60 lines
2.4 KiB
Lua
60 lines
2.4 KiB
Lua
--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- (c) Galyana's Ultimate Empire at War Modifications
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--
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-- ****** *** *** ************ *** ***
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-- * * * * * * * *
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-- * * * * * * *
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-- * * * * * * *
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-- * * * * * **** * * *
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-- * * * ****** * * * *
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-- * **** * * * * * * * *** *
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-- * * * * * * * * * *
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-- * * * * * * * * * *
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-- * * * * * * * ** * * *
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-- ****** ****** ************ **** ** *******
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- File: GUEaW/Data/Scripts/AI/BuildSpaceForcesPlan.lua
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--
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-- Original Editor: Giovanni Galyana
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--
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-- Final Edit By: Giovanni Galyana
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--
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-- Date: 10 January, 2019
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--
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-- Revisions: 1
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("pgevents")
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-- Tell the script pooling system to pre-cache this number of scripts.
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ScriptPoolCount = 6
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function Definitions()
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Category = "Build_Space_Forces"
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IgnoreTarget = true
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--Fighters are omitted deliberately. Since they're cheap, build fast and are quickly killed it's typically better
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--to build them as we need them to attack. For defensive purposes we'll rely on space station garrisons for our fighter
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--needs
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TaskForce = {
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{
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"ReserveForce"
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,"DenyHeroAttach"
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,"Corvette = 0,5" --SoaFE: was 0,4
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,"Frigate = 0,6" --SoaFE: was 0,4
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,"Capital = 0,4"
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}
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}
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RequiredCategories = { "Corvette | Frigate | Capital" }
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AllowFreeStoreUnits = false
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end
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function ReserveForce_Thread()
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ReserveForce.Set_As_Goal_System_Removable(false)
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BlockOnCommand(ReserveForce.Produce_Force())
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ReserveForce.Set_Plan_Result(true)
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end |