Files
SoaFE/DATA/XML/UPGRADEOBJECTS_GALACTIC.XML
2026-02-28 14:00:45 -06:00

3795 lines
180 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<UpgradeObjects>
<!--Underworld Planetary Corruption -->
<!--This upgrade simply provides an icon to show that the planet is corrupted.-->
<!--It may belong to any faction so that all can see the icon-->
<UpgradeObject Name="Generic_Intimidation_Corruption_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Underworld, Rebel, Empire, Hutts, Pirates</Affiliation>
<Previous_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Show_In_Sidebar_Tray>False</Show_In_Sidebar_Tray>
<Icon_Name>i_icon_Corruption.tga</Icon_Name>
<Land_Model_Name>W_LASER_INVISIBLE.ALO</Land_Model_Name>
<Space_Model_Name>W_LASER_INVISIBLE.ALO</Space_Model_Name>
<Encyclopedia_Text>TEXT_UPGRADE_TOOLTIP_PLANETARY_CORRUPTION_INTIMIDATION</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CORRUPTION_BONUS</Encyclopedia_Unit_Class>
<Text_ID>TEXT_UPGRADE_PLANETARY_CORRUPTION_INTIMIDATION</Text_ID>
<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<UpgradeObject Name="Generic_Piracy_Corruption_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Underworld, Rebel, Empire, Hutts, Pirates</Affiliation>
<Previous_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Show_In_Sidebar_Tray>False</Show_In_Sidebar_Tray>
<Icon_Name>i_icon_Corruption.tga</Icon_Name>
<Land_Model_Name>W_LASER_INVISIBLE.ALO</Land_Model_Name>
<Space_Model_Name>W_LASER_INVISIBLE.ALO</Space_Model_Name>
<Encyclopedia_Text>TEXT_UPGRADE_TOOLTIP_PLANETARY_CORRUPTION_PIRACY</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CORRUPTION_BONUS</Encyclopedia_Unit_Class>
<Text_ID>TEXT_UPGRADE_PLANETARY_CORRUPTION_PIRACY</Text_ID>
<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<UpgradeObject Name="Generic_Kidnapping_Corruption_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Underworld, Rebel, Empire, Hutts, Pirates</Affiliation>
<Previous_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Show_In_Sidebar_Tray>False</Show_In_Sidebar_Tray>
<Icon_Name>i_icon_Corruption.tga</Icon_Name>
<Land_Model_Name>W_LASER_INVISIBLE.ALO</Land_Model_Name>
<Space_Model_Name>W_LASER_INVISIBLE.ALO</Space_Model_Name>
<Encyclopedia_Text>TEXT_UPGRADE_TOOLTIP_PLANETARY_CORRUPTION_KIDNAPPING</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CORRUPTION_BONUS</Encyclopedia_Unit_Class>
<Text_ID>TEXT_UPGRADE_PLANETARY_CORRUPTION_KIDNAPPING</Text_ID>
<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<UpgradeObject Name="Generic_Racketeering_Corruption_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Rebel, Empire, Hutts, Pirates</Affiliation>
<Previous_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Show_In_Sidebar_Tray>False</Show_In_Sidebar_Tray>
<Icon_Name>i_icon_Corruption.tga</Icon_Name>
<Land_Model_Name>W_LASER_INVISIBLE.ALO</Land_Model_Name>
<Space_Model_Name>W_LASER_INVISIBLE.ALO</Space_Model_Name>
<Encyclopedia_Text>TEXT_UPGRADE_TOOLTIP_PLANETARY_CORRUPTION_RACKETEERING</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CORRUPTION_BONUS</Encyclopedia_Unit_Class>
<Text_ID>TEXT_UPGRADE_PLANETARY_CORRUPTION_RACKETEERING</Text_ID>
<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--The Underworld-specific version of the Racketeering corruption upgrade.-->
<!--This one gives the "Salvage" effect to the Underworld, granting them credits-->
<!--for destroying enemy units.-->
<UpgradeObject Name="Underworld_Racketeering_Corruption_Upgrade">
<Variant_Of_Existing_Type>Generic_Racketeering_Corruption_Upgrade</Variant_Of_Existing_Type>
<Affiliation>Underworld</Affiliation>
<Abilities SubObjectList="Yes">
<Bounty_On_Faction_Ability Name="Underworld_Racketeering_Salvage_Effect">
<Bounty_Percentage_Amount>1.0</Bounty_Percentage_Amount>
<Stacking_Category>1</Stacking_Category>
<!--The Underworld player will gain credits for destroying objects owned by these factions:-->
<Target_Faction_Names>Empire, Rebel, Hutts, Pirates</Target_Faction_Names>
<Apply_To_All_Allies>No</Apply_To_All_Allies>
</Bounty_On_Faction_Ability>
</Abilities>
</UpgradeObject>
<UpgradeObject Name="Generic_Corrupt_Militia_Corruption_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Underworld, Rebel, Empire, Hutts, Pirates</Affiliation>
<Previous_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Show_In_Sidebar_Tray>False</Show_In_Sidebar_Tray>
<Icon_Name>i_icon_Corruption.tga</Icon_Name>
<Land_Model_Name>W_LASER_INVISIBLE.ALO</Land_Model_Name>
<Space_Model_Name>W_LASER_INVISIBLE.ALO</Space_Model_Name>
<Encyclopedia_Text>TEXT_UPGRADE_TOOLTIP_PLANETARY_CORRUPTION_CORRUPT_MILITIA</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CORRUPTION_BONUS</Encyclopedia_Unit_Class>
<Text_ID>TEXT_UPGRADE_PLANETARY_CORRUPTION_CORRUPT_MILITIA</Text_ID>
<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<UpgradeObject Name="Generic_Bribery_Corruption_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Underworld, Rebel, Empire, Hutts, Pirates</Affiliation>
<Previous_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Show_In_Sidebar_Tray>False</Show_In_Sidebar_Tray>
<Icon_Name>i_icon_Corruption.tga</Icon_Name>
<Land_Model_Name>W_LASER_INVISIBLE.ALO</Land_Model_Name>
<Space_Model_Name>W_LASER_INVISIBLE.ALO</Space_Model_Name>
<Encyclopedia_Text>TEXT_UPGRADE_TOOLTIP_PLANETARY_CORRUPTION_BRIBERY</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CORRUPTION_BONUS</Encyclopedia_Unit_Class>
<Text_ID>TEXT_UPGRADE_PLANETARY_CORRUPTION_BRIBERY</Text_ID>
<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<UpgradeObject Name="Generic_Black_Market_Corruption_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Underworld, Rebel, Empire, Hutts, Pirates</Affiliation>
<Previous_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Show_In_Sidebar_Tray>False</Show_In_Sidebar_Tray>
<Icon_Name>i_icon_Corruption.tga</Icon_Name>
<Land_Model_Name>W_LASER_INVISIBLE.ALO</Land_Model_Name>
<Space_Model_Name>W_LASER_INVISIBLE.ALO</Space_Model_Name>
<Encyclopedia_Text>TEXT_UPGRADE_TOOLTIP_PLANETARY_CORRUPTION_BLACK_MARKET</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CORRUPTION_BONUS</Encyclopedia_Unit_Class>
<Text_ID>TEXT_UPGRADE_PLANETARY_CORRUPTION_BLACK_MARKET</Text_ID>
<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<UpgradeObject Name="Generic_Bonded_Citizens_Corruption_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Underworld, Rebel, Empire, Hutts, Pirates</Affiliation>
<Previous_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Show_In_Sidebar_Tray>False</Show_In_Sidebar_Tray>
<Icon_Name>i_icon_Corruption.tga</Icon_Name>
<Land_Model_Name>W_LASER_INVISIBLE.ALO</Land_Model_Name>
<Space_Model_Name>W_LASER_INVISIBLE.ALO</Space_Model_Name>
<Encyclopedia_Text>TEXT_UPGRADE_TOOLTIP_PLANETARY_CORRUPTION_BONDED_CITIZENS</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CORRUPTION_BONUS</Encyclopedia_Unit_Class>
<Text_ID>TEXT_UPGRADE_PLANETARY_CORRUPTION_BONDED_CITIZENS</Text_ID>
<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--NEW PLANETARY ADVANTAGE UPGRADE OBJECTS-->
<UpgradeObject Name="Bespin_Plantary_Advantage">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Underworld</Affiliation>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_improved_weapons1.tga</Icon_Name>
<Encyclopedia_Text>TEXT_UPGRADE_TOOLTIP_BESPIN_KRAYT_DAMAGE</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_OFFENSE</Encyclopedia_Unit_Class>
<Text_ID>TEXT_UPGRADE_BESPIN_KRAYT_DAMAGE</Text_ID>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="Bespin_Krayt_Damage_Bonus">
<Activation_Style>Space_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>Krayt_Class_Destroyer</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Felucia Planetary Advantage: Immunity to the gameplay effects of Weather.-->
<UpgradeObject Name="Felucia_Plantary_Advantage">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Rebel, Empire, Underworld, Hutts, Pirates</Affiliation>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_weather_affinity.tga</Icon_Name>
<Encyclopedia_Text>TEXT_UPGRADE_TOOLTIP_FELUCIA_WEATHER_PROOF</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DEFENSE</Encyclopedia_Unit_Class>
<Text_ID>TEXT_UPGRADE_FELUCIA_WEATHER_PROOF</Text_ID>
<Abilities SubObjectList="Yes">
<Weatherproof_Ability Name="Felucia_Weatherproof_Upgrade_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
</Weatherproof_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Rebel Saleucami Planetary Advantage: MC30 Frigates do 25% more damage.-->
<UpgradeObject Name="R_Saleucami_Plantary_Advantage">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Rebel</Affiliation>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_improved_weapons1.tga</Icon_Name>
<Encyclopedia_Text>TEXT_UPGRADE_TOOLTIP_SALEUCAMI_MC30_DAMAGE</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_OFFENSE</Encyclopedia_Unit_Class>
<Text_ID>TEXT_UPGRADE_SALEUCAMI_MC30_DAMAGE</Text_ID>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="R_Saleucami_Frigate_Damage_Bonus">
<Activation_Style>Space_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>MC30_Frigate</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Underworld Saleucami Planetary Advantage: InterceptorIV Frigates do 25% more damage.-->
<UpgradeObject Name="U_Saleucami_Plantary_Advantage">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Underworld</Affiliation>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_improved_weapons1.tga</Icon_Name>
<Encyclopedia_Text>TEXT_UPGRADE_TOOLTIP_SALEUCAMI_INTERCEPTOR4_DAMAGE</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_OFFENSE</Encyclopedia_Unit_Class>
<Text_ID>TEXT_UPGRADE_SALEUCAMI_INTERCEPTOR4_DAMAGE</Text_ID>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="U_Saleucami_Frigate_Damage_Bonus">
<Activation_Style>Space_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>Interceptor4_Frigate</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Honoghr Planetary Advantage: Capture points are converted faster.-->
<UpgradeObject Name="Honoghr_Planetary_Advantage">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Rebel, Empire, Underworld, Hutts, Pirates</Affiliation>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_tactical_secure.tga</Icon_Name>
<Encyclopedia_Text>TEXT_UPGRADE_TOOLTIP_HONOGHR_SECURE_AREA</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DEFENSE</Encyclopedia_Unit_Class>
<Text_ID>TEXT_UPGRADE_HONOGHR_SECURE_AREA</Text_ID>
<Abilities SubObjectList="Yes">
<Battlefield_Modifier_Ability Name="Honoghr_Secure_Area_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Capture_Point_Time_Multiplier>0.80</Capture_Point_Time_Multiplier>
<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
<Stacking_Category>3</Stacking_Category>
</Battlefield_Modifier_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<UpgradeObject Name="NalHutta_Planetary_Advantage">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Empire, Rebel, Hutts</Affiliation>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Show_In_Sidebar_Tray>False</Show_In_Sidebar_Tray>
<Icon_Name>i_icon_Bounty.tga</Icon_Name>
<Land_Model_Name>W_LASER_INVISIBLE.ALO</Land_Model_Name>
<Space_Model_Name>W_LASER_INVISIBLE.ALO</Space_Model_Name>
<Encyclopedia_Text>TEXT_PLANET_NALHUTTA_ENCYC_02</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_PLANET_BONUS</Encyclopedia_Unit_Class>
<Text_ID>TEXT_PLANET_NALHUTTA_INFO_ADV_00</Text_ID>
<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
<CategoryMask>Upgrade</CategoryMask>
<Abilities SubObjectList="Yes">
<Bounty_On_Faction_Ability Name="NalHutta_Bounty">
<Bounty_Percentage_Amount>0.15</Bounty_Percentage_Amount>
<Stacking_Category>1</Stacking_Category>
<Target_Faction_Names>Underworld</Target_Faction_Names>
<Apply_To_All_Allies>No</Apply_To_All_Allies>
</Bounty_On_Faction_Ability>
</Abilities>
</UpgradeObject>
<!--PLANET BONUSES-->
<UpgradeObject Name="Utapau_Kedalbe_Shield_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Underworld</Affiliation>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_enhanced_shield1.tga</Icon_Name>
<CategoryMask>Upgrade</CategoryMask>
<Encyclopedia_Text>TEXT_PLANET_UTAPAU_ENCYC</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_PLANET_BONUS</Encyclopedia_Unit_Class>
<Text_ID>TEXT_PLANET_UTAPAU_INFO_ADV</Text_ID>
<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="UL_Utapau_Kedalbe_Shielding_Upgrade">
<Activation_Style>Space_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>Kedalbe_Battleship</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.25</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
</UpgradeObject>
<UpgradeObject Name="Byss_ATAT_Enhanced_Damage_Bonus">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Empire</Affiliation>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_improved_atat_reactors2.tga</Icon_Name>
<CategoryMask>Upgrade</CategoryMask>
<Encyclopedia_Text>TEXT_PLANET_BYSS_ENCYC_02</Encyclopedia_Text> <!-- _01 is 30% text -->
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_PLANET_BONUS</Encyclopedia_Unit_Class>
<Text_ID>TEXT_PLANET_BYSS_INFO_ADV_01</Text_ID>
<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="EL_Byss_ATAT_Enhanced_Damage_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>AT_AT_Walker, Veers_AT_AT_Walker, General_Veers</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.20</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.20</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.20</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
</UpgradeObject>
<UpgradeObject Name="Bespin_Krayt_Damage_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Underworld</Affiliation>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_improved_weapons1.tga</Icon_Name>
<CategoryMask>Upgrade</CategoryMask>
<Encyclopedia_Text>TEXT_PLANET_BESPIN_ENCYC_00</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_PLANET_BONUS</Encyclopedia_Unit_Class>
<Text_ID>TEXT_PLANET_BESPIN_INFO_ADV_00</Text_ID>
<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="UL_Bespin_Krayt_Damage_Upgrade">
<Activation_Style>Space_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>Krayt_Class_Destroyer</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
</UpgradeObject>
<!--Enhanced Shielding L1: Strikecraft gain a 20% bonus to shield strength.-->
<UpgradeObject Name="Yavin_Planetary_Advantage">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Rebel</Affiliation>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_enhanced_shield1.tga</Icon_Name>
<Encyclopedia_Text>Galyana_Upgrade_Enhanced_Shielding_1_YAVIN</Encyclopedia_Text>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_Enhanced_Shielding</Text_ID>
<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="RG_Yavin_Shield_Bonus">
<Activation_Style>Space_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>X-Wing, Y-Wing, A-Wing, Z-95_Headhunter_Rebel, B-Wing, UEAW_EWing</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.25</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!-- Tactical Upgrades take 25% less time to build -->
<UpgradeObject Name="Polis_Massa_Planetary_Advantage_Space">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Empire, Rebel, Underworld, Hutts, Pirates</Affiliation>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_increased_supplies1.tga</Icon_Name>
<Encyclopedia_Text>Galyana_Upgrade_PolisMassa_Bonus_Text</Encyclopedia_Text>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_PolisMassa_Bonus</Text_ID>
<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="Polis_Massa_Tactical_Upgrade_Bonus_Space">
<Activation_Style>Space_Automatic</Activation_Style>
<Applicable_Unit_Categories>Capital</Applicable_Unit_Categories> <!-- Starbases are considered Capital Ships -->
<Applicable_Unit_Types/>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Tactical_Build_Time_Bonus_Percentage>-0.25</Tactical_Build_Time_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!-- Tactical Upgrades take 25% less time to build -->
<UpgradeObject Name="Polis_Massa_Planetary_Advantage_Land">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Empire, Rebel, Underworld, Hutts, Pirates</Affiliation>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_increased_supplies1.tga</Icon_Name>
<Encyclopedia_Text>Galyana_Upgrade_PolisMassa_Bonus_Text</Encyclopedia_Text>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_PolisMassa_Bonus</Text_ID>
<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="Polis_Massa_Tactical_Upgrade_Bonus_Land">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories>Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Tactical_Build_Time_Bonus_Percentage>-0.25</Tactical_Build_Time_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Denon Planetary Advantage: Turrets deal 25% more damage and have 25% more health.-->
<UpgradeObject Name="R_Denon_Plantary_Advantage">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Rebel</Affiliation>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_enhanced_turret1.tga</Icon_Name>
<Encyclopedia_Text>Galyana_Upgrade_Denon_Bonus_Text</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_OFFENSE</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_Denon_Bonus</Text_ID>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="R_Denon_Turret_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>
Rebel_Anti_Infantry_Turret,
Rebel_Anti_Vehicle_Turret,
Rebel_Anti_Aircraft_Turret
</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.25</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Denon Planetary Advantage: Turrets deal 25% more damage and have 25% more health.-->
<UpgradeObject Name="E_Denon_Plantary_Advantage">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Empire</Affiliation>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_enhanced_turret1.tga</Icon_Name>
<Encyclopedia_Text>Galyana_Upgrade_Denon_Bonus_Text</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_OFFENSE</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_Denon_Bonus</Text_ID>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="E_Denon_Turret_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>
Empire_Anti_Infantry_Turret,
Empire_Anti_Vehicle_Turret,
Empire_Anti_Aircraft_Turret
</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.25</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Denon Planetary Advantage: Turrets deal 25% more damage and have 25% more health.-->
<UpgradeObject Name="U_Denon_Plantary_Advantage">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Underworld</Affiliation>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_enhanced_turret1.tga</Icon_Name>
<Encyclopedia_Text>Galyana_Upgrade_Denon_Bonus_Text</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_OFFENSE</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_Denon_Bonus</Text_ID>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="U_Denon_Turret_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>
Underworld_Mass_Driver_Turret,
Underworld_Torpedo_Turret,
Underworld_Flak_Turret
</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.25</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Denon Planetary Advantage: Turrets deal 25% more damage and have 25% more health.-->
<UpgradeObject Name="H_Denon_Plantary_Advantage">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Hutts</Affiliation>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_enhanced_turret1.tga</Icon_Name>
<Encyclopedia_Text>Galyana_Upgrade_Denon_Bonus_Text</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_OFFENSE</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_Denon_Bonus</Text_ID>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="H_Denon_Turret_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>
Hutt_Anti_Aircraft_Turret,
Hutt_Rapid_Fire_Laser_Turret,
Hutt_Rocket_Turret
</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.25</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Galactic Variants for Land Upgrades-->
<!--Combat Armor (Level 1): Rebel Troopers take 30% less damage-->
<UpgradeObject Name="RG_Combat_Armor_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Rebel</Affiliation>
<Tactical_Build_Cost_Multiplayer>450</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>225</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>22.5</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>RG_Combat_Armor_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_combat_armor1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_RL_Combat_Armor</Text_ID>
<Encyclopedia_Text>
TEXT_UPGRADE_TOOLTIP_RL_COMBAT_ARMOR_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_225
</Encyclopedia_Text>
<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="RL_Combat_Armor_L1_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>Rebel_Trooper, Squad_Rebel_Trooper</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.30</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Combat Armor (Level 2): Rebel Troopers and Plex Soldiers take 30% less damage.-->
<UpgradeObject Name="RG_Combat_Armor_L2_Upgrade">
<Variant_Of_Existing_Type>RL_Combat_Armor_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>RG_Combat_Armor_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>RG_Combat_Armor_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type>RG_Combat_Armor_L3_Upgrade</Next_Upgrade_Level_Type>
</UpgradeObject>
<!--Combat Armor (Level 3): Rebel Troopers, Plex Soldiers, and Rebel Heavy Troopers take 30% less damage.-->
<UpgradeObject Name="RG_Combat_Armor_L3_Upgrade">
<Variant_Of_Existing_Type>RL_Combat_Armor_L3_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>RG_Combat_Armor_L2_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>RG_Combat_Armor_L2_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<!--Combat Commanders (Level 1): Rebel Field Commanders and Guards take 25% less damage and deal 25% more damage.-->
<UpgradeObject Name="RG_Combat_Commanders_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Rebel</Affiliation>
<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>250</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>RG_Combat_Commanders_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>I_MULTI_COMBAT_COMMANDERS1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_RL_Combat_Commanders</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_RL_Combat_Commanders_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_250
</Encyclopedia_Text>
<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="RL_Combat_Commanders_L1_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>Generic_Field_Commander_Rebel, Squad_Generic_Field_Commander_Rebel, R_Field_Commander_Guard, Squad_R_Field_Commander_Guard</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Combat Commanders (Level 2): Rebel Field Commanders and Guards take 50% less damage and deal 50% more damage.-->
<UpgradeObject Name="RG_Combat_Commanders_L2_Upgrade">
<Variant_Of_Existing_Type>RL_Combat_Commanders_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>RG_Combat_Commanders_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>RG_Combat_Commanders_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<!--Upgraded Scopes (LEVEL 1) - Infiltrators gain a 25% range bonus-->
<UpgradeObject Name="RG_Upgraded_Scopes_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Rebel</Affiliation>
<Tactical_Build_Cost_Multiplayer>550</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>275</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>27.5</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>RG_Upgraded_Scopes_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>I_MULTI_UPGRADED_SCOPES1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_RL_Upgraded_Scopes</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_RL_Upgraded_Scopes_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_275
</Encyclopedia_Text>
<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="RL_Upgraded_Scopes_L1_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>Rebel_Infiltrator, Kyle_Katarn</Applicable_Unit_Types>
<Fire_Range_Bonus_Percentage>0.3</Fire_Range_Bonus_Percentage>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Upgraded Scopes (LEVEL 2) - Infiltrators and Blaster using Heroes gain a 25% range bonus-->
<UpgradeObject Name="RG_Upgraded_Scopes_L2_Upgrade">
<Variant_Of_Existing_Type>RL_Upgraded_Scopes_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>RG_Upgraded_Scopes_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>RG_Upgraded_Scopes_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<!--Light Shield Regenerators (Level 1): Light Vehicles take 25% less shield damage-->
<UpgradeObject Name="RG_Light_Shield_Regenerators_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Rebel</Affiliation>
<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>RG_Light_Shield_Regenerators_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_enhanced_shield_alt1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_RL_Light_Shield_Regenerators</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_RL_Light_Shield_Regenerators_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_300
</Encyclopedia_Text>
<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="RL_Light_Shield_Regenerators_L1_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>T1C_Tank, T2B_Tank</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.333</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Light Shield Regenerators (Level 2): Light Vehicles take 50% less shield damage.-->
<UpgradeObject Name="RG_Light_Shield_Regenerators_L2_Upgrade">
<Variant_Of_Existing_Type>RL_Light_Shield_Regenerators_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>RG_Light_Shield_Regenerators_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>RG_Light_Shield_Regenerators_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type>RG_Experimental_Shielding_L1_Upgrade</Next_Upgrade_Level_Type>
</UpgradeObject>
<!--Heavy Experimental Shielding (Level 1): T6As take 50% less shield damage-->
<UpgradeObject Name="RG_Experimental_Shielding_L1_Upgrade">
<Variant_Of_Existing_Type>RL_Experimental_Shielding_L1_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>RG_Light_Shield_Regenerators_L2_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>RG_Light_Shield_Regenerators_L2_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<!--Light Aircraft Armor (Level 1): Speeders take 33% less HULL damage-->
<UpgradeObject Name="RG_Light_Aircraft_Armor_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Rebel</Affiliation>
<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>350</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>RG_Light_Aircraft_Armor_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>I_MULTI_LIGHT_ARMOR1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_RL_Aircraft_Armor</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_RL_Aircraft_Armor_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_350
</Encyclopedia_Text>
<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="RL_Light_Aircraft_Armor_L1_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>Snowspeeder, Assaultspeeder, Valahari_R</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.333</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Light Aircraft Armor (Level 2): Speeders, Talon Speeders, and Valahari Fighters take 33% less HULL damage.-->
<UpgradeObject Name="RG_Light_Aircraft_Armor_L2_Upgrade">
<Variant_Of_Existing_Type>RL_Light_Aircraft_Armor_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>RG_Light_Aircraft_Armor_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>RG_Light_Aircraft_Armor_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type>RG_Light_Aircraft_Armor_L3_Upgrade</Next_Upgrade_Level_Type>
</UpgradeObject>
<!--Light Aircraft Armor (Level 3): Speeders, Talon Speeders, Valahari Fighters, X-Wings, and Y-Wings take 33% less HULL damage.-->
<UpgradeObject Name="RG_Light_Aircraft_Armor_L3_Upgrade">
<Variant_Of_Existing_Type>RL_Light_Aircraft_Armor_L3_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>RG_Light_Aircraft_Armor_L2_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>RG_Light_Aircraft_Armor_L2_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<!--Enhanced Repulsors (Level 1): Light Vehicles move 15% faster.-->
<UpgradeObject Name="RG_Enhanced_Repulsors_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Rebel</Affiliation>
<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>250</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>RG_Enhanced_Repulsors_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_enhanced_repulsor1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_RL_Enhanced_Repulsors</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_RL_Enhanced_Repulsors_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_250
</Encyclopedia_Text>
<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="RL_Enhanced_Repulsors_L1_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>Rebel_Mobile_Defense_Unit, Rebel_T1_FCU, Rebel_T2_FCU, Rebel_T3_FCU, Rebel_T4_FCU, Swamp_Speeder_R, Pirate_Skiff_R, T1C_Tank, T2B_Tank, Snowspeeder, Assaultspeeder, Valahari_R</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.15</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Enhanced Repulsors (Level 2): Light Vehicles move 30% faster.-->
<UpgradeObject Name="RG_Enhanced_Repulsors_L2_Upgrade">
<Variant_Of_Existing_Type>RL_Enhanced_Repulsors_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>RG_Enhanced_Repulsors_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>RG_Enhanced_Repulsors_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<!--Heavy Armor Plating (Level 1): T3Bs take 40% less HULL damage-->
<UpgradeObject Name="RG_Heavy_Armor_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Rebel</Affiliation>
<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>400</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>RG_Heavy_Armor_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_heavy_armor1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_RL_Heavy_Armor</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_RL_Heavy_Armor_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_400
</Encyclopedia_Text>
<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="RL_Heavy_Armor_L1_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>T3B_Tank, T4B_Tank, T6A_Tank</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.333</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Heavy Armor Plating (Level 2): T3Bs and T4Bs take 40% less HULL damage.-->
<UpgradeObject Name="RG_Heavy_Armor_L2_Upgrade">
<Variant_Of_Existing_Type>RL_Heavy_Armor_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>RG_Heavy_Armor_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>RG_Heavy_Armor_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<!--Improved Treads (Level 1): Heavy Vehicles move 15% faster.-->
<UpgradeObject Name="RG_Improved_Treads_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Rebel</Affiliation>
<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>350</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>RG_Improved_Treads_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_improved_treads1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_RL_Improved_Treads</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_RL_Improved_Treads_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_350
</Encyclopedia_Text>
<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="RL_Improved_Treads_L1_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>T3B_Tank, T4B_Tank, T6A_Tank, MPTL</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.15</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Improved Treads (Level 2): Heavy Vehicles move 30% faster.-->
<UpgradeObject Name="RG_Improved_Treads_L2_Upgrade">
<Variant_Of_Existing_Type>RL_Improved_Treads_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>RG_Improved_Treads_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>RG_Improved_Treads_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<!--Improved Tank Damage (Level 1): All heavy tanks do 25% more damage.-->
<UpgradeObject Name="RG_Improved_Tank_Damage_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Rebel</Affiliation>
<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>750</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>75</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_improved_t4b.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_RL_Improved_Tank_Damage</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_RL_Improved_Tank_Damage_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_750
</Encyclopedia_Text>
<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="RL_Improved_Tank_Damage_L1_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>T3B_Tank, T4B_Tank, T6A_Tank</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Reinforced Structures: Structures take 20% less damage.-->
<UpgradeObject Name="RG_Reinforced_Structures_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Rebel</Affiliation>
<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>500</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_reinforce_structure.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_AL_Reinforced_Structures</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_AL_Reinforced_Structures_L1_R,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_500
</Encyclopedia_Text>
<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="RL_Reinforced_Structures_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories>Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<Excluded_Unit_Types>
Rebel_Anti_Infantry_Turret,
Rebel_Anti_Vehicle_Turret,
Rebel_Anti_Aircraft_Turret,
Rebel_Rapid_Fire_Laser_Turret,
Rebel_Repair_Facility,
Rebel_Bacta_Tank,
Rebel_Sensor_Array,
Rebel_Shield_Generator_185,
Rebel_Rapid_Fire_Laser_Turret,
Rebel_MDU_Repair_Facility,
FCU_Rebel_Anti_Infantry_Turret,
FCU_Rebel_Anti_Vehicle_Turret,
FCU_Rebel_Anti_Aircraft_Turret,
FCU_Rebel_Repair_Facility,
FCU_Rebel_Bacta_Tank,
FCU_Rebel_Sensor_Array,
FCU_Rebel_Shield_Generator_185,
<!-- R_Ground_Turbolaser_Tower,
FCU_R_Ground_Turbolaser_Tower,-->
R_Nexus_Command_Center,
R_Ward,
R_Obelisk_Tower_Tier_01_TOP,
R_Obelisk_Tower_Tier_02_TOP,
R_Obelisk_Tower_Tier_03_TOP,
R_Obelisk_Tower_Tier_01_MID,
R_Obelisk_Tower_Tier_02_MID,
R_Obelisk_Tower_Tier_03_MID,
R_Obelisk_Tower_Tier_01_BOT,
R_Obelisk_Tower_Tier_02_BOT,
R_Obelisk_Tower_Tier_03_BOT,
R_Obelisk_Tower_Tier_04,
R_Obelisk_Tower_Tier_05,
R_Inhibitor_TOP,
R_Inhibitor_MID,
R_Inhibitor_BOT
</Excluded_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Enhanced Turret Defense (Level 1): Turrets and Utilies take 25% less damage.-->
<UpgradeObject Name="RG_Enhanced_Turret_Defense_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Rebel</Affiliation>
<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>RG_Enhanced_Turret_Defense_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_enhanced_turret1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_RL_Enhanced_Turret_Defense</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_RL_Enhanced_Turret_Defense_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_300
</Encyclopedia_Text>
<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="RL_Enhanced_Turret_Defense_L1_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>
Rebel_Anti_Infantry_Turret,
Rebel_Anti_Vehicle_Turret,
Rebel_Anti_Aircraft_Turret,
Rebel_Rapid_Fire_Laser_Turret,
Rebel_Repair_Facility,
Rebel_Bacta_Tank,
Rebel_Sensor_Array,
Rebel_Shield_Generator_185,
Rebel_Rapid_Fire_Laser_Turret,
Rebel_MDU_Repair_Facility,
FCU_Rebel_Anti_Infantry_Turret,
FCU_Rebel_Anti_Vehicle_Turret,
FCU_Rebel_Anti_Aircraft_Turret,
FCU_Rebel_Repair_Facility,
FCU_Rebel_Bacta_Tank,
FCU_Rebel_Sensor_Array,
FCU_Rebel_Shield_Generator_185
</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Enhanced Turret Defense (Level 2): All turrets, utilities take 40% less damage-->
<UpgradeObject Name="RG_Enhanced_Turret_Defense_L2_Upgrade">
<Variant_Of_Existing_Type>RL_Enhanced_Turret_Defense_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>RG_Enhanced_Turret_Defense_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>RG_Enhanced_Turret_Defense_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type>RG_Enhanced_Turret_Defense_L3_Upgrade</Next_Upgrade_Level_Type>
</UpgradeObject>
<!--Enhanced Turret Defense (Level 3): All turrets, utilities, turbolaser towers take 40% less damage-->
<UpgradeObject Name="RG_Enhanced_Turret_Defense_L3_Upgrade">
<Variant_Of_Existing_Type>RL_Enhanced_Turret_Defense_L3_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>RG_Enhanced_Turret_Defense_L2_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>RG_Enhanced_Turret_Defense_L2_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<!--Enhanced Base Shield: Prevents all enemy weapons from penetrating the base shields.-->
<UpgradeObject Name="RG_Enhanced_Base_Shield_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Rebel</Affiliation>
<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>1000</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_enhanced_base_shield.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>TEXT_UPGRADE_RL_ENHANCED_BASE_SHIELD</Text_ID>
<Encyclopedia_Text>
TEXT_UPGRADE_TOOLTIP_RL_ENHANCED_BASE_SHIELD,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_500
</Encyclopedia_Text>
<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Battlefield_Modifier_Ability Name="RL_Enhanced_Base_Shield_Effect">
<Activation_Style>Ground_Automatic</Activation_Style>
<Base_Shield_Upgrade>Yes</Base_Shield_Upgrade>
<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
<Stacking_Category>0</Stacking_Category>
</Battlefield_Modifier_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Increased Mobility: Stormtroopers move 30% faster.-->
<UpgradeObject Name="EG_Increased_Mobility_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Empire</Affiliation>
<Tactical_Build_Cost_Multiplayer>400</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>240</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>12</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>EG_Increased_Mobility_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_increased_mobility1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>TEXT_UPGRADE_EL_INCREASED_MOBILITY</Text_ID>
<Encyclopedia_Text>
TEXT_UPGRADE_TOOLTIP_EL_INCREASED_MOBILITY,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_120
</Encyclopedia_Text>
<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="EL_Increased_Mobility_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>Stormtrooper, Squad_Stormtrooper, Stormtrooper_Team</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.30</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!-- Elite Guards move 30% faster -->
<UpgradeObject Name="EG_Increased_Mobility_L2_Upgrade">
<Variant_Of_Existing_Type>EL_Increased_Mobility_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>EG_Increased_Mobility_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>EG_Increased_Mobility_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type>EG_Increased_Mobility_L3_Upgrade</Next_Upgrade_Level_Type>
</UpgradeObject>
<!--Dark Troopers move 30% faster-->
<UpgradeObject Name="EG_Increased_Mobility_L3_Upgrade">
<Variant_Of_Existing_Type>EL_Increased_Mobility_L3_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>EG_Increased_Mobility_L2_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>EG_Increased_Mobility_L2_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<UpgradeObject Name="EG_Scout_Snipers_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Empire</Affiliation>
<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>350</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>EG_Overclocked_Snipers_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_scout_snipers1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_EL_Scout_Snipers</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_EL_Scout_Snipers_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_200
</Encyclopedia_Text>
<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="EL_Scout_Snipers_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>Imperial_Sniper</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.25</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<UpgradeObject Name="EG_Overclocked_Snipers_Upgrade">
<Variant_Of_Existing_Type>EL_Overclocked_Snipers_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>EG_Scout_Snipers_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>EG_Scout_Snipers_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<!--Light Reflective Armor (Level 1): Light vehicles deflect 25% of incoming blaster fire.-->
<UpgradeObject Name="EG_Light_Reflective_Armor_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Empire</Affiliation>
<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>400</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>EG_Light_Reflective_Armor_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_light_reflective_armor1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_EL_Light_Reflective_Armor</Text_ID>
<Encyclopedia_Text>
TEXT_UPGRADE_TOOLTIP_EL_LIGHT_REFLECTIVE_ARMOR_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_350
</Encyclopedia_Text>
<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Enable_Ability Name="EL_Light_Reflective_Armor_L1_Bonus_Enabler">
<Ability_Name>EL_Light_Reflective_Armor_L1_Bonus</Ability_Name>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>Empire_Mobile_Defense_Unit, Empire_T1_FCU, Empire_T2_FCU, Empire_T3_FCU, Empire_T4_FCU, Scout_Trooper, TIE_Crawler, AT_RT_Walker, AT_PT_Walker, AT_ST_Walker, AT_AA_Walker, Pod_Walker_Empire, Swamp_Speeder_E, Pirate_Skiff_E</Applicable_Unit_Types>
<Affects_All_Allies>Yes</Affects_All_Allies>
</Enable_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Light Reflective Armor (Level 2): Light vehicles deflect 40% of incoming blaster fire.-->
<UpgradeObject Name="EG_Light_Reflective_Armor_L2_Upgrade">
<Variant_Of_Existing_Type>EL_Light_Reflective_Armor_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>EG_Light_Reflective_Armor_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>EG_Light_Reflective_Armor_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<!--Enhanced Reactors (Level 1): Light vehicles move 20% faster.-->
<UpgradeObject Name="EG_Enhanced_Reactors_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Empire</Affiliation>
<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>EG_Enhanced_Reactors_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_enhanced_reactor_land1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_EL_Enhanced_Reactors</Text_ID>
<Encyclopedia_Text>
TEXT_UPGRADE_TOOLTIP_EL_ENHANCED_REACTORS_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_300
</Encyclopedia_Text>
<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="EL_Enhanced_Reactors_L1_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>Empire_Mobile_Defense_Unit, Empire_T1_FCU, Empire_T2_FCU, Empire_T3_FCU, Empire_T4_FCU, TIE_Crawler, AT_RT_Walker, AT_PT_Walker, AT_ST_Walker, AT_AA_Walker, Pod_Walker_Empire, Swamp_Speeder_E, Pirate_Skiff_E</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.2</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Enhanced Reactors (Level 2): Light vehicles and Heavy vehicles move 20% faster.-->
<UpgradeObject Name="EG_Enhanced_Reactors_L2_Upgrade">
<Variant_Of_Existing_Type>EL_Enhanced_Reactors_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>EG_Enhanced_Reactors_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>EG_Enhanced_Reactors_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<!--Tie Maulers deal 25% increased damage-->
<UpgradeObject Name="EG_Upgraded_Cooling_Systems_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Empire</Affiliation>
<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>500</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>EG_Upgraded_Cooling_Systems_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_upgraded_cooling_systems1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_EL_Upgraded_Cooling_Systems</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_EL_Upgraded_Cooling_Systems_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_500
</Encyclopedia_Text>
<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="EL_Upgraded_Cooling_Systems_L1_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>TIE_Crawler</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--TIE Maulers and 2M Tanks deal 25% increased damage-->
<UpgradeObject Name="EG_Upgraded_Cooling_Systems_L2_Upgrade">
<Variant_Of_Existing_Type>EL_Upgraded_Cooling_Systems_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>EG_Upgraded_Cooling_Systems_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>EG_Upgraded_Cooling_Systems_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<!--Heavy Reflective Armor (Level 1): Heavy vehicles deflect 20% of incoming blaster fire.-->
<UpgradeObject Name="EG_Heavy_Reflective_Armor_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Empire</Affiliation>
<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>600</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>EG_Heavy_Reflective_Armor_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_heavy_reflective_armor1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_EL_Heavy_Reflective_Armor</Text_ID>
<Encyclopedia_Text>
TEXT_UPGRADE_TOOLTIP_EL_HEAVY_REFLECTIVE_ARMOR_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_600
</Encyclopedia_Text>
<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Enable_Ability Name="EL_Heavy_Reflective_Armor_L1_Bonus_Enabler">
<Ability_Name>EL_Heavy_Reflective_Armor_L1_Bonus</Ability_Name>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>AT_TE_Walker, AT_AT_Walker, SPMAT_Walker, M1_Repulsor_Tank, HAV_Juggernaut, Heavy_Skiff_E, Veers_AT_AT_Walker, General_Veers</Applicable_Unit_Types>
<Affects_All_Allies>Yes</Affects_All_Allies>
</Enable_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Heavy Reflective Armor (Level 2): Heavy vehicles deflect 35% of incoming blaster fire.-->
<UpgradeObject Name="EG_Heavy_Reflective_Armor_L2_Upgrade">
<Variant_Of_Existing_Type>EL_Heavy_Reflective_Armor_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>EG_Heavy_Reflective_Armor_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>EG_Heavy_Reflective_Armor_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<!--Juggernauts take 50% less damage-->
<UpgradeObject Name="EG_Fortified_Transports_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Empire</Affiliation>
<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>750</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_heavy_armor.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_EL_Fortified_Transports</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_EL_Fortified_Transports_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_600
</Encyclopedia_Text>
<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="EL_Fortified_Transports_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>HAV_Juggernaut</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.5</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Improved AT-AT Reactors (Level 1): AT-AT units move 30% faster.-->
<UpgradeObject Name="EG_Improved_ATAT_Reactors_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Empire</Affiliation>
<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>900</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>EG_Improved_ATAT_Reactors_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_improved_atat_reactors1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_EL_Improved_ATAT_Reactors</Text_ID>
<Encyclopedia_Text>
TEXT_UPGRADE_TOOLTIP_EL_IMPROVED_ATAT_REACTORS_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_600
</Encyclopedia_Text>
<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="EL_Improved_ATAT_Reactors_L1_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>AT_AT_Walker, Veers_AT_AT_Walker, General_Veers</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.30</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.30</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Improved AT-AT Reactors (Level 2): AT-AT units do 30% more damage.-->
<UpgradeObject Name="EG_Improved_ATAT_Reactors_L2_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Empire</Affiliation>
<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>1200</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>75</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites>EG_Improved_ATAT_Reactors_L1_Upgrade</Tactical_Build_Prerequisites>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type>EG_Improved_ATAT_Reactors_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_improved_atat_reactors2.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_EL_Improved_ATAT_Reactors</Text_ID>
<Encyclopedia_Text>
TEXT_UPGRADE_TOOLTIP_EL_IMPROVED_ATAT_REACTORS_L2,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_750
</Encyclopedia_Text>
<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="EL_Improved_ATAT_Reactors_L2_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>AT_AT_Walker, Veers_AT_AT_Walker, General_Veers</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.30</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.30</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.30</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Scimitars and TIE Bombers deal 50% more damage-->
<UpgradeObject Name="EG_Siege_Bombers_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Empire</Affiliation>
<Tactical_Build_Cost_Multiplayer>1250</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>1000</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>90</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_improved_ordnance.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_EL_Siege_Bombers</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_EL_Siege_Bombers_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_900
</Encyclopedia_Text>
<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="EL_Siege_Bombers_Upgrade_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>TIE_Bomber_Bombing_Run, Assault_Gunboat_Bombing_Run, TIE_Defender_Bombing_Run, Scimitar_Assault_Fighter</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<UpgradeObject Name="EG_Magnetically_Sealed_Structure_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Empire</Affiliation>
<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>600</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_reinforce_structure.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_EL_Magnetically_Sealed_Structure</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_EL_Magnetically_Sealed_Structure_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_400
</Encyclopedia_Text>
<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Enable_Ability Name="E_Magnetically_Sealed_Structure_Bonus_Enabler">
<Ability_Name>E_Magnetically_Sealed_Structure</Ability_Name>
<Applicable_Unit_Categories>Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types>
E_Ground_Barracks,
E_Ground_Light_Vehicle_Factory,
E_Ground_Heavy_Vehicle_Factory,
E_Ground_Advanced_Vehicle_Factory,
E_Ground_Command_Center,
E_Ground_Communications_Array,
E_Ground_Research_Facility,
E_Ground_Magnepulse_Cannon,
E_Ground_Magnepulse_Cannon_GC,
E_Ground_Base_Shield_740,
E_Ground_Base_Shield_370,
E_Ground_Base_Shield_740_Pad,
E_Ground_Base_Shield_370_Pad,
E_Ground_Power_Generator,
Garrison_Bunker_Empire_Pad,
E_Ground_Turbolaser_Tower,
E_Ground_Landing_Pad,
Empire_Mineral_Processor,
Empire_Ground_Mining_Facility,
Empire_Ground_Mining_Facility_GC,
Empire_Ground_Mining_Facility_GC_Unlim,
E_Ground_Hutt_Palace,
E_Ground_Wall,
FCU_E_Ground_Barracks,
FCU_E_Ground_Cantina,
FCU_E_Ground_Light_Vehicle_Factory,
FCU_E_Ground_Heavy_Vehicle_Factory,
FCU_E_Ground_Advanced_Vehicle_Factory,
FCU_E_Ground_Command_Center,
FCU_E_Ground_Command_Post,
FCU_E_Ground_Observation_Tower,
FCU_E_Ground_Communications_Array,
FCU_E_Ground_Relay_Station,
FCU_E_Ground_Research_Facility,
FCU_E_Ground_Magnepulse_Cannon,
FCU_E_Ground_Shutter_Shield,
FCU_E_Ground_Base_Shield_740,
FCU_E_Ground_Base_Shield_370,
FCU_E_Ground_Base_Shield_740_Pad,
FCU_E_Ground_Base_Shield_370_Pad,
FCU_E_Ground_Power_Generator,
FCU_E_Ground_Turbolaser_Tower,
FCU_Garrison_Bunker_Empire,
FCU_Garrison_Bunker_Empire_Pad,
FCU_E_Ground_Landing_Pad,
FCU_E_Ground_Hangar,
FCU_Empire_Farm,
FCU_Empire_Mineral_Processor,
FCU_Empire_Surface_Mine,
FCU_Empire_Casino,
FCU_Empire_Refinery,
FCU_Empire_Ground_Mining_Facility
</Applicable_Unit_Types>
<Affects_All_Allies>Yes</Affects_All_Allies>
</Enable_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Structures autoheal-->
<UpgradeObject Name="EG_Repair_Nanites_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Empire</Affiliation>
<Tactical_Build_Cost_Multiplayer>1400</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>700</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>EG_Repair_Nanites_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_repair_nanites1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_EL_Repair_Nanites</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_EL_Repair_Nanites_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_600
</Encyclopedia_Text>
<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Enable_Ability Name="E_Repair_Nanites_L1_Bonus_Enabler">
<Ability_Name>E_Nanites_Self_Repair_L1</Ability_Name>
<Applicable_Unit_Categories>Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types>
E_Ground_Barracks,
E_Ground_Light_Vehicle_Factory,
E_Ground_Heavy_Vehicle_Factory,
E_Ground_Advanced_Vehicle_Factory,
E_Ground_Command_Center,
E_Ground_Communications_Array,
E_Ground_Research_Facility,
E_Ground_Magnepulse_Cannon,
E_Ground_Magnepulse_Cannon_GC,
E_Ground_Base_Shield_740,
E_Ground_Base_Shield_370,
E_Ground_Base_Shield_740_Pad,
E_Ground_Base_Shield_370_Pad,
E_Ground_Power_Generator,
Garrison_Bunker_Empire_Pad,
E_Ground_Turbolaser_Tower,
E_Ground_Landing_Pad,
Empire_Mineral_Processor,
Empire_Ground_Mining_Facility,
Empire_Ground_Mining_Facility_GC,
Empire_Ground_Mining_Facility_GC_Unlim,
E_Ground_Hutt_Palace,
FCU_E_Ground_Barracks,
FCU_E_Ground_Cantina,
FCU_E_Ground_Light_Vehicle_Factory,
FCU_E_Ground_Heavy_Vehicle_Factory,
FCU_E_Ground_Advanced_Vehicle_Factory,
FCU_E_Ground_Command_Center,
FCU_E_Ground_Command_Post,
FCU_E_Ground_Observation_Tower,
FCU_E_Ground_Communications_Array,
FCU_E_Ground_Relay_Station,
FCU_E_Ground_Research_Facility,
FCU_E_Ground_Magnepulse_Cannon,
FCU_E_Ground_Shutter_Shield,
FCU_E_Ground_Base_Shield_740,
FCU_E_Ground_Base_Shield_370,
FCU_E_Ground_Base_Shield_740_Pad,
FCU_E_Ground_Base_Shield_370_Pad,
FCU_E_Ground_Power_Generator,
FCU_E_Ground_Turbolaser_Tower,
FCU_Garrison_Bunker_Empire,
FCU_Garrison_Bunker_Empire_Pad,
FCU_E_Ground_Landing_Pad,
FCU_E_Ground_Hangar,
FCU_Empire_Farm,
FCU_Empire_Mineral_Processor,
FCU_Empire_Surface_Mine,
FCU_Empire_Casino,
FCU_Empire_Refinery,
FCU_Empire_Ground_Mining_Facility
</Applicable_Unit_Types>
<Affects_All_Allies>Yes</Affects_All_Allies>
</Enable_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Structures and turrets autoheal-->
<UpgradeObject Name="EG_Repair_Nanites_L2_Upgrade">
<Variant_Of_Existing_Type>EL_Repair_Nanites_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>EG_Repair_Nanites_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>EG_Repair_Nanites_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<UpgradeObject Name="EG_Enhanced_Turret_Firepower_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Empire</Affiliation>
<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>400</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>EG_Enhanced_Turret_Firepower_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_enhanced_turret1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_EL_Enhanced_Turret_Firepower</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_EL_Enhanced_Turret_Firepower_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_300
</Encyclopedia_Text>
<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="EL_Enhanced_Turret_Firepower_L1_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>Empire_Anti_Infantry_Turret, Empire_Anti_Vehicle_Turret, Empire_Anti_Aircraft_Turret, FCU_Empire_Anti_Infantry_Turret, FCU_Empire_Anti_Vehicle_Turret, FCU_Empire_Anti_Aircraft_Turret</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.20</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Enhanced Turret Firepower (Level 2): Increases Anti-Infantry, Anti-Vehicle and Anti-Aircraft turret damage by 40%-->
<UpgradeObject Name="EG_Enhanced_Turret_Firepower_L2_Upgrade">
<Variant_Of_Existing_Type>EL_Enhanced_Turret_Firepower_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>EG_Enhanced_Turret_Firepower_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>EG_Enhanced_Turret_Firepower_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type>EG_Enhanced_Turret_Firepower_L3_Upgrade</Next_Upgrade_Level_Type>
</UpgradeObject>
<UpgradeObject Name="EG_Enhanced_Turret_Firepower_L3_Upgrade">
<Variant_Of_Existing_Type>EL_Enhanced_Turret_Firepower_L3_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>EG_Enhanced_Turret_Firepower_L2_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>EG_Enhanced_Turret_Firepower_L2_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<!--Enhanced Base Shield: Prevents all enemy weapons from penetrating the base shields.-->
<UpgradeObject Name="EG_Enhanced_Base_Shield_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Empire</Affiliation>
<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>1250</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_enhanced_base_shield.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>TEXT_UPGRADE_EL_ENHANCED_BASE_SHIELD</Text_ID>
<Encyclopedia_Text>
TEXT_UPGRADE_TOOLTIP_EL_ENHANCED_BASE_SHIELD,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_500
</Encyclopedia_Text>
<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Battlefield_Modifier_Ability Name="EL_Enhanced_Base_Shield_Effect">
<Activation_Style>Ground_Automatic</Activation_Style>
<Base_Shield_Upgrade>Yes</Base_Shield_Upgrade>
<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
<Stacking_Category>0</Stacking_Category>
</Battlefield_Modifier_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Black Market Shielding (Level 1): Structures gain a 25% bonus to shield strength.-->
<UpgradeObject Name="UG_Black_Market_Shielding_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Underworld</Affiliation>
<Tactical_Build_Cost_Multiplayer>850</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>425</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>UG_Black_Market_Shielding_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_structure_shielding1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_UL_Black_Market_Shielding</Text_ID>
<Encyclopedia_Text>
TEXT_UPGRADE_TOOLTIP_UL_BLACKMARKET_SHIELDING_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_300
</Encyclopedia_Text>
<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="UL_Black_Market_Shielding_L1_Upgrade">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>U_Ground_Barracks, U_Ground_Droid_Works, U_Ground_Vehicle_Factory, U_Ground_Palace, U_Ground_Shutter_Shield, U_Ground_Shutter_Shield_Small, U_Ground_Shutter_Shield_GC, U_Ground_Power_Generator</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.25</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Black Market Shielding (Level 2): Structures gain a 50% bonus to shield strength.-->
<UpgradeObject Name="UG_Black_Market_Shielding_L2_Upgrade">
<Variant_Of_Existing_Type>UL_Black_Market_Shielding_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>UG_Black_Market_Shielding_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>UG_Black_Market_Shielding_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<!--Modified Cloaking Generators (Level 1): Cloaking transport stealth duration increased by 33%.-->
<UpgradeObject Name="UG_Cloaking_Generator_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Underworld</Affiliation>
<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>500</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>UG_Cloaking_Generator_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_cloaking_gen1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_Cloaking_Generator</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_Cloaking_Generator_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_450
</Encyclopedia_Text>
<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Battlefield_Modifier_Ability Name="UL_Cloaking_Generator_L1_Upgrade_Effect">
<Activation_Style>Ground_Automatic</Activation_Style>
<Stealth_Duration_Multiplier>1.5</Stealth_Duration_Multiplier>
<Applicable_Unit_Types>F9TZ_Cloaking_Transport</Applicable_Unit_Types>
<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
<Stacking_Category>3</Stacking_Category>
</Battlefield_Modifier_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Modified Cloaking Generators (Level 2): Cloaking transport, urai fen, and tyber zann stealth duration increased by 33%.-->
<UpgradeObject Name="UG_Cloaking_Generator_L2_Upgrade">
<Variant_Of_Existing_Type>UL_Cloaking_Generator_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>UG_Cloaking_Generator_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>UG_Cloaking_Generator_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<!--Rancor Stimulant (Level 1): Rancors gain a 25% movement speed increase.-->
<UpgradeObject Name="UG_Rancor_Stimulant_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Underworld</Affiliation>
<Tactical_Build_Cost_Multiplayer>950</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>475</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>UG_Rancor_Stimulant_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_rancor_stimulant1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_UL_Rancor_Stimulant</Text_ID>
<Encyclopedia_Text>
TEXT_UPGRADE_TOOLTIP_UL_RANCOR_STIMULANT_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_300
</Encyclopedia_Text>
<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="UL_Rancor_Stimulant_L1_Upgrade">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>Night_Sister, Cuddles_The_Rancor</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.25</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Rancor Stimulant (Level 2): Rancors gain a 25% damage increase.-->
<UpgradeObject Name="UG_Rancor_Stimulant_L2_Upgrade">
<Variant_Of_Existing_Type>UL_Rancor_Stimulant_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>UG_Rancor_Stimulant_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>UG_Rancor_Stimulant_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<!--Recharge Ability (Level 1): Infantry special abilities recharge 20% faster.-->
<UpgradeObject Name="UG_Ability_Recharge_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Underworld</Affiliation>
<Tactical_Build_Cost_Multiplayer>900</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>450</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>UG_Ability_Recharge_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_recharge_special1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_UL_Ability_Recharge</Text_ID>
<Encyclopedia_Text>
TEXT_UPGRADE_TOOLTIP_UL_RECHARGE_ABILITY_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_200
</Encyclopedia_Text>
<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="UL_Recharge_Ability_L1_Upgrade">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories>Infantry</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<Ability_Recharge_Bonus_Percentage>-0.20</Ability_Recharge_Bonus_Percentage>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Recharge Ability (Level 2): Infantry and Hero special abilities recharge 15% faster.-->
<UpgradeObject Name="UG_Ability_Recharge_L2_Upgrade">
<Variant_Of_Existing_Type>UL_Ability_Recharge_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>UG_Ability_Recharge_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>UG_Ability_Recharge_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<UpgradeObject Name="UG_Selective_Breeding_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Underworld</Affiliation>
<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>350</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>UG_Selective_Breeding_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_selective_breeding1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_UL_Selective_Breeding</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_UL_Selective_Breeding_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_250
</Encyclopedia_Text>
<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="UL_Selective_Breeding_L1_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>Vornskr_Wolf</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.30</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<UpgradeObject Name="UG_Selective_Breeding_L2_Upgrade">
<Variant_Of_Existing_Type>UL_Selective_Breeding_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>UG_Selective_Breeding_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>UG_Selective_Breeding_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<!--Smuggled Droid Systems (Level 1): Droids take 15% less damage-->
<UpgradeObject Name="UG_Smuggled_Droid_Systems_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Underworld</Affiliation>
<Tactical_Build_Cost_Multiplayer>850</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>425</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>23</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>UG_Smuggled_Droid_Systems_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_destroyer_droid1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_UL_Smuggled_Droid_Systems</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_UL_Smuggled_Droid_Systems_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_250
</Encyclopedia_Text>
<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="UL_Smuggled_Droid_Systems_L1_Upgrade">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>B1_Repairdroid, B1_Battledroid, B2_Battledroid, MagnaGuard, HAG, Destroyer_Droid, Fanblade_Fighter, IG-88</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.20</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Smuggled Droid Systems (Level 2): Droids take 30% less damage-->
<UpgradeObject Name="UG_Smuggled_Droid_Systems_L2_Upgrade">
<Variant_Of_Existing_Type>UL_Smuggled_Droid_Systems_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>UG_Smuggled_Droid_Systems_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>UG_Smuggled_Droid_Systems_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<!--Smuggled Droid Systems (Level 1): Battledroids deal 25% more damage-->
<UpgradeObject Name="UG_Improved_Chipsets_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Underworld</Affiliation>
<Tactical_Build_Cost_Multiplayer>950</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>475</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>27</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>UG_Improved_Chipsets_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>I_MULTI_UPGRADED_ELECTRONICS1.TGA</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_UL_Improved_Chipsets</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_UL_Improved_Chipsets_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_300
</Encyclopedia_Text>
<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="UL_Improved_Chipsets_L1_Upgrade">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>B1_Repairdroid, B1_Battledroid, B2_Battledroid</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Smuggled Droid Systems (Level 2): All droids deal 25% more damage.-->
<UpgradeObject Name="UG_Improved_Chipsets_L2_Upgrade">
<Variant_Of_Existing_Type>UL_Improved_Chipsets_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>UG_Improved_Chipsets_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>UG_Improved_Chipsets_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<!--Smuggled Droid Systems (Level 1): Battledroids move 20% faster-->
<UpgradeObject Name="UG_Improved_Hydraulics_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Underworld</Affiliation>
<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>450</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>UG_Improved_Hydraulics_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_increased_mobility1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_UL_Improved_Hydraulics</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_UL_Improved_Hydraulics_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_300
</Encyclopedia_Text>
<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="UL_Improved_Hydraulics_L1_Upgrade">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>B1_Repairdroid, B1_Repairdroid_Team, B1_Battledroid, B1_Battledroid_Team, B2_Battledroid, B2_Battledroid_Team</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.20</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Smuggled Droid Systems (Level 2): All droids move 20% faster-->
<UpgradeObject Name="UG_Improved_Hydraulics_L2_Upgrade">
<Variant_Of_Existing_Type>UL_Improved_Hydraulics_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>UG_Improved_Hydraulics_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>UG_Improved_Hydraulics_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<UpgradeObject Name="UG_Weapon_Boost_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Underworld</Affiliation>
<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>800</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>UG_Weapon_Boost_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_weapon_boost1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_UL_Weapon_Boost</Text_ID>
<Encyclopedia_Text>
TEXT_UPGRADE_TOOLTIP_UL_WEAPON_BOOST_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_600
</Encyclopedia_Text>
<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="UL_Weapon_Boost_L1_Upgrade">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>MZ8_Pulse_Cannon_Tank</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.30</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<UpgradeObject Name="UG_Weapon_Boost_L2_Upgrade">
<Variant_Of_Existing_Type>UL_Weapon_Boost_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>UG_Weapon_Boost_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>UG_Weapon_Boost_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<UpgradeObject Name="UG_Heavy_Shielding_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Underworld</Affiliation>
<Tactical_Build_Cost_Multiplayer>1100</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>550</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>UG_Heavy_Shielding_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_heavy_shielding1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_UL_Heavy_Shielding</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_UL_Heavy_Shielding_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_500
</Encyclopedia_Text>
<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="UL_Heavy_Shielding_L1_Upgrade">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>MZ8_Pulse_Cannon_Tank, Canderous_Assault_Tank</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.25</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<UpgradeObject Name="UG_Heavy_Shielding_L2_Upgrade">
<Variant_Of_Existing_Type>UL_Heavy_Shielding_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>UG_Heavy_Shielding_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>UG_Heavy_Shielding_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<UpgradeObject Name="UG_Enhanced_Deployment_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Underworld</Affiliation>
<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>500</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>UG_Enhanced_Deployment_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_enhanced_deployment1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_UL_Enhanced_Deployment</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_UL_Enhanced_Deployment_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_500
</Encyclopedia_Text>
<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Battlefield_Modifier_Ability Name="UL_Enhanced_Deployment_L1_Upgrade">
<Activation_Style>Ground_Automatic</Activation_Style>
<Reinforcement_Deploy_Time_Multiplier>0.75</Reinforcement_Deploy_Time_Multiplier>
<Disable_Reinforcement_Vulnerability>False</Disable_Reinforcement_Vulnerability>
<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
<Stacking_Category>3</Stacking_Category>
</Battlefield_Modifier_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<UpgradeObject Name="UG_Enhanced_Deployment_L2_Upgrade">
<Variant_Of_Existing_Type>UL_Enhanced_Deployment_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>UG_Enhanced_Deployment_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>UG_Enhanced_Deployment_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<UpgradeObject Name="HG_Secure_Area_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Hutts</Affiliation>
<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>750</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_tactical_secure.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_HL_Secure_Area</Text_ID>
<Encyclopedia_Text>
TEXT_UPGRADE_TOOLTIP_MERC_SECURE_AREA,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_600
</Encyclopedia_Text>
<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Battlefield_Modifier_Ability Name="H_Secure_Area_Upgrade_Effect">
<Activation_Style>Ground_Automatic</Activation_Style>
<Capture_Point_Time_Multiplier>0.75</Capture_Point_Time_Multiplier>
<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
<Stacking_Category>3</Stacking_Category>
</Battlefield_Modifier_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<UpgradeObject Name="HG_Shielded_Deployment_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Hutts</Affiliation>
<Tactical_Build_Cost_Multiplayer>1250</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>750</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_enhanced_deployment.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_HL_Shielded_Deployment</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_HL_Shielded_Deployment_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_400
</Encyclopedia_Text>
<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Battlefield_Modifier_Ability Name="HL_Shielded_Deployment_L1_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Reinforcement_Deploy_Time_Multiplier>1.0</Reinforcement_Deploy_Time_Multiplier>
<Disable_Reinforcement_Vulnerability>True</Disable_Reinforcement_Vulnerability>
<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
<Stacking_Category>3</Stacking_Category>
</Battlefield_Modifier_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<UpgradeObject Name="HG_Combat_Training_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Hutts</Affiliation>
<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>250</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>HG_Combat_Training_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>I_MULTI_HUTT_COMBAT_TRAINING1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_HL_Combat_Training</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_HL_Combat_Training_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_150
</Encyclopedia_Text>
<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="HL_Combat_Training_L1_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>Hutt_Soldier, Hutt_Soldier_NonSquad, Hutt_Soldier_Team, Hutt_Elite_Soldier, Hutt_Elite_Soldier_NonSquad, Hutt_Elite_Soldier_Team, Twilek_Commando, Twilek_Commando_Team</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.25</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<UpgradeObject Name="HG_Combat_Training_L2_Upgrade">
<Variant_Of_Existing_Type>HL_Combat_Training_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>HG_Combat_Training_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>HG_Combat_Training_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type>HG_Combat_Training_L3_Upgrade</Next_Upgrade_Level_Type>
</UpgradeObject>
<UpgradeObject Name="HG_Combat_Training_L3_Upgrade">
<Variant_Of_Existing_Type>HL_Combat_Training_L3_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>HG_Combat_Training_L2_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>HG_Combat_Training_L2_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<UpgradeObject Name="HG_Heavy_Rockets_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Hutts</Affiliation>
<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>400</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>HG_Heavy_Rockets_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>I_MULTI_HEAVY_ROCKETS1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_HL_Heavy_Rockets</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_HL_Heavy_Rockets_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_400
</Encyclopedia_Text>
<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="HL_Heavy_Rockets_L1_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>Hutt_Plex_Soldier</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<UpgradeObject Name="HG_Heavy_Rockets_L2_Upgrade">
<Variant_Of_Existing_Type>HL_Heavy_Rockets_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>HG_Heavy_Rockets_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>HG_Heavy_Rockets_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<UpgradeObject Name="HG_Improved_Combat_Armor_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Hutts</Affiliation>
<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>HG_Improved_Combat_Armor_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>I_MULTI_COMBAT_ARMOR1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_RL_Combat_Armor</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_HL_Combat_Armor_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_300
</Encyclopedia_Text>
<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="HL_Improved_Combat_Armor_L1_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>Hutt_Bounty_Hunter, Hutt_Soldier, Hutt_Plex_Soldier, Twilek_Commando, Hutt_Sniper, Hutt_Elite_Soldier, Squad_Generic_Field_Commander_Hutts, Hutt_Elite_Soldier_NonSquad, Hutt_Soldier_NonSquad, Pirate_Soldier_H, Pirate_Assassin</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.25</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<UpgradeObject Name="HG_Improved_Combat_Armor_L2_Upgrade">
<Variant_Of_Existing_Type>HL_Improved_Combat_Armor_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>HG_Improved_Combat_Armor_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>HG_Improved_Combat_Armor_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<!--Armor Plating L1 Bonus: Vehicle Health increased by 20%-->
<UpgradeObject Name="HG_Armor_Plating_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Hutts</Affiliation>
<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>HG_Armor_Plating_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>I_MULTI_LIGHT_ARMOR1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_HL_Armor_Plating</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_HL_Armor_Plating_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_200
</Encyclopedia_Text>
<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="HL_Armor_Plating_L1_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>Hutt_Mobile_Defense_Unit, Hutt_T1_FCU, Hutt_T2_FCU, Hutt_T3_FCU, Hutt_T4_FCU, Hutt_Modified_Pod_Walker, Hutt_Modified_Skiff, Hutt_Modified_Swamp_Speeder, AALL6</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.20</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Armor Plating L2 Bonus: Vehicle Health increased by 40%-->
<UpgradeObject Name="HG_Armor_Plating_L2_Upgrade">
<Variant_Of_Existing_Type>HL_Armor_Plating_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>HG_Armor_Plating_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>HG_Armor_Plating_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type>HG_Armor_Plating_L3_Upgrade</Next_Upgrade_Level_Type>
</UpgradeObject>
<!--Armor Plating L3 Bonus: Vehicle Health increased by 60%; speed reduced by 10%-->
<UpgradeObject Name="HG_Armor_Plating_L3_Upgrade">
<Variant_Of_Existing_Type>HL_Armor_Plating_L3_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>HG_Armor_Plating_L2_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>HG_Armor_Plating_L2_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<!--KSRC Tanks and railgunners deal 25% more damage-->
<UpgradeObject Name="HG_Supercharged_Beams_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Hutts</Affiliation>
<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>1200</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>90</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>HG_Supercharged_Beams_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>I_MULTI_SUPERCHARGED_BEAMS1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_HL_Supercharged_Beams</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_HL_Supercharged_Beams_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_900
</Encyclopedia_Text>
<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="HL_Supercharged_Beams_L1_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>Heavy_Beam_Tank, Hutt_Sniper, Xizor, H_Ground_Heavy_Beam_Tower, FCU_H_Ground_Heavy_Beam_Tower</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--KSRC Tanks and railgunners deal 50% more damage-->
<UpgradeObject Name="HG_Supercharged_Beams_L2_Upgrade">
<Variant_Of_Existing_Type>HL_Supercharged_Beams_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>HG_Supercharged_Beams_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>HG_Supercharged_Beams_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<!--Medium Tanks and KSRC Tanks take 25% less damage-->
<UpgradeObject Name="HG_Heavy_Armor_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Hutts</Affiliation>
<Tactical_Build_Cost_Multiplayer>900</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>450</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>HG_Heavy_Armor_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>I_MULTI_HEAVY_ARMOR1.TGA</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_RL_Heavy_Armor</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_HL_Heavy_Armor_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_450
</Encyclopedia_Text>
<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="HL_Heavy_Armor_L1_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>Medium_Tank, Hutt_Modified_Heavy_Skiff, Heavy_Beam_Tank</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Sailbarges take 25% less damage-->
<UpgradeObject Name="HG_Heavy_Armor_L2_Upgrade">
<Variant_Of_Existing_Type>HL_Heavy_Armor_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>HG_Heavy_Armor_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>HG_Heavy_Armor_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<UpgradeObject Name="HG_Sailbarge_Repair_Crews_Upgrade">
<Variant_Of_Existing_Type>HL_Sailbarge_Repair_Crews_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>HG_Heavy_Armor_L2_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<UpgradeObject Name="HG_Kavadonian_Nanites_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Hutts</Affiliation>
<Tactical_Build_Cost_Multiplayer>1800</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>1200</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>90</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_repair_nanites.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_HL_Kavadonian_Nanites</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_EL_Repair_Nanites_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_900
</Encyclopedia_Text>
<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Enable_Ability Name="HL_Kavadonian_Nanites_Enabler">
<Ability_Name>H_Kavadonian_Nanites_Self_Repair</Ability_Name>
<Applicable_Unit_Categories>Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types>
H_Ground_Barracks,
H_Ground_Factory,
H_Ground_Command_Center,
H_Ground_Communications_Array,
H_Ground_Advanced_Technologies_Facility,
H_Ground_Shutter_Shield,
H_Ground_Base_Shield_740,
H_Ground_Base_Shield_370,
H_Ground_Base_Shield_740_Pad,
H_Ground_Base_Shield_370_Pad,
H_Ground_Power_Generator,
Garrison_Bunker_Hutts_Pad,
H_Ground_Heavy_Beam_Tower,
H_Ground_Landing_Pad,
Hutts_Mineral_Processor,
Hutts_Ground_Mining_Facility,
Hutts_Ground_Mining_Facility_GC,
Hutts_Ground_Mining_Facility_GC_Unlim,
H_Ground_Hutt_Palace,
FCU_H_Ground_Barracks,
FCU_H_Ground_Cantina,
FCU_H_Ground_Factory,
FCU_H_Ground_Command_Center,
FCU_H_Ground_Command_Post,
FCU_H_Ground_Observation_Tower,
FCU_Hutt_Guard_Tower,
FCU_Hutt_Obelisk_Tower,
FCU_H_Ground_Communications_Array,
FCU_H_Ground_Relay_Station,
FCU_H_Ground_Advanced_Technologies_Facility,
FCU_H_Ground_Shutter_Shield,
FCU_H_Ground_Base_Shield_740,
FCU_H_Ground_Base_Shield_370,
FCU_H_Ground_Base_Shield_740_Pad,
FCU_H_Ground_Base_Shield_370_Pad,
FCU_H_Ground_Power_Generator,
FCU_H_Ground_Heavy_Beam_Tower,
FCU_Garrison_Bunker_Hutts,
FCU_Garrison_Bunker_Hutts_Pad,
FCU_H_Ground_Landing_Pad,
FCU_H_Ground_Hangar,
FCU_Hutts_Farm,
FCU_Hutts_Mineral_Processor,
FCU_Hutts_Advanced_Mineral_Processor,
FCU_Hutts_Surface_Mine,
FCU_Hutts_Casino,
FCU_Hutts_Ground_Mining_Facility
</Applicable_Unit_Types>
<Affects_All_Allies>Yes</Affects_All_Allies>
</Enable_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Reinforced Structures: Structures take 15% less damage.-->
<UpgradeObject Name="HG_Reinforced_Structures_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Hutts</Affiliation>
<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>350</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>HG_Reinforced_Structures_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_reinforce_structure1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_AL_Reinforced_Structures</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_HL_Reinforced_Structures_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_350
</Encyclopedia_Text>
<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="HL_Reinforced_Structures_L1_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories> </Applicable_Unit_Categories> <!--Structure-->
<Applicable_Unit_Types>
H_Ground_Barracks,
H_Ground_Factory,
H_Ground_Command_Center,
H_Ground_Communications_Array,
H_Ground_Advanced_Technologies_Facility,
H_Ground_Shutter_Shield,
H_Ground_Base_Shield_740,
H_Ground_Base_Shield_370,
H_Ground_Base_Shield_740_Pad,
H_Ground_Base_Shield_370_Pad,
H_Ground_Power_Generator,
Garrison_Bunker_Hutts_Pad,
H_Ground_Heavy_Beam_Tower,
Hutt_Guard_Tower,
Hutt_Obelisk_Tower,
H_Ground_Landing_Pad,
Hutts_Mineral_Processor,
Hutts_Ground_Mining_Facility,
Hutts_Ground_Mining_Facility_GC,
Hutts_Ground_Mining_Facility_GC_Unlim,
H_Ground_Hutt_Palace,
FCU_H_Ground_Barracks,
FCU_H_Ground_Cantina,
FCU_H_Ground_Factory,
FCU_H_Ground_Command_Center,
FCU_H_Ground_Command_Post,
FCU_H_Ground_Observation_Tower,
FCU_Hutt_Guard_Tower,
FCU_Hutt_Obelisk_Tower,
FCU_H_Ground_Communications_Array,
FCU_H_Ground_Relay_Station,
FCU_H_Ground_Advanced_Technologies_Facility,
FCU_H_Ground_Shutter_Shield,
FCU_H_Ground_Base_Shield_740,
FCU_H_Ground_Base_Shield_370,
FCU_H_Ground_Base_Shield_740_Pad,
FCU_H_Ground_Base_Shield_370_Pad,
FCU_H_Ground_Power_Generator,
FCU_H_Ground_Heavy_Beam_Tower,
FCU_Garrison_Bunker_Hutts,
FCU_Garrison_Bunker_Hutts_Pad,
FCU_H_Ground_Landing_Pad,
FCU_H_Ground_Hangar,
FCU_Hutts_Farm,
FCU_Hutts_Mineral_Processor,
FCU_Hutts_Advanced_Mineral_Processor,
FCU_Hutts_Surface_Mine,
FCU_Hutts_Casino,
FCU_Hutts_Ground_Mining_Facility
</Applicable_Unit_Types>
<Excluded_Unit_Types/>
<Health_Bonus_Percentage>0.25</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Reinforced Structures: Structures take 30% less damage.-->
<UpgradeObject Name="HG_Reinforced_Structures_L2_Upgrade">
<Variant_Of_Existing_Type>HL_Reinforced_Structures_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>HG_Reinforced_Structures_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>HG_Reinforced_Structures_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type>HG_Reinforced_Structures_L3_Upgrade</Next_Upgrade_Level_Type>
</UpgradeObject>
<!--Reinforced Structures: Structures take 45% less damage.-->
<UpgradeObject Name="HG_Reinforced_Structures_L3_Upgrade">
<Variant_Of_Existing_Type>HL_Reinforced_Structures_L3_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>HG_Reinforced_Structures_L2_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>HG_Reinforced_Structures_L2_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<!--Enhanced Turret Firepower (Level 1): Turrent Range Increased by 15%-->
<UpgradeObject Name="HG_Enhanced_Turret_Firepower_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Hutts</Affiliation>
<Tactical_Build_Cost_Multiplayer>650</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>325</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>HG_Enhanced_Turret_Firepower_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_enhanced_turret1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_HL_Turret_Range</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_HL_Turret_Range_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_300
</Encyclopedia_Text>
<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="HL_Enhanced_Turret_Firepower_L1_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>Hutt_Rapid_Fire_Laser_Turret, Hutt_Rocket_Turret, FCU_Hutt_Rapid_Fire_Laser_Turret, FCU_Hutt_Rocket_Turret</Applicable_Unit_Types>
<Fire_Range_Bonus_Percentage>0.20</Fire_Range_Bonus_Percentage>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Enhanced Turret Firepower (Level 2): Turrent Range Increased by 30%-->
<UpgradeObject Name="HG_Enhanced_Turret_Firepower_L2_Upgrade">
<Variant_Of_Existing_Type>HL_Enhanced_Turret_Firepower_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>HG_Enhanced_Turret_Firepower_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>HG_Enhanced_Turret_Firepower_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type>HG_Enhanced_Turret_Firepower_L3_Upgrade</Next_Upgrade_Level_Type>
</UpgradeObject>
<!--Enhanced Turret Firepower (Level 3): Turrent Range Increased by 45%-->
<UpgradeObject Name="HG_Enhanced_Turret_Firepower_L3_Upgrade">
<Variant_Of_Existing_Type>HL_Enhanced_Turret_Firepower_L3_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>HG_Enhanced_Turret_Firepower_L2_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>HG_Enhanced_Turret_Firepower_L2_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<!--Enhanced Base Shield: Prevents all enemy weapons from penetrating the base shields.-->
<UpgradeObject Name="HG_Enhanced_Base_Shield_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Hutts</Affiliation>
<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>1000</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_enhanced_base_shield.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_Invisi_Shields</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_Text_Invisi_Shields,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_600
</Encyclopedia_Text>
<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Battlefield_Modifier_Ability Name="HL_Enhanced_Base_Shield_Effect">
<Activation_Style>Ground_Automatic</Activation_Style>
<Base_Shield_Upgrade>Yes</Base_Shield_Upgrade>
<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
<Stacking_Category>0</Stacking_Category>
</Battlefield_Modifier_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Reinforced Structures: Structures take 25% less damage.-->
<UpgradeObject Name="PG_Reinforced_Structures_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Pirates</Affiliation>
<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>400</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>PG_Reinforced_Structures_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_reinforce_structure1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_PL_ReinforcedStructures</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_PL_ReinforcedStructures_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_450
</Encyclopedia_Text>
<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="PL_Reinforced_Structures_L1_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories> </Applicable_Unit_Categories> <!--Structure-->
<Applicable_Unit_Types>
P_Ground_Command_Center,
P_Ground_Outpost,
P_Ground_Base_Shield_740,
P_Ground_Base_Shield_400,
P_Ground_Base_Shield_740_Pad,
P_Ground_Base_Shield_400_Pad,
P_Ground_Power_Generator,
Pirate_Mineral_Processor,
Pirate_Ground_Mining_Facility,
Pirate_Ground_Mining_Facility_GC,
Pirate_Ground_Mining_Facility_GC_Unlim
</Applicable_Unit_Types>
<Excluded_Unit_Types/>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Reinforced Structures: Structures and turrets take 25% less damage.-->
<UpgradeObject Name="PG_Reinforced_Structures_L2_Upgrade">
<Variant_Of_Existing_Type>PL_Reinforced_Structures_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>PG_Reinforced_Structures_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>PG_Reinforced_Structures_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<!--Bacta-Pack (Level 1): Infantry Autoheal.-->
<UpgradeObject Name="PG_Bacta_Pack_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Pirates</Affiliation>
<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>400</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites> </Tactical_Build_Prerequisites>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>PG_Bacta_Pack_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>I_MULTI_BACTA_PACK1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_PL_BactaPack</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_PL_BactaPack_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_300
</Encyclopedia_Text>
<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Enable_Ability Name="PL_Bacta_Pack_L1_Bonus_Enabler">
<Ability_Name>PL_Bacta_Pack_L1_Bonus</Ability_Name>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>
Pirate_Soldier,
Pirate_Soldier_NonSquad,
Pirate_Plex,
Pirate_Assassin,
Pirate_Diplomat
</Applicable_Unit_Types>
<Affects_All_Allies>Yes</Affects_All_Allies>
</Enable_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Bacta-Pack (Level 1): Infantry Autoheal faster.-->
<UpgradeObject Name="PG_Bacta_Pack_L2_Upgrade">
<Variant_Of_Existing_Type>PL_Bacta_Pack_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>PG_Bacta_Pack_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>PG_Bacta_Pack_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<!--Improved Tank Damage (Level 1): Skiffs, Swamp Speeders, and BARC Trooper Bikes deal 25% more damage.-->
<UpgradeObject Name="PG_Improved_Vehicle_Damage_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Pirates</Affiliation>
<Tactical_Build_Cost_Multiplayer>900</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>500</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites> </Tactical_Build_Prerequisites>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>PG_Improved_Vehicle_Damage_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>I_MULTI_IMPROVED_DEFENSES1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_PL_VehicleDamage</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_PL_VehicleDamage_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_600
</Encyclopedia_Text>
<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="PL_Improved_Vehicle_Damage_L1_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>Pirate_Skiff, Swamp_Speeder_P, Pirate_Scout</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!--Improved Tank Damage (Level 1): Pod Walkers, Heavy Skiffs, and Valahari Fighters deal 25% more damage.-->
<UpgradeObject Name="PG_Improved_Vehicle_Damage_L2_Upgrade">
<Variant_Of_Existing_Type>PL_Improved_Vehicle_Damage_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>PG_Improved_Vehicle_Damage_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>PG_Improved_Vehicle_Damage_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<!-- Skiffs, Heavy Skiffs, Swamp Speeders, Pod Walkers, BARC Trooper Bikes +25% Health -->
<UpgradeObject Name="PG_Improved_Vehicle_Health_L1_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Pirates</Affiliation>
<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>400</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites> </Tactical_Build_Prerequisites>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type>PG_Improved_Vehicle_Health_L2_Upgrade</Next_Upgrade_Level_Type>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>I_MULTI_LIGHT_ARMOR1.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>Galyana_Upgrade_PL_VehicleHealth</Text_ID>
<Encyclopedia_Text>
Galyana_Upgrade_PL_VehicleHealth_L1,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_300
</Encyclopedia_Text>
<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="PL_Improved_Vehicle_Health_L1_Bonus">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>Pirate_Skiff, Swamp_Speeder_P, Pirate_Scout, Pod_Walker_Pirate, Heavy_Skiff</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.25</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>3</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
<!-- +50% -->
<UpgradeObject Name="PG_Improved_Vehicle_Health_L2_Upgrade">
<Variant_Of_Existing_Type>PL_Improved_Vehicle_Health_L2_Upgrade</Variant_Of_Existing_Type>
<Tactical_Build_Prerequisites>PG_Improved_Vehicle_Health_L1_Upgrade</Tactical_Build_Prerequisites>
<Previous_Upgrade_Level_Type>PG_Improved_Vehicle_Health_L1_Upgrade</Previous_Upgrade_Level_Type>
<Next_Upgrade_Level_Type/>
</UpgradeObject>
<UpgradeObject Name="PG_Enhanced_Base_Shield_Upgrade">
<Behavior>DUMMY_UPGRADE</Behavior>
<Affiliation>Pirates</Affiliation>
<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Cost_Campaign>1000</Tactical_Build_Cost_Campaign>
<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites> </Tactical_Build_Prerequisites>
<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Previous_Upgrade_Level_Type/>
<Next_Upgrade_Level_Type/>
<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
<Icon_Name>i_multi_enhanced_base_shield.tga</Icon_Name>
<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
<Text_ID>TEXT_UPGRADE_RL_ENHANCED_BASE_SHIELD</Text_ID>
<Encyclopedia_Text>
TEXT_UPGRADE_TOOLTIP_RL_ENHANCED_BASE_SHIELD,
GALYANA_CLASS_BLANK,
STAT_UPGRADE_TIME_600
</Encyclopedia_Text>
<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>
<Abilities SubObjectList="Yes">
<Battlefield_Modifier_Ability Name="PL_Enhanced_Base_Shield_Effect">
<Activation_Style>Ground_Automatic</Activation_Style>
<Base_Shield_Upgrade>Yes</Base_Shield_Upgrade>
<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
<Stacking_Category>0</Stacking_Category>
</Battlefield_Modifier_Ability>
</Abilities>
<CategoryMask>Upgrade</CategoryMask>
</UpgradeObject>
</UpgradeObjects>