Files
SoaFE/DATA/XML/MISCOBJECTS.XML
2026-02-28 14:00:45 -06:00

220 lines
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XML

<?xml version="1.0"?>
<MiscObjects>
<MiscObject Name="Demolition_Bomb">
<Text_ID>TEXT_OBJECT_BOMB</Text_ID>
<Land_Model_Name>w_smallbomb.alo</Land_Model_Name>
<LandBehavior>BOMB</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Death_Explosions>Small_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Katarn_Building_Bomb_SFX</Death_SFXEvent_Start_Die>
</MiscObject>
<MiscObject Name="Dummy_Barrage_Target"> <!-- This is spawned on EVERY targeted special ability -->
<Model_Name>W_BARRAGE_MARKER.ALO</Model_Name> <!-- w_smallbomb -->
<LandBehavior>MARKER</LandBehavior>
<SpaceBehavior>MARKER</SpaceBehavior>
<Scale_Factor>1.0</Scale_Factor> <!-- 100.0 -->
<Is_Decoration>No</Is_Decoration>
<CategoryMask>Corvette</CategoryMask>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Influences_Capture_Point>no</Influences_Capture_Point>
<Immune_To_Damage>True</Immune_To_Damage>
</MiscObject>
<MiscObject Name="Credit_Power_Up">
<Land_Model_Name>W_PICK_UP_COINS.ALO</Land_Model_Name>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Is_Decoration>No</Is_Decoration>
<Scale_Factor>1.0</Scale_Factor>
<Is_Visible_On_Radar>True</Is_Visible_On_Radar>
<Lua_Script>CreditPowerUp</Lua_Script>
</MiscObject>
<MiscObject Name="Tech_Power_Up">
<Land_Model_Name>W_FLAG_MARKER_RED.ALO</Land_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Scale_Factor>1.0</Scale_Factor>
<Is_Visible_On_Radar>True</Is_Visible_On_Radar>
<Lua_Script>TechPowerUp</Lua_Script>
</MiscObject>
<MiscObject Name="R_Multiplayer_Beacon">
<Affiliation>Rebel</Affiliation>
<Text_ID>TEXT_MULTIPLAYER_BEACON</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_MULTIPLAYER_BEACON</Encyclopedia_Text>
<Behavior>MULTIPLAYER_BEACON, IDLE</Behavior>
<Land_Model_Name>i_multiplayer_beacon.alo</Land_Model_Name>
<Space_Model_Name>i_multiplayer_beacon.alo</Space_Model_Name>
<Is_Visible_On_Radar>True</Is_Visible_On_Radar>
<Radar_Icon_Name>i_icon_minimap_ping.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Tactical_Health>100</Tactical_Health>
<Beacon_Radar_Map_Event_Name>Default_Beacon_Placement</Beacon_Radar_Map_Event_Name>
<Beacon_Lifetime_In_Secs>10.0</Beacon_Lifetime_In_Secs>
<SFXEvent_Beacon_Placed>GUI_Toggle_MP_Beacon_On</SFXEvent_Beacon_Placed>
</MiscObject>
<MiscObject Name="E_Multiplayer_Beacon">
<Variant_Of_Existing_Type>R_Multiplayer_Beacon</Variant_Of_Existing_Type>
</MiscObject>
<MiscObject Name="Radioactive_Contamination">
<Land_Model_Name>p_contamination_cloud.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<LandBehavior>ABILITY_COUNTDOWN, SELF_DESTRUCT</LandBehavior>
<Is_Decoration>No</Is_Decoration>
<Remove_Upon_Death>Yes</Remove_Upon_Death>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Expiration_Seconds>18</Expiration_Seconds>
<Spawned_Object_Type>Small_Steam_Ground</Spawned_Object_Type>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="Radioactive_Contamination_Infantry">
<Activation_Style>Ground_Automatic</Activation_Style>
<Heal_Range>125.0</Heal_Range>
<Heal_Amount>-1.8</Heal_Amount>
<Heal_Interval_In_Secs>.10</Heal_Interval_In_Secs>
<Applicable_Unit_Categories>Infantry | Vehicle | Hero</Applicable_Unit_Categories>
</Force_Healing_Ability>
</Abilities>
</MiscObject>
<MiscObject Name="Proximity_Mine">
<Land_Model_Name>w_proxmine.alo</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Behavior>SELECTABLE, PROXIMITY_MINE</Behavior>
<LandBehavior>DAMAGE_TRACKING, HIDE_WHEN_FOGGED</LandBehavior>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Is_Decoration>No</Is_Decoration>
<Remove_Upon_Death>Yes</Remove_Upon_Death>
<Death_Explosions>Proximity_Mine_Blast_Effect</Death_Explosions>
<Tactical_Health>1</Tactical_Health>
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
<Space_Layer>Land</Space_Layer>
<UnitCollisionClass>Infantry</UnitCollisionClass>
<CanCellStack>yes</CanCellStack>
<Mass>1.0</Mass>
<Mouse_Collide_Override_Sphere_Radius>5</Mouse_Collide_Override_Sphere_Radius>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<CategoryMask>Infantry</CategoryMask>
<Text_ID>TEXT_PROXIMITY_MINE</Text_ID>
<Encyclopedia_Text>TEXT_PROXIMITY_MINE_DESC</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_BOMB_CLASS</Encyclopedia_Unit_Class>
<IsDeathCloneObstacle>Yes</IsDeathCloneObstacle>
<Avoidance_Disabled>Yes</Avoidance_Disabled>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Not_Really_Selectable>True</Not_Really_Selectable>
</MiscObject>
<MiscObject Name="Plasma_Grenade_Contamination">
<Land_Model_Name>p_contamination_cloud.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<LandBehavior>ABILITY_COUNTDOWN, SELF_DESTRUCT</LandBehavior>
<Is_Decoration>No</Is_Decoration>
<Remove_Upon_Death>Yes</Remove_Upon_Death>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Expiration_Seconds>8</Expiration_Seconds>
<Spawned_Object_Type>Small_Steam_Ground</Spawned_Object_Type>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="Plasma_Grenade_Contamination_Infantry">
<Activation_Style>Ground_Automatic</Activation_Style>
<Heal_Range>75.0</Heal_Range>
<Heal_Amount>-10.0</Heal_Amount>
<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>
<Applicable_Unit_Categories>Infantry</Applicable_Unit_Categories>
</Force_Healing_Ability>
<Force_Healing_Ability Name="Plasma_Grenade_Contamination_Vehicles">
<Activation_Style>Ground_Automatic</Activation_Style>
<Heal_Range>75.0</Heal_Range>
<Heal_Amount>-5.0</Heal_Amount>
<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>
<Applicable_Unit_Categories>Vehicle</Applicable_Unit_Categories>
</Force_Healing_Ability>
<Force_Healing_Ability Name="Plasma_Grenade_Contamination_Structures">
<Activation_Style>Ground_Automatic</Activation_Style>
<Heal_Range>75.0</Heal_Range>
<Heal_Amount>-20.0</Heal_Amount>
<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>
<Applicable_Unit_Categories>Structure</Applicable_Unit_Categories>
</Force_Healing_Ability>
</Abilities>
</MiscObject>
<MiscObject Name="Space_Special_Weapon_Source_Marker">
<Space_Model_Name>W_LASER_INVISIBLE.ALO</Space_Model_Name>
<Is_Decoration>No</Is_Decoration><!--Anything with a behavior other than IDLE can not be tagged as a decoration-->
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Behavior>DUMMY_SPECIAL_WEAPON_SOURCE</Behavior>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</MiscObject>
<!-- Spectator Upgrade Despawners for buildings without survivors -->
<MiscObject Name="Spectator_Despawn_R_MiningFacility_Upgrades">
<Land_Model_Name>W_LASER_INVISIBLE.ALO</Land_Model_Name>
<Affiliation>Rebel</Affiliation>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Immune_To_Damage>True</Immune_To_Damage>
<Is_Visible_On_Radar>False</Is_Visible_On_Radar>
<Lua_Script>Despawn_Spectator_Upgrades_R_MiningFacility</Lua_Script>
</MiscObject>
<MiscObject Name="Spectator_Despawn_R_ShieldGen_Upgrades">
<Land_Model_Name>W_LASER_INVISIBLE.ALO</Land_Model_Name>
<Affiliation>Rebel</Affiliation>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Immune_To_Damage>True</Immune_To_Damage>
<Is_Visible_On_Radar>False</Is_Visible_On_Radar>
<Lua_Script>Despawn_Spectator_Upgrades_R_ShieldGen</Lua_Script>
</MiscObject>
<MiscObject Name="Spectator_Despawn_E_MiningFacility_Upgrades">
<Land_Model_Name>W_LASER_INVISIBLE.ALO</Land_Model_Name>
<Affiliation>Empire</Affiliation>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Immune_To_Damage>True</Immune_To_Damage>
<Is_Visible_On_Radar>False</Is_Visible_On_Radar>
<Lua_Script>Despawn_Spectator_Upgrades_E_MiningFacility</Lua_Script>
</MiscObject>
<MiscObject Name="Spectator_Despawn_E_ShieldGen_Upgrades">
<Land_Model_Name>W_LASER_INVISIBLE.ALO</Land_Model_Name>
<Affiliation>Empire</Affiliation>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Immune_To_Damage>True</Immune_To_Damage>
<Is_Visible_On_Radar>False</Is_Visible_On_Radar>
<Lua_Script>Despawn_Spectator_Upgrades_E_ShieldGen</Lua_Script>
</MiscObject>
<MiscObject Name="Spectator_Despawn_U_MiningFacility_Upgrades">
<Land_Model_Name>W_LASER_INVISIBLE.ALO</Land_Model_Name>
<Affiliation>Underworld</Affiliation>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Immune_To_Damage>True</Immune_To_Damage>
<Is_Visible_On_Radar>False</Is_Visible_On_Radar>
<Lua_Script>Despawn_Spectator_Upgrades_U_MiningFacility</Lua_Script>
</MiscObject>
<MiscObject Name="Spectator_Despawn_H_MiningFacility_Upgrades">
<Land_Model_Name>W_LASER_INVISIBLE.ALO</Land_Model_Name>
<Affiliation>Hutts</Affiliation>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Immune_To_Damage>True</Immune_To_Damage>
<Is_Visible_On_Radar>False</Is_Visible_On_Radar>
<Lua_Script>Despawn_Spectator_Upgrades_H_MiningFacility</Lua_Script>
</MiscObject>
<MiscObject Name="Spectator_Despawn_H_ShieldGen_Upgrades">
<Land_Model_Name>W_LASER_INVISIBLE.ALO</Land_Model_Name>
<Affiliation>Hutts</Affiliation>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Immune_To_Damage>True</Immune_To_Damage>
<Is_Visible_On_Radar>False</Is_Visible_On_Radar>
<Lua_Script>Despawn_Spectator_Upgrades_H_ShieldGen</Lua_Script>
</MiscObject>
</MiscObjects>