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SoaFE/DATA/SCRIPTS/INTERVENTIONS/INTERVENTION_REBEL_REVOLT.LUA
2026-02-28 14:00:45 -06:00

104 lines
4.0 KiB
Lua

-- $Id: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Intervention_Rebel_Revolt.lua#4 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Intervention_Rebel_Revolt.lua $
--
-- Original Author: James Yarrow
--
-- $Author: James_Yarrow $
--
-- $Change: 34302 $
--
-- $DateTime: 2005/12/05 18:27:40 $
--
-- $Revision: #4 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pginterventions")
require("pgspawnunits")
function Declare_Goal_Type()
Category = "Intervention_Rebel_Revolt"
reward_table = { Find_Object_Type("Imperial_Artillery_Corp"),
Find_Object_Type("Imperial_Heavy_Scout_Squad"),
Find_Object_Type("Imperial_Anti_Aircraft_Company"),
Find_Object_Type("Imperial_Armor_Group"),
Find_Object_Type("Imperial_Heavy_Assault_Company"),
Find_Object_Type("Imperial_Anti_Infantry_Brigade"),
Find_Object_Type("Broadside_Class_Cruiser"),
Find_Object_Type("Interdictor_Cruiser"),
Find_Object_Type("Tartan_Patrol_Cruiser"),
Find_Object_Type("Victory_Destroyer"),
Find_Object_Type("Acclamator_Assault_Ship"),
Find_Object_Type("Star_Destroyer"), }
end
function Intervention_Thread()
Begin_Intervention()
plot = Get_Story_Plot("Intervention_Rebel_Revolt.xml")
rebel_player = Find_Player("REBEL")
empire_player = Find_Player("EMPIRE")
unit, count = Select_Reward_Unit(reward_table, empire_player, 1500 * empire_player.Get_Tech_Level())
reward_unit1 = Find_Object_Type("Rebel_Infantry_Squad")
reward_unit2 = Find_Object_Type("Rebel_Tank_Buster_Squad")
event = plot.Get_Event("Rebel_Revolt_00")
event.Set_Reward_Parameter(0, Target)
event.Clear_Dialog_Text()
event.Add_Dialog_Text("TEXT_INTERVENTION_LOCATION", Target)
event.Add_Dialog_Text("TEXT_INTERVENTION_REWARD", unit, count)
event = plot.Get_Event("Rebel_Revolt_01")
event.Set_Event_Parameter(0, Target)
event.Clear_Dialog_Text()
event.Add_Dialog_Text("TEXT_INTERVENTION_LOCATION", Target)
event.Add_Dialog_Text("TEXT_INTERVENTION_REWARD", unit, count)
plot.Activate()
Wait_On_Flag("REBEL_REVOLT_SPAWN_UNITS", nil)
Target.Change_Owner(rebel_player)
enemy_units1 = Spawn_Unit(reward_unit1, Target, rebel_player)
enemy_units2 = Spawn_Unit(reward_unit2, Target, rebel_player)
Wait_On_Flag("REBEL_REVOLT_NOTIFICATION_00", nil)
plot.Suspend()
plot.Reset()
End_Intervention()
end