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SoaFE/DATA/SCRIPTS/GAMEOBJECT/IONCANNON.LUA
2026-02-28 14:00:45 -06:00

78 lines
3.1 KiB
Lua

-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/IonCannon.lua#1 $
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--
-- (C) Petroglyph Games, Inc.
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/IonCannon.lua $
--
-- Original Author: James Yarrow
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("HeroPlanAttach")
function Definitions()
DebugMessage("%s -- In Definitions", tostring(Script))
-- only join plans that meet our expense requirements.
MinPlanAttachCost = 0
MaxPlanAttachCost = 0
-- Commander hit list.
Attack_Ability_Type_Names = {
"Capital", "Frigate", -- Attack these types.
}
Attack_Ability_Weights = {
5, 1, -- attack type weights.
}
Attack_Ability_Types = WeightedTypeList.Create()
Attack_Ability_Types.Parse(Attack_Ability_Type_Names, Attack_Ability_Weights)
-- Prefer task forces with these units.
Escort_Ability_Type_Names = { "Fighter", "Capital", "Corvette", "Frigate", "Bomber" }
Escort_Ability_Weights = { 7, 10, 8, 9, 11 }
Escort_Ability_Types = WeightedTypeList.Create()
Escort_Ability_Types.Parse(Escort_Ability_Type_Names, Escort_Ability_Weights)
end
function Evaluate_Attack_Ability(target, goal)
return Get_Target_Weight(target, Attack_Ability_Types, Attack_Ability_Weights)
end
function Get_Escort_Ability_Weights(goal)
return Escort_Ability_Types
end
function HeroService()
end