Files
SoaFE/DATA/XML/STORY_TUTORIAL_V.XML
2026-02-28 14:00:45 -06:00

618 lines
22 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Story>
<!--<Event Name="">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq></Prereq>
</Event>
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8></Reward_Param8>
<Reward_Param9>_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1></Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Reward_Param7>Hint</Reward_Param7>-->
<Event Name="Tutorial_V_Begin">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
</Event>
<!--<Event Name="Tutorial_V_Reveal_Kashyyyk">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>REVEAL_PLANET</Reward_Type>
<Reward_Param1>Kashyyyk</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Tutorial_V_Begin</Prereq>
</Event>-->
<Event Name="Tutorial_V_Reveal_NalHutta">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>REVEAL_PLANET</Reward_Type>
<Reward_Param1>NalHutta</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Tutorial_V_Begin</Prereq>
</Event>
<Event Name="Tutorial_V_Reveal_Ryloth">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>REVEAL_PLANET</Reward_Type>
<Reward_Param1>Ryloth</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Tutorial_V_Begin</Prereq>
</Event>
<!-- Center camera -->
<Event Name="Tutorial_V_Center_Camera">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>POSITION_CAMERA</Reward_Type>
<Reward_Param1>Bothawui</Reward_Param1>
<Reward_Param2>0,-80,0</Reward_Param2>
<Prereq>Tutorial_V_Begin</Prereq>
</Event>
<!-- Lock Scrolling -->
<!-- SoaFE Disabled -->
<!-- <Event Name="Tutorial_V_Scroll_Lock">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCROLL_LOCK</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Tutorial_V_Begin</Prereq>
</Event>-->
<Event Name="Tutorial_V_Enable_Mission_Objectives">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_OBJECTIVE_DISPLAY</Reward_Type>
<Prereq>Tutorial_V_Begin</Prereq>
</Event>
<Event Name="Tutorial_V_Lock_Controls_At_Start">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>LOCK_CONTROLS</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Tutorial_V_Begin</Prereq>
</Event>
<!-- Disable Zoom -->
<Event Name="Tutorial_V_Disable_Zoom">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_EVENT</Reward_Type>
<Reward_Param1>TUTORIAL_ZOOM</Reward_Param1>
<Prereq>Tutorial_V_Begin</Prereq>
</Event>
<!-- Turn off advisor -->
<Event Name="Tutorial_V_Turn_Off_Advisor">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_ADVISOR</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Tutorial_V_Begin</Prereq>
</Event>
<!-- Turn off tutorial cursor on mouse clicks -->
<Event Name="Tutorial_V_Turn_Off_Cursor">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIDE_CURSOR_ON_CLICK</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Tutorial_V_Begin</Prereq>
</Event>
<!-- Set tutorial mode -->
<Event Name="Tutorial_V_Tutorial_Player">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TUTORIAL_PLAYER</Reward_Type>
<Reward_Param1>Empire</Reward_Param1>
<Prereq>Tutorial_V_Begin</Prereq>
</Event>
<!-- Lock all available tech -->
<Event Name="Tutorial_V_Lock_Tartan_Patrol_Cruiser">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Tartan_Patrol_Cruiser</Reward_Param1>
<Prereq>Tutorial_V_Begin</Prereq>
</Event>
<Event Name="Tutorial_V_Lock_Acclamator_Assault_Ship">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Acclamator_Assault_Ship</Reward_Param1>
<Prereq>Tutorial_V_Begin</Prereq>
</Event>
<Event Name="Tutorial_V_Lock_Broadside_Class_Cruiser">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Broadside_Class_Cruiser</Reward_Param1>
<Prereq>Tutorial_V_Begin</Prereq>
</Event>
<Event Name="Tutorial_V_Lock_Probe_Droid">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Probe_Droid_Team</Reward_Param1>
<Prereq>Tutorial_V_Begin</Prereq>
</Event>
<Event Name="Tutorial_V_Lock_Fleet_Com_Empire_Team">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Fleet_Com_Empire_Team</Reward_Param1>
<Prereq>Tutorial_V_Begin</Prereq>
</Event>
<Event Name="Tutorial_V_Lock_Bounty_Hunter_Team_E">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Bounty_Hunter_Team_E</Reward_Param1>
<Prereq>Tutorial_V_Begin</Prereq>
</Event>
<Event Name="Tutorial_V_Lock_Field_Com_Empire_Team">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Field_Com_Empire_Team</Reward_Param1>
<Prereq>Tutorial_V_Begin</Prereq>
</Event>
<Event Name="Tutorial_V_Lock_Mining_Facility">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Empire_Ground_Mining_Facility_GC</Reward_Param1>
<Prereq>Tutorial_V_Begin</Prereq>
</Event>
<Event Name="Tutorial_V_Lock_Mining_Facility_2">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Empire_Ground_Mining_Facility_GC_Unlim</Reward_Param1>
<Prereq>Tutorial_V_Begin</Prereq>
</Event>
<Event Name="Tutorial_V_Lock_E_Ground_Research_Facility">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>E_Ground_Research_Facility</Reward_Param1>
<Prereq>Tutorial_V_Begin</Prereq>
</Event>
<Event Name="Tutorial_V_Lock_Empire_Star_Base_1">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Empire_Star_Base_1</Reward_Param1>
<Prereq>Tutorial_V_Begin</Prereq>
</Event>
<Event Name="Tutorial_V_Lock_Empire_Star_Base_2">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Empire_Star_Base_2</Reward_Param1>
<Prereq>Tutorial_V_Begin</Prereq>
</Event>
<!-- Start mission text -->
<Event Name="Tutorial_V_Intro_Text">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Prereq>Tutorial_V_Begin</Prereq>
</Event>
<!-- Station Officer: Excellent, now consolidate the land and space fleets on Nal Hutta,
so that we may commence with the assault. -->
<Event Name="Tutorial_V_Combine_Fleets">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_37</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_EMPIRE_ACT04_37</Reward_Param8>
<Reward_Param9>Piett_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_V_Intro_Text</Prereq>
</Event>
<Event Name="Tutorial_V_Combine_Fleets_01">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT04_37</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_37</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_V_Combine_Fleets</Prereq>
</Event>
<Event Name="Tutorial_V_Combine_Fleets_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_V_Combine_Fleets_01</Prereq>
</Event>
<!-- Hint: Imperial forces have detected the Rebel presence here on the surface of Kashyyyk.
You will need to gather your troops and attack the Alliance base on this planet.
<Event Name="Tutorial_V_Combine_Fleets_02a">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_26</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7>
<Reward_Param8>TUTORIAL_EMPIRE_ACT05_26</Reward_Param8>
<Prereq>Tutorial_V_Combine_Fleets_02</Prereq>
</Event>
<Event Name="Tutorial_V_Combine_Fleets_02b">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT05_26</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_26</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_V_Combine_Fleets_02a</Prereq>
</Event>-->
<!--Task: Combine all fleets located on Nal Hutta.-->
<Event Name="Tutorial_V_Combine_Fleets_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_60</Reward_Param1>
<Reward_Param2>5</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Tutorial_V_Combine_Fleets_02</Prereq>
</Event>
<Event Name="Tutorial_V_Combine_Fleets_03_Objective">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_38</Reward_Param1>
<Prereq>Tutorial_V_Combine_Fleets_03</Prereq>
</Event>
<Event Name="Tutorial_V_Combine_Fleets_At_NalHutta_HolocronEntry">
<Event_Type>STORY_TRIGGER</Event_Type>
<Story_Dialog>Dialog_Tutorial_05</Story_Dialog>
<Story_Chapter>6</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Tutorial_V_Combine_Fleets_At_NalHutta_HolocronEntry</Story_Tag>
<Prereq>Tutorial_V_Combine_Fleets_03_Objective</Prereq>
</Event>
<Event Name="Tutorial_V_Unlock_Controls_After_Start">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>LOCK_CONTROLS</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Tutorial_V_Combine_Fleets_03_Objective</Prereq>
</Event>
<!-- Flash land fleet -->
<Event Name="Tutorial_V_Combine_Fleets_Flash_Land">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FLASH_PLANET_GUI</Reward_Type>
<Reward_Param1>NALHUTTA</Reward_Param1>
<Reward_Param2>FLASH_TROOPS</Reward_Param2>
<Prereq>Tutorial_V_Combine_Fleets_03_Objective</Prereq>
</Event>
<!-- Flash destination fleet -->
<Event Name="Tutorial_V_Combine_Fleets_Flash_Space">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FLASH_FLEET_WITH_UNIT</Reward_Type>
<Reward_Param1>Acclamator_Assault_Ship_Class_II</Reward_Param1>
<Reward_Param2>space_fleet</Reward_Param2>
<Prereq>Tutorial_V_Combine_Fleets_03_Objective</Prereq>
</Event>
<!-- Wait for player to move up land fleet -->
<Event Name="Tutorial_V_Merge_Land_And_Space_01">
<Event_Type>STORY_GENERIC</Event_Type>
<Event_Param1>merge_fleets</Event_Param1>
<Prereq>Tutorial_V_Combine_Fleets_03_Objective</Prereq>
</Event>
<Event Name="Tutorial_V_Combine_Fleets_At_NalHutta_HolocronEntry_Complete">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Tutorial_V_Combine_Fleets_At_NalHutta_HolocronEntry</Reward_Param1>
<Prereq>Tutorial_V_Merge_Land_And_Space_01</Prereq>
</Event>
<Event Name="Tutorial_V_Merge_Land_And_Space_Lock_Controls">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>LOCK_CONTROLS</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Tutorial_V_Merge_Land_And_Space_01</Prereq>
</Event>
<!-- Send Fleet to Ryloth
Station Officer: Deploy units to the surface of Ryloth. Take no prisoners!-->
<Event Name="Tutorial_V_Fleet_To_Ryloth_Text">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_39</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_EMPIRE_ACT04_39</Reward_Param8>
<Reward_Param9>Piett_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_V_Merge_Land_And_Space_01</Prereq>
</Event>
<Event Name="Tutorial_V_Fleet_To_Ryloth_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT04_39</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_39</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_V_Fleet_To_Ryloth_Text</Prereq>
</Event>
<Event Name="Tutorial_V_Fleet_To_Ryloth_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_V_Fleet_To_Ryloth_Remove_Text</Prereq>
</Event>
<!-- Objective complete -->
<Event Name="Tutorial_V_Merge_Forces">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_38</Reward_Param1>
<Prereq>Tutorial_V_Fleet_To_Ryloth_Text</Prereq>
</Event>
<!-- Stop flashing the fleets -->
<Event Name="Tutorial_V_Merge_Forces_Stop_Flashing">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Reward_Param1>space_fleet</Reward_Param1>
<Prereq>Tutorial_V_Merge_Forces</Prereq>
</Event>
<!-- Stop Flashing NalHutta -->
<Event Name="Tutorial_V_Merge_Forces_Stop_Flashing_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Prereq>Tutorial_V_Merge_Forces</Prereq>
</Event>
<!-- Give task: Deploy land units to surface of Ryloth
Task: Deploy land units to the surface of Ryloth. -->
<Event Name="Tutorial_V_Fleet_To_Ryloth_Task">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_61</Reward_Param1>
<Reward_Param2>5</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Tutorial_V_Initiate_Land_Tactical_01</Prereq>
</Event>
<!-- Add objective -->
<Event Name="Tutorial_V_Fleet_To_Ryloth_Task_a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_40</Reward_Param1>
<Prereq>Tutorial_V_Fleet_To_Ryloth_Task</Prereq>
</Event>
<Event Name="Tutorial_V_Merge_Land_And_Space_UNLock_Controls">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>LOCK_CONTROLS</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Tutorial_V_Fleet_To_Ryloth_Task_a</Prereq>
</Event>
<!-- Unlock Scrolling -->
<!-- SoaFE Disabled -->
<!-- <Event Name="Tutorial_V_Scroll_Unlock">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCROLL_LOCK</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Tutorial_V_Fleet_To_Ryloth_Task_a</Prereq>
</Event>-->
<!-- Flash Ryloth -->
<Event Name="Tutorial_Act_V_Flash_Ryloth">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FLASH_PLANET_GUI</Reward_Type>
<Reward_Param1>Ryloth</Reward_Param1>
<Reward_Param2>FLASH_TROOPS</Reward_Param2>
<Prereq>Tutorial_V_Fleet_To_Ryloth_Task</Prereq>
</Event>
<!-- Hint: To initiate a Land Tactical battle, drag the fleet into the land slot on Ryloth.
Remember - while you have bomber units in orbit above the planet you will also have access to
Bombing Runs. -->
<Event Name="Tutorial_V_Initiate_Land_Tactical">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_41</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Reward_Param8>TUTORIAL_EMPIRE_ACT04_41</Reward_Param8>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_V_Fleet_To_Ryloth_Remove_Movie</Prereq>
</Event>
<Event Name="Tutorial_V_Initiate_Land_Tactical_01">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT04_41</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT04_41</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_V_Initiate_Land_Tactical</Prereq>
</Event>
<Event Name="Tutorial_V_Deploy_Land_Units_To_Ryloth">
<Event_Type>STORY_TRIGGER</Event_Type>
<Story_Dialog>Dialog_Tutorial_05</Story_Dialog>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Tutorial_V_Deploy_Land_Units_To_Ryloth</Story_Tag>
<Prereq>Tutorial_V_Initiate_Land_Tactical_01</Prereq>
<Prereq>Tutorial_V_Link_Tactical</Prereq>
</Event>
<!-- Wait for the fleet to arrive -->
<Event Name="Tutorial_V_Fleet_To_Ryloth">
<Event_Type>STORY_ENTER</Event_Type>
<Event_Param1>Ryloth</Event_Param1>
<Event_Param2>FILTER_FRIENDLY_ONLY</Event_Param2>
<Prereq>Tutorial_V_Fleet_To_Ryloth_Task</Prereq>
</Event>
<!--LINK_TACTICAL
<Reward_Param1> = Planet name
<Reward_Param2> = Planet location (space,land)
<Reward_Param3> = Attacking faction
<Reward_Param4> = Map name
<Reward_Param5> = Defending faction
<Reward_Param6> = Hero pathfinder name
<Reward_Param7> = Tactical script name
<Reward_Param8> = Use sandbox units
<Reward_Param9> = Enable Prebattle Cinematic
<Reward_Param10>= Start Scene Faded Out
<Reward_Param11>= Start Scene Letterboxed-->
<Event Name="Tutorial_V_Link_Tactical">
<Event_Type>STORY_LAND_ON</Event_Type>
<Event_Param1>Ryloth</Event_Param1>
<Event_Param2>FILTER_FRIENDLY_ONLY</Event_Param2>
<Event_Param3>Field_Com_Empire_Team</Event_Param3>
<Event_Param4>Acclamator_Assault_Ship_Class_II</Event_Param4>
<Reward_Type>LINK_TACTICAL</Reward_Type>
<Reward_Param1>Ryloth</Reward_Param1>
<Reward_Param2>LAND</Reward_Param2>
<Reward_Param3>Empire</Reward_Param3>
<Reward_Param4>TM05_Imperial_Policy.ted</Reward_Param4>
<Reward_Param5>Rebel</Reward_Param5>
<Reward_Param7>Story_Plots_Tutorial_M05_LAND.XML</Reward_Param7>
<Reward_Param8>1</Reward_Param8>
<Prereq>Tutorial_V_Begin</Prereq>
<Branch>BRANCH_TUTORIAL_M05</Branch>
</Event>
<!-- Objective complete -->
<Event Name="Tutorial_V_Fleet_To_Ryloth_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_40</Reward_Param1>
<Prereq>Tutorial_V_Link_Tactical</Prereq>
</Event>
<Event Name="Tutorial_V_Deploy_Land_Units_To_Ryloth_Complete">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Tutorial_V_Deploy_Land_Units_To_Ryloth</Reward_Param1>
<Prereq>Tutorial_V_Fleet_To_Ryloth_01</Prereq>
<Prereq>Tutorial_V_Link_Tactical Tutorial_V_Deploy_Land_Units_To_Ryloth</Prereq>
</Event>
<!-- Stop Flashing Ryloth -->
<Event Name="Tutorial_V_Fleet_To_Ryloth_Stop_Flashing">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Prereq>Tutorial_V_Fleet_To_Ryloth_01</Prereq>
</Event>
<!-- Wait until the battle summary dialog is closed -->
<Event Name="Tutorial_V_Returned_01">
<Event_Type>STORY_GENERIC</Event_Type>
<Event_Param1>battle_end_closed</Event_Param1>
<Prereq>Tutorial_V_Link_Tactical</Prereq>
<Branch>BRANCH_TUTORIAL_M05</Branch>
</Event>
<!-- Tutorial 5 failed -->
<!-- Detect mission 1 being lost. Display text telling the player to try again -->
<Event Name="Tutorial_V_Failed">
<Event_Type>STORY_MISSION_LOST</Event_Type>
<Event_Param1>Story_Plots_Tutorial_M05_LAND.XML</Event_Param1>
<Prereq>Tutorial_V_Returned_01</Prereq>
<Branch>BRANCH_TUTORIAL_M05</Branch>
</Event>
<!-- Re-enable mission -->
<Event Name="Tutorial_V_Failed_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>RESET_BRANCH</Reward_Type>
<Reward_Param1>BRANCH_TUTORIAL_M05</Reward_Param1>
<Prereq>Tutorial_V_Failed</Prereq>
<Branch>BRANCH_TUTORIAL_M05</Branch>
</Event>
<!-- Mission 5 ends successfully -->
<Event Name="Tutorial_V_Completed">
<Event_Type>STORY_FLAG</Event_Type>
<Event_Param1>Tutorial_M05_Win</Event_Param1>
<Event_Param2>1</Event_Param2>
<Event_Param3>GREATER_THAN_EQUAL_TO</Event_Param3>
<Prereq>Tutorial_V_Returned_01</Prereq>
</Event>
<!-- Station Officer: Good, very good!
Not only has the Rebel base been destroyed,
but we now control all of the resources provided by Ryloth.
Grand Moff Tarkin will be pleased to hear of my success! You are dismissed. -->
<Event Name="Tutorial_V_Exit_Text">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_19</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_EMPIRE_ACT05_19</Reward_Param8>
<Reward_Param9>Piett_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_V_Completed</Prereq>
</Event>
<Event Name="Tutorial_V_Exit_Text_01">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT05_19</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_18</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_V_Exit_Text</Prereq>
</Event>
<Event Name="Tutorial_V_Exit_Text_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_V_Exit_Text_01</Prereq>
</Event>
<!-- Mark tutorial as completed -->
<Event Name="Tutorial_V_Finished">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FINISHED_TUTORIAL</Reward_Type>
<Reward_Param1>TUTORIAL_FIVE</Reward_Param1>
<Prereq>Tutorial_V_Completed</Prereq>
</Event>
<!-- Link to next tutorial -->
<Event Name="Tutorial_V_Next_Tutorial_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>TUTORIAL_DIALOG</Reward_Type>
<Reward_Param1>TEXT_TUTORIAL_5_COMPLETE</Reward_Param1>
<Prereq>Tutorial_V_Exit_Text_02</Prereq>
</Event>
<Event Name="Tutorial_V_Next_Tutorial_01">
<Event_Type>STORY_GENERIC</Event_Type>
<Event_Param1>Continue_Tutorial</Event_Param1>
<Reward_Type>LOAD_CAMPAIGN</Reward_Type>
<Reward_Param1>Tutorial_Six</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
</Event>
</Story>