94 lines
3.1 KiB
Lua
94 lines
3.1 KiB
Lua
-- $Id: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/AI/LandMode/Airstrike.lua#3 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/AI/LandMode/Airstrike.lua $
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--
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-- Original Author: James Yarrow
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--
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-- $Author: James_Yarrow $
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--
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-- $Change: 54633 $
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--
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-- $DateTime: 2006/09/14 17:46:53 $
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--
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-- $Revision: #3 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("pgevents")
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--
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-- Space Mode Test Script
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--
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ScriptPoolCount = 3
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function Definitions()
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Category = "Airstrike"
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TaskForce = {
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{
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"MainForce"
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,"DenyHeroAttach"
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,"Air = 1, 5"
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,"-Gallofree_HTT_Transport"
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,"-Fanblade_Fighter"
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}
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}
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AllowEngagedUnits = false
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start_loc = nil
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end
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function MainForce_Thread()
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BlockOnCommand(MainForce.Produce_Force())
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-- See if any units have landed
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if MainForce.Get_Force_Count() ~= 0 then
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-- Land the remainder nearby.
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WaitForAllReinforcements(MainForce, MainForce)
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else
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-- Land near the default starting point.
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start_loc = FindTarget(MainForce, "Is_Friendly_Start", "Tactical_Location", 1.0)
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if start_loc then
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WaitForAllReinforcements(MainForce, start_loc)
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else
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WaitForAllReinforcements(MainForce, AITarget)
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end
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end
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MainForce.Set_As_Goal_System_Removable(false)
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MainForce.Set_Targeting_Priorities("Air_Attack_Move")
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BlockOnCommand(MainForce.Attack_Move(AITarget, MainForce.Get_Self_Threat_Max()))
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ScriptExit()
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end |