_Damage>
|
||||
|
||||
<Land_FOW_Reveal_Range>50</Land_FOW_Reveal_Range>
|
||||
|
||||
<Space_Layer>Land</Space_Layer>
|
||||
|
||||
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
|
||||
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
|
||||
<Reveal_During_Setup_Phase_Only>True</Reveal_During_Setup_Phase_Only>
|
||||
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
||||
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
||||
<Influences_Capture_Point>False</Influences_Capture_Point>
|
||||
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
||||
|
||||
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT</Behavior>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
|
||||
<Capture_Point_Radius>150</Capture_Point_Radius>
|
||||
<Capture_Point_Transition_Time_Seconds>7.0</Capture_Point_Transition_Time_Seconds>
|
||||
|
||||
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
|
||||
<Land_Damage_Alternates>3</Land_Damage_Alternates>
|
||||
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
|
||||
</GroundBuildable>
|
||||
|
||||
<GroundBuildable Name="FCU_N_Ground_Farm_Build_Pad">
|
||||
<Text_ID>Galyana_Structure_Farm</Text_ID>
|
||||
<Encyclopedia_Text>Galyana_Structure_Text_Farm, GALYANA_CLASS_BLANK, Galyana_Base_Income_Farm</Encyclopedia_Text>
|
||||
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
||||
|
||||
<Land_Model_Name>NB_Farm.alo</Land_Model_Name>
|
||||
<!--GUEAW Realism Test (becuase you won't find farms in a city-->
|
||||
<Land_Terrain_Model_Mapping>
|
||||
Temperate, NB_FARM.ALO,
|
||||
Urban, RB_BARRACKS.ALO,
|
||||
Arctic, RB_BARRACKS.ALO,
|
||||
Volcanic, RB_BARRACKS.ALO,
|
||||
Desert, RB_BARRACKS.ALO,
|
||||
Forest, NB_FARM.ALO,
|
||||
Swamp, NB_FARM.ALO
|
||||
</Land_Terrain_Model_Mapping>
|
||||
<Icon_Name>I_BUTTON_FARM.tga</Icon_Name>
|
||||
<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts</Affiliation>
|
||||
|
||||
<Tactical_Buildable_Objects_Multiplayer>
|
||||
Empire,
|
||||
FCU_UC_Empire_Farm,
|
||||
Rebel,
|
||||
FCU_UC_Rebel_Farm,
|
||||
Underworld,
|
||||
FCU_UC_Underworld_Farm,
|
||||
Hutts,
|
||||
FCU_UC_Hutts_Farm
|
||||
</Tactical_Buildable_Objects_Multiplayer>
|
||||
<Minimum_Time_Before_Pad_Can_Build_Again>20</Minimum_Time_Before_Pad_Can_Build_Again>
|
||||
<Hides_When_Built_On>True</Hides_When_Built_On>
|
||||
|
||||
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
||||
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
||||
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
|
||||
|
||||
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
||||
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
||||
|
||||
<GUI_Bounds_Scale>0</GUI_Bounds_Scale>
|
||||
<GUI_Bracket_Size>1</GUI_Bracket_Size>
|
||||
|
||||
<Mass>1.0</Mass>
|
||||
<Size_Value>50</Size_Value>
|
||||
<Scale_Factor>0.5</Scale_Factor>
|
||||
<Select_Box_Scale>100</Select_Box_Scale>
|
||||
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
|
||||
|
||||
<Armor_Type>Armor_Structure</Armor_Type>
|
||||
<Immune_To_Damage>True</Immune_To_Damage>
|
||||
|
||||
<Land_FOW_Reveal_Range>75</Land_FOW_Reveal_Range>
|
||||
|
||||
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Name>mini_map_resource.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
||||
<Radar_Show_Facing>No</Radar_Show_Facing>
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
|
||||
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
|
||||
<Reveal_During_Setup_Phase_Only>True</Reveal_During_Setup_Phase_Only>
|
||||
<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
|
||||
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
||||
<Influences_Capture_Point>False</Influences_Capture_Point>
|
||||
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
||||
|
||||
<Behavior>IDLE, TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT</Behavior>
|
||||
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
|
||||
<Capture_Point_Radius>120</Capture_Point_Radius>
|
||||
<Capture_Point_Transition_Time_Seconds>5.0</Capture_Point_Transition_Time_Seconds>
|
||||
|
||||
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
|
||||
<Land_Damage_Alternates>3</Land_Damage_Alternates>
|
||||
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
|
||||
</GroundBuildable>
|
||||
|
||||
<GroundBuildable Name="FCU_N_Ground_Mineral_Processor_Build_Pad">
|
||||
<Text_ID>TEXT_STRUCTURE_NEUTRAL_RESOURCE_PAD</Text_ID>
|
||||
<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_RESOURCE_PAD_00 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE, GALYANA_CLASS_BLANK, Galyana_Base_Income_Mineral_Proc</Encyclopedia_Text>
|
||||
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
||||
|
||||
<Land_Model_Name>W_Pedistal.alo</Land_Model_Name>
|
||||
<Icon_Name>i_button_nb_cmc22mining_sml.tga</Icon_Name>
|
||||
<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts</Affiliation>
|
||||
|
||||
<Tactical_Buildable_Objects_Multiplayer>
|
||||
Empire,
|
||||
FCU_UC_Empire_Mineral_Processor,
|
||||
Rebel,
|
||||
FCU_UC_Rebel_Mineral_Processor,
|
||||
Underworld,
|
||||
FCU_UC_Underworld_Mineral_Processor,
|
||||
Hutts,
|
||||
FCU_UC_Hutts_Advanced_Mineral_Processor
|
||||
</Tactical_Buildable_Objects_Multiplayer>
|
||||
<Minimum_Time_Before_Pad_Can_Build_Again>30</Minimum_Time_Before_Pad_Can_Build_Again>
|
||||
<Hides_When_Built_On>True</Hides_When_Built_On>
|
||||
|
||||
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
||||
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
||||
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
|
||||
|
||||
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
||||
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
||||
|
||||
<GUI_Bracket_Size>1</GUI_Bracket_Size>
|
||||
<GUI_Bracket_Width>20</GUI_Bracket_Width>
|
||||
<GUI_Bracket_Height>0</GUI_Bracket_Height>
|
||||
|
||||
<Mass>1.0</Mass>
|
||||
<Size_Value>50</Size_Value>
|
||||
<Scale_Factor>1.0</Scale_Factor>
|
||||
<Select_Box_Scale>100</Select_Box_Scale>
|
||||
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
|
||||
|
||||
<Armor_Type>Armor_Structure</Armor_Type>
|
||||
<Immune_To_Damage>True</Immune_To_Damage>
|
||||
|
||||
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
|
||||
|
||||
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Name>mini_map_resource.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
||||
<Radar_Show_Facing>No</Radar_Show_Facing>
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
|
||||
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
|
||||
<Reveal_During_Setup_Phase_Only>True</Reveal_During_Setup_Phase_Only>
|
||||
<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
|
||||
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
||||
<Influences_Capture_Point>False</Influences_Capture_Point>
|
||||
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
||||
|
||||
<Behavior>IDLE, TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT</Behavior>
|
||||
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE</LandBehavior>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
|
||||
<Capture_Point_Radius>100</Capture_Point_Radius>
|
||||
<Capture_Point_Transition_Time_Seconds>5.0</Capture_Point_Transition_Time_Seconds>
|
||||
</GroundBuildable>
|
||||
|
||||
<GroundBuildable Name="FCU_N_Ground_Surface_Mine_Build_Pad">
|
||||
<Text_ID>Galyana_Structure_Surface_Mine</Text_ID>
|
||||
<Encyclopedia_Text>Galyana_Structure_Text_Surface_Mine, GALYANA_CLASS_BLANK, Galyana_Base_Income_Surface_Mine</Encyclopedia_Text>
|
||||
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
||||
|
||||
<Land_Model_Name>NB_Excavator.alo</Land_Model_Name>
|
||||
<Icon_Name>I_BUTTON_SURFACE_MINE.tga</Icon_Name>
|
||||
<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts</Affiliation>
|
||||
|
||||
<Tactical_Buildable_Objects_Multiplayer>
|
||||
Empire,
|
||||
FCU_UC_Empire_Surface_Mine,
|
||||
Rebel,
|
||||
FCU_UC_Rebel_Surface_Mine,
|
||||
Underworld,
|
||||
FCU_UC_Underworld_Surface_Mine,
|
||||
Hutts,
|
||||
FCU_UC_Hutts_Surface_Mine
|
||||
</Tactical_Buildable_Objects_Multiplayer>
|
||||
<Minimum_Time_Before_Pad_Can_Build_Again>45</Minimum_Time_Before_Pad_Can_Build_Again>
|
||||
<Hides_When_Built_On>True</Hides_When_Built_On>
|
||||
|
||||
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
||||
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
||||
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
|
||||
|
||||
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
||||
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
||||
|
||||
<GUI_Bounds_Scale>0</GUI_Bounds_Scale>
|
||||
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
||||
|
||||
<Mass>1.0</Mass>
|
||||
<Size_Value>50</Size_Value>
|
||||
<Scale_Factor>0.75</Scale_Factor>
|
||||
<Select_Box_Scale>200</Select_Box_Scale>
|
||||
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
|
||||
|
||||
<Armor_Type>Armor_Structure</Armor_Type>
|
||||
<Immune_To_Damage>True</Immune_To_Damage>
|
||||
|
||||
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
|
||||
|
||||
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
||||
<Radar_Show_Facing>No</Radar_Show_Facing>
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
|
||||
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
|
||||
<Reveal_During_Setup_Phase_Only>True</Reveal_During_Setup_Phase_Only>
|
||||
<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
|
||||
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
||||
<Influences_Capture_Point>False</Influences_Capture_Point>
|
||||
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
||||
|
||||
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT</Behavior>
|
||||
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
|
||||
<Capture_Point_Radius>120</Capture_Point_Radius>
|
||||
<Capture_Point_Transition_Time_Seconds>7.5</Capture_Point_Transition_Time_Seconds>
|
||||
</GroundBuildable>
|
||||
|
||||
<GroundBuildable Name="FCU_N_Ground_Coliseum_Build_Pad">
|
||||
<Text_ID>Galyana_Structure_Coliseum</Text_ID>
|
||||
<Encyclopedia_Text>Galyana_Structure_Text_Coliseum, GALYANA_CLASS_BLANK, Galyana_Base_Income_Coliseum</Encyclopedia_Text>
|
||||
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
||||
|
||||
<Land_Model_Name>NB_GrandArena.alo</Land_Model_Name>
|
||||
<Icon_Name>i_button_grand_arena.tga</Icon_Name>
|
||||
<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts</Affiliation>
|
||||
|
||||
<Tactical_Buildable_Objects_Multiplayer>
|
||||
Empire,
|
||||
FCU_UC_Empire_Casino,
|
||||
Rebel,
|
||||
FCU_UC_Rebel_Casino,
|
||||
Underworld,
|
||||
FCU_UC_Underworld_Casino,
|
||||
Hutts,
|
||||
FCU_UC_Hutts_Casino
|
||||
</Tactical_Buildable_Objects_Multiplayer>
|
||||
<Minimum_Time_Before_Pad_Can_Build_Again>30</Minimum_Time_Before_Pad_Can_Build_Again>
|
||||
<Hides_When_Built_On>True</Hides_When_Built_On>
|
||||
|
||||
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
||||
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
||||
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
|
||||
|
||||
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
||||
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
||||
|
||||
<GUI_Bounds_Scale>0.2</GUI_Bounds_Scale>
|
||||
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
||||
|
||||
<Mass>1.0</Mass>
|
||||
<Size_Value>50</Size_Value>
|
||||
<Scale_Factor>1.0</Scale_Factor>
|
||||
<Select_Box_Scale>200</Select_Box_Scale>
|
||||
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
|
||||
|
||||
<Armor_Type>Armor_Structure</Armor_Type>
|
||||
<Immune_To_Damage>True</Immune_To_Damage>
|
||||
|
||||
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
|
||||
|
||||
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
||||
<Radar_Show_Facing>No</Radar_Show_Facing>
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
|
||||
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
|
||||
<Reveal_During_Setup_Phase_Only>True</Reveal_During_Setup_Phase_Only>
|
||||
<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
|
||||
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
||||
<Influences_Capture_Point>False</Influences_Capture_Point>
|
||||
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
||||
|
||||
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT</Behavior>
|
||||
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
|
||||
<Capture_Point_Radius>160</Capture_Point_Radius>
|
||||
<Capture_Point_Transition_Time_Seconds>7.5</Capture_Point_Transition_Time_Seconds>
|
||||
|
||||
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
|
||||
<Land_Damage_Alternates>3</Land_Damage_Alternates>
|
||||
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
|
||||
</GroundBuildable>
|
||||
|
||||
<GroundBuildable Name="FCU_N_Ground_Mining_Facility_Build_Pad">
|
||||
<Text_ID>TEXT_GROUND_MINING_FACILITY</Text_ID>
|
||||
<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_MINING_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Mining_Facility</Encyclopedia_Text>
|
||||
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
||||
|
||||
<Land_Model_Name>NB_CMC22Mining.alo</Land_Model_Name>
|
||||
<Icon_Name>i_button_mining_facility.tga</Icon_Name>
|
||||
<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts</Affiliation>
|
||||
|
||||
<Tactical_Buildable_Objects_Multiplayer>
|
||||
Empire,
|
||||
FCU_UC_Empire_Ground_Mining_Facility,
|
||||
Rebel,
|
||||
FCU_UC_Rebel_Ground_Mining_Facility,
|
||||
Underworld,
|
||||
FCU_UC_Underworld_Ground_Mining_Facility,
|
||||
Hutts,
|
||||
FCU_UC_Hutts_Ground_Mining_Facility
|
||||
</Tactical_Buildable_Objects_Multiplayer>
|
||||
<Minimum_Time_Before_Pad_Can_Build_Again>60</Minimum_Time_Before_Pad_Can_Build_Again>
|
||||
<Hides_When_Built_On>True</Hides_When_Built_On>
|
||||
|
||||
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
||||
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
||||
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
|
||||
|
||||
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
||||
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
||||
|
||||
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
|
||||
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
||||
|
||||
<Mass>1.0</Mass>
|
||||
<Size_Value>50</Size_Value>
|
||||
<Scale_Factor>0.75</Scale_Factor>
|
||||
<Select_Box_Scale>200</Select_Box_Scale>
|
||||
<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
|
||||
|
||||
<Armor_Type>Armor_Structure</Armor_Type>
|
||||
<Immune_To_Damage>True</Immune_To_Damage>
|
||||
|
||||
<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
|
||||
|
||||
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
||||
<Radar_Show_Facing>No</Radar_Show_Facing>
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
|
||||
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
|
||||
<Reveal_During_Setup_Phase_Only>True</Reveal_During_Setup_Phase_Only>
|
||||
<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
|
||||
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
||||
<Influences_Capture_Point>False</Influences_Capture_Point>
|
||||
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
||||
|
||||
<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT</Behavior>
|
||||
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
|
||||
<Capture_Point_Radius>150</Capture_Point_Radius>
|
||||
<Capture_Point_Transition_Time_Seconds>7.5</Capture_Point_Transition_Time_Seconds>
|
||||
|
||||
<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
|
||||
<Land_Damage_Alternates>3</Land_Damage_Alternates>
|
||||
<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
|
||||
</GroundBuildable>
|
||||
</GroundBuildables>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
2484
DATA/XML/STRUCTURES/GROUND_STRUCTURES_FCU_UC.XML
Normal file
2484
DATA/XML/STRUCTURES/GROUND_STRUCTURES_FCU_UC.XML
Normal file
File diff suppressed because it is too large
Load Diff
2037
DATA/XML/STRUCTURES/GROUND_STRUCTURES_GC.XML
Normal file
2037
DATA/XML/STRUCTURES/GROUND_STRUCTURES_GC.XML
Normal file
File diff suppressed because it is too large
Load Diff
2308
DATA/XML/STRUCTURES/GROUND_STRUCTURES_INDIGENOUS.XML
Normal file
2308
DATA/XML/STRUCTURES/GROUND_STRUCTURES_INDIGENOUS.XML
Normal file
File diff suppressed because it is too large
Load Diff
4182
DATA/XML/STRUCTURES/GROUND_STRUCTURES_SOAFE_RIFT.XML
Normal file
4182
DATA/XML/STRUCTURES/GROUND_STRUCTURES_SOAFE_RIFT.XML
Normal file
File diff suppressed because it is too large
Load Diff
253
DATA/XML/STRUCTURES/GROUND_STRUCTURES_SOAFE_RIFT_UC.XML
Normal file
253
DATA/XML/STRUCTURES/GROUND_STRUCTURES_SOAFE_RIFT_UC.XML
Normal file
@@ -0,0 +1,253 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<GroundBuildables>
|
||||
<!-- SoaFE Rift Wards -->
|
||||
<GroundBuildable Name="UC_E_Ward">
|
||||
<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
|
||||
<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
|
||||
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
|
||||
|
||||
<Space_Layer>Corvette</Space_Layer>
|
||||
<Terrain_Texture_Modifier_Square>false</Terrain_Texture_Modifier_Square>
|
||||
|
||||
<Obstacle_Proxy_Type/>
|
||||
<Tactical_Buildable_Constructed>E_Ward</Tactical_Buildable_Constructed>
|
||||
<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
|
||||
<Text_ID>Galyana_Structure_Observation_Tower</Text_ID>
|
||||
<Land_Model_Name>EB_GuardTower.ALO</Land_Model_Name>
|
||||
<Is_Community_Property>Yes</Is_Community_Property>
|
||||
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
||||
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
||||
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
||||
<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>
|
||||
<Size_Value>50</Size_Value>
|
||||
<Base_Position>Out_Base</Base_Position>
|
||||
<Icon_Name>i_button_eb_guardtower.tga</Icon_Name>
|
||||
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
||||
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
||||
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
||||
<Land_FOW_Reveal_Range>50.0</Land_FOW_Reveal_Range>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
||||
<Armor_Type>Armor_Structure</Armor_Type>
|
||||
<Reveal_During_Setup_Phase>true</Reveal_During_Setup_Phase>
|
||||
<Select_Box_Scale>180</Select_Box_Scale>
|
||||
<Mass>1.0</Mass>
|
||||
<Scale_Factor>1.35</Scale_Factor>
|
||||
<Shield_Points>0</Shield_Points>
|
||||
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
<Affiliation>Empire</Affiliation>
|
||||
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
||||
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
|
||||
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
||||
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
||||
|
||||
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
|
||||
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
||||
<SFXEvent_Select>Structure_Power_Gen_Select_SFX</SFXEvent_Select>
|
||||
|
||||
<Encyclopedia_Text>TEXT_TOOLTIP_SENSOR_NODE, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
|
||||
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
||||
<Influences_Capture_Point>False</Influences_Capture_Point>
|
||||
|
||||
<Tactical_Health>200</Tactical_Health>
|
||||
<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
|
||||
<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
|
||||
|
||||
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
||||
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
||||
</GroundBuildable>
|
||||
|
||||
<GroundBuildable Name="UC_R_Ward">
|
||||
<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
|
||||
<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
|
||||
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
|
||||
|
||||
<Space_Layer>Corvette</Space_Layer>
|
||||
<Terrain_Texture_Modifier_Square>false</Terrain_Texture_Modifier_Square>
|
||||
|
||||
<Obstacle_Proxy_Type/>
|
||||
<Tactical_Buildable_Constructed>R_Ward</Tactical_Buildable_Constructed>
|
||||
<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
|
||||
<Text_ID>Galyana_Structure_Observation_Tower</Text_ID>
|
||||
<Land_Model_Name>EB_GuardTower.ALO</Land_Model_Name>
|
||||
<Is_Community_Property>Yes</Is_Community_Property>
|
||||
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
||||
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
||||
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
||||
<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>
|
||||
<Size_Value>50</Size_Value>
|
||||
<Base_Position>Out_Base</Base_Position>
|
||||
<Icon_Name>i_button_eb_guardtower.tga</Icon_Name>
|
||||
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
||||
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
||||
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
||||
<Land_FOW_Reveal_Range>50.0</Land_FOW_Reveal_Range>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
||||
<Armor_Type>Armor_Structure</Armor_Type>
|
||||
<Reveal_During_Setup_Phase>true</Reveal_During_Setup_Phase>
|
||||
<Select_Box_Scale>180</Select_Box_Scale>
|
||||
<Mass>1.0</Mass>
|
||||
<Scale_Factor>1.35</Scale_Factor>
|
||||
<Shield_Points>0</Shield_Points>
|
||||
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
||||
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
|
||||
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
||||
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
||||
|
||||
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
|
||||
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
||||
<SFXEvent_Select>Structure_Power_Gen_Select_SFX</SFXEvent_Select>
|
||||
|
||||
<Encyclopedia_Text>TEXT_TOOLTIP_SENSOR_NODE, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
|
||||
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
||||
<Influences_Capture_Point>False</Influences_Capture_Point>
|
||||
|
||||
<Tactical_Health>200</Tactical_Health>
|
||||
<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
|
||||
<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
|
||||
|
||||
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
||||
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
||||
</GroundBuildable>
|
||||
|
||||
<GroundBuildable Name="UC_U_Ward">
|
||||
<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
|
||||
<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
|
||||
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
|
||||
|
||||
<Space_Layer>Corvette</Space_Layer>
|
||||
<Terrain_Texture_Modifier_Square>false</Terrain_Texture_Modifier_Square>
|
||||
|
||||
<Obstacle_Proxy_Type/>
|
||||
<Tactical_Buildable_Constructed>U_Ward</Tactical_Buildable_Constructed>
|
||||
<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
|
||||
<Text_ID>Galyana_Structure_Observation_Tower</Text_ID>
|
||||
<Land_Model_Name>EB_GuardTower.ALO</Land_Model_Name>
|
||||
<Is_Community_Property>Yes</Is_Community_Property>
|
||||
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
||||
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
||||
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
||||
<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>
|
||||
<Size_Value>50</Size_Value>
|
||||
<Base_Position>Out_Base</Base_Position>
|
||||
<Icon_Name>i_button_eb_guardtower.tga</Icon_Name>
|
||||
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
||||
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
||||
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
||||
<Land_FOW_Reveal_Range>50.0</Land_FOW_Reveal_Range>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
||||
<Armor_Type>Armor_Structure</Armor_Type>
|
||||
<Reveal_During_Setup_Phase>true</Reveal_During_Setup_Phase>
|
||||
<Select_Box_Scale>180</Select_Box_Scale>
|
||||
<Mass>1.0</Mass>
|
||||
<Scale_Factor>1.35</Scale_Factor>
|
||||
<Shield_Points>0</Shield_Points>
|
||||
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
||||
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
|
||||
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
||||
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
||||
|
||||
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
||||
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
||||
<SFXEvent_Select>Structure_Power_Gen_Select_SFX</SFXEvent_Select>
|
||||
|
||||
<Encyclopedia_Text>TEXT_TOOLTIP_SENSOR_NODE, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
|
||||
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
||||
<Influences_Capture_Point>False</Influences_Capture_Point>
|
||||
|
||||
<Tactical_Health>200</Tactical_Health>
|
||||
<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
|
||||
<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
|
||||
|
||||
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
||||
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
||||
</GroundBuildable>
|
||||
|
||||
<GroundBuildable Name="UC_H_Ward">
|
||||
<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
|
||||
<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
|
||||
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
|
||||
|
||||
<Space_Layer>Corvette</Space_Layer>
|
||||
<Terrain_Texture_Modifier_Square>false</Terrain_Texture_Modifier_Square>
|
||||
|
||||
<Obstacle_Proxy_Type/>
|
||||
<Tactical_Buildable_Constructed>H_Ward</Tactical_Buildable_Constructed>
|
||||
<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
|
||||
<Text_ID>Galyana_Structure_Observation_Tower</Text_ID>
|
||||
<Land_Model_Name>EB_GuardTower.ALO</Land_Model_Name>
|
||||
<Is_Community_Property>Yes</Is_Community_Property>
|
||||
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
||||
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
||||
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
||||
<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>
|
||||
<Size_Value>50</Size_Value>
|
||||
<Base_Position>Out_Base</Base_Position>
|
||||
<Icon_Name>i_button_eb_guardtower.tga</Icon_Name>
|
||||
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
||||
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
||||
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
||||
<Land_FOW_Reveal_Range>50.0</Land_FOW_Reveal_Range>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
||||
<Armor_Type>Armor_Structure</Armor_Type>
|
||||
<Reveal_During_Setup_Phase>true</Reveal_During_Setup_Phase>
|
||||
<Select_Box_Scale>180</Select_Box_Scale>
|
||||
<Mass>1.0</Mass>
|
||||
<Scale_Factor>1.35</Scale_Factor>
|
||||
<Shield_Points>0</Shield_Points>
|
||||
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
||||
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
|
||||
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
||||
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
||||
|
||||
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
||||
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
||||
<SFXEvent_Select>Structure_Power_Gen_Select_SFX</SFXEvent_Select>
|
||||
|
||||
<Encyclopedia_Text>TEXT_TOOLTIP_SENSOR_NODE, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
|
||||
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
||||
<Influences_Capture_Point>False</Influences_Capture_Point>
|
||||
|
||||
<Tactical_Health>200</Tactical_Health>
|
||||
<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
|
||||
<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
|
||||
|
||||
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
||||
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
||||
</GroundBuildable>
|
||||
</GroundBuildables>
|
||||
|
||||
|
||||
3984
DATA/XML/STRUCTURES/GROUND_STRUCTURES_UC.XML
Normal file
3984
DATA/XML/STRUCTURES/GROUND_STRUCTURES_UC.XML
Normal file
File diff suppressed because it is too large
Load Diff
2120
DATA/XML/STRUCTURES/GROUND_TURRETS.XML
Normal file
2120
DATA/XML/STRUCTURES/GROUND_TURRETS.XML
Normal file
File diff suppressed because it is too large
Load Diff
858
DATA/XML/STRUCTURES/GROUND_TURRETS_FCU.XML
Normal file
858
DATA/XML/STRUCTURES/GROUND_TURRETS_FCU.XML
Normal file
@@ -0,0 +1,858 @@
|
||||
<?xml version="1.0"?>
|
||||
<GroundStructures>
|
||||
<GroundStructure Name="FCU_Empire_Anti_Aircraft_Turret">
|
||||
<Variant_Of_Existing_Type>Abstract_Anti_Aircraft_Turret</Variant_Of_Existing_Type>
|
||||
<Encyclopedia_Text>TEXT_TOOLTIP_AA_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>
|
||||
|
||||
<Land_Model_Name>EB_AATURRET.ALO</Land_Model_Name>
|
||||
<Icon_Name>i_button_e_anti_aircraft.tga</Icon_Name>
|
||||
<Affiliation>Empire</Affiliation>
|
||||
|
||||
<Blob_Shadow_Scale>40.0, 40.0</Blob_Shadow_Scale>
|
||||
<Blob_Shadow_Material_Name>Square_Shadow</Blob_Shadow_Material_Name>
|
||||
|
||||
<Scale_Factor>1.25</Scale_Factor>
|
||||
<Select_Box_Scale>40</Select_Box_Scale>
|
||||
|
||||
<Turret_Rotate_Speed>7.0</Turret_Rotate_Speed>
|
||||
|
||||
<Ranged_Target_Z_Adjust>8.0</Ranged_Target_Z_Adjust>
|
||||
|
||||
<SFXEvent_Sold_Tactical>EHD_Turret_Sold</SFXEvent_Sold_Tactical>
|
||||
|
||||
<Abilities SubObjectList="Yes">
|
||||
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
|
||||
<Initially_Enabled>No</Initially_Enabled>
|
||||
<Activation_Style>Skirmish_Automatic</Activation_Style>
|
||||
<Heal_Range>0.0</Heal_Range>
|
||||
<Heal_Percent>0.03</Heal_Percent>
|
||||
<Heal_Amount>0.0</Heal_Amount>
|
||||
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
||||
<Single_Target_Heal>Yes</Single_Target_Heal>
|
||||
<Applicable_Unit_Categories/>
|
||||
<Applicable_Unit_Types/>
|
||||
<SFXEvent_Target_Affected/>
|
||||
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
||||
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
||||
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
||||
<Owner_Light_Effect_Color2/>
|
||||
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
||||
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
||||
</Force_Healing_Ability>
|
||||
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
|
||||
<Base_Income_Value>-3</Base_Income_Value>
|
||||
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
||||
<Split_Income_With_Allies>No</Split_Income_With_Allies>
|
||||
<Split_Favors_Owner>No</Split_Favors_Owner>
|
||||
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
|
||||
</Income_Stream_Ability>
|
||||
</Abilities>
|
||||
</GroundStructure>
|
||||
|
||||
<GroundStructure Name="FCU_Rebel_Anti_Aircraft_Turret">
|
||||
<Variant_Of_Existing_Type>Abstract_Anti_Aircraft_Turret</Variant_Of_Existing_Type>
|
||||
<Encyclopedia_Text>TEXT_TOOLTIP_AA_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>
|
||||
|
||||
<Land_Model_Name>RB_AA-TURRET.ALO</Land_Model_Name>
|
||||
<Icon_Name>i_button_r_anti_aircraft.tga</Icon_Name>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
|
||||
<Blob_Shadow_Scale>30.0, 30.0</Blob_Shadow_Scale>
|
||||
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
|
||||
|
||||
<Scale_Factor>0.95</Scale_Factor>
|
||||
<Select_Box_Scale>53</Select_Box_Scale>
|
||||
|
||||
<Turret_Rotate_Speed>10.0</Turret_Rotate_Speed>
|
||||
<Turret_Bone_Name>Turret_00</Turret_Bone_Name>
|
||||
<Barrel_Bone_Name>Barrel_00</Barrel_Bone_Name>
|
||||
|
||||
<Ranged_Target_Z_Adjust>6.0</Ranged_Target_Z_Adjust>
|
||||
|
||||
<SFXEvent_Sold_Tactical>RHD_Turret_Sold</SFXEvent_Sold_Tactical>
|
||||
|
||||
<Abilities SubObjectList="Yes">
|
||||
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
|
||||
<Base_Income_Value>-3</Base_Income_Value>
|
||||
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
||||
<Split_Income_With_Allies>No</Split_Income_With_Allies>
|
||||
<Split_Favors_Owner>No</Split_Favors_Owner>
|
||||
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
|
||||
</Income_Stream_Ability>
|
||||
</Abilities>
|
||||
</GroundStructure>
|
||||
|
||||
<GroundStructure Name="FCU_Hutt_Anti_Aircraft_Turret">
|
||||
<Variant_Of_Existing_Type>Abstract_Anti_Aircraft_Turret</Variant_Of_Existing_Type>
|
||||
<Encyclopedia_Text>TEXT_TOOLTIP_AA_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>
|
||||
|
||||
<Land_Model_Name>RB_AA-TURRET.ALO</Land_Model_Name>
|
||||
<Icon_Name>i_button_r_anti_aircraft.tga</Icon_Name>
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
|
||||
<Blob_Shadow_Scale>30.0, 30.0</Blob_Shadow_Scale>
|
||||
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
|
||||
|
||||
<Scale_Factor>0.95</Scale_Factor>
|
||||
<Select_Box_Scale>53</Select_Box_Scale>
|
||||
|
||||
<Turret_Rotate_Speed>10.0</Turret_Rotate_Speed>
|
||||
<Turret_Bone_Name>Turret_00</Turret_Bone_Name>
|
||||
<Barrel_Bone_Name>Barrel_00</Barrel_Bone_Name>
|
||||
|
||||
<Ranged_Target_Z_Adjust>6.0</Ranged_Target_Z_Adjust>
|
||||
|
||||
<SFXEvent_Sold_Tactical>UHD_Turret_Sold</SFXEvent_Sold_Tactical>
|
||||
|
||||
<Abilities SubObjectList="Yes">
|
||||
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
|
||||
<Base_Income_Value>-3</Base_Income_Value>
|
||||
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
||||
<Split_Income_With_Allies>No</Split_Income_With_Allies>
|
||||
<Split_Favors_Owner>No</Split_Favors_Owner>
|
||||
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
|
||||
</Income_Stream_Ability>
|
||||
</Abilities>
|
||||
</GroundStructure>
|
||||
|
||||
<GroundStructure Name="FCU_Empire_Anti_Infantry_Turret">
|
||||
<Variant_Of_Existing_Type>Abstract_Anti_Infantry_Turret</Variant_Of_Existing_Type>
|
||||
<Encyclopedia_Text>TEXT_TOOLTIP_AI_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>
|
||||
|
||||
<Land_Model_Name>EB_INFANTRYTURRET.ALO</Land_Model_Name>
|
||||
<Icon_Name>i_button_e_anti_infantry.tga</Icon_Name>
|
||||
<Affiliation>Empire</Affiliation>
|
||||
|
||||
<Blob_Shadow_Scale>25.0, 25.0</Blob_Shadow_Scale>
|
||||
<Blob_Shadow_Material_Name>Square_Shadow</Blob_Shadow_Material_Name>
|
||||
|
||||
<GUI_Bias>5</GUI_Bias>
|
||||
|
||||
<Scale_Factor>1.0</Scale_Factor>
|
||||
<Select_Box_Scale>50</Select_Box_Scale>
|
||||
|
||||
<Projectile_Types>Proj_Turret_AI_Green</Projectile_Types>
|
||||
<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
|
||||
<Projectile_Fire_Pulse_Count>12</Projectile_Fire_Pulse_Count>
|
||||
<Projectile_Fire_Pulse_Delay_Seconds>0.0333</Projectile_Fire_Pulse_Delay_Seconds>
|
||||
|
||||
<Turret_Rotate_Speed>5.0</Turret_Rotate_Speed>
|
||||
|
||||
<Ranged_Target_Z_Adjust>6.0</Ranged_Target_Z_Adjust>
|
||||
|
||||
<SFXEvent_Sold_Tactical>EHD_Turret_Sold</SFXEvent_Sold_Tactical>
|
||||
|
||||
<Abilities SubObjectList="Yes">
|
||||
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
|
||||
<Initially_Enabled>No</Initially_Enabled>
|
||||
<Activation_Style>Skirmish_Automatic</Activation_Style>
|
||||
<Heal_Range>0.0</Heal_Range>
|
||||
<Heal_Percent>0.03</Heal_Percent>
|
||||
<Heal_Amount>0.0</Heal_Amount>
|
||||
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
||||
<Single_Target_Heal>Yes</Single_Target_Heal>
|
||||
<Applicable_Unit_Categories/>
|
||||
<Applicable_Unit_Types/>
|
||||
<SFXEvent_Target_Affected/>
|
||||
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
||||
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
||||
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
||||
<Owner_Light_Effect_Color2/>
|
||||
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
||||
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
||||
</Force_Healing_Ability>
|
||||
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
|
||||
<Base_Income_Value>-3</Base_Income_Value>
|
||||
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
||||
<Split_Income_With_Allies>No</Split_Income_With_Allies>
|
||||
<Split_Favors_Owner>No</Split_Favors_Owner>
|
||||
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
|
||||
</Income_Stream_Ability>
|
||||
</Abilities>
|
||||
</GroundStructure>
|
||||
|
||||
<GroundStructure Name="FCU_Rebel_Anti_Infantry_Turret">
|
||||
<Variant_Of_Existing_Type>Abstract_Anti_Infantry_Turret</Variant_Of_Existing_Type>
|
||||
<Encyclopedia_Text>TEXT_TOOLTIP_AI_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>
|
||||
|
||||
<Land_Model_Name>RB_TURRET.ALO</Land_Model_Name>
|
||||
<Icon_Name>i_button_r_anti_infantry.tga</Icon_Name>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
|
||||
<Blob_Shadow_Scale>25.0, 25.0</Blob_Shadow_Scale>
|
||||
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
|
||||
|
||||
<Scale_Factor>1.3</Scale_Factor>
|
||||
<Select_Box_Scale>38</Select_Box_Scale>
|
||||
|
||||
<Projectile_Types>Proj_Turret_AI_Red</Projectile_Types>
|
||||
<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
|
||||
<Projectile_Fire_Pulse_Count>12</Projectile_Fire_Pulse_Count>
|
||||
<Projectile_Fire_Pulse_Delay_Seconds>0.0333</Projectile_Fire_Pulse_Delay_Seconds>
|
||||
|
||||
<Turret_Rotate_Speed>5.0</Turret_Rotate_Speed>
|
||||
|
||||
<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>
|
||||
|
||||
<SFXEvent_Sold_Tactical>RHD_Turret_Sold</SFXEvent_Sold_Tactical>
|
||||
|
||||
<Abilities SubObjectList="Yes">
|
||||
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
|
||||
<Base_Income_Value>-3</Base_Income_Value>
|
||||
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
||||
<Split_Income_With_Allies>No</Split_Income_With_Allies>
|
||||
<Split_Favors_Owner>No</Split_Favors_Owner>
|
||||
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
|
||||
</Income_Stream_Ability>
|
||||
</Abilities>
|
||||
</GroundStructure>
|
||||
|
||||
<GroundStructure Name="FCU_Hutt_Rapid_Fire_Laser_Turret">
|
||||
<Variant_Of_Existing_Type>Hutt_Rapid_Fire_Laser_Turret</Variant_Of_Existing_Type>
|
||||
<Encyclopedia_Text>TEXT_TOOLTIP_RF_LASER_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>
|
||||
|
||||
<Abilities SubObjectList="Yes">
|
||||
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
|
||||
<Base_Income_Value>-3</Base_Income_Value>
|
||||
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
||||
<Split_Income_With_Allies>No</Split_Income_With_Allies>
|
||||
<Split_Favors_Owner>No</Split_Favors_Owner>
|
||||
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
|
||||
</Income_Stream_Ability>
|
||||
</Abilities>
|
||||
</GroundStructure>
|
||||
|
||||
<GroundStructure Name="FCU_Empire_Anti_Vehicle_Turret">
|
||||
<Variant_Of_Existing_Type>Abstract_Anti_Vehicle_Turret</Variant_Of_Existing_Type>
|
||||
<Encyclopedia_Text>TEXT_TOOLTIP_AV_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>
|
||||
|
||||
<Land_Model_Name>EB_VEHICLETURRET.ALO</Land_Model_Name>
|
||||
<Icon_Name>i_button_e_anti_vehicle.tga</Icon_Name>
|
||||
<Affiliation>Empire</Affiliation>
|
||||
|
||||
<Blob_Shadow_Scale>45.0, 45.0</Blob_Shadow_Scale>
|
||||
<Blob_Shadow_Material_Name>Square_Shadow</Blob_Shadow_Material_Name>
|
||||
|
||||
<Scale_Factor>0.75</Scale_Factor>
|
||||
<Select_Box_Scale>67</Select_Box_Scale>
|
||||
|
||||
<Projectile_Types>Proj_Turret_AV_Green</Projectile_Types>
|
||||
<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>
|
||||
<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
|
||||
<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
|
||||
|
||||
<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>
|
||||
|
||||
<Turret_Rotate_Speed>3.0</Turret_Rotate_Speed>
|
||||
|
||||
<SFXEvent_Sold_Tactical>EHD_Turret_Sold</SFXEvent_Sold_Tactical>
|
||||
|
||||
<Abilities SubObjectList="Yes">
|
||||
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
|
||||
<Initially_Enabled>No</Initially_Enabled>
|
||||
<Activation_Style>Skirmish_Automatic</Activation_Style>
|
||||
<Heal_Range>0.0</Heal_Range>
|
||||
<Heal_Percent>0.03</Heal_Percent>
|
||||
<Heal_Amount>0.0</Heal_Amount>
|
||||
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
||||
<Single_Target_Heal>Yes</Single_Target_Heal>
|
||||
<Applicable_Unit_Categories/>
|
||||
<Applicable_Unit_Types/>
|
||||
<SFXEvent_Target_Affected/>
|
||||
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
||||
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
||||
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
||||
<Owner_Light_Effect_Color2/>
|
||||
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
||||
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
||||
</Force_Healing_Ability>
|
||||
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
|
||||
<Base_Income_Value>-3</Base_Income_Value>
|
||||
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
||||
<Split_Income_With_Allies>No</Split_Income_With_Allies>
|
||||
<Split_Favors_Owner>No</Split_Favors_Owner>
|
||||
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
|
||||
</Income_Stream_Ability>
|
||||
</Abilities>
|
||||
</GroundStructure>
|
||||
|
||||
<GroundStructure Name="FCU_Rebel_Anti_Vehicle_Turret">
|
||||
<Variant_Of_Existing_Type>Abstract_Anti_Vehicle_Turret</Variant_Of_Existing_Type>
|
||||
<Encyclopedia_Text>TEXT_TOOLTIP_AV_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>
|
||||
|
||||
<Land_Model_Name>RB_VEHICLETURRET.ALO</Land_Model_Name>
|
||||
<Icon_Name>i_button_r_anti_vehicle.tga</Icon_Name>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
|
||||
<Blob_Shadow_Scale>20.0, 20.0</Blob_Shadow_Scale>
|
||||
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
|
||||
|
||||
<Scale_Factor>1.0</Scale_Factor>
|
||||
<Select_Box_Scale>50</Select_Box_Scale>
|
||||
|
||||
<Projectile_Types>Proj_Turret_AV_Red</Projectile_Types>
|
||||
<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>
|
||||
<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
|
||||
<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
|
||||
|
||||
<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>
|
||||
|
||||
<Turret_Rotate_Speed>3.0</Turret_Rotate_Speed>
|
||||
|
||||
<SFXEvent_Sold_Tactical>RHD_Turret_Sold</SFXEvent_Sold_Tactical>
|
||||
|
||||
<Abilities SubObjectList="Yes">
|
||||
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
|
||||
<Base_Income_Value>-3</Base_Income_Value>
|
||||
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
||||
<Split_Income_With_Allies>No</Split_Income_With_Allies>
|
||||
<Split_Favors_Owner>No</Split_Favors_Owner>
|
||||
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
|
||||
</Income_Stream_Ability>
|
||||
</Abilities>
|
||||
</GroundStructure>
|
||||
|
||||
<GroundStructure Name="FCU_Hutt_Rocket_Turret">
|
||||
<Variant_Of_Existing_Type>Hutt_Rocket_Turret</Variant_Of_Existing_Type>
|
||||
<Encyclopedia_Text>TEXT_TOOLTIP_GRENADE_MORTAR, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>
|
||||
|
||||
<Abilities SubObjectList="Yes">
|
||||
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
|
||||
<Base_Income_Value>-3</Base_Income_Value>
|
||||
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
||||
<Split_Income_With_Allies>No</Split_Income_With_Allies>
|
||||
<Split_Favors_Owner>No</Split_Favors_Owner>
|
||||
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
|
||||
</Income_Stream_Ability>
|
||||
</Abilities>
|
||||
</GroundStructure>
|
||||
|
||||
<GroundStructure Name="FCU_Underworld_Mass_Driver_Turret">
|
||||
<Variant_Of_Existing_Type>Underworld_Mass_Driver_Turret</Variant_Of_Existing_Type>
|
||||
<Encyclopedia_Text>TEXT_TOOLTIP_MD_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>
|
||||
|
||||
<Abilities SubObjectList="Yes">
|
||||
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
|
||||
<Base_Income_Value>-3</Base_Income_Value>
|
||||
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
||||
<Split_Income_With_Allies>No</Split_Income_With_Allies>
|
||||
<Split_Favors_Owner>No</Split_Favors_Owner>
|
||||
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
|
||||
</Income_Stream_Ability>
|
||||
</Abilities>
|
||||
</GroundStructure>
|
||||
|
||||
<GroundStructure Name="FCU_Underworld_Torpedo_Turret">
|
||||
<Variant_Of_Existing_Type>Underworld_Torpedo_Turret</Variant_Of_Existing_Type>
|
||||
<Encyclopedia_Text>TEXT_TOOLTIP_TORP_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>
|
||||
|
||||
<Abilities SubObjectList="Yes">
|
||||
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
|
||||
<Base_Income_Value>-3</Base_Income_Value>
|
||||
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
||||
<Split_Income_With_Allies>No</Split_Income_With_Allies>
|
||||
<Split_Favors_Owner>No</Split_Favors_Owner>
|
||||
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
|
||||
</Income_Stream_Ability>
|
||||
</Abilities>
|
||||
</GroundStructure>
|
||||
|
||||
<GroundStructure Name="FCU_Underworld_Flak_Turret">
|
||||
<Variant_Of_Existing_Type>Underworld_Flak_Turret</Variant_Of_Existing_Type>
|
||||
<Encyclopedia_Text>Galyana_Structure_Text_Flak_Cannon, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>
|
||||
|
||||
<Abilities SubObjectList="Yes">
|
||||
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
|
||||
<Base_Income_Value>-3</Base_Income_Value>
|
||||
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
||||
<Split_Income_With_Allies>No</Split_Income_With_Allies>
|
||||
<Split_Favors_Owner>No</Split_Favors_Owner>
|
||||
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
|
||||
</Income_Stream_Ability>
|
||||
</Abilities>
|
||||
</GroundStructure>
|
||||
|
||||
<GroundStructure Name="FCU_Abstract_Repair_Facility">
|
||||
<Encyclopedia_Text>TEXT_TOOLTIP_REP_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
|
||||
<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>
|
||||
|
||||
<Land_Model_Name>NB_RepairFacility.alo</Land_Model_Name>
|
||||
<Icon_Name>i_button_r_repair_facility.tga</Icon_Name> <!-- i_button_e_repair_facility.tga is the same icon -->
|
||||
|
||||
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
||||
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
||||
|
||||
<GUI_Bracket_Width>20</GUI_Bracket_Width>
|
||||
<GUI_Bracket_Height>0</GUI_Bracket_Height>
|
||||
<GUI_Bracket_Size>0</GUI_Bracket_Size>
|
||||
|
||||
<Mass>1.0</Mass>
|
||||
<Scale_Factor>0.75</Scale_Factor>
|
||||
<Select_Box_Scale>67</Select_Box_Scale>
|
||||
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
|
||||
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
||||
<UnitCollisionClass>Vehicle</UnitCollisionClass>
|
||||
<Custom_Hard_XExtent>10.0</Custom_Hard_XExtent>
|
||||
<Custom_Hard_YExtent>10.0</Custom_Hard_YExtent>
|
||||
<Space_Layer>Land</Space_Layer>
|
||||
|
||||
<Armor_Type>Armor_Turret</Armor_Type>
|
||||
<Tactical_Health>100</Tactical_Health>
|
||||
|
||||
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
|
||||
<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>
|
||||
|
||||
<Score_Cost_Credits>1500</Score_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Size>0.065 0.065</Radar_Icon_Size>
|
||||
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
||||
<Influences_Capture_Point>False</Influences_Capture_Point>
|
||||
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
||||
|
||||
<!-- BUG: The game engine does not recognize TACTICAL_SELL as a behavior on the game object - must make a general behavior for now -->
|
||||
<Behavior>TACTICAL_SELL, SELECTABLE, IDLE, REVEAL, DAMAGE_TRACKING, HIDE_WHEN_FOGGED, UNIT_AI</Behavior>
|
||||
<LandBehavior>EARTHQUAKE_TARGET</LandBehavior>
|
||||
<Property_Flags>TacticalStructure | HealsVehicles</Property_Flags>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
|
||||
<Remove_Upon_Death>True</Remove_Upon_Death>
|
||||
<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
|
||||
|
||||
<SFXEvent_Select>Structure_Repair_Select_SFX</SFXEvent_Select>
|
||||
|
||||
<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
|
||||
|
||||
<Abilities SubObjectList="Yes">
|
||||
<Force_Healing_Ability Name="Repair_Facility_Healing">
|
||||
<Activation_Style>Ground_Automatic</Activation_Style>
|
||||
<Heal_Range>150.0</Heal_Range>
|
||||
<Heal_Amount>15.0</Heal_Amount>
|
||||
<Heal_Percent>0.01</Heal_Percent>
|
||||
<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>
|
||||
<Single_Target_Heal>Yes</Single_Target_Heal>
|
||||
<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight_Green</Heal_Range_Blob_Material>
|
||||
<Applicable_Unit_Categories>Vehicle</Applicable_Unit_Categories>
|
||||
<Applicable_Unit_Types>Scout_Trooper, Droid_R2D2, Droid_C3P0, MPTL_Spotter, Veers_AT_AT_Walker, General_Veers, IG-88, Dark_Trooper_PhaseI, Dark_Trooper_PhaseII, Dark_Trooper_PhaseIII, B1_Battledroid, B2_Battledroid, B1_Repairdroid, MagnaGuard</Applicable_Unit_Types>
|
||||
<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected>
|
||||
<Target_Particle_Effect>Shield_Sparks_Medium</Target_Particle_Effect>
|
||||
<Target_Particle_Bone_Name>B_TURRET, TURRET_00, B_TURRET_BASE</Target_Particle_Bone_Name>
|
||||
<Target_Light_Effect_Type>Color_Flash</Target_Light_Effect_Type>
|
||||
<Target_Light_Effect_Color>1.2, 1.2, 2.0</Target_Light_Effect_Color>
|
||||
<Target_Light_Effect_Color2/>
|
||||
<Target_Light_Effect_Duration>0.6</Target_Light_Effect_Duration>
|
||||
<Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count>
|
||||
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
||||
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
||||
<Owner_Light_Effect_Color>1.2, 1.2, 2.0</Owner_Light_Effect_Color>
|
||||
<Owner_Light_Effect_Color2/>
|
||||
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
||||
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
||||
</Force_Healing_Ability>
|
||||
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
|
||||
<Base_Income_Value>-2</Base_Income_Value>
|
||||
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
||||
<Split_Income_With_Allies>No</Split_Income_With_Allies>
|
||||
<Split_Favors_Owner>No</Split_Favors_Owner>
|
||||
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
|
||||
</Income_Stream_Ability>
|
||||
</Abilities>
|
||||
</GroundStructure>
|
||||
|
||||
<GroundStructure Name="FCU_Empire_Repair_Facility">
|
||||
<Variant_Of_Existing_Type>FCU_Abstract_Repair_Facility</Variant_Of_Existing_Type>
|
||||
<Text_ID>TEXT_STRUCTURE_EMPIRE_BUILDABLE_REPAIR_FACILITY</Text_ID>
|
||||
<Affiliation>Empire</Affiliation>
|
||||
|
||||
<SFXEvent_Sold_Tactical>EHD_Repair_Station_Sold</SFXEvent_Sold_Tactical>
|
||||
</GroundStructure>
|
||||
|
||||
<GroundStructure Name="FCU_Rebel_Repair_Facility">
|
||||
<Variant_Of_Existing_Type>FCU_Abstract_Repair_Facility</Variant_Of_Existing_Type>
|
||||
<Text_ID>TEXT_STRUCTURE_REBEL_BUILDABLE_REPAIR_FACILITY</Text_ID>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
|
||||
<SFXEvent_Sold_Tactical>RHD_Repair_Station_Sold</SFXEvent_Sold_Tactical>
|
||||
</GroundStructure>
|
||||
|
||||
<GroundStructure Name="FCU_Underworld_Repair_Facility">
|
||||
<Variant_Of_Existing_Type>FCU_Abstract_Repair_Facility</Variant_Of_Existing_Type>
|
||||
<Text_ID>TEXT_STRUCTURE_U_REPAIR_FACILITY</Text_ID>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
|
||||
<SFXEvent_Sold_Tactical>UHD_Repair_Station_Sold</SFXEvent_Sold_Tactical>
|
||||
</GroundStructure>
|
||||
|
||||
<GroundStructure Name="FCU_Hutt_Repair_Facility">
|
||||
<Variant_Of_Existing_Type>FCU_Abstract_Repair_Facility</Variant_Of_Existing_Type>
|
||||
<Text_ID>Galyana_Text_Hutt_Repair</Text_ID>
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
|
||||
<SFXEvent_Sold_Tactical>UHD_Repair_Station_Sold</SFXEvent_Sold_Tactical>
|
||||
</GroundStructure>
|
||||
|
||||
<GroundStructure Name="FCU_Abstract_Bacta_Tank">
|
||||
<Encyclopedia_Text>TEXT_TOOLTIP_HEAL_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
|
||||
<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>
|
||||
|
||||
<Land_Model_Name>NB_BactaTank.alo</Land_Model_Name>
|
||||
<Icon_Name>i_button_bacta_tank.tga</Icon_Name>
|
||||
|
||||
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
||||
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
||||
|
||||
<GUI_Bracket_Width>20</GUI_Bracket_Width>
|
||||
<GUI_Bracket_Height>0</GUI_Bracket_Height>
|
||||
<GUI_Bracket_Size>0</GUI_Bracket_Size>
|
||||
|
||||
<Mass>1.0</Mass>
|
||||
<Scale_Factor>1.0</Scale_Factor>
|
||||
<Select_Box_Scale>50</Select_Box_Scale>
|
||||
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
|
||||
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
||||
<UnitCollisionClass>Vehicle</UnitCollisionClass>
|
||||
<Custom_Hard_XExtent>13.0</Custom_Hard_XExtent>
|
||||
<Custom_Hard_YExtent>13.0</Custom_Hard_YExtent>
|
||||
<Space_Layer>Land</Space_Layer>
|
||||
|
||||
<Armor_Type>Armor_Turret</Armor_Type>
|
||||
<Tactical_Health>100</Tactical_Health>
|
||||
|
||||
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
|
||||
<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>
|
||||
|
||||
<Score_Cost_Credits>1500</Score_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Size>0.065 0.065</Radar_Icon_Size>
|
||||
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
||||
<Influences_Capture_Point>False</Influences_Capture_Point>
|
||||
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
||||
|
||||
<!-- BUG: The game engine does not recognize TACTICAL_SELL as a behavior on the game object - must make a general behavior for now -->
|
||||
<Behavior>TACTICAL_SELL, SELECTABLE, IDLE, REVEAL, DAMAGE_TRACKING, HIDE_WHEN_FOGGED, UNIT_AI</Behavior>
|
||||
<LandBehavior>EARTHQUAKE_TARGET</LandBehavior>
|
||||
<Property_Flags>TacticalStructure | HealsInfantry</Property_Flags>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
|
||||
<Remove_Upon_Death>True</Remove_Upon_Death>
|
||||
<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
|
||||
|
||||
<SFXEvent_Select>Structure_Bacta_Select_SFX</SFXEvent_Select>
|
||||
|
||||
<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
|
||||
|
||||
<Abilities SubObjectList="Yes">
|
||||
<Force_Healing_Ability Name="Bacta_Tank_Healing">
|
||||
<Activation_Style>Ground_Automatic</Activation_Style>
|
||||
<Heal_Range>150.0</Heal_Range>
|
||||
<Heal_Amount>0.0</Heal_Amount>
|
||||
<Heal_Percent>0.20</Heal_Percent>
|
||||
<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>
|
||||
<Single_Target_Heal>Yes</Single_Target_Heal>
|
||||
<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight_Green</Heal_Range_Blob_Material>
|
||||
<Applicable_Unit_Categories>Infantry | LandHero</Applicable_Unit_Categories>
|
||||
<Applicable_Unit_Types/>
|
||||
<Excluded_Unit_Types>Scout_Trooper, Droid_R2D2, Droid_C3P0, MPTL_Spotter, Pestelous_the_Hutt, Gargantuan_Battle_Platform, Veers_AT_AT_Walker, IG-88, Dark_Trooper_PhaseI, Dark_Trooper_PhaseII, Dark_Trooper_PhaseIII, B1_Battledroid, B2_Battledroid, B1_Repairdroid, MagnaGuard</Excluded_Unit_Types>
|
||||
<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected>
|
||||
<Target_Particle_Effect>Unit_Healed_Particles</Target_Particle_Effect>
|
||||
<Target_Particle_Bone_Name>B_HEAD</Target_Particle_Bone_Name>
|
||||
<Target_Light_Effect_Type>Color_Flash</Target_Light_Effect_Type>
|
||||
<Target_Light_Effect_Color>1.2, 2.0, 1.2</Target_Light_Effect_Color>
|
||||
<Target_Light_Effect_Color2/>
|
||||
<Target_Light_Effect_Duration>0.6</Target_Light_Effect_Duration>
|
||||
<Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count>
|
||||
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
||||
<Owner_Light_Effect_Color>1.2, 2.0, 1.2</Owner_Light_Effect_Color>
|
||||
<Owner_Light_Effect_Color2/>
|
||||
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
||||
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
||||
</Force_Healing_Ability>
|
||||
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
|
||||
<Base_Income_Value>-2</Base_Income_Value>
|
||||
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
||||
<Split_Income_With_Allies>No</Split_Income_With_Allies>
|
||||
<Split_Favors_Owner>No</Split_Favors_Owner>
|
||||
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
|
||||
</Income_Stream_Ability>
|
||||
</Abilities>
|
||||
</GroundStructure>
|
||||
|
||||
<GroundStructure Name="FCU_Rebel_Bacta_Tank">
|
||||
<Variant_Of_Existing_Type>FCU_Abstract_Bacta_Tank</Variant_Of_Existing_Type>
|
||||
<Text_ID>TEXT_STRUCTURE_REBEL_BUILDABLE_BACTA_TANK</Text_ID>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
|
||||
<SFXEvent_Sold_Tactical>RHD_Bacta_Tank_Sold</SFXEvent_Sold_Tactical>
|
||||
</GroundStructure>
|
||||
|
||||
<GroundStructure Name="FCU_Empire_Bacta_Tank">
|
||||
<Variant_Of_Existing_Type>FCU_Abstract_Bacta_Tank</Variant_Of_Existing_Type>
|
||||
<Text_ID>TEXT_STRUCTURE_EMPIRE_BUILDABLE_BACTA_TANK</Text_ID>
|
||||
<Affiliation>Empire</Affiliation>
|
||||
|
||||
<SFXEvent_Sold_Tactical>EHD_Bacta_Tank_Sold</SFXEvent_Sold_Tactical>
|
||||
</GroundStructure>
|
||||
|
||||
<GroundStructure Name="FCU_Underworld_Bacta_Tank">
|
||||
<Variant_Of_Existing_Type>FCU_Abstract_Bacta_Tank</Variant_Of_Existing_Type>
|
||||
<Text_ID>TEXT_STRUCTURE_U_BACTA_TANK</Text_ID>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
|
||||
<SFXEvent_Sold_Tactical>UHD_Bacta_Tank_Sold</SFXEvent_Sold_Tactical>
|
||||
</GroundStructure>
|
||||
|
||||
<GroundStructure Name="FCU_Hutt_Bacta_Tank">
|
||||
<Variant_Of_Existing_Type>FCU_Abstract_Bacta_Tank</Variant_Of_Existing_Type>
|
||||
<Text_ID>Galyana_Text_Hutt_Bacta</Text_ID>
|
||||
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
|
||||
<SFXEvent_Sold_Tactical>UHD_Bacta_Tank_Sold</SFXEvent_Sold_Tactical>
|
||||
</GroundStructure>
|
||||
|
||||
<GroundStructure Name="FCU_Abstract_Sensor_Array">
|
||||
<Encyclopedia_Text>Galyana_Structure_Text_FCU_Sensor_Node, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
|
||||
<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>
|
||||
|
||||
<Land_Model_Name>NB_SensorNode.alo</Land_Model_Name>
|
||||
<Icon_Name>i_button_sensor_node.tga</Icon_Name>
|
||||
|
||||
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
||||
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
||||
|
||||
<GUI_Bounds_Scale>0.6</GUI_Bounds_Scale>
|
||||
<GUI_Bracket_Width>20</GUI_Bracket_Width>
|
||||
<GUI_Bracket_Height>0</GUI_Bracket_Height>
|
||||
<GUI_Bracket_Size>0</GUI_Bracket_Size>
|
||||
|
||||
<Mass>1.0</Mass>
|
||||
<Scale_Factor>0.9</Scale_Factor>
|
||||
<Select_Box_Scale>55</Select_Box_Scale>
|
||||
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
|
||||
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
||||
<Space_Layer>Land</Space_Layer>
|
||||
|
||||
<Armor_Type>Armor_Turret</Armor_Type>
|
||||
<Tactical_Health>100</Tactical_Health>
|
||||
|
||||
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
||||
<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
|
||||
<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>
|
||||
<Target_Stealth_Units>Yes</Target_Stealth_Units>
|
||||
|
||||
<Score_Cost_Credits>500</Score_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Size>0.065 0.065</Radar_Icon_Size>
|
||||
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
||||
<Influences_Capture_Point>False</Influences_Capture_Point>
|
||||
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
||||
|
||||
<Behavior>SELECTABLE, TACTICAL_SELL</Behavior>
|
||||
<LandBehavior>IDLE, REVEAL, HIDE_WHEN_FOGGED, LAND_OBSTACLE</LandBehavior>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
|
||||
<Remove_Upon_Death>True</Remove_Upon_Death>
|
||||
<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
|
||||
|
||||
<SFXEvent_Select>Structure_Sensor_Select_SFX</SFXEvent_Select>
|
||||
|
||||
<SFXEvent_Engine_Cinematic_Focus_Loop>Structure_Sensor_Array_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
||||
|
||||
<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
|
||||
|
||||
<Abilities SubObjectList="Yes">
|
||||
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
|
||||
<Base_Income_Value>-2</Base_Income_Value>
|
||||
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
||||
<Split_Income_With_Allies>No</Split_Income_With_Allies>
|
||||
<Split_Favors_Owner>No</Split_Favors_Owner>
|
||||
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
|
||||
</Income_Stream_Ability>
|
||||
<Force_Healing_Ability Name="FCU_Sensor_Array_Range">
|
||||
<Activation_Style>Ground_Automatic</Activation_Style>
|
||||
<Applicable_Unit_Types>FCU_Abstract_Sensor_Array</Applicable_Unit_Types>
|
||||
<Heal_Range>300.0</Heal_Range>
|
||||
<Heal_Percent>0</Heal_Percent>
|
||||
<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
|
||||
<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight_Blue</Heal_Range_Blob_Material>
|
||||
</Force_Healing_Ability>
|
||||
</Abilities>
|
||||
</GroundStructure>
|
||||
|
||||
<GroundStructure Name="FCU_Rebel_Sensor_Array">
|
||||
<Variant_Of_Existing_Type>FCU_Abstract_Sensor_Array</Variant_Of_Existing_Type>
|
||||
<Text_ID>TEXT_STRUCTURE_SENSOR_REBEL</Text_ID>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
|
||||
<SFXEvent_Sold_Tactical>RHD_Sensor_Node_Sold</SFXEvent_Sold_Tactical>
|
||||
</GroundStructure>
|
||||
|
||||
<GroundStructure Name="FCU_Empire_Sensor_Array">
|
||||
<Variant_Of_Existing_Type>FCU_Abstract_Sensor_Array</Variant_Of_Existing_Type>
|
||||
<Text_ID>TEXT_STRUCTURE_SENSOR_EMPIRE</Text_ID>
|
||||
<Affiliation>Empire</Affiliation>
|
||||
|
||||
<SFXEvent_Sold_Tactical>EHD_Sensor_Node_Sold</SFXEvent_Sold_Tactical>
|
||||
</GroundStructure>
|
||||
|
||||
<GroundStructure Name="FCU_Underworld_Sensor_Array">
|
||||
<Variant_Of_Existing_Type>FCU_Abstract_Sensor_Array</Variant_Of_Existing_Type>
|
||||
<Text_ID>TEXT_STRUCTURE_SENSOR_UNDERWORLD</Text_ID>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
|
||||
<SFXEvent_Sold_Tactical>UHD_Sensor_Node_Sold</SFXEvent_Sold_Tactical>
|
||||
</GroundStructure>
|
||||
|
||||
<GroundStructure Name="FCU_Hutt_Sensor_Array">
|
||||
<Variant_Of_Existing_Type>FCU_Abstract_Sensor_Array</Variant_Of_Existing_Type>
|
||||
<Text_ID>TEXT_STRUCTURE_SENSOR_HUTTS</Text_ID>
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
|
||||
<SFXEvent_Sold_Tactical>UHD_Sensor_Node_Sold</SFXEvent_Sold_Tactical>
|
||||
</GroundStructure>
|
||||
|
||||
<GroundStructure Name="FCU_Empire_EM_Field_Generator">
|
||||
<Variant_Of_Existing_Type>Empire_EM_Field_Generator</Variant_Of_Existing_Type>
|
||||
<Encyclopedia_Text>TEXT_TOOLTIP_EMF_GEN, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<GUI_Bracket_Size>0</GUI_Bracket_Size> <!-- The MDU buildables are 0 in FCU mode for consistency -->
|
||||
|
||||
<Abilities SubObjectList="Yes">
|
||||
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
|
||||
<Base_Income_Value>-2</Base_Income_Value>
|
||||
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
||||
<Split_Income_With_Allies>No</Split_Income_With_Allies>
|
||||
<Split_Favors_Owner>No</Split_Favors_Owner>
|
||||
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
|
||||
</Income_Stream_Ability>
|
||||
</Abilities>
|
||||
</GroundStructure>
|
||||
|
||||
<GroundStructure Name="FCU_Rebel_Shield_Generator_185">
|
||||
<Variant_Of_Existing_Type>Rebel_Shield_Generator_185</Variant_Of_Existing_Type>
|
||||
<Text_ID>Galyana_Text_H_Remote_Shield</Text_ID>
|
||||
<Encyclopedia_Text>Galyana_Text_H_Remote_Shield_Text, GALYANA_CLASS_BLANK, Galyana_Upkeep_10</Encyclopedia_Text>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<GUI_Bracket_Size>0</GUI_Bracket_Size>
|
||||
|
||||
<Abilities SubObjectList="Yes">
|
||||
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
|
||||
<Base_Income_Value>-10</Base_Income_Value>
|
||||
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
||||
<Split_Income_With_Allies>No</Split_Income_With_Allies>
|
||||
<Split_Favors_Owner>No</Split_Favors_Owner>
|
||||
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
|
||||
</Income_Stream_Ability>
|
||||
</Abilities>
|
||||
</GroundStructure>
|
||||
|
||||
<GroundStructure Name="FCU_Underworld_Ysalamiri_Cage">
|
||||
<Variant_Of_Existing_Type>Underworld_Ysalamiri_Cage</Variant_Of_Existing_Type>
|
||||
<Encyclopedia_Text>TEXT_TOOLTIP_YSALAMIRI_CAGE, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<GUI_Bracket_Size>0</GUI_Bracket_Size>
|
||||
|
||||
<Abilities SubObjectList="Yes">
|
||||
<Force_Healing_Ability Name="Ysalamiri_Cage_Range">
|
||||
<Activation_Style>Ground_Automatic</Activation_Style>
|
||||
<Applicable_Unit_Types>FCU_Underworld_Ysalamiri_Cage</Applicable_Unit_Types>
|
||||
<Heal_Range>400.0</Heal_Range>
|
||||
<Heal_Percent>0</Heal_Percent>
|
||||
<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
|
||||
<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight_Blue</Heal_Range_Blob_Material>
|
||||
</Force_Healing_Ability>
|
||||
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
|
||||
<Base_Income_Value>-2</Base_Income_Value>
|
||||
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
||||
<Split_Income_With_Allies>No</Split_Income_With_Allies>
|
||||
<Split_Favors_Owner>No</Split_Favors_Owner>
|
||||
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
|
||||
</Income_Stream_Ability>
|
||||
</Abilities>
|
||||
</GroundStructure>
|
||||
|
||||
<GroundStructure Name="FCU_Underworld_Sensor_Scrambler">
|
||||
<Variant_Of_Existing_Type>Underworld_Sensor_Scrambler</Variant_Of_Existing_Type>
|
||||
<Encyclopedia_Text>TEXT_TOOLTIP_SENSOR_SCRAMBLER, GALYANA_CLASS_BLANK, Galyana_Text_Stealth_Detection, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<GUI_Bracket_Size>0</GUI_Bracket_Size>
|
||||
|
||||
<Abilities SubObjectList="Yes">
|
||||
<Sensor_Jamming_Ability Name="UMDU_Sensor_Jamming">
|
||||
<Activation_Style>COMBAT_AUTOMATIC</Activation_Style>
|
||||
<Duration_In_Secs>15.0</Duration_In_Secs>
|
||||
<Blob_Color>0, 128, 255, 255</Blob_Color>
|
||||
<Blob_Material_Name>Generic_Range_Indicator_Highlight</Blob_Material_Name>
|
||||
<!-- <Blob_Color>200, 50, 200, 128</Blob_Color>
|
||||
<Blob_Material_Name>Sensor_Jamming_Blob</Blob_Material_Name>-->
|
||||
</Sensor_Jamming_Ability>
|
||||
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
|
||||
<Base_Income_Value>-2</Base_Income_Value>
|
||||
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
||||
<Split_Income_With_Allies>No</Split_Income_With_Allies>
|
||||
<Split_Favors_Owner>No</Split_Favors_Owner>
|
||||
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
|
||||
</Income_Stream_Ability>
|
||||
</Abilities>
|
||||
</GroundStructure>
|
||||
|
||||
<GroundStructure Name="FCU_Hutt_Guard_Tower">
|
||||
<Variant_Of_Existing_Type>Hutt_Guard_Tower</Variant_Of_Existing_Type>
|
||||
<Encyclopedia_Text>Galyana_Structure_Text_Guard_Tower, GALYANA_CLASS_BLANK, Galyana_Upkeep_4</Encyclopedia_Text>
|
||||
|
||||
<Abilities SubObjectList="Yes">
|
||||
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
|
||||
<Initially_Enabled>No</Initially_Enabled>
|
||||
<Activation_Style>Skirmish_Automatic</Activation_Style>
|
||||
<Heal_Range>0.0</Heal_Range>
|
||||
<Heal_Percent>0.01</Heal_Percent>
|
||||
<Heal_Amount>0.0</Heal_Amount>
|
||||
<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>
|
||||
<Single_Target_Heal>Yes</Single_Target_Heal>
|
||||
</Force_Healing_Ability>
|
||||
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
|
||||
<Base_Income_Value>-4</Base_Income_Value>
|
||||
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
||||
<Split_Income_With_Allies>No</Split_Income_With_Allies>
|
||||
<Split_Favors_Owner>No</Split_Favors_Owner>
|
||||
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
|
||||
</Income_Stream_Ability>
|
||||
</Abilities>
|
||||
</GroundStructure>
|
||||
|
||||
<GroundStructure Name="FCU_Hutt_Obelisk_Tower">
|
||||
<Variant_Of_Existing_Type>Hutt_Obelisk_Tower</Variant_Of_Existing_Type>
|
||||
<Encyclopedia_Text>Galyana_Structure_Text_Obelisk_Tower, GALYANA_CLASS_BLANK, Galyana_Upkeep_10</Encyclopedia_Text>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
|
||||
<Abilities SubObjectList="Yes">
|
||||
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
|
||||
<Initially_Enabled>No</Initially_Enabled>
|
||||
<Activation_Style>Skirmish_Automatic</Activation_Style>
|
||||
<Heal_Range>0.0</Heal_Range>
|
||||
<Heal_Percent>0.01</Heal_Percent>
|
||||
<Heal_Amount>0.0</Heal_Amount>
|
||||
<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>
|
||||
<Single_Target_Heal>Yes</Single_Target_Heal>
|
||||
</Force_Healing_Ability>
|
||||
<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
|
||||
<Base_Income_Value>-10</Base_Income_Value>
|
||||
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
||||
<Split_Income_With_Allies>No</Split_Income_With_Allies>
|
||||
<Split_Favors_Owner>No</Split_Favors_Owner>
|
||||
<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
|
||||
</Income_Stream_Ability>
|
||||
</Abilities>
|
||||
</GroundStructure>
|
||||
</GroundStructures>
|
||||
1345
DATA/XML/STRUCTURES/GROUND_TURRETS_FCU_UC.XML
Normal file
1345
DATA/XML/STRUCTURES/GROUND_TURRETS_FCU_UC.XML
Normal file
File diff suppressed because it is too large
Load Diff
1602
DATA/XML/STRUCTURES/GROUND_TURRETS_UC.XML
Normal file
1602
DATA/XML/STRUCTURES/GROUND_TURRETS_UC.XML
Normal file
File diff suppressed because it is too large
Load Diff
1603
DATA/XML/STRUCTURES/SECONDARY_STRUCTURES.XML
Normal file
1603
DATA/XML/STRUCTURES/SECONDARY_STRUCTURES.XML
Normal file
File diff suppressed because it is too large
Load Diff
7240
DATA/XML/STRUCTURES/SPACE_BUILDABLES.XML
Normal file
7240
DATA/XML/STRUCTURES/SPACE_BUILDABLES.XML
Normal file
File diff suppressed because it is too large
Load Diff
4036
DATA/XML/STRUCTURES/SPACE_STARBASES.XML
Normal file
4036
DATA/XML/STRUCTURES/SPACE_STARBASES.XML
Normal file
File diff suppressed because it is too large
Load Diff
8652
DATA/XML/STRUCTURES/SPACE_STARBASES_SKIRMISH.XML
Normal file
8652
DATA/XML/STRUCTURES/SPACE_STARBASES_SKIRMISH.XML
Normal file
File diff suppressed because it is too large
Load Diff
1479
DATA/XML/STRUCTURES/SPACE_STRUCTURES_GC.xml
Normal file
1479
DATA/XML/STRUCTURES/SPACE_STRUCTURES_GC.xml
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user