85 lines
2.9 KiB
Lua
85 lines
2.9 KiB
Lua
-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/Patrol.lua#1 $
|
|
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
|
--
|
|
-- (C) Petroglyph Games, Inc.
|
|
--
|
|
--
|
|
-- ***** ** * *
|
|
-- * ** * * *
|
|
-- * * * * *
|
|
-- * * * * * * * *
|
|
-- * * *** ****** * ** **** *** * * * ***** * ***
|
|
-- * ** * * * ** * ** ** * * * * ** ** ** *
|
|
-- *** ***** * * * * * * * * ** * * * *
|
|
-- * * * * * * * * * * * * * * *
|
|
-- * * * * * * * * * * ** * * * *
|
|
-- * ** * * ** * ** * * ** * * * *
|
|
-- ** **** ** * **** ***** * ** *** * *
|
|
-- * * *
|
|
-- * * *
|
|
-- * * *
|
|
-- * * * *
|
|
-- **** * *
|
|
--
|
|
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
|
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
|
|
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
|
--
|
|
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/Patrol.lua $
|
|
--
|
|
-- Original Author: James Yarrow
|
|
--
|
|
-- $Author: Brian_Hayes $
|
|
--
|
|
-- $Change: 637819 $
|
|
--
|
|
-- $DateTime: 2017/03/22 10:16:16 $
|
|
--
|
|
-- $Revision: #1 $
|
|
--
|
|
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
require("pgevents")
|
|
|
|
ScriptPoolCount = 5
|
|
|
|
function Definitions()
|
|
|
|
Category = "Patrol"
|
|
IgnoreTarget = true
|
|
AllowEngagedUnits = false
|
|
TaskForce =
|
|
{
|
|
{
|
|
"MainForce",
|
|
"Infantry | Air | Vehicle | LandHero = 1, 3"
|
|
}
|
|
}
|
|
|
|
end
|
|
|
|
function MainForce_Thread()
|
|
|
|
BlockOnCommand(MainForce.Produce_Force())
|
|
QuickReinforce(PlayerObject, AITarget, MainForce)
|
|
|
|
Try_Ability(MainForce, "FORCE_CLOAK")
|
|
Try_Ability(MainForce, "STEALTH")
|
|
|
|
Set_Land_AI_Targeting_Priorities(MainForce)
|
|
|
|
BlockOnCommand(MainForce.Attack_Move(AITarget))
|
|
|
|
-- Guard the area until a higher desire goal pulls us away
|
|
BlockOnCommand(MainForce.Guard_Target(AITarget))
|
|
end
|
|
|
|
|
|
-- Make sure that units don't sit idle at the end of their move order, waiting for others
|
|
function MainForce_Unit_Move_Finished(tf, unit)
|
|
DebugMessage("%s -- Unit move finished: %s.", tostring(Script), tostring(unit))
|
|
unit.Guard_Target(AITarget)
|
|
end
|
|
|
|
|