Files
SoaFE/DATA/SCRIPTS/INTERVENTIONS/INTERVENTION_ACCUMULATE_CREDITS.LUA
2026-02-28 14:00:45 -06:00

135 lines
5.2 KiB
Lua

-- $Id: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Intervention_Accumulate_Credits.lua#14 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Intervention_Accumulate_Credits.lua $
--
-- Original Author: James Yarrow
--
-- $Author: Dan_Etter $
--
-- $Change: 34008 $
--
-- $DateTime: 2005/12/02 10:41:38 $
--
-- $Revision: #14 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pginterventions")
function Declare_Goal_Type()
Category = "Intervention_Accumulate_Credits"
dialog = nil
plot = nil
event = nil
reward_unit = nil
reward_location = nil
reward_table = { Find_Object_Type("Rebel_Heavy_Tank_Brigade"),
Find_Object_Type("Rebel_Light_Tank_Brigade"),
Find_Object_Type("Rebel_Speeder_Wing"),
Find_Object_Type("Rebel_Heavy_Tank_Brigade"),
Find_Object_Type("Rebel_Infantry_Squad"),
Find_Object_Type("Rebel_Tank_Buster_Squad"),
Find_Object_Type("Rebel_Infiltrator_Team"),
Find_Object_Type("Calamari_Cruiser"),
Find_Object_Type("A_Wing_Squadron"),
Find_Object_Type("Rebel_X-Wing_Squadron"),
Find_Object_Type("Y-Wing_Squadron"),
Find_Object_Type("Corellian_Corvette"),
Find_Object_Type("Corellian_Gunboat"),
Find_Object_Type("Marauder_Missile_Cruiser"),
Find_Object_Type("Nebulon_B_Frigate"),
Find_Object_Type("Alliance_Assault_Frigate"),
Find_Object_Type("Imperial_Artillery_Corp"),
Find_Object_Type("Imperial_Heavy_Scout_Squad"),
Find_Object_Type("Imperial_Anti_Aircraft_Company"),
Find_Object_Type("Imperial_Armor_Group"),
Find_Object_Type("Imperial_Heavy_Assault_Company"),
Find_Object_Type("Imperial_Anti_Infantry_Brigade"),
Find_Object_Type("Imperial_Stormtrooper_Squad"),
Find_Object_Type("Imperial_Light_Scout_Squad"),
Find_Object_Type("Broadside_Class_Cruiser"),
Find_Object_Type("Interdictor_Cruiser"),
Find_Object_Type("Tartan_Patrol_Cruiser"),
Find_Object_Type("Victory_Destroyer"),
Find_Object_Type("Acclamator_Assault_Ship"),
Find_Object_Type("Star_Destroyer"),
Find_Object_Type("TIE_Scout_Squadron"), }
end
function Intervention_Thread()
Begin_Intervention()
if PlayerObject.Get_Faction_Name() == "EMPIRE" then
dialog = "Dialog_E_Intervention_Accumulate_Credits"
elseif PlayerObject.Get_Faction_Name() == "REBEL" then
dialog = "Dialog_R_Intervention_Accumulate_Credits"
else
ScriptExit()
end
reward_unit, reward_count = Select_Reward_Unit(reward_table, PlayerObject, 500 * (PlayerObject.Get_Tech_Level() + 1))
plot = Get_Story_Plot("Intervention_Accumulate_Credits.xml")
event = plot.Get_Event("Accumulate_Credits_00")
event.Set_Dialog(dialog)
event.Clear_Dialog_Text()
event.Add_Dialog_Text("TEXT_INTERVENTION_CREDIT_TARGET", 10000)
event.Add_Dialog_Text("TEXT_INTERVENTION_REWARD", reward_unit, reward_count)
reward_location = FindTarget(Intervention, "One", "Friendly", 1.0)
event = plot.Get_Event("Accumulate_Credits_01")
event.Set_Reward_Parameter(0, reward_unit)
event.Set_Reward_Parameter(1, reward_location)
event.Set_Reward_Parameter(2, reward_count)
event.Set_Dialog(dialog)
event.Clear_Dialog_Text()
event.Add_Dialog_Text("TEXT_INTERVENTION_REWARD", reward_unit, reward_count)
event = plot.Get_Event("Accumulate_Credits_03")
event.Set_Reward_Parameter(1, PlayerObject.Get_Faction_Name())
plot.Activate()
Wait_On_Flag("ACCUMULATE_CREDITS_NOTIFICATION_00", nil)
plot.Suspend()
plot.Reset()
End_Intervention()
end