91 lines
3.1 KiB
Lua
91 lines
3.1 KiB
Lua
-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/AI_Plan_Underworld_MineStructure.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/AI_Plan_Underworld_MineStructure.lua $
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--
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-- Original Author: James Yarrow
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("pgevents")
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ScriptPoolCount = 1
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function Definitions()
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Category = "Mine_Structure"
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AllowEngagedUnits = true
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IgnoreTarget = true
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TaskForce = {
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{
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"MainForce"
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,"DenyHeroAttach"
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,"Underworld_Merc_Team = 1,2"
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}
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}
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end
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function MainForce_Thread()
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MainForce.Set_Plan_Result(false)
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BlockOnCommand(MainForce.Produce_Force())
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QuickReinforce(PlayerObject, AITarget, MainForce)
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unit_table = MainForce.Get_Unit_Table()
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for i,unit in pairs(unit_table) do
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if not unit.Is_Ability_Ready("PROXIMITY_MINES") then
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MainForce.Release_Unit(unit)
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end
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end
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BlockOnCommand(MainForce.Attack_Move(AITarget))
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enemy = FindDeadlyEnemy(AITarget)
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if not TestValid(enemy) then
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enemy = Find_Nearest(AITarget, PlayerObject, false)
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end
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if not TestValid(enemy) then
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ScriptExit()
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end
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MainForce.Move_To(enemy)
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Sleep(5)
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MainForce.Activate_Ability("PROXIMITY_MINES", MainForce)
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--We treat all instances as failures so as not to repeatedly attempt to mine the same location
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ScriptExit()
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end |