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SoaFE/DATA/SCRIPTS/AI/LANDMODE/DESTROYSTRUCTURE.LUA
2026-02-28 14:00:45 -06:00

102 lines
3.4 KiB
Lua

-- $Id: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/AI/LandMode/DestroyStructure.lua#5 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/AI/LandMode/DestroyStructure.lua $
--
-- Original Author: James Yarrow
--
-- $Author: James_Yarrow $
--
-- $Change: 56734 $
--
-- $DateTime: 2006/10/24 14:15:48 $
--
-- $Revision: #5 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pgevents")
ScriptPoolCount = 16
function Definitions()
Category = "Destroy_Structure"
TaskForce = {
{
"MainForce"
,"DenyHeroAttach"
,"Infantry | Vehicle | Air = 1,10"
,"LandHero = 0,2"
,"-Gallofree_HTT_Company"
,"-HAV_Juggernaut_Company"
,"-F9TZ_Cloaking_Transport_Company"
,"-Hutt_SailBarge_Company"
,"-Fanblade_Fighter"
,"-AALL6"
,"-AT_AA_Walker"
},
{
"GuardForce"
,"EscortForce"
,"Squad_Rebel_Trooper | Squad_Stormtrooper = 0,2"
}
}
start_loc = nil
end
function MainForce_Thread()
BlockOnCommand(MainForce.Produce_Force())
QuickReinforce(PlayerObject, AITarget, MainForce, GuardForce)
Set_Land_AI_Targeting_Priorities(MainForce)
-- Assign appropriate targeting priorities here, once we get the ability to do this per unit type
BlockOnCommand(MainForce.Attack_Move(AITarget, MainForce.Get_Self_Threat_Max()))
ScriptExit()
end
function GuardForce_Thread()
BlockOnCommand(GuardForce.Produce_Force())
QuickReinforce(PlayerObject, AITarget, GuardForce, MainForce)
-- Give an initial order to put the escorts in a state that the Escort function expects
GuardForce.Guard_Target(MainForce)
-- Make sure these guys will shoot at structures autonomously
GuardForce.Set_Targeting_Priorities("Infantry_Attack_Move")
while true do
Escort(GuardForce, MainForce)
end
end