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SoaFE/DATA/SCRIPTS/GAMEOBJECT/UM02_DESTROYER_SPAWN.LUA
2026-02-28 14:00:45 -06:00

105 lines
3.9 KiB
Lua

-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/UM02_Destroyer_Spawn.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
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--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/UM02_Destroyer_Spawn.lua $
--
-- Original Author: Jeff_Stewart
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGStateMachine")
require("PGSpawnUnits")
require("JGS_FunctionLib") -- added library of commonly used functions
function Definitions()
-- Object isn't valid at this point so don't do any operations that
-- would require it. State_Init is the first chance you have to do
-- operations on Object
DebugMessage("%s -- In Definitions", tostring(Script))
Define_State("State_Init", State_Init);
end
function State_Init(message)
if message == OnEnter then
-- Register a prox event that looks for any nearby units
empire_player = Find_Player("Empire")
underworld_player = Find_Player("Underworld")
random_var = GameRandom(2,30)
Register_Timer(Respawn, random_var)
last_droid = nil
elseif message == OnUpdate then
--Do Nothing
elseif message == OnExit then
--Do Nothing
end
end
function Respawn()
-- respawns destroyer droids from the production lines until deleted by script
if not TestValid(last_droid) then
Object.Play_SFX_Event("Unit_AT_AT_Rope_Drop")
last_droid = Create_Generic_Object("Destroyer_Droid",Object.Get_Position(),empire_player)
--attack_list = {last_droid}
Create_Thread("DD_Hunt_Underworld",{last_droid})
Register_Timer(Respawn, 90)
else
Register_Timer(Respawn, 15)
end
end
function DD_Hunt_Underworld(attack_list)
local enemy_player = Find_Player("Underworld")
while true do
if not VictoryStarted and not DefeatStarted then
for k, unit in pairs(attack_list) do
if TestValid(unit) then
if not unit.Get_Owner().Is_Human() then
local closest_enemy = Find_Nearest(unit, enemy_player, true)
if unit.Is_Ability_Ready("ROCKET_ATTACK") then
unit.Activate_Ability("ROCKET_ATTACK", false)
end
unit.Attack_Move(closest_enemy)
end
end
end
end
Sleep(4)
end
end