XML major sorted, unused tag deletes
This commit is contained in:
@@ -18,7 +18,6 @@
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<Is_Generic_Hero>Yes</Is_Generic_Hero>
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<Political_Control>0</Political_Control>
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<Autoresolve_Health>30</Autoresolve_Health>
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<CategoryMask>NonCombatHero</CategoryMask>
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<Ranking_In_Category>23</Ranking_In_Category>
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@@ -81,7 +80,6 @@
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<Is_Generic_Hero>Yes</Is_Generic_Hero>
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<Political_Control>0</Political_Control>
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<Autoresolve_Health>30</Autoresolve_Health>
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<CategoryMask>NonCombatHero</CategoryMask>
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<Ranking_In_Category>23</Ranking_In_Category>
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@@ -195,8 +193,6 @@
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<!-- Statistics Info -->
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<Armor_Type>Armor_Infantry_Hero</Armor_Type>
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<Tactical_Health>250</Tactical_Health>
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<Autoresolve_Health>200</Autoresolve_Health>
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<Sensor_Range>20</Sensor_Range>
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<!-- Damage - Targeting Info -->
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<Damage>25</Damage>
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@@ -319,15 +315,12 @@
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<GUI_Row>1</GUI_Row>
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<Combat_Power_Value>0</Combat_Power_Value>
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<Build_Cost_Credits>500</Build_Cost_Credits>
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<Build_Time_Seconds>70</Build_Time_Seconds>
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<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
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<Build_Tab_Heroes>Yes</Build_Tab_Heroes>
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<Tech_Level>0</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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<Required_Special_Structures>Ground_Hutt_Palace_E</Required_Special_Structures>
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@@ -359,8 +352,6 @@
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<GUI_Row>1</GUI_Row>
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<Combat_Power_Value>0</Combat_Power_Value>
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<Build_Cost_Credits>500</Build_Cost_Credits>
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<Build_Time_Seconds>70</Build_Time_Seconds>
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<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
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@@ -369,7 +360,6 @@
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<Build_Tab_Heroes>Yes</Build_Tab_Heroes>
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<Tech_Level>0</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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<Required_Special_Structures>Ground_Hutt_Palace_R</Required_Special_Structures>
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@@ -417,7 +407,6 @@
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<GUI_Row>0</GUI_Row>
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<Damage>30</Damage>
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<Autoresolve_Health>200</Autoresolve_Health>
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<Formation_Priority>1</Formation_Priority>
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<Piracy_Value_Credits>0</Piracy_Value_Credits>
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@@ -430,7 +419,6 @@
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<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
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<Tech_Level>2</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
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@@ -479,7 +467,6 @@
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<Is_Generic_Hero>Yes</Is_Generic_Hero>
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<Political_Control>0</Political_Control>
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<Autoresolve_Health>30</Autoresolve_Health>
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<CategoryMask>NonCombatHero</CategoryMask>
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<Ranking_In_Category>24</Ranking_In_Category>
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@@ -538,7 +525,6 @@
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<Is_Generic_Hero>Yes</Is_Generic_Hero>
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<Political_Control>0</Political_Control>
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<Autoresolve_Health>30</Autoresolve_Health>
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<CategoryMask>NonCombatHero</CategoryMask>
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<Ranking_In_Category>24</Ranking_In_Category>
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@@ -590,15 +576,12 @@
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<GUI_Row>1</GUI_Row>
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<Combat_Power_Value>0</Combat_Power_Value>
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<Build_Cost_Credits>500</Build_Cost_Credits>
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<Build_Time_Seconds>60</Build_Time_Seconds>
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<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
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<Build_Tab_Heroes>Yes</Build_Tab_Heroes>
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<Tech_Level>0</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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<Required_Special_Structures>Ground_Cantina_E</Required_Special_Structures>
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@@ -629,8 +612,6 @@
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<GUI_Row>1</GUI_Row>
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<Combat_Power_Value>0</Combat_Power_Value>
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<Build_Cost_Credits>500</Build_Cost_Credits>
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<Build_Time_Seconds>60</Build_Time_Seconds>
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<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
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@@ -639,7 +620,6 @@
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<Build_Tab_Heroes>Yes</Build_Tab_Heroes>
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<Tech_Level>0</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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<Required_Special_Structures>Ground_Cantina_R</Required_Special_Structures>
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@@ -728,7 +708,6 @@
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<!-- Statistics Info -->
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<Armor_Type>Armor_Infantry</Armor_Type>
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<Tactical_Health>400</Tactical_Health>
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<Autoresolve_Health>30</Autoresolve_Health>
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<!-- Damage - Targeting Info -->
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<Damage>5</Damage>
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@@ -904,9 +883,8 @@
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<Build_Time_Seconds>25</Build_Time_Seconds>
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<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
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<Build_Tab_Heroes>Yes</Build_Tab_Heroes>
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<Combat_Power_Value>5</Combat_Power_Value>
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<Tech_Level>0</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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<Required_Special_Structures>U_Ground_Palace</Required_Special_Structures>
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@@ -1036,7 +1014,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
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<!-- Statistics Info -->
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<Armor_Type>Armor_Infantry</Armor_Type>
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<Tactical_Health>75</Tactical_Health>
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<Autoresolve_Health>30</Autoresolve_Health>
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<Redirect_Damage_To_Teammates>Yes</Redirect_Damage_To_Teammates>
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<!-- Damage - Targeting Info -->
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@@ -1228,7 +1205,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
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<!-- Statistics Info -->
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<Armor_Type>Armor_Infantry</Armor_Type>
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<Tactical_Health>90</Tactical_Health>
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<Autoresolve_Health>30</Autoresolve_Health>
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<Redirect_Damage_To_Teammates>Yes</Redirect_Damage_To_Teammates>
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<!-- Damage - Targeting Info -->
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@@ -1421,7 +1397,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
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<!-- Statistics Info -->
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<Armor_Type>Armor_Infantry</Armor_Type>
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<Tactical_Health>120</Tactical_Health>
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<Autoresolve_Health>30</Autoresolve_Health>
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<Redirect_Damage_To_Teammates>Yes</Redirect_Damage_To_Teammates>
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<!-- Damage - Targeting Info -->
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@@ -1559,7 +1534,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
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<GUI_Row>0</GUI_Row>
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<Combat_Power_Value>0</Combat_Power_Value>
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<Score_Cost_Credits>500</Score_Cost_Credits>
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<Build_Cost_Credits>1000</Build_Cost_Credits>
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@@ -1570,7 +1544,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
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<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
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<Tech_Level>0</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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<Required_Special_Structures>R_Ground_Officer_Academy, R_Ground_Barracks</Required_Special_Structures>
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@@ -1628,7 +1601,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
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<GUI_Row>0</GUI_Row>
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<Combat_Power_Value>0</Combat_Power_Value>
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<Score_Cost_Credits>500</Score_Cost_Credits>
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<Build_Cost_Credits>2500</Build_Cost_Credits>
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@@ -1639,7 +1611,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
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<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
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<Tech_Level>0</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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<Required_Special_Structures>R_Ground_Officer_Academy, FCU_R_Ground_Training_Facility</Required_Special_Structures>
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@@ -1703,7 +1674,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
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<GUI_Row>0</GUI_Row>
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<Combat_Power_Value>0</Combat_Power_Value>
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<Score_Cost_Credits>500</Score_Cost_Credits>
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<Build_Cost_Credits>1000</Build_Cost_Credits>
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@@ -1712,7 +1682,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
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<Build_Tab_Heroes>Yes</Build_Tab_Heroes>
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<Tech_Level>0</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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<Required_Special_Structures>E_Ground_Officer_Academy</Required_Special_Structures>
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@@ -1776,7 +1745,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
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<GUI_Row>0</GUI_Row>
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<Combat_Power_Value>0</Combat_Power_Value>
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<Score_Cost_Credits>500</Score_Cost_Credits>
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<Build_Cost_Credits>1000</Build_Cost_Credits>
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@@ -1785,7 +1753,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
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<Build_Tab_Heroes>Yes</Build_Tab_Heroes>
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<Tech_Level>0</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
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@@ -1856,8 +1823,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
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<Space_Layer>Land</Space_Layer>
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
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<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
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<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
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<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
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@@ -1922,8 +1887,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
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<Space_Layer>Land</Space_Layer>
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
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<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
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<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
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<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
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@@ -1994,8 +1957,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
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<Space_Layer>Land</Space_Layer>
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
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<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
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<Targeting_Max_Attack_Distance>140.0</Targeting_Max_Attack_Distance>
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<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
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@@ -2066,8 +2027,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
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<Space_Layer>Land</Space_Layer>
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
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<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
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<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
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<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
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@@ -2107,7 +2066,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
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<Is_Generic_Hero>Yes</Is_Generic_Hero>
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<Political_Control>0</Political_Control>
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<Autoresolve_Health>30</Autoresolve_Health>
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<CategoryMask>SpaceHero</CategoryMask>
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<Ranking_In_Category>21</Ranking_In_Category>
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@@ -2159,7 +2117,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
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<Is_Generic_Hero>Yes</Is_Generic_Hero>
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<Political_Control>0</Political_Control>
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<Autoresolve_Health>30</Autoresolve_Health>
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<CategoryMask>SpaceHero</CategoryMask>
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<Ranking_In_Category>21</Ranking_In_Category>
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@@ -2204,7 +2161,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
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<GUI_Row>0</GUI_Row>
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<Combat_Power_Value>0</Combat_Power_Value>
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<Score_Cost_Credits>500</Score_Cost_Credits>
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<Build_Cost_Credits>1000</Build_Cost_Credits>
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@@ -2215,7 +2171,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
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<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
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<Tech_Level>0</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>2</Required_Star_Base_Level>
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<Required_Special_Structures>R_Ground_Officer_Academy</Required_Special_Structures>
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@@ -2245,7 +2200,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
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<GUI_Row>0</GUI_Row>
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<Combat_Power_Value>0</Combat_Power_Value>
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<Score_Cost_Credits>500</Score_Cost_Credits>
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<Build_Cost_Credits>1000</Build_Cost_Credits>
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@@ -2254,7 +2208,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
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<Build_Tab_Heroes>Yes</Build_Tab_Heroes>
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<Tech_Level>0</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>2</Required_Star_Base_Level>
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<Required_Special_Structures>E_Ground_Officer_Academy</Required_Special_Structures>
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@@ -2273,3 +2226,4 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
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<SFXEvent_Build_Cancelled>EHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>
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</HeroCompany>
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</Data>
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Reference in New Issue
Block a user