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SoaFE/DATA/SCRIPTS/GAMEOBJECT/PROXIMITYSPAWNTRIGGER_SOAFE_RIFT.LUA
2026-02-28 14:00:45 -06:00

63 lines
2.6 KiB
Lua

-- $Id: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/GameObject/ProximitySpawnTrigger.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/GameObject/ProximitySpawnTrigger.lua $
--
-- Original Author: James Yarrow
--
-- $Author: Andre_Arsenault $
--
-- $Change: 37816 $
--
-- $DateTime: 2006/02/15 15:33:33 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGStateMachine")
--When player units move near this object its spawn behavior becomes enabled
function Definitions()
object_trap_size = 10000
Define_State("State_Init", State_Init)
end
function State_Init(message)
if message == OnEnter then
Object.Set_Garrison_Spawn(false)
Object.Event_Object_In_Range(Object_In_Range_Callback, object_trap_size)
end
end
function Object_In_Range_Callback(my_object, nearby_object)
if nearby_object.Get_Owner().Is_Human() then
my_object.Set_Garrison_Spawn(true)
my_object.Cancel_Event_Object_In_Range(Object_In_Range_Callback)
end
end