Files
SoaFE/DATA/XML/UNITS/HUTT_TRANSPORTS.XML
2026-02-28 14:00:45 -06:00

373 lines
16 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Data>
<TransportUnit Name="TL1200_Transport">
<!-- Encyclopedia Info -->
<Text_ID>Galyana_Unit_TL1200_Transport</Text_ID>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT</Encyclopedia_Unit_Class>
<Space_Model_Name>HV_TL_1200.ALO</Space_Model_Name>
<Land_Model_Name>HV_TL_1200_LANDING.ALO</Land_Model_Name>
<Icon_Name>I_BUTTON_TL1200.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Population_Value>0</Population_Value>
<!-- GUI Info -->
<GUI_Bracket_Size>0</GUI_Bracket_Size>
<!-- Scale - Collision Info -->
<Mass>0.995</Mass>
<Size_Value>120</Size_Value>
<Scale_Factor>1.0</Scale_Factor>
<Select_Box_Scale>125</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>200.0, 100.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<!-- Transport Info -->
<Obstacle_Width>80.0</Obstacle_Width>
<Obstacle_Height>60.0</Obstacle_Height>
<Obstacle_X_Offset>-40.0</Obstacle_X_Offset>
<Obstacle_Y_Offset>-30.0</Obstacle_Y_Offset>
<Exit_Door_Angle_Degrees>180.0</Exit_Door_Angle_Degrees>
<Exit_Door_Distance>0.0</Exit_Door_Distance>
<Hover_Offset>30.0</Hover_Offset>
<Use_Special_Submit_Rules>True</Use_Special_Submit_Rules>
<Landing_Transport_Variant>TL1200_Transport_Landing</Landing_Transport_Variant>
<!-- Movement Info -->
<MovementClass>Space</MovementClass>
<Max_Speed>3.0</Max_Speed>
<Max_Rate_Of_Turn>0.5</Max_Rate_Of_Turn>
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
<Bank_Turn_Angle>20</Bank_Turn_Angle>
<Max_Thrust>0.8</Max_Thrust>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>1.0</Hyperspace_Speed>
<!-- Statistics Info -->
<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
<Shield_Points>50</Shield_Points>
<Shield_Refresh_Rate>6</Shield_Refresh_Rate>
<Armor_Type>Armor_Corvette</Armor_Type>
<Tactical_Health>350</Tactical_Health>
<Autoresolve_Health>300</Autoresolve_Health>
<Energy_Capacity>400</Energy_Capacity>
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
<Override_Bounty_SP>50</Override_Bounty_SP>
<Override_Bounty_MP>50</Override_Bounty_MP>
<!-- Damage - Targeting Info -->
<Damage>5</Damage>
<AI_Combat_Power>10</AI_Combat_Power>
<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Violet</Projectile_Types>
<Projectile_Fire_Recharge_Seconds>5.0</Projectile_Fire_Recharge_Seconds>
<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
<Targeting_Fire_Inaccuracy>Fighter, 5.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Bomber, 5.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Transport, 5.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Corvette, 50.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Frigate, 30.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Capital, 30.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Super, 30.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Structure, 15.0</Targeting_Fire_Inaccuracy>
<Fire_Category_Restrictions>Infantry, Vehicle, Air, Structure, Transport</Fire_Category_Restrictions>
<Turret_Rotate_Extent_Degrees>45</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>45</Turret_Elevate_Extent_Degrees>
<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>-5.0</Ranged_Target_Z_Adjust>
<FormationPriority>6</FormationPriority>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<CategoryMask>Transport</CategoryMask>
<Ship_Class>Transport</Ship_Class>
<Space_Layer>Corvette</Space_Layer>
<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
<Is_Escort>No</Is_Escort>
<Is_Bomber>No</Is_Bomber>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<!-- Galactic Info -->
<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Build_Time_Seconds>0</Build_Time_Seconds>
<Tech_Level>0</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<!-- Behavior - Death Info -->
<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA, ASTEROID_FIELD_DAMAGE</SpaceBehavior>
<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
<TacticalBehavior>SELECTABLE</TacticalBehavior>
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
<Death_Clone>Damage_Normal, Merchant_Freighter_Death_Clone</Death_Clone>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Remove_Upon_Death>True</Remove_Upon_Death>
<!-- SFX Events -->
<SFXEvent_Fire>Unit_Pirate_Ship_Laser_Fire</SFXEvent_Fire>
<SFXEvent_Select>Unit_Select_UVT_Transport</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_UVT_Transport</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_UVT_Transport</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_UVT_Transport</SFXEvent_Attack>
<SFXEvent_Ambient_Loop>Unit_Gallofree_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
<SFXEvent_Engine_Idle_Loop>Unit_Gallofree_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop>Unit_Gallofree_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Gallofree_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
</TransportUnit>
<TransportUnit Name="TL1200_Transport_Landing">
<Variant_Of_Existing_Type>TL1200_Transport</Variant_Of_Existing_Type>
<Behavior>TRANSPORT</Behavior>
<Scale_Factor>3.0</Scale_Factor>
<Land_Model_Name>Lander_Root.alo</Land_Model_Name>
<LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>
<Is_Valid_Target>No</Is_Valid_Target>
<User_Bound_Min>-700, -700, 0</User_Bound_Min>
<User_Bound_Max>700, 700, 1500</User_Bound_Max>
<HardPoints>HP_SHIP_LANDING_03</HardPoints>
<Obstacle_Width>0</Obstacle_Width>
<Obstacle_Height>0</Obstacle_Height>
<Obstacle_X_Offset>-40.0</Obstacle_X_Offset>
<Obstacle_Y_Offset>-30.0</Obstacle_Y_Offset>
<Space_Layer>Land</Space_Layer>
<Exclude_From_Distance_Fade>True</Exclude_From_Distance_Fade>
<Has_Space_Evaluator>False</Has_Space_Evaluator>
<UnitCollisionClass>Landing Transport</UnitCollisionClass>
<Influences_Capture_Point>False</Influences_Capture_Point>
</TransportUnit>
<TransportUnit Name="Kavadonia_Transport">
<!-- Encyclopedia Info -->
<Text_ID>Galyana_Unit_Barloz_Transport</Text_ID>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT</Encyclopedia_Unit_Class>
<Space_Model_Name>NV_Shadowclaw.ALO</Space_Model_Name>
<Land_Model_Name>NV_Shadowclaw.ALO</Land_Model_Name>
<Icon_Name>I_button_shadowclaw.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Population_Value>0</Population_Value>
<!-- GUI Info -->
<GUI_Bracket_Size>0</GUI_Bracket_Size>
<!-- Scale - Collision Info -->
<Mass>0.995</Mass>
<Size_Value>120</Size_Value>
<Scale_Factor>0.5</Scale_Factor>
<Select_Box_Scale>200</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>200.0, 100.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<!-- Transport Info -->
<Obstacle_Width>80.0</Obstacle_Width>
<Obstacle_Height>60.0</Obstacle_Height>
<Obstacle_X_Offset>-40.0</Obstacle_X_Offset>
<Obstacle_Y_Offset>-30.0</Obstacle_Y_Offset>
<Exit_Door_Angle_Degrees>180.0</Exit_Door_Angle_Degrees>
<Exit_Door_Distance>0.0</Exit_Door_Distance>
<Hover_Offset>50.0</Hover_Offset>
<Use_Special_Submit_Rules>True</Use_Special_Submit_Rules>
<Landing_Transport_Variant>Kavadonia_Transport_Landing</Landing_Transport_Variant>
<!-- Movement Info -->
<MovementClass>Space</MovementClass>
<Max_Speed>3.0</Max_Speed>
<Max_Rate_Of_Turn>0.5</Max_Rate_Of_Turn>
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
<Bank_Turn_Angle>20</Bank_Turn_Angle>
<Max_Thrust>0.8</Max_Thrust>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>1.0</Hyperspace_Speed>
<!-- Statistics Info -->
<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
<Shield_Points>100</Shield_Points>
<Shield_Refresh_Rate>6</Shield_Refresh_Rate>
<Armor_Type>Armor_Corvette</Armor_Type>
<Tactical_Health>300</Tactical_Health>
<Autoresolve_Health>300</Autoresolve_Health>
<Energy_Capacity>400</Energy_Capacity>
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
<Override_Bounty_SP>50</Override_Bounty_SP>
<Override_Bounty_MP>50</Override_Bounty_MP>
<!-- Damage - Targeting Info -->
<Damage>5</Damage>
<AI_Combat_Power>10</AI_Combat_Power>
<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Violet</Projectile_Types>
<Projectile_Fire_Recharge_Seconds>4.0</Projectile_Fire_Recharge_Seconds>
<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
<Targeting_Fire_Inaccuracy>Fighter, 5.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Bomber, 5.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Transport, 5.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Corvette, 50.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Frigate, 30.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Capital, 30.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Super, 30.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Structure, 15.0</Targeting_Fire_Inaccuracy>
<Fire_Category_Restrictions>Infantry, Vehicle, Air, Structure, Transport</Fire_Category_Restrictions>
<Turret_Rotate_Extent_Degrees>45</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>45</Turret_Elevate_Extent_Degrees>
<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>-5.0</Ranged_Target_Z_Adjust>
<FormationPriority>6</FormationPriority>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<CategoryMask>Transport</CategoryMask>
<Ship_Class>Transport</Ship_Class>
<Space_Layer>Corvette</Space_Layer>
<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
<Is_Escort>No</Is_Escort>
<Is_Bomber>No</Is_Bomber>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<!-- Galactic Info -->
<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Build_Time_Seconds>0</Build_Time_Seconds>
<Tech_Level>0</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<!-- Behavior - Death Info -->
<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA, ASTEROID_FIELD_DAMAGE</SpaceBehavior>
<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
<TacticalBehavior>SELECTABLE</TacticalBehavior>
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
<Death_Clone>Damage_Normal, Merchant_Freighter_Death_Clone</Death_Clone>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Remove_Upon_Death>True</Remove_Upon_Death>
<!-- SFX Events -->
<SFXEvent_Fire>Unit_Pirate_Ship_Laser_Fire</SFXEvent_Fire>
<SFXEvent_Select>Unit_Select_UVT_Transport</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_UVT_Transport</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_UVT_Transport</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_UVT_Transport</SFXEvent_Attack>
<SFXEvent_Ambient_Loop>Unit_Gallofree_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
<SFXEvent_Engine_Idle_Loop>Unit_Gallofree_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop>Unit_Gallofree_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Gallofree_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
</TransportUnit>
<TransportUnit Name="Kavadonia_Transport_Landing">
<Variant_Of_Existing_Type>Kavadonia_Transport</Variant_Of_Existing_Type>
<Behavior>TRANSPORT</Behavior>
<Scale_Factor>1.7</Scale_Factor>
<Land_Model_Name>Lander_Root.alo</Land_Model_Name>
<LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>
<Is_Valid_Target>No</Is_Valid_Target>
<User_Bound_Min>-700, -700, 0</User_Bound_Min>
<User_Bound_Max>700, 700, 1500</User_Bound_Max>
<HardPoints>HP_SHIP_LANDING_00</HardPoints>
<Obstacle_Width>0</Obstacle_Width>
<Obstacle_Height>0</Obstacle_Height>
<Obstacle_X_Offset>-40.0</Obstacle_X_Offset>
<Obstacle_Y_Offset>-30.0</Obstacle_Y_Offset>
<Space_Layer>Land</Space_Layer>
<Exclude_From_Distance_Fade>True</Exclude_From_Distance_Fade>
<Has_Space_Evaluator>False</Has_Space_Evaluator>
<UnitCollisionClass>Landing Transport</UnitCollisionClass>
<Influences_Capture_Point>False</Influences_Capture_Point>
</TransportUnit>
<TransportUnit Name="Merchant_Freighter"> <!-- Added for compatibility -->
<Variant_Of_Existing_Type>Kavadonia_Transport</Variant_Of_Existing_Type>
</TransportUnit>
<TransportUnit Name="Merchant_Freighter_Death_Clone">
<Text_ID>Galyana_Unit_Barloz_Transport</Text_ID>
<Space_Model_Name>NV_Shadowclaw_D.ALO</Space_Model_Name>
<xxxSpace_Model_Name>NV_Shadowclaw.ALO</xxxSpace_Model_Name>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Scale_Factor>0.5</Scale_Factor>
<Layer_Z_Adjust>0.0</Layer_Z_Adjust>
<Max_Speed>0.25</Max_Speed>
<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
<Max_Thrust>0.05</Max_Thrust>
<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
<Bank_Turn_Angle>5</Bank_Turn_Angle>
<Ship_Class>corvette</Ship_Class>
<Remove_Upon_Death>true</Remove_Upon_Death>
<CategoryMask>None</CategoryMask>
</TransportUnit>
</Data>