138 lines
4.5 KiB
Lua
138 lines
4.5 KiB
Lua
-- $Id: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Sandbox_Event_Contrived_Attack.lua#5 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Sandbox_Event_Contrived_Attack.lua $
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--
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-- Original Author: James Yarrow
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--
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-- $Author: James_Yarrow $
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--
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-- $Change: 34107 $
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--
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-- $DateTime: 2005/12/02 17:34:04 $
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--
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-- $Revision: #5 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("pgevents")
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require("pginterventions")
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function Definitions()
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Category = "Sandbox_Event_Contrived_Attack"
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dialog = nil
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plot = nil
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event = nil
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MinContrastScale = 1.0
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MaxContrastScale = 1.4
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TaskForce = {
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{
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"MainForce"
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,"TaskForceRequired"
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,"DenyHeroAttach"
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,"Fighter | Bomber | Corvette | Frigate | Capital = 100%"
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},
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}
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AllowFreeStoreUnits = false
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MagicPlan = true
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MagicPlanStealing = false
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end
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function MainForce_Thread()
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MainForce.Set_As_Goal_System_Removable(false)
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if EvaluatePerception("Is_Sandbox_Event_Allowed", PlayerObject) == 0 then
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ScriptExit()
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end
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--Note this script is run by the enemy of the player that receives the story dialog
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if PlayerObject.Get_Faction_Name() == "EMPIRE" then
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dialog = "Dialog_R_Sandbox_Event_Contrived_Attack"
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elseif PlayerObject.Get_Faction_Name() == "REBEL" then
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dialog = "Dialog_E_Sandbox_Event_Contrived_Attack"
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else
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ScriptExit()
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end
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plot = Get_Story_Plot("Sandbox_Event_Contrived_Attack.xml")
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event = plot.Get_Event("Contrived_Attack_00")
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event.Set_Dialog(dialog)
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event.Clear_Dialog_Text()
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event.Add_Dialog_Text("TEXT_INTERVENTION_LOCATION", Target)
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event = plot.Get_Event("Contrived_Attack_02")
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event.Set_Dialog(dialog)
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event.Clear_Dialog_Text()
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event.Add_Dialog_Text("TEXT_INTERVENTION_LOCATION", Target)
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event = plot.Get_Event("Contrived_Attack_04")
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event.Set_Dialog(dialog)
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event = plot.Get_Event("Contrived_Attack_07")
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event.Set_Dialog(dialog)
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event = plot.Get_Event("Contrived_Attack_05")
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event.Set_Reward_Parameter(1, PlayerObject.Get_Faction_Name())
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event = plot.Get_Event("Contrived_Attack_08")
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event.Set_Reward_Parameter(1, PlayerObject.Get_Faction_Name())
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plot.Activate()
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Sleep(45)
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Story_Event("CONTRIVED_ATTACK_NOTIFICATION_00")
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Sleep(15)
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BlockOnCommand(MainForce.Produce_Force(Target))
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BlockOnCommand(MainForce.Force_Test_Space_Conflict())
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if MainForce.Get_Force_Count() == 0 then
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Story_Event("CONTRIVED_ATTACK_NOTIFICATION_01")
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else
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Story_Event("CONTRIVED_ATTACK_NOTIFICATION_02")
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end
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while not Check_Story_Flag(PlayerObject, "CONTRIVED_ATTACK_NOTIFICATION_03", nil, true) do
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Sleep(1)
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end
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plot.Suspend()
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plot.Reset()
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MainForce.Release_Forces(1.0)
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Sleep(600)
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end
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function MainForce_No_Units_Remaining()
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--Do nothing - in particular don't use the default behavior of quitting the plan
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end |