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SoaFE/DATA/SCRIPTS/GAMEOBJECT/UM11_FORCEADEPTTHREE.LUA
2026-02-28 14:00:45 -06:00

75 lines
2.8 KiB
Lua

-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/UM11_ForceAdeptThree.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/UM11_ForceAdeptThree.lua $
--
-- Original Author: James Yarrow
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGStateMachine")
function Definitions()
-- Object isn't valid at this point so don't do any operations that
-- would require it. State_Init is the first chance you have to do
-- operations on Object
DebugMessage("%s -- In Definitions", tostring(Script))
Define_State("State_Init", State_Init);
end
function State_Init(message)
if message == OnEnter then
Create_Thread("AdeptThree_AI")
elseif message == OnUpdate then
-- Do nothing
elseif message == OnExit then
-- Do nothing
end
end
function AdeptThree_AI()
while TestValid(Object) do
target = Find_Nearest(Object, "URAI_FEN")
if TestValid(target) then
Object.Attack_Move(target)
end
Sleep(3)
end
end