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SoaFE/DATA/SCRIPTS/GAMEOBJECT/TRAINING_FACILITY.LUA
2026-02-28 14:00:45 -06:00

67 lines
2.9 KiB
Lua

-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/Training_Facility.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/Training_Facility.lua $
--
-- Original Author: James Yarrow
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
--require("PGStateMachine")
require("PGStoryMode")
function Definitions()
flag_structure_alive = true
facility_list = Find_All_Objects_Of_Type("Secondary_Training_Facility_R")
--MessageBox("Object spawned and script running!")
rebel = Find_Player("Rebel")
empire = Find_Player("Empire")
upgrade_R = Find_Object_Type("RL_Combat_Armor_L1_Upgrade_Negative")
upgrade_E = Find_Object_Type("EL_Combat_Armor_L1_Upgrade_Negative")
end
function Story_Mode_Service()
if flag_structure_alive then
for i,facility in pairs(facility_list) do
if not TestValid(facility) then
flag_structure_alive = false
--MessageBox("Structure Dead, time to apply upgrade")
Create_Generic_Object (upgrade_E, facility_loc, empire)
Create_Generic_Object (upgrade_R, facility_loc, rebel)
end
end
end
end