Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| cebb4ac06a |
Binary file not shown.
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Load Diff
@@ -733,8 +733,6 @@
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</Tactical_Multiplayer_Should_Build_Generic_Space>
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<Should_Purchase_Ability_Generic_Space>
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(30 > Game.Age)
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+
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(Game.Age > 120)
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*
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(Variable_Self.FriendlyForce > (0.5 * Variable_Self.EnemyForce))
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@@ -1,9 +1,9 @@
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<?xml version="1.0"?>
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<Campaign_Files>
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<File>Story\Campaigns_Tutorial.xml</File>
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<File>Story\Campaigns_Story_Underworld.xml</File>
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<File>Story\Campaigns_Story_Empire.xml</File>
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<File>Story\Campaigns_Story_Rebel.xml</File>
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<File>Story\Campaigns_Singleplayer.xml</File>
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<File>Story\Campaigns_Multiplayer.xml</File>
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<File>Campaigns_Tutorial.xml</File>
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<File>Campaigns_Story_Underworld.xml</File>
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<File>Campaigns_Story_Empire.xml</File>
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<File>Campaigns_Story_Rebel.xml</File>
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<File>Campaigns_Singleplayer.xml</File>
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<File>Campaigns_Multiplayer.xml</File>
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</Campaign_Files>
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@@ -1,7 +1,7 @@
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<?xml version="1.0"?>
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<!-- Jan. 2021 Patch -->
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<!-- We can now do <Story_Name>Hutts, Story\Story_Plots_Sandbox_64_Hutts.xml</Story_Name> -->
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<!-- We can now do <Story_Name>Hutts, Story_Plots_Sandbox_64_Hutts.xml</Story_Name> -->
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<Campaigns>
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<Campaign Name="Sandbox_Shattered_Empire_Underworld">
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@@ -147,10 +147,10 @@
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<Home_Location>Underworld, Hypori</Home_Location>
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<Home_Location>Hutts, Saleucami</Home_Location>
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<Starting_Active_Player>Underworld</Starting_Active_Player>
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<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
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<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
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<Underworld_Story_Name>Story\Story_Plots_Sandbox_80_Underworld.xml</Underworld_Story_Name>
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<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
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<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
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<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
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<Underworld_Story_Name>Story_Plots_Sandbox_80_Underworld.xml</Underworld_Story_Name>
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<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
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<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
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<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
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<AI_Player_Control>Pirates, None</AI_Player_Control>
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@@ -1575,10 +1575,10 @@
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<Home_Location>Underworld, Hypori</Home_Location>
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<Home_Location>Hutts, Saleucami</Home_Location>
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<Starting_Active_Player>Hutts</Starting_Active_Player>
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<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
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<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
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<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
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<Story_Name>Hutts, Story\Story_Plots_Sandbox_80_Hutts.xml</Story_Name>
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<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
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<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
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<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
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<Story_Name>Hutts, Story_Plots_Sandbox_80_Hutts.xml</Story_Name>
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<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
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<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
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<AI_Player_Control>Pirates, None</AI_Player_Control>
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@@ -3003,10 +3003,10 @@
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<Home_Location>Underworld, Hypori</Home_Location>
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<Home_Location>Hutts, Saleucami</Home_Location>
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<Starting_Active_Player>Rebel</Starting_Active_Player>
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<Rebel_Story_Name>Story\Story_Plots_Sandbox_80_Rebel.xml</Rebel_Story_Name>
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<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
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<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
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<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
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<Rebel_Story_Name>Story_Plots_Sandbox_80_Rebel.xml</Rebel_Story_Name>
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<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
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<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
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<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
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<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
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<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
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<AI_Player_Control>Pirates, None</AI_Player_Control>
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@@ -4431,10 +4431,10 @@
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<Home_Location>Underworld, Hypori</Home_Location>
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<Home_Location>Hutts, Saleucami</Home_Location>
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<Starting_Active_Player>Empire</Starting_Active_Player>
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<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
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<Empire_Story_Name>Story\Story_Plots_Sandbox_80_Empire.xml</Empire_Story_Name>
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<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
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<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
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<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
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<Empire_Story_Name>Story_Plots_Sandbox_80_Empire.xml</Empire_Story_Name>
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<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
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<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
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<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
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<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
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<AI_Player_Control>Pirates, None</AI_Player_Control>
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@@ -5838,10 +5838,10 @@
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<Home_Location>Underworld, Hypori</Home_Location>
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<Home_Location>Hutts, NalHutta</Home_Location>
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<Starting_Active_Player>Underworld</Starting_Active_Player>
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<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
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<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
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<Underworld_Story_Name>Story\Story_Plots_Sandbox_64_Underworld.xml</Underworld_Story_Name>
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<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
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<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
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<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
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<Underworld_Story_Name>Story_Plots_Sandbox_64_Underworld.xml</Underworld_Story_Name>
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<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
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<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
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<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
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<AI_Player_Control>Pirates, None</AI_Player_Control>
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@@ -6594,10 +6594,10 @@
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<Home_Location>Underworld, Hypori</Home_Location>
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<Home_Location>Hutts, NalHutta</Home_Location>
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<Starting_Active_Player>Hutts</Starting_Active_Player>
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<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
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<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
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<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
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<Story_Name>Hutts, Story\Story_Plots_Sandbox_64_Hutts.xml</Story_Name>
|
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<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
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<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
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<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
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<Story_Name>Hutts, Story_Plots_Sandbox_64_Hutts.xml</Story_Name>
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<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
|
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<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
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<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
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@@ -7350,10 +7350,10 @@
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<Home_Location>Underworld, Hypori</Home_Location>
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<Home_Location>Hutts, NalHutta</Home_Location>
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<Starting_Active_Player>Rebel</Starting_Active_Player>
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<Rebel_Story_Name>Story\Story_Plots_Sandbox_64_Rebel.xml</Rebel_Story_Name>
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<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
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<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
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<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
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<Rebel_Story_Name>Story_Plots_Sandbox_64_Rebel.xml</Rebel_Story_Name>
|
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<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
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<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
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<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
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<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
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<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
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<AI_Player_Control>Pirates, None</AI_Player_Control>
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@@ -8106,10 +8106,10 @@
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<Home_Location>Underworld, Hypori</Home_Location>
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<Home_Location>Hutts, NalHutta</Home_Location>
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<Starting_Active_Player>Empire</Starting_Active_Player>
|
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<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
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<Empire_Story_Name>Story\Story_Plots_Sandbox_64_Empire.xml</Empire_Story_Name>
|
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<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
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<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
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<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
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<Empire_Story_Name>Story_Plots_Sandbox_64_Empire.xml</Empire_Story_Name>
|
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<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
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<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
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<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
|
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<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
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<AI_Player_Control>Pirates, None</AI_Player_Control>
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@@ -8862,10 +8862,10 @@
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<Home_Location>Underworld, Hypori</Home_Location>
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<Home_Location>Hutts, Kavadonia</Home_Location>
|
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<Starting_Active_Player>Underworld</Starting_Active_Player>
|
||||
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
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<Underworld_Story_Name>Story\Story_Plots_Sandbox_64b_Underworld.xml</Underworld_Story_Name>
|
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<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
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<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story_Plots_Sandbox_64b_Underworld.xml</Underworld_Story_Name>
|
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<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
|
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<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
|
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<AI_Player_Control>Pirates, None</AI_Player_Control>
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@@ -10212,10 +10212,10 @@
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<Home_Location>Underworld, Hypori</Home_Location>
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<Home_Location>Hutts, Kavadonia</Home_Location>
|
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<Starting_Active_Player>Hutts</Starting_Active_Player>
|
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<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
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<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
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<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
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<Story_Name>Hutts, Story\Story_Plots_Sandbox_64b_Hutts.xml</Story_Name>
|
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<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story_Plots_Sandbox_64b_Hutts.xml</Story_Name>
|
||||
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
|
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<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
|
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<AI_Player_Control>Pirates, None</AI_Player_Control>
|
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@@ -11562,10 +11562,10 @@
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<Home_Location>Underworld, Hypori</Home_Location>
|
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<Home_Location>Hutts, Kavadonia</Home_Location>
|
||||
<Starting_Active_Player>Rebel</Starting_Active_Player>
|
||||
<Rebel_Story_Name>Story\Story_Plots_Sandbox_64b_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Sandbox_64b_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
|
||||
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
|
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<AI_Player_Control>Pirates, None</AI_Player_Control>
|
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@@ -12912,10 +12912,10 @@
|
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<Home_Location>Underworld, Hypori</Home_Location>
|
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<Home_Location>Hutts, Kavadonia</Home_Location>
|
||||
<Starting_Active_Player>Empire</Starting_Active_Player>
|
||||
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story\Story_Plots_Sandbox_64b_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Sandbox_64b_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
|
||||
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
|
||||
<AI_Player_Control>Pirates, None</AI_Player_Control>
|
||||
@@ -14210,10 +14210,10 @@
|
||||
<Home_Location>Underworld, Hypori</Home_Location>
|
||||
<Home_Location>Hutts, Saleucami</Home_Location>
|
||||
<Starting_Active_Player>Underworld</Starting_Active_Player>
|
||||
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story\Story_Plots_Sandbox_40_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story_Plots_Sandbox_40_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
|
||||
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
|
||||
<AI_Player_Control>Pirates, None</AI_Player_Control>
|
||||
@@ -14678,10 +14678,10 @@
|
||||
<Home_Location>Underworld, Hypori</Home_Location>
|
||||
<Home_Location>Hutts, Saleucami</Home_Location>
|
||||
<Starting_Active_Player>Hutts</Starting_Active_Player>
|
||||
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story\Story_Plots_Sandbox_40_Hutts.xml</Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story_Plots_Sandbox_40_Hutts.xml</Story_Name>
|
||||
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
|
||||
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
|
||||
<AI_Player_Control>Pirates, None</AI_Player_Control>
|
||||
@@ -15146,10 +15146,10 @@
|
||||
<Home_Location>Underworld, Hypori</Home_Location>
|
||||
<Home_Location>Hutts, Saleucami</Home_Location>
|
||||
<Starting_Active_Player>Empire</Starting_Active_Player>
|
||||
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story\Story_Plots_Sandbox_40_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Sandbox_40_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
|
||||
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
|
||||
<AI_Player_Control>Pirates, None</AI_Player_Control>
|
||||
@@ -15614,10 +15614,10 @@
|
||||
<Home_Location>Underworld, Hypori</Home_Location>
|
||||
<Home_Location>Hutts, Saleucami</Home_Location>
|
||||
<Starting_Active_Player>Rebel</Starting_Active_Player>
|
||||
<Rebel_Story_Name>Story\Story_Plots_Sandbox_40_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Sandbox_40_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
|
||||
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
|
||||
<AI_Player_Control>Pirates, None</AI_Player_Control>
|
||||
@@ -16113,10 +16113,10 @@
|
||||
<Home_Location>Underworld, Eriadu</Home_Location>
|
||||
<Home_Location>Hutts, NalHutta</Home_Location>
|
||||
<Starting_Active_Player>Underworld</Starting_Active_Player>
|
||||
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story\Story_Plots_Sandbox_44_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story_Plots_Sandbox_44_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
|
||||
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
|
||||
<AI_Player_Control>Pirates, None</AI_Player_Control>
|
||||
@@ -16784,10 +16784,10 @@
|
||||
<Home_Location>Underworld, Eriadu</Home_Location>
|
||||
<Home_Location>Hutts, NalHutta</Home_Location>
|
||||
<Starting_Active_Player>Hutts</Starting_Active_Player>
|
||||
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story\Story_Plots_Sandbox_44_Hutts.xml</Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story_Plots_Sandbox_44_Hutts.xml</Story_Name>
|
||||
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
|
||||
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
|
||||
<AI_Player_Control>Pirates, None</AI_Player_Control>
|
||||
@@ -17451,10 +17451,10 @@
|
||||
<Home_Location>Underworld, Eriadu</Home_Location>
|
||||
<Home_Location>Hutts, NalHutta</Home_Location>
|
||||
<Starting_Active_Player>Empire</Starting_Active_Player>
|
||||
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story\Story_Plots_Sandbox_44_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Sandbox_44_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
|
||||
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
|
||||
<AI_Player_Control>Pirates, None</AI_Player_Control>
|
||||
@@ -18118,10 +18118,10 @@
|
||||
<Home_Location>Underworld, Eriadu</Home_Location>
|
||||
<Home_Location>Hutts, NalHutta</Home_Location>
|
||||
<Starting_Active_Player>Rebel</Starting_Active_Player>
|
||||
<Rebel_Story_Name>Story\Story_Plots_Sandbox_44_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Sandbox_44_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
|
||||
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
|
||||
<AI_Player_Control>Pirates, None</AI_Player_Control>
|
||||
@@ -18732,10 +18732,10 @@
|
||||
<Home_Location>Underworld, Corellia</Home_Location>
|
||||
<Home_Location>Hutts, Fondor</Home_Location>
|
||||
<Starting_Active_Player>Underworld</Starting_Active_Player>
|
||||
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story\Story_Plots_Sandbox_24_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story_Plots_Sandbox_24_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
|
||||
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
|
||||
<AI_Player_Control>Hutts, BasicHutts</AI_Player_Control>
|
||||
@@ -19154,10 +19154,10 @@
|
||||
<Home_Location>Underworld, Corellia</Home_Location>
|
||||
<Home_Location>Hutts, Fondor</Home_Location>
|
||||
<Starting_Active_Player>Hutts</Starting_Active_Player>
|
||||
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story\Story_Plots_Sandbox_24_Hutts.xml</Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story_Plots_Sandbox_24_Hutts.xml</Story_Name>
|
||||
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
|
||||
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
|
||||
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
|
||||
@@ -19576,10 +19576,10 @@
|
||||
<Home_Location>Underworld, Corellia</Home_Location>
|
||||
<Home_Location>Hutts, Fondor</Home_Location>
|
||||
<Starting_Active_Player>Rebel</Starting_Active_Player>
|
||||
<Rebel_Story_Name>Story\Story_Plots_Sandbox_24_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Sandbox_24_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
|
||||
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
|
||||
<AI_Player_Control>Hutts, BasicHutts</AI_Player_Control>
|
||||
@@ -19998,10 +19998,10 @@
|
||||
<Home_Location>Underworld, Corellia</Home_Location>
|
||||
<Home_Location>Hutts, Fondor</Home_Location>
|
||||
<Starting_Active_Player>Empire</Starting_Active_Player>
|
||||
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story\Story_Plots_Sandbox_24_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Sandbox_24_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
|
||||
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
|
||||
<AI_Player_Control>Hutts, BasicHutts</AI_Player_Control>
|
||||
@@ -20419,10 +20419,10 @@
|
||||
<Home_Location>Underworld, Ryloth</Home_Location>
|
||||
<Home_Location>Hutts, Saleucami</Home_Location>
|
||||
<Starting_Active_Player>Underworld</Starting_Active_Player>
|
||||
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story\Story_Plots_Sandbox_21_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story_Plots_Sandbox_21_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
|
||||
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
|
||||
<AI_Player_Control>Hutts, BasicHutts</AI_Player_Control>
|
||||
@@ -20684,10 +20684,10 @@
|
||||
<Home_Location>Underworld, Ryloth</Home_Location>
|
||||
<Home_Location>Hutts, Saleucami</Home_Location>
|
||||
<Starting_Active_Player>Rebel</Starting_Active_Player>
|
||||
<Rebel_Story_Name>Story\Story_Plots_Sandbox_21_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Sandbox_21_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
|
||||
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
|
||||
<AI_Player_Control>Pirates, None</AI_Player_Control>
|
||||
@@ -20948,10 +20948,10 @@
|
||||
<Home_Location>Underworld, Ryloth</Home_Location>
|
||||
<Home_Location>Hutts, Saleucami</Home_Location>
|
||||
<Starting_Active_Player>Hutts</Starting_Active_Player>
|
||||
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story\Story_Plots_Sandbox_21_Hutts.xml</Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story_Plots_Sandbox_21_Hutts.xml</Story_Name>
|
||||
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
|
||||
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
|
||||
<AI_Player_Control>Pirates, None</AI_Player_Control>
|
||||
@@ -21212,10 +21212,10 @@
|
||||
<Home_Location>Underworld, Ryloth</Home_Location>
|
||||
<Home_Location>Hutts, Saleucami</Home_Location>
|
||||
<Starting_Active_Player>Empire</Starting_Active_Player>
|
||||
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story\Story_Plots_Sandbox_21_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Sandbox_21_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
|
||||
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
|
||||
<AI_Player_Control>Hutts, BasicHutts</AI_Player_Control>
|
||||
@@ -21483,9 +21483,9 @@
|
||||
<Home_Location>Underworld, Ryloth</Home_Location>
|
||||
<Home_Location>Hutts, Saleucami</Home_Location>
|
||||
<Starting_Active_Player>Underworld</Starting_Active_Player>
|
||||
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story\Story_Plots_Sandbox_21_Underworld.xml</Underworld_Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story_Plots_Sandbox_21_Underworld.xml</Underworld_Story_Name>
|
||||
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
|
||||
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
|
||||
<AI_Player_Control>Hutts, BasicHutts</AI_Player_Control>
|
||||
@@ -22136,11 +22136,11 @@
|
||||
<Home_Location>Hutts, NalHutta</Home_Location>
|
||||
<Home_Location>Pirates, Kavadonia</Home_Location>
|
||||
<Starting_Active_Player>Pirates</Starting_Active_Player>
|
||||
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<Story_Name>Pirates, Story\Story_Plots_Sandbox_Generic_Pirates.xml</Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<Story_Name>Pirates, Story_Plots_Sandbox_Generic_Pirates.xml</Story_Name>
|
||||
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
|
||||
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
|
||||
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
|
||||
@@ -22870,11 +22870,11 @@
|
||||
<Home_Location>Hutts, Kavadonia</Home_Location>
|
||||
<Home_Location>Pirates, Atzerri</Home_Location>
|
||||
<Starting_Active_Player>Pirates</Starting_Active_Player>
|
||||
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<Story_Name>Pirates, Story\Story_Plots_Sandbox_Generic_Pirates.xml</Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<Story_Name>Pirates, Story_Plots_Sandbox_Generic_Pirates.xml</Story_Name>
|
||||
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
|
||||
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
|
||||
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
|
||||
@@ -23435,11 +23435,11 @@
|
||||
<Home_Location>Hutts, Saleucami</Home_Location>
|
||||
<Home_Location>Pirates, Bastion</Home_Location>
|
||||
<Starting_Active_Player>Pirates</Starting_Active_Player>
|
||||
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<Story_Name>Pirates, Story\Story_Plots_Sandbox_Generic_Pirates.xml</Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<Story_Name>Pirates, Story_Plots_Sandbox_Generic_Pirates.xml</Story_Name>
|
||||
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
|
||||
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
|
||||
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
|
||||
@@ -23937,11 +23937,11 @@
|
||||
<Home_Location>Hutts, NalHutta</Home_Location>
|
||||
<Home_Location>Pirates, Kavadonia</Home_Location>
|
||||
<Starting_Active_Player>Pirates</Starting_Active_Player>
|
||||
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<Story_Name>Pirates, Story\Story_Plots_Sandbox_Generic_Pirates.xml</Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<Story_Name>Pirates, Story_Plots_Sandbox_Generic_Pirates.xml</Story_Name>
|
||||
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
|
||||
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
|
||||
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
|
||||
@@ -24555,11 +24555,11 @@
|
||||
<Home_Location>Hutts, Saleucami</Home_Location>
|
||||
<Home_Location>Pirates, Velgarro</Home_Location>
|
||||
<Starting_Active_Player>Pirates</Starting_Active_Player>
|
||||
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<Story_Name>Pirates, Story\Story_Plots_Sandbox_Generic_Pirates.xml</Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
|
||||
<Story_Name>Pirates, Story_Plots_Sandbox_Generic_Pirates.xml</Story_Name>
|
||||
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
|
||||
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
|
||||
<AI_Player_Control>Hutts, BasicHutts</AI_Player_Control>
|
||||
@@ -24900,8 +24900,8 @@
|
||||
<Home_Location>Rebel, Hoth</Home_Location>
|
||||
<Home_Location>Empire, Coruscant</Home_Location>
|
||||
<Starting_Active_Player>Rebel</Starting_Active_Player>
|
||||
<Rebel_Story_Name>Story\Story_Plots_Sandbox_43_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Sandbox_43_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
|
||||
<AI_Player_Control>Rebel, SandboxHuman</AI_Player_Control>
|
||||
<AI_Player_Control>Underworld, None</AI_Player_Control>
|
||||
@@ -25407,8 +25407,8 @@
|
||||
<Home_Location>Rebel, Hoth</Home_Location>
|
||||
<Home_Location>Empire, Coruscant</Home_Location>
|
||||
<Starting_Active_Player>Empire</Starting_Active_Player>
|
||||
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story\Story_Plots_Sandbox_43_Empire.xml</Empire_Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Sandbox_43_Empire.xml</Empire_Story_Name>
|
||||
<AI_Player_Control>Empire, SandboxHuman</AI_Player_Control>
|
||||
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
|
||||
<AI_Player_Control>Underworld, None</AI_Player_Control>
|
||||
@@ -25938,9 +25938,9 @@
|
||||
|
||||
<Starting_Active_Player>Underworld</Starting_Active_Player>
|
||||
|
||||
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story\Story_Plots_Sandbox_55_Underworld.xml</Underworld_Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story_Plots_Sandbox_55_Underworld.xml</Underworld_Story_Name>
|
||||
|
||||
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
|
||||
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
|
||||
@@ -26571,9 +26571,9 @@
|
||||
|
||||
<Starting_Active_Player>Rebel</Starting_Active_Player>
|
||||
|
||||
<Rebel_Story_Name>Story\Story_Plots_Sandbox_55_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Sandbox_55_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
|
||||
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
|
||||
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
|
||||
@@ -27269,9 +27269,9 @@
|
||||
|
||||
<Starting_Active_Player>Empire</Starting_Active_Player>
|
||||
|
||||
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story\Story_Plots_Sandbox_55_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Sandbox_55_Empire.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
|
||||
|
||||
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
|
||||
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
|
||||
@@ -27811,4 +27811,3 @@
|
||||
</Campaign>
|
||||
</Campaigns>
|
||||
|
||||
|
||||
@@ -123,7 +123,7 @@
|
||||
|
||||
<Starting_Active_Player>Empire</Starting_Active_Player>
|
||||
|
||||
<Empire_Story_Name>Story\Story_Plots_Campaign_Empire.xml</Empire_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Campaign_Empire.xml</Empire_Story_Name>
|
||||
|
||||
<AI_Player_Control>Pirates, None</AI_Player_Control>
|
||||
<AI_Player_Control>Hutts, None</AI_Player_Control>
|
||||
@@ -989,4 +989,3 @@ Yavin AlzocIII Shola Hoth Polus -->
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -118,8 +118,8 @@
|
||||
|
||||
<Starting_Active_Player>Rebel</Starting_Active_Player>
|
||||
|
||||
<Rebel_Story_Name>Story\Story_Plots_Campaign_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story\Story_Plots_Campaign_Rebel_Campaign_EmpireSide.xml</Empire_Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Campaign_Rebel.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Campaign_Rebel_Campaign_EmpireSide.xml</Empire_Story_Name>
|
||||
|
||||
<AI_Player_Control>Empire, None</AI_Player_Control>
|
||||
<AI_Player_Control>Pirates, None</AI_Player_Control>
|
||||
@@ -1038,4 +1038,3 @@ AlzocIII Manaan AetenII Jabiim Thyferra Taris Polus Ilum Fondor Anaxes AbregadoR
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
</Trade_Routes>
|
||||
|
||||
<!-- The human story plot will also manage the AI -->
|
||||
<Underworld_Story_Name>Story\Story_Plots_Campaign_Underworld.XML</Underworld_Story_Name>
|
||||
<Underworld_Story_Name>Story_Plots_Campaign_Underworld.XML</Underworld_Story_Name>
|
||||
|
||||
<Home_Location>Rebel, Sullust</Home_Location>
|
||||
<Home_Location>Empire, Coruscant</Home_Location>
|
||||
@@ -818,4 +818,3 @@
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
<Camera_Distance>500.0</Camera_Distance>
|
||||
<Is_Listed>false</Is_Listed>
|
||||
<Tutorial>true</Tutorial>
|
||||
<Rebel_Story_Name>Story\Story_Plots_Tutorial_Zero.xml</Rebel_Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Tutorial_Zero.xml</Rebel_Story_Name>
|
||||
<Locations>Galaxy_Core_Art_Model, Tatooine, Kashyyyk, Bothawui, NalHutta, Kuat, Corellia, Geonosis</Locations>
|
||||
<Planet_Auto_Reveal>FALSE</Planet_Auto_Reveal>
|
||||
<Trade_Routes>Alderaan_Corellia</Trade_Routes>
|
||||
@@ -85,7 +85,7 @@
|
||||
<Camera_Distance>500.0</Camera_Distance>
|
||||
<Is_Listed>false</Is_Listed>
|
||||
<Tutorial>true</Tutorial>
|
||||
<Rebel_Story_Name>Story\Story_Plots_Tutorial_I.xml</Rebel_Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Tutorial_I.xml</Rebel_Story_Name>
|
||||
<Locations>Galaxy_Core_Art_Model, Tatooine, Kashyyyk, Bothawui, NalHutta, Kuat, Corellia, Ryloth</Locations>
|
||||
<Trade_Routes>Tutorial_I_Kashyyyk_NalHutta</Trade_Routes>
|
||||
<Starting_Active_Player>Rebel</Starting_Active_Player>
|
||||
@@ -110,7 +110,7 @@
|
||||
<Camera_Distance>500.0</Camera_Distance>
|
||||
<Is_Listed>false</Is_Listed>
|
||||
<Tutorial>true</Tutorial>
|
||||
<Rebel_Story_Name>Story\Story_Plots_Tutorial_II.xml</Rebel_Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Tutorial_II.xml</Rebel_Story_Name>
|
||||
<Locations>Galaxy_Core_Art_Model, Tatooine, Kashyyyk, Bothawui, NalHutta, Kuat, Corellia, Ryloth</Locations>
|
||||
<Trade_Routes>Tutorial_II_Ryloth_Bothawui, Tutorial_II_Bothawui_Kashyyyk, Tutorial_II_Bothawui_NalHutta</Trade_Routes>
|
||||
<Planet_Auto_Reveal>FALSE</Planet_Auto_Reveal>
|
||||
@@ -148,7 +148,7 @@
|
||||
<Is_Listed>false</Is_Listed>
|
||||
<Tutorial>true</Tutorial>
|
||||
<Home_Location>Empire, NalHutta</Home_Location>
|
||||
<Empire_Story_Name>Story\Story_Plots_Tutorial_III.xml</Empire_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Tutorial_III.xml</Empire_Story_Name>
|
||||
<Locations>Galaxy_Core_Art_Model, Tatooine, Kashyyyk, Bothawui, NalHutta, Kuat, Corellia, Ryloth</Locations>
|
||||
<Trade_Routes>Tutorial_I_Kashyyyk_NalHutta</Trade_Routes>
|
||||
<Planet_Auto_Reveal>FALSE</Planet_Auto_Reveal>
|
||||
@@ -174,7 +174,7 @@
|
||||
<Camera_Distance>550.0</Camera_Distance>
|
||||
<Is_Listed>false</Is_Listed>
|
||||
<Tutorial>true</Tutorial>
|
||||
<Empire_Story_Name>Story\Story_Plots_Tutorial_IV.xml</Empire_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Tutorial_IV.xml</Empire_Story_Name>
|
||||
<Locations>Galaxy_Core_Art_Model, Tatooine, Kashyyyk, Bothawui, NalHutta_Tutorial_4, Kuat, Corellia, Ryloth</Locations>
|
||||
<Planet_Auto_Reveal>FALSE</Planet_Auto_Reveal>
|
||||
<Trade_Routes>Tutorial_IV_Corellia_Kashyyyk, Tutorial_IV_Kashyyyk_NalHutta, Tutorial_IV_NalHutta_Ryloth</Trade_Routes>
|
||||
@@ -215,7 +215,7 @@
|
||||
<Camera_Distance>550.0</Camera_Distance>
|
||||
<Is_Listed>false</Is_Listed>
|
||||
<Tutorial>true</Tutorial>
|
||||
<Empire_Story_Name>Story\Story_Plots_Tutorial_V.xml</Empire_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Tutorial_V.xml</Empire_Story_Name>
|
||||
<Locations>Galaxy_Core_Art_Model, Tatooine, Kashyyyk, Bothawui, NalHutta, Kuat, Corellia, Ryloth</Locations>
|
||||
<Planet_Auto_Reveal>FALSE</Planet_Auto_Reveal>
|
||||
<Trade_Routes>Tutorial_V_NalHutta_Ryloth</Trade_Routes>
|
||||
@@ -247,7 +247,7 @@
|
||||
<Camera_Distance>500.0</Camera_Distance>
|
||||
<Is_Listed>false</Is_Listed>
|
||||
<Tutorial>true</Tutorial>
|
||||
<Rebel_Story_Name>Story\Story_Plots_Tutorial_VI.xml</Rebel_Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Tutorial_VI.xml</Rebel_Story_Name>
|
||||
<Locations>Galaxy_Core_Art_Model, Tatooine, Endor</Locations>
|
||||
<Starting_Active_Player>Rebel</Starting_Active_Player>
|
||||
<AI_Player_Control>Empire, None</AI_Player_Control>
|
||||
@@ -265,7 +265,7 @@
|
||||
<Camera_Distance>500.0</Camera_Distance>
|
||||
<Is_Listed>false</Is_Listed>
|
||||
<Tutorial>true</Tutorial>
|
||||
<Rebel_Story_Name>Story\Story_Plots_Tutorial_VII.xml</Rebel_Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Tutorial_VII.xml</Rebel_Story_Name>
|
||||
<Locations>Galaxy_Core_Art_Model, Tatooine, Kashyyyk, Bothawui, NalHutta, Kuat, Corellia, Ryloth</Locations>
|
||||
<Starting_Active_Player>Rebel</Starting_Active_Player>
|
||||
<AI_Player_Control>Empire, None</AI_Player_Control>
|
||||
@@ -300,9 +300,9 @@
|
||||
<Home_Location>Empire, NalHutta</Home_Location>
|
||||
<Home_Location>Underworld, Ryloth</Home_Location>
|
||||
<Starting_Active_Player>Underworld</Starting_Active_Player>
|
||||
<Rebel_Story_Name>Story\Story_Plots_Rebel_AI_Heroes_Tutorial.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story\Story_Plots_Empire_AI_Heroes_Tutorial.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story\Story_Plots_Underworld_Tutorial.xml</Underworld_Story_Name>
|
||||
<Rebel_Story_Name>Story_Plots_Rebel_AI_Heroes_Tutorial.xml</Rebel_Story_Name>
|
||||
<Empire_Story_Name>Story_Plots_Empire_AI_Heroes_Tutorial.xml</Empire_Story_Name>
|
||||
<Underworld_Story_Name>Story_Plots_Underworld_Tutorial.xml</Underworld_Story_Name>
|
||||
<AI_Player_Control>Empire, None</AI_Player_Control>
|
||||
<AI_Player_Control>Rebel, None</AI_Player_Control>
|
||||
<AI_Player_Control>Underworld, SandboxHuman</AI_Player_Control>
|
||||
@@ -376,4 +376,3 @@
|
||||
<Starting_Forces>Underworld, Ryloth, F9TZ_Cloaking_Transport_Company</Starting_Forces>
|
||||
</Campaign>
|
||||
</Campaigns>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0"?>
|
||||
<CIN_GroundUnits>
|
||||
<CIN_GroundInfantry_Units>
|
||||
<CIN_GroundInfantry Name="CIN_Scout_Trooper">
|
||||
<LOD_Bias>5</LOD_Bias>
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
@@ -156,125 +156,4 @@
|
||||
<Scale_Factor>2.0</Scale_Factor>
|
||||
<Is_Decoration>Yes</Is_Decoration>
|
||||
</CIN_GroundInfantry>
|
||||
|
||||
<Cin_GroundVehicle Name="Y-Wing_Intro_Ground">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Variant_Of_Existing_Type>Y-Wing_bombing</Variant_Of_Existing_Type>
|
||||
<Max_Speed>8</Max_Speed>
|
||||
<Min_Speed>8</Min_Speed>
|
||||
<Max_Rate_Of_Turn>1</Max_Rate_Of_Turn>
|
||||
<Projectile_Types>CIN_Proj_Ground_Proton_Torpedo_Fast</Projectile_Types>
|
||||
<Targeting_Max_Attack_Distance>1800.0</Targeting_Max_Attack_Distance>
|
||||
<Turret_Rotate_Extent_Degrees>50</Turret_Rotate_Extent_Degrees>
|
||||
<Turret_Elevate_Extent_Degrees>50</Turret_Elevate_Extent_Degrees>
|
||||
<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>
|
||||
<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
|
||||
<Damage_Hit_Particles>Medium_Explosion_Land</Damage_Hit_Particles>
|
||||
<Projectile_Fire_Recharge_Seconds>3</Projectile_Fire_Recharge_Seconds>
|
||||
<Hover_Offset>100.0</Hover_Offset>
|
||||
<Custom_Soft_Footprint_Radius>0.1</Custom_Soft_Footprint_Radius>
|
||||
</Cin_GroundVehicle>
|
||||
<Cin_GroundVehicle Name="Y-Wing_Intro_GroundH">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Variant_Of_Existing_Type>Y-Wing_bombing</Variant_Of_Existing_Type>
|
||||
<Max_Speed>9</Max_Speed>
|
||||
<Min_Speed>9</Min_Speed>
|
||||
<Max_Rate_Of_Turn>3</Max_Rate_Of_Turn>
|
||||
<Targeting_Max_Attack_Distance>2600.0</Targeting_Max_Attack_Distance>
|
||||
<Turret_Rotate_Extent_Degrees>50</Turret_Rotate_Extent_Degrees>
|
||||
<Turret_Elevate_Extent_Degrees>50</Turret_Elevate_Extent_Degrees>
|
||||
<Projectile_Fire_Pulse_Count>3</Projectile_Fire_Pulse_Count>
|
||||
<Damage_Hit_Particles>Medium_Explosion_Land</Damage_Hit_Particles>
|
||||
<Hover_Offset>100.0</Hover_Offset>
|
||||
<Projectile_Fire_Recharge_Seconds>10</Projectile_Fire_Recharge_Seconds>
|
||||
<Projectile_Types>CIN_Proj_Ground_Proton_Torpedo_Fast</Projectile_Types>
|
||||
<Custom_Soft_Footprint_Radius>0.1</Custom_Soft_Footprint_Radius>
|
||||
</Cin_GroundVehicle>
|
||||
<Cin_GroundVehicle Name="Y-Wing_Intro_GroundLow">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Variant_Of_Existing_Type>Y-Wing_bombing</Variant_Of_Existing_Type>
|
||||
<Max_Speed>3</Max_Speed>
|
||||
<Min_Speed>3</Min_Speed>
|
||||
<Max_Rate_Of_Turn>3</Max_Rate_Of_Turn>
|
||||
<Projectile_Types>CIN_Proj_Ground_Proton_Torpedo_Fast</Projectile_Types>
|
||||
<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
|
||||
<Turret_Rotate_Extent_Degrees>50</Turret_Rotate_Extent_Degrees>
|
||||
<Turret_Elevate_Extent_Degrees>50</Turret_Elevate_Extent_Degrees>
|
||||
<Projectile_Fire_Pulse_Count>3</Projectile_Fire_Pulse_Count>
|
||||
<Damage_Hit_Particles>Medium_Explosion_Land</Damage_Hit_Particles>
|
||||
<Hover_Offset>50.0</Hover_Offset>
|
||||
<Projectile_Fire_Recharge_Seconds>10</Projectile_Fire_Recharge_Seconds>
|
||||
<Tactical_Health>1000</Tactical_Health>
|
||||
</Cin_GroundVehicle>
|
||||
<Cin_GroundVehicle Name="CIN_Gallofree_Y-Wing">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Variant_Of_Existing_Type>Y-Wing_Intro_Ground</Variant_Of_Existing_Type>
|
||||
<Land_Model_Name>RV_TRANSPORT.ALO</Land_Model_Name>
|
||||
<Max_Speed>6</Max_Speed>
|
||||
<Min_Speed>6</Min_Speed>
|
||||
</Cin_GroundVehicle>
|
||||
<Cin_GroundVehicle Name="CIN_Gallofree_IntroOpen">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Max_Speed>3.0</Max_Speed>
|
||||
<Variant_Of_Existing_Type>Gallofree_Ground_Fly</Variant_Of_Existing_Type>
|
||||
<Max_Thrust>0.1</Max_Thrust>
|
||||
<Layer_Z_Adjust>100.0</Layer_Z_Adjust>
|
||||
<Hover_Offset>220.0</Hover_Offset>
|
||||
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
|
||||
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
|
||||
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
|
||||
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
|
||||
<Obstacle_Width>0.01</Obstacle_Width>
|
||||
<Obstacle_Height>0.01</Obstacle_Height>
|
||||
<Obstacle_X_Offset>0.01</Obstacle_X_Offset>
|
||||
<Obstacle_Y_Offset>0.01</Obstacle_Y_Offset>
|
||||
</Cin_GroundVehicle>
|
||||
<Cin_GroundVehicle Name="CIN_Gallofree_IntroOpen_01">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Variant_Of_Existing_Type>CIN_Gallofree_IntroOpen</Variant_Of_Existing_Type>
|
||||
<Cinematic_Anim_Index>01</Cinematic_Anim_Index>
|
||||
</Cin_GroundVehicle>
|
||||
<Cin_GroundVehicle Name="CIN_Gallofree_IntroOpen_02">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Variant_Of_Existing_Type>CIN_Gallofree_IntroOpen</Variant_Of_Existing_Type>
|
||||
<Cinematic_Anim_Index>02</Cinematic_Anim_Index>
|
||||
<User_Bound_Min>-3000, -3000, 0</User_Bound_Min>
|
||||
<User_Bound_Max>3000, 3000, 3500</User_Bound_Max>
|
||||
</Cin_GroundVehicle>
|
||||
<Cin_GroundVehicle Name="CIN_MPTL_Intro">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Variant_Of_Existing_Type>MPTL</Variant_Of_Existing_Type>
|
||||
<Targeting_Max_Attack_Distance>50.0</Targeting_Max_Attack_Distance>
|
||||
</Cin_GroundVehicle>
|
||||
<Cin_GroundVehicle Name="CIN_AT-AT_Vehicles">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Variant_Of_Existing_Type>AT_AT_Walker</Variant_Of_Existing_Type>
|
||||
<Turret_Targets_Ground_Infantry>9999</Turret_Targets_Ground_Infantry>
|
||||
<Turret_Targets_Anything_Else>9999</Turret_Targets_Anything_Else>
|
||||
<Turret_Targets_Air_Vehicles>9999</Turret_Targets_Air_Vehicles>
|
||||
<Targeting_Max_Attack_Distance>270.0</Targeting_Max_Attack_Distance>
|
||||
</Cin_GroundVehicle>
|
||||
<Cin_GroundVehicle Name="CIN_T-4B_Vehicles">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Variant_Of_Existing_Type>T4B_Tank</Variant_Of_Existing_Type>
|
||||
<Turret_Targets_Ground_Infantry>9999</Turret_Targets_Ground_Infantry>
|
||||
<Turret_Targets_Anything_Else>9999</Turret_Targets_Anything_Else>
|
||||
<Targeting_Max_Attack_Distance>220.0</Targeting_Max_Attack_Distance>
|
||||
</Cin_GroundVehicle>
|
||||
<Cin_GroundVehicle Name="CIN_AT-ST">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Variant_Of_Existing_Type>AT_ST_Walker</Variant_Of_Existing_Type>
|
||||
<Turret_Targets_Ground_Infantry>9999</Turret_Targets_Ground_Infantry>
|
||||
<Turret_Targets_Anything_Else>9999</Turret_Targets_Anything_Else>
|
||||
<Targeting_Max_Attack_Distance>100.0</Targeting_Max_Attack_Distance>
|
||||
</Cin_GroundVehicle>
|
||||
<Cin_GroundVehicle Name="CIN_Gallofree">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Max_Speed>8</Max_Speed>
|
||||
<Variant_Of_Existing_Type>Gallofree_Ground_Fly</Variant_Of_Existing_Type>
|
||||
<Max_Thrust>0.1</Max_Thrust>
|
||||
<Layer_Z_Adjust>100.0</Layer_Z_Adjust>
|
||||
<Hover_Offset>2000.0</Hover_Offset>
|
||||
</Cin_GroundVehicle>
|
||||
</CIN_GroundUnits>
|
||||
|
||||
</CIN_GroundInfantry_Units>
|
||||
123
DATA/XML/CIN_GROUNDVEHICLES.XML
Normal file
123
DATA/XML/CIN_GROUNDVEHICLES.XML
Normal file
@@ -0,0 +1,123 @@
|
||||
<?xml version="1.0"?>
|
||||
<CIN_GroundVehicles>
|
||||
<Cin_GroundVehicle Name="Y-Wing_Intro_Ground">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Variant_Of_Existing_Type>Y-Wing_bombing</Variant_Of_Existing_Type>
|
||||
<Max_Speed>8</Max_Speed>
|
||||
<Min_Speed>8</Min_Speed>
|
||||
<Max_Rate_Of_Turn>1</Max_Rate_Of_Turn>
|
||||
<Projectile_Types>CIN_Proj_Ground_Proton_Torpedo_Fast</Projectile_Types>
|
||||
<Targeting_Max_Attack_Distance>1800.0</Targeting_Max_Attack_Distance>
|
||||
<Turret_Rotate_Extent_Degrees>50</Turret_Rotate_Extent_Degrees>
|
||||
<Turret_Elevate_Extent_Degrees>50</Turret_Elevate_Extent_Degrees>
|
||||
<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>
|
||||
<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
|
||||
<Damage_Hit_Particles>Medium_Explosion_Land</Damage_Hit_Particles>
|
||||
<Projectile_Fire_Recharge_Seconds>3</Projectile_Fire_Recharge_Seconds>
|
||||
<Hover_Offset>100.0</Hover_Offset>
|
||||
<Custom_Soft_Footprint_Radius>0.1</Custom_Soft_Footprint_Radius>
|
||||
</Cin_GroundVehicle>
|
||||
<Cin_GroundVehicle Name="Y-Wing_Intro_GroundH">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Variant_Of_Existing_Type>Y-Wing_bombing</Variant_Of_Existing_Type>
|
||||
<Max_Speed>9</Max_Speed>
|
||||
<Min_Speed>9</Min_Speed>
|
||||
<Max_Rate_Of_Turn>3</Max_Rate_Of_Turn>
|
||||
<Targeting_Max_Attack_Distance>2600.0</Targeting_Max_Attack_Distance>
|
||||
<Turret_Rotate_Extent_Degrees>50</Turret_Rotate_Extent_Degrees>
|
||||
<Turret_Elevate_Extent_Degrees>50</Turret_Elevate_Extent_Degrees>
|
||||
<Projectile_Fire_Pulse_Count>3</Projectile_Fire_Pulse_Count>
|
||||
<Damage_Hit_Particles>Medium_Explosion_Land</Damage_Hit_Particles>
|
||||
<Hover_Offset>100.0</Hover_Offset>
|
||||
<Projectile_Fire_Recharge_Seconds>10</Projectile_Fire_Recharge_Seconds>
|
||||
<Projectile_Types>CIN_Proj_Ground_Proton_Torpedo_Fast</Projectile_Types>
|
||||
<Custom_Soft_Footprint_Radius>0.1</Custom_Soft_Footprint_Radius>
|
||||
</Cin_GroundVehicle>
|
||||
<Cin_GroundVehicle Name="Y-Wing_Intro_GroundLow">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Variant_Of_Existing_Type>Y-Wing_bombing</Variant_Of_Existing_Type>
|
||||
<Max_Speed>3</Max_Speed>
|
||||
<Min_Speed>3</Min_Speed>
|
||||
<Max_Rate_Of_Turn>3</Max_Rate_Of_Turn>
|
||||
<Projectile_Types>CIN_Proj_Ground_Proton_Torpedo_Fast</Projectile_Types>
|
||||
<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
|
||||
<Turret_Rotate_Extent_Degrees>50</Turret_Rotate_Extent_Degrees>
|
||||
<Turret_Elevate_Extent_Degrees>50</Turret_Elevate_Extent_Degrees>
|
||||
<Projectile_Fire_Pulse_Count>3</Projectile_Fire_Pulse_Count>
|
||||
<Damage_Hit_Particles>Medium_Explosion_Land</Damage_Hit_Particles>
|
||||
<Hover_Offset>50.0</Hover_Offset>
|
||||
<Projectile_Fire_Recharge_Seconds>10</Projectile_Fire_Recharge_Seconds>
|
||||
<Tactical_Health>1000</Tactical_Health>
|
||||
</Cin_GroundVehicle>
|
||||
<Cin_GroundVehicle Name="CIN_Gallofree_Y-Wing">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Variant_Of_Existing_Type>Y-Wing_Intro_Ground</Variant_Of_Existing_Type>
|
||||
<Land_Model_Name>RV_TRANSPORT.ALO</Land_Model_Name>
|
||||
<Max_Speed>6</Max_Speed>
|
||||
<Min_Speed>6</Min_Speed>
|
||||
</Cin_GroundVehicle>
|
||||
<Cin_GroundVehicle Name="CIN_Gallofree_IntroOpen">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Max_Speed>3.0</Max_Speed>
|
||||
<Variant_Of_Existing_Type>Gallofree_Ground_Fly</Variant_Of_Existing_Type>
|
||||
<Max_Thrust>0.1</Max_Thrust>
|
||||
<Layer_Z_Adjust>100.0</Layer_Z_Adjust>
|
||||
<Hover_Offset>220.0</Hover_Offset>
|
||||
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
|
||||
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
|
||||
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
|
||||
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
|
||||
<Obstacle_Width>0.01</Obstacle_Width>
|
||||
<Obstacle_Height>0.01</Obstacle_Height>
|
||||
<Obstacle_X_Offset>0.01</Obstacle_X_Offset>
|
||||
<Obstacle_Y_Offset>0.01</Obstacle_Y_Offset>
|
||||
</Cin_GroundVehicle>
|
||||
<Cin_GroundVehicle Name="CIN_Gallofree_IntroOpen_01">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Variant_Of_Existing_Type>CIN_Gallofree_IntroOpen</Variant_Of_Existing_Type>
|
||||
<Cinematic_Anim_Index>01</Cinematic_Anim_Index>
|
||||
</Cin_GroundVehicle>
|
||||
<Cin_GroundVehicle Name="CIN_Gallofree_IntroOpen_02">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Variant_Of_Existing_Type>CIN_Gallofree_IntroOpen</Variant_Of_Existing_Type>
|
||||
<Cinematic_Anim_Index>02</Cinematic_Anim_Index>
|
||||
<User_Bound_Min>-3000, -3000, 0</User_Bound_Min>
|
||||
<User_Bound_Max>3000, 3000, 3500</User_Bound_Max>
|
||||
</Cin_GroundVehicle>
|
||||
<Cin_GroundVehicle Name="CIN_MPTL_Intro">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Variant_Of_Existing_Type>MPTL</Variant_Of_Existing_Type>
|
||||
<Targeting_Max_Attack_Distance>50.0</Targeting_Max_Attack_Distance>
|
||||
</Cin_GroundVehicle>
|
||||
<Cin_GroundVehicle Name="CIN_AT-AT_Vehicles">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Variant_Of_Existing_Type>AT_AT_Walker</Variant_Of_Existing_Type>
|
||||
<Turret_Targets_Ground_Infantry>9999</Turret_Targets_Ground_Infantry>
|
||||
<Turret_Targets_Anything_Else>9999</Turret_Targets_Anything_Else>
|
||||
<Turret_Targets_Air_Vehicles>9999</Turret_Targets_Air_Vehicles>
|
||||
<Targeting_Max_Attack_Distance>270.0</Targeting_Max_Attack_Distance>
|
||||
</Cin_GroundVehicle>
|
||||
<Cin_GroundVehicle Name="CIN_T-4B_Vehicles">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Variant_Of_Existing_Type>T4B_Tank</Variant_Of_Existing_Type>
|
||||
<Turret_Targets_Ground_Infantry>9999</Turret_Targets_Ground_Infantry>
|
||||
<Turret_Targets_Anything_Else>9999</Turret_Targets_Anything_Else>
|
||||
<Targeting_Max_Attack_Distance>220.0</Targeting_Max_Attack_Distance>
|
||||
</Cin_GroundVehicle>
|
||||
<Cin_GroundVehicle Name="CIN_AT-ST">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Variant_Of_Existing_Type>AT_ST_Walker</Variant_Of_Existing_Type>
|
||||
<Turret_Targets_Ground_Infantry>9999</Turret_Targets_Ground_Infantry>
|
||||
<Turret_Targets_Anything_Else>9999</Turret_Targets_Anything_Else>
|
||||
<Targeting_Max_Attack_Distance>100.0</Targeting_Max_Attack_Distance>
|
||||
</Cin_GroundVehicle>
|
||||
<Cin_GroundVehicle Name="CIN_Gallofree">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Max_Speed>8</Max_Speed>
|
||||
<Variant_Of_Existing_Type>Gallofree_Ground_Fly</Variant_Of_Existing_Type>
|
||||
<Max_Thrust>0.1</Max_Thrust>
|
||||
<Layer_Z_Adjust>100.0</Layer_Z_Adjust>
|
||||
<Hover_Offset>2000.0</Hover_Offset>
|
||||
</Cin_GroundVehicle>
|
||||
</CIN_GroundVehicles>
|
||||
|
||||
@@ -1,116 +1,5 @@
|
||||
<?xml version="1.0"?>
|
||||
<CIN_SpaceUnits>
|
||||
<Cin_SpaceUnit Name="CIN_TIE_Fighter_Intro">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Variant_Of_Existing_Type>TIE_Fighter</Variant_Of_Existing_Type>
|
||||
<Max_Speed>12.0</Max_Speed>
|
||||
<Min_Speed>6</Min_Speed>
|
||||
<Targeting_Max_Attack_Distance>1500.0</Targeting_Max_Attack_Distance>
|
||||
<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>
|
||||
<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
|
||||
<Projectile_Fire_Recharge_Seconds>0.1</Projectile_Fire_Recharge_Seconds>
|
||||
<Projectile_Types>CIN_Proj_Ship_Small_Laser_Cannon_Green_Fast</Projectile_Types>
|
||||
<Fire_Inaccuracy_Distance>Fighter, 0.0</Fire_Inaccuracy_Distance>
|
||||
<Fire_Inaccuracy_Distance>Corvette, 50.0</Fire_Inaccuracy_Distance>
|
||||
<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
|
||||
<User_Bound_Max>5000,5000,5000</User_Bound_Max>
|
||||
</Cin_SpaceUnit>
|
||||
<Cin_SpaceUnit Name="Cin_X-Wing">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Variant_Of_Existing_Type>X-WING</Variant_Of_Existing_Type>
|
||||
<Max_Speed>10</Max_Speed>
|
||||
<Min_Speed>10</Min_Speed>
|
||||
<Max_Thrust>1.0</Max_Thrust>
|
||||
<Projectile_Types>CIN_Proj_Ship_Small_Laser_Cannon_Red_Fast</Projectile_Types>
|
||||
<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
|
||||
<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
|
||||
<Projectile_Fire_Recharge_Seconds>0.5</Projectile_Fire_Recharge_Seconds>
|
||||
<Targeting_Max_Attack_Distance>6000.0</Targeting_Max_Attack_Distance>
|
||||
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
|
||||
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
|
||||
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
|
||||
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
|
||||
</Cin_SpaceUnit>
|
||||
<Cin_SpaceUnit Name="Cin_Tie-Fighter_slow">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Variant_Of_Existing_Type>TIE_FIGHTER</Variant_Of_Existing_Type>
|
||||
<Max_Speed>15</Max_Speed>
|
||||
<Min_Speed>15</Min_Speed>
|
||||
<Max_Thrust>1.0</Max_Thrust>
|
||||
<Projectile_Types>CIN_Proj_Ship_Small_Laser_Cannon_Green_Fast</Projectile_Types>
|
||||
<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
|
||||
<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
|
||||
<Projectile_Fire_Recharge_Seconds>0.5</Projectile_Fire_Recharge_Seconds>
|
||||
<Targeting_Max_Attack_Distance>6000.0</Targeting_Max_Attack_Distance>
|
||||
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
|
||||
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
|
||||
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
|
||||
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
|
||||
</Cin_SpaceUnit>
|
||||
<Cin_SpaceUnit Name="Cin_Y-Wing_Intro">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Variant_Of_Existing_Type>Y-Wing</Variant_Of_Existing_Type>
|
||||
<Max_Speed>9.0</Max_Speed>
|
||||
<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
|
||||
<Projectile_Fire_Pulse_Delay_Seconds>0.0</Projectile_Fire_Pulse_Delay_Seconds>
|
||||
<Projectile_Fire_Recharge_Seconds>0.2</Projectile_Fire_Recharge_Seconds>
|
||||
<Projectile_Types>CIN_Proj_Ground_Proton_Torpedo_Fast</Projectile_Types>
|
||||
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
|
||||
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
|
||||
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
|
||||
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
|
||||
<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
|
||||
<User_Bound_Max>5000,5000,5000</User_Bound_Max>
|
||||
</Cin_SpaceUnit>
|
||||
<Cin_SpaceUnit Name="Cin_Z-95_Intro">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Variant_Of_Existing_Type>Z-95_Headhunter</Variant_Of_Existing_Type>
|
||||
<Max_Speed>10</Max_Speed>
|
||||
<Min_Speed>5</Min_Speed>
|
||||
<Targeting_Max_Attack_Distance>1500.0</Targeting_Max_Attack_Distance>
|
||||
<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
|
||||
<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
|
||||
<Projectile_Fire_Recharge_Seconds>0.1</Projectile_Fire_Recharge_Seconds>
|
||||
<Projectile_Types>CIN_Proj_Ship_Small_Laser_Cannon_Red_Fast</Projectile_Types>
|
||||
<Fire_Inaccuracy_Distance>Fighter, 0.0</Fire_Inaccuracy_Distance>
|
||||
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
|
||||
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
|
||||
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
|
||||
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
|
||||
<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
|
||||
<User_Bound_Max>5000,5000,5000</User_Bound_Max>
|
||||
</Cin_SpaceUnit>
|
||||
|
||||
<Cin_SpaceUnit Name="CIN_Corvette_fast">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Variant_Of_Existing_Type>Corellian_Corvette</Variant_Of_Existing_Type>
|
||||
<Max_Speed>10</Max_Speed>
|
||||
<Projectile_Types>CIN_Proj_Ship_Small_Laser_Cannon_Red_Fast</Projectile_Types>
|
||||
<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
|
||||
<Projectile_Fire_Recharge_Seconds>0.2</Projectile_Fire_Recharge_Seconds>
|
||||
<Fire_Inaccuracy_Distance>Fighter, 0.0</Fire_Inaccuracy_Distance>
|
||||
<Target_Bones>Missile_Target_00, Missile_Target_01, Missile_Target_02, Missile_Target_03</Target_Bones>
|
||||
<Pause_During_Cinematic_Anim>no</Pause_During_Cinematic_Anim>
|
||||
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
|
||||
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
|
||||
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
|
||||
<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
|
||||
<User_Bound_Max>5000,5000,5000</User_Bound_Max>
|
||||
</Cin_SpaceUnit>
|
||||
|
||||
<Cin_SpaceUnit Name="Cin_Nebulon_B_Warp">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Variant_Of_Existing_Type>Nebulon_B_Frigate</Variant_Of_Existing_Type>
|
||||
<Pause_During_Cinematic_Anim>no</Pause_During_Cinematic_Anim>
|
||||
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
|
||||
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
|
||||
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
|
||||
<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
|
||||
<User_Bound_Max>5000,5000,5000</User_Bound_Max>
|
||||
</Cin_SpaceUnit>
|
||||
|
||||
<CIN_SpaceUnitsCapital>
|
||||
<CIN_SpaceUnit Name="CIN_Calamari_Cruiser">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
|
||||
@@ -129,7 +18,7 @@
|
||||
<Layer_Z_Adjust>-200.0</Layer_Z_Adjust>
|
||||
|
||||
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
|
||||
<Bank_Turn_Angle>15</Bank_Turn_Angle>
|
||||
<Bank_Turn_Angle>15</Bank_Turn_Angle>
|
||||
<Max_Thrust>0.2</Max_Thrust>
|
||||
<Hyperspace>Yes</Hyperspace>
|
||||
<Hyperspace_Speed>1</Hyperspace_Speed>
|
||||
@@ -195,6 +84,7 @@
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Text_ID>TEXT_UNIT_CALAMARI_CRUISER</Text_ID>
|
||||
<Space_Model_Name>RV_MONCALCRUISER_D.ALO</Space_Model_Name>
|
||||
<xxxSpace_Model_Name>RV_MonCalCruiser_Hulk.ALO</xxxSpace_Model_Name>
|
||||
<Death_SFXEvent_Start_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_Start_Die>
|
||||
<Scale_Factor>1.0</Scale_Factor>
|
||||
<Layer_Z_Adjust>-200.0</Layer_Z_Adjust>
|
||||
@@ -402,5 +292,4 @@
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
</CIN_SpaceUnit>
|
||||
</CIN_SpaceUnits>
|
||||
|
||||
</CIN_SpaceUnitsCapital>
|
||||
19
DATA/XML/CIN_SPACEUNITSCORVETTES.XML
Normal file
19
DATA/XML/CIN_SPACEUNITSCORVETTES.XML
Normal file
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0"?>
|
||||
<CIN_SpaceCorvettes>
|
||||
<Cin_SpaceUnit Name="CIN_Corvette_fast">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Variant_Of_Existing_Type>Corellian_Corvette</Variant_Of_Existing_Type>
|
||||
<Max_Speed>10</Max_Speed>
|
||||
<Projectile_Types>CIN_Proj_Ship_Small_Laser_Cannon_Red_Fast</Projectile_Types>
|
||||
<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
|
||||
<Projectile_Fire_Recharge_Seconds>0.2</Projectile_Fire_Recharge_Seconds>
|
||||
<Fire_Inaccuracy_Distance>Fighter, 0.0</Fire_Inaccuracy_Distance>
|
||||
<Target_Bones>Missile_Target_00, Missile_Target_01, Missile_Target_02, Missile_Target_03</Target_Bones>
|
||||
<Pause_During_Cinematic_Anim>no</Pause_During_Cinematic_Anim>
|
||||
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
|
||||
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
|
||||
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
|
||||
<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
|
||||
<User_Bound_Max>5000,5000,5000</User_Bound_Max>
|
||||
</Cin_SpaceUnit>
|
||||
</CIN_SpaceCorvettes>
|
||||
83
DATA/XML/CIN_SPACEUNITSFIGHTERS.XML
Normal file
83
DATA/XML/CIN_SPACEUNITSFIGHTERS.XML
Normal file
@@ -0,0 +1,83 @@
|
||||
<?xml version="1.0"?>
|
||||
<CIN_FighterUnits>
|
||||
<Cin_SpaceUnit Name="CIN_TIE_Fighter_Intro">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Variant_Of_Existing_Type>TIE_Fighter</Variant_Of_Existing_Type>
|
||||
<Max_Speed>12.0</Max_Speed>
|
||||
<Min_Speed>6</Min_Speed>
|
||||
<Targeting_Max_Attack_Distance>1500.0</Targeting_Max_Attack_Distance>
|
||||
<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>
|
||||
<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
|
||||
<Projectile_Fire_Recharge_Seconds>0.1</Projectile_Fire_Recharge_Seconds>
|
||||
<Projectile_Types>CIN_Proj_Ship_Small_Laser_Cannon_Green_Fast</Projectile_Types>
|
||||
<Fire_Inaccuracy_Distance>Fighter, 0.0</Fire_Inaccuracy_Distance>
|
||||
<Fire_Inaccuracy_Distance>Corvette, 50.0</Fire_Inaccuracy_Distance>
|
||||
<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
|
||||
<User_Bound_Max>5000,5000,5000</User_Bound_Max>
|
||||
</Cin_SpaceUnit>
|
||||
<Cin_SpaceUnit Name="Cin_X-Wing">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Variant_Of_Existing_Type>X-WING</Variant_Of_Existing_Type>
|
||||
<Max_Speed>10</Max_Speed>
|
||||
<Min_Speed>10</Min_Speed>
|
||||
<Max_Thrust>1.0</Max_Thrust>
|
||||
<Projectile_Types>CIN_Proj_Ship_Small_Laser_Cannon_Red_Fast</Projectile_Types>
|
||||
<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
|
||||
<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
|
||||
<Projectile_Fire_Recharge_Seconds>0.5</Projectile_Fire_Recharge_Seconds>
|
||||
<Targeting_Max_Attack_Distance>6000.0</Targeting_Max_Attack_Distance>
|
||||
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
|
||||
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
|
||||
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
|
||||
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
|
||||
</Cin_SpaceUnit>
|
||||
<Cin_SpaceUnit Name="Cin_Tie-Fighter_slow">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Variant_Of_Existing_Type>TIE_FIGHTER</Variant_Of_Existing_Type>
|
||||
<Max_Speed>15</Max_Speed>
|
||||
<Min_Speed>15</Min_Speed>
|
||||
<Max_Thrust>1.0</Max_Thrust>
|
||||
<Projectile_Types>CIN_Proj_Ship_Small_Laser_Cannon_Green_Fast</Projectile_Types>
|
||||
<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
|
||||
<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
|
||||
<Projectile_Fire_Recharge_Seconds>0.5</Projectile_Fire_Recharge_Seconds>
|
||||
<Targeting_Max_Attack_Distance>6000.0</Targeting_Max_Attack_Distance>
|
||||
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
|
||||
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
|
||||
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
|
||||
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
|
||||
</Cin_SpaceUnit>
|
||||
<Cin_SpaceUnit Name="Cin_Y-Wing_Intro">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Variant_Of_Existing_Type>Y-Wing</Variant_Of_Existing_Type>
|
||||
<Max_Speed>9.0</Max_Speed>
|
||||
<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
|
||||
<Projectile_Fire_Pulse_Delay_Seconds>0.0</Projectile_Fire_Pulse_Delay_Seconds>
|
||||
<Projectile_Fire_Recharge_Seconds>0.2</Projectile_Fire_Recharge_Seconds>
|
||||
<Projectile_Types>CIN_Proj_Ground_Proton_Torpedo_Fast</Projectile_Types>
|
||||
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
|
||||
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
|
||||
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
|
||||
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
|
||||
<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
|
||||
<User_Bound_Max>5000,5000,5000</User_Bound_Max>
|
||||
</Cin_SpaceUnit>
|
||||
<Cin_SpaceUnit Name="Cin_Z-95_Intro">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Variant_Of_Existing_Type>Z-95_Headhunter</Variant_Of_Existing_Type>
|
||||
<Max_Speed>10</Max_Speed>
|
||||
<Min_Speed>5</Min_Speed>
|
||||
<Targeting_Max_Attack_Distance>1500.0</Targeting_Max_Attack_Distance>
|
||||
<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
|
||||
<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
|
||||
<Projectile_Fire_Recharge_Seconds>0.1</Projectile_Fire_Recharge_Seconds>
|
||||
<Projectile_Types>CIN_Proj_Ship_Small_Laser_Cannon_Red_Fast</Projectile_Types>
|
||||
<Fire_Inaccuracy_Distance>Fighter, 0.0</Fire_Inaccuracy_Distance>
|
||||
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
|
||||
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
|
||||
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
|
||||
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
|
||||
<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
|
||||
<User_Bound_Max>5000,5000,5000</User_Bound_Max>
|
||||
</Cin_SpaceUnit>
|
||||
</CIN_FighterUnits>
|
||||
15
DATA/XML/CIN_SPACEUNITSFRIGATES.XML
Normal file
15
DATA/XML/CIN_SPACEUNITSFRIGATES.XML
Normal file
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0"?>
|
||||
<CIN_SpaceUnitsFrigates>
|
||||
<Cin_SpaceUnit Name="Cin_Nebulon_B_Warp">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Variant_Of_Existing_Type>Nebulon_B_Frigate</Variant_Of_Existing_Type>
|
||||
<Pause_During_Cinematic_Anim>no</Pause_During_Cinematic_Anim>
|
||||
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
|
||||
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
|
||||
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
|
||||
<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
|
||||
<User_Bound_Max>5000,5000,5000</User_Bound_Max>
|
||||
</Cin_SpaceUnit>
|
||||
</CIN_SpaceUnitsFrigates>
|
||||
@@ -3038,10 +3038,9 @@ Area damage splashes onto multiple hardpoints and will deal increased shield dam
|
||||
|
||||
<Under_Construction_Damage_Multiplier>2.0</Under_Construction_Damage_Multiplier>
|
||||
|
||||
<!-- <Demo_Attract_Maps>Demo_Attract_Kamino.ted</Demo_Attract_Maps>-->
|
||||
<Demo_Attract_Maps>Demo_Attract_Kavadonia.ted</Demo_Attract_Maps>
|
||||
<Demo_Attract_Start_Timeout_Seconds>3600</Demo_Attract_Start_Timeout_Seconds>
|
||||
<Demo_Attract_Map_Cycle_Delay_Seconds>1200</Demo_Attract_Map_Cycle_Delay_Seconds>
|
||||
<Demo_Attract_Map_Cycle_Delay_Seconds>1380</Demo_Attract_Map_Cycle_Delay_Seconds><!--Allows all music to play completely through-->
|
||||
|
||||
<Battle_Pending_Timeout_Seconds>15</Battle_Pending_Timeout_Seconds>
|
||||
|
||||
@@ -3275,35 +3274,35 @@ Area damage splashes onto multiple hardpoints and will deal increased shield dam
|
||||
<!--Files for custom ship names-->
|
||||
<!--GUEAW: To be updated later:: Updated 02 February, 2016-->
|
||||
<ShipNameTextFiles>
|
||||
UEAW_Nebula_SD, Data\Monikers\Rebel_Capitals.txt,
|
||||
Calamari_Cruiser, Data\Monikers\Rebel_Capitals.txt,
|
||||
MC80_LibertyType, Data\Monikers\Rebel_Capitals.txt,
|
||||
MC80_HomeOneType, Data\Monikers\Rebel_Capitals.txt,
|
||||
Krayt_Class_Destroyer, Data\Monikers\Underworld_Capitals.txt,
|
||||
Kedalbe_Battleship, Data\Monikers\Underworld_Capitals.txt,
|
||||
Lucrehulk_Battleship, Data\Monikers\Underworld_Capitals.txt,
|
||||
Centurion_Destroyer, Data\Monikers\Hutt_Capitals.txt,
|
||||
Venator_SD, Data\Monikers\Hutt_Capitals.txt,
|
||||
Generic_Star_Destroyer, Data\Monikers\Imperial_Capitals.txt,
|
||||
Star_Destroyer, Data\Monikers\Imperial_Capitals.txt,
|
||||
UEAW_CLASS2_ISD_GENERIC, Data\Monikers\Imperial_Capitals.txt,
|
||||
Star_Destroyer_Class_II, Data\Monikers\Imperial_Capitals.txt,
|
||||
ISD_Class_3_Generic, Data\Monikers\Imperial_Capitals.txt,
|
||||
Star_Destroyer_Class_III, Data\Monikers\Imperial_Capitals.txt,
|
||||
Zylon_Destroyer, Data\Monikers\Pirate_Capitals.txt,
|
||||
Rebel_Zylon_Destroyer, Data\Monikers\Pirate_Capitals.txt,
|
||||
Empire_Zylon_Destroyer, Data\Monikers\Pirate_Capitals.txt,
|
||||
Underworld_Zylon_Destroyer, Data\Monikers\Pirate_Capitals.txt,
|
||||
Hutt_Zylon_Destroyer, Data\Monikers\Pirate_Capitals.txt,
|
||||
MC99_Star_Dreadnaught, Data\Monikers\Rebel_Supercapitals.txt,
|
||||
Viscount_Calamari_Cruiser, Data\Monikers\Rebel_Supercapitals.txt,
|
||||
Super_Carrier, Data\Monikers\Underworld_Supercapitals.txt,
|
||||
Malevolence, Data\Monikers\Underworld_Supercapitals.txt,
|
||||
Chronoscepter, Data\Monikers\Hutt_Supercapitals.txt,
|
||||
SternenKreuzer, Data\Monikers\Hutt_Supercapitals.txt,
|
||||
Executor_Super_Star_Destroyer, Data\Monikers\Imperial_Supercapitals.txt,
|
||||
UEAW_Eclipse, Data\Monikers\Imperial_Supercapitals.txt,
|
||||
Eclipse_Super_Star_Destroyer, Data\Monikers\Imperial_Supercapitals.txt
|
||||
UEAW_Nebula_SD, Data\Rebel_Capitals.txt,
|
||||
Calamari_Cruiser, Data\Rebel_Capitals.txt,
|
||||
MC80_LibertyType, Data\Rebel_Capitals.txt,
|
||||
MC80_HomeOneType, Data\Rebel_Capitals.txt,
|
||||
Krayt_Class_Destroyer, Data\Underworld_Capitals.txt,
|
||||
Kedalbe_Battleship, Data\Underworld_Capitals.txt,
|
||||
Lucrehulk_Battleship, Data\Underworld_Capitals.txt,
|
||||
Centurion_Destroyer, Data\Hutt_Capitals.txt,
|
||||
Venator_SD, Data\Hutt_Capitals.txt,
|
||||
Generic_Star_Destroyer, Data\Imperial_Capitals.txt,
|
||||
Star_Destroyer, Data\Imperial_Capitals.txt,
|
||||
UEAW_CLASS2_ISD_GENERIC, Data\Imperial_Capitals.txt,
|
||||
Star_Destroyer_Class_II, Data\Imperial_Capitals.txt,
|
||||
ISD_Class_3_Generic, Data\Imperial_Capitals.txt,
|
||||
Star_Destroyer_Class_III, Data\Imperial_Capitals.txt,
|
||||
Zylon_Destroyer, Data\Pirate_Capitals.txt,
|
||||
Rebel_Zylon_Destroyer, Data\Pirate_Capitals.txt,
|
||||
Empire_Zylon_Destroyer, Data\Pirate_Capitals.txt,
|
||||
Underworld_Zylon_Destroyer, Data\Pirate_Capitals.txt,
|
||||
Hutt_Zylon_Destroyer, Data\Pirate_Capitals.txt,
|
||||
MC99_Star_Dreadnaught, Data\Rebel_Supercapitals.txt,
|
||||
Viscount_Calamari_Cruiser, Data\Rebel_Supercapitals.txt,
|
||||
Super_Carrier, Data\Underworld_Supercapitals.txt,
|
||||
Malevolence, Data\Underworld_Supercapitals.txt,
|
||||
Chronoscepter, Data\Hutt_Supercapitals.txt,
|
||||
SternenKreuzer, Data\Hutt_Supercapitals.txt,
|
||||
Executor_Super_Star_Destroyer, Data\Imperial_Supercapitals.txt,
|
||||
UEAW_Eclipse, Data\Imperial_Supercapitals.txt,
|
||||
Eclipse_Super_Star_Destroyer, Data\Imperial_Supercapitals.txt
|
||||
</ShipNameTextFiles>
|
||||
|
||||
<!--Main menu in-game demo/attract playback-->
|
||||
@@ -3601,3 +3600,18 @@ Area damage splashes onto multiple hardpoints and will deal increased shield dam
|
||||
<Hack_Super_Weapon_Cost>50000.0</Hack_Super_Weapon_Cost> <!-- SoaFE: Disabled -->
|
||||
</GameConstants>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Game_Object_Files>
|
||||
<File>TechBuilding.xml</File> <!--AJA 10/12/2005 - Moved to the top so that tech upgrades always show up on the left of the build bar.-->
|
||||
<File>Structures\Space_Buildables.xml</File>
|
||||
<File>Structures\Space_StarBases.xml</File>
|
||||
<File>Structures\Space_StarBases_Skirmish.xml</File>
|
||||
<File>SpaceBuildablesSkirmish.xml</File>
|
||||
<File>StarBases.xml</File>
|
||||
<File>StarBases_Skirmish.xml</File>
|
||||
<File>Units\Construction_Units.xml</File>
|
||||
<File>Units\Units_Misc.xml</File>
|
||||
<File>Units\Space_Unique_Units.xml</File>
|
||||
@@ -88,49 +88,53 @@
|
||||
<File>SpecialEffects.xml</File>
|
||||
<File>Particles.xml</File>
|
||||
<File>Markers.xml</File>
|
||||
<File>Markers_Script.xml</File>
|
||||
<File>Markers_Multiplayer_Structure.xml</File>
|
||||
<File>ScriptMarkers.xml</File>
|
||||
<File>Multiplayer_Structure_Markers.xml</File>
|
||||
<File>MiscObjects.xml</File>
|
||||
<File>UpgradeObjects_Land.xml</File>
|
||||
<File>UpgradeObjects_Space.xml</File>
|
||||
<File>UpgradeObjects_Galactic.xml</File>
|
||||
<File>UpgradeObjects_Spectator_Land.xml</File>
|
||||
<File>UpgradeObjects_Spectator_Space.xml</File>
|
||||
<File>Structures\Secondary_Structures.xml</File>
|
||||
<File>Structures\GROUND_STRUCTURES.xml</File>
|
||||
<File>Structures\GROUND_STRUCTURES_BP.xml</File>
|
||||
<File>Structures\GROUND_STRUCTURES_UC.xml</File>
|
||||
<File>Structures\GROUND_STRUCTURES_FCU.xml</File>
|
||||
<File>Structures\GROUND_STRUCTURES_FCU_BP.xml</File>
|
||||
<File>Structures\GROUND_STRUCTURES_FCU_UC.xml</File>
|
||||
<File>Structures\GROUND_STRUCTURES_SOAFE_RIFT.xml</File>
|
||||
<File>Structures\GROUND_STRUCTURES_SOAFE_RIFT_UC.xml</File>
|
||||
<File>Structures\SPACE_STRUCTURES_GC.xml</File>
|
||||
<File>Structures\GROUND_STRUCTURES_GC.xml</File>
|
||||
<File>Structures\GROUND_STRUCTURES_INDIGENOUS.xml</File>
|
||||
<File>Structures\GROUND_TURRETS_UC.xml</File>
|
||||
<File>Structures\GROUND_TURRETS.xml</File>
|
||||
<File>Structures\GROUND_TURRETS_FCU_UC.xml</File>
|
||||
<File>Structures\GROUND_TURRETS_FCU.xml</File>
|
||||
<File>Structures\GROUND_BASES.xml</File>
|
||||
<File>Props\Props_Space.xml</File>
|
||||
<File>Props\Props_Temperate.xml</File>
|
||||
<File>Props\Props_Swamp.xml</File>
|
||||
<File>Props\Props_Volcanic.xml</File>
|
||||
<File>Props\Props_Forest.xml</File>
|
||||
<File>Props\Props_Snow.xml</File>
|
||||
<File>Props\Props_Desert.xml</File>
|
||||
<File>Props\Props_Urban.xml</File>
|
||||
<File>Props\Props_Generic.xml</File>
|
||||
<File>Props\Props_Industrial.xml</File>
|
||||
<File>Props\Props_Felucia.xml</File>
|
||||
<File>Props\Props_Story.xml</File>
|
||||
<File>CIN_Space_Units.xml</File>
|
||||
<File>CIN_Ground_Units.xml</File>
|
||||
<File>CIN_Transport_Units.xml</File>
|
||||
<File>CIN_Ground_Turrets.xml</File>
|
||||
<File>CIN_Space_Props.xml</File>
|
||||
<File>CIN_Ground_Props.xml</File>
|
||||
<File>SecondaryStructures.xml</File>
|
||||
<File>GROUND_STRUCTURES.xml</File>
|
||||
<File>GROUND_STRUCTURES_BP.xml</File>
|
||||
<File>GROUND_STRUCTURES_UC.xml</File>
|
||||
<File>GROUND_STRUCTURES_FCU.xml</File>
|
||||
<File>GROUND_STRUCTURES_FCU_BP.xml</File>
|
||||
<File>GROUND_STRUCTURES_FCU_UC.xml</File>
|
||||
<File>GROUND_STRUCTURES_SOAFE_RIFT.xml</File>
|
||||
<File>GROUND_STRUCTURES_SOAFE_RIFT_UC.xml</File>
|
||||
<File>GROUND_STRUCTURES_GC.xml</File>
|
||||
<File>GROUND_STRUCTURES_INDIGENOUS.xml</File>
|
||||
<File>GROUND_TURRETS_UC.xml</File>
|
||||
<File>GROUND_TURRETS.xml</File>
|
||||
<File>GROUND_TURRETS_FCU_UC.xml</File>
|
||||
<File>GROUND_TURRETS_FCU.xml</File>
|
||||
<File>GROUND_BASES.xml</File>
|
||||
<File>SpaceProps.xml</File>
|
||||
<File>Props_Temperate.xml</File>
|
||||
<File>Props_Swamp.xml</File>
|
||||
<File>Props_Volcanic.xml</File>
|
||||
<File>Props_Forest.xml</File>
|
||||
<File>Props_Snow.xml</File>
|
||||
<File>Props_Desert.xml</File>
|
||||
<File>Props_Urban.xml</File>
|
||||
<File>Props_Generic.xml</File>
|
||||
<File>Props_Industrial.xml</File>
|
||||
<File>Props_Felucia.xml</File>
|
||||
<File>Props_Story.xml</File>
|
||||
<File>CIN_SpaceUnitsCapital.xml</File>
|
||||
<File>CIN_SpaceUnitsFighters.xml</File>
|
||||
<File>CIN_SpaceUnitsCorvettes.xml</File>
|
||||
<File>CIN_SpaceUnitsFrigates.xml</File>
|
||||
<File>CIN_GroundInfantry.xml</File>
|
||||
<File>CIN_GroundVehicles.xml</File>
|
||||
<File>CIN_SpaceProps.xml</File>
|
||||
<File>CIN_TransportUnits.xml</File>
|
||||
<File>CIN_Projectiles.xml</File>
|
||||
<File>CIN_GroundProps.xml</File>
|
||||
<File>CIN_GroundTurrets.xml</File>
|
||||
<File>MOV_Cinematics.xml</File>
|
||||
</Game_Object_Files>
|
||||
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
<Build_Time_Seconds>20</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Autoresolve_Health>4000</Autoresolve_Health>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>1</Base_Level>
|
||||
@@ -23,6 +24,10 @@
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<GUI_Model_Name>RB_ACC_L01.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>1300</GUI_Distance>
|
||||
<GUI_Offset>0 0 40</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
@@ -40,6 +45,7 @@
|
||||
<Build_Time_Seconds>40</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>20</Size_Value>
|
||||
<Autoresolve_Health>7000</Autoresolve_Health>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>2</Base_Level>
|
||||
@@ -48,6 +54,10 @@
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<GUI_Model_Name>RB_ACC_L02.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>1300</GUI_Distance>
|
||||
<GUI_Offset>0 0 40</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
@@ -65,6 +75,7 @@
|
||||
<Build_Time_Seconds>80</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>30</Size_Value>
|
||||
<Autoresolve_Health>13000</Autoresolve_Health>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>3</Base_Level>
|
||||
@@ -73,6 +84,10 @@
|
||||
<Required_Ground_Base_Level>2</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<GUI_Model_Name>RB_ACC_L03.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>1300</GUI_Distance>
|
||||
<GUI_Offset>0 0 40</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
@@ -90,6 +105,7 @@
|
||||
<Build_Time_Seconds>120</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>40</Size_Value>
|
||||
<Autoresolve_Health>18000</Autoresolve_Health>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>4</Base_Level>
|
||||
@@ -98,6 +114,10 @@
|
||||
<Required_Ground_Base_Level>3</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<GUI_Model_Name>RB_ACC_L04.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>1300</GUI_Distance>
|
||||
<GUI_Offset>0 0 40</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
@@ -115,6 +135,7 @@
|
||||
<Build_Time_Seconds>200</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>90</Size_Value>
|
||||
<Autoresolve_Health>25000</Autoresolve_Health>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>5</Base_Level>
|
||||
@@ -123,6 +144,10 @@
|
||||
<Required_Ground_Base_Level>4</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<GUI_Model_Name>RB_ACC_L05.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>1300</GUI_Distance>
|
||||
<GUI_Offset>0 0 40</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
@@ -140,6 +165,7 @@
|
||||
<Build_Time_Seconds>20</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Autoresolve_Health>4000</Autoresolve_Health>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>1</Base_Level>
|
||||
@@ -165,6 +191,7 @@
|
||||
<Build_Time_Seconds>40</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>20</Size_Value>
|
||||
<Autoresolve_Health>7000</Autoresolve_Health>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>2</Base_Level>
|
||||
@@ -190,6 +217,7 @@
|
||||
<Build_Time_Seconds>80</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>30</Size_Value>
|
||||
<Autoresolve_Health>13000</Autoresolve_Health>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>3</Base_Level>
|
||||
@@ -215,6 +243,7 @@
|
||||
<Build_Time_Seconds>120</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>40</Size_Value>
|
||||
<Autoresolve_Health>18000</Autoresolve_Health>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>4</Base_Level>
|
||||
@@ -240,6 +269,7 @@
|
||||
<Build_Time_Seconds>200</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>50</Size_Value>
|
||||
<Autoresolve_Health>25000</Autoresolve_Health>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>5</Base_Level>
|
||||
@@ -265,6 +295,7 @@
|
||||
<Build_Time_Seconds>20</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Autoresolve_Health>4000</Autoresolve_Health>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>1</Base_Level>
|
||||
@@ -273,6 +304,10 @@
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<!--<GUI_Model_Name>RB_ACC_L01.ALO</GUI_Model_Name>-->
|
||||
<GUI_Distance>1300</GUI_Distance>
|
||||
<GUI_Offset>0 0 40</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
@@ -290,6 +325,7 @@
|
||||
<Build_Time_Seconds>40</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>20</Size_Value>
|
||||
<Autoresolve_Health>7000</Autoresolve_Health>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>2</Base_Level>
|
||||
@@ -298,6 +334,10 @@
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<!--<GUI_Model_Name>RB_ACC_L02.ALO</GUI_Model_Name>-->
|
||||
<GUI_Distance>1300</GUI_Distance>
|
||||
<GUI_Offset>0 0 40</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
@@ -315,6 +355,7 @@
|
||||
<Build_Time_Seconds>80</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>30</Size_Value>
|
||||
<Autoresolve_Health>13000</Autoresolve_Health>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>3</Base_Level>
|
||||
@@ -323,6 +364,10 @@
|
||||
<Required_Ground_Base_Level>2</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<!--<GUI_Model_Name>RB_ACC_L03.ALO</GUI_Model_Name>-->
|
||||
<GUI_Distance>1300</GUI_Distance>
|
||||
<GUI_Offset>0 0 40</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
@@ -340,6 +385,7 @@
|
||||
<Build_Time_Seconds>120</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>40</Size_Value>
|
||||
<Autoresolve_Health>18000</Autoresolve_Health>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>4</Base_Level>
|
||||
@@ -348,6 +394,10 @@
|
||||
<Required_Ground_Base_Level>3</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<!--<GUI_Model_Name>RB_ACC_L04.ALO</GUI_Model_Name>-->
|
||||
<GUI_Distance>1300</GUI_Distance>
|
||||
<GUI_Offset>0 0 40</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
@@ -365,6 +415,7 @@
|
||||
<Build_Time_Seconds>200</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>90</Size_Value>
|
||||
<Autoresolve_Health>25000</Autoresolve_Health>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>5</Base_Level>
|
||||
@@ -373,6 +424,10 @@
|
||||
<Required_Ground_Base_Level>4</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<!--<GUI_Model_Name>RB_ACC_L05.ALO</GUI_Model_Name>-->
|
||||
<GUI_Distance>1300</GUI_Distance>
|
||||
<GUI_Offset>0 0 40</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
@@ -389,6 +444,7 @@
|
||||
<Build_Time_Seconds>10</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>No</Build_Tab_Outpost>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Autoresolve_Health>5000</Autoresolve_Health>
|
||||
<Damage>20</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>1</Base_Level>
|
||||
@@ -408,6 +464,7 @@
|
||||
<Build_Tab_Outpost>No</Build_Tab_Outpost>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Autoresolve_Health>7500</Autoresolve_Health>
|
||||
<Damage>20</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>2</Base_Level>
|
||||
@@ -427,6 +484,7 @@
|
||||
<Build_Tab_Outpost>No</Build_Tab_Outpost>
|
||||
<Required_Ground_Base_Level>2</Required_Ground_Base_Level>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Autoresolve_Health>12000</Autoresolve_Health>
|
||||
<Damage>20</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>3</Base_Level>
|
||||
@@ -446,6 +504,7 @@
|
||||
<Build_Tab_Outpost>No</Build_Tab_Outpost>
|
||||
<Required_Ground_Base_Level>3</Required_Ground_Base_Level>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Autoresolve_Health>16000</Autoresolve_Health>
|
||||
<Damage>20</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>4</Base_Level>
|
||||
@@ -465,6 +524,7 @@
|
||||
<Build_Tab_Outpost>No</Build_Tab_Outpost>
|
||||
<Required_Ground_Base_Level>4</Required_Ground_Base_Level>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Autoresolve_Health>21000</Autoresolve_Health>
|
||||
<Damage>20</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>5</Base_Level>
|
||||
@@ -484,6 +544,7 @@
|
||||
<Build_Time_Seconds>20</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Autoresolve_Health>4000</Autoresolve_Health>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>1</Base_Level>
|
||||
@@ -492,6 +553,10 @@
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<!--<GUI_Model_Name>RB_ACC_L01.ALO</GUI_Model_Name>-->
|
||||
<GUI_Distance>1300</GUI_Distance>
|
||||
<GUI_Offset>0 0 40</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
@@ -509,6 +574,7 @@
|
||||
<Build_Time_Seconds>40</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>20</Size_Value>
|
||||
<Autoresolve_Health>7000</Autoresolve_Health>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>2</Base_Level>
|
||||
@@ -517,6 +583,10 @@
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<!--<GUI_Model_Name>RB_ACC_L02.ALO</GUI_Model_Name>-->
|
||||
<GUI_Distance>1300</GUI_Distance>
|
||||
<GUI_Offset>0 0 40</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
@@ -534,6 +604,7 @@
|
||||
<Build_Time_Seconds>80</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>30</Size_Value>
|
||||
<Autoresolve_Health>13000</Autoresolve_Health>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>3</Base_Level>
|
||||
@@ -542,6 +613,10 @@
|
||||
<Required_Ground_Base_Level>2</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<!--<GUI_Model_Name>RB_ACC_L03.ALO</GUI_Model_Name>-->
|
||||
<GUI_Distance>1300</GUI_Distance>
|
||||
<GUI_Offset>0 0 40</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
@@ -559,6 +634,7 @@
|
||||
<Build_Time_Seconds>120</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>40</Size_Value>
|
||||
<Autoresolve_Health>18000</Autoresolve_Health>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>4</Base_Level>
|
||||
@@ -567,6 +643,10 @@
|
||||
<Required_Ground_Base_Level>3</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<!--<GUI_Model_Name>RB_ACC_L04.ALO</GUI_Model_Name>-->
|
||||
<GUI_Distance>1300</GUI_Distance>
|
||||
<GUI_Offset>0 0 40</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
@@ -584,6 +664,7 @@
|
||||
<Build_Time_Seconds>200</Build_Time_Seconds>
|
||||
<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
|
||||
<Size_Value>90</Size_Value>
|
||||
<Autoresolve_Health>25000</Autoresolve_Health>
|
||||
<Damage>15</Damage>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Base_Level>5</Base_Level>
|
||||
@@ -592,6 +673,10 @@
|
||||
<Required_Ground_Base_Level>4</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<!--<GUI_Model_Name>RB_ACC_L05.ALO</GUI_Model_Name>-->
|
||||
<GUI_Distance>1300</GUI_Distance>
|
||||
<GUI_Offset>0 0 40</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
@@ -43,6 +43,7 @@
|
||||
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
||||
<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -242,6 +243,7 @@
|
||||
<Build_Initially_Locked>No</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -387,6 +389,7 @@
|
||||
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
||||
<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -533,6 +536,7 @@
|
||||
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
||||
<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -684,6 +688,7 @@
|
||||
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
||||
<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>E_Ground_Barracks</Required_Special_Structures>
|
||||
@@ -822,6 +827,7 @@
|
||||
<Build_Initially_Locked>No</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>R_Ground_Barracks</Required_Special_Structures>
|
||||
@@ -928,6 +934,10 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
|
||||
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
||||
<GUI_Model_Name>RB_BARRACKS.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>600</GUI_Distance>
|
||||
<GUI_Offset>0 0 20</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
|
||||
<Mass>1.0</Mass>
|
||||
<Size_Value>50</Size_Value>
|
||||
@@ -953,6 +963,7 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Slice_Cost_Credits>1200</Slice_Cost_Credits>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>R_Ground_Officer_Academy</Required_Special_Structures>
|
||||
@@ -1087,6 +1098,7 @@
|
||||
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
||||
<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -1276,6 +1288,7 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Slice_Cost_Credits>400</Slice_Cost_Credits>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -1423,6 +1436,7 @@
|
||||
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
||||
<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -1571,6 +1585,7 @@
|
||||
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
||||
<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -1738,6 +1753,7 @@
|
||||
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
||||
<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>E_Ground_Light_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -1932,6 +1948,7 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Slice_Cost_Credits>600</Slice_Cost_Credits>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>R_Ground_Light_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -2079,6 +2096,7 @@
|
||||
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
||||
<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -2223,6 +2241,7 @@
|
||||
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
||||
<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>E_Ground_Heavy_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -2398,6 +2417,7 @@
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -2572,6 +2592,7 @@
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -2709,6 +2730,7 @@
|
||||
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
||||
<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -2866,6 +2888,7 @@
|
||||
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
||||
<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -3015,6 +3038,7 @@
|
||||
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
||||
<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -3193,6 +3217,7 @@
|
||||
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
||||
<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -3346,6 +3371,7 @@
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -3613,6 +3639,7 @@
|
||||
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
||||
<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -3793,6 +3820,7 @@
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -3909,6 +3937,7 @@
|
||||
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
||||
<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -4077,6 +4106,7 @@
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -4301,7 +4331,7 @@
|
||||
|
||||
<Score_Cost_Credits>4000</Score_Cost_Credits>
|
||||
<Sabotage_Cost_Credits>1500</Sabotage_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>400</Tactical_Sell_Credits>
|
||||
|
||||
<Build_Cost_Credits>750</Build_Cost_Credits>
|
||||
<Build_Time_Seconds>30</Build_Time_Seconds>
|
||||
@@ -4310,6 +4340,7 @@
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -4414,7 +4445,7 @@
|
||||
<Override_Bounty_MP>200</Override_Bounty_MP>
|
||||
<Score_Cost_Credits>22000</Score_Cost_Credits>
|
||||
<Sabotage_Cost_Credits>3000</Sabotage_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>640</Tactical_Sell_Credits>
|
||||
|
||||
<Build_Cost_Credits>2200</Build_Cost_Credits>
|
||||
<Build_Time_Seconds>45</Build_Time_Seconds>
|
||||
@@ -4423,6 +4454,7 @@
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>U_Ground_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -4536,6 +4568,7 @@
|
||||
<Override_Bounty_MP>500</Override_Bounty_MP>
|
||||
<Score_Cost_Credits>15000</Score_Cost_Credits>
|
||||
<Sabotage_Cost_Credits>5000</Sabotage_Cost_Credits>
|
||||
<Tactical_Sell_Credits>1200</Tactical_Sell_Credits>
|
||||
|
||||
<Build_Cost_Credits>2000</Build_Cost_Credits>
|
||||
<Build_Time_Seconds>50</Build_Time_Seconds>
|
||||
@@ -4544,6 +4577,7 @@
|
||||
<Build_Initially_Locked>No</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>U_Ground_Palace</Required_Special_Structures>
|
||||
@@ -4713,7 +4747,7 @@
|
||||
<Override_Bounty_MP>500</Override_Bounty_MP>
|
||||
<Score_Cost_Credits>15000</Score_Cost_Credits>
|
||||
<Sabotage_Cost_Credits>5000</Sabotage_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>1000</Tactical_Sell_Credits>
|
||||
|
||||
<Build_Cost_Credits>3000</Build_Cost_Credits>
|
||||
<Build_Time_Seconds>60</Build_Time_Seconds>
|
||||
@@ -4722,6 +4756,7 @@
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -4838,6 +4873,7 @@
|
||||
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
||||
<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -5640,6 +5676,7 @@
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -5956,6 +5993,7 @@
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -6161,6 +6199,7 @@
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Planets/>
|
||||
@@ -6319,6 +6358,7 @@
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -6587,6 +6627,7 @@
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -6777,7 +6818,7 @@
|
||||
|
||||
<Override_Bounty_MP>250</Override_Bounty_MP>
|
||||
<Score_Cost_Credits>7500</Score_Cost_Credits>
|
||||
<!-- <Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>-->
|
||||
<!-- <Tactical_Sell_Credits>625</Tactical_Sell_Credits>-->
|
||||
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
@@ -7038,7 +7079,7 @@
|
||||
|
||||
<Override_Bounty_MP>150</Override_Bounty_MP>
|
||||
<Score_Cost_Credits>1500</Score_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>400</Tactical_Sell_Credits>
|
||||
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Base_Level_Available>1</Base_Level_Available>
|
||||
@@ -7251,7 +7292,7 @@
|
||||
|
||||
<Override_Bounty_MP>300</Override_Bounty_MP>
|
||||
<Score_Cost_Credits>5000</Score_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>600</Tactical_Sell_Credits>
|
||||
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Base_Level_Available>1</Base_Level_Available>
|
||||
@@ -7494,7 +7535,7 @@
|
||||
<Override_Bounty_MP>300</Override_Bounty_MP>
|
||||
<Score_Cost_Credits>5000</Score_Cost_Credits>
|
||||
<Sabotage_Cost_Credits>1000</Sabotage_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>600</Tactical_Sell_Credits>
|
||||
|
||||
<Build_Cost_Credits>500</Build_Cost_Credits>
|
||||
<Build_Time_Seconds>30</Build_Time_Seconds>
|
||||
@@ -7503,6 +7544,7 @@
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked> <!-- Using this version for Skirmish Mode -->
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -7782,7 +7824,7 @@
|
||||
<Override_Bounty_MP>300</Override_Bounty_MP>
|
||||
<Score_Cost_Credits>5000</Score_Cost_Credits>
|
||||
<Sabotage_Cost_Credits>1000</Sabotage_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>600</Tactical_Sell_Credits>
|
||||
|
||||
<Build_Cost_Credits>500</Build_Cost_Credits>
|
||||
<Build_Time_Seconds>30</Build_Time_Seconds>
|
||||
@@ -7791,6 +7833,7 @@
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked> <!-- Using this version for Skirmish Mode -->
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -8016,7 +8059,7 @@
|
||||
<Override_Bounty_MP>300</Override_Bounty_MP>
|
||||
<Score_Cost_Credits>5000</Score_Cost_Credits>
|
||||
<Sabotage_Cost_Credits>1000</Sabotage_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>600</Tactical_Sell_Credits>
|
||||
|
||||
<Build_Cost_Credits>800</Build_Cost_Credits>
|
||||
<Build_Time_Seconds>24</Build_Time_Seconds>
|
||||
@@ -8025,6 +8068,7 @@
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked> <!-- Using this version for Skirmish Mode -->
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -8138,7 +8182,7 @@
|
||||
<Override_Bounty_MP>300</Override_Bounty_MP>
|
||||
<Score_Cost_Credits>5000</Score_Cost_Credits>
|
||||
<Sabotage_Cost_Credits>1000</Sabotage_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>600</Tactical_Sell_Credits>
|
||||
|
||||
<Build_Cost_Credits>500</Build_Cost_Credits>
|
||||
<Build_Time_Seconds>30</Build_Time_Seconds>
|
||||
@@ -8147,6 +8191,7 @@
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked> <!-- Using this version for Skirmish Mode -->
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -8381,7 +8426,7 @@
|
||||
<Override_Bounty_MP>300</Override_Bounty_MP>
|
||||
<Score_Cost_Credits>5000</Score_Cost_Credits>
|
||||
<Sabotage_Cost_Credits>1000</Sabotage_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>600</Tactical_Sell_Credits>
|
||||
|
||||
<Build_Cost_Credits>1000</Build_Cost_Credits>
|
||||
<Build_Time_Seconds>30</Build_Time_Seconds>
|
||||
@@ -8390,6 +8435,7 @@
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked> <!-- Using this version for Skirmish Mode -->
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -8624,6 +8670,7 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Build_Requires_Initial_Placement>True</Build_Requires_Initial_Placement>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -8673,6 +8720,7 @@
|
||||
<Custom_Hard_XExtent>20.0</Custom_Hard_XExtent>
|
||||
<Custom_Hard_YExtent>20.0</Custom_Hard_YExtent>
|
||||
|
||||
<Tactical_Sell_Credits>300</Tactical_Sell_Credits>
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
@@ -8680,7 +8728,6 @@
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
|
||||
<Behavior>TACTICAL_SELL, DUMMY_GROUND_STRUCTURE</Behavior>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
|
||||
<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>
|
||||
|
||||
@@ -8764,6 +8811,7 @@
|
||||
<Custom_Hard_XExtent>20.0</Custom_Hard_XExtent>
|
||||
<Custom_Hard_YExtent>20.0</Custom_Hard_YExtent>
|
||||
|
||||
<Tactical_Sell_Credits>300</Tactical_Sell_Credits>
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
@@ -8771,7 +8819,6 @@
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
|
||||
<Behavior>TACTICAL_SELL, DUMMY_GROUND_STRUCTURE</Behavior>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
|
||||
<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>
|
||||
|
||||
@@ -8807,6 +8854,7 @@
|
||||
<Custom_Hard_XExtent>20.0</Custom_Hard_XExtent>
|
||||
<Custom_Hard_YExtent>20.0</Custom_Hard_YExtent>
|
||||
|
||||
<Tactical_Sell_Credits>300</Tactical_Sell_Credits>
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
@@ -8814,7 +8862,6 @@
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
|
||||
<Behavior>TACTICAL_SELL, DUMMY_GROUND_STRUCTURE</Behavior>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
|
||||
<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>
|
||||
|
||||
@@ -8850,6 +8897,7 @@
|
||||
<Custom_Hard_XExtent>20.0</Custom_Hard_XExtent>
|
||||
<Custom_Hard_YExtent>20.0</Custom_Hard_YExtent>
|
||||
|
||||
<Tactical_Sell_Credits>300</Tactical_Sell_Credits>
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
@@ -8857,7 +8905,6 @@
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
|
||||
<Behavior>TACTICAL_SELL, DUMMY_GROUND_STRUCTURE</Behavior>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
|
||||
<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>
|
||||
|
||||
@@ -8916,7 +8963,7 @@
|
||||
<Tactical_Health>600</Tactical_Health>
|
||||
<Land_FOW_Reveal_Range>70.0</Land_FOW_Reveal_Range>
|
||||
<Override_Bounty_MP>0</Override_Bounty_MP>
|
||||
<Tactical_Sell_Percentage>0.5</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>20</Tactical_Sell_Credits>
|
||||
|
||||
<Space_Layer>Land</Space_Layer>
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
@@ -9031,7 +9078,7 @@
|
||||
<Energy_Refresh_Rate>200</Energy_Refresh_Rate>
|
||||
<Land_FOW_Reveal_Range>100.0</Land_FOW_Reveal_Range>
|
||||
<Override_Bounty_MP>0</Override_Bounty_MP>
|
||||
<Tactical_Sell_Percentage>0.5</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>25</Tactical_Sell_Credits>
|
||||
|
||||
<Space_Layer>Land</Space_Layer>
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
@@ -9229,5 +9276,3 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -3412,7 +3412,7 @@
|
||||
|
||||
<Override_Bounty_MP>500</Override_Bounty_MP>
|
||||
<Score_Cost_Credits>15000</Score_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>2400</Tactical_Sell_Credits>
|
||||
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
@@ -3567,7 +3567,7 @@
|
||||
<Variant_Of_Existing_Type>FCU_Template_Ground_Shutter_Shield</Variant_Of_Existing_Type>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>2880</Tactical_Sell_Credits>
|
||||
|
||||
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
||||
@@ -3602,7 +3602,7 @@
|
||||
<Override_Bounty_MP>300</Override_Bounty_MP>
|
||||
|
||||
<Tactical_Health>700</Tactical_Health>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>2000</Tactical_Sell_Credits>
|
||||
<Tactical_Additional_Structure_Type>FCU_E_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
||||
<Obstacle_Proxy_Type/>
|
||||
|
||||
@@ -3697,7 +3697,7 @@
|
||||
<Override_Bounty_MP>200</Override_Bounty_MP>
|
||||
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>1000</Tactical_Sell_Credits>
|
||||
<Tactical_Additional_Structure_Type>FCU_E_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
||||
<Obstacle_Proxy_Type/>
|
||||
<Radar_Range_Icon_Name>i_radar_small_shield.tga</Radar_Range_Icon_Name>
|
||||
@@ -3791,7 +3791,7 @@
|
||||
<Override_Bounty_MP>300</Override_Bounty_MP>
|
||||
|
||||
<Tactical_Health>700</Tactical_Health>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>2000</Tactical_Sell_Credits>
|
||||
<Tactical_Additional_Structure_Type>FCU_E_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
||||
<Obstacle_Proxy_Type>FCU_N_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
|
||||
|
||||
@@ -3885,7 +3885,7 @@
|
||||
<Override_Bounty_MP>200</Override_Bounty_MP>
|
||||
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>1000</Tactical_Sell_Credits>
|
||||
<Tactical_Additional_Structure_Type>FCU_E_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
||||
<Obstacle_Proxy_Type>FCU_N_Small_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
|
||||
<Radar_Range_Icon_Name>i_radar_small_shield.tga</Radar_Range_Icon_Name>
|
||||
@@ -3978,7 +3978,7 @@
|
||||
<Override_Bounty_MP>300</Override_Bounty_MP>
|
||||
|
||||
<Tactical_Health>700</Tactical_Health>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>2000</Tactical_Sell_Credits>
|
||||
<Tactical_Additional_Structure_Type>FCU_R_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
||||
<Obstacle_Proxy_Type/>
|
||||
|
||||
@@ -4024,7 +4024,7 @@
|
||||
<Override_Bounty_MP>200</Override_Bounty_MP>
|
||||
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>1000</Tactical_Sell_Credits>
|
||||
<Tactical_Additional_Structure_Type>FCU_R_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
||||
<Obstacle_Proxy_Type/>
|
||||
<Radar_Range_Icon_Name>i_radar_small_shield.tga</Radar_Range_Icon_Name>
|
||||
@@ -4069,7 +4069,7 @@
|
||||
<Override_Bounty_MP>300</Override_Bounty_MP>
|
||||
|
||||
<Tactical_Health>700</Tactical_Health>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>2000</Tactical_Sell_Credits>
|
||||
<Tactical_Additional_Structure_Type>FCU_R_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
||||
<Obstacle_Proxy_Type>FCU_N_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
|
||||
|
||||
@@ -4115,7 +4115,7 @@
|
||||
<Override_Bounty_MP>200</Override_Bounty_MP>
|
||||
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>1000</Tactical_Sell_Credits>
|
||||
<Tactical_Additional_Structure_Type>FCU_R_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
||||
<Obstacle_Proxy_Type>FCU_N_Small_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
|
||||
<Radar_Range_Icon_Name>i_radar_small_shield.tga</Radar_Range_Icon_Name>
|
||||
@@ -4160,7 +4160,7 @@
|
||||
<Override_Bounty_MP>300</Override_Bounty_MP>
|
||||
|
||||
<Tactical_Health>700</Tactical_Health>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>2400</Tactical_Sell_Credits>
|
||||
<Tactical_Additional_Structure_Type>FCU_U_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
||||
<Obstacle_Proxy_Type/>
|
||||
|
||||
@@ -4206,7 +4206,7 @@
|
||||
<Override_Bounty_MP>200</Override_Bounty_MP>
|
||||
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>1200</Tactical_Sell_Credits>
|
||||
<Tactical_Additional_Structure_Type>FCU_U_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
||||
<Obstacle_Proxy_Type/>
|
||||
<Radar_Range_Icon_Name>i_radar_small_shield.tga</Radar_Range_Icon_Name>
|
||||
@@ -4251,7 +4251,7 @@
|
||||
<Override_Bounty_MP>300</Override_Bounty_MP>
|
||||
|
||||
<Tactical_Health>700</Tactical_Health>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>2400</Tactical_Sell_Credits>
|
||||
<Tactical_Additional_Structure_Type>FCU_U_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
||||
<Obstacle_Proxy_Type>FCU_N_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
|
||||
|
||||
@@ -4297,7 +4297,7 @@
|
||||
<Override_Bounty_MP>200</Override_Bounty_MP>
|
||||
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>1200</Tactical_Sell_Credits>
|
||||
<Tactical_Additional_Structure_Type>FCU_U_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
||||
<Obstacle_Proxy_Type>FCU_N_Small_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
|
||||
<Radar_Range_Icon_Name>i_radar_small_shield.tga</Radar_Range_Icon_Name>
|
||||
@@ -4342,7 +4342,7 @@
|
||||
<Override_Bounty_MP>300</Override_Bounty_MP>
|
||||
|
||||
<Tactical_Health>700</Tactical_Health>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>2000</Tactical_Sell_Credits>
|
||||
<Tactical_Additional_Structure_Type>FCU_H_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
||||
<Obstacle_Proxy_Type/>
|
||||
|
||||
@@ -4397,7 +4397,7 @@
|
||||
<Override_Bounty_MP>200</Override_Bounty_MP>
|
||||
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>1000</Tactical_Sell_Credits>
|
||||
<Tactical_Additional_Structure_Type>FCU_H_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
||||
<Obstacle_Proxy_Type/>
|
||||
<Radar_Range_Icon_Name>i_radar_small_shield.tga</Radar_Range_Icon_Name>
|
||||
@@ -4451,7 +4451,7 @@
|
||||
<Override_Bounty_MP>300</Override_Bounty_MP>
|
||||
|
||||
<Tactical_Health>700</Tactical_Health>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>2000</Tactical_Sell_Credits>
|
||||
<Tactical_Additional_Structure_Type>FCU_H_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
||||
<Obstacle_Proxy_Type>FCU_N_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
|
||||
|
||||
@@ -4506,7 +4506,7 @@
|
||||
<Override_Bounty_MP>200</Override_Bounty_MP>
|
||||
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>1000</Tactical_Sell_Credits>
|
||||
<Tactical_Additional_Structure_Type>FCU_H_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
||||
<Obstacle_Proxy_Type>FCU_N_Small_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
|
||||
<Radar_Range_Icon_Name>i_radar_small_shield.tga</Radar_Range_Icon_Name>
|
||||
@@ -4554,7 +4554,7 @@
|
||||
|
||||
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
|
||||
<LandBehavior>LOBBING_SUPERWEAPON, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>500</Tactical_Sell_Credits>
|
||||
|
||||
<Obstacle_Proxy_Type/>
|
||||
|
||||
@@ -4646,7 +4646,7 @@
|
||||
|
||||
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
|
||||
<LandBehavior>LOBBING_SUPERWEAPON, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>500</Tactical_Sell_Credits>
|
||||
|
||||
<Obstacle_Proxy_Type/>
|
||||
|
||||
@@ -4696,7 +4696,7 @@
|
||||
|
||||
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
|
||||
<LandBehavior>LOBBING_SUPERWEAPON, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE, POWERED, SHIELDED</LandBehavior>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>600</Tactical_Sell_Credits>
|
||||
|
||||
<Obstacle_Proxy_Type/>
|
||||
|
||||
@@ -4740,7 +4740,7 @@
|
||||
|
||||
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
|
||||
<LandBehavior>LOBBING_SUPERWEAPON, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>500</Tactical_Sell_Credits>
|
||||
|
||||
<Obstacle_Proxy_Type/>
|
||||
|
||||
@@ -4794,8 +4794,8 @@
|
||||
<Projectile_Types>Proj_Tower_Turbolaser_Green</Projectile_Types>
|
||||
|
||||
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
|
||||
<Tactical_Sell_Credits>1200</Tactical_Sell_Credits>
|
||||
<Tactical_Additional_Structure_Type>FCU_E_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
||||
<Obstacle_Proxy_Type/>
|
||||
|
||||
@@ -4844,8 +4844,8 @@
|
||||
<Projectile_Types>Proj_Tower_Turbolaser_Red</Projectile_Types>
|
||||
|
||||
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
|
||||
<Tactical_Sell_Credits>1200</Tactical_Sell_Credits>
|
||||
<Tactical_Additional_Structure_Type>FCU_R_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
||||
<Obstacle_Proxy_Type/>
|
||||
|
||||
@@ -4875,8 +4875,8 @@
|
||||
<Projectile_Types>Proj_Tower_Turbolaser_Yellow</Projectile_Types>
|
||||
|
||||
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
|
||||
<Tactical_Sell_Credits>1440</Tactical_Sell_Credits>
|
||||
<Tactical_Additional_Structure_Type>FCU_U_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
||||
<Obstacle_Proxy_Type/>
|
||||
|
||||
@@ -4910,8 +4910,8 @@
|
||||
<Projectile_Fire_Pulse_Delay_Seconds>0</Projectile_Fire_Pulse_Delay_Seconds>
|
||||
|
||||
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
|
||||
<Tactical_Sell_Credits>1440</Tactical_Sell_Credits>
|
||||
<Tactical_Additional_Structure_Type>FCU_H_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
||||
<Obstacle_Proxy_Type/>
|
||||
|
||||
@@ -5770,7 +5770,7 @@
|
||||
<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_RESOURCE_PAD_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Mineral_Proc</Encyclopedia_Text>
|
||||
<Affiliation>Empire</Affiliation>
|
||||
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>360</Tactical_Sell_Credits>
|
||||
|
||||
<Obstacle_Proxy_Type>FCU_N_Ground_Mineral_Processor_Build_Pad</Obstacle_Proxy_Type>
|
||||
|
||||
@@ -5839,7 +5839,7 @@
|
||||
<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_RESOURCE_PAD_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Mineral_Proc</Encyclopedia_Text>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>360</Tactical_Sell_Credits>
|
||||
|
||||
<Obstacle_Proxy_Type>FCU_N_Ground_Mineral_Processor_Build_Pad</Obstacle_Proxy_Type>
|
||||
|
||||
@@ -5860,7 +5860,7 @@
|
||||
<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_RESOURCE_PAD_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Mineral_Proc</Encyclopedia_Text>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>360</Tactical_Sell_Credits>
|
||||
|
||||
<Obstacle_Proxy_Type>FCU_N_Ground_Mineral_Processor_Build_Pad</Obstacle_Proxy_Type>
|
||||
|
||||
@@ -5881,7 +5881,7 @@
|
||||
<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_RESOURCE_PAD_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Mineral_Proc</Encyclopedia_Text>
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>360</Tactical_Sell_Credits>
|
||||
|
||||
<Obstacle_Proxy_Type>FCU_N_Ground_Mineral_Processor_Build_Pad</Obstacle_Proxy_Type>
|
||||
|
||||
@@ -5915,7 +5915,7 @@
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
|
||||
<Tactical_Health>400</Tactical_Health>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>480</Tactical_Sell_Credits>
|
||||
<Score_Cost_Credits>2000</Score_Cost_Credits>
|
||||
<Override_Bounty_MP>200</Override_Bounty_MP>
|
||||
|
||||
@@ -5964,7 +5964,7 @@
|
||||
|
||||
<Armor_Type>Armor_Structure</Armor_Type>
|
||||
<Tactical_Health>600</Tactical_Health>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>720</Tactical_Sell_Credits>
|
||||
<Political_Control>0</Political_Control>
|
||||
|
||||
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
||||
@@ -6593,7 +6593,7 @@
|
||||
<Variant_Of_Existing_Type>Empire_Ground_Mining_Facility</Variant_Of_Existing_Type>
|
||||
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_MINING_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Mining_Facility</MP_Encyclopedia_Text>
|
||||
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>960</Tactical_Sell_Credits>
|
||||
<Tactical_Buildable_Objects_Multiplayer>
|
||||
Empire,
|
||||
</Tactical_Buildable_Objects_Multiplayer>
|
||||
@@ -6663,7 +6663,7 @@
|
||||
<Variant_Of_Existing_Type>Rebel_Ground_Mining_Facility</Variant_Of_Existing_Type>
|
||||
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_MINING_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Mining_Facility</MP_Encyclopedia_Text>
|
||||
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>960</Tactical_Sell_Credits>
|
||||
<Tactical_Buildable_Objects_Multiplayer>
|
||||
Rebel,
|
||||
</Tactical_Buildable_Objects_Multiplayer>
|
||||
@@ -6685,7 +6685,7 @@
|
||||
<Variant_Of_Existing_Type>Underworld_Ground_Mining_Facility</Variant_Of_Existing_Type>
|
||||
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_MINING_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Mining_Facility</MP_Encyclopedia_Text>
|
||||
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>960</Tactical_Sell_Credits>
|
||||
<Tactical_Buildable_Objects_Multiplayer>
|
||||
Underworld,
|
||||
</Tactical_Buildable_Objects_Multiplayer>
|
||||
@@ -6707,7 +6707,7 @@
|
||||
<Variant_Of_Existing_Type>Hutts_Ground_Mining_Facility</Variant_Of_Existing_Type>
|
||||
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_MINING_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Mining_Facility</MP_Encyclopedia_Text>
|
||||
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>960</Tactical_Sell_Credits>
|
||||
<Tactical_Buildable_Objects_Multiplayer>
|
||||
Hutts,
|
||||
</Tactical_Buildable_Objects_Multiplayer>
|
||||
@@ -6734,3 +6734,7 @@
|
||||
</Abilities>
|
||||
</SpecialStructure>
|
||||
</SpecialStructures>
|
||||
|
||||
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -44,6 +44,7 @@
|
||||
<Scale_Factor>1.0</Scale_Factor>
|
||||
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
@@ -103,6 +104,7 @@
|
||||
<Mass>1.0</Mass>
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
|
||||
@@ -220,6 +222,7 @@
|
||||
<Scale_Factor>1.0</Scale_Factor>
|
||||
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
<Affiliation>Neutral</Affiliation>
|
||||
@@ -333,6 +336,7 @@
|
||||
<Scale_Factor>1.0</Scale_Factor>
|
||||
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
<Affiliation>Neutral</Affiliation>
|
||||
@@ -445,6 +449,7 @@
|
||||
<Scale_Factor>2.0</Scale_Factor>
|
||||
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
<Affiliation>Neutral</Affiliation>
|
||||
@@ -557,6 +562,7 @@
|
||||
<Scale_Factor>1.2</Scale_Factor>
|
||||
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
<Affiliation>Neutral</Affiliation>
|
||||
@@ -669,6 +675,7 @@
|
||||
<Scale_Factor>1.0</Scale_Factor>
|
||||
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
<Affiliation>Neutral</Affiliation>
|
||||
@@ -780,6 +787,7 @@
|
||||
<Scale_Factor>1.0</Scale_Factor>
|
||||
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
<Affiliation>Neutral</Affiliation>
|
||||
@@ -894,6 +902,7 @@
|
||||
<Scale_Factor>1.0</Scale_Factor>
|
||||
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
@@ -960,6 +969,7 @@
|
||||
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
||||
|
||||
<Tactical_Health>600</Tactical_Health>
|
||||
<Autoresolve_Health>600</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
<Affiliation>Hostile</Affiliation>
|
||||
@@ -1019,6 +1029,7 @@
|
||||
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
||||
|
||||
<Tactical_Health>600</Tactical_Health>
|
||||
<Autoresolve_Health>600</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
<Affiliation>Hostile</Affiliation>
|
||||
@@ -1085,6 +1096,7 @@
|
||||
<Mass>1.0</Mass>
|
||||
<Scale_Factor>1.0</Scale_Factor>
|
||||
<Tactical_Health>600</Tactical_Health>
|
||||
<Autoresolve_Health>600</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
<Affiliation>Hostile</Affiliation>
|
||||
@@ -1150,6 +1162,7 @@
|
||||
<Scale_Factor>1.0</Scale_Factor>
|
||||
|
||||
<Tactical_Health>800</Tactical_Health>
|
||||
<Autoresolve_Health>800</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
@@ -1198,6 +1211,7 @@
|
||||
<Scale_Factor>1.0</Scale_Factor>
|
||||
|
||||
<Tactical_Health>800</Tactical_Health>
|
||||
<Autoresolve_Health>800</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
<Affiliation>Rebel, Empire</Affiliation>
|
||||
@@ -1261,6 +1275,7 @@
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
@@ -1321,6 +1336,7 @@
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
<Affiliation>Hostile</Affiliation>
|
||||
@@ -1382,6 +1398,7 @@
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
<Affiliation>Hostile</Affiliation>
|
||||
@@ -1444,6 +1461,7 @@
|
||||
<Scale_Factor>1.0</Scale_Factor>
|
||||
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
@@ -1506,6 +1524,7 @@
|
||||
<Scale_Factor>1.0</Scale_Factor>
|
||||
|
||||
<Tactical_Health>100</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
@@ -1567,6 +1586,7 @@
|
||||
<Scale_Factor>1.0</Scale_Factor>
|
||||
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
@@ -1638,6 +1658,7 @@
|
||||
<Scale_Factor>1.0</Scale_Factor>
|
||||
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
@@ -1701,6 +1722,7 @@
|
||||
<Mass>1.0</Mass>
|
||||
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
@@ -1762,6 +1784,7 @@
|
||||
<Scale_Factor>1.0</Scale_Factor>
|
||||
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
@@ -1821,6 +1844,7 @@
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
<Affiliation>Empire</Affiliation>
|
||||
@@ -1875,6 +1899,7 @@
|
||||
<Scale_Factor>1.0</Scale_Factor>
|
||||
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
<Affiliation>Neutral</Affiliation>
|
||||
@@ -1945,6 +1970,7 @@
|
||||
<Scale_Factor>2.0</Scale_Factor>
|
||||
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
<Affiliation>Empire</Affiliation>
|
||||
@@ -2005,6 +2031,7 @@
|
||||
<Scale_Factor>1.0</Scale_Factor>
|
||||
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
<Affiliation>Empire</Affiliation>
|
||||
@@ -2064,6 +2091,7 @@
|
||||
<Scale_Factor>2.0</Scale_Factor>
|
||||
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
<Affiliation>Hostile</Affiliation>
|
||||
@@ -2123,6 +2151,7 @@
|
||||
<Scale_Factor>1.0</Scale_Factor>
|
||||
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
<Affiliation>Hostile</Affiliation>
|
||||
@@ -2180,6 +2209,7 @@
|
||||
<Mass>1.0</Mass>
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
|
||||
@@ -2285,6 +2315,7 @@
|
||||
<Scale_Factor>2.0</Scale_Factor>
|
||||
|
||||
<Tactical_Health>600</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
<Affiliation>Hostile</Affiliation>
|
||||
@@ -2306,3 +2337,5 @@
|
||||
</GroundStructure>
|
||||
</GroundStructures>
|
||||
|
||||
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
<Targeting_Priority_Set>AntiAirTurret</Targeting_Priority_Set>
|
||||
|
||||
<Score_Cost_Credits>1300</Score_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>400</Tactical_Sell_Credits>
|
||||
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
@@ -248,7 +248,7 @@
|
||||
<Targeting_Priority_Set>AntiInfantryTurret</Targeting_Priority_Set>
|
||||
|
||||
<Score_Cost_Credits>800</Score_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>350</Tactical_Sell_Credits>
|
||||
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
@@ -440,7 +440,7 @@
|
||||
<Targeting_Priority_Set>AntiInfantryTurret</Targeting_Priority_Set>
|
||||
|
||||
<Score_Cost_Credits>800</Score_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>350</Tactical_Sell_Credits>
|
||||
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
@@ -524,7 +524,7 @@
|
||||
<Targeting_Priority_Set>AntiVehicleTurret</Targeting_Priority_Set>
|
||||
|
||||
<Score_Cost_Credits>1000</Score_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>425</Tactical_Sell_Credits>
|
||||
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
@@ -711,7 +711,7 @@
|
||||
<Targeting_Priority_Set>TorpTurret</Targeting_Priority_Set>
|
||||
|
||||
<Score_Cost_Credits>1200</Score_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>400</Tactical_Sell_Credits>
|
||||
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
@@ -807,7 +807,7 @@
|
||||
<Ranged_Target_Z_Adjust>6.0</Ranged_Target_Z_Adjust>
|
||||
|
||||
<Score_Cost_Credits>1250</Score_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>450</Tactical_Sell_Credits>
|
||||
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
@@ -903,7 +903,7 @@
|
||||
<Ranged_Target_Z_Adjust>6.0</Ranged_Target_Z_Adjust>
|
||||
|
||||
<Score_Cost_Credits>1250</Score_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>425</Tactical_Sell_Credits>
|
||||
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
@@ -999,7 +999,7 @@
|
||||
<Ranged_Target_Z_Adjust>6.0</Ranged_Target_Z_Adjust>
|
||||
|
||||
<Score_Cost_Credits>1250</Score_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>500</Tactical_Sell_Credits>
|
||||
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
@@ -1061,7 +1061,7 @@
|
||||
<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>
|
||||
|
||||
<Score_Cost_Credits>1500</Score_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>375</Tactical_Sell_Credits>
|
||||
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
||||
@@ -1142,6 +1142,8 @@
|
||||
<Text_ID>TEXT_STRUCTURE_U_REPAIR_FACILITY</Text_ID>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
|
||||
<Tactical_Sell_Credits>450</Tactical_Sell_Credits>
|
||||
|
||||
<SFXEvent_Sold_Tactical>UHD_Repair_Station_Sold</SFXEvent_Sold_Tactical>
|
||||
</GroundStructure>
|
||||
|
||||
@@ -1184,7 +1186,7 @@
|
||||
<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>
|
||||
|
||||
<Score_Cost_Credits>1500</Score_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>350</Tactical_Sell_Credits>
|
||||
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
||||
@@ -1281,6 +1283,8 @@
|
||||
<Text_ID>TEXT_STRUCTURE_U_BACTA_TANK</Text_ID>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
|
||||
<Tactical_Sell_Credits>425</Tactical_Sell_Credits>
|
||||
|
||||
<SFXEvent_Sold_Tactical>UHD_Bacta_Tank_Sold</SFXEvent_Sold_Tactical>
|
||||
</GroundStructure>
|
||||
|
||||
@@ -1326,7 +1330,7 @@
|
||||
<Target_Stealth_Units>Yes</Target_Stealth_Units>
|
||||
|
||||
<Score_Cost_Credits>500</Score_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>250</Tactical_Sell_Credits>
|
||||
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
||||
@@ -1441,7 +1445,7 @@
|
||||
<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>
|
||||
|
||||
<Score_Cost_Credits>500</Score_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>100</Tactical_Sell_Credits>
|
||||
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
||||
@@ -1506,7 +1510,7 @@
|
||||
<Turret_Elevate_Extent_Degrees>90</Turret_Elevate_Extent_Degrees>
|
||||
|
||||
<Score_Cost_Credits>1200</Score_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>150</Tactical_Sell_Credits>
|
||||
|
||||
<CategoryMask>Structure | AntiVehicle | AntiInfantry</CategoryMask>
|
||||
|
||||
@@ -1553,7 +1557,7 @@
|
||||
<Target_Stealth_Units>Yes</Target_Stealth_Units>
|
||||
|
||||
<Score_Cost_Credits>500</Score_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>125</Tactical_Sell_Credits>
|
||||
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
||||
@@ -1626,7 +1630,7 @@
|
||||
<Select_Box_Scale>130</Select_Box_Scale>
|
||||
|
||||
<Tactical_Health>300</Tactical_Health>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>125</Tactical_Sell_Credits>
|
||||
|
||||
<Projectile_Types>Proj_Turret_AI_Red</Projectile_Types>
|
||||
<Damage_Type>Damage_Vehicle_Cannon_AI</Damage_Type>
|
||||
@@ -1685,7 +1689,7 @@
|
||||
<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>
|
||||
|
||||
<Score_Cost_Credits>500</Score_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>250</Tactical_Sell_Credits>
|
||||
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
||||
@@ -1801,7 +1805,7 @@
|
||||
<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>
|
||||
|
||||
<Score_Cost_Credits>500</Score_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>125</Tactical_Sell_Credits>
|
||||
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
||||
@@ -1874,7 +1878,7 @@
|
||||
<Target_Stealth_Units>Yes</Target_Stealth_Units>
|
||||
|
||||
<Score_Cost_Credits>500</Score_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>100</Tactical_Sell_Credits>
|
||||
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
||||
@@ -1954,7 +1958,7 @@
|
||||
<Turret_Rotate_Speed>10.0</Turret_Rotate_Speed>
|
||||
|
||||
<Score_Cost_Credits>1200</Score_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>150</Tactical_Sell_Credits>
|
||||
|
||||
<CategoryMask>Structure | AntiVehicle | AntiInfantry | AntiAir</CategoryMask>
|
||||
|
||||
@@ -2094,7 +2098,7 @@
|
||||
<Ranged_Target_Z_Adjust>15.0</Ranged_Target_Z_Adjust>
|
||||
|
||||
<Score_Cost_Credits>2000</Score_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>750</Tactical_Sell_Credits>
|
||||
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
@@ -2118,3 +2122,14 @@
|
||||
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
||||
</GroundStructure>
|
||||
</GroundStructures>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -403,7 +403,7 @@
|
||||
<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>
|
||||
|
||||
<Score_Cost_Credits>1500</Score_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>375</Tactical_Sell_Credits>
|
||||
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
||||
@@ -483,6 +483,8 @@
|
||||
<Text_ID>TEXT_STRUCTURE_U_REPAIR_FACILITY</Text_ID>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
|
||||
<Tactical_Sell_Credits>450</Tactical_Sell_Credits>
|
||||
|
||||
<SFXEvent_Sold_Tactical>UHD_Repair_Station_Sold</SFXEvent_Sold_Tactical>
|
||||
</GroundStructure>
|
||||
|
||||
@@ -525,7 +527,7 @@
|
||||
<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>
|
||||
|
||||
<Score_Cost_Credits>1500</Score_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>350</Tactical_Sell_Credits>
|
||||
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
||||
@@ -605,6 +607,8 @@
|
||||
<Text_ID>TEXT_STRUCTURE_U_BACTA_TANK</Text_ID>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
|
||||
<Tactical_Sell_Credits>425</Tactical_Sell_Credits>
|
||||
|
||||
<SFXEvent_Sold_Tactical>UHD_Bacta_Tank_Sold</SFXEvent_Sold_Tactical>
|
||||
</GroundStructure>
|
||||
|
||||
@@ -648,7 +652,7 @@
|
||||
<Target_Stealth_Units>Yes</Target_Stealth_Units>
|
||||
|
||||
<Score_Cost_Credits>500</Score_Cost_Credits>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>200</Tactical_Sell_Credits>
|
||||
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
||||
@@ -725,7 +729,7 @@
|
||||
<GroundStructure Name="FCU_Empire_EM_Field_Generator">
|
||||
<Variant_Of_Existing_Type>Empire_EM_Field_Generator</Variant_Of_Existing_Type>
|
||||
<Encyclopedia_Text>TEXT_TOOLTIP_EMF_GEN, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>150</Tactical_Sell_Credits>
|
||||
<GUI_Bracket_Size>0</GUI_Bracket_Size> <!-- The MDU buildables are 0 in FCU mode for consistency -->
|
||||
|
||||
<Abilities SubObjectList="Yes">
|
||||
@@ -743,7 +747,7 @@
|
||||
<Variant_Of_Existing_Type>Rebel_Shield_Generator_185</Variant_Of_Existing_Type>
|
||||
<Text_ID>Galyana_Text_H_Remote_Shield</Text_ID>
|
||||
<Encyclopedia_Text>Galyana_Text_H_Remote_Shield_Text, GALYANA_CLASS_BLANK, Galyana_Upkeep_10</Encyclopedia_Text>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>250</Tactical_Sell_Credits>
|
||||
<GUI_Bracket_Size>0</GUI_Bracket_Size>
|
||||
|
||||
<Abilities SubObjectList="Yes">
|
||||
@@ -760,7 +764,7 @@
|
||||
<GroundStructure Name="FCU_Underworld_Ysalamiri_Cage">
|
||||
<Variant_Of_Existing_Type>Underworld_Ysalamiri_Cage</Variant_Of_Existing_Type>
|
||||
<Encyclopedia_Text>TEXT_TOOLTIP_YSALAMIRI_CAGE, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>200</Tactical_Sell_Credits>
|
||||
<GUI_Bracket_Size>0</GUI_Bracket_Size>
|
||||
|
||||
<Abilities SubObjectList="Yes">
|
||||
@@ -785,7 +789,7 @@
|
||||
<GroundStructure Name="FCU_Underworld_Sensor_Scrambler">
|
||||
<Variant_Of_Existing_Type>Underworld_Sensor_Scrambler</Variant_Of_Existing_Type>
|
||||
<Encyclopedia_Text>TEXT_TOOLTIP_SENSOR_SCRAMBLER, GALYANA_CLASS_BLANK, Galyana_Text_Stealth_Detection, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>150</Tactical_Sell_Credits>
|
||||
<GUI_Bracket_Size>0</GUI_Bracket_Size>
|
||||
|
||||
<Abilities SubObjectList="Yes">
|
||||
@@ -834,7 +838,7 @@
|
||||
<GroundStructure Name="FCU_Hutt_Obelisk_Tower">
|
||||
<Variant_Of_Existing_Type>Hutt_Obelisk_Tower</Variant_Of_Existing_Type>
|
||||
<Encyclopedia_Text>Galyana_Structure_Text_Obelisk_Tower, GALYANA_CLASS_BLANK, Galyana_Upkeep_10</Encyclopedia_Text>
|
||||
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
||||
<Tactical_Sell_Credits>800</Tactical_Sell_Credits>
|
||||
|
||||
<Abilities SubObjectList="Yes">
|
||||
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
|
||||
@@ -856,3 +860,5 @@
|
||||
</Abilities>
|
||||
</GroundStructure>
|
||||
</GroundStructures>
|
||||
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
<?xml version="1.0"?>
|
||||
<MusicEvents>
|
||||
<MusicEvent Name="Main_Menu_Music_Event">
|
||||
<Files>Imperial_March.mp3, UND_Zann_Consortium_Theme.mp3, The_Battle_For_Galyana.mp3</Files>
|
||||
<Volume_Percent>70</Volume_Percent>
|
||||
<Files>The_Battle_For_Galyana.mp3, Ancient_Ruins.mp3, Airborne.mp3, Combat_Run.mp3, Son_Of_Stone.mp3, Summit_Battle.mp3, The_Final_Blow.mp3</Files>
|
||||
<Volume_Percent>60</Volume_Percent>
|
||||
<Fade_In_Seconds>0.0</Fade_In_Seconds>
|
||||
<Fade_Out_Previous_Seconds>3.0</Fade_Out_Previous_Seconds>
|
||||
<Fade_Out_Previous_Seconds>5</Fade_Out_Previous_Seconds>
|
||||
<Loop>Yes</Loop>
|
||||
</MusicEvent>
|
||||
|
||||
@@ -80,8 +80,8 @@
|
||||
occurs where the MusicEventManager is not serviced-->
|
||||
|
||||
<MusicEvent Name="Tactical_Battle_Loading_Loop_Event">
|
||||
<Files>Battle_Pending_1.mp3</Files>
|
||||
<Volume_Percent>55</Volume_Percent>
|
||||
<Files>River_Of_Souls.mp3</Files>
|
||||
<Volume_Percent>100</Volume_Percent>
|
||||
<Fade_In_Seconds>0.0</Fade_In_Seconds>
|
||||
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
|
||||
<Loop>Yes</Loop>
|
||||
@@ -107,7 +107,7 @@
|
||||
|
||||
<!--REBEL LAND MAPS MUSIC EVENTS-AMBIENT-->
|
||||
<MusicEvent Name="Desert_Land_Rebel_Ambient_Music_Event">
|
||||
<Files>R_The_Dune_Sea_of_Tatooine.MP3, E_Attack_of_the_Sandpeople.MP3</Files>
|
||||
<Files>R_The_Dune_Sea_of_Tatooine.MP3, E_Attack_of_the_Sandpeople.MP3</Files>
|
||||
<Volume_Percent>55</Volume_Percent>
|
||||
<Fade_In_Seconds>2.0</Fade_In_Seconds>
|
||||
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
|
||||
@@ -498,4 +498,3 @@
|
||||
</MusicEvents>
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -27,7 +27,8 @@
|
||||
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
||||
<CategoryMask>Structure</CategoryMask>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Size>0.065 0.065</Radar_Icon_Size>
|
||||
<Radar_Icon_Scale_Land>3.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>3.0</Radar_Icon_Scale_Space>
|
||||
</Props_Story>
|
||||
<Props_Story Name="Mission_Goal_AA_Turret_01">
|
||||
<Variant_Of_Existing_Type>Mission_Goal_AA_Turret_00</Variant_Of_Existing_Type>
|
||||
@@ -860,6 +861,10 @@
|
||||
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
|
||||
<SFXEvent_Fire>Unit_Turret_Fire</SFXEvent_Fire>
|
||||
<Icon_Name>i_button_lds.tga</Icon_Name>
|
||||
<GUI_Model_Name>NV_LDS.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>1000</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
||||
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
||||
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
|
||||
@@ -1060,6 +1065,7 @@
|
||||
<Icon_Name>i_button_imperial_guard.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>60</Autoresolve_Health>
|
||||
<Affiliation>Empire</Affiliation>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -1725,9 +1731,12 @@
|
||||
<Type>Walk</Type>
|
||||
<Affiliation>Empire</Affiliation>
|
||||
<Political_Faction>Empire</Political_Faction>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Spawn_Planet>Coruscant</Spawn_Planet>
|
||||
<Size_Value>75</Size_Value>
|
||||
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
||||
<Damage>100</Damage>
|
||||
<Autoresolve_Health>600</Autoresolve_Health>
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Is_Stationary_When_Attacking>Yes</Is_Stationary_When_Attacking>
|
||||
<Projectile_Types>Proj_Lightsaber_Adept_Story</Projectile_Types>
|
||||
@@ -1880,6 +1889,7 @@
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
<Shield_Points>0</Shield_Points>
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
||||
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
||||
<Land_Damage_SFX>null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null</Land_Damage_SFX>
|
||||
@@ -1946,6 +1956,7 @@
|
||||
<Props_Story Name="UM06_OFFICERS_QUARTERS">
|
||||
<Variant_Of_Existing_Type>E_Ground_Officer_Academy</Variant_Of_Existing_Type>
|
||||
<Tech_Level>99</Tech_Level>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET</LandBehavior>
|
||||
</Props_Story>
|
||||
<Props_Story Name="UM06_Prisoner_Geonosian">
|
||||
@@ -2187,9 +2198,11 @@
|
||||
<Maintenance_Cost>0.3</Maintenance_Cost>
|
||||
<Affiliation>Empire</Affiliation>
|
||||
<Tech_Level>99</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>5</Required_Star_Base_Level>
|
||||
<Damage>70</Damage>
|
||||
<Autoresolve_Health>18000</Autoresolve_Health>
|
||||
<Shield_Points>15000</Shield_Points>
|
||||
<Tactical_Health>25000</Tactical_Health>
|
||||
<Shield_Refresh_Rate>150</Shield_Refresh_Rate>
|
||||
@@ -2294,6 +2307,8 @@
|
||||
<Targeting_Priority_Set>Capital</Targeting_Priority_Set>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Name>i_radar_Executor.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Radar_Icon_Size>0.4 0.4</Radar_Icon_Size>
|
||||
<Unit_Abilities_Data SubObjectList="Yes">
|
||||
<Unit_Ability>
|
||||
@@ -2377,6 +2392,7 @@
|
||||
<Required_Star_Base_Level>5</Required_Star_Base_Level>
|
||||
<CategoryMask>Capital</CategoryMask>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
<Autoresolve_Health>2750</Autoresolve_Health>
|
||||
<Damage>75</Damage>
|
||||
<Shield_Points>12000</Shield_Points>
|
||||
<Tactical_Health>36000</Tactical_Health>
|
||||
@@ -2454,6 +2470,8 @@
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
|
||||
<Radar_Icon_Name>i_radar_station5_e.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Scale_Land>1.3</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.3</Radar_Icon_Scale_Space>
|
||||
<Radar_Icon_Size>0.16 0.16</Radar_Icon_Size>
|
||||
<Radar_Rotate_Icon>Yes</Radar_Rotate_Icon>
|
||||
<Icon_Name>i_button_imperial_station.tga</Icon_Name>
|
||||
@@ -2492,9 +2510,11 @@
|
||||
<Hyperspace_Speed>1.5</Hyperspace_Speed>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
<Affiliation>Pirates, Empire, Rebel</Affiliation>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>2</Required_Star_Base_Level>
|
||||
<Shield_Points>400</Shield_Points>
|
||||
<Autoresolve_Health>600</Autoresolve_Health>
|
||||
<Damage>20</Damage>
|
||||
<Tactical_Health>600</Tactical_Health>
|
||||
<Shield_Refresh_Rate>15</Shield_Refresh_Rate>
|
||||
@@ -2505,8 +2525,10 @@
|
||||
<Is_Escort>Yes</Is_Escort>
|
||||
<Is_Bomber>no</Is_Bomber>
|
||||
<Surface_Bombardment_Capable>No</Surface_Bombardment_Capable>
|
||||
<Is_Interdictor>No</Is_Interdictor>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
<Build_Cost_Credits>1200</Build_Cost_Credits>
|
||||
<AI_Combat_Power>800</AI_Combat_Power>
|
||||
<Build_Time_Seconds>0</Build_Time_Seconds>
|
||||
@@ -2868,6 +2890,7 @@
|
||||
<Variant_Of_Existing_Type>Kedalbe_Battleship</Variant_Of_Existing_Type>
|
||||
<Affiliation>Rebel, Empire, Hutts, Pirates</Affiliation>
|
||||
<Tech_Level>9</Tech_Level>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
|
||||
<Shield_Points>0</Shield_Points>
|
||||
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
|
||||
@@ -3095,6 +3118,7 @@
|
||||
<Scale_Factor>1.0</Scale_Factor>
|
||||
<Shield_Points>0</Shield_Points>
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
@@ -3323,4 +3347,3 @@
|
||||
<Is_Discardable>No</Is_Discardable>
|
||||
</Props_Story>
|
||||
</Props_Story>
|
||||
|
||||
@@ -37,6 +37,7 @@
|
||||
<Mass>1.0</Mass>
|
||||
<Scale_Factor>1.0</Scale_Factor>
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
|
||||
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
||||
|
||||
@@ -123,6 +124,7 @@
|
||||
<Scale_Factor>1.0</Scale_Factor>
|
||||
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
|
||||
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
||||
|
||||
@@ -262,6 +264,7 @@
|
||||
|
||||
<Armor_Type>Armor_Structure</Armor_Type>
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
||||
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
|
||||
<Score_Cost_Credits>500</Score_Cost_Credits>
|
||||
@@ -799,6 +802,7 @@
|
||||
|
||||
<Armor_Type>Armor_Structure</Armor_Type>
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
||||
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
|
||||
<Score_Cost_Credits>500</Score_Cost_Credits>
|
||||
@@ -984,6 +988,7 @@
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Influences_Capture_Point>False</Influences_Capture_Point>
|
||||
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
|
||||
@@ -1085,6 +1090,7 @@
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Influences_Capture_Point>False</Influences_Capture_Point>
|
||||
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
|
||||
@@ -1158,6 +1164,7 @@
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Influences_Capture_Point>False</Influences_Capture_Point>
|
||||
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
|
||||
@@ -1235,6 +1242,7 @@
|
||||
<Shield_Refresh_Rate>20</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Station</Armor_Type>
|
||||
<Tactical_Health>10000</Tactical_Health>
|
||||
<Autoresolve_Health>1000</Autoresolve_Health>
|
||||
<Energy_Capacity>3000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
|
||||
|
||||
@@ -1287,6 +1295,7 @@
|
||||
<Space_Layer>StaticObject</Space_Layer>
|
||||
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
||||
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
|
||||
@@ -1476,6 +1485,7 @@
|
||||
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
||||
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
||||
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
|
||||
@@ -1600,4 +1610,3 @@
|
||||
<Lua_Script>SecondaryMerchantDock_Capturable</Lua_Script>
|
||||
</SecondaryStructure>
|
||||
</SecondaryStructures>
|
||||
|
||||
@@ -1,20 +1,20 @@
|
||||
<?xml version="1.0"?>
|
||||
<SFXEvent_Files>
|
||||
<File>SFX\SFXEventPresets.xml</File><!--Presets must go first; Non-Preset Events come after presets-->
|
||||
<File>SFX\SFXEventsGUI.xml</File>
|
||||
<File>SFX\SFXEventsHUD.xml</File>
|
||||
<File>SFX\SFXEvents.xml</File>
|
||||
<File>SFX\SFXEventsUnits.xml</File>
|
||||
<File>SFX\SFXEventsUnitsHeroes.xml</File>
|
||||
<File>SFX\SFXEventsUnitsGround.xml</File>
|
||||
<File>SFX\SFXEventsUnitsSpace.xml</File>
|
||||
<File>SFX\SFXEventsUnitsTransports.xml</File>
|
||||
<File>SFX\SFXEventsBuildings.xml</File>
|
||||
<File>SFX\SFXEventsStarbases.xml</File>
|
||||
<File>SFX\SFXEventsAmbient.xml</File>
|
||||
<File>SFX\SFXEventsDeaths.xml</File>
|
||||
<File>SFX\SFXEventsWeapons.xml</File>
|
||||
<File>SFX\SFXEventsEngines.xml</File>
|
||||
<File>SFX\SFXEventsFootsteps.xml</File>
|
||||
<File>SFX\SFXEventsCinematics.xml</File>
|
||||
<File>SFXEventPresets.xml</File><!--Presets must go first; Non-Preset Events come after presets-->
|
||||
<File>SFXEventsGUI.xml</File>
|
||||
<File>SFXEventsHUD.xml</File>
|
||||
<File>SFXEvents.xml</File>
|
||||
<File>SFXEventsUnits.xml</File>
|
||||
<File>SFXEventsUnitsHeroes.xml</File>
|
||||
<File>SFXEventsUnitsGround.xml</File>
|
||||
<File>SFXEventsUnitsSpace.xml</File>
|
||||
<File>SFXEventsUnitsTransports.xml</File>
|
||||
<File>SFXEventsBuildings.xml</File>
|
||||
<File>SFXEventsStarbases.xml</File>
|
||||
<File>SFXEventsAmbient.xml</File>
|
||||
<File>SFXEventsDeaths.xml</File>
|
||||
<File>SFXEventsWeapons.xml</File>
|
||||
<File>SFXEventsEngines.xml</File>
|
||||
<File>SFXEventsFootsteps.xml</File>
|
||||
<File>SFXEventsCinematics.xml</File>
|
||||
</SFXEvent_Files>
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user