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SoaFE/DATA/SCRIPTS/GAMEOBJECT/UM02_MAGNETDOORS.LUA
2026-02-28 14:00:45 -06:00

86 lines
3.2 KiB
Lua

-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/UM02_MagnetDoors.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/UM02_MagnetDoors.lua $
--
-- Original Author: Jeff_Stewart
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGStateMachine")
require("PGSpawnUnits")
function Definitions()
-- Object isn't valid at this point so don't do any operations that
-- would require it. State_Init is the first chance you have to do
-- operations on Object
DebugMessage("%s -- In Definitions", tostring(Script))
Define_State("State_Init", State_Init);
end
function State_Init(message)
if message == OnEnter then
--Do Nothing
chatter_timer = 120
health_state = Object.Get_Hull()
elseif message == OnUpdate then
--Do Nothing
if TestValid(Object) then
if Object.Get_Hull() < health_state then
if chatter_timer > 120 then
tyber=Find_Nearest(Object, "TYBER_ZANN")
if TestValid(tyber) then
tyber_distance=Object.Get_Distance(tyber.Get_Position())
if tyber_distance < 200 then
-- if tyber in range when door is shot, play sound
--tyber.Play_SFX_Event("SFX_UMP_TyberFreePrisoner") -- NOT this sound, only placeholder
chatter_timer = 0;
end
end
end
end
end
health_state = Object.Get_Hull()
chatter_timer = chatter_timer + 1
elseif message == OnExit then
--Do Nothing
end
end