Files
SoaFE/DATA/XML/SFX/SFXEVENTSUNITSGROUND.XML

4659 lines
347 KiB
XML

<?xml version="1.0"?>
<SFXEvents>
<SFXEvent Name="Unit_Select_Assault_Speeder">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SPD0101_ENG.wav U000_SPD0102_ENG.wav U000_SPD0103_ENG.wav U000_SPD0104_ENG.wav U000_SPD0105_ENG.wav U000_SPD0106_ENG.wav U000_SPD0107_ENG.wav U000_SPD0108_ENG.wav U000_SPD0109_ENG.wav U000_SPD0110_ENG.wav U000_SPD0111_ENG.wav U000_SPD0112_ENG.wav U000_SPD0113_ENG.wav U000_SPD0114_ENG.wav U000_SPD0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SPD_SELECT_1, TEXT_SFX_SPD_SELECT_2, TEXT_SFX_SPD_SELECT_3, TEXT_SFX_SPD_SELECT_4, TEXT_SFX_SPD_SELECT_5, TEXT_SFX_SPD_SELECT_6, TEXT_SFX_SPD_SELECT_7, TEXT_SFX_SPD_SELECT_8, TEXT_SFX_SPD_SELECT_9, TEXT_SFX_SPD_SELECT_10, TEXT_SFX_SPD_SELECT_11, TEXT_SFX_SPD_SELECT_12, TEXT_SFX_SPD_SELECT_13, TEXT_SFX_SPD_SELECT_14, TEXT_SFX_SPD_SELECT_15</Text_ID>
<Overlap_Test>Unit_Assault_Speeder</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Assault_Speeder">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SPD0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SPD_SELECT_15</Text_ID>
<Overlap_Test>Unit_Assault_Speeder</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Assault_Speeder">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SPD0201_ENG.wav U000_SPD0202_ENG.wav U000_SPD0203_ENG.wav U000_SPD0204_ENG.wav U000_SPD0205_ENG.wav U000_SPD0206_ENG.wav U000_SPD0207_ENG.wav U000_SPD0208_ENG.wav U000_SPD0209_ENG.wav U000_SPD0210_ENG.wav U000_SPD0211_ENG.wav U000_SPD0212_ENG.wav U000_SPD0213_ENG.wav U000_SPD0214_ENG.wav U000_SPD0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SPD_MOVE_1, TEXT_SFX_SPD_MOVE_2, TEXT_SFX_SPD_MOVE_3, TEXT_SFX_SPD_MOVE_4, TEXT_SFX_SPD_MOVE_5, TEXT_SFX_SPD_MOVE_6, TEXT_SFX_SPD_MOVE_7, TEXT_SFX_SPD_MOVE_8, TEXT_SFX_SPD_MOVE_9, TEXT_SFX_SPD_MOVE_10, TEXT_SFX_SPD_MOVE_11, TEXT_SFX_SPD_MOVE_12, TEXT_SFX_SPD_MOVE_13, TEXT_SFX_SPD_MOVE_14, TEXT_SFX_SPD_MOVE_15</Text_ID>
<Overlap_Test>Unit_Assault_Speeder</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Assault_Speeder">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SPD0204_ENG.wav U000_SPD0205_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SPD_MOVE_4, TEXT_SFX_SPD_MOVE_5,</Text_ID>
<Overlap_Test>Unit_Assault_Speeder</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Assault_Speeder">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SPD0301_ENG.wav U000_SPD0302_ENG.wav U000_SPD0303_ENG.wav U000_SPD0304_ENG.wav U000_SPD0305_ENG.wav U000_SPD0306_ENG.wav U000_SPD0307_ENG.wav U000_SPD0308_ENG.wav U000_SPD0309_ENG.wav U000_SPD0310_ENG.wav U000_SPD0311_ENG.wav U000_SPD0312_ENG.wav U000_SPD0313_ENG.wav U000_SPD0314_ENG.wav U000_SPD0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SPD_ATTACK_1, TEXT_SFX_SPD_ATTACK_2, TEXT_SFX_SPD_ATTACK_3, TEXT_SFX_SPD_ATTACK_4, TEXT_SFX_SPD_ATTACK_5, TEXT_SFX_SPD_ATTACK_6, TEXT_SFX_SPD_ATTACK_7, TEXT_SFX_SPD_ATTACK_8, TEXT_SFX_SPD_ATTACK_9, TEXT_SFX_SPD_ATTACK_10, TEXT_SFX_SPD_ATTACK_11, TEXT_SFX_SPD_ATTACK_12, TEXT_SFX_SPD_ATTACK_13, TEXT_SFX_SPD_ATTACK_14, TEXT_SFX_SPD_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Assault_Speeder</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Assault_Speeder">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SPD0401_ENG.wav U000_SPD0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SPD_GUARD_1, TEXT_SFX_SPD_GUARD_2</Text_ID>
<Overlap_Test>Unit_Assault_Speeder</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Assault_Speeder">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SPD0501_ENG.wav U000_SPD0502_ENG.wav U000_SPD0503_ENG.wav U000_SPD0201_ENG.wav U000_SPD0202_ENG.wav U000_SPD0203_ENG.wav U000_SPD0204_ENG.wav U000_SPD0205_ENG.wav U000_SPD0206_ENG.wav U000_SPD0207_ENG.wav U000_SPD0208_ENG.wav U000_SPD0209_ENG.wav U000_SPD0210_ENG.wav U000_SPD0211_ENG.wav U000_SPD0212_ENG.wav U000_SPD0213_ENG.wav U000_SPD0214_ENG.wav U000_SPD0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_SPD_ASSIST_1, TEXT_SFX_SPD_ASSIST_2, TEXT_SFX_SPD_ASSIST_3, TEXT_SFX_SPD_MOVE_1, TEXT_SFX_SPD_MOVE_2, TEXT_SFX_SPD_MOVE_3, TEXT_SFX_SPD_MOVE_4, TEXT_SFX_SPD_MOVE_5, TEXT_SFX_SPD_MOVE_6, TEXT_SFX_SPD_MOVE_7, TEXT_SFX_SPD_MOVE_8, TEXT_SFX_SPD_MOVE_9, TEXT_SFX_SPD_MOVE_10, TEXT_SFX_SPD_MOVE_11, TEXT_SFX_SPD_MOVE_12, TEXT_SFX_SPD_MOVE_13, TEXT_SFX_SPD_MOVE_14, TEXT_SFX_SPD_MOVE_15</Text_ID>
<Overlap_Test>Unit_Assault_Speeder</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_Assault_Speeder">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SPD0501_ENG.wav U000_SPD0502_ENG.wav U000_SPD0503_ENG.wav U000_SPD0301_ENG.wav U000_SPD0302_ENG.wav U000_SPD0303_ENG.wav U000_SPD0304_ENG.wav U000_SPD0305_ENG.wav U000_SPD0306_ENG.wav U000_SPD0307_ENG.wav U000_SPD0308_ENG.wav U000_SPD0309_ENG.wav U000_SPD0310_ENG.wav U000_SPD0311_ENG.wav U000_SPD0312_ENG.wav U000_SPD0313_ENG.wav U000_SPD0314_ENG.wav U000_SPD0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_SPD_ASSIST_1, TEXT_SFX_SPD_ASSIST_2, TEXT_SFX_SPD_ASSIST_3, TEXT_SFX_SPD_ATTACK_1, TEXT_SFX_SPD_ATTACK_2, TEXT_SFX_SPD_ATTACK_3, TEXT_SFX_SPD_ATTACK_4, TEXT_SFX_SPD_ATTACK_5, TEXT_SFX_SPD_ATTACK_6, TEXT_SFX_SPD_ATTACK_7, TEXT_SFX_SPD_ATTACK_8, TEXT_SFX_SPD_ATTACK_9, TEXT_SFX_SPD_ATTACK_10, TEXT_SFX_SPD_ATTACK_11, TEXT_SFX_SPD_ATTACK_12, TEXT_SFX_SPD_ATTACK_13, TEXT_SFX_SPD_ATTACK_14, TEXT_SFX_SPD_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Assault_Speeder</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Sandstorm_Assault_Speeder">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SPD0601_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SPD_SANDSTORM_1</Text_ID>
<Overlap_Test>Unit_Assault_Speeder</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_ATAT_Assault_Speeder">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SPD0701_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SPD_ATAT_1</Text_ID>
<Overlap_Test>Unit_Assault_Speeder</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Swamp_Speeder">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SWP0101_ENG.wav U000_SWP0102_ENG.wav U000_SWP0103_ENG.wav U000_SWP0104_ENG.wav U000_SWP0105_ENG.wav U000_SWP0106_ENG.wav U000_SWP0107_ENG.wav U000_SWP0108_ENG.wav U000_SWP0109_ENG.wav U000_SWP0110_ENG.wav U000_SWP0111_ENG.wav U000_SWP0112_ENG.wav U000_SWP0113_ENG.wav U000_SWP0114_ENG.wav U000_SWP0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SWP_SELECT_1, TEXT_SFX_SWP_SELECT_2, TEXT_SFX_SWP_SELECT_3, TEXT_SFX_SWP_SELECT_4, TEXT_SFX_SWP_SELECT_5, TEXT_SFX_SWP_SELECT_6, TEXT_SFX_SWP_SELECT_7, TEXT_SFX_SWP_SELECT_8, TEXT_SFX_SWP_SELECT_9, TEXT_SFX_SWP_SELECT_10, TEXT_SFX_SWP_SELECT_11, TEXT_SFX_SWP_SELECT_12, TEXT_SFX_SWP_SELECT_13, TEXT_SFX_SWP_SELECT_14, TEXT_SFX_SWP_SELECT_15</Text_ID>
<Overlap_Test>Unit_Swamp_Speeder</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Swamp_Speeder">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SWP0101_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SWP_SELECT_1</Text_ID>
<Overlap_Test>Unit_Swamp_Speeder</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Swamp_Speeder">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SWP0201_ENG.wav U000_SWP0202_ENG.wav U000_SWP0203_ENG.wav U000_SWP0204_ENG.wav U000_SWP0205_ENG.wav U000_SWP0206_ENG.wav U000_SWP0207_ENG.wav U000_SWP0208_ENG.wav U000_SWP0209_ENG.wav U000_SWP0210_ENG.wav U000_SWP0211_ENG.wav U000_SWP0212_ENG.wav U000_SWP0213_ENG.wav U000_SWP0214_ENG.wav U000_SWP0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SWP_MOVE_1, TEXT_SFX_SWP_MOVE_2, TEXT_SFX_SWP_MOVE_3, TEXT_SFX_SWP_MOVE_4, TEXT_SFX_SWP_MOVE_5, TEXT_SFX_SWP_MOVE_6, TEXT_SFX_SWP_MOVE_7, TEXT_SFX_SWP_MOVE_8, TEXT_SFX_SWP_MOVE_9, TEXT_SFX_SWP_MOVE_10, TEXT_SFX_SWP_MOVE_11, TEXT_SFX_SWP_MOVE_12, TEXT_SFX_SWP_MOVE_13, TEXT_SFX_SWP_MOVE_14, TEXT_SFX_SWP_MOVE_15</Text_ID>
<Overlap_Test>Unit_Swamp_Speeder</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Swamp_Speeder">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SWP0202_ENG.wav U000_SWP0205_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SWP_MOVE_2, TEXT_SFX_SWP_MOVE_5</Text_ID>
<Overlap_Test>Unit_Swamp_Speeder</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Swamp_Speeder">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SWP0501_ENG.wav U000_SWP0502_ENG.wav U000_SWP0503_ENG.wav U000_SWP0201_ENG.wav U000_SWP0202_ENG.wav U000_SWP0203_ENG.wav U000_SWP0204_ENG.wav U000_SWP0205_ENG.wav U000_SWP0206_ENG.wav U000_SWP0207_ENG.wav U000_SWP0208_ENG.wav U000_SWP0209_ENG.wav U000_SWP0210_ENG.wav U000_SWP0211_ENG.wav U000_SWP0212_ENG.wav U000_SWP0213_ENG.wav U000_SWP0214_ENG.wav U000_SWP0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SWP_ASSIST_1, TEXT_SFX_SWP_ASSIST_2, TEXT_SFX_SWP_ASSIST_3, TEXT_SFX_SWP_MOVE_1, TEXT_SFX_SWP_MOVE_2, TEXT_SFX_SWP_MOVE_3, TEXT_SFX_SWP_MOVE_4, TEXT_SFX_SWP_MOVE_5, TEXT_SFX_SWP_MOVE_6, TEXT_SFX_SWP_MOVE_7, TEXT_SFX_SWP_MOVE_8, TEXT_SFX_SWP_MOVE_9, TEXT_SFX_SWP_MOVE_10, TEXT_SFX_SWP_MOVE_11, TEXT_SFX_SWP_MOVE_12, TEXT_SFX_SWP_MOVE_13, TEXT_SFX_SWP_MOVE_14, TEXT_SFX_SWP_MOVE_15</Text_ID>
<Overlap_Test>Unit_Swamp_Speeder</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_Swamp_Speeder">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SWP0501_ENG.wav U000_SWP0502_ENG.wav U000_SWP0503_ENG.wav U000_SWP0301_ENG.wav U000_SWP0302_ENG.wav U000_SWP0303_ENG.wav U000_SWP0304_ENG.wav U000_SWP0305_ENG.wav U000_SWP0306_ENG.wav U000_SWP0307_ENG.wav U000_SWP0308_ENG.wav U000_SWP0309_ENG.wav U000_SWP0310_ENG.wav U000_SWP0311_ENG.wav U000_SWP0312_ENG.wav U000_SWP0313_ENG.wav U000_SWP0314_ENG.wav U000_SWP0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SWP_ASSIST_1, TEXT_SFX_SWP_ASSIST_2, TEXT_SFX_SWP_ASSIST_3, TEXT_SFX_SWP_ATTACK_1, TEXT_SFX_SWP_ATTACK_2, TEXT_SFX_SWP_ATTACK_3, TEXT_SFX_SWP_ATTACK_4, TEXT_SFX_SWP_ATTACK_5, TEXT_SFX_SWP_ATTACK_6, TEXT_SFX_SWP_ATTACK_7, TEXT_SFX_SWP_ATTACK_8, TEXT_SFX_SWP_ATTACK_9, TEXT_SFX_SWP_ATTACK_10, TEXT_SFX_SWP_ATTACK_11, TEXT_SFX_SWP_ATTACK_12, TEXT_SFX_SWP_ATTACK_13, TEXT_SFX_SWP_ATTACK_14, TEXT_SFX_SWP_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Swamp_Speeder</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Swamp_Speeder">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SWP0301_ENG.wav U000_SWP0302_ENG.wav U000_SWP0303_ENG.wav U000_SWP0304_ENG.wav U000_SWP0305_ENG.wav U000_SWP0306_ENG.wav U000_SWP0307_ENG.wav U000_SWP0308_ENG.wav U000_SWP0309_ENG.wav U000_SWP0310_ENG.wav U000_SWP0311_ENG.wav U000_SWP0312_ENG.wav U000_SWP0313_ENG.wav U000_SWP0314_ENG.wav U000_SWP0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SWP_ATTACK_1, TEXT_SFX_SWP_ATTACK_2, TEXT_SFX_SWP_ATTACK_3, TEXT_SFX_SWP_ATTACK_4, TEXT_SFX_SWP_ATTACK_5, TEXT_SFX_SWP_ATTACK_6, TEXT_SFX_SWP_ATTACK_7, TEXT_SFX_SWP_ATTACK_8, TEXT_SFX_SWP_ATTACK_9, TEXT_SFX_SWP_ATTACK_10, TEXT_SFX_SWP_ATTACK_11, TEXT_SFX_SWP_ATTACK_12, TEXT_SFX_SWP_ATTACK_13, TEXT_SFX_SWP_ATTACK_14, TEXT_SFX_SWP_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Swamp_Speeder</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Swamp_Speeder">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SWP0401_ENG.wav U000_SWP0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SWP_GUARD_1, TEXT_SFX_SWP_GUARD_2</Text_ID>
<Overlap_Test>Unit_Swamp_Speeder</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB0101_ENG.wav U000_REB0102_ENG.wav U000_REB0103_ENG.wav U000_REB0104_ENG.wav U000_REB0105_ENG.wav U000_REB0106_ENG.wav U000_REB0107_ENG.wav U000_REB0108_ENG.wav U000_REB0109_ENG.wav U000_REB0110_ENG.wav U000_REB0111_ENG.wav U000_REB0112_ENG.wav U000_REB0113_ENG.wav U000_REB0114_ENG.wav U000_REB0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_SELECT_1, TEXT_SFX_REB_SELECT_2, TEXT_SFX_REB_SELECT_3, TEXT_SFX_REB_SELECT_4, TEXT_SFX_REB_SELECT_5, TEXT_SFX_REB_SELECT_6, TEXT_SFX_REB_SELECT_7, TEXT_SFX_REB_SELECT_8, TEXT_SFX_REB_SELECT_9, TEXT_SFX_REB_SELECT_10, TEXT_SFX_REB_SELECT_11, TEXT_SFX_REB_SELECT_12, TEXT_SFX_REB_SELECT_13, TEXT_SFX_REB_SELECT_14, TEXT_SFX_REB_SELECT_15</Text_ID>
<Overlap_Test>Unit_Rebel_Soldier</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB0112_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_SELECT_12</Text_ID>
<Overlap_Test>Unit_Rebel_Soldier</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB0201_ENG.wav U000_REB0202_ENG.wav U000_REB0203_ENG.wav U000_REB0204_ENG.wav U000_REB0205_ENG.wav U000_REB0206_ENG.wav U000_REB0207_ENG.wav U000_REB0208_ENG.wav U000_REB0209_ENG.wav U000_REB0210_ENG.wav U000_REB0211_ENG.wav U000_REB0212_ENG.wav U000_REB0213_ENG.wav U000_REB0214_ENG.wav U000_REB0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_MOVE_1, TEXT_SFX_REB_MOVE_2, TEXT_SFX_REB_MOVE_3, TEXT_SFX_REB_MOVE_4, TEXT_SFX_REB_MOVE_5, TEXT_SFX_REB_MOVE_6, TEXT_SFX_REB_MOVE_7, TEXT_SFX_REB_MOVE_8, TEXT_SFX_REB_MOVE_9, TEXT_SFX_REB_MOVE_10, TEXT_SFX_REB_MOVE_11, TEXT_SFX_REB_MOVE_12, TEXT_SFX_REB_MOVE_13, TEXT_SFX_REB_MOVE_14, TEXT_SFX_REB_MOVE_15</Text_ID>
<Overlap_Test>Unit_Rebel_Soldier</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB0207_ENG.wav U000_REB0209_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_MOVE_7,TEXT_SFX_REB_MOVE_9</Text_ID>
<Overlap_Test>Unit_Rebel_Soldier</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB0301_ENG.wav U000_REB0302_ENG.wav U000_REB0303_ENG.wav U000_REB0304_ENG.wav U000_REB0305_ENG.wav U000_REB0306_ENG.wav U000_REB0307_ENG.wav U000_REB0308_ENG.wav U000_REB0309_ENG.wav U000_REB0310_ENG.wav U000_REB0311_ENG.wav U000_REB0312_ENG.wav U000_REB0313_ENG.wav U000_REB0314_ENG.wav U000_REB0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_ATTACK_1, TEXT_SFX_REB_ATTACK_2, TEXT_SFX_REB_ATTACK_3, TEXT_SFX_REB_ATTACK_4, TEXT_SFX_REB_ATTACK_5, TEXT_SFX_REB_ATTACK_6, TEXT_SFX_REB_ATTACK_7, TEXT_SFX_REB_ATTACK_8, TEXT_SFX_REB_ATTACK_9, TEXT_SFX_REB_ATTACK_10, TEXT_SFX_REB_ATTACK_11, TEXT_SFX_REB_ATTACK_12, TEXT_SFX_REB_ATTACK_13, TEXT_SFX_REB_ATTACK_14, TEXT_SFX_REB_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Rebel_Soldier</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB0501_ENG.wav U000_REB0502_ENG.wav U000_REB0503_ENG.wav U000_REB0504_ENG.wav U000_REB0505_ENG.wav U000_REB0506_ENG.wav U000_REB0507_ENG.wav U000_REB0508_ENG.wav U000_REB0509_ENG.wav U000_REB0510_ENG.wav U000_REB0511_ENG.wav U000_REB0512_ENG.wav U000_REB0201_ENG.wav U000_REB0202_ENG.wav U000_REB0203_ENG.wav U000_REB0204_ENG.wav U000_REB0205_ENG.wav U000_REB0206_ENG.wav U000_REB0207_ENG.wav U000_REB0208_ENG.wav U000_REB0209_ENG.wav U000_REB0210_ENG.wav U000_REB0211_ENG.wav U000_REB0212_ENG.wav U000_REB0213_ENG.wav U000_REB0214_ENG.wav U000_REB0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_REB_ASSIST_1, TEXT_SFX_REB_ASSIST_2, TEXT_SFX_REB_ASSIST_3, TEXT_SFX_REB_ASSIST_4, TEXT_SFX_REB_ASSIST_5, TEXT_SFX_REB_ASSIST_6, TEXT_SFX_REB_ASSIST_7, TEXT_SFX_REB_ASSIST_8, TEXT_SFX_REB_ASSIST_9, TEXT_SFX_REB_ASSIST_10, TEXT_SFX_REB_ASSIST_11, TEXT_SFX_REB_ASSIST_12, TEXT_SFX_REB_MOVE_1, TEXT_SFX_REB_MOVE_2, TEXT_SFX_REB_MOVE_3, TEXT_SFX_REB_MOVE_4, TEXT_SFX_REB_MOVE_5, TEXT_SFX_REB_MOVE_6, TEXT_SFX_REB_MOVE_7, TEXT_SFX_REB_MOVE_8, TEXT_SFX_REB_MOVE_9, TEXT_SFX_REB_MOVE_10, TEXT_SFX_REB_MOVE_11, TEXT_SFX_REB_MOVE_12, TEXT_SFX_REB_MOVE_13, TEXT_SFX_REB_MOVE_14, TEXT_SFX_REB_MOVE_15</Text_ID>
<Overlap_Test>Unit_Rebel_Soldier</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB0501_ENG.wav U000_REB0502_ENG.wav U000_REB0503_ENG.wav U000_REB0504_ENG.wav U000_REB0505_ENG.wav U000_REB0506_ENG.wav U000_REB0507_ENG.wav U000_REB0508_ENG.wav U000_REB0509_ENG.wav U000_REB0510_ENG.wav U000_REB0511_ENG.wav U000_REB0512_ENG.wav U000_REB0301_ENG.wav U000_REB0302_ENG.wav U000_REB0303_ENG.wav U000_REB0304_ENG.wav U000_REB0305_ENG.wav U000_REB0306_ENG.wav U000_REB0307_ENG.wav U000_REB0308_ENG.wav U000_REB0309_ENG.wav U000_REB0310_ENG.wav U000_REB0311_ENG.wav U000_REB0312_ENG.wav U000_REB0313_ENG.wav U000_REB0314_ENG.wav U000_REB0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_REB_ASSIST_1, TEXT_SFX_REB_ASSIST_2, TEXT_SFX_REB_ASSIST_3, TEXT_SFX_REB_ASSIST_4, TEXT_SFX_REB_ASSIST_5, TEXT_SFX_REB_ASSIST_6, TEXT_SFX_REB_ASSIST_7, TEXT_SFX_REB_ASSIST_8, TEXT_SFX_REB_ASSIST_9, TEXT_SFX_REB_ASSIST_10, TEXT_SFX_REB_ASSIST_11, TEXT_SFX_REB_ASSIST_12, TEXT_SFX_REB_ATTACK_1, TEXT_SFX_REB_ATTACK_2, TEXT_SFX_REB_ATTACK_3, TEXT_SFX_REB_ATTACK_4, TEXT_SFX_REB_ATTACK_5, TEXT_SFX_REB_ATTACK_6, TEXT_SFX_REB_ATTACK_7, TEXT_SFX_REB_ATTACK_8, TEXT_SFX_REB_ATTACK_9, TEXT_SFX_REB_ATTACK_10, TEXT_SFX_REB_ATTACK_11, TEXT_SFX_REB_ATTACK_12, TEXT_SFX_REB_ATTACK_13, TEXT_SFX_REB_ATTACK_14, TEXT_SFX_REB_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Rebel_Soldier</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB0401_ENG.wav U000_REB0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_GUARD_1, TEXT_SFX_REB_GUARD_2</Text_ID>
<Overlap_Test>Unit_Rebel_Soldier</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Take_Cover_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB2601_ENG.wav U000_REB2602_ENG.wav U000_REB2603_ENG.wav U000_REB2604_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_TAKE_COVER_1, TEXT_SFX_REB_TAKE_COVER_2, TEXT_SFX_REB_TAKE_COVER_3, TEXT_SFX_REB_TAKE_COVER_4</Text_ID>
<Overlap_Test>Unit_Rebel_Soldier</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Rebel_Soldier_Converted">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB2102_ENG.wav U000_REB2102_ENG.wav U000_REB2103_ENG.wav U000_REB2104_ENG.wav U000_REB2105_ENG.wav U000_REB2106_ENG.wav U000_REB2107_ENG.wav U000_REB2108_ENG.wav U000_REB2109_ENG.wav U000_REB2110_ENG.wav U000_REB2111_ENG.wav U000_REB2112_ENG.wav U000_REB2113_ENG.wav U000_REB2114_ENG.wav U000_REB2115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_SELECT_EVIL_2, TEXT_SFX_REB_SELECT_EVIL_2, TEXT_SFX_REB_SELECT_EVIL_3, TEXT_SFX_REB_SELECT_EVIL_4, TEXT_SFX_REB_SELECT_EVIL_5, TEXT_SFX_REB_SELECT_EVIL_6, TEXT_SFX_REB_SELECT_EVIL_7, TEXT_SFX_REB_SELECT_EVIL_8, TEXT_SFX_REB_SELECT_EVIL_9, TEXT_SFX_REB_SELECT_EVIL_10, TEXT_SFX_REB_SELECT_EVIL_11, TEXT_SFX_REB_SELECT_EVIL_12, TEXT_SFX_REB_SELECT_EVIL_13, TEXT_SFX_REB_SELECT_EVIL_14, TEXT_SFX_REB_SELECT_EVIL_15</Text_ID>
<Overlap_Test>Unit_Rebel_Soldier_Converted</Overlap_Test>
<Min_Pitch>85</Min_Pitch>
<Max_Pitch>85</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Move_Rebel_Soldier_Converted">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB2202_ENG.wav U000_REB2202_ENG.wav U000_REB2203_ENG.wav U000_REB2204_ENG.wav U000_REB2205_ENG.wav U000_REB2206_ENG.wav U000_REB2207_ENG.wav U000_REB2208_ENG.wav U000_REB2209_ENG.wav U000_REB2210_ENG.wav U000_REB2211_ENG.wav U000_REB2212_ENG.wav U000_REB2213_ENG.wav U000_REB2214_ENG.wav U000_REB2215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_MOVE_EVIL_2, TEXT_SFX_REB_MOVE_EVIL_2, TEXT_SFX_REB_MOVE_EVIL_3, TEXT_SFX_REB_MOVE_EVIL_4, TEXT_SFX_REB_MOVE_EVIL_5, TEXT_SFX_REB_MOVE_EVIL_6, TEXT_SFX_REB_MOVE_EVIL_7, TEXT_SFX_REB_MOVE_EVIL_8, TEXT_SFX_REB_MOVE_EVIL_9, TEXT_SFX_REB_MOVE_EVIL_10, TEXT_SFX_REB_MOVE_EVIL_11, TEXT_SFX_REB_MOVE_EVIL_12, TEXT_SFX_REB_MOVE_EVIL_13, TEXT_SFX_REB_MOVE_EVIL_14, TEXT_SFX_REB_MOVE_EVIL_15</Text_ID>
<Overlap_Test>Unit_Rebel_Soldier_Converted</Overlap_Test>
<Min_Pitch>85</Min_Pitch>
<Max_Pitch>85</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Rebel_Soldier_Converted">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB2302_ENG.wav U000_REB2302_ENG.wav U000_REB2303_ENG.wav U000_REB2304_ENG.wav U000_REB2305_ENG.wav U000_REB2306_ENG.wav U000_REB2307_ENG.wav U000_REB2308_ENG.wav U000_REB2309_ENG.wav U000_REB2310_ENG.wav U000_REB2311_ENG.wav U000_REB2312_ENG.wav U000_REB2313_ENG.wav U000_REB2314_ENG.wav U000_REB2315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_ATTACK_EVIL_2, TEXT_SFX_REB_ATTACK_EVIL_2, TEXT_SFX_REB_ATTACK_EVIL_3, TEXT_SFX_REB_ATTACK_EVIL_4, TEXT_SFX_REB_ATTACK_EVIL_5, TEXT_SFX_REB_ATTACK_EVIL_6, TEXT_SFX_REB_ATTACK_EVIL_7, TEXT_SFX_REB_ATTACK_EVIL_8, TEXT_SFX_REB_ATTACK_EVIL_9, TEXT_SFX_REB_ATTACK_EVIL_10, TEXT_SFX_REB_ATTACK_EVIL_11, TEXT_SFX_REB_ATTACK_EVIL_12, TEXT_SFX_REB_ATTACK_EVIL_13, TEXT_SFX_REB_ATTACK_EVIL_14, TEXT_SFX_REB_ATTACK_EVIL_15</Text_ID>
<Overlap_Test>Unit_Rebel_Soldier_Converted</Overlap_Test>
<Min_Pitch>85</Min_Pitch>
<Max_Pitch>85</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Rebel_Soldier_Converted">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB2402_ENG.wav U000_REB2402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_GUARD_EVIL_2, TEXT_SFX_REB_GUARD_EVIL_2</Text_ID>
<Overlap_Test>Unit_Rebel_Soldier_Converted</Overlap_Test>
<Min_Pitch>85</Min_Pitch>
<Max_Pitch>85</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Rebel_Soldier_Converted">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB2502_ENG.wav U000_REB2502_ENG.wav U000_REB2503_ENG.wav U000_REB2504_ENG.wav U000_REB2505_ENG.wav U000_REB2506_ENG.wav U000_REB2507_ENG.wav U000_REB2508_ENG.wav U000_REB2509_ENG.wav U000_REB2510_ENG.wav U000_REB2511_ENG.wav U000_REB2512_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_REB_ASSIST_EVIL_2, TEXT_SFX_REB_ASSIST_EVIL_2, TEXT_SFX_REB_ASSIST_EVIL_3, TEXT_SFX_REB_ASSIST_EVIL_4, TEXT_SFX_REB_ASSIST_EVIL_5, TEXT_SFX_REB_ASSIST_EVIL_6, TEXT_SFX_REB_ASSIST_EVIL_7, TEXT_SFX_REB_ASSIST_EVIL_8, TEXT_SFX_REB_ASSIST_EVIL_9, TEXT_SFX_REB_ASSIST_EVIL_10, TEXT_SFX_REB_ASSIST_EVIL_11, TEXT_SFX_REB_ASSIST_EVIL_12</Text_ID>
<Overlap_Test>Unit_Rebel_Soldier_Converted</Overlap_Test>
<Min_Pitch>85</Min_Pitch>
<Max_Pitch>85</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_Rebel_Soldier_Converted">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB2502_ENG.wav U000_REB2502_ENG.wav U000_REB2503_ENG.wav U000_REB2504_ENG.wav U000_REB2505_ENG.wav U000_REB2506_ENG.wav U000_REB2507_ENG.wav U000_REB2508_ENG.wav U000_REB2509_ENG.wav U000_REB2510_ENG.wav U000_REB2511_ENG.wav U000_REB2512_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_REB_ASSIST_EVIL_2, TEXT_SFX_REB_ASSIST_EVIL_2, TEXT_SFX_REB_ASSIST_EVIL_3, TEXT_SFX_REB_ASSIST_EVIL_4, TEXT_SFX_REB_ASSIST_EVIL_5, TEXT_SFX_REB_ASSIST_EVIL_6, TEXT_SFX_REB_ASSIST_EVIL_7, TEXT_SFX_REB_ASSIST_EVIL_8, TEXT_SFX_REB_ASSIST_EVIL_9, TEXT_SFX_REB_ASSIST_EVIL_10, TEXT_SFX_REB_ASSIST_EVIL_11, TEXT_SFX_REB_ASSIST_EVIL_12</Text_ID>
<Overlap_Test>Unit_Rebel_Soldier_Converted</Overlap_Test>
<Min_Pitch>85</Min_Pitch>
<Max_Pitch>85</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Sand_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB0601_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_SAND_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Snow_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB0701_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_SNOW_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Swamp_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB0801_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_SWAMP_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_StormTroop_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB0901_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_STORMTROOP_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Mauler_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB1001_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_MAULER_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Fett_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB1101_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_FETT_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Vader_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB1201_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_VADER_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Emperor_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB1301_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_EMPEROR_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Veers_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB1401_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_VEERS_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Solo_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB1501_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_SOLO_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Katarn_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB1601_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_KATARN_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_ObiWan_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB1701_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_OBIWAN_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_E_Field_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB1801_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_E_FCOM_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_R_Field_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB1901_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_R_FCOM_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Sandstorm_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GRS0101_ENG.wav U000_GRS0103_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_GRS_SANDSTORM_1, TEXT_SFX_GRS_SANDSTORM_3,</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Snowstorm_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GRS0201_ENG.wav U000_GRS0203_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_GRS_SNOWSTORM_1, TEXT_SFX_GRS_SNOWSTORM_3</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Ashfall_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GRS0401_ENG.wav U000_GRS0403_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_GRS_ASHFALL_1, TEXT_SFX_GRS_ASHFALL_3</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Rain_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GRS1801_ENG.wav U000_GRS1802_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_GRS_RAIN_1, TEXT_SFX_GRS_RAIN_2</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_See_Enemy_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GRS1207_ENG.wav U000_GRS1208_ENG.wav U000_GRS1209_ENG.wav U000_GRS1210_ENG.wav U000_GRS1211_ENG.wav U000_GRS1212_ENG.wav U000_GRS1213_ENG.wav U000_GRS1214_ENG.wav U000_GRS1215_ENG.wav U000_GRS1216_ENG.wav U000_GRS1217_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_GRS_SEE_ENEMY_7, TEXT_SFX_GRS_SEE_ENEMY_8, TEXT_SFX_GRS_SEE_ENEMY_9, TEXT_SFX_GRS_SEE_ENEMY_10, TEXT_SFX_GRS_SEE_ENEMY_11, TEXT_SFX_GRS_SEE_ENEMY_12, TEXT_SFX_GRS_SEE_ENEMY_13, TEXT_SFX_GRS_SEE_ENEMY_14, TEXT_SFX_GRS_SEE_ENEMY_15, TEXT_SFX_GRS_SEE_ENEMY_16, TEXT_SFX_GRS_SEE_ENEMY_17,</Text_ID>
<Overlap_Test>Unit_See_Enemy</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Enemy_Retreat_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GRS0503_ENG.wav U000_GRS0504_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_GRS_ENEMY_RETREAT_3, TEXT_SFX_GRS_ENEMY_RETREAT_4</Text_ID>
<Overlap_Test>Unit_Enemy_Retreat</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_GravGen_On_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GRS1103_ENG.wav U000_GRS1104_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_GRS_GRAVGEN_3, TEXT_SFX_GRS_GRAVGEN_4</Text_ID>
<Overlap_Test>Unit_GravGen</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_GravGen_Off_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GRS1701_ENG.wav U000_GRS1702_ENG.wav U000_GRS1703_ENG.wav U000_GRS1704_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_GRS_GRAVGEN_OFF_1, TEXT_SFX_GRS_GRAVGEN_OFF_2, TEXT_SFX_GRS_GRAVGEN_OFF_3, TEXT_SFX_GRS_GRAVGEN_OFF_4</Text_ID>
<Overlap_Test>Unit_GravGen</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Near_Victory_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GRS1501_ENG.wav U000_GRS1502_ENG.wav U000_GRS1503_ENG.wav U000_GRS1504_ENG.wav U000_GRS1505_ENG.wav U000_GRS1506_ENG.wav U000_GRS1507_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_GRS_NEAR_VICTORY_1, TEXT_SFX_GRS_NEAR_VICTORY_2, TEXT_SFX_GRS_NEAR_VICTORY_3, TEXT_SFX_GRS_NEAR_VICTORY_4, TEXT_SFX_GRS_NEAR_VICTORY_5, TEXT_SFX_GRS_NEAR_VICTORY_6,TEXT_SFX_GRS_NEAR_VICTORY_7</Text_ID>
<Overlap_Test>Unit_Near_Victory</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Land_Retreat_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GRS1601_ENG.wav U000_GRS1602_ENG.wav U000_GRS1603_ENG.wav U000_GRS1604_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_GRS_LAND_RETREAT_1, TEXT_SFX_GRS_LAND_RETREAT_2, TEXT_SFX_GRS_LAND_RETREAT_3, TEXT_SFX_GRS_LAND_RETREAT_4</Text_ID>
<Overlap_Test>Unit_Retreat</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Victory_DS_Retreat_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GRS1901_ENG.wav U000_GRS1902_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_GRS_VICTORY_DS_1, TEXT_SFX_GRS_VICTORY_DS_2</Text_ID>
<Overlap_Test>Unit_Retreat</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Plex_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PLX0101_ENG.wav U000_PLX0102_ENG.wav U000_PLX0103_ENG.wav U000_PLX0104_ENG.wav U000_PLX0105_ENG.wav U000_PLX0106_ENG.wav U000_PLX0107_ENG.wav U000_PLX0108_ENG.wav U000_PLX0109_ENG.wav U000_PLX0110_ENG.wav U000_PLX0111_ENG.wav U000_PLX0112_ENG.wav U000_PLX0113_ENG.wav U000_PLX0114_ENG.wav U000_PLX0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PLX_SELECT_1, TEXT_SFX_PLX_SELECT_2, TEXT_SFX_PLX_SELECT_3, TEXT_SFX_PLX_SELECT_4, TEXT_SFX_PLX_SELECT_5, TEXT_SFX_PLX_SELECT_6, TEXT_SFX_PLX_SELECT_7, TEXT_SFX_PLX_SELECT_8, TEXT_SFX_PLX_SELECT_9, TEXT_SFX_PLX_SELECT_10, TEXT_SFX_PLX_SELECT_11, TEXT_SFX_PLX_SELECT_12, TEXT_SFX_PLX_SELECT_13, TEXT_SFX_PLX_SELECT_14, TEXT_SFX_PLX_SELECT_15</Text_ID>
<Overlap_Test>Unit_Plex</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Plex_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PLX0105_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PLX_SELECT_5</Text_ID>
<Overlap_Test>Unit_Plex</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Plex_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PLX0201_ENG.wav U000_PLX0202_ENG.wav U000_PLX0203_ENG.wav U000_PLX0204_ENG.wav U000_PLX0205_ENG.wav U000_PLX0206_ENG.wav U000_PLX0207_ENG.wav U000_PLX0208_ENG.wav U000_PLX0209_ENG.wav U000_PLX0210_ENG.wav U000_PLX0211_ENG.wav U000_PLX0212_ENG.wav U000_PLX0213_ENG.wav U000_PLX0214_ENG.wav U000_PLX0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PLX_MOVE_1, TEXT_SFX_PLX_MOVE_2, TEXT_SFX_PLX_MOVE_3, TEXT_SFX_PLX_MOVE_4, TEXT_SFX_PLX_MOVE_5, TEXT_SFX_PLX_MOVE_6, TEXT_SFX_PLX_MOVE_7, TEXT_SFX_PLX_MOVE_8, TEXT_SFX_PLX_MOVE_9, TEXT_SFX_PLX_MOVE_10, TEXT_SFX_PLX_MOVE_11, TEXT_SFX_PLX_MOVE_12, TEXT_SFX_PLX_MOVE_13, TEXT_SFX_PLX_MOVE_14, TEXT_SFX_PLX_MOVE_15</Text_ID>
<Overlap_Test>Unit_Plex</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Plex_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PLX0201_ENG.wav U000_PLX0202_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PLX_MOVE_1, TEXT_SFX_PLX_MOVE_2</Text_ID>
<Overlap_Test>Unit_Plex</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Plex_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PLX0302_ENG.wav U000_PLX0303_ENG.wav U000_PLX0304_ENG.wav U000_PLX0305_ENG.wav U000_PLX0306_ENG.wav U000_PLX0307_ENG.wav U000_PLX0308_ENG.wav U000_PLX0309_ENG.wav U000_PLX0310_ENG.wav U000_PLX0311_ENG.wav U000_PLX0312_ENG.wav U000_PLX0313_ENG.wav U000_PLX0314_ENG.wav U000_PLX0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PLX_ATTACK_2, TEXT_SFX_PLX_ATTACK_3, TEXT_SFX_PLX_ATTACK_4, TEXT_SFX_PLX_ATTACK_5, TEXT_SFX_PLX_ATTACK_6, TEXT_SFX_PLX_ATTACK_7, TEXT_SFX_PLX_ATTACK_8, TEXT_SFX_PLX_ATTACK_9, TEXT_SFX_PLX_ATTACK_10, TEXT_SFX_PLX_ATTACK_11, TEXT_SFX_PLX_ATTACK_12, TEXT_SFX_PLX_ATTACK_13, TEXT_SFX_PLX_ATTACK_14, TEXT_SFX_PLX_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Plex</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Plex_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PLX0501_ENG.wav U000_PLX0502_ENG.wav U000_PLX0503_ENG.wav U000_PLX0201_ENG.wav U000_PLX0202_ENG.wav U000_PLX0203_ENG.wav U000_PLX0204_ENG.wav U000_PLX0205_ENG.wav U000_PLX0206_ENG.wav U000_PLX0207_ENG.wav U000_PLX0208_ENG.wav U000_PLX0209_ENG.wav U000_PLX0210_ENG.wav U000_PLX0211_ENG.wav U000_PLX0212_ENG.wav U000_PLX0213_ENG.wav U000_PLX0214_ENG.wav U000_PLX0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_PLX_ASSIST_1, TEXT_SFX_PLX_ASSIST_2, TEXT_SFX_PLX_ASSIST_3, TEXT_SFX_PLX_MOVE_1, TEXT_SFX_PLX_MOVE_2, TEXT_SFX_PLX_MOVE_3, TEXT_SFX_PLX_MOVE_4, TEXT_SFX_PLX_MOVE_5, TEXT_SFX_PLX_MOVE_6, TEXT_SFX_PLX_MOVE_7, TEXT_SFX_PLX_MOVE_8, TEXT_SFX_PLX_MOVE_9, TEXT_SFX_PLX_MOVE_10, TEXT_SFX_PLX_MOVE_11, TEXT_SFX_PLX_MOVE_12, TEXT_SFX_PLX_MOVE_13, TEXT_SFX_PLX_MOVE_14, TEXT_SFX_PLX_MOVE_15</Text_ID>
<Overlap_Test>Unit_Plex</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_Plex_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PLX0501_ENG.wav U000_PLX0502_ENG.wav U000_PLX0503_ENG.wav U000_PLX0302_ENG.wav U000_PLX0303_ENG.wav U000_PLX0304_ENG.wav U000_PLX0305_ENG.wav U000_PLX0306_ENG.wav U000_PLX0307_ENG.wav U000_PLX0308_ENG.wav U000_PLX0309_ENG.wav U000_PLX0310_ENG.wav U000_PLX0311_ENG.wav U000_PLX0312_ENG.wav U000_PLX0313_ENG.wav U000_PLX0314_ENG.wav U000_PLX0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PLX_ASSIST_1, TEXT_SFX_PLX_ASSIST_2, TEXT_SFX_PLX_ASSIST_3, TEXT_SFX_PLX_ATTACK_2, TEXT_SFX_PLX_ATTACK_3, TEXT_SFX_PLX_ATTACK_4, TEXT_SFX_PLX_ATTACK_5, TEXT_SFX_PLX_ATTACK_6, TEXT_SFX_PLX_ATTACK_7, TEXT_SFX_PLX_ATTACK_8, TEXT_SFX_PLX_ATTACK_9, TEXT_SFX_PLX_ATTACK_10, TEXT_SFX_PLX_ATTACK_11, TEXT_SFX_PLX_ATTACK_12, TEXT_SFX_PLX_ATTACK_13, TEXT_SFX_PLX_ATTACK_14, TEXT_SFX_PLX_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Plex</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Plex_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PLX0401_ENG.wav U000_PLX0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PLX_GUARD_1, TEXT_SFX_PLX_GUARD_2</Text_ID>
<Overlap_Test>Unit_Plex</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Take_Cover_Plex_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PLX1601_ENG.wav U000_PLX1602_ENG.wav U000_PLX1603_ENG.wav U000_PLX1604_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PLX_TAKE_COVER_1, TEXT_SFX_PLX_TAKE_COVER_2, TEXT_SFX_PLX_TAKE_COVER_3, TEXT_SFX_PLX_TAKE_COVER_4</Text_ID>
<Overlap_Test>Unit_Plex</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Sand_Plex_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PLX0601_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PLX_SAND_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Snow_Plex_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PLX0701_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PLX_SNOW_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Swamp_Plex_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PLX0801_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PLX_SWAMP_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_StormTroop_Plex_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PLX0901_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PLX_STORMTROOP_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Mauler_Plex_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PLX1001_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PLX_MAULER_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_MPTL_Spotter">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>SPT_Select_1.wav SPT_Select_2.wav SPT_Select_3.wav SPT_Select_4.wav SPT_Select_5.wav</Samples>
<Play_Sequentially>Yes</Play_Sequentially>
<Overlap_Test>Unit_MPTL_Spotter</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_MPTL_Spotter">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>SPT_Move_1.wav SPT_Move_2.wav SPT_Move_3.wav SPT_Move_4.wav SPT_Move_5.wav</Samples>
<Play_Sequentially>Yes</Play_Sequentially>
<Overlap_Test>Unit_MPTL_Spotter</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_MPTL_Spotter">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>SPT_Attack_1.wav SPT_Attack_2.wav SPT_Attack_3.wav SPT_Attack_4.wav SPT_Attack_5.wav</Samples>
<Play_Sequentially>Yes</Play_Sequentially>
<Overlap_Test>Unit_MPTL_Spotter</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_MPTL_Spotter">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>SPT_Guard_1.wav SPT_Guard_2.wav</Samples>
<Play_Sequentially>Yes</Play_Sequentially>
<Overlap_Test>Unit_MPTL_Spotter</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_MPTL_Spotter">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>SPT_Move_1.wav SPT_Move_2.wav SPT_Move_3.wav SPT_Move_4.wav SPT_Move_5.wav</Samples>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Overlap_Test>Unit_MPTL_Spotter</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_MPTL_Spotter">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>SPT_Attack_1.wav SPT_Attack_2.wav SPT_Attack_3.wav SPT_Attack_4.wav SPT_Attack_5.wav</Samples>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Overlap_Test>Unit_MPTL_Spotter</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Rebel_Infiltrator">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_INF0101_ENG.wav U000_INF0102_ENG.wav U000_INF0103_ENG.wav U000_INF0104_ENG.wav U000_INF0105_ENG.wav U000_INF0106_ENG.wav U000_INF0107_ENG.wav U000_INF0108_ENG.wav U000_INF0109_ENG.wav U000_INF0110_ENG.wav U000_INF0111_ENG.wav U000_INF0112_ENG.wav U000_INF0113_ENG.wav U000_INF0114_ENG.wav U000_INF0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_INF_SELECT_1, TEXT_SFX_INF_SELECT_2, TEXT_SFX_INF_SELECT_3, TEXT_SFX_INF_SELECT_4, TEXT_SFX_INF_SELECT_5, TEXT_SFX_INF_SELECT_6, TEXT_SFX_INF_SELECT_7, TEXT_SFX_INF_SELECT_8, TEXT_SFX_INF_SELECT_9, TEXT_SFX_INF_SELECT_10, TEXT_SFX_INF_SELECT_11, TEXT_SFX_INF_SELECT_12, TEXT_SFX_INF_SELECT_13, TEXT_SFX_INF_SELECT_14, TEXT_SFX_INF_SELECT_15</Text_ID>
<Overlap_Test>Unit_Rebel_Infiltrator</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Rebel_Infiltrator">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_INF0103_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_INF_SELECT_3</Text_ID>
<Overlap_Test>Unit_Rebel_Infiltrator</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Rebel_Infiltrator">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_INF0201_ENG.wav U000_INF0202_ENG.wav U000_INF0203_ENG.wav U000_INF0204_ENG.wav U000_INF0205_ENG.wav U000_INF0206_ENG.wav U000_INF0207_ENG.wav U000_INF0208_ENG.wav U000_INF0209_ENG.wav U000_INF0210_ENG.wav U000_INF0211_ENG.wav U000_INF0212_ENG.wav U000_INF0213_ENG.wav U000_INF0214_ENG.wav U000_INF0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_INF_MOVE_1, TEXT_SFX_INF_MOVE_2, TEXT_SFX_INF_MOVE_3, TEXT_SFX_INF_MOVE_4, TEXT_SFX_INF_MOVE_5, TEXT_SFX_INF_MOVE_6, TEXT_SFX_INF_MOVE_7, TEXT_SFX_INF_MOVE_8, TEXT_SFX_INF_MOVE_9, TEXT_SFX_INF_MOVE_10, TEXT_SFX_INF_MOVE_11, TEXT_SFX_INF_MOVE_12, TEXT_SFX_INF_MOVE_13, TEXT_SFX_INF_MOVE_14, TEXT_SFX_INF_MOVE_15</Text_ID>
<Overlap_Test>Unit_Rebel_Infiltrator</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Rebel_Infiltrator">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_INF0205_ENG.wav U000_INF0206_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_INF_MOVE_5, TEXT_SFX_INF_MOVE_6</Text_ID>
<Overlap_Test>Unit_Rebel_Infiltrator</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Rebel_Infiltrator">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_INF0301_ENG.wav U000_INF0302_ENG.wav U000_INF0303_ENG.wav U000_INF0304_ENG.wav U000_INF0305_ENG.wav U000_INF0306_ENG.wav U000_INF0307_ENG.wav U000_INF0308_ENG.wav U000_INF0309_ENG.wav U000_INF0310_ENG.wav U000_INF0311_ENG.wav U000_INF0312_ENG.wav U000_INF0313_ENG.wav U000_INF0314_ENG.wav U000_INF0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_INF_ATTACK_1, TEXT_SFX_INF_ATTACK_2, TEXT_SFX_INF_ATTACK_3, TEXT_SFX_INF_ATTACK_4, TEXT_SFX_INF_ATTACK_5, TEXT_SFX_INF_ATTACK_6, TEXT_SFX_INF_ATTACK_7, TEXT_SFX_INF_ATTACK_8, TEXT_SFX_INF_ATTACK_9, TEXT_SFX_INF_ATTACK_10, TEXT_SFX_INF_ATTACK_11, TEXT_SFX_INF_ATTACK_12, TEXT_SFX_INF_ATTACK_13, TEXT_SFX_INF_ATTACK_14, TEXT_SFX_INF_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Rebel_Infiltrator</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Rebel_Infiltrator">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_INF0601_ENG.wav U000_INF0602_ENG.wav U000_INF0603_ENG.wav U000_INF0201_ENG.wav U000_INF0202_ENG.wav U000_INF0203_ENG.wav U000_INF0204_ENG.wav U000_INF0205_ENG.wav U000_INF0206_ENG.wav U000_INF0207_ENG.wav U000_INF0208_ENG.wav U000_INF0209_ENG.wav U000_INF0210_ENG.wav U000_INF0211_ENG.wav U000_INF0212_ENG.wav U000_INF0213_ENG.wav U000_INF0214_ENG.wav U000_INF0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_INF_ASSIST_1, TEXT_SFX_INF_ASSIST_2, TEXT_SFX_INF_ASSIST_3, TEXT_SFX_INF_MOVE_1, TEXT_SFX_INF_MOVE_2, TEXT_SFX_INF_MOVE_3, TEXT_SFX_INF_MOVE_4, TEXT_SFX_INF_MOVE_5, TEXT_SFX_INF_MOVE_6, TEXT_SFX_INF_MOVE_7, TEXT_SFX_INF_MOVE_8, TEXT_SFX_INF_MOVE_9, TEXT_SFX_INF_MOVE_10, TEXT_SFX_INF_MOVE_11, TEXT_SFX_INF_MOVE_12, TEXT_SFX_INF_MOVE_13, TEXT_SFX_INF_MOVE_14, TEXT_SFX_INF_MOVE_15</Text_ID>
<Overlap_Test>Unit_Rebel_Infiltrator</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_Rebel_Infiltrator">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_INF0601_ENG.wav U000_INF0602_ENG.wav U000_INF0603_ENG.wav U000_INF0301_ENG.wav U000_INF0302_ENG.wav U000_INF0303_ENG.wav U000_INF0304_ENG.wav U000_INF0305_ENG.wav U000_INF0306_ENG.wav U000_INF0307_ENG.wav U000_INF0308_ENG.wav U000_INF0309_ENG.wav U000_INF0310_ENG.wav U000_INF0311_ENG.wav U000_INF0312_ENG.wav U000_INF0313_ENG.wav U000_INF0314_ENG.wav U000_INF0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_INF_ASSIST_1, TEXT_SFX_INF_ASSIST_2, TEXT_SFX_INF_ASSIST_3, TEXT_SFX_INF_ATTACK_1, TEXT_SFX_INF_ATTACK_2, TEXT_SFX_INF_ATTACK_3, TEXT_SFX_INF_ATTACK_4, TEXT_SFX_INF_ATTACK_5, TEXT_SFX_INF_ATTACK_6, TEXT_SFX_INF_ATTACK_7, TEXT_SFX_INF_ATTACK_8, TEXT_SFX_INF_ATTACK_9, TEXT_SFX_INF_ATTACK_10, TEXT_SFX_INF_ATTACK_11, TEXT_SFX_INF_ATTACK_12, TEXT_SFX_INF_ATTACK_13, TEXT_SFX_INF_ATTACK_14, TEXT_SFX_INF_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Rebel_Infiltrator</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_02_Rebel_Infiltrator">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_INF0401_ENG.wav U000_INF0402_ENG.wav U000_INF0403_ENG.wav U000_INF0404_ENG.wav U000_INF0405_ENG.wav U000_INF0406_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_INF_ATTACK_02_1, TEXT_SFX_INF_ATTACK_02_2, TEXT_SFX_INF_ATTACK_02_3, TEXT_SFX_INF_ATTACK_02_4, TEXT_SFX_INF_ATTACK_02_5, TEXT_SFX_INF_ATTACK_6</Text_ID>
<Overlap_Test>Unit_Rebel_Infiltrator</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Rebel_Infiltrator">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_INF0501_ENG.wav U000_INF0502_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_INF_GUARD_1, TEXT_SFX_INF_GUARD_2</Text_ID>
<Overlap_Test>Unit_Rebel_Infiltrator</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_MPTL">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MPT0101_ENG.wav U000_MPT0102_ENG.wav U000_MPT0103_ENG.wav U000_MPT0104_ENG.wav U000_MPT0105_ENG.wav U000_MPT0106_ENG.wav U000_MPT0107_ENG.wav U000_MPT0108_ENG.wav U000_MPT0109_ENG.wav U000_MPT0110_ENG.wav U000_MPT0111_ENG.wav U000_MPT0112_ENG.wav U000_MPT0113_ENG.wav U000_MPT0114_ENG.wav U000_MPT0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MPT_SELECT_1, TEXT_SFX_MPT_SELECT_2, TEXT_SFX_MPT_SELECT_3, TEXT_SFX_MPT_SELECT_4, TEXT_SFX_MPT_SELECT_5, TEXT_SFX_MPT_SELECT_6, TEXT_SFX_MPT_SELECT_7, TEXT_SFX_MPT_SELECT_8, TEXT_SFX_MPT_SELECT_9, TEXT_SFX_MPT_SELECT_10, TEXT_SFX_MPT_SELECT_11, TEXT_SFX_MPT_SELECT_12, TEXT_SFX_MPT_SELECT_13, TEXT_SFX_MPT_SELECT_14, TEXT_SFX_MPT_SELECT_15</Text_ID>
<Overlap_Test>Unit_MPTL</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_MPTL">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MPT0104_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MPT_SELECT_4</Text_ID>
<Overlap_Test>Unit_MPTL</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_MPTL">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MPT0201_ENG.wav U000_MPT0202_ENG.wav U000_MPT0203_ENG.wav U000_MPT0204_ENG.wav U000_MPT0205_ENG.wav U000_MPT0206_ENG.wav U000_MPT0207_ENG.wav U000_MPT0208_ENG.wav U000_MPT0209_ENG.wav U000_MPT0210_ENG.wav U000_MPT0211_ENG.wav U000_MPT0212_ENG.wav U000_MPT0213_ENG.wav U000_MPT0214_ENG.wav U000_MPT0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MPT_MOVE_1, TEXT_SFX_MPT_MOVE_2, TEXT_SFX_MPT_MOVE_3, TEXT_SFX_MPT_MOVE_4, TEXT_SFX_MPT_MOVE_5, TEXT_SFX_MPT_MOVE_6, TEXT_SFX_MPT_MOVE_7, TEXT_SFX_MPT_MOVE_8, TEXT_SFX_MPT_MOVE_9, TEXT_SFX_MPT_MOVE_10, TEXT_SFX_MPT_MOVE_11, TEXT_SFX_MPT_MOVE_12, TEXT_SFX_MPT_MOVE_13, TEXT_SFX_MPT_MOVE_14, TEXT_SFX_MPT_MOVE_15</Text_ID>
<Overlap_Test>Unit_MPTL</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_MPTL">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MPT0203_ENG.wav U000_MPT0207_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MPT_MOVE_3, TEXT_SFX_MPT_MOVE_7</Text_ID>
<Overlap_Test>Unit_MPTL</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_MPTL">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MPT0301_ENG.wav U000_MPT0302_ENG.wav U000_MPT0303_ENG.wav U000_MPT0304_ENG.wav U000_MPT0305_ENG.wav U000_MPT0306_ENG.wav U000_MPT0307_ENG.wav U000_MPT0308_ENG.wav U000_MPT0309_ENG.wav U000_MPT0310_ENG.wav U000_MPT0311_ENG.wav U000_MPT0312_ENG.wav U000_MPT0313_ENG.wav U000_MPT0314_ENG.wav U000_MPT0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MPT_ATTACK_1, TEXT_SFX_MPT_ATTACK_2, TEXT_SFX_MPT_ATTACK_3, TEXT_SFX_MPT_ATTACK_4, TEXT_SFX_MPT_ATTACK_5, TEXT_SFX_MPT_ATTACK_6, TEXT_SFX_MPT_ATTACK_7, TEXT_SFX_MPT_ATTACK_8, TEXT_SFX_MPT_ATTACK_9, TEXT_SFX_MPT_ATTACK_10, TEXT_SFX_MPT_ATTACK_11, TEXT_SFX_MPT_ATTACK_12, TEXT_SFX_MPT_ATTACK_13, TEXT_SFX_MPT_ATTACK_14, TEXT_SFX_MPT_ATTACK_15</Text_ID>
<Overlap_Test>Unit_MPTL</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_MPTL">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MPT0701_ENG.wav U000_MPT0702_ENG.wav U000_MPT0703_ENG.wav U000_MPT0201_ENG.wav U000_MPT0202_ENG.wav U000_MPT0203_ENG.wav U000_MPT0204_ENG.wav U000_MPT0205_ENG.wav U000_MPT0206_ENG.wav U000_MPT0207_ENG.wav U000_MPT0208_ENG.wav U000_MPT0209_ENG.wav U000_MPT0210_ENG.wav U000_MPT0211_ENG.wav U000_MPT0212_ENG.wav U000_MPT0213_ENG.wav U000_MPT0214_ENG.wav U000_MPT0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_MPT_ASSIST_1, TEXT_SFX_MPT_ASSIST_2, TEXT_SFX_MPT_ASSIST_3, TEXT_SFX_MPT_MOVE_1, TEXT_SFX_MPT_MOVE_2, TEXT_SFX_MPT_MOVE_3, TEXT_SFX_MPT_MOVE_4, TEXT_SFX_MPT_MOVE_5, TEXT_SFX_MPT_MOVE_6, TEXT_SFX_MPT_MOVE_7, TEXT_SFX_MPT_MOVE_8, TEXT_SFX_MPT_MOVE_9, TEXT_SFX_MPT_MOVE_10, TEXT_SFX_MPT_MOVE_11, TEXT_SFX_MPT_MOVE_12, TEXT_SFX_MPT_MOVE_13, TEXT_SFX_MPT_MOVE_14, TEXT_SFX_MPT_MOVE_15</Text_ID>
<Overlap_Test>Unit_MPTL</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_MPTL">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MPT0701_ENG.wav U000_MPT0702_ENG.wav U000_MPT0703_ENG.wav U000_MPT0301_ENG.wav U000_MPT0302_ENG.wav U000_MPT0303_ENG.wav U000_MPT0304_ENG.wav U000_MPT0305_ENG.wav U000_MPT0306_ENG.wav U000_MPT0307_ENG.wav U000_MPT0308_ENG.wav U000_MPT0309_ENG.wav U000_MPT0310_ENG.wav U000_MPT0311_ENG.wav U000_MPT0312_ENG.wav U000_MPT0313_ENG.wav U000_MPT0314_ENG.wav U000_MPT0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_MPT_ASSIST_1, TEXT_SFX_MPT_ASSIST_2, TEXT_SFX_MPT_ASSIST_3, TEXT_SFX_MPT_ATTACK_1, TEXT_SFX_MPT_ATTACK_2, TEXT_SFX_MPT_ATTACK_3, TEXT_SFX_MPT_ATTACK_4, TEXT_SFX_MPT_ATTACK_5, TEXT_SFX_MPT_ATTACK_6, TEXT_SFX_MPT_ATTACK_7, TEXT_SFX_MPT_ATTACK_8, TEXT_SFX_MPT_ATTACK_9, TEXT_SFX_MPT_ATTACK_10, TEXT_SFX_MPT_ATTACK_11, TEXT_SFX_MPT_ATTACK_12, TEXT_SFX_MPT_ATTACK_13, TEXT_SFX_MPT_ATTACK_14, TEXT_SFX_MPT_ATTACK_15</Text_ID>
<Overlap_Test>Unit_MPTL</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_MPTL">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MPT0401_ENG.wav U000_MPT0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MPT_GUARD_1, TEXT_SFX_MPT_GUARD_2</Text_ID>
<Overlap_Test>Unit_MPTL</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Deploy_MPTL">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MPT0501_ENG.wav U000_MPT0502_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MPT_DEPLOY_1, TEXT_SFX_MPT_DEPLOY_2</Text_ID>
<Overlap_Test>Unit_MPTL</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Undeploy_MPTL">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MPT0601_ENG.wav U000_MPT0602_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MPT_UNDEPLOY_1, TEXT_SFX_MPT_UNDEPLOY_2</Text_ID>
<Overlap_Test>Unit_MPTL</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Sand_MPTL">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MPT0801_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MPT_SAND_1</Text_ID>
<Overlap_Test>Unit_MPTL</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Snow_MPTL">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MPT0901_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MPT_SNOW_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Swamp_MPTL">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MPT1001_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MPT_SWAMP_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Sandstorm_MPTL">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MPT1101_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MPT_SANDSTORM_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Wind_MPTL">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MPT1201_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MPT_WIND_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_SPMAT">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SPM0101_ENG.wav U000_SPM0102_ENG.wav U000_SPM0103_ENG.wav U000_SPM0104_ENG.wav U000_SPM0105_ENG.wav U000_SPM0106_ENG.wav U000_SPM0107_ENG.wav U000_SPM0108_ENG.wav U000_SPM0109_ENG.wav U000_SPM0110_ENG.wav U000_SPM0111_ENG.wav U000_SPM0112_ENG.wav U000_SPM0113_ENG.wav U000_SPM0114_ENG.wav U000_SPM0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SPM_SELECT_1, TEXT_SFX_SPM_SELECT_2, TEXT_SFX_SPM_SELECT_3, TEXT_SFX_SPM_SELECT_4, TEXT_SFX_SPM_SELECT_5, TEXT_SFX_SPM_SELECT_6, TEXT_SFX_SPM_SELECT_7, TEXT_SFX_SPM_SELECT_8, TEXT_SFX_SPM_SELECT_9, TEXT_SFX_SPM_SELECT_10, TEXT_SFX_SPM_SELECT_11, TEXT_SFX_SPM_SELECT_12, TEXT_SFX_SPM_SELECT_13, TEXT_SFX_SPM_SELECT_14, TEXT_SFX_SPM_SELECT_15</Text_ID>
<Overlap_Test>Unit_SPMAT</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_SPMAT">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SPM0104_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SPM_SELECT_4</Text_ID>
<Overlap_Test>Unit_SPMAT</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_SPMAT">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SPM0201_ENG.wav U000_SPM0202_ENG.wav U000_SPM0203_ENG.wav U000_SPM0204_ENG.wav U000_SPM0205_ENG.wav U000_SPM0206_ENG.wav U000_SPM0207_ENG.wav U000_SPM0208_ENG.wav U000_SPM0209_ENG.wav U000_SPM0210_ENG.wav U000_SPM0211_ENG.wav U000_SPM0212_ENG.wav U000_SPM0213_ENG.wav U000_SPM0214_ENG.wav U000_SPM0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SPM_MOVE_1, TEXT_SFX_SPM_MOVE_2, TEXT_SFX_SPM_MOVE_3, TEXT_SFX_SPM_MOVE_4, TEXT_SFX_SPM_MOVE_5, TEXT_SFX_SPM_MOVE_6, TEXT_SFX_SPM_MOVE_7, TEXT_SFX_SPM_MOVE_8, TEXT_SFX_SPM_MOVE_9, TEXT_SFX_SPM_MOVE_10, TEXT_SFX_SPM_MOVE_11, TEXT_SFX_SPM_MOVE_12, TEXT_SFX_SPM_MOVE_13, TEXT_SFX_SPM_MOVE_14, TEXT_SFX_SPM_MOVE_15</Text_ID>
<Overlap_Test>Unit_SPMAT</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_SPMAT">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SPM0204_ENG.wav U000_SPM0205_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SPM_MOVE_4, TEXT_SFX_SPM_MOVE_5</Text_ID>
<Overlap_Test>Unit_SPMAT</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_SPMAT">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SPM0301_ENG.wav U000_SPM0302_ENG.wav U000_SPM0303_ENG.wav U000_SPM0304_ENG.wav U000_SPM0305_ENG.wav U000_SPM0306_ENG.wav U000_SPM0307_ENG.wav U000_SPM0308_ENG.wav U000_SPM0309_ENG.wav U000_SPM0310_ENG.wav U000_SPM0311_ENG.wav U000_SPM0312_ENG.wav U000_SPM0313_ENG.wav U000_SPM0314_ENG.wav U000_SPM0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SPM_ATTACK_1, TEXT_SFX_SPM_ATTACK_2, TEXT_SFX_SPM_ATTACK_3, TEXT_SFX_SPM_ATTACK_4, TEXT_SFX_SPM_ATTACK_5, TEXT_SFX_SPM_ATTACK_6, TEXT_SFX_SPM_ATTACK_7, TEXT_SFX_SPM_ATTACK_8, TEXT_SFX_SPM_ATTACK_9, TEXT_SFX_SPM_ATTACK_10, TEXT_SFX_SPM_ATTACK_11, TEXT_SFX_SPM_ATTACK_12, TEXT_SFX_SPM_ATTACK_13, TEXT_SFX_SPM_ATTACK_14, TEXT_SFX_SPM_ATTACK_15</Text_ID>
<Overlap_Test>Unit_SPMAT</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_SPMAT">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SPM0801_ENG.wav U000_SPM0802_ENG.wav U000_SPM0201_ENG.wav U000_SPM0202_ENG.wav U000_SPM0203_ENG.wav U000_SPM0204_ENG.wav U000_SPM0205_ENG.wav U000_SPM0206_ENG.wav U000_SPM0207_ENG.wav U000_SPM0208_ENG.wav U000_SPM0209_ENG.wav U000_SPM0210_ENG.wav U000_SPM0211_ENG.wav U000_SPM0212_ENG.wav U000_SPM0213_ENG.wav U000_SPM0214_ENG.wav U000_SPM0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_SPM_ASSIST_1, TEXT_SFX_SPM_ASSIST_2, TEXT_SFX_SPM_MOVE_1, TEXT_SFX_SPM_MOVE_2, TEXT_SFX_SPM_MOVE_3, TEXT_SFX_SPM_MOVE_4, TEXT_SFX_SPM_MOVE_5, TEXT_SFX_SPM_MOVE_6, TEXT_SFX_SPM_MOVE_7, TEXT_SFX_SPM_MOVE_8, TEXT_SFX_SPM_MOVE_9, TEXT_SFX_SPM_MOVE_10, TEXT_SFX_SPM_MOVE_11, TEXT_SFX_SPM_MOVE_12, TEXT_SFX_SPM_MOVE_13, TEXT_SFX_SPM_MOVE_14, TEXT_SFX_SPM_MOVE_15</Text_ID>
<Overlap_Test>Unit_SPMAT</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_SPMAT">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SPM0801_ENG.wav U000_SPM0802_ENG.wav U000_SPM0301_ENG.wav U000_SPM0302_ENG.wav U000_SPM0303_ENG.wav U000_SPM0304_ENG.wav U000_SPM0305_ENG.wav U000_SPM0306_ENG.wav U000_SPM0307_ENG.wav U000_SPM0308_ENG.wav U000_SPM0309_ENG.wav U000_SPM0310_ENG.wav U000_SPM0311_ENG.wav U000_SPM0312_ENG.wav U000_SPM0313_ENG.wav U000_SPM0314_ENG.wav U000_SPM0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_SPM_ASSIST_1, TEXT_SFX_SPM_ASSIST_2, TEXT_SFX_SPM_ATTACK_1, TEXT_SFX_SPM_ATTACK_2, TEXT_SFX_SPM_ATTACK_3, TEXT_SFX_SPM_ATTACK_4, TEXT_SFX_SPM_ATTACK_5, TEXT_SFX_SPM_ATTACK_6, TEXT_SFX_SPM_ATTACK_7, TEXT_SFX_SPM_ATTACK_8, TEXT_SFX_SPM_ATTACK_9, TEXT_SFX_SPM_ATTACK_10, TEXT_SFX_SPM_ATTACK_11, TEXT_SFX_SPM_ATTACK_12, TEXT_SFX_SPM_ATTACK_13, TEXT_SFX_SPM_ATTACK_14, TEXT_SFX_SPM_ATTACK_15</Text_ID>
<Overlap_Test>Unit_SPMAT</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_02_SPMAT">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SPM0401_ENG.wav U000_SPM0402_ENG.wav U000_SPM0403_ENG.wav U000_SPM0404_ENG.wav U000_SPM0405_ENG.wav U000_SPM0406_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SPM_ATTACK_02_1, TEXT_SFX_SPM_ATTACK_02_2, TEXT_SFX_SPM_ATTACK_02_3, TEXT_SFX_SPM_ATTACK_02_4, TEXT_SFX_SPM_ATTACK_02_5, TEXT_SFX_SPM_ATTACK_6</Text_ID>
<Overlap_Test>Unit_SPMAT</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_SPMAT">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SPM0501_ENG.wav U000_SPM0502_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SPM_GUARD_1, TEXT_SFX_SPM_GUARD_2</Text_ID>
<Overlap_Test>Unit_SPMAT</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Deploy_SPMAT">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SPM0601_ENG.wav U000_SPM0602_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SPM_DEPLOY_1, TEXT_SFX_SPM_DEPLOY_2</Text_ID>
<Overlap_Test>Unit_SPMAT</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Undeploy_SPMAT">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SPM0701_ENG.wav U000_SPM0702_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SPM_UNDEPLOY_1, TEXT_SFX_SPM_UNDEPLOY_2</Text_ID>
<Overlap_Test>Unit_SPMAT</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Swamp_SPMAT">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SPM0901_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SPM_SWAMP_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Sandstorm_SPMAT">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SPM1001_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SPM_SANDSTORM_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Wind_SPMAT">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SPM1101_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SPM_WIND_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Storm_Trooper">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TRP0101_ENG.wav U000_TRP0102_ENG.wav U000_TRP0103_ENG.wav U000_TRP0104_ENG.wav U000_TRP0105_ENG.wav U000_TRP0106_ENG.wav U000_TRP0107_ENG.wav U000_TRP0108_ENG.wav U000_TRP0109_ENG.wav U000_TRP0110_ENG.wav U000_TRP0111_ENG.wav U000_TRP0112_ENG.wav U000_TRP0113_ENG.wav U000_TRP0114_ENG.wav U000_TRP0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TRP_SELECT_1, TEXT_SFX_TRP_SELECT_2, TEXT_SFX_TRP_SELECT_3, TEXT_SFX_TRP_SELECT_4, TEXT_SFX_TRP_SELECT_5, TEXT_SFX_TRP_SELECT_6, TEXT_SFX_TRP_SELECT_7, TEXT_SFX_TRP_SELECT_8, TEXT_SFX_TRP_SELECT_9, TEXT_SFX_TRP_SELECT_10, TEXT_SFX_TRP_SELECT_11, TEXT_SFX_TRP_SELECT_12, TEXT_SFX_TRP_SELECT_13, TEXT_SFX_TRP_SELECT_14, TEXT_SFX_TRP_SELECT_15</Text_ID>
<Overlap_Test>Unit_Storm_Trooper</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Storm_Trooper">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TRP0101_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TRP_SELECT_1</Text_ID>
<Overlap_Test>Unit_Storm_Trooper</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Storm_Trooper">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TRP0201_ENG.wav U000_TRP0202_ENG.wav U000_TRP0203_ENG.wav U000_TRP0204_ENG.wav U000_TRP0205_ENG.wav U000_TRP0206_ENG.wav U000_TRP0207_ENG.wav U000_TRP0208_ENG.wav U000_TRP0209_ENG.wav U000_TRP0210_ENG.wav U000_TRP0211_ENG.wav U000_TRP0212_ENG.wav U000_TRP0213_ENG.wav U000_TRP0214_ENG.wav U000_TRP0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TRP_MOVE_1, TEXT_SFX_TRP_MOVE_2, TEXT_SFX_TRP_MOVE_3, TEXT_SFX_TRP_MOVE_4, TEXT_SFX_TRP_MOVE_5, TEXT_SFX_TRP_MOVE_6, TEXT_SFX_TRP_MOVE_7, TEXT_SFX_TRP_MOVE_8, TEXT_SFX_TRP_MOVE_9, TEXT_SFX_TRP_MOVE_10, TEXT_SFX_TRP_MOVE_11, TEXT_SFX_TRP_MOVE_12, TEXT_SFX_TRP_MOVE_13, TEXT_SFX_TRP_MOVE_14, TEXT_SFX_TRP_MOVE_15</Text_ID>
<Overlap_Test>Unit_Storm_Trooper</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Storm_Trooper">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TRP0201_ENG.wav U000_TRP0202_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TRP_MOVE_1, TEXT_SFX_TRP_MOVE_2</Text_ID>
<Overlap_Test>Unit_Storm_Trooper</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Storm_Trooper">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TRP0301_ENG.wav U000_TRP0302_ENG.wav U000_TRP0303_ENG.wav U000_TRP0304_ENG.wav U000_TRP0305_ENG.wav U000_TRP0306_ENG.wav U000_TRP0307_ENG.wav U000_TRP0308_ENG.wav U000_TRP0309_ENG.wav U000_TRP0310_ENG.wav U000_TRP0311_ENG.wav U000_TRP0312_ENG.wav U000_TRP0313_ENG.wav U000_TRP0314_ENG.wav U000_TRP0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TRP_ATTACK_1, TEXT_SFX_TRP_ATTACK_2, TEXT_SFX_TRP_ATTACK_3, TEXT_SFX_TRP_ATTACK_4, TEXT_SFX_TRP_ATTACK_5, TEXT_SFX_TRP_ATTACK_6, TEXT_SFX_TRP_ATTACK_7, TEXT_SFX_TRP_ATTACK_8, TEXT_SFX_TRP_ATTACK_9, TEXT_SFX_TRP_ATTACK_10, TEXT_SFX_TRP_ATTACK_11, TEXT_SFX_TRP_ATTACK_12, TEXT_SFX_TRP_ATTACK_13, TEXT_SFX_TRP_ATTACK_14, TEXT_SFX_TRP_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Storm_Trooper</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Storm_Trooper">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TRP0501_ENG.wav U000_TRP0502_ENG.wav U000_TRP0503_ENG.wav U000_TRP0504_ENG.wav U000_TRP0505_ENG.wav U000_TRP0506_ENG.wav U000_TRP0507_ENG.wav U000_TRP0508_ENG.wav U000_TRP0509_ENG.wav U000_TRP0510_ENG.wav U000_TRP0511_ENG.wav U000_TRP0512_ENG.wav U000_TRP0201_ENG.wav U000_TRP0202_ENG.wav U000_TRP0203_ENG.wav U000_TRP0204_ENG.wav U000_TRP0205_ENG.wav U000_TRP0206_ENG.wav U000_TRP0207_ENG.wav U000_TRP0208_ENG.wav U000_TRP0209_ENG.wav U000_TRP0210_ENG.wav U000_TRP0211_ENG.wav U000_TRP0212_ENG.wav U000_TRP0213_ENG.wav U000_TRP0214_ENG.wav U000_TRP0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_TRP_ASSIST_1, TEXT_SFX_TRP_ASSIST_2, TEXT_SFX_TRP_ASSIST_3, TEXT_SFX_TRP_ASSIST_4, TEXT_SFX_TRP_ASSIST_5, TEXT_SFX_TRP_ASSIST_6, TEXT_SFX_TRP_ASSIST_7, TEXT_SFX_TRP_ASSIST_8, TEXT_SFX_TRP_ASSIST_9, TEXT_SFX_TRP_ASSIST_10, TEXT_SFX_TRP_ASSIST_11, TEXT_SFX_TRP_ASSIST_12, TEXT_SFX_TRP_MOVE_1, TEXT_SFX_TRP_MOVE_2, TEXT_SFX_TRP_MOVE_3, TEXT_SFX_TRP_MOVE_4, TEXT_SFX_TRP_MOVE_5, TEXT_SFX_TRP_MOVE_6, TEXT_SFX_TRP_MOVE_7, TEXT_SFX_TRP_MOVE_8, TEXT_SFX_TRP_MOVE_9, TEXT_SFX_TRP_MOVE_10, TEXT_SFX_TRP_MOVE_11, TEXT_SFX_TRP_MOVE_12, TEXT_SFX_TRP_MOVE_13, TEXT_SFX_TRP_MOVE_14, TEXT_SFX_TRP_MOVE_15</Text_ID>
<Overlap_Test>Unit_Storm_Trooper</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_Storm_Trooper">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TRP0501_ENG.wav U000_TRP0502_ENG.wav U000_TRP0503_ENG.wav U000_TRP0504_ENG.wav U000_TRP0505_ENG.wav U000_TRP0506_ENG.wav U000_TRP0507_ENG.wav U000_TRP0508_ENG.wav U000_TRP0509_ENG.wav U000_TRP0510_ENG.wav U000_TRP0511_ENG.wav U000_TRP0512_ENG.wav U000_TRP0301_ENG.wav U000_TRP0302_ENG.wav U000_TRP0303_ENG.wav U000_TRP0304_ENG.wav U000_TRP0305_ENG.wav U000_TRP0306_ENG.wav U000_TRP0307_ENG.wav U000_TRP0308_ENG.wav U000_TRP0309_ENG.wav U000_TRP0310_ENG.wav U000_TRP0311_ENG.wav U000_TRP0312_ENG.wav U000_TRP0313_ENG.wav U000_TRP0314_ENG.wav U000_TRP0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_TRP_ASSIST_1, TEXT_SFX_TRP_ASSIST_2, TEXT_SFX_TRP_ASSIST_3, TEXT_SFX_TRP_ASSIST_4, TEXT_SFX_TRP_ASSIST_5, TEXT_SFX_TRP_ASSIST_6, TEXT_SFX_TRP_ASSIST_7, TEXT_SFX_TRP_ASSIST_8, TEXT_SFX_TRP_ASSIST_9, TEXT_SFX_TRP_ASSIST_10, TEXT_SFX_TRP_ASSIST_11, TEXT_SFX_TRP_ASSIST_12, TEXT_SFX_TRP_ATTACK_1, TEXT_SFX_TRP_ATTACK_2, TEXT_SFX_TRP_ATTACK_3, TEXT_SFX_TRP_ATTACK_4, TEXT_SFX_TRP_ATTACK_5, TEXT_SFX_TRP_ATTACK_6, TEXT_SFX_TRP_ATTACK_7, TEXT_SFX_TRP_ATTACK_8, TEXT_SFX_TRP_ATTACK_9, TEXT_SFX_TRP_ATTACK_10, TEXT_SFX_TRP_ATTACK_11, TEXT_SFX_TRP_ATTACK_12, TEXT_SFX_TRP_ATTACK_13, TEXT_SFX_TRP_ATTACK_14, TEXT_SFX_TRP_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Storm_Trooper</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Storm_Trooper">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TRP0401_ENG.wav U000_TRP0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TRP_GUARD_1, TEXT_SFX_TRP_GUARD_2</Text_ID>
<Overlap_Test>Unit_Storm_Trooper</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Take_Cover_Storm_Trooper">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TRP1601_ENG.wav U000_TRP1602_ENG.wav U000_TRP1603_ENG.wav U000_TRP1604_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TRP_TAKE_COVER_1, TEXT_SFX_TRP_TAKE_COVER_2, TEXT_SFX_TRP_TAKE_COVER_3, TEXT_SFX_TRP_TAKE_COVER_4</Text_ID>
<Overlap_Test>Unit_Storm_Trooper</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Fett_Storm_Trooper">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TRP0601_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TRP_FETT_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Vader_Storm_Trooper">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TRP0701_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TRP_VADER_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Emperor_Storm_Trooper">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TRP0801_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TRP_EMPEROR_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Veers_Storm_Trooper">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TRP0901_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TRP_VEERS_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Solo_Storm_Trooper">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TRP1001_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TRP_SOLO_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Katarn_Storm_Trooper">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TRP1101_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TRP_KATARN_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_ObiWan_Storm_Trooper">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TRP1201_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TRP_OBIWAN_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_E_Field_Storm_Trooper">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TRP1301_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TRP_E_FCOM_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_R_Field_Storm_Trooper">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TRP1401_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TRP_R_FCOM_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Sandstorm_Storm_Trooper">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GES0101_ENG.wav U000_GES0103_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_GES_SANDSTORM_1, TEXT_SFX_GES_SANDSTORM_3,</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Snowstorm_Storm_Trooper">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GES0201_ENG.wav U000_GES0203_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_GES_SNOWSTORM_1, TEXT_SFX_GES_SNOWSTORM_3</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Ashfall_Storm_Trooper">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GES0401_ENG.wav U000_GES0403_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_GES_ASHFALL_1, TEXT_SFX_GES_ASHFALL_3</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Rain_Storm_Trooper">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GES1801_ENG.wav U000_GES1802_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_GES_RAIN_1, TEXT_SFX_GES_RAIN_2</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_See_Enemy_Storm_Trooper">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GES1207_ENG.wav U000_GES1208_ENG.wav U000_GES1209_ENG.wav U000_GES1210_ENG.wav U000_GES1211_ENG.wav U000_GES1212_ENG.wav U000_GES1213_ENG.wav U000_GES1214_ENG.wav U000_GES1215_ENG.wav U000_GES1216_ENG.wav U000_GES1217_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_GES_SEE_ENEMY_7, TEXT_SFX_GES_SEE_ENEMY_8, TEXT_SFX_GES_SEE_ENEMY_9, TEXT_SFX_GES_SEE_ENEMY_10, TEXT_SFX_GES_SEE_ENEMY_11, TEXT_SFX_GES_SEE_ENEMY_12, TEXT_SFX_GES_SEE_ENEMY_13, TEXT_SFX_GES_SEE_ENEMY_14, TEXT_SFX_GES_SEE_ENEMY_15, TEXT_SFX_GES_SEE_ENEMY_16, TEXT_SFX_GES_SEE_ENEMY_17,</Text_ID>
<Overlap_Test>Unit_See Enemy</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Near_Victory_Storm_Trooper">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GES1501_ENG.wav U000_GES1502_ENG.wav U000_GES1503_ENG.wav U000_GES1504_ENG.wav U000_GES1505_ENG.wav U000_GES1506_ENG.wav U000_GES1507_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_GES_NEAR_VICTORY_1, TEXT_SFX_GES_NEAR_VICTORY_2, TEXT_SFX_GES_NEAR_VICTORY_3, TEXT_SFX_GES_NEAR_VICTORY_4, TEXT_SFX_GES_NEAR_VICTORY_5, TEXT_SFX_GES_NEAR_VICTORY_6,TEXT_SFX_GES_NEAR_VICTORY_7</Text_ID>
<Overlap_Test>Unit_Near_Victory</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Land_Retreat_Storm_Trooper">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GES1602_ENG.wav U000_GES1603_ENG.wav U000_GES1604_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_GES_LAND_RETREAT_2, TEXT_SFX_GES_LAND_RETREAT_3, TEXT_SFX_GES_LAND_RETREAT_4</Text_ID>
<Overlap_Test>Unit_Retreat</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_AT_AT">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ATT0101_ENG.wav U000_ATT0102_ENG.wav U000_ATT0103_ENG.wav U000_ATT0104_ENG.wav U000_ATT0105_ENG.wav U000_ATT0106_ENG.wav U000_ATT0107_ENG.wav U000_ATT0108_ENG.wav U000_ATT0109_ENG.wav U000_ATT0110_ENG.wav U000_ATT0111_ENG.wav U000_ATT0112_ENG.wav U000_ATT0113_ENG.wav U000_ATT0114_ENG.wav U000_ATT0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ATT_SELECT_1, TEXT_SFX_ATT_SELECT_2, TEXT_SFX_ATT_SELECT_3, TEXT_SFX_ATT_SELECT_4, TEXT_SFX_ATT_SELECT_5, TEXT_SFX_ATT_SELECT_6, TEXT_SFX_ATT_SELECT_7, TEXT_SFX_ATT_SELECT_8, TEXT_SFX_ATT_SELECT_9, TEXT_SFX_ATT_SELECT_10, TEXT_SFX_ATT_SELECT_11, TEXT_SFX_ATT_SELECT_12, TEXT_SFX_ATT_SELECT_13, TEXT_SFX_ATT_SELECT_14, TEXT_SFX_ATT_SELECT_15</Text_ID>
<Overlap_Test>Unit_AT_AT</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_AT_AT">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ATT0104_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ATT_SELECT_4</Text_ID>
<Overlap_Test>Unit_AT_AT</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_AT_AT">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ATT0201_ENG.wav U000_ATT0202_ENG.wav U000_ATT0203_ENG.wav U000_ATT0204_ENG.wav U000_ATT0205_ENG.wav U000_ATT0206_ENG.wav U000_ATT0207_ENG.wav U000_ATT0208_ENG.wav U000_ATT0209_ENG.wav U000_ATT0210_ENG.wav U000_ATT0211_ENG.wav U000_ATT0212_ENG.wav U000_ATT0213_ENG.wav U000_ATT0214_ENG.wav U000_ATT0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ATT_MOVE_1, TEXT_SFX_ATT_MOVE_2, TEXT_SFX_ATT_MOVE_3, TEXT_SFX_ATT_MOVE_4, TEXT_SFX_ATT_MOVE_5, TEXT_SFX_ATT_MOVE_6, TEXT_SFX_ATT_MOVE_7, TEXT_SFX_ATT_MOVE_8, TEXT_SFX_ATT_MOVE_9, TEXT_SFX_ATT_MOVE_10, TEXT_SFX_ATT_MOVE_11, TEXT_SFX_ATT_MOVE_12, TEXT_SFX_ATT_MOVE_13, TEXT_SFX_ATT_MOVE_14, TEXT_SFX_ATT_MOVE_15</Text_ID>
<Overlap_Test>Unit_AT_AT</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_AT_AT">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ATT0202_ENG.wav U000_ATT0204_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ATT_MOVE_2, TEXT_SFX_ATT_MOVE_4</Text_ID>
<Overlap_Test>Unit_AT_AT</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_AT_AT">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ATT0301_ENG.wav U000_ATT0302_ENG.wav U000_ATT0303_ENG.wav U000_ATT0304_ENG.wav U000_ATT0305_ENG.wav U000_ATT0306_ENG.wav U000_ATT0307_ENG.wav U000_ATT0308_ENG.wav U000_ATT0309_ENG.wav U000_ATT0310_ENG.wav U000_ATT0311_ENG.wav U000_ATT0312_ENG.wav U000_ATT0313_ENG.wav U000_ATT0314_ENG.wav U000_ATT0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ATT_ATTACK_1, TEXT_SFX_ATT_ATTACK_2, TEXT_SFX_ATT_ATTACK_3, TEXT_SFX_ATT_ATTACK_4, TEXT_SFX_ATT_ATTACK_5, TEXT_SFX_ATT_ATTACK_6, TEXT_SFX_ATT_ATTACK_7, TEXT_SFX_ATT_ATTACK_8, TEXT_SFX_ATT_ATTACK_9, TEXT_SFX_ATT_ATTACK_10, TEXT_SFX_ATT_ATTACK_11, TEXT_SFX_ATT_ATTACK_12, TEXT_SFX_ATT_ATTACK_13, TEXT_SFX_ATT_ATTACK_14, TEXT_SFX_ATT_ATTACK_15</Text_ID>
<Overlap_Test>Unit_AT_AT</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_AT_AT">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ATT0501_ENG.wav U000_ATT0502_ENG.wav U000_ATT0503_ENG.wav U000_ATT0201_ENG.wav U000_ATT0202_ENG.wav U000_ATT0203_ENG.wav U000_ATT0204_ENG.wav U000_ATT0205_ENG.wav U000_ATT0206_ENG.wav U000_ATT0207_ENG.wav U000_ATT0208_ENG.wav U000_ATT0209_ENG.wav U000_ATT0210_ENG.wav U000_ATT0211_ENG.wav U000_ATT0212_ENG.wav U000_ATT0213_ENG.wav U000_ATT0214_ENG.wav U000_ATT0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_ATT_ASSIST_1, TEXT_SFX_ATT_ASSIST_2, TEXT_SFX_ATT_ASSIST_3, TEXT_SFX_ATT_MOVE_1, TEXT_SFX_ATT_MOVE_2, TEXT_SFX_ATT_MOVE_3, TEXT_SFX_ATT_MOVE_4, TEXT_SFX_ATT_MOVE_5, TEXT_SFX_ATT_MOVE_6, TEXT_SFX_ATT_MOVE_7, TEXT_SFX_ATT_MOVE_8, TEXT_SFX_ATT_MOVE_9, TEXT_SFX_ATT_MOVE_10, TEXT_SFX_ATT_MOVE_11, TEXT_SFX_ATT_MOVE_12, TEXT_SFX_ATT_MOVE_13, TEXT_SFX_ATT_MOVE_14, TEXT_SFX_ATT_MOVE_15</Text_ID>
<Overlap_Test>Unit_AT_AT</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_AT_AT">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ATT0501_ENG.wav U000_ATT0502_ENG.wav U000_ATT0503_ENG.wav U000_ATT0301_ENG.wav U000_ATT0302_ENG.wav U000_ATT0303_ENG.wav U000_ATT0304_ENG.wav U000_ATT0305_ENG.wav U000_ATT0306_ENG.wav U000_ATT0307_ENG.wav U000_ATT0308_ENG.wav U000_ATT0309_ENG.wav U000_ATT0310_ENG.wav U000_ATT0311_ENG.wav U000_ATT0312_ENG.wav U000_ATT0313_ENG.wav U000_ATT0314_ENG.wav U000_ATT0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_ATT_ASSIST_1, TEXT_SFX_ATT_ASSIST_2, TEXT_SFX_ATT_ASSIST_3, TEXT_SFX_ATT_ATTACK_1, TEXT_SFX_ATT_ATTACK_2, TEXT_SFX_ATT_ATTACK_3, TEXT_SFX_ATT_ATTACK_4, TEXT_SFX_ATT_ATTACK_5, TEXT_SFX_ATT_ATTACK_6, TEXT_SFX_ATT_ATTACK_7, TEXT_SFX_ATT_ATTACK_8, TEXT_SFX_ATT_ATTACK_9, TEXT_SFX_ATT_ATTACK_10, TEXT_SFX_ATT_ATTACK_11, TEXT_SFX_ATT_ATTACK_12, TEXT_SFX_ATT_ATTACK_13, TEXT_SFX_ATT_ATTACK_14, TEXT_SFX_ATT_ATTACK_15</Text_ID>
<Overlap_Test>Unit_AT_AT</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_AT_AT">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ATT0401_ENG.wav U000_ATT0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ATT_GUARD_1, TEXT_SFX_ATT_GUARD_2</Text_ID>
<Overlap_Test>Unit_AT_AT</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Swamp_AT_AT">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ATT0601_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ATT_SWAMP_1</Text_ID>
<Overlap_Test>Unit_AT_AT</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Tanks_AT_AT">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ATT0701_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ATT_TANKS_1</Text_ID>
<Overlap_Test>Unit_AT_AT</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Plex_AT_AT">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ATT0801_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ATT_PLEX_1</Text_ID>
<Overlap_Test>Unit_AT_AT</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Deploy_AT_AT">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ATT1101_ENG.wav U000_ATT1102_ENG.wav U000_ATT1103_ENG.wav U000_ATT1104_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ATT_DEPLOY_1, TEXT_SFX_ATT_DEPLOY_2, TEXT_SFX_ATT_DEPLOY_3, TEXT_SFX_ATT_DEPLOY_4</Text_ID>
<Overlap_Test>Unit_ATAT</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_AT_ST">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ATS0101_ENG.wav U000_ATS0102_ENG.wav U000_ATS0103_ENG.wav U000_ATS0104_ENG.wav U000_ATS0105_ENG.wav U000_ATS0106_ENG.wav U000_ATS0107_ENG.wav U000_ATS0108_ENG.wav U000_ATS0109_ENG.wav U000_ATS0110_ENG.wav U000_ATS0111_ENG.wav U000_ATS0112_ENG.wav U000_ATS0113_ENG.wav U000_ATS0114_ENG.wav U000_ATS0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ATS_SELECT_1, TEXT_SFX_ATS_SELECT_2, TEXT_SFX_ATS_SELECT_3, TEXT_SFX_ATS_SELECT_4, TEXT_SFX_ATS_SELECT_5, TEXT_SFX_ATS_SELECT_6, TEXT_SFX_ATS_SELECT_7, TEXT_SFX_ATS_SELECT_8, TEXT_SFX_ATS_SELECT_9, TEXT_SFX_ATS_SELECT_10, TEXT_SFX_ATS_SELECT_11, TEXT_SFX_ATS_SELECT_12, TEXT_SFX_ATS_SELECT_13, TEXT_SFX_ATS_SELECT_14, TEXT_SFX_ATS_SELECT_15</Text_ID>
<Overlap_Test>Unit_AT_ST</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_AT_ST">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ATS0102_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ATS_SELECT_2</Text_ID>
<Overlap_Test>Unit_AT_ST</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_AT_ST">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ATS0201_ENG.wav U000_ATS0202_ENG.wav U000_ATS0203_ENG.wav U000_ATS0204_ENG.wav U000_ATS0205_ENG.wav U000_ATS0206_ENG.wav U000_ATS0207_ENG.wav U000_ATS0208_ENG.wav U000_ATS0209_ENG.wav U000_ATS0210_ENG.wav U000_ATS0211_ENG.wav U000_ATS0212_ENG.wav U000_ATS0213_ENG.wav U000_ATS0214_ENG.wav U000_ATS0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ATS_MOVE_1, TEXT_SFX_ATS_MOVE_2, TEXT_SFX_ATS_MOVE_3, TEXT_SFX_ATS_MOVE_4, TEXT_SFX_ATS_MOVE_5, TEXT_SFX_ATS_MOVE_6, TEXT_SFX_ATS_MOVE_7, TEXT_SFX_ATS_MOVE_8, TEXT_SFX_ATS_MOVE_9, TEXT_SFX_ATS_MOVE_10, TEXT_SFX_ATS_MOVE_11, TEXT_SFX_ATS_MOVE_12, TEXT_SFX_ATS_MOVE_13, TEXT_SFX_ATS_MOVE_14, TEXT_SFX_ATS_MOVE_15</Text_ID>
<Overlap_Test>Unit_AT_ST</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_AT_ST">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ATS0202_ENG.wav U000_ATS0212_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ATS_MOVE_2, TEXT_SFX_ATS_MOVE_12</Text_ID>
<Overlap_Test>Unit_AT_ST</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_AT_ST">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ATS0301_ENG.wav U000_ATS0302_ENG.wav U000_ATS0303_ENG.wav U000_ATS0304_ENG.wav U000_ATS0305_ENG.wav U000_ATS0306_ENG.wav U000_ATS0307_ENG.wav U000_ATS0308_ENG.wav U000_ATS0309_ENG.wav U000_ATS0310_ENG.wav U000_ATS0311_ENG.wav U000_ATS0312_ENG.wav U000_ATS0313_ENG.wav U000_ATS0314_ENG.wav U000_ATS0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ATS_ATTACK_1, TEXT_SFX_ATS_ATTACK_2, TEXT_SFX_ATS_ATTACK_3, TEXT_SFX_ATS_ATTACK_4, TEXT_SFX_ATS_ATTACK_5, TEXT_SFX_ATS_ATTACK_6, TEXT_SFX_ATS_ATTACK_7, TEXT_SFX_ATS_ATTACK_8, TEXT_SFX_ATS_ATTACK_9, TEXT_SFX_ATS_ATTACK_10, TEXT_SFX_ATS_ATTACK_11, TEXT_SFX_ATS_ATTACK_12, TEXT_SFX_ATS_ATTACK_13, TEXT_SFX_ATS_ATTACK_14, TEXT_SFX_ATS_ATTACK_15</Text_ID>
<Overlap_Test>Unit_AT_ST</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Barrage_AT_ST">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ATS0309_ENG.wav U000_ATS0312_ENG.wav U000_ATS0313_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ATS_ATTACK_9, TEXT_SFX_ATS_ATTACK_12, TEXT_SFX_ATS_ATTACK_13</Text_ID>
<Overlap_Test>Unit_AT_ST</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_AT_ST">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ATS0202_ENG.wav U000_ATS0203_ENG.wav U000_ATS0204_ENG.wav U000_ATS0201_ENG.wav U000_ATS0205_ENG.wav U000_ATS0206_ENG.wav U000_ATS0207_ENG.wav U000_ATS0208_ENG.wav U000_ATS0209_ENG.wav U000_ATS0210_ENG.wav U000_ATS0211_ENG.wav U000_ATS0212_ENG.wav U000_ATS0213_ENG.wav U000_ATS0214_ENG.wav U000_ATS0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_ATS_MOVE_2, TEXT_SFX_ATS_MOVE_3, TEXT_SFX_ATS_MOVE_4, TEXT_SFX_ATS_MOVE_1, TEXT_SFX_ATS_MOVE_5, TEXT_SFX_ATS_MOVE_6, TEXT_SFX_ATS_MOVE_7, TEXT_SFX_ATS_MOVE_8, TEXT_SFX_ATS_MOVE_9, TEXT_SFX_ATS_MOVE_10, TEXT_SFX_ATS_MOVE_11, TEXT_SFX_ATS_MOVE_12, TEXT_SFX_ATS_MOVE_13, TEXT_SFX_ATS_MOVE_14, TEXT_SFX_ATS_MOVE_15</Text_ID>
<Overlap_Test>Unit_AT_ST</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_AT_ST">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ATS0301_ENG.wav U000_ATS0302_ENG.wav U000_ATS0303_ENG.wav U000_ATS0304_ENG.wav U000_ATS0305_ENG.wav U000_ATS0306_ENG.wav U000_ATS0307_ENG.wav U000_ATS0308_ENG.wav U000_ATS0309_ENG.wav U000_ATS0310_ENG.wav U000_ATS0311_ENG.wav U000_ATS0312_ENG.wav U000_ATS0313_ENG.wav U000_ATS0314_ENG.wav U000_ATS0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_ATS_ATTACK_1, TEXT_SFX_ATS_ATTACK_2, TEXT_SFX_ATS_ATTACK_3, TEXT_SFX_ATS_ATTACK_4, TEXT_SFX_ATS_ATTACK_5, TEXT_SFX_ATS_ATTACK_6, TEXT_SFX_ATS_ATTACK_7, TEXT_SFX_ATS_ATTACK_8, TEXT_SFX_ATS_ATTACK_9, TEXT_SFX_ATS_ATTACK_10, TEXT_SFX_ATS_ATTACK_11, TEXT_SFX_ATS_ATTACK_12, TEXT_SFX_ATS_ATTACK_13, TEXT_SFX_ATS_ATTACK_14, TEXT_SFX_ATS_ATTACK_15</Text_ID>
<Overlap_Test>Unit_AT_ST</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_AT_ST">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ATS0401_ENG.wav U000_ATS0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ATS_GUARD_1, TEXT_SFX_ATS_GUARD_2</Text_ID>
<Overlap_Test>Unit_AT_ST</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Swamp_AT_ST">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ATS0601_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ATS_SWAMP_1</Text_ID>
<Overlap_Test>Unit_AT_ST</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_AT_AA">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ATA0101_ENG.wav U000_ATA0102_ENG.wav U000_ATA0103_ENG.wav U000_ATA0104_ENG.wav U000_ATA0105_ENG.wav U000_ATA0106_ENG.wav U000_ATA0107_ENG.wav U000_ATA0108_ENG.wav U000_ATA0109_ENG.wav U000_ATA0110_ENG.wav U000_ATA0111_ENG.wav U000_ATA0112_ENG.wav U000_ATA0113_ENG.wav U000_ATA0114_ENG.wav U000_ATA0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ATA_SELECT_1, TEXT_SFX_ATA_SELECT_2, TEXT_SFX_ATA_SELECT_3, TEXT_SFX_ATA_SELECT_4, TEXT_SFX_ATA_SELECT_5, TEXT_SFX_ATA_SELECT_6, TEXT_SFX_ATA_SELECT_7, TEXT_SFX_ATA_SELECT_8, TEXT_SFX_ATA_SELECT_9, TEXT_SFX_ATA_SELECT_10, TEXT_SFX_ATA_SELECT_11, TEXT_SFX_ATA_SELECT_12, TEXT_SFX_ATA_SELECT_13, TEXT_SFX_ATA_SELECT_14, TEXT_SFX_ATA_SELECT_15</Text_ID>
<Overlap_Test>Unit_AT_AA</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_AT_AA">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ATA0112_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ATA_SELECT_12</Text_ID>
<Overlap_Test>Unit_AT_AA</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_AT_AA">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ATA0201_ENG.wav U000_ATA0202_ENG.wav U000_ATA0203_ENG.wav U000_ATA0204_ENG.wav U000_ATA0205_ENG.wav U000_ATA0206_ENG.wav U000_ATA0207_ENG.wav U000_ATA0208_ENG.wav U000_ATA0209_ENG.wav U000_ATA0210_ENG.wav U000_ATA0211_ENG.wav U000_ATA0212_ENG.wav U000_ATA0213_ENG.wav U000_ATA0214_ENG.wav U000_ATA0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ATA_MOVE_1, TEXT_SFX_ATA_MOVE_2, TEXT_SFX_ATA_MOVE_3, TEXT_SFX_ATA_MOVE_4, TEXT_SFX_ATA_MOVE_5, TEXT_SFX_ATA_MOVE_6, TEXT_SFX_ATA_MOVE_7, TEXT_SFX_ATA_MOVE_8, TEXT_SFX_ATA_MOVE_9, TEXT_SFX_ATA_MOVE_10, TEXT_SFX_ATA_MOVE_11, TEXT_SFX_ATA_MOVE_12, TEXT_SFX_ATA_MOVE_13, TEXT_SFX_ATA_MOVE_14, TEXT_SFX_ATA_MOVE_15</Text_ID>
<Overlap_Test>Unit_AT_AA</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_AT_AA">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ATA0202_ENG.wav U000_ATA0203_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ATA_MOVE_2, TEXT_SFX_ATA_MOVE_3</Text_ID>
<Overlap_Test>Unit_AT_AA</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_AT_AA">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ATA0301_ENG.wav U000_ATA0302_ENG.wav U000_ATA0303_ENG.wav U000_ATA0304_ENG.wav U000_ATA0305_ENG.wav U000_ATA0306_ENG.wav U000_ATA0307_ENG.wav U000_ATA0308_ENG.wav U000_ATA0309_ENG.wav U000_ATA0310_ENG.wav U000_ATA0311_ENG.wav U000_ATA0312_ENG.wav U000_ATA0313_ENG.wav U000_ATA0314_ENG.wav U000_ATA0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ATA_ATTACK_1, TEXT_SFX_ATA_ATTACK_2, TEXT_SFX_ATA_ATTACK_3, TEXT_SFX_ATA_ATTACK_4, TEXT_SFX_ATA_ATTACK_5, TEXT_SFX_ATA_ATTACK_6, TEXT_SFX_ATA_ATTACK_7, TEXT_SFX_ATA_ATTACK_8, TEXT_SFX_ATA_ATTACK_9, TEXT_SFX_ATA_ATTACK_10, TEXT_SFX_ATA_ATTACK_11, TEXT_SFX_ATA_ATTACK_12, TEXT_SFX_ATA_ATTACK_13, TEXT_SFX_ATA_ATTACK_14, TEXT_SFX_ATA_ATTACK_15</Text_ID>
<Overlap_Test>Unit_AT_AA</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_AT_AA">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ATA0501_ENG.wav U000_ATA0502_ENG.wav U000_ATA0503_ENG.wav U000_ATA0201_ENG.wav U000_ATA0202_ENG.wav U000_ATA0203_ENG.wav U000_ATA0204_ENG.wav U000_ATA0205_ENG.wav U000_ATA0206_ENG.wav U000_ATA0207_ENG.wav U000_ATA0208_ENG.wav U000_ATA0209_ENG.wav U000_ATA0210_ENG.wav U000_ATA0211_ENG.wav U000_ATA0212_ENG.wav U000_ATA0213_ENG.wav U000_ATA0214_ENG.wav U000_ATA0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_ATA_ASSIST_1, TEXT_SFX_ATA_ASSIST_2, TEXT_SFX_ATA_ASSIST_3, TEXT_SFX_ATA_MOVE_1, TEXT_SFX_ATA_MOVE_2, TEXT_SFX_ATA_MOVE_3, TEXT_SFX_ATA_MOVE_4, TEXT_SFX_ATA_MOVE_5, TEXT_SFX_ATA_MOVE_6, TEXT_SFX_ATA_MOVE_7, TEXT_SFX_ATA_MOVE_8, TEXT_SFX_ATA_MOVE_9, TEXT_SFX_ATA_MOVE_10, TEXT_SFX_ATA_MOVE_11, TEXT_SFX_ATA_MOVE_12, TEXT_SFX_ATA_MOVE_13, TEXT_SFX_ATA_MOVE_14, TEXT_SFX_ATA_MOVE_15</Text_ID>
<Overlap_Test>Unit_AT_AA</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_AT_AA">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ATA0501_ENG.wav U000_ATA0502_ENG.wav U000_ATA0503_ENG.wav U000_ATA0301_ENG.wav U000_ATA0302_ENG.wav U000_ATA0303_ENG.wav U000_ATA0304_ENG.wav U000_ATA0305_ENG.wav U000_ATA0306_ENG.wav U000_ATA0307_ENG.wav U000_ATA0308_ENG.wav U000_ATA0309_ENG.wav U000_ATA0310_ENG.wav U000_ATA0311_ENG.wav U000_ATA0312_ENG.wav U000_ATA0313_ENG.wav U000_ATA0314_ENG.wav U000_ATA0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_ATA_ASSIST_1, TEXT_SFX_ATA_ASSIST_2, TEXT_SFX_ATA_ASSIST_3, TEXT_SFX_ATA_ATTACK_1, TEXT_SFX_ATA_ATTACK_2, TEXT_SFX_ATA_ATTACK_3, TEXT_SFX_ATA_ATTACK_4, TEXT_SFX_ATA_ATTACK_5, TEXT_SFX_ATA_ATTACK_6, TEXT_SFX_ATA_ATTACK_7, TEXT_SFX_ATA_ATTACK_8, TEXT_SFX_ATA_ATTACK_9, TEXT_SFX_ATA_ATTACK_10, TEXT_SFX_ATA_ATTACK_11, TEXT_SFX_ATA_ATTACK_12, TEXT_SFX_ATA_ATTACK_13, TEXT_SFX_ATA_ATTACK_14, TEXT_SFX_ATA_ATTACK_15</Text_ID>
<Overlap_Test>Unit_AT_AA</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_AT_AA">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ATA0401_ENG.wav U000_ATA0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ATA_GUARD_1, TEXT_SFX_ATA_GUARD_2</Text_ID>
<Overlap_Test>Unit_AT_AA</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Pod_Walker">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_POD0101_ENG.wav U000_POD0102_ENG.wav U000_POD0103_ENG.wav U000_POD0104_ENG.wav U000_POD0105_ENG.wav U000_POD0106_ENG.wav U000_POD0107_ENG.wav U000_POD0108_ENG.wav U000_POD0109_ENG.wav U000_POD0110_ENG.wav U000_POD0111_ENG.wav U000_POD0112_ENG.wav U000_POD0113_ENG.wav U000_POD0114_ENG.wav U000_POD0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_POD_SELECT_1, TEXT_SFX_POD_SELECT_2, TEXT_SFX_POD_SELECT_3, TEXT_SFX_POD_SELECT_4, TEXT_SFX_POD_SELECT_5, TEXT_SFX_POD_SELECT_6, TEXT_SFX_POD_SELECT_7, TEXT_SFX_POD_SELECT_8, TEXT_SFX_POD_SELECT_9, TEXT_SFX_POD_SELECT_10, TEXT_SFX_POD_SELECT_11, TEXT_SFX_POD_SELECT_12, TEXT_SFX_POD_SELECT_13, TEXT_SFX_POD_SELECT_14, TEXT_SFX_POD_SELECT_15</Text_ID>
<Overlap_Test>Unit_Pod_Walker</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Pod_Walker">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_POD0101_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_POD_SELECT_1</Text_ID>
<Overlap_Test>Unit_Pod_Walker</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Pod_Walker">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_POD0201_ENG.wav U000_POD0202_ENG.wav U000_POD0203_ENG.wav U000_POD0204_ENG.wav U000_POD0205_ENG.wav U000_POD0206_ENG.wav U000_POD0207_ENG.wav U000_POD0208_ENG.wav U000_POD0209_ENG.wav U000_POD0210_ENG.wav U000_POD0211_ENG.wav U000_POD0212_ENG.wav U000_POD0213_ENG.wav U000_POD0214_ENG.wav U000_POD0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_POD_MOVE_1, TEXT_SFX_POD_MOVE_2, TEXT_SFX_POD_MOVE_3, TEXT_SFX_POD_MOVE_4, TEXT_SFX_POD_MOVE_5, TEXT_SFX_POD_MOVE_6, TEXT_SFX_POD_MOVE_7, TEXT_SFX_POD_MOVE_8, TEXT_SFX_POD_MOVE_9, TEXT_SFX_POD_MOVE_10, TEXT_SFX_POD_MOVE_11, TEXT_SFX_POD_MOVE_12, TEXT_SFX_POD_MOVE_13, TEXT_SFX_POD_MOVE_14, TEXT_SFX_POD_MOVE_15</Text_ID>
<Overlap_Test>Unit_Pod_Walker</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Pod_Walker">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_POD0202_ENG.wav U000_POD0203_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_POD_MOVE_2, TEXT_SFX_POD_MOVE_3</Text_ID>
<Overlap_Test>Unit_Pod_Walker</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Pod_Walker">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_POD0301_ENG.wav U000_POD0302_ENG.wav U000_POD0303_ENG.wav U000_POD0304_ENG.wav U000_POD0305_ENG.wav U000_POD0306_ENG.wav U000_POD0307_ENG.wav U000_POD0308_ENG.wav U000_POD0309_ENG.wav U000_POD0310_ENG.wav U000_POD0311_ENG.wav U000_POD0312_ENG.wav U000_POD0313_ENG.wav U000_POD0314_ENG.wav U000_POD0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_POD_ATTACK_1, TEXT_SFX_POD_ATTACK_2, TEXT_SFX_POD_ATTACK_3, TEXT_SFX_POD_ATTACK_4, TEXT_SFX_POD_ATTACK_5, TEXT_SFX_POD_ATTACK_6, TEXT_SFX_POD_ATTACK_7, TEXT_SFX_POD_ATTACK_8, TEXT_SFX_POD_ATTACK_9, TEXT_SFX_POD_ATTACK_10, TEXT_SFX_POD_ATTACK_11, TEXT_SFX_POD_ATTACK_12, TEXT_SFX_POD_ATTACK_13, TEXT_SFX_POD_ATTACK_14, TEXT_SFX_POD_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Pod_Walker</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Pod_Walker">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_POD0207_ENG.wav U000_POD0208_ENG.wav U000_POD0209_ENG.wav U000_POD0201_ENG.wav U000_POD0202_ENG.wav U000_POD0203_ENG.wav U000_POD0204_ENG.wav U000_POD0205_ENG.wav U000_POD0206_ENG.wav U000_POD0210_ENG.wav U000_POD0211_ENG.wav U000_POD0212_ENG.wav U000_POD0213_ENG.wav U000_POD0214_ENG.wav U000_POD0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_POD_MOVE_7, TEXT_SFX_POD_MOVE_8, TEXT_SFX_POD_MOVE_9, TEXT_SFX_POD_MOVE_1, TEXT_SFX_POD_MOVE_2, TEXT_SFX_POD_MOVE_3, TEXT_SFX_POD_MOVE_4, TEXT_SFX_POD_MOVE_5, TEXT_SFX_POD_MOVE_6, TEXT_SFX_POD_MOVE_10, TEXT_SFX_POD_MOVE_11, TEXT_SFX_POD_MOVE_12, TEXT_SFX_POD_MOVE_13, TEXT_SFX_POD_MOVE_14, TEXT_SFX_POD_MOVE_15</Text_ID>
<Overlap_Test>Unit_Pod_Walker</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_Pod_Walker">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_POD0207_ENG.wav U000_POD0208_ENG.wav U000_POD0209_ENG.wav U000_POD0301_ENG.wav U000_POD0302_ENG.wav U000_POD0303_ENG.wav U000_POD0304_ENG.wav U000_POD0305_ENG.wav U000_POD0306_ENG.wav U000_POD0307_ENG.wav U000_POD0308_ENG.wav U000_POD0309_ENG.wav U000_POD0310_ENG.wav U000_POD0311_ENG.wav U000_POD0312_ENG.wav U000_POD0313_ENG.wav U000_POD0314_ENG.wav U000_POD0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_POD_MOVE_7, TEXT_SFX_POD_MOVE_8, TEXT_SFX_POD_MOVE_9, TEXT_SFX_POD_ATTACK_1, TEXT_SFX_POD_ATTACK_2, TEXT_SFX_POD_ATTACK_3, TEXT_SFX_POD_ATTACK_4, TEXT_SFX_POD_ATTACK_5, TEXT_SFX_POD_ATTACK_6, TEXT_SFX_POD_ATTACK_7, TEXT_SFX_POD_ATTACK_8, TEXT_SFX_POD_ATTACK_9, TEXT_SFX_POD_ATTACK_10, TEXT_SFX_POD_ATTACK_11, TEXT_SFX_POD_ATTACK_12, TEXT_SFX_POD_ATTACK_13, TEXT_SFX_POD_ATTACK_14, TEXT_SFX_POD_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Pod_Walker</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Pod_Walker">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_POD0401_ENG.wav U000_POD0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_POD_GUARD_1, TEXT_SFX_POD_GUARD_2</Text_ID>
<Overlap_Test>Unit_Pod_Walker</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Scout_Trooper">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_STR0101_ENG.wav U000_STR0102_ENG.wav U000_STR0103_ENG.wav U000_STR0104_ENG.wav U000_STR0105_ENG.wav U000_STR0106_ENG.wav U000_STR0107_ENG.wav U000_STR0108_ENG.wav U000_STR0109_ENG.wav U000_STR0110_ENG.wav U000_STR0111_ENG.wav U000_STR0112_ENG.wav U000_STR0113_ENG.wav U000_STR0114_ENG.wav U000_STR0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_STR_SELECT_1, TEXT_SFX_STR_SELECT_2, TEXT_SFX_STR_SELECT_3, TEXT_SFX_STR_SELECT_4, TEXT_SFX_STR_SELECT_5, TEXT_SFX_STR_SELECT_6, TEXT_SFX_STR_SELECT_7, TEXT_SFX_STR_SELECT_8, TEXT_SFX_STR_SELECT_9, TEXT_SFX_STR_SELECT_10, TEXT_SFX_STR_SELECT_11, TEXT_SFX_STR_SELECT_12, TEXT_SFX_STR_SELECT_13, TEXT_SFX_STR_SELECT_14, TEXT_SFX_STR_SELECT_15</Text_ID>
<Overlap_Test>Unit_Scout_Trooper</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Scout_Trooper">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_STR0106_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_STR_SELECT_6</Text_ID>
<Overlap_Test>Unit_Scout_Trooper</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Scout_Trooper">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_STR0201_ENG.wav U000_STR0202_ENG.wav U000_STR0203_ENG.wav U000_STR0204_ENG.wav U000_STR0205_ENG.wav U000_STR0206_ENG.wav U000_STR0207_ENG.wav U000_STR0208_ENG.wav U000_STR0209_ENG.wav U000_STR0210_ENG.wav U000_STR0211_ENG.wav U000_STR0212_ENG.wav U000_STR0213_ENG.wav U000_STR0214_ENG.wav U000_STR0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_STR_MOVE_1, TEXT_SFX_STR_MOVE_2, TEXT_SFX_STR_MOVE_3, TEXT_SFX_STR_MOVE_4, TEXT_SFX_STR_MOVE_5, TEXT_SFX_STR_MOVE_6, TEXT_SFX_STR_MOVE_7, TEXT_SFX_STR_MOVE_8, TEXT_SFX_STR_MOVE_9, TEXT_SFX_STR_MOVE_10, TEXT_SFX_STR_MOVE_11, TEXT_SFX_STR_MOVE_12, TEXT_SFX_STR_MOVE_13, TEXT_SFX_STR_MOVE_14, TEXT_SFX_STR_MOVE_15</Text_ID>
<Overlap_Test>Unit_Scout_Trooper</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Scout_Trooper">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_STR0206_ENG.wav U000_STR0207_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_STR_MOVE_6, TEXT_SFX_STR_MOVE_7</Text_ID>
<Overlap_Test>Unit_Scout_Trooper</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Scout_Trooper">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_STR0303_ENG.wav U000_STR0304_ENG.wav U000_STR0305_ENG.wav U000_STR0306_ENG.wav U000_STR0307_ENG.wav U000_STR0308_ENG.wav U000_STR0309_ENG.wav U000_STR0310_ENG.wav U000_STR0311_ENG.wav U000_STR0312_ENG.wav U000_STR0313_ENG.wav U000_STR0314_ENG.wav U000_STR0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_STR_ATTACK_3, TEXT_SFX_STR_ATTACK_4, TEXT_SFX_STR_ATTACK_5, TEXT_SFX_STR_ATTACK_6, TEXT_SFX_STR_ATTACK_7, TEXT_SFX_STR_ATTACK_8, TEXT_SFX_STR_ATTACK_9, TEXT_SFX_STR_ATTACK_10, TEXT_SFX_STR_ATTACK_11, TEXT_SFX_STR_ATTACK_12, TEXT_SFX_STR_ATTACK_13, TEXT_SFX_STR_ATTACK_14, TEXT_SFX_STR_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Scout_Trooper</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Scout_Trooper">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_STR0206_ENG.wav U000_STR0207_ENG.wav U000_STR0201_ENG.wav U000_STR0202_ENG.wav U000_STR0203_ENG.wav U000_STR0204_ENG.wav U000_STR0205_ENG.wav U000_STR0208_ENG.wav U000_STR0209_ENG.wav U000_STR0210_ENG.wav U000_STR0211_ENG.wav U000_STR0212_ENG.wav U000_STR0213_ENG.wav U000_STR0214_ENG.wav U000_STR0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_STR_MOVE_6, TEXT_SFX_STR_MOVE_7, TEXT_SFX_STR_MOVE_1, TEXT_SFX_STR_MOVE_2, TEXT_SFX_STR_MOVE_3, TEXT_SFX_STR_MOVE_4, TEXT_SFX_STR_MOVE_5, TEXT_SFX_STR_MOVE_8, TEXT_SFX_STR_MOVE_9, TEXT_SFX_STR_MOVE_10, TEXT_SFX_STR_MOVE_11, TEXT_SFX_STR_MOVE_12, TEXT_SFX_STR_MOVE_13, TEXT_SFX_STR_MOVE_14, TEXT_SFX_STR_MOVE_15</Text_ID>
<Overlap_Test>Unit_Scout_Trooper</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_Scout_Trooper">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_STR0206_ENG.wav U000_STR0207_ENG.wav U000_STR0303_ENG.wav U000_STR0304_ENG.wav U000_STR0305_ENG.wav U000_STR0306_ENG.wav U000_STR0307_ENG.wav U000_STR0308_ENG.wav U000_STR0309_ENG.wav U000_STR0310_ENG.wav U000_STR0311_ENG.wav U000_STR0312_ENG.wav U000_STR0313_ENG.wav U000_STR0314_ENG.wav U000_STR0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_STR_MOVE_6, TEXT_SFX_STR_MOVE_7, TEXT_SFX_STR_ATTACK_3, TEXT_SFX_STR_ATTACK_4, TEXT_SFX_STR_ATTACK_5, TEXT_SFX_STR_ATTACK_6, TEXT_SFX_STR_ATTACK_7, TEXT_SFX_STR_ATTACK_8, TEXT_SFX_STR_ATTACK_9, TEXT_SFX_STR_ATTACK_10, TEXT_SFX_STR_ATTACK_11, TEXT_SFX_STR_ATTACK_12, TEXT_SFX_STR_ATTACK_13, TEXT_SFX_STR_ATTACK_14, TEXT_SFX_STR_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Scout_Trooper</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Scout_Trooper">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_STR0401_ENG.wav U000_STR0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_STR_GUARD_1, TEXT_SFX_STR_GUARD_2</Text_ID>
<Overlap_Test>Unit_Scout_Trooper</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_2M_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_2MT0101_ENG.wav U000_2MT0102_ENG.wav U000_2MT0103_ENG.wav U000_2MT0104_ENG.wav U000_2MT0105_ENG.wav U000_2MT0106_ENG.wav U000_2MT0107_ENG.wav U000_2MT0108_ENG.wav U000_2MT0109_ENG.wav U000_2MT0110_ENG.wav U000_2MT0111_ENG.wav U000_2MT0112_ENG.wav U000_2MT0113_ENG.wav U000_2MT0114_ENG.wav U000_2MT0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_2MT_SELECT_1, TEXT_SFX_2MT_SELECT_2, TEXT_SFX_2MT_SELECT_3, TEXT_SFX_2MT_SELECT_4, TEXT_SFX_2MT_SELECT_5, TEXT_SFX_2MT_SELECT_6, TEXT_SFX_2MT_SELECT_7, TEXT_SFX_2MT_SELECT_8, TEXT_SFX_2MT_SELECT_9, TEXT_SFX_2MT_SELECT_10, TEXT_SFX_2MT_SELECT_11, TEXT_SFX_2MT_SELECT_12, TEXT_SFX_2MT_SELECT_13, TEXT_SFX_2MT_SELECT_14, TEXT_SFX_2MT_SELECT_15</Text_ID>
<Overlap_Test>Unit_2M_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_2M_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_2MT0101_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_2MT_SELECT_1</Text_ID>
<Overlap_Test>Unit_2M_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_2M_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_2MT0201_ENG.wav U000_2MT0202_ENG.wav U000_2MT0203_ENG.wav U000_2MT0204_ENG.wav U000_2MT0205_ENG.wav U000_2MT0206_ENG.wav U000_2MT0207_ENG.wav U000_2MT0208_ENG.wav U000_2MT0209_ENG.wav U000_2MT0210_ENG.wav U000_2MT0211_ENG.wav U000_2MT0212_ENG.wav U000_2MT0213_ENG.wav U000_2MT0214_ENG.wav U000_2MT0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_2MT_MOVE_1, TEXT_SFX_2MT_MOVE_2, TEXT_SFX_2MT_MOVE_3, TEXT_SFX_2MT_MOVE_4, TEXT_SFX_2MT_MOVE_5, TEXT_SFX_2MT_MOVE_6, TEXT_SFX_2MT_MOVE_7, TEXT_SFX_2MT_MOVE_8, TEXT_SFX_2MT_MOVE_9, TEXT_SFX_2MT_MOVE_10, TEXT_SFX_2MT_MOVE_11, TEXT_SFX_2MT_MOVE_12, TEXT_SFX_2MT_MOVE_13, TEXT_SFX_2MT_MOVE_14, TEXT_SFX_2MT_MOVE_15</Text_ID>
<Overlap_Test>Unit_2M_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_2M_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_2MT0208_ENG.wav U000_2MT0209_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_2MT_MOVE_8, TEXT_SFX_2MT_MOVE_9</Text_ID>
<Overlap_Test>Unit_2M_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_2M_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_2MT0301_ENG.wav U000_2MT0302_ENG.wav U000_2MT0303_ENG.wav U000_2MT0304_ENG.wav U000_2MT0305_ENG.wav U000_2MT0306_ENG.wav U000_2MT0307_ENG.wav U000_2MT0308_ENG.wav U000_2MT0309_ENG.wav U000_2MT0310_ENG.wav U000_2MT0311_ENG.wav U000_2MT0312_ENG.wav U000_2MT0313_ENG.wav U000_2MT0314_ENG.wav U000_2MT0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_2MT_ATTACK_1, TEXT_SFX_2MT_ATTACK_2, TEXT_SFX_2MT_ATTACK_3, TEXT_SFX_2MT_ATTACK_4, TEXT_SFX_2MT_ATTACK_5, TEXT_SFX_2MT_ATTACK_6, TEXT_SFX_2MT_ATTACK_7, TEXT_SFX_2MT_ATTACK_8, TEXT_SFX_2MT_ATTACK_9, TEXT_SFX_2MT_ATTACK_10, TEXT_SFX_2MT_ATTACK_11, TEXT_SFX_2MT_ATTACK_12, TEXT_SFX_2MT_ATTACK_13, TEXT_SFX_2MT_ATTACK_14, TEXT_SFX_2MT_ATTACK_15</Text_ID>
<Overlap_Test>Unit_2M_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_2M_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_2MT0501_ENG.wav U000_2MT0503_ENG.wav U000_2MT0201_ENG.wav U000_2MT0202_ENG.wav U000_2MT0203_ENG.wav U000_2MT0204_ENG.wav U000_2MT0205_ENG.wav U000_2MT0206_ENG.wav U000_2MT0207_ENG.wav U000_2MT0208_ENG.wav U000_2MT0209_ENG.wav U000_2MT0210_ENG.wav U000_2MT0211_ENG.wav U000_2MT0212_ENG.wav U000_2MT0213_ENG.wav U000_2MT0214_ENG.wav U000_2MT0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_2MT_ASSIST_1, TEXT_SFX_2MT_ASSIST_3, TEXT_SFX_2MT_MOVE_1, TEXT_SFX_2MT_MOVE_2, TEXT_SFX_2MT_MOVE_3, TEXT_SFX_2MT_MOVE_4, TEXT_SFX_2MT_MOVE_5, TEXT_SFX_2MT_MOVE_6, TEXT_SFX_2MT_MOVE_7, TEXT_SFX_2MT_MOVE_8, TEXT_SFX_2MT_MOVE_9, TEXT_SFX_2MT_MOVE_10, TEXT_SFX_2MT_MOVE_11, TEXT_SFX_2MT_MOVE_12, TEXT_SFX_2MT_MOVE_13, TEXT_SFX_2MT_MOVE_14, TEXT_SFX_2MT_MOVE_15</Text_ID>
<Overlap_Test>Unit_2M_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_2M_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_2MT0501_ENG.wav U000_2MT0503_ENG.wav U000_2MT0301_ENG.wav U000_2MT0302_ENG.wav U000_2MT0303_ENG.wav U000_2MT0304_ENG.wav U000_2MT0305_ENG.wav U000_2MT0306_ENG.wav U000_2MT0307_ENG.wav U000_2MT0308_ENG.wav U000_2MT0309_ENG.wav U000_2MT0310_ENG.wav U000_2MT0311_ENG.wav U000_2MT0312_ENG.wav U000_2MT0313_ENG.wav U000_2MT0314_ENG.wav U000_2MT0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_2MT_ASSIST_1, TEXT_SFX_2MT_ASSIST_3, TEXT_SFX_2MT_ATTACK_1, TEXT_SFX_2MT_ATTACK_2, TEXT_SFX_2MT_ATTACK_3, TEXT_SFX_2MT_ATTACK_4, TEXT_SFX_2MT_ATTACK_5, TEXT_SFX_2MT_ATTACK_6, TEXT_SFX_2MT_ATTACK_7, TEXT_SFX_2MT_ATTACK_8, TEXT_SFX_2MT_ATTACK_9, TEXT_SFX_2MT_ATTACK_10, TEXT_SFX_2MT_ATTACK_11, TEXT_SFX_2MT_ATTACK_12, TEXT_SFX_2MT_ATTACK_13, TEXT_SFX_2MT_ATTACK_14, TEXT_SFX_2MT_ATTACK_15</Text_ID>
<Overlap_Test>Unit_2M_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_2M_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_2MT0401_ENG.wav U000_2MT0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_2MT_GUARD_1, TEXT_SFX_2MT_GUARD_2</Text_ID>
<Overlap_Test>Unit_2M_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_T2B_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_T2B0101_ENG.wav U000_T2B0102_ENG.wav U000_T2B0103_ENG.wav U000_T2B0104_ENG.wav U000_T2B0105_ENG.wav U000_T2B0106_ENG.wav U000_T2B0107_ENG.wav U000_T2B0108_ENG.wav U000_T2B0109_ENG.wav U000_T2B0110_ENG.wav U000_T2B0111_ENG.wav U000_T2B0112_ENG.wav U000_T2B0113_ENG.wav U000_T2B0114_ENG.wav U000_T2B0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_T2B_SELECT_1, TEXT_SFX_T2B_SELECT_2, TEXT_SFX_T2B_SELECT_3, TEXT_SFX_T2B_SELECT_4, TEXT_SFX_T2B_SELECT_5, TEXT_SFX_T2B_SELECT_6, TEXT_SFX_T2B_SELECT_7, TEXT_SFX_T2B_SELECT_8, TEXT_SFX_T2B_SELECT_9, TEXT_SFX_T2B_SELECT_10, TEXT_SFX_T2B_SELECT_11, TEXT_SFX_T2B_SELECT_12, TEXT_SFX_T2B_SELECT_13, TEXT_SFX_T2B_SELECT_14, TEXT_SFX_T2B_SELECT_15</Text_ID>
<Overlap_Test>Unit_T2B_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_T2B_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_T2B0101_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_T2B_SELECT_1</Text_ID>
<Overlap_Test>Unit_T2B_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_T2B_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_T2B0201_ENG.wav U000_T2B0202_ENG.wav U000_T2B0203_ENG.wav U000_T2B0204_ENG.wav U000_T2B0205_ENG.wav U000_T2B0206_ENG.wav U000_T2B0207_ENG.wav U000_T2B0208_ENG.wav U000_T2B0209_ENG.wav U000_T2B0210_ENG.wav U000_T2B0211_ENG.wav U000_T2B0212_ENG.wav U000_T2B0213_ENG.wav U000_T2B0214_ENG.wav U000_T2B0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_T2B_MOVE_1, TEXT_SFX_T2B_MOVE_2, TEXT_SFX_T2B_MOVE_3, TEXT_SFX_T2B_MOVE_4, TEXT_SFX_T2B_MOVE_5, TEXT_SFX_T2B_MOVE_6, TEXT_SFX_T2B_MOVE_7, TEXT_SFX_T2B_MOVE_8, TEXT_SFX_T2B_MOVE_9, TEXT_SFX_T2B_MOVE_10, TEXT_SFX_T2B_MOVE_11, TEXT_SFX_T2B_MOVE_12, TEXT_SFX_T2B_MOVE_13, TEXT_SFX_T2B_MOVE_14, TEXT_SFX_T2B_MOVE_15</Text_ID>
<Overlap_Test>Unit_T2B_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_T2B_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_T2B0202_ENG.wav U000_T2B0203_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_T2B_MOVE_2, TEXT_SFX_T2B_MOVE_3</Text_ID>
<Overlap_Test>Unit_T2B_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_T2B_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_T2B0301_ENG.wav U000_T2B0302_ENG.wav U000_T2B0303_ENG.wav U000_T2B0304_ENG.wav U000_T2B0305_ENG.wav U000_T2B0306_ENG.wav U000_T2B0307_ENG.wav U000_T2B0308_ENG.wav U000_T2B0309_ENG.wav U000_T2B0310_ENG.wav U000_T2B0311_ENG.wav U000_T2B0312_ENG.wav U000_T2B0313_ENG.wav U000_T2B0314_ENG.wav U000_T2B0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_T2B_ATTACK_1, TEXT_SFX_T2B_ATTACK_2, TEXT_SFX_T2B_ATTACK_3, TEXT_SFX_T2B_ATTACK_4, TEXT_SFX_T2B_ATTACK_5, TEXT_SFX_T2B_ATTACK_6, TEXT_SFX_T2B_ATTACK_7, TEXT_SFX_T2B_ATTACK_8, TEXT_SFX_T2B_ATTACK_9, TEXT_SFX_T2B_ATTACK_10, TEXT_SFX_T2B_ATTACK_11, TEXT_SFX_T2B_ATTACK_12, TEXT_SFX_T2B_ATTACK_13, TEXT_SFX_T2B_ATTACK_14, TEXT_SFX_T2B_ATTACK_15</Text_ID>
<Overlap_Test>Unit_T2B_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_T2B_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_T2B0501_ENG.wav U000_T2B0502_ENG.wav U000_T2B0503_ENG.wav U000_T2B0506_ENG.wav U000_T2B0505_ENG.wav U000_T2B0504_ENG.wav U000_T2B0201_ENG.wav U000_T2B0202_ENG.wav U000_T2B0203_ENG.wav U000_T2B0204_ENG.wav U000_T2B0205_ENG.wav U000_T2B0206_ENG.wav U000_T2B0207_ENG.wav U000_T2B0208_ENG.wav U000_T2B0209_ENG.wav U000_T2B0210_ENG.wav U000_T2B0211_ENG.wav U000_T2B0212_ENG.wav U000_T2B0213_ENG.wav U000_T2B0214_ENG.wav U000_T2B0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_T2B_ASSIST_1, TEXT_SFX_T2B_ASSIST_2, TEXT_SFX_T2B_ASSIST_3, TEXT_SFX_T2B_ASSIST_4, TEXT_SFX_T2B_ASSIST_5, TEXT_SFX_T2B_ASSIST_6, TEXT_SFX_T2B_MOVE_1, TEXT_SFX_T2B_MOVE_2, TEXT_SFX_T2B_MOVE_3, TEXT_SFX_T2B_MOVE_4, TEXT_SFX_T2B_MOVE_5, TEXT_SFX_T2B_MOVE_6, TEXT_SFX_T2B_MOVE_7, TEXT_SFX_T2B_MOVE_8, TEXT_SFX_T2B_MOVE_9, TEXT_SFX_T2B_MOVE_10, TEXT_SFX_T2B_MOVE_11, TEXT_SFX_T2B_MOVE_12, TEXT_SFX_T2B_MOVE_13, TEXT_SFX_T2B_MOVE_14, TEXT_SFX_T2B_MOVE_15</Text_ID>
<Overlap_Test>Unit_T2B_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_T2B_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_T2B0501_ENG.wav U000_T2B0502_ENG.wav U000_T2B0503_ENG.wav U000_T2B0506_ENG.wav U000_T2B0505_ENG.wav U000_T2B0504_ENG.wav U000_T2B0301_ENG.wav U000_T2B0302_ENG.wav U000_T2B0303_ENG.wav U000_T2B0304_ENG.wav U000_T2B0305_ENG.wav U000_T2B0306_ENG.wav U000_T2B0307_ENG.wav U000_T2B0308_ENG.wav U000_T2B0309_ENG.wav U000_T2B0310_ENG.wav U000_T2B0311_ENG.wav U000_T2B0312_ENG.wav U000_T2B0313_ENG.wav U000_T2B0314_ENG.wav U000_T2B0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_T2B_ASSIST_1, TEXT_SFX_T2B_ASSIST_2, TEXT_SFX_T2B_ASSIST_3, TEXT_SFX_T2B_ASSIST_4, TEXT_SFX_T2B_ASSIST_5, TEXT_SFX_T2B_ASSIST_6, TEXT_SFX_T2B_ATTACK_1, TEXT_SFX_T2B_ATTACK_2, TEXT_SFX_T2B_ATTACK_3, TEXT_SFX_T2B_ATTACK_4, TEXT_SFX_T2B_ATTACK_5, TEXT_SFX_T2B_ATTACK_6, TEXT_SFX_T2B_ATTACK_7, TEXT_SFX_T2B_ATTACK_8, TEXT_SFX_T2B_ATTACK_9, TEXT_SFX_T2B_ATTACK_10, TEXT_SFX_T2B_ATTACK_11, TEXT_SFX_T2B_ATTACK_12, TEXT_SFX_T2B_ATTACK_13, TEXT_SFX_T2B_ATTACK_14, TEXT_SFX_T2B_ATTACK_15</Text_ID>
<Overlap_Test>Unit_T2B_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_T2B_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_T2B0401_ENG.wav U000_T2B0402_ENG.wav U000_T2B0403_ENG.wav U000_T2B0404_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_T2B_GUARD_1, TEXT_SFX_T2B_GUARD_2, TEXT_SFX_T2B_GUARD_3, TEXT_SFX_T2B_GUARD_4</Text_ID>
<Overlap_Test>Unit_T2B_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_T4B_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_T4B0101_ENG.wav U000_T4B0102_ENG.wav U000_T4B0103_ENG.wav U000_T4B0104_ENG.wav U000_T4B0105_ENG.wav U000_T4B0106_ENG.wav U000_T4B0107_ENG.wav U000_T4B0108_ENG.wav U000_T4B0109_ENG.wav U000_T4B0110_ENG.wav U000_T4B0111_ENG.wav U000_T4B0112_ENG.wav U000_T4B0113_ENG.wav U000_T4B0114_ENG.wav U000_T4B0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_T4B_SELECT_1, TEXT_SFX_T4B_SELECT_2, TEXT_SFX_T4B_SELECT_3, TEXT_SFX_T4B_SELECT_4, TEXT_SFX_T4B_SELECT_5, TEXT_SFX_T4B_SELECT_6, TEXT_SFX_T4B_SELECT_7, TEXT_SFX_T4B_SELECT_8, TEXT_SFX_T4B_SELECT_9, TEXT_SFX_T4B_SELECT_10, TEXT_SFX_T4B_SELECT_11, TEXT_SFX_T4B_SELECT_12, TEXT_SFX_T4B_SELECT_13, TEXT_SFX_T4B_SELECT_14, TEXT_SFX_T4B_SELECT_15</Text_ID>
<Overlap_Test>Unit_T4B_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_T4B_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_T4B0102_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_T4B_SELECT_2</Text_ID>
<Overlap_Test>Unit_T4B_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_T4B_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_T4B0201_ENG.wav U000_T4B0202_ENG.wav U000_T4B0203_ENG.wav U000_T4B0204_ENG.wav U000_T4B0205_ENG.wav U000_T4B0206_ENG.wav U000_T4B0207_ENG.wav U000_T4B0208_ENG.wav U000_T4B0209_ENG.wav U000_T4B0210_ENG.wav U000_T4B0211_ENG.wav U000_T4B0212_ENG.wav U000_T4B0213_ENG.wav U000_T4B0214_ENG.wav U000_T4B0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_T4B_MOVE_1, TEXT_SFX_T4B_MOVE_2, TEXT_SFX_T4B_MOVE_3, TEXT_SFX_T4B_MOVE_4, TEXT_SFX_T4B_MOVE_5, TEXT_SFX_T4B_MOVE_6, TEXT_SFX_T4B_MOVE_7, TEXT_SFX_T4B_MOVE_8, TEXT_SFX_T4B_MOVE_9, TEXT_SFX_T4B_MOVE_10, TEXT_SFX_T4B_MOVE_11, TEXT_SFX_T4B_MOVE_12, TEXT_SFX_T4B_MOVE_13, TEXT_SFX_T4B_MOVE_14, TEXT_SFX_T4B_MOVE_15</Text_ID>
<Overlap_Test>Unit_T4B_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_T4B_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_T4B0203_ENG.wav U000_T4B0204_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_T4B_MOVE_3, TEXT_SFX_T4B_MOVE_4</Text_ID>
<Overlap_Test>Unit_T4B_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_T4B_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_T4B0301_ENG.wav U000_T4B0302_ENG.wav U000_T4B0303_ENG.wav U000_T4B0304_ENG.wav U000_T4B0305_ENG.wav U000_T4B0306_ENG.wav U000_T4B0307_ENG.wav U000_T4B0308_ENG.wav U000_T4B0309_ENG.wav U000_T4B0310_ENG.wav U000_T4B0311_ENG.wav U000_T4B0312_ENG.wav U000_T4B0313_ENG.wav U000_T4B0314_ENG.wav U000_T4B0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_T4B_ATTACK_1, TEXT_SFX_T4B_ATTACK_2, TEXT_SFX_T4B_ATTACK_3, TEXT_SFX_T4B_ATTACK_4, TEXT_SFX_T4B_ATTACK_5, TEXT_SFX_T4B_ATTACK_6, TEXT_SFX_T4B_ATTACK_7, TEXT_SFX_T4B_ATTACK_8, TEXT_SFX_T4B_ATTACK_9, TEXT_SFX_T4B_ATTACK_10, TEXT_SFX_T4B_ATTACK_11, TEXT_SFX_T4B_ATTACK_12, TEXT_SFX_T4B_ATTACK_13, TEXT_SFX_T4B_ATTACK_14, TEXT_SFX_T4B_ATTACK_15</Text_ID>
<Overlap_Test>Unit_T4B_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_T4B_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_T4B0501_ENG.wav U000_T4B0502_ENG.wav U000_T4B0503_ENG.wav U000_T4B0504_ENG.wav U000_T4B0505_ENG.wav U000_T4B0506_ENG.wav U000_T4B0201_ENG.wav U000_T4B0202_ENG.wav U000_T4B0203_ENG.wav U000_T4B0204_ENG.wav U000_T4B0205_ENG.wav U000_T4B0206_ENG.wav U000_T4B0207_ENG.wav U000_T4B0208_ENG.wav U000_T4B0209_ENG.wav U000_T4B0210_ENG.wav U000_T4B0211_ENG.wav U000_T4B0212_ENG.wav U000_T4B0213_ENG.wav U000_T4B0214_ENG.wav U000_T4B0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_T4B_ASSIST_1, TEXT_SFX_T4B_ASSIST_2, TEXT_SFX_T4B_ASSIST_3, TEXT_SFX_T4B_ASSIST_4, TEXT_SFX_T4B_ASSIST_5, TEXT_SFX_T4B_ASSIST_6, TEXT_SFX_T4B_MOVE_1, TEXT_SFX_T4B_MOVE_2, TEXT_SFX_T4B_MOVE_3, TEXT_SFX_T4B_MOVE_4, TEXT_SFX_T4B_MOVE_5, TEXT_SFX_T4B_MOVE_6, TEXT_SFX_T4B_MOVE_7, TEXT_SFX_T4B_MOVE_8, TEXT_SFX_T4B_MOVE_9, TEXT_SFX_T4B_MOVE_10, TEXT_SFX_T4B_MOVE_11, TEXT_SFX_T4B_MOVE_12, TEXT_SFX_T4B_MOVE_13, TEXT_SFX_T4B_MOVE_14, TEXT_SFX_T4B_MOVE_15</Text_ID>
<Overlap_Test>Unit_T4B_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_T4B_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_T4B0501_ENG.wav U000_T4B0502_ENG.wav U000_T4B0503_ENG.wav U000_T4B0504_ENG.wav U000_T4B0505_ENG.wav U000_T4B0506_ENG.wav U000_T4B0301_ENG.wav U000_T4B0302_ENG.wav U000_T4B0303_ENG.wav U000_T4B0304_ENG.wav U000_T4B0305_ENG.wav U000_T4B0306_ENG.wav U000_T4B0307_ENG.wav U000_T4B0308_ENG.wav U000_T4B0309_ENG.wav U000_T4B0310_ENG.wav U000_T4B0311_ENG.wav U000_T4B0312_ENG.wav U000_T4B0313_ENG.wav U000_T4B0314_ENG.wav U000_T4B0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_T4B_ASSIST_1, TEXT_SFX_T4B_ASSIST_2, TEXT_SFX_T4B_ASSIST_3, TEXT_SFX_T4B_ASSIST_4, TEXT_SFX_T4B_ASSIST_5, TEXT_SFX_T4B_ASSIST_6, TEXT_SFX_T4B_ATTACK_1, TEXT_SFX_T4B_ATTACK_2, TEXT_SFX_T4B_ATTACK_3, TEXT_SFX_T4B_ATTACK_4, TEXT_SFX_T4B_ATTACK_5, TEXT_SFX_T4B_ATTACK_6, TEXT_SFX_T4B_ATTACK_7, TEXT_SFX_T4B_ATTACK_8, TEXT_SFX_T4B_ATTACK_9, TEXT_SFX_T4B_ATTACK_10, TEXT_SFX_T4B_ATTACK_11, TEXT_SFX_T4B_ATTACK_12, TEXT_SFX_T4B_ATTACK_13, TEXT_SFX_T4B_ATTACK_14, TEXT_SFX_T4B_ATTACK_15</Text_ID>
<Overlap_Test>Unit_T4B_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_T4B_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_T4B0401_ENG.wav U000_T4B0402_ENG.wav U000_T4B0403_ENG.wav U000_T4B0404_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_T4B_GUARD_1, TEXT_SFX_T4B_GUARD_2, TEXT_SFX_T4B_GUARD_3, TEXT_SFX_T4B_GUARD_4</Text_ID>
<Overlap_Test>Unit_T4B_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Sand_T4B_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_T4B0601_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_T4B_SAND_1</Text_ID>
<Overlap_Test>Unit_T4B_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Snow_T4B_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_T4B0701_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_T4B_SNOW_1</Text_ID>
<Overlap_Test>Unit_T4B_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Swamp_T4B_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_T4B0801_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_T4B_SWAMP_1</Text_ID>
<Overlap_Test>Unit_T4B_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_ATAT_T4B_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_T4B0901_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_T4B_ATAT_1</Text_ID>
<Overlap_Test>Unit_T4B_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Tie_Mauler">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TMC0101_ENG.wav U000_TMC0102_ENG.wav U000_TMC0103_ENG.wav U000_TMC0104_ENG.wav U000_TMC0105_ENG.wav U000_TMC0106_ENG.wav U000_TMC0107_ENG.wav U000_TMC0108_ENG.wav U000_TMC0109_ENG.wav U000_TMC0110_ENG.wav U000_TMC0111_ENG.wav U000_TMC0112_ENG.wav U000_TMC0113_ENG.wav U000_TMC0114_ENG.wav U000_TMC0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TMC_SELECT_1, TEXT_SFX_TMC_SELECT_2, TEXT_SFX_TMC_SELECT_3, TEXT_SFX_TMC_SELECT_4, TEXT_SFX_TMC_SELECT_5, TEXT_SFX_TMC_SELECT_6, TEXT_SFX_TMC_SELECT_7, TEXT_SFX_TMC_SELECT_8, TEXT_SFX_TMC_SELECT_9, TEXT_SFX_TMC_SELECT_10, TEXT_SFX_TMC_SELECT_11, TEXT_SFX_TMC_SELECT_12, TEXT_SFX_TMC_SELECT_13, TEXT_SFX_TMC_SELECT_14, TEXT_SFX_TMC_SELECT_15</Text_ID>
<Overlap_Test>Unit_Tie_Mauler</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Tie_Mauler">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TMC0102_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TMC_SELECT_2</Text_ID>
<Overlap_Test>Unit_Tie_Mauler</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Tie_Mauler">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TMC0201_ENG.wav U000_TMC0202_ENG.wav U000_TMC0203_ENG.wav U000_TMC0204_ENG.wav U000_TMC0205_ENG.wav U000_TMC0206_ENG.wav U000_TMC0207_ENG.wav U000_TMC0208_ENG.wav U000_TMC0209_ENG.wav U000_TMC0210_ENG.wav U000_TMC0211_ENG.wav U000_TMC0213_ENG.wav U000_TMC0214_ENG.wav U000_TMC0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TMC_MOVE_1, TEXT_SFX_TMC_MOVE_2, TEXT_SFX_TMC_MOVE_3, TEXT_SFX_TMC_MOVE_4, TEXT_SFX_TMC_MOVE_5, TEXT_SFX_TMC_MOVE_6, TEXT_SFX_TMC_MOVE_7, TEXT_SFX_TMC_MOVE_8, TEXT_SFX_TMC_MOVE_9, TEXT_SFX_TMC_MOVE_10, TEXT_SFX_TMC_MOVE_11, TEXT_SFX_TMC_MOVE_13, TEXT_SFX_TMC_MOVE_14, TEXT_SFX_TMC_MOVE_15</Text_ID>
<Overlap_Test>Unit_Tie_Mauler</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Tie_Mauler">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TMC0205_ENG.wav U000_TMC0207_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TMC_MOVE_5, TEXT_SFX_TMC_MOVE_7</Text_ID>
<Overlap_Test>Unit_Tie_Mauler</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Tie_Mauler">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TMC0302_ENG.wav U000_TMC0304_ENG.wav U000_TMC0305_ENG.wav U000_TMC0306_ENG.wav U000_TMC0307_ENG.wav U000_TMC0308_ENG.wav U000_TMC0309_ENG.wav U000_TMC0310_ENG.wav U000_TMC0311_ENG.wav U000_TMC0312_ENG.wav U000_TMC0313_ENG.wav U000_TMC0314_ENG.wav U000_TMC0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TMC_ATTACK_2, TEXT_SFX_TMC_ATTACK_4, TEXT_SFX_TMC_ATTACK_5, TEXT_SFX_TMC_ATTACK_6, TEXT_SFX_TMC_ATTACK_7, TEXT_SFX_TMC_ATTACK_8, TEXT_SFX_TMC_ATTACK_9, TEXT_SFX_TMC_ATTACK_10, TEXT_SFX_TMC_ATTACK_11, TEXT_SFX_TMC_ATTACK_12, TEXT_SFX_TMC_ATTACK_13, TEXT_SFX_TMC_ATTACK_14, TEXT_SFX_TMC_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Tie_Mauler</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Tie_Mauler">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TMC0501_ENG.wav U000_TMC0502_ENG.wav U000_TMC0503_ENG.wav U000_TMC0201_ENG.wav U000_TMC0202_ENG.wav U000_TMC0203_ENG.wav U000_TMC0204_ENG.wav U000_TMC0205_ENG.wav U000_TMC0206_ENG.wav U000_TMC0207_ENG.wav U000_TMC0208_ENG.wav U000_TMC0209_ENG.wav U000_TMC0210_ENG.wav U000_TMC0211_ENG.wav U000_TMC0213_ENG.wav U000_TMC0214_ENG.wav U000_TMC0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_TMC_ASSIST_1, TEXT_SFX_TMC_ASSIST_2, TEXT_SFX_TMC_ASSIST_3, TEXT_SFX_TMC_MOVE_1, TEXT_SFX_TMC_MOVE_2, TEXT_SFX_TMC_MOVE_3, TEXT_SFX_TMC_MOVE_4, TEXT_SFX_TMC_MOVE_5, TEXT_SFX_TMC_MOVE_6, TEXT_SFX_TMC_MOVE_7, TEXT_SFX_TMC_MOVE_8, TEXT_SFX_TMC_MOVE_9, TEXT_SFX_TMC_MOVE_10, TEXT_SFX_TMC_MOVE_11, TEXT_SFX_TMC_MOVE_13, TEXT_SFX_TMC_MOVE_14, TEXT_SFX_TMC_MOVE_15</Text_ID>
<Overlap_Test>Unit_Tie_Mauler</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_Tie_Mauler">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TMC0501_ENG.wav U000_TMC0502_ENG.wav U000_TMC0503_ENG.wav U000_TMC0302_ENG.wav U000_TMC0304_ENG.wav U000_TMC0305_ENG.wav U000_TMC0306_ENG.wav U000_TMC0307_ENG.wav U000_TMC0308_ENG.wav U000_TMC0309_ENG.wav U000_TMC0310_ENG.wav U000_TMC0311_ENG.wav U000_TMC0312_ENG.wav U000_TMC0313_ENG.wav U000_TMC0314_ENG.wav U000_TMC0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_TMC_ASSIST_1, TEXT_SFX_TMC_ASSIST_2, TEXT_SFX_TMC_ASSIST_3, TEXT_SFX_TMC_ATTACK_2, TEXT_SFX_TMC_ATTACK_4, TEXT_SFX_TMC_ATTACK_5, TEXT_SFX_TMC_ATTACK_6, TEXT_SFX_TMC_ATTACK_7, TEXT_SFX_TMC_ATTACK_8, TEXT_SFX_TMC_ATTACK_9, TEXT_SFX_TMC_ATTACK_10, TEXT_SFX_TMC_ATTACK_11, TEXT_SFX_TMC_ATTACK_12, TEXT_SFX_TMC_ATTACK_13, TEXT_SFX_TMC_ATTACK_14, TEXT_SFX_TMC_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Tie_Mauler</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Tie_Mauler">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TMC0401_ENG.wav U000_TMC0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TMC_GUARD_1, TEXT_SFX_TMC_GUARD_2</Text_ID>
<Overlap_Test>Unit_Tie_Mauler</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Sand_Tie_Mauler">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TMC0601_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TMC_SAND_1</Text_ID>
<Overlap_Test>Unit_Tie_Mauler</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Snow_Tie_Mauler">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TMC0701_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TMC_SNOW_1</Text_ID>
<Overlap_Test>Unit_Tie_Mauler</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Swamp_Tie_Mauler">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TMC0801_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TMC_SWAMP_1</Text_ID>
<Overlap_Test>Unit_Tie_Mauler</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Tanks_Tie_Mauler">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TMC0901_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TMC_TANKS_1</Text_ID>
<Overlap_Test>Unit_Tie_Mauler</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Pirate_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PIR0101_ENG.wav U000_PIR0102_ENG.wav U000_PIR0103_ENG.wav U000_PIR0104_ENG.wav U000_PIR0105_ENG.wav U000_PIR0106_ENG.wav U000_PIR0107_ENG.wav U000_PIR0108_ENG.wav U000_PIR0109_ENG.wav U000_PIR0110_ENG.wav U000_PIR0111_ENG.wav U000_PIR0112_ENG.wav U000_PIR0113_ENG.wav U000_PIR0114_ENG.wav U000_PIR0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PIR_SELECT_1, TEXT_SFX_PIR_SELECT_2, TEXT_SFX_PIR_SELECT_3, TEXT_SFX_PIR_SELECT_4, TEXT_SFX_PIR_SELECT_5, TEXT_SFX_PIR_SELECT_6, TEXT_SFX_PIR_SELECT_7, TEXT_SFX_PIR_SELECT_8, TEXT_SFX_PIR_SELECT_9, TEXT_SFX_PIR_SELECT_10, TEXT_SFX_PIR_SELECT_11, TEXT_SFX_PIR_SELECT_12, TEXT_SFX_PIR_SELECT_13, TEXT_SFX_PIR_SELECT_14, TEXT_SFX_PIR_SELECT_15</Text_ID>
<Overlap_Test>Unit_Pirate_Soldier</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Pirate_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PIR0112_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PIR_SELECT_12</Text_ID>
<Overlap_Test>Unit_Pirate_Soldier</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Pirate_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PIR0201_ENG.wav U000_PIR0202_ENG.wav U000_PIR0203_ENG.wav U000_PIR0204_ENG.wav U000_PIR0205_ENG.wav U000_PIR0206_ENG.wav U000_PIR0207_ENG.wav U000_PIR0208_ENG.wav U000_PIR0209_ENG.wav U000_PIR0210_ENG.wav U000_PIR0211_ENG.wav U000_PIR0212_ENG.wav U000_PIR0213_ENG.wav U000_PIR0214_ENG.wav U000_PIR0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PIR_MOVE_1, TEXT_SFX_PIR_MOVE_2, TEXT_SFX_PIR_MOVE_3, TEXT_SFX_PIR_MOVE_4, TEXT_SFX_PIR_MOVE_5, TEXT_SFX_PIR_MOVE_6, TEXT_SFX_PIR_MOVE_7, TEXT_SFX_PIR_MOVE_8, TEXT_SFX_PIR_MOVE_9, TEXT_SFX_PIR_MOVE_10, TEXT_SFX_PIR_MOVE_11, TEXT_SFX_PIR_MOVE_12, TEXT_SFX_PIR_MOVE_13, TEXT_SFX_PIR_MOVE_14, TEXT_SFX_PIR_MOVE_15</Text_ID>
<Overlap_Test>Unit_Pirate_Soldier</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Pirate_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PIR0201_ENG.wav U000_PIR0202_ENG.wav U000_PIR0203_ENG.wav U000_PIR0204_ENG.wav U000_PIR0205_ENG.wav U000_PIR0206_ENG.wav U000_PIR0207_ENG.wav U000_PIR0208_ENG.wav U000_PIR0209_ENG.wav U000_PIR0210_ENG.wav U000_PIR0211_ENG.wav U000_PIR0212_ENG.wav U000_PIR0213_ENG.wav U000_PIR0214_ENG.wav U000_PIR0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PIR_MOVE_1, TEXT_SFX_PIR_MOVE_2, TEXT_SFX_PIR_MOVE_3, TEXT_SFX_PIR_MOVE_4, TEXT_SFX_PIR_MOVE_5, TEXT_SFX_PIR_MOVE_6, TEXT_SFX_PIR_MOVE_7, TEXT_SFX_PIR_MOVE_8, TEXT_SFX_PIR_MOVE_9, TEXT_SFX_PIR_MOVE_10, TEXT_SFX_PIR_MOVE_11, TEXT_SFX_PIR_MOVE_12, TEXT_SFX_PIR_MOVE_13, TEXT_SFX_PIR_MOVE_14, TEXT_SFX_PIR_MOVE_15</Text_ID>
<Overlap_Test>Unit_Pirate_Soldier</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Pirate_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PIR0301_ENG.wav U000_PIR0302_ENG.wav U000_PIR0303_ENG.wav U000_PIR0304_ENG.wav U000_PIR0305_ENG.wav U000_PIR0306_ENG.wav U000_PIR0307_ENG.wav U000_PIR0308_ENG.wav U000_PIR0309_ENG.wav U000_PIR0310_ENG.wav U000_PIR0311_ENG.wav U000_PIR0312_ENG.wav U000_PIR0313_ENG.wav U000_PIR0314_ENG.wav U000_PIR0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PIR_ATTACK_1, TEXT_SFX_PIR_ATTACK_2, TEXT_SFX_PIR_ATTACK_3, TEXT_SFX_PIR_ATTACK_4, TEXT_SFX_PIR_ATTACK_5, TEXT_SFX_PIR_ATTACK_6, TEXT_SFX_PIR_ATTACK_7, TEXT_SFX_PIR_ATTACK_8, TEXT_SFX_PIR_ATTACK_9, TEXT_SFX_PIR_ATTACK_10, TEXT_SFX_PIR_ATTACK_11, TEXT_SFX_PIR_ATTACK_12, TEXT_SFX_PIR_ATTACK_13, TEXT_SFX_PIR_ATTACK_14, TEXT_SFX_PIR_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Pirate_Soldier</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Pirate_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PIR0401_ENG.wav U000_PIR0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PIR_GUARD_1, TEXT_SFX_PIR_GUARD_2</Text_ID>
<Overlap_Test>Unit_Pirate_Soldier</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Pirate_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PIR0501_ENG.wav U000_PIR0502_ENG.wav U000_PIR0503_ENG.wav U000_PIR0504_ENG.wav U000_PIR0505_ENG.wav U000_PIR0506_ENG.wav U000_PIR0507_ENG.wav U000_PIR0508_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_PIR_ASSIST_1, TEXT_SFX_PIR_ASSIST_2, TEXT_SFX_PIR_ASSIST_3, TEXT_SFX_PIR_ASSIST_4, TEXT_SFX_PIR_ASSIST_5, TEXT_SFX_PIR_ASSIST_6, TEXT_SFX_PIR_ASSIST_7, TEXT_SFX_PIR_ASSIST_8</Text_ID>
<Overlap_Test>Unit_Pirate_Soldier</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_Pirate_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PIR0501_ENG.wav U000_PIR0502_ENG.wav U000_PIR0503_ENG.wav U000_PIR0504_ENG.wav U000_PIR0505_ENG.wav U000_PIR0506_ENG.wav U000_PIR0507_ENG.wav U000_PIR0508_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_PIR_ASSIST_1, TEXT_SFX_PIR_ASSIST_2, TEXT_SFX_PIR_ASSIST_3, TEXT_SFX_PIR_ASSIST_4, TEXT_SFX_PIR_ASSIST_5, TEXT_SFX_PIR_ASSIST_6, TEXT_SFX_PIR_ASSIST_7, TEXT_SFX_PIR_ASSIST_8</Text_ID>
<Overlap_Test>Unit_Pirate_Soldier</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Take_Cover_Pirate_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PIR1601_ENG.wav U000_PIR1602_ENG.wav U000_PIR1603_ENG.wav U000_PIR1604_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PIR_TAKE_COVER_1, TEXT_SFX_PIR_TAKE_COVER_2, TEXT_SFX_PIR_TAKE_COVER_3, TEXT_SFX_PIR_TAKE_COVER_4</Text_ID>
<Overlap_Test>Unit_Pirate_Soldier</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Pirate_Plex_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PPS0101_ENG.wav U000_PPS0102_ENG.wav U000_PPS0103_ENG.wav U000_PPS0104_ENG.wav U000_PPS0105_ENG.wav U000_PPS0106_ENG.wav U000_PPS0107_ENG.wav U000_PPS0108_ENG.wav U000_PPS0109_ENG.wav U000_PPS0110_ENG.wav U000_PPS0111_ENG.wav U000_PPS0112_ENG.wav U000_PPS0113_ENG.wav U000_PPS0114_ENG.wav U000_PPS0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PPS_SELECT_1, TEXT_SFX_PPS_SELECT_2, TEXT_SFX_PPS_SELECT_3, TEXT_SFX_PPS_SELECT_4, TEXT_SFX_PPS_SELECT_5, TEXT_SFX_PPS_SELECT_6, TEXT_SFX_PPS_SELECT_7, TEXT_SFX_PPS_SELECT_8, TEXT_SFX_PPS_SELECT_9, TEXT_SFX_PPS_SELECT_10, TEXT_SFX_PPS_SELECT_11, TEXT_SFX_PPS_SELECT_12, TEXT_SFX_PPS_SELECT_13, TEXT_SFX_PPS_SELECT_14, TEXT_SFX_PPS_SELECT_15</Text_ID>
<Overlap_Test>Unit_Pirate_Plex_Soldier</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Pirate_Plex_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PPS0112_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PPS_SELECT_12</Text_ID>
<Overlap_Test>Unit_Pirate_Plex_Soldier</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Pirate_Plex_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PPS0201_ENG.wav U000_PPS0202_ENG.wav U000_PPS0203_ENG.wav U000_PPS0204_ENG.wav U000_PPS0205_ENG.wav U000_PPS0206_ENG.wav U000_PPS0207_ENG.wav U000_PPS0208_ENG.wav U000_PPS0209_ENG.wav U000_PPS0210_ENG.wav U000_PPS0211_ENG.wav U000_PPS0212_ENG.wav U000_PPS0213_ENG.wav U000_PPS0214_ENG.wav U000_PPS0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PPS_MOVE_1, TEXT_SFX_PPS_MOVE_2, TEXT_SFX_PPS_MOVE_3, TEXT_SFX_PPS_MOVE_4, TEXT_SFX_PPS_MOVE_5, TEXT_SFX_PPS_MOVE_6, TEXT_SFX_PPS_MOVE_7, TEXT_SFX_PPS_MOVE_8, TEXT_SFX_PPS_MOVE_9, TEXT_SFX_PPS_MOVE_10, TEXT_SFX_PPS_MOVE_11, TEXT_SFX_PPS_MOVE_12, TEXT_SFX_PPS_MOVE_13, TEXT_SFX_PPS_MOVE_14, TEXT_SFX_PPS_MOVE_15</Text_ID>
<Overlap_Test>Unit_Pirate_Plex_Soldier</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Pirate_Plex_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PPS0201_ENG.wav U000_PPS0202_ENG.wav U000_PPS0203_ENG.wav U000_PPS0204_ENG.wav U000_PPS0205_ENG.wav U000_PPS0206_ENG.wav U000_PPS0207_ENG.wav U000_PPS0208_ENG.wav U000_PPS0209_ENG.wav U000_PPS0210_ENG.wav U000_PPS0211_ENG.wav U000_PPS0212_ENG.wav U000_PPS0213_ENG.wav U000_PPS0214_ENG.wav U000_PPS0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PPS_MOVE_1, TEXT_SFX_PPS_MOVE_2, TEXT_SFX_PPS_MOVE_3, TEXT_SFX_PPS_MOVE_4, TEXT_SFX_PPS_MOVE_5, TEXT_SFX_PPS_MOVE_6, TEXT_SFX_PPS_MOVE_7, TEXT_SFX_PPS_MOVE_8, TEXT_SFX_PPS_MOVE_9, TEXT_SFX_PPS_MOVE_10, TEXT_SFX_PPS_MOVE_11, TEXT_SFX_PPS_MOVE_12, TEXT_SFX_PPS_MOVE_13, TEXT_SFX_PPS_MOVE_14, TEXT_SFX_PPS_MOVE_15</Text_ID>
<Overlap_Test>Unit_Pirate_Plex_Soldier</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Pirate_Plex_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PPS0301_ENG.wav U000_PPS0302_ENG.wav U000_PPS0303_ENG.wav U000_PPS0304_ENG.wav U000_PPS0305_ENG.wav U000_PPS0306_ENG.wav U000_PPS0307_ENG.wav U000_PPS0308_ENG.wav U000_PPS0309_ENG.wav U000_PPS0310_ENG.wav U000_PPS0311_ENG.wav U000_PPS0312_ENG.wav U000_PPS0313_ENG.wav U000_PPS0314_ENG.wav U000_PPS0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PPS_ATTACK_1, TEXT_SFX_PPS_ATTACK_2, TEXT_SFX_PPS_ATTACK_3, TEXT_SFX_PPS_ATTACK_4, TEXT_SFX_PPS_ATTACK_5, TEXT_SFX_PPS_ATTACK_6, TEXT_SFX_PPS_ATTACK_7, TEXT_SFX_PPS_ATTACK_8, TEXT_SFX_PPS_ATTACK_9, TEXT_SFX_PPS_ATTACK_10, TEXT_SFX_PPS_ATTACK_11, TEXT_SFX_PPS_ATTACK_12, TEXT_SFX_PPS_ATTACK_13, TEXT_SFX_PPS_ATTACK_14, TEXT_SFX_PPS_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Pirate_Plex_Soldier</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Pirate_Plex_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PPS0401_ENG.wav U000_PPS0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PPS_GUARD_1, TEXT_SFX_PPS_GUARD_2</Text_ID>
<Overlap_Test>Unit_Pirate_Plex_Soldier</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Pirate_Plex_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PPS0501_ENG.wav U000_PPS0502_ENG.wav U000_PPS0503_ENG.wav U000_PPS0504_ENG.wav U000_PPS0505_ENG.wav U000_PPS0506_ENG.wav U000_PPS0507_ENG.wav U000_PPS0508_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_PPS_ASSIST_1, TEXT_SFX_PPS_ASSIST_2, TEXT_SFX_PPS_ASSIST_3, TEXT_SFX_PPS_ASSIST_4, TEXT_SFX_PPS_ASSIST_5, TEXT_SFX_PPS_ASSIST_6, TEXT_SFX_PPS_ASSIST_7, TEXT_SFX_PPS_ASSIST_8</Text_ID>
<Overlap_Test>Unit_Pirate_Plex_Soldier</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_Pirate_Plex_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PPS0501_ENG.wav U000_PPS0502_ENG.wav U000_PPS0503_ENG.wav U000_PPS0504_ENG.wav U000_PPS0505_ENG.wav U000_PPS0506_ENG.wav U000_PPS0507_ENG.wav U000_PPS0508_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_PPS_ASSIST_1, TEXT_SFX_PPS_ASSIST_2, TEXT_SFX_PPS_ASSIST_3, TEXT_SFX_PPS_ASSIST_4, TEXT_SFX_PPS_ASSIST_5, TEXT_SFX_PPS_ASSIST_6, TEXT_SFX_PPS_ASSIST_7, TEXT_SFX_PPS_ASSIST_8</Text_ID>
<Overlap_Test>Unit_Pirate_Plex_Soldier</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Take_Cover_Pirate_Plex_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PPS1601_ENG.wav U000_PPS1602_ENG.wav U000_PPS1603_ENG.wav U000_PPS1604_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PPS_TAKE_COVER_1, TEXT_SFX_PPS_TAKE_COVER_2, TEXT_SFX_PPS_TAKE_COVER_3, TEXT_SFX_PPS_TAKE_COVER_4</Text_ID>
<Overlap_Test>Unit_Pirate_Plex_Soldier</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Pirate_Skiff">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PRS0101_ENG.wav U000_PRS0102_ENG.wav U000_PRS0103_ENG.wav U000_PRS0104_ENG.wav U000_PRS0105_ENG.wav U000_PRS0106_ENG.wav U000_PRS0107_ENG.wav U000_PRS0108_ENG.wav U000_PRS0109_ENG.wav U000_PRS0110_ENG.wav U000_PRS0111_ENG.wav U000_PRS0112_ENG.wav U000_PRS0113_ENG.wav U000_PRS0114_ENG.wav U000_PRS0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PRS_SELECT_1, TEXT_SFX_PRS_SELECT_2, TEXT_SFX_PRS_SELECT_3, TEXT_SFX_PRS_SELECT_4, TEXT_SFX_PRS_SELECT_5, TEXT_SFX_PRS_SELECT_6, TEXT_SFX_PRS_SELECT_7, TEXT_SFX_PRS_SELECT_8, TEXT_SFX_PRS_SELECT_9, TEXT_SFX_PRS_SELECT_10, TEXT_SFX_PRS_SELECT_11, TEXT_SFX_PRS_SELECT_12, TEXT_SFX_PRS_SELECT_13, TEXT_SFX_PRS_SELECT_14, TEXT_SFX_PRS_SELECT_15</Text_ID>
<Overlap_Test>Unit_Pirate_Skiff</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Pirate_Skiff">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PRS0112_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PRS_SELECT_12</Text_ID>
<Overlap_Test>Unit_Pirate_Skiff</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Pirate_Skiff">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PRS0201_ENG.wav U000_PRS0202_ENG.wav U000_PRS0203_ENG.wav U000_PRS0204_ENG.wav U000_PRS0205_ENG.wav U000_PRS0206_ENG.wav U000_PRS0207_ENG.wav U000_PRS0208_ENG.wav U000_PRS0209_ENG.wav U000_PRS0210_ENG.wav U000_PRS0211_ENG.wav U000_PRS0212_ENG.wav U000_PRS0213_ENG.wav U000_PRS0214_ENG.wav U000_PRS0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PRS_MOVE_1, TEXT_SFX_PRS_MOVE_2, TEXT_SFX_PRS_MOVE_3, TEXT_SFX_PRS_MOVE_4, TEXT_SFX_PRS_MOVE_5, TEXT_SFX_PRS_MOVE_6, TEXT_SFX_PRS_MOVE_7, TEXT_SFX_PRS_MOVE_8, TEXT_SFX_PRS_MOVE_9, TEXT_SFX_PRS_MOVE_10, TEXT_SFX_PRS_MOVE_11, TEXT_SFX_PRS_MOVE_12, TEXT_SFX_PRS_MOVE_13, TEXT_SFX_PRS_MOVE_14, TEXT_SFX_PRS_MOVE_15</Text_ID>
<Overlap_Test>Unit_Pirate_Skiff</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Pirate_Skiff">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PRS0201_ENG.wav U000_PRS0202_ENG.wav U000_PRS0203_ENG.wav U000_PRS0204_ENG.wav U000_PRS0205_ENG.wav U000_PRS0206_ENG.wav U000_PRS0207_ENG.wav U000_PRS0208_ENG.wav U000_PRS0209_ENG.wav U000_PRS0210_ENG.wav U000_PRS0211_ENG.wav U000_PRS0212_ENG.wav U000_PRS0213_ENG.wav U000_PRS0214_ENG.wav U000_PRS0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PRS_MOVE_1, TEXT_SFX_PRS_MOVE_2, TEXT_SFX_PRS_MOVE_3, TEXT_SFX_PRS_MOVE_4, TEXT_SFX_PRS_MOVE_5, TEXT_SFX_PRS_MOVE_6, TEXT_SFX_PRS_MOVE_7, TEXT_SFX_PRS_MOVE_8, TEXT_SFX_PRS_MOVE_9, TEXT_SFX_PRS_MOVE_10, TEXT_SFX_PRS_MOVE_11, TEXT_SFX_PRS_MOVE_12, TEXT_SFX_PRS_MOVE_13, TEXT_SFX_PRS_MOVE_14, TEXT_SFX_PRS_MOVE_15</Text_ID>
<Overlap_Test>Unit_Pirate_Skiff</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Pirate_Skiff">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PRS0301_ENG.wav U000_PRS0302_ENG.wav U000_PRS0303_ENG.wav U000_PRS0304_ENG.wav U000_PRS0305_ENG.wav U000_PRS0306_ENG.wav U000_PRS0307_ENG.wav U000_PRS0308_ENG.wav U000_PRS0309_ENG.wav U000_PRS0310_ENG.wav U000_PRS0311_ENG.wav U000_PRS0312_ENG.wav U000_PRS0313_ENG.wav U000_PRS0314_ENG.wav U000_PRS0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PRS_ATTACK_1, TEXT_SFX_PRS_ATTACK_2, TEXT_SFX_PRS_ATTACK_3, TEXT_SFX_PRS_ATTACK_4, TEXT_SFX_PRS_ATTACK_5, TEXT_SFX_PRS_ATTACK_6, TEXT_SFX_PRS_ATTACK_7, TEXT_SFX_PRS_ATTACK_8, TEXT_SFX_PRS_ATTACK_9, TEXT_SFX_PRS_ATTACK_10, TEXT_SFX_PRS_ATTACK_11, TEXT_SFX_PRS_ATTACK_12, TEXT_SFX_PRS_ATTACK_13, TEXT_SFX_PRS_ATTACK_14, TEXT_SFX_PRS_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Pirate_Skiff</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Pirate_Skiff">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PRS0501_ENG.wav U000_PRS0502_ENG.wav U000_PRS0503_ENG.wav U000_PRS0201_ENG.wav U000_PRS0202_ENG.wav U000_PRS0203_ENG.wav U000_PRS0204_ENG.wav U000_PRS0205_ENG.wav U000_PRS0206_ENG.wav U000_PRS0207_ENG.wav U000_PRS0208_ENG.wav U000_PRS0209_ENG.wav U000_PRS0210_ENG.wav U000_PRS0211_ENG.wav U000_PRS0212_ENG.wav U000_PRS0213_ENG.wav U000_PRS0214_ENG.wav U000_PRS0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_PRS_ASSIST_1, TEXT_SFX_PRS_ASSIST_2, TEXT_SFX_PRS_ASSIST_3, TEXT_SFX_PRS_MOVE_1, TEXT_SFX_PRS_MOVE_2, TEXT_SFX_PRS_MOVE_3, TEXT_SFX_PRS_MOVE_4, TEXT_SFX_PRS_MOVE_5, TEXT_SFX_PRS_MOVE_6, TEXT_SFX_PRS_MOVE_7, TEXT_SFX_PRS_MOVE_8, TEXT_SFX_PRS_MOVE_9, TEXT_SFX_PRS_MOVE_10, TEXT_SFX_PRS_MOVE_11, TEXT_SFX_PRS_MOVE_12, TEXT_SFX_PRS_MOVE_13, TEXT_SFX_PRS_MOVE_14, TEXT_SFX_PRS_MOVE_15</Text_ID>
<Overlap_Test>Unit_Pirate_Skiff</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_Pirate_Skiff">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PRS0501_ENG.wav U000_PRS0502_ENG.wav U000_PRS0503_ENG.wav U000_PRS0301_ENG.wav U000_PRS0302_ENG.wav U000_PRS0303_ENG.wav U000_PRS0304_ENG.wav U000_PRS0305_ENG.wav U000_PRS0306_ENG.wav U000_PRS0307_ENG.wav U000_PRS0308_ENG.wav U000_PRS0309_ENG.wav U000_PRS0310_ENG.wav U000_PRS0311_ENG.wav U000_PRS0312_ENG.wav U000_PRS0313_ENG.wav U000_PRS0314_ENG.wav U000_PRS0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_PRS_ASSIST_1, TEXT_SFX_PRS_ASSIST_2, TEXT_SFX_PRS_ASSIST_3, TEXT_SFX_PRS_ATTACK_1, TEXT_SFX_PRS_ATTACK_2, TEXT_SFX_PRS_ATTACK_3, TEXT_SFX_PRS_ATTACK_4, TEXT_SFX_PRS_ATTACK_5, TEXT_SFX_PRS_ATTACK_6, TEXT_SFX_PRS_ATTACK_7, TEXT_SFX_PRS_ATTACK_8, TEXT_SFX_PRS_ATTACK_9, TEXT_SFX_PRS_ATTACK_10, TEXT_SFX_PRS_ATTACK_11, TEXT_SFX_PRS_ATTACK_12, TEXT_SFX_PRS_ATTACK_13, TEXT_SFX_PRS_ATTACK_14, TEXT_SFX_PRS_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Pirate_Skiff</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Pirate_Skiff">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PRS0401_ENG.wav U000_PRS0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PRS_GUARD_1, TEXT_SFX_PRS_GUARD_2</Text_ID>
<Overlap_Test>Unit_Pirate_Skiff</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Ewok">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>EWK_Select_1.wav EWK_Select_2.wav EWK_Select_3.wav</Samples>
<Play_Sequentially>Yes</Play_Sequentially>
<Overlap_Test>Unit_Ewok</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Ewok">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>EWK_Move_1.wav EWK_Move_2.wav EWK_Move_3.wav</Samples>
<Play_Sequentially>Yes</Play_Sequentially>
<Overlap_Test>Unit_Ewok</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Ewok">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>EWK_Attack_1.wav EWK_Attack_2.wav EWK_Attack_3.wav</Samples>
<Play_Sequentially>Yes</Play_Sequentially>
<Overlap_Test>Unit_Ewok</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Ewok">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>EWK_Guard_1.wav</Samples>
<Play_Sequentially>Yes</Play_Sequentially>
<Overlap_Test>Unit_Ewok</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Ewok">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>EWK_Assist_1.wav EWK_Assist_2.wav EWK_Assist_3.wav</Samples>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Overlap_Test>Unit_Ewok</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Wookie">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>WOO_Select_1.wav WOO_Select_2.wav WOO_Select_3.wav</Samples>
<Play_Sequentially>Yes</Play_Sequentially>
<Overlap_Test>Unit_Wookie</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Wookie">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>WOO_Move_1.wav WOO_Move_2.wav WOO_Move_3.wav</Samples>
<Play_Sequentially>Yes</Play_Sequentially>
<Overlap_Test>Unit_Wookie</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Wookie">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>WOO_Attack_1.wav WOO_Attack_2.wav WOO_Attack_3.wav</Samples>
<Play_Sequentially>Yes</Play_Sequentially>
<Overlap_Test>Unit_Wookie</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Wookie">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>WOO_Guard_1.wav</Samples>
<Play_Sequentially>Yes</Play_Sequentially>
<Overlap_Test>Unit_Wookie</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Wookie">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>WOO_Assist_1.wav WOO_Assist_2.wav WOO_Assist_3.wav</Samples>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Overlap_Test>Unit_Wookie</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Anim_Cheer_Wookie">
<Use_Preset>Preset_AMB_3D</Use_Preset>
<Samples>Wookie_Cheer_1.wav Wookie_Cheer_2.wav Wookie_Cheer_3.wav Wookie_Cheer_4.wav</Samples>
</SFXEvent>
<SFXEvent Name="Ambient_Wookie_Random_Chatter">
<Use_Preset>Preset_AMB_3D</Use_Preset>
<Samples>Wookie_Calm_1.wav Wookie_Calm_2.wav Wookie_Calm_3.wav Wookie_Neutral_1.wav Wookie_Neutral_2.wav Wookie_Neutral_3.wav Wookie_Neutral_4.wav Wookie_Neutral_5.wav Wookie_Neutral_6.wav Wookie_Neutral_7.wav Wookie_Neutral_8.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Select_Jawa">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>JAW_Select_1.wav JAW_Select_2.wav JAW_Select_3.wav</Samples>
<Play_Sequentially>Yes</Play_Sequentially>
<Overlap_Test>Unit_Jawa</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Jawa">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>JAW_Move_1.wav JAW_Move_2.wav JAW_Move_3.wav</Samples>
<Play_Sequentially>Yes</Play_Sequentially>
<Overlap_Test>Unit_Jawa</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Jawa">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>JAW_Attack_1.wav JAW_Attack_2.wav JAW_Attack_3.wav</Samples>
<Play_Sequentially>Yes</Play_Sequentially>
<Overlap_Test>Unit_Jawa</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Jawa">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>JAW_Guard_1.wav</Samples>
<Play_Sequentially>Yes</Play_Sequentially>
<Overlap_Test>Unit_Jawa</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Jawa">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>JAW_Assist_1.wav JAW_Assist_2.wav JAW_Assist_3.wav</Samples>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Overlap_Test>Unit_Jawa</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Ambient_Jawa_Random_Chatter">
<Use_Preset>Preset_AMB_3D</Use_Preset>
<Samples>Jawa_1.wav Jawa_2.wav Jawa_3.wav Jawa_4.wav Jawa_5.wav Jawa_6.wav Jawa_7.wav Jawa_8.wav Jawa_9.wav Jawa_10.wav Jawa_11.wav Jawa_12.wav Jawa_13.wav Jawa_14.wav Jawa_15.wav Jawa_16.wav Jawa_17.wav Jawa_18.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Select_Gungan">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GUN0101_ENG.wav U000_GUN0102_ENG.wav U000_GUN0103_ENG.wav U000_GUN0104_ENG.wav U000_GUN0105_ENG.wav U000_GUN0106_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_GUN_SELECT_1, TEXT_SFX_GUN_SELECT_2, TEXT_SFX_GUN_SELECT_3, TEXT_SFX_GUN_SELECT_4, TEXT_SFX_GUN_SELECT_5, TEXT_SFX_GUN_SELECT_6</Text_ID>
<Overlap_Test>Unit_Gungan</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Gungan">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GUN0201_ENG.wav U000_GUN0202_ENG.wav U000_GUN0203_ENG.wav U000_GUN0204_ENG.wav U000_GUN0205_ENG.wav U000_GUN0206_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_GUN_MOVE_1, TEXT_SFX_GUN_MOVE_2, TEXT_SFX_GUN_MOVE_3, TEXT_SFX_GUN_MOVE_4, TEXT_SFX_GUN_MOVE_5, TEXT_SFX_GUN_MOVE_6</Text_ID>
<Overlap_Test>Unit_Gungan</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Gungan">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GUN0301_ENG.wav U000_GUN0302_ENG.wav U000_GUN0303_ENG.wav U000_GUN0304_ENG.wav U000_GUN0305_ENG.wav U000_GUN0306_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_GUN_ATTACK_1, TEXT_SFX_GUN_ATTACK_2, TEXT_SFX_GUN_ATTACK_3, TEXT_SFX_GUN_ATTACK_4, TEXT_SFX_GUN_ATTACK_5, TEXT_SFX_GUN_ATTACK_6</Text_ID>
<Overlap_Test>Unit_Gungan</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Gungan">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GUN0401_ENG.wav U000_GUN0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_GUN_GUARD_1, TEXT_SFX_GUN_GUARD_2</Text_ID>
<Overlap_Test>Unit_Gungan</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Gungan">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GUN0501_ENG.wav U000_GUN0502_ENG.wav U000_GUN0503_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_GUN_ASSIST_1, TEXT_SFX_GUN_ASSIST_2, TEXT_SFX_GUN_ASSIST_3</Text_ID>
<Overlap_Test>Unit_Gungan</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Bothan">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_BOT0101_ENG.wav U000_BOT0102_ENG.wav U000_BOT0103_ENG.wav U000_BOT0104_ENG.wav U000_BOT0105_ENG.wav U000_BOT0106_ENG.wav U000_BOT0107_ENG.wav U000_BOT0108_ENG.wav U000_BOT0109_ENG.wav U000_BOT0110_ENG.wav U000_BOT0111_ENG.wav U000_BOT0112_ENG.wav U000_BOT0113_ENG.wav U000_BOT0114_ENG.wav U000_BOT0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_BOT_SELECT_1, TEXT_SFX_BOT_SELECT_2, TEXT_SFX_BOT_SELECT_3, TEXT_SFX_BOT_SELECT_4, TEXT_SFX_BOT_SELECT_5, TEXT_SFX_BOT_SELECT_6, TEXT_SFX_BOT_SELECT_7, TEXT_SFX_BOT_SELECT_8, TEXT_SFX_BOT_SELECT_9, TEXT_SFX_BOT_SELECT_10, TEXT_SFX_BOT_SELECT_11, TEXT_SFX_BOT_SELECT_12, TEXT_SFX_BOT_SELECT_13, TEXT_SFX_BOT_SELECT_14, TEXT_SFX_BOT_SELECT_15</Text_ID>
<Overlap_Test>Unit_Bothan</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Bothan">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_BOT0201_ENG.wav U000_BOT0202_ENG.wav U000_BOT0203_ENG.wav U000_BOT0204_ENG.wav U000_BOT0205_ENG.wav U000_BOT0206_ENG.wav U000_BOT0207_ENG.wav U000_BOT0208_ENG.wav U000_BOT0209_ENG.wav U000_BOT0210_ENG.wav U000_BOT0211_ENG.wav U000_BOT0212_ENG.wav U000_BOT0213_ENG.wav U000_BOT0214_ENG.wav U000_BOT0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_BOT_MOVE_1, TEXT_SFX_BOT_MOVE_2, TEXT_SFX_BOT_MOVE_3, TEXT_SFX_BOT_MOVE_4, TEXT_SFX_BOT_MOVE_5, TEXT_SFX_BOT_MOVE_6, TEXT_SFX_BOT_MOVE_7, TEXT_SFX_BOT_MOVE_8, TEXT_SFX_BOT_MOVE_9, TEXT_SFX_BOT_MOVE_10, TEXT_SFX_BOT_MOVE_11, TEXT_SFX_BOT_MOVE_12, TEXT_SFX_BOT_MOVE_13, TEXT_SFX_BOT_MOVE_14, TEXT_SFX_BOT_MOVE_15</Text_ID>
<Overlap_Test>Unit_Bothan</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Bothan">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_BOT0301_ENG.wav U000_BOT0302_ENG.wav U000_BOT0303_ENG.wav U000_BOT0304_ENG.wav U000_BOT0305_ENG.wav U000_BOT0306_ENG.wav U000_BOT0307_ENG.wav U000_BOT0308_ENG.wav U000_BOT0309_ENG.wav U000_BOT0310_ENG.wav U000_BOT0311_ENG.wav U000_BOT0312_ENG.wav U000_BOT0313_ENG.wav U000_BOT0314_ENG.wav U000_BOT0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_BOT_ATTACK_1, TEXT_SFX_BOT_ATTACK_2, TEXT_SFX_BOT_ATTACK_3, TEXT_SFX_BOT_ATTACK_4, TEXT_SFX_BOT_ATTACK_5, TEXT_SFX_BOT_ATTACK_6, TEXT_SFX_BOT_ATTACK_7, TEXT_SFX_BOT_ATTACK_8, TEXT_SFX_BOT_ATTACK_9, TEXT_SFX_BOT_ATTACK_10, TEXT_SFX_BOT_ATTACK_11, TEXT_SFX_BOT_ATTACK_12, TEXT_SFX_BOT_ATTACK_13, TEXT_SFX_BOT_ATTACK_14, TEXT_SFX_BOT_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Bothan</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Bothan">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_BOT0501_ENG.wav U000_BOT0502_ENG.wav U000_BOT0503_ENG.wav U000_BOT0504_ENG.wav U000_BOT0505_ENG.wav U000_BOT0506_ENG.wav U000_BOT0507_ENG.wav U000_BOT0508_ENG.wav U000_BOT0509_ENG.wav U000_BOT0510_ENG.wav U000_BOT0511_ENG.wav U000_BOT0512_ENG.wav U000_BOT0201_ENG.wav U000_BOT0202_ENG.wav U000_BOT0203_ENG.wav U000_BOT0204_ENG.wav U000_BOT0205_ENG.wav U000_BOT0206_ENG.wav U000_BOT0207_ENG.wav U000_BOT0208_ENG.wav U000_BOT0209_ENG.wav U000_BOT0210_ENG.wav U000_BOT0211_ENG.wav U000_BOT0212_ENG.wav U000_BOT0213_ENG.wav U000_BOT0214_ENG.wav U000_BOT0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_BOT_ASSIST_1, TEXT_SFX_BOT_ASSIST_2, TEXT_SFX_BOT_ASSIST_3, TEXT_SFX_BOT_ASSIST_4, TEXT_SFX_BOT_ASSIST_5, TEXT_SFX_BOT_ASSIST_6, TEXT_SFX_BOT_ASSIST_7, TEXT_SFX_BOT_ASSIST_8, TEXT_SFX_BOT_ASSIST_9, TEXT_SFX_BOT_ASSIST_10, TEXT_SFX_BOT_ASSIST_11, TEXT_SFX_BOT_ASSIST_12, TEXT_SFX_BOT_MOVE_1, TEXT_SFX_BOT_MOVE_2, TEXT_SFX_BOT_MOVE_3, TEXT_SFX_BOT_MOVE_4, TEXT_SFX_BOT_MOVE_5, TEXT_SFX_BOT_MOVE_6, TEXT_SFX_BOT_MOVE_7, TEXT_SFX_BOT_MOVE_8, TEXT_SFX_BOT_MOVE_9, TEXT_SFX_BOT_MOVE_10, TEXT_SFX_BOT_MOVE_11, TEXT_SFX_BOT_MOVE_12, TEXT_SFX_BOT_MOVE_13, TEXT_SFX_BOT_MOVE_14, TEXT_SFX_BOT_MOVE_15</Text_ID>
<Overlap_Test>Unit_Bothan</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_Bothan">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_BOT0501_ENG.wav U000_BOT0502_ENG.wav U000_BOT0503_ENG.wav U000_BOT0504_ENG.wav U000_BOT0505_ENG.wav U000_BOT0506_ENG.wav U000_BOT0507_ENG.wav U000_BOT0508_ENG.wav U000_BOT0509_ENG.wav U000_BOT0510_ENG.wav U000_BOT0511_ENG.wav U000_BOT0512_ENG.wav U000_BOT0301_ENG.wav U000_BOT0302_ENG.wav U000_BOT0303_ENG.wav U000_BOT0304_ENG.wav U000_BOT0305_ENG.wav U000_BOT0306_ENG.wav U000_BOT0307_ENG.wav U000_BOT0308_ENG.wav U000_BOT0309_ENG.wav U000_BOT0310_ENG.wav U000_BOT0311_ENG.wav U000_BOT0312_ENG.wav U000_BOT0313_ENG.wav U000_BOT0314_ENG.wav U000_BOT0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_BOT_ASSIST_1, TEXT_SFX_BOT_ASSIST_2, TEXT_SFX_BOT_ASSIST_3, TEXT_SFX_BOT_ASSIST_4, TEXT_SFX_BOT_ASSIST_5, TEXT_SFX_BOT_ASSIST_6, TEXT_SFX_BOT_ASSIST_7, TEXT_SFX_BOT_ASSIST_8, TEXT_SFX_BOT_ASSIST_9, TEXT_SFX_BOT_ASSIST_10, TEXT_SFX_BOT_ASSIST_11, TEXT_SFX_BOT_ASSIST_12, TEXT_SFX_BOT_ATTACK_1, TEXT_SFX_BOT_ATTACK_2, TEXT_SFX_BOT_ATTACK_3, TEXT_SFX_BOT_ATTACK_4, TEXT_SFX_BOT_ATTACK_5, TEXT_SFX_BOT_ATTACK_6, TEXT_SFX_BOT_ATTACK_7, TEXT_SFX_BOT_ATTACK_8, TEXT_SFX_BOT_ATTACK_9, TEXT_SFX_BOT_ATTACK_10, TEXT_SFX_BOT_ATTACK_11, TEXT_SFX_BOT_ATTACK_12, TEXT_SFX_BOT_ATTACK_13, TEXT_SFX_BOT_ATTACK_14, TEXT_SFX_BOT_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Bothan</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Bothan">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_BOT0401_ENG.wav U000_BOT0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_BOT_GUARD_1, TEXT_SFX_BOT_GUARD_2</Text_ID>
<Overlap_Test>Unit_Bothan</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Calamarian">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_CLM0101_ENG.wav U000_CLM0102_ENG.wav U000_CLM0103_ENG.wav U000_CLM0104_ENG.wav U000_CLM0105_ENG.wav U000_CLM0106_ENG.wav U000_CLM0107_ENG.wav U000_CLM0108_ENG.wav U000_CLM0109_ENG.wav U000_CLM0110_ENG.wav U000_CLM0111_ENG.wav U000_CLM0112_ENG.wav U000_CLM0113_ENG.wav U000_CLM0114_ENG.wav U000_CLM0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_CLM_SELECT_1, TEXT_SFX_CLM_SELECT_2, TEXT_SFX_CLM_SELECT_3, TEXT_SFX_CLM_SELECT_4, TEXT_SFX_CLM_SELECT_5, TEXT_SFX_CLM_SELECT_6, TEXT_SFX_CLM_SELECT_7, TEXT_SFX_CLM_SELECT_8, TEXT_SFX_CLM_SELECT_9, TEXT_SFX_CLM_SELECT_10, TEXT_SFX_CLM_SELECT_11, TEXT_SFX_CLM_SELECT_12, TEXT_SFX_CLM_SELECT_13, TEXT_SFX_CLM_SELECT_14, TEXT_SFX_CLM_SELECT_15</Text_ID>
<Overlap_Test>Unit_Calamarian</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Calamarian">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_CLM0201_ENG.wav U000_CLM0202_ENG.wav U000_CLM0203_ENG.wav U000_CLM0204_ENG.wav U000_CLM0205_ENG.wav U000_CLM0206_ENG.wav U000_CLM0207_ENG.wav U000_CLM0208_ENG.wav U000_CLM0209_ENG.wav U000_CLM0210_ENG.wav U000_CLM0211_ENG.wav U000_CLM0212_ENG.wav U000_CLM0213_ENG.wav U000_CLM0214_ENG.wav U000_CLM0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_CLM_MOVE_1, TEXT_SFX_CLM_MOVE_2, TEXT_SFX_CLM_MOVE_3, TEXT_SFX_CLM_MOVE_4, TEXT_SFX_CLM_MOVE_5, TEXT_SFX_CLM_MOVE_6, TEXT_SFX_CLM_MOVE_7, TEXT_SFX_CLM_MOVE_8, TEXT_SFX_CLM_MOVE_9, TEXT_SFX_CLM_MOVE_10, TEXT_SFX_CLM_MOVE_11, TEXT_SFX_CLM_MOVE_12, TEXT_SFX_CLM_MOVE_13, TEXT_SFX_CLM_MOVE_14, TEXT_SFX_CLM_MOVE_15</Text_ID>
<Overlap_Test>Unit_Calamarian</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Calamarian">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_CLM0301_ENG.wav U000_CLM0302_ENG.wav U000_CLM0303_ENG.wav U000_CLM0304_ENG.wav U000_CLM0305_ENG.wav U000_CLM0306_ENG.wav U000_CLM0307_ENG.wav U000_CLM0308_ENG.wav U000_CLM0309_ENG.wav U000_CLM0310_ENG.wav U000_CLM0311_ENG.wav U000_CLM0312_ENG.wav U000_CLM0313_ENG.wav U000_CLM0314_ENG.wav U000_CLM0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_CLM_ATTACK_1, TEXT_SFX_CLM_ATTACK_2, TEXT_SFX_CLM_ATTACK_3, TEXT_SFX_CLM_ATTACK_4, TEXT_SFX_CLM_ATTACK_5, TEXT_SFX_CLM_ATTACK_6, TEXT_SFX_CLM_ATTACK_7, TEXT_SFX_CLM_ATTACK_8, TEXT_SFX_CLM_ATTACK_9, TEXT_SFX_CLM_ATTACK_10, TEXT_SFX_CLM_ATTACK_11, TEXT_SFX_CLM_ATTACK_12, TEXT_SFX_CLM_ATTACK_13, TEXT_SFX_CLM_ATTACK_14, TEXT_SFX_CLM_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Calamarian</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Calamarian">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_CLM0501_ENG.wav U000_CLM0502_ENG.wav U000_CLM0503_ENG.wav U000_CLM0504_ENG.wav U000_CLM0505_ENG.wav U000_CLM0506_ENG.wav U000_CLM0507_ENG.wav U000_CLM0508_ENG.wav U000_CLM0509_ENG.wav U000_CLM0510_ENG.wav U000_CLM0511_ENG.wav U000_CLM0512_ENG.wav U000_CLM0201_ENG.wav U000_CLM0202_ENG.wav U000_CLM0203_ENG.wav U000_CLM0204_ENG.wav U000_CLM0205_ENG.wav U000_CLM0206_ENG.wav U000_CLM0207_ENG.wav U000_CLM0208_ENG.wav U000_CLM0209_ENG.wav U000_CLM0210_ENG.wav U000_CLM0211_ENG.wav U000_CLM0212_ENG.wav U000_CLM0213_ENG.wav U000_CLM0214_ENG.wav U000_CLM0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_CLM_ASSIST_1, TEXT_SFX_CLM_ASSIST_2, TEXT_SFX_CLM_ASSIST_3, TEXT_SFX_CLM_ASSIST_4, TEXT_SFX_CLM_ASSIST_5, TEXT_SFX_CLM_ASSIST_6, TEXT_SFX_CLM_ASSIST_7, TEXT_SFX_CLM_ASSIST_8, TEXT_SFX_CLM_ASSIST_9, TEXT_SFX_CLM_ASSIST_10, TEXT_SFX_CLM_ASSIST_11, TEXT_SFX_CLM_ASSIST_12, TEXT_SFX_CLM_MOVE_1, TEXT_SFX_CLM_MOVE_2, TEXT_SFX_CLM_MOVE_3, TEXT_SFX_CLM_MOVE_4, TEXT_SFX_CLM_MOVE_5, TEXT_SFX_CLM_MOVE_6, TEXT_SFX_CLM_MOVE_7, TEXT_SFX_CLM_MOVE_8, TEXT_SFX_CLM_MOVE_9, TEXT_SFX_CLM_MOVE_10, TEXT_SFX_CLM_MOVE_11, TEXT_SFX_CLM_MOVE_12, TEXT_SFX_CLM_MOVE_13, TEXT_SFX_CLM_MOVE_14, TEXT_SFX_CLM_MOVE_15</Text_ID>
<Overlap_Test>Unit_Calamarian</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_Calamarian">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_CLM0501_ENG.wav U000_CLM0502_ENG.wav U000_CLM0503_ENG.wav U000_CLM0504_ENG.wav U000_CLM0505_ENG.wav U000_CLM0506_ENG.wav U000_CLM0507_ENG.wav U000_CLM0508_ENG.wav U000_CLM0509_ENG.wav U000_CLM0510_ENG.wav U000_CLM0511_ENG.wav U000_CLM0512_ENG.wav U000_CLM0301_ENG.wav U000_CLM0302_ENG.wav U000_CLM0303_ENG.wav U000_CLM0304_ENG.wav U000_CLM0305_ENG.wav U000_CLM0306_ENG.wav U000_CLM0307_ENG.wav U000_CLM0308_ENG.wav U000_CLM0309_ENG.wav U000_CLM0310_ENG.wav U000_CLM0311_ENG.wav U000_CLM0312_ENG.wav U000_CLM0313_ENG.wav U000_CLM0314_ENG.wav U000_CLM0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_CLM_ASSIST_1, TEXT_SFX_CLM_ASSIST_2, TEXT_SFX_CLM_ASSIST_3, TEXT_SFX_CLM_ASSIST_4, TEXT_SFX_CLM_ASSIST_5, TEXT_SFX_CLM_ASSIST_6, TEXT_SFX_CLM_ASSIST_7, TEXT_SFX_CLM_ASSIST_8, TEXT_SFX_CLM_ASSIST_9, TEXT_SFX_CLM_ASSIST_10, TEXT_SFX_CLM_ASSIST_11, TEXT_SFX_CLM_ASSIST_12, TEXT_SFX_CLM_ATTACK_1, TEXT_SFX_CLM_ATTACK_2, TEXT_SFX_CLM_ATTACK_3, TEXT_SFX_CLM_ATTACK_4, TEXT_SFX_CLM_ATTACK_5, TEXT_SFX_CLM_ATTACK_6, TEXT_SFX_CLM_ATTACK_7, TEXT_SFX_CLM_ATTACK_8, TEXT_SFX_CLM_ATTACK_9, TEXT_SFX_CLM_ATTACK_10, TEXT_SFX_CLM_ATTACK_11, TEXT_SFX_CLM_ATTACK_12, TEXT_SFX_CLM_ATTACK_13, TEXT_SFX_CLM_ATTACK_14, TEXT_SFX_CLM_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Calamarian</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Calamarian">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_CLM0401_ENG.wav U000_CLM0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_CLM_GUARD_1, TEXT_SFX_CLM_GUARD_2</Text_ID>
<Overlap_Test>Unit_Calamarian</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Imp_Guard">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GRD0101_ENG.wav U000_GRD0102_ENG.wav U000_GRD0103_ENG.wav U000_GRD0104_ENG.wav U000_GRD0105_ENG.wav U000_GRD0106_ENG.wav U000_GRD0107_ENG.wav U000_GRD0108_ENG.wav U000_GRD0109_ENG.wav U000_GRD0110_ENG.wav U000_GRD0111_ENG.wav U000_GRD0112_ENG.wav U000_GRD0113_ENG.wav U000_GRD0114_ENG.wav U000_GRD0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_GRD_SELECT_1, TEXT_SFX_GRD_SELECT_2, TEXT_SFX_GRD_SELECT_3, TEXT_SFX_GRD_SELECT_4, TEXT_SFX_GRD_SELECT_5, TEXT_SFX_GRD_SELECT_6, TEXT_SFX_GRD_SELECT_7, TEXT_SFX_GRD_SELECT_8, TEXT_SFX_GRD_SELECT_9, TEXT_SFX_GRD_SELECT_10, TEXT_SFX_GRD_SELECT_11, TEXT_SFX_GRD_SELECT_12, TEXT_SFX_GRD_SELECT_13, TEXT_SFX_GRD_SELECT_14, TEXT_SFX_GRD_SELECT_15</Text_ID>
<Overlap_Test>Unit_Imp_Guard</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Imp_Guard">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GRD0201_ENG.wav U000_GRD0202_ENG.wav U000_GRD0203_ENG.wav U000_GRD0204_ENG.wav U000_GRD0205_ENG.wav U000_GRD0206_ENG.wav U000_GRD0207_ENG.wav U000_GRD0208_ENG.wav U000_GRD0209_ENG.wav U000_GRD0210_ENG.wav U000_GRD0211_ENG.wav U000_GRD0212_ENG.wav U000_GRD0213_ENG.wav U000_GRD0214_ENG.wav U000_GRD0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_GRD_MOVE_1, TEXT_SFX_GRD_MOVE_2, TEXT_SFX_GRD_MOVE_3, TEXT_SFX_GRD_MOVE_4, TEXT_SFX_GRD_MOVE_5, TEXT_SFX_GRD_MOVE_6, TEXT_SFX_GRD_MOVE_7, TEXT_SFX_GRD_MOVE_8, TEXT_SFX_GRD_MOVE_9, TEXT_SFX_GRD_MOVE_10, TEXT_SFX_GRD_MOVE_11, TEXT_SFX_GRD_MOVE_12, TEXT_SFX_GRD_MOVE_13, TEXT_SFX_GRD_MOVE_14, TEXT_SFX_GRD_MOVE_15</Text_ID>
<Overlap_Test>Unit_Imp_Guard</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Imp_Guard">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GRD0301_ENG.wav U000_GRD0302_ENG.wav U000_GRD0303_ENG.wav U000_GRD0304_ENG.wav U000_GRD0305_ENG.wav U000_GRD0306_ENG.wav U000_GRD0307_ENG.wav U000_GRD0308_ENG.wav U000_GRD0309_ENG.wav U000_GRD0310_ENG.wav U000_GRD0311_ENG.wav U000_GRD0312_ENG.wav U000_GRD0313_ENG.wav U000_GRD0314_ENG.wav U000_GRD0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_GRD_ATTACK_1, TEXT_SFX_GRD_ATTACK_2, TEXT_SFX_GRD_ATTACK_3, TEXT_SFX_GRD_ATTACK_4, TEXT_SFX_GRD_ATTACK_5, TEXT_SFX_GRD_ATTACK_6, TEXT_SFX_GRD_ATTACK_7, TEXT_SFX_GRD_ATTACK_8, TEXT_SFX_GRD_ATTACK_9, TEXT_SFX_GRD_ATTACK_10, TEXT_SFX_GRD_ATTACK_11, TEXT_SFX_GRD_ATTACK_12, TEXT_SFX_GRD_ATTACK_13, TEXT_SFX_GRD_ATTACK_14, TEXT_SFX_GRD_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Imp_Guard</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Imp_Guard">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GRD0501_ENG.wav U000_GRD0502_ENG.wav U000_GRD0503_ENG.wav U000_GRD0504_ENG.wav U000_GRD0505_ENG.wav U000_GRD0506_ENG.wav U000_GRD0507_ENG.wav U000_GRD0508_ENG.wav U000_GRD0509_ENG.wav U000_GRD0510_ENG.wav U000_GRD0511_ENG.wav U000_GRD0512_ENG.wav U000_GRD0201_ENG.wav U000_GRD0202_ENG.wav U000_GRD0203_ENG.wav U000_GRD0204_ENG.wav U000_GRD0205_ENG.wav U000_GRD0206_ENG.wav U000_GRD0207_ENG.wav U000_GRD0208_ENG.wav U000_GRD0209_ENG.wav U000_GRD0210_ENG.wav U000_GRD0211_ENG.wav U000_GRD0212_ENG.wav U000_GRD0213_ENG.wav U000_GRD0214_ENG.wav U000_GRD0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_GRD_ASSIST_1, TEXT_SFX_GRD_ASSIST_2, TEXT_SFX_GRD_ASSIST_3, TEXT_SFX_GRD_ASSIST_4, TEXT_SFX_GRD_ASSIST_5, TEXT_SFX_GRD_ASSIST_6, TEXT_SFX_GRD_ASSIST_7, TEXT_SFX_GRD_ASSIST_8, TEXT_SFX_GRD_ASSIST_9, TEXT_SFX_GRD_ASSIST_10, TEXT_SFX_GRD_ASSIST_11, TEXT_SFX_GRD_ASSIST_12, TEXT_SFX_GRD_MOVE_1, TEXT_SFX_GRD_MOVE_2, TEXT_SFX_GRD_MOVE_3, TEXT_SFX_GRD_MOVE_4, TEXT_SFX_GRD_MOVE_5, TEXT_SFX_GRD_MOVE_6, TEXT_SFX_GRD_MOVE_7, TEXT_SFX_GRD_MOVE_8, TEXT_SFX_GRD_MOVE_9, TEXT_SFX_GRD_MOVE_10, TEXT_SFX_GRD_MOVE_11, TEXT_SFX_GRD_MOVE_12, TEXT_SFX_GRD_MOVE_13, TEXT_SFX_GRD_MOVE_14, TEXT_SFX_GRD_MOVE_15</Text_ID>
<Overlap_Test>Unit_Imp_Guard</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_Imp_Guard">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GRD0501_ENG.wav U000_GRD0502_ENG.wav U000_GRD0503_ENG.wav U000_GRD0504_ENG.wav U000_GRD0505_ENG.wav U000_GRD0506_ENG.wav U000_GRD0507_ENG.wav U000_GRD0508_ENG.wav U000_GRD0509_ENG.wav U000_GRD0510_ENG.wav U000_GRD0511_ENG.wav U000_GRD0512_ENG.wav U000_GRD0301_ENG.wav U000_GRD0302_ENG.wav U000_GRD0303_ENG.wav U000_GRD0304_ENG.wav U000_GRD0305_ENG.wav U000_GRD0306_ENG.wav U000_GRD0307_ENG.wav U000_GRD0308_ENG.wav U000_GRD0309_ENG.wav U000_GRD0310_ENG.wav U000_GRD0311_ENG.wav U000_GRD0312_ENG.wav U000_GRD0313_ENG.wav U000_GRD0314_ENG.wav U000_GRD0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_GRD_ASSIST_1, TEXT_SFX_GRD_ASSIST_2, TEXT_SFX_GRD_ASSIST_3, TEXT_SFX_GRD_ASSIST_4, TEXT_SFX_GRD_ASSIST_5, TEXT_SFX_GRD_ASSIST_6, TEXT_SFX_GRD_ASSIST_7, TEXT_SFX_GRD_ASSIST_8, TEXT_SFX_GRD_ASSIST_9, TEXT_SFX_GRD_ASSIST_10, TEXT_SFX_GRD_ASSIST_11, TEXT_SFX_GRD_ASSIST_12, TEXT_SFX_GRD_ATTACK_1, TEXT_SFX_GRD_ATTACK_2, TEXT_SFX_GRD_ATTACK_3, TEXT_SFX_GRD_ATTACK_4, TEXT_SFX_GRD_ATTACK_5, TEXT_SFX_GRD_ATTACK_6, TEXT_SFX_GRD_ATTACK_7, TEXT_SFX_GRD_ATTACK_8, TEXT_SFX_GRD_ATTACK_9, TEXT_SFX_GRD_ATTACK_10, TEXT_SFX_GRD_ATTACK_11, TEXT_SFX_GRD_ATTACK_12, TEXT_SFX_GRD_ATTACK_13, TEXT_SFX_GRD_ATTACK_14, TEXT_SFX_GRD_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Imp_Guard</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Imp_Guard">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GRD0401_ENG.wav U000_GRD0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_GRD_GUARD_1, TEXT_SFX_GRD_GUARD_2</Text_ID>
<Overlap_Test>Unit_Imp_Guard</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Civilian">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_CIV0101_ENG.wav U000_CIV0102_ENG.wav U000_CIV0103_ENG.wav U000_CIV0104_ENG.wav U000_CIV0105_ENG.wav U000_CIV0106_ENG.wav U000_CIV0107_ENG.wav U000_CIV0108_ENG.wav U000_CIV0109_ENG.wav U000_CIV0110_ENG.wav U000_CIV0111_ENG.wav U000_CIV0112_ENG.wav U000_CIV0113_ENG.wav U000_CIV0114_ENG.wav U000_CIV0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_CIV_SELECT_1, TEXT_SFX_CIV_SELECT_2, TEXT_SFX_CIV_SELECT_3, TEXT_SFX_CIV_SELECT_4, TEXT_SFX_CIV_SELECT_5, TEXT_SFX_CIV_SELECT_6, TEXT_SFX_CIV_SELECT_7, TEXT_SFX_CIV_SELECT_8, TEXT_SFX_CIV_SELECT_9, TEXT_SFX_CIV_SELECT_10, TEXT_SFX_CIV_SELECT_11, TEXT_SFX_CIV_SELECT_12, TEXT_SFX_CIV_SELECT_13, TEXT_SFX_CIV_SELECT_14, TEXT_SFX_CIV_SELECT_15</Text_ID>
<Overlap_Test>Unit_Civilian</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Civilian">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_CIV0201_ENG.wav U000_CIV0202_ENG.wav U000_CIV0203_ENG.wav U000_CIV0204_ENG.wav U000_CIV0205_ENG.wav U000_CIV0206_ENG.wav U000_CIV0207_ENG.wav U000_CIV0208_ENG.wav U000_CIV0209_ENG.wav U000_CIV0210_ENG.wav U000_CIV0211_ENG.wav U000_CIV0212_ENG.wav U000_CIV0213_ENG.wav U000_CIV0214_ENG.wav U000_CIV0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_CIV_MOVE_1, TEXT_SFX_CIV_MOVE_2, TEXT_SFX_CIV_MOVE_3, TEXT_SFX_CIV_MOVE_4, TEXT_SFX_CIV_MOVE_5, TEXT_SFX_CIV_MOVE_6, TEXT_SFX_CIV_MOVE_7, TEXT_SFX_CIV_MOVE_8, TEXT_SFX_CIV_MOVE_9, TEXT_SFX_CIV_MOVE_10, TEXT_SFX_CIV_MOVE_11, TEXT_SFX_CIV_MOVE_12, TEXT_SFX_CIV_MOVE_13, TEXT_SFX_CIV_MOVE_14, TEXT_SFX_CIV_MOVE_15</Text_ID>
<Overlap_Test>Unit_Civilian</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Civilian">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_CIV0301_ENG.wav U000_CIV0302_ENG.wav U000_CIV0303_ENG.wav U000_CIV0304_ENG.wav U000_CIV0305_ENG.wav U000_CIV0306_ENG.wav U000_CIV0307_ENG.wav U000_CIV0308_ENG.wav U000_CIV0309_ENG.wav U000_CIV0310_ENG.wav U000_CIV0311_ENG.wav U000_CIV0312_ENG.wav U000_CIV0313_ENG.wav U000_CIV0314_ENG.wav U000_CIV0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_CIV_ATTACK_1, TEXT_SFX_CIV_ATTACK_2, TEXT_SFX_CIV_ATTACK_3, TEXT_SFX_CIV_ATTACK_4, TEXT_SFX_CIV_ATTACK_5, TEXT_SFX_CIV_ATTACK_6, TEXT_SFX_CIV_ATTACK_7, TEXT_SFX_CIV_ATTACK_8, TEXT_SFX_CIV_ATTACK_9, TEXT_SFX_CIV_ATTACK_10, TEXT_SFX_CIV_ATTACK_11, TEXT_SFX_CIV_ATTACK_12, TEXT_SFX_CIV_ATTACK_13, TEXT_SFX_CIV_ATTACK_14, TEXT_SFX_CIV_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Civilian</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Civilian">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_CIV0501_ENG.wav U000_CIV0502_ENG.wav U000_CIV0503_ENG.wav U000_CIV0504_ENG.wav U000_CIV0505_ENG.wav U000_CIV0506_ENG.wav U000_CIV0507_ENG.wav U000_CIV0508_ENG.wav U000_CIV0509_ENG.wav U000_CIV0510_ENG.wav U000_CIV0511_ENG.wav U000_CIV0512_ENG.wav U000_CIV0201_ENG.wav U000_CIV0202_ENG.wav U000_CIV0203_ENG.wav U000_CIV0204_ENG.wav U000_CIV0205_ENG.wav U000_CIV0206_ENG.wav U000_CIV0207_ENG.wav U000_CIV0208_ENG.wav U000_CIV0209_ENG.wav U000_CIV0210_ENG.wav U000_CIV0211_ENG.wav U000_CIV0212_ENG.wav U000_CIV0213_ENG.wav U000_CIV0214_ENG.wav U000_CIV0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_CIV_ASSIST_1, TEXT_SFX_CIV_ASSIST_2, TEXT_SFX_CIV_ASSIST_3, TEXT_SFX_CIV_ASSIST_4, TEXT_SFX_CIV_ASSIST_5, TEXT_SFX_CIV_ASSIST_6, TEXT_SFX_CIV_ASSIST_7, TEXT_SFX_CIV_ASSIST_8, TEXT_SFX_CIV_ASSIST_9, TEXT_SFX_CIV_ASSIST_10, TEXT_SFX_CIV_ASSIST_11, TEXT_SFX_CIV_ASSIST_12, TEXT_SFX_CIV_MOVE_1, TEXT_SFX_CIV_MOVE_2, TEXT_SFX_CIV_MOVE_3, TEXT_SFX_CIV_MOVE_4, TEXT_SFX_CIV_MOVE_5, TEXT_SFX_CIV_MOVE_6, TEXT_SFX_CIV_MOVE_7, TEXT_SFX_CIV_MOVE_8, TEXT_SFX_CIV_MOVE_9, TEXT_SFX_CIV_MOVE_10, TEXT_SFX_CIV_MOVE_11, TEXT_SFX_CIV_MOVE_12, TEXT_SFX_CIV_MOVE_13, TEXT_SFX_CIV_MOVE_14, TEXT_SFX_CIV_MOVE_15</Text_ID>
<Overlap_Test>Unit_Civilian</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_Civilian">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_CIV0501_ENG.wav U000_CIV0502_ENG.wav U000_CIV0503_ENG.wav U000_CIV0504_ENG.wav U000_CIV0505_ENG.wav U000_CIV0506_ENG.wav U000_CIV0507_ENG.wav U000_CIV0508_ENG.wav U000_CIV0509_ENG.wav U000_CIV0510_ENG.wav U000_CIV0511_ENG.wav U000_CIV0512_ENG.wav U000_CIV0301_ENG.wav U000_CIV0302_ENG.wav U000_CIV0303_ENG.wav U000_CIV0304_ENG.wav U000_CIV0305_ENG.wav U000_CIV0306_ENG.wav U000_CIV0307_ENG.wav U000_CIV0308_ENG.wav U000_CIV0309_ENG.wav U000_CIV0310_ENG.wav U000_CIV0311_ENG.wav U000_CIV0312_ENG.wav U000_CIV0313_ENG.wav U000_CIV0314_ENG.wav U000_CIV0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_CIV_ASSIST_1, TEXT_SFX_CIV_ASSIST_2, TEXT_SFX_CIV_ASSIST_3, TEXT_SFX_CIV_ASSIST_4, TEXT_SFX_CIV_ASSIST_5, TEXT_SFX_CIV_ASSIST_6, TEXT_SFX_CIV_ASSIST_7, TEXT_SFX_CIV_ASSIST_8, TEXT_SFX_CIV_ASSIST_9, TEXT_SFX_CIV_ASSIST_10, TEXT_SFX_CIV_ASSIST_11, TEXT_SFX_CIV_ASSIST_12, TEXT_SFX_CIV_ATTACK_1, TEXT_SFX_CIV_ATTACK_2, TEXT_SFX_CIV_ATTACK_3, TEXT_SFX_CIV_ATTACK_4, TEXT_SFX_CIV_ATTACK_5, TEXT_SFX_CIV_ATTACK_6, TEXT_SFX_CIV_ATTACK_7, TEXT_SFX_CIV_ATTACK_8, TEXT_SFX_CIV_ATTACK_9, TEXT_SFX_CIV_ATTACK_10, TEXT_SFX_CIV_ATTACK_11, TEXT_SFX_CIV_ATTACK_12, TEXT_SFX_CIV_ATTACK_13, TEXT_SFX_CIV_ATTACK_14, TEXT_SFX_CIV_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Civilian</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Civilian">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_CIV0401_ENG.wav U000_CIV0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_CIV_GUARD_1, TEXT_SFX_CIV_GUARD_2</Text_ID>
<Overlap_Test>Unit_Civilian</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Charge_Ability_Civilian">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_CIV0305_ENG.wav U000_CIV0308_ENG.wav U000_CIV0306_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_CIV_ATTACK_5, TEXT_SFX_CIV_ATTACK_8, TEXT_SFX_CIV_ATTACK_6</Text_ID>
<Overlap_Test>Unit_Civilian</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Militia">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MIL0101_ENG.wav U000_MIL0102_ENG.wav U000_MIL0103_ENG.wav U000_MIL0104_ENG.wav U000_MIL0105_ENG.wav U000_MIL0106_ENG.wav U000_MIL0107_ENG.wav U000_MIL0108_ENG.wav U000_MIL0109_ENG.wav U000_MIL0110_ENG.wav U000_MIL0111_ENG.wav U000_MIL0112_ENG.wav U000_MIL0113_ENG.wav U000_MIL0114_ENG.wav U000_MIL0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MIL_SELECT_1, TEXT_SFX_MIL_SELECT_2, TEXT_SFX_MIL_SELECT_3, TEXT_SFX_MIL_SELECT_4, TEXT_SFX_MIL_SELECT_5, TEXT_SFX_MIL_SELECT_6, TEXT_SFX_MIL_SELECT_7, TEXT_SFX_MIL_SELECT_8, TEXT_SFX_MIL_SELECT_9, TEXT_SFX_MIL_SELECT_10, TEXT_SFX_MIL_SELECT_11, TEXT_SFX_MIL_SELECT_12, TEXT_SFX_MIL_SELECT_13, TEXT_SFX_MIL_SELECT_14, TEXT_SFX_MIL_SELECT_15</Text_ID>
<Overlap_Test>Unit_Militia</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Militia">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MIL0201_ENG.wav U000_MIL0202_ENG.wav U000_MIL0203_ENG.wav U000_MIL0204_ENG.wav U000_MIL0205_ENG.wav U000_MIL0206_ENG.wav U000_MIL0207_ENG.wav U000_MIL0208_ENG.wav U000_MIL0209_ENG.wav U000_MIL0210_ENG.wav U000_MIL0211_ENG.wav U000_MIL0212_ENG.wav U000_MIL0213_ENG.wav U000_MIL0214_ENG.wav U000_MIL0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MIL_MOVE_1, TEXT_SFX_MIL_MOVE_2, TEXT_SFX_MIL_MOVE_3, TEXT_SFX_MIL_MOVE_4, TEXT_SFX_MIL_MOVE_5, TEXT_SFX_MIL_MOVE_6, TEXT_SFX_MIL_MOVE_7, TEXT_SFX_MIL_MOVE_8, TEXT_SFX_MIL_MOVE_9, TEXT_SFX_MIL_MOVE_10, TEXT_SFX_MIL_MOVE_11, TEXT_SFX_MIL_MOVE_12, TEXT_SFX_MIL_MOVE_13, TEXT_SFX_MIL_MOVE_14, TEXT_SFX_MIL_MOVE_15</Text_ID>
<Overlap_Test>Unit_Militia</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Militia">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MIL0301_ENG.wav U000_MIL0302_ENG.wav U000_MIL0303_ENG.wav U000_MIL0304_ENG.wav U000_MIL0305_ENG.wav U000_MIL0306_ENG.wav U000_MIL0307_ENG.wav U000_MIL0308_ENG.wav U000_MIL0309_ENG.wav U000_MIL0310_ENG.wav U000_MIL0311_ENG.wav U000_MIL0312_ENG.wav U000_MIL0313_ENG.wav U000_MIL0314_ENG.wav U000_MIL0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MIL_ATTACK_1, TEXT_SFX_MIL_ATTACK_2, TEXT_SFX_MIL_ATTACK_3, TEXT_SFX_MIL_ATTACK_4, TEXT_SFX_MIL_ATTACK_5, TEXT_SFX_MIL_ATTACK_6, TEXT_SFX_MIL_ATTACK_7, TEXT_SFX_MIL_ATTACK_8, TEXT_SFX_MIL_ATTACK_9, TEXT_SFX_MIL_ATTACK_10, TEXT_SFX_MIL_ATTACK_11, TEXT_SFX_MIL_ATTACK_12, TEXT_SFX_MIL_ATTACK_13, TEXT_SFX_MIL_ATTACK_14, TEXT_SFX_MIL_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Militia</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Militia">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MIL0501_ENG.wav U000_MIL0502_ENG.wav U000_MIL0503_ENG.wav U000_MIL0504_ENG.wav U000_MIL0505_ENG.wav U000_MIL0506_ENG.wav U000_MIL0507_ENG.wav U000_MIL0508_ENG.wav U000_MIL0509_ENG.wav U000_MIL0510_ENG.wav U000_MIL0511_ENG.wav U000_MIL0512_ENG.wav U000_MIL0201_ENG.wav U000_MIL0202_ENG.wav U000_MIL0203_ENG.wav U000_MIL0204_ENG.wav U000_MIL0205_ENG.wav U000_MIL0206_ENG.wav U000_MIL0207_ENG.wav U000_MIL0208_ENG.wav U000_MIL0209_ENG.wav U000_MIL0210_ENG.wav U000_MIL0211_ENG.wav U000_MIL0212_ENG.wav U000_MIL0213_ENG.wav U000_MIL0214_ENG.wav U000_MIL0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_MIL_ASSIST_1, TEXT_SFX_MIL_ASSIST_2, TEXT_SFX_MIL_ASSIST_3, TEXT_SFX_MIL_ASSIST_4, TEXT_SFX_MIL_ASSIST_5, TEXT_SFX_MIL_ASSIST_6, TEXT_SFX_MIL_ASSIST_7, TEXT_SFX_MIL_ASSIST_8, TEXT_SFX_MIL_ASSIST_9, TEXT_SFX_MIL_ASSIST_10, TEXT_SFX_MIL_ASSIST_11, TEXT_SFX_MIL_ASSIST_12, TEXT_SFX_MIL_MOVE_1, TEXT_SFX_MIL_MOVE_2, TEXT_SFX_MIL_MOVE_3, TEXT_SFX_MIL_MOVE_4, TEXT_SFX_MIL_MOVE_5, TEXT_SFX_MIL_MOVE_6, TEXT_SFX_MIL_MOVE_7, TEXT_SFX_MIL_MOVE_8, TEXT_SFX_MIL_MOVE_9, TEXT_SFX_MIL_MOVE_10, TEXT_SFX_MIL_MOVE_11, TEXT_SFX_MIL_MOVE_12, TEXT_SFX_MIL_MOVE_13, TEXT_SFX_MIL_MOVE_14, TEXT_SFX_MIL_MOVE_15</Text_ID>
<Overlap_Test>Unit_Militia</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_Militia">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MIL0501_ENG.wav U000_MIL0502_ENG.wav U000_MIL0503_ENG.wav U000_MIL0504_ENG.wav U000_MIL0505_ENG.wav U000_MIL0506_ENG.wav U000_MIL0507_ENG.wav U000_MIL0508_ENG.wav U000_MIL0509_ENG.wav U000_MIL0510_ENG.wav U000_MIL0511_ENG.wav U000_MIL0512_ENG.wav U000_MIL0301_ENG.wav U000_MIL0302_ENG.wav U000_MIL0303_ENG.wav U000_MIL0304_ENG.wav U000_MIL0305_ENG.wav U000_MIL0306_ENG.wav U000_MIL0307_ENG.wav U000_MIL0308_ENG.wav U000_MIL0309_ENG.wav U000_MIL0310_ENG.wav U000_MIL0311_ENG.wav U000_MIL0312_ENG.wav U000_MIL0313_ENG.wav U000_MIL0314_ENG.wav U000_MIL0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_MIL_ASSIST_1, TEXT_SFX_MIL_ASSIST_2, TEXT_SFX_MIL_ASSIST_3, TEXT_SFX_MIL_ASSIST_4, TEXT_SFX_MIL_ASSIST_5, TEXT_SFX_MIL_ASSIST_6, TEXT_SFX_MIL_ASSIST_7, TEXT_SFX_MIL_ASSIST_8, TEXT_SFX_MIL_ASSIST_9, TEXT_SFX_MIL_ASSIST_10, TEXT_SFX_MIL_ASSIST_11, TEXT_SFX_MIL_ASSIST_12, TEXT_SFX_MIL_ATTACK_1, TEXT_SFX_MIL_ATTACK_2, TEXT_SFX_MIL_ATTACK_3, TEXT_SFX_MIL_ATTACK_4, TEXT_SFX_MIL_ATTACK_5, TEXT_SFX_MIL_ATTACK_6, TEXT_SFX_MIL_ATTACK_7, TEXT_SFX_MIL_ATTACK_8, TEXT_SFX_MIL_ATTACK_9, TEXT_SFX_MIL_ATTACK_10, TEXT_SFX_MIL_ATTACK_11, TEXT_SFX_MIL_ATTACK_12, TEXT_SFX_MIL_ATTACK_13, TEXT_SFX_MIL_ATTACK_14, TEXT_SFX_MIL_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Militia</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Militia">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MIL0401_ENG.wav U000_MIL0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MIL_GUARD_1, TEXT_SFX_MIL_GUARD_2</Text_ID>
<Overlap_Test>Unit_Militia</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Twilek">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TWI0101_ENG.wav U000_TWI0102_ENG.wav U000_TWI0103_ENG.wav U000_TWI0104_ENG.wav U000_TWI0105_ENG.wav U000_TWI0106_ENG.wav U000_TWI0107_ENG.wav U000_TWI0108_ENG.wav U000_TWI0109_ENG.wav U000_TWI0110_ENG.wav U000_TWI0111_ENG.wav U000_TWI0112_ENG.wav U000_TWI0113_ENG.wav U000_TWI0114_ENG.wav U000_TWI0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TWI_SELECT_1, TEXT_SFX_TWI_SELECT_2, TEXT_SFX_TWI_SELECT_3, TEXT_SFX_TWI_SELECT_4, TEXT_SFX_TWI_SELECT_5, TEXT_SFX_TWI_SELECT_6, TEXT_SFX_TWI_SELECT_7, TEXT_SFX_TWI_SELECT_8, TEXT_SFX_TWI_SELECT_9, TEXT_SFX_TWI_SELECT_10, TEXT_SFX_TWI_SELECT_11, TEXT_SFX_TWI_SELECT_12, TEXT_SFX_TWI_SELECT_13, TEXT_SFX_TWI_SELECT_14, TEXT_SFX_TWI_SELECT_15</Text_ID>
<Overlap_Test>Unit_Twilek</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Twilek">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TWI0201_ENG.wav U000_TWI0202_ENG.wav U000_TWI0203_ENG.wav U000_TWI0204_ENG.wav U000_TWI0205_ENG.wav U000_TWI0206_ENG.wav U000_TWI0207_ENG.wav U000_TWI0208_ENG.wav U000_TWI0209_ENG.wav U000_TWI0210_ENG.wav U000_TWI0211_ENG.wav U000_TWI0212_ENG.wav U000_TWI0213_ENG.wav U000_TWI0214_ENG.wav U000_TWI0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TWI_MOVE_1, TEXT_SFX_TWI_MOVE_2, TEXT_SFX_TWI_MOVE_3, TEXT_SFX_TWI_MOVE_4, TEXT_SFX_TWI_MOVE_5, TEXT_SFX_TWI_MOVE_6, TEXT_SFX_TWI_MOVE_7, TEXT_SFX_TWI_MOVE_8, TEXT_SFX_TWI_MOVE_9, TEXT_SFX_TWI_MOVE_10, TEXT_SFX_TWI_MOVE_11, TEXT_SFX_TWI_MOVE_12, TEXT_SFX_TWI_MOVE_13, TEXT_SFX_TWI_MOVE_14, TEXT_SFX_TWI_MOVE_15</Text_ID>
<Overlap_Test>Unit_Twilek</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Twilek">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TWI0301_ENG.wav U000_TWI0302_ENG.wav U000_TWI0303_ENG.wav U000_TWI0304_ENG.wav U000_TWI0305_ENG.wav U000_TWI0306_ENG.wav U000_TWI0307_ENG.wav U000_TWI0308_ENG.wav U000_TWI0309_ENG.wav U000_TWI0310_ENG.wav U000_TWI0311_ENG.wav U000_TWI0312_ENG.wav U000_TWI0313_ENG.wav U000_TWI0314_ENG.wav U000_TWI0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TWI_ATTACK_1, TEXT_SFX_TWI_ATTACK_2, TEXT_SFX_TWI_ATTACK_3, TEXT_SFX_TWI_ATTACK_4, TEXT_SFX_TWI_ATTACK_5, TEXT_SFX_TWI_ATTACK_6, TEXT_SFX_TWI_ATTACK_7, TEXT_SFX_TWI_ATTACK_8, TEXT_SFX_TWI_ATTACK_9, TEXT_SFX_TWI_ATTACK_10, TEXT_SFX_TWI_ATTACK_11, TEXT_SFX_TWI_ATTACK_12, TEXT_SFX_TWI_ATTACK_13, TEXT_SFX_TWI_ATTACK_14, TEXT_SFX_TWI_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Twilek</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Twilek">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TWI0501_ENG.wav U000_TWI0502_ENG.wav U000_TWI0503_ENG.wav U000_TWI0504_ENG.wav U000_TWI0505_ENG.wav U000_TWI0506_ENG.wav U000_TWI0507_ENG.wav U000_TWI0508_ENG.wav U000_TWI0509_ENG.wav U000_TWI0510_ENG.wav U000_TWI0511_ENG.wav U000_TWI0512_ENG.wav U000_TWI0201_ENG.wav U000_TWI0202_ENG.wav U000_TWI0203_ENG.wav U000_TWI0204_ENG.wav U000_TWI0205_ENG.wav U000_TWI0206_ENG.wav U000_TWI0207_ENG.wav U000_TWI0208_ENG.wav U000_TWI0209_ENG.wav U000_TWI0210_ENG.wav U000_TWI0211_ENG.wav U000_TWI0212_ENG.wav U000_TWI0213_ENG.wav U000_TWI0214_ENG.wav U000_TWI0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_TWI_ASSIST_1, TEXT_SFX_TWI_ASSIST_2, TEXT_SFX_TWI_ASSIST_3, TEXT_SFX_TWI_ASSIST_4, TEXT_SFX_TWI_ASSIST_5, TEXT_SFX_TWI_ASSIST_6, TEXT_SFX_TWI_ASSIST_7, TEXT_SFX_TWI_ASSIST_8, TEXT_SFX_TWI_ASSIST_9, TEXT_SFX_TWI_ASSIST_10, TEXT_SFX_TWI_ASSIST_11, TEXT_SFX_TWI_ASSIST_12, TEXT_SFX_TWI_MOVE_1, TEXT_SFX_TWI_MOVE_2, TEXT_SFX_TWI_MOVE_3, TEXT_SFX_TWI_MOVE_4, TEXT_SFX_TWI_MOVE_5, TEXT_SFX_TWI_MOVE_6, TEXT_SFX_TWI_MOVE_7, TEXT_SFX_TWI_MOVE_8, TEXT_SFX_TWI_MOVE_9, TEXT_SFX_TWI_MOVE_10, TEXT_SFX_TWI_MOVE_11, TEXT_SFX_TWI_MOVE_12, TEXT_SFX_TWI_MOVE_13, TEXT_SFX_TWI_MOVE_14, TEXT_SFX_TWI_MOVE_15</Text_ID>
<Overlap_Test>Unit_Twilek</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_Twilek">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TWI0501_ENG.wav U000_TWI0502_ENG.wav U000_TWI0503_ENG.wav U000_TWI0504_ENG.wav U000_TWI0505_ENG.wav U000_TWI0506_ENG.wav U000_TWI0507_ENG.wav U000_TWI0508_ENG.wav U000_TWI0509_ENG.wav U000_TWI0510_ENG.wav U000_TWI0511_ENG.wav U000_TWI0512_ENG.wav U000_TWI0301_ENG.wav U000_TWI0302_ENG.wav U000_TWI0303_ENG.wav U000_TWI0304_ENG.wav U000_TWI0305_ENG.wav U000_TWI0306_ENG.wav U000_TWI0307_ENG.wav U000_TWI0308_ENG.wav U000_TWI0309_ENG.wav U000_TWI0310_ENG.wav U000_TWI0311_ENG.wav U000_TWI0312_ENG.wav U000_TWI0313_ENG.wav U000_TWI0314_ENG.wav U000_TWI0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_TWI_ASSIST_1, TEXT_SFX_TWI_ASSIST_2, TEXT_SFX_TWI_ASSIST_3, TEXT_SFX_TWI_ASSIST_4, TEXT_SFX_TWI_ASSIST_5, TEXT_SFX_TWI_ASSIST_6, TEXT_SFX_TWI_ASSIST_7, TEXT_SFX_TWI_ASSIST_8, TEXT_SFX_TWI_ASSIST_9, TEXT_SFX_TWI_ASSIST_10, TEXT_SFX_TWI_ASSIST_11, TEXT_SFX_TWI_ASSIST_12, TEXT_SFX_TWI_ATTACK_1, TEXT_SFX_TWI_ATTACK_2, TEXT_SFX_TWI_ATTACK_3, TEXT_SFX_TWI_ATTACK_4, TEXT_SFX_TWI_ATTACK_5, TEXT_SFX_TWI_ATTACK_6, TEXT_SFX_TWI_ATTACK_7, TEXT_SFX_TWI_ATTACK_8, TEXT_SFX_TWI_ATTACK_9, TEXT_SFX_TWI_ATTACK_10, TEXT_SFX_TWI_ATTACK_11, TEXT_SFX_TWI_ATTACK_12, TEXT_SFX_TWI_ATTACK_13, TEXT_SFX_TWI_ATTACK_14, TEXT_SFX_TWI_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Twilek</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Twilek">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TWI0401_ENG.wav U000_TWI0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TWI_GUARD_1, TEXT_SFX_TWI_GUARD_2</Text_ID>
<Overlap_Test>Unit_Twilek</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Sullustan">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SUL0101_ENG.wav U000_SUL0102_ENG.wav U000_SUL0103_ENG.wav U000_SUL0104_ENG.wav U000_SUL0105_ENG.wav U000_SUL0106_ENG.wav U000_SUL0107_ENG.wav U000_SUL0108_ENG.wav U000_SUL0109_ENG.wav U000_SUL0110_ENG.wav U000_SUL0111_ENG.wav U000_SUL0112_ENG.wav U000_SUL0113_ENG.wav U000_SUL0114_ENG.wav U000_SUL0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_CLM_SELECT_1, TEXT_SFX_CLM_SELECT_2, TEXT_SFX_CLM_SELECT_3, TEXT_SFX_CLM_SELECT_4, TEXT_SFX_CLM_SELECT_5, TEXT_SFX_CLM_SELECT_6, TEXT_SFX_CLM_SELECT_7, TEXT_SFX_CLM_SELECT_8, TEXT_SFX_CLM_SELECT_9, TEXT_SFX_CLM_SELECT_10, TEXT_SFX_CLM_SELECT_11, TEXT_SFX_CLM_SELECT_12, TEXT_SFX_CLM_SELECT_13, TEXT_SFX_CLM_SELECT_14, TEXT_SFX_CLM_SELECT_15</Text_ID>
<Overlap_Test>Unit_Sullustian</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Sullustan">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SUL0201_ENG.wav U000_SUL0202_ENG.wav U000_SUL0203_ENG.wav U000_SUL0204_ENG.wav U000_SUL0205_ENG.wav U000_SUL0206_ENG.wav U000_SUL0207_ENG.wav U000_SUL0208_ENG.wav U000_SUL0209_ENG.wav U000_SUL0210_ENG.wav U000_SUL0211_ENG.wav U000_SUL0212_ENG.wav U000_SUL0213_ENG.wav U000_SUL0214_ENG.wav U000_SUL0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_CLM_MOVE_1, TEXT_SFX_CLM_MOVE_2, TEXT_SFX_CLM_MOVE_3, TEXT_SFX_CLM_MOVE_4, TEXT_SFX_CLM_MOVE_5, TEXT_SFX_CLM_MOVE_6, TEXT_SFX_CLM_MOVE_7, TEXT_SFX_CLM_MOVE_8, TEXT_SFX_CLM_MOVE_9, TEXT_SFX_CLM_MOVE_10, TEXT_SFX_CLM_MOVE_11, TEXT_SFX_CLM_MOVE_12, TEXT_SFX_CLM_MOVE_13, TEXT_SFX_CLM_MOVE_14, TEXT_SFX_CLM_MOVE_15</Text_ID>
<Overlap_Test>Unit_Sullustian</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Sullustan">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SUL0301_ENG.wav U000_SUL0302_ENG.wav U000_SUL0303_ENG.wav U000_SUL0304_ENG.wav U000_SUL0305_ENG.wav U000_SUL0306_ENG.wav U000_SUL0307_ENG.wav U000_SUL0308_ENG.wav U000_SUL0309_ENG.wav U000_SUL0310_ENG.wav U000_SUL0311_ENG.wav U000_SUL0312_ENG.wav U000_SUL0313_ENG.wav U000_SUL0314_ENG.wav U000_SUL0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_CLM_ATTACK_1, TEXT_SFX_CLM_ATTACK_2, TEXT_SFX_CLM_ATTACK_3, TEXT_SFX_CLM_ATTACK_4, TEXT_SFX_CLM_ATTACK_5, TEXT_SFX_CLM_ATTACK_6, TEXT_SFX_CLM_ATTACK_7, TEXT_SFX_CLM_ATTACK_8, TEXT_SFX_CLM_ATTACK_9, TEXT_SFX_CLM_ATTACK_10, TEXT_SFX_CLM_ATTACK_11, TEXT_SFX_CLM_ATTACK_12, TEXT_SFX_CLM_ATTACK_13, TEXT_SFX_CLM_ATTACK_14, TEXT_SFX_CLM_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Sullustian</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Sullustan">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SUL0501_ENG.wav U000_SUL0502_ENG.wav U000_SUL0503_ENG.wav U000_SUL0504_ENG.wav U000_SUL0505_ENG.wav U000_SUL0506_ENG.wav U000_SUL0507_ENG.wav U000_SUL0508_ENG.wav U000_SUL0509_ENG.wav U000_SUL0510_ENG.wav U000_SUL0511_ENG.wav U000_SUL0512_ENG.wav U000_SUL0201_ENG.wav U000_SUL0202_ENG.wav U000_SUL0203_ENG.wav U000_SUL0204_ENG.wav U000_SUL0205_ENG.wav U000_SUL0206_ENG.wav U000_SUL0207_ENG.wav U000_SUL0208_ENG.wav U000_SUL0209_ENG.wav U000_SUL0210_ENG.wav U000_SUL0211_ENG.wav U000_SUL0212_ENG.wav U000_SUL0213_ENG.wav U000_SUL0214_ENG.wav U000_SUL0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_CLM_ASSIST_1, TEXT_SFX_CLM_ASSIST_2, TEXT_SFX_CLM_ASSIST_3, TEXT_SFX_CLM_ASSIST_4, TEXT_SFX_CLM_ASSIST_5, TEXT_SFX_CLM_ASSIST_6, TEXT_SFX_CLM_ASSIST_7, TEXT_SFX_CLM_ASSIST_8, TEXT_SFX_CLM_ASSIST_9, TEXT_SFX_CLM_ASSIST_10, TEXT_SFX_CLM_ASSIST_11, TEXT_SFX_CLM_ASSIST_12, TEXT_SFX_CLM_MOVE_1, TEXT_SFX_CLM_MOVE_2, TEXT_SFX_CLM_MOVE_3, TEXT_SFX_CLM_MOVE_4, TEXT_SFX_CLM_MOVE_5, TEXT_SFX_CLM_MOVE_6, TEXT_SFX_CLM_MOVE_7, TEXT_SFX_CLM_MOVE_8, TEXT_SFX_CLM_MOVE_9, TEXT_SFX_CLM_MOVE_10, TEXT_SFX_CLM_MOVE_11, TEXT_SFX_CLM_MOVE_12, TEXT_SFX_CLM_MOVE_13, TEXT_SFX_CLM_MOVE_14, TEXT_SFX_CLM_MOVE_15</Text_ID>
<Overlap_Test>Unit_Sullustian</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_Sullustan">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SUL0501_ENG.wav U000_SUL0502_ENG.wav U000_SUL0503_ENG.wav U000_SUL0504_ENG.wav U000_SUL0505_ENG.wav U000_SUL0506_ENG.wav U000_SUL0507_ENG.wav U000_SUL0508_ENG.wav U000_SUL0509_ENG.wav U000_SUL0510_ENG.wav U000_SUL0511_ENG.wav U000_SUL0512_ENG.wav U000_SUL0301_ENG.wav U000_SUL0302_ENG.wav U000_SUL0303_ENG.wav U000_SUL0304_ENG.wav U000_SUL0305_ENG.wav U000_SUL0306_ENG.wav U000_SUL0307_ENG.wav U000_SUL0308_ENG.wav U000_SUL0309_ENG.wav U000_SUL0310_ENG.wav U000_SUL0311_ENG.wav U000_SUL0312_ENG.wav U000_SUL0313_ENG.wav U000_SUL0314_ENG.wav U000_SUL0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_CLM_ASSIST_1, TEXT_SFX_CLM_ASSIST_2, TEXT_SFX_CLM_ASSIST_3, TEXT_SFX_CLM_ASSIST_4, TEXT_SFX_CLM_ASSIST_5, TEXT_SFX_CLM_ASSIST_6, TEXT_SFX_CLM_ASSIST_7, TEXT_SFX_CLM_ASSIST_8, TEXT_SFX_CLM_ASSIST_9, TEXT_SFX_CLM_ASSIST_10, TEXT_SFX_CLM_ASSIST_11, TEXT_SFX_CLM_ASSIST_12, TEXT_SFX_CLM_ATTACK_1, TEXT_SFX_CLM_ATTACK_2, TEXT_SFX_CLM_ATTACK_3, TEXT_SFX_CLM_ATTACK_4, TEXT_SFX_CLM_ATTACK_5, TEXT_SFX_CLM_ATTACK_6, TEXT_SFX_CLM_ATTACK_7, TEXT_SFX_CLM_ATTACK_8, TEXT_SFX_CLM_ATTACK_9, TEXT_SFX_CLM_ATTACK_10, TEXT_SFX_CLM_ATTACK_11, TEXT_SFX_CLM_ATTACK_12, TEXT_SFX_CLM_ATTACK_13, TEXT_SFX_CLM_ATTACK_14, TEXT_SFX_CLM_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Sullustian</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Sullustan">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SUL0401_ENG.wav U000_SUL0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_CLM_GUARD_1, TEXT_SFX_CLM_GUARD_2</Text_ID>
<Overlap_Test>Unit_Sullustian</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Ambient_Bantha_Random_Noises">
<Use_Preset>Preset_AMB_3D</Use_Preset>
<Samples>Bantha_1.wav Bantha_2.wav Bantha_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Anim_Sarlacc_Growl">
<Use_Preset>Preset_FSV</Use_Preset>
<Samples>Sarlacc_Growl_3.wav Sarlacc_Growl_4.wav Sarlacc_Growl_6.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Anim_Sarlacc_Eat">
<Use_Preset>Preset_FSV</Use_Preset>
<Samples>Sarlacc_Eat_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Anim_Sarlacc_Burp">
<Use_Preset>Preset_FSV</Use_Preset>
<Samples>Sarlacc_Growl_5.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Wampa_Growl">
<Use_Preset>Preset_FSI</Use_Preset>
<Samples>Wampa_Growl_1.wav</Samples>
<Volume_Saturation_Distance>700.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Unit_Rancor_Roar_Long_1">
<Use_Preset>Preset_FSV</Use_Preset>
<Samples>Rancor_Roar_Long_1.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Rancor_Roar_Long_2">
<Use_Preset>Preset_FSV</Use_Preset>
<Samples>Rancor_Roar_Long_2.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Rancor_Roar_Short_1">
<Use_Preset>Preset_FSV</Use_Preset>
<Samples>Rancor_Roar_Short_1.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Rancor_Growl_1">
<Use_Preset>Preset_FSV</Use_Preset>
<Samples>Rancor_Growl_1.wav Rancor_Growl_2.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Rancor_Eat_1">
<Use_Preset>Preset_FSV</Use_Preset>
<Samples>Rancor_Eat_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Rancor_Eat_2">
<Use_Preset>Preset_FSV</Use_Preset>
<Samples>Rancor_Eat_4.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Rancor_Pound">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EXP_Rancor_Pound_1.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Ambient_Tusken_Random_Chatter">
<Use_Preset>Preset_AMB_3D</Use_Preset>
<Samples>Tusken_Rand_1.wav Tusken_Rand_2.wav Tusken_Rand_3.wav Tusken_Rand_4.wav Tusken_Rand_5.wav Tusken_Rand_6.wav Tusken_Rand_7.wav Tusken_Rand_8.wav Tusken_Rand_9.wav Tusken_Rand_10.wav Tusken_Rand_11.wav Tusken_Rand_12.wav Tusken_Rand_13.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Tusken">
<Use_Preset>Preset_AMB_3D</Use_Preset>
<Samples>Tusken_Attack_1.wav Tusken_Attack_2.wav Tusken_Attack_3.wav Tusken_Attack_4.wav Tusken_Attack_5.wav</Samples>
</SFXEvent>
<SFXEvent Name="Ambient_Wampa_Random_Chatter">
<Use_Preset>Preset_AMB_3D</Use_Preset>
<Samples>WAM_Select_1.wav WAM_Select_2.wav WAM_Select_3.wav WAM_Move_1.wav WAM_Move_2.wav WAM_Move_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Wampa">
<Use_Preset>Preset_AMB_3D</Use_Preset>
<Samples>WAM_Attack_1.wav WAM_Attack_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Ambient_Geonosian_Random_Chatter">
<Use_Preset>Preset_AMB_3D</Use_Preset>
<Samples>Geo_Rand_1.wav Geo_Rand_2.wav Geo_Rand_3.wav Geo_Rand_4.wav Geo_Rand_5.wav Geo_Rand_6.wav Geo_Rand_7.wav Geo_Rand_8.wav Geo_Rand_9.wav Geo_Rand_10.wav Geo_Rand_11.wav Geo_Rand_12.wav Geo_Rand_13.wav Geo_Rand_14.wav Geo_Rand_15.wav Geo_Rand_16.wav Geo_Rand_17.wav Geo_Rand_18.wav Geo_Rand_19.wav Geo_Rand_20.wav</Samples>
</SFXEvent>
<SFXEvent Name="Taun_Taun_Long_Voice">
<Use_Preset>Preset_FSI</Use_Preset>
<Samples>Taun_Taun_Rand_1.wav Taun_Taun_Rand_2.wav Taun_Taun_Rand_3.wav Taun_Taun_Rand_5.wav Taun_Taun_Rand_6.wav Taun_Taun_Rand_8.wav Taun_Taun_Rand_12.wav Taun_Taun_Rand_13.wav</Samples>
</SFXEvent>
<SFXEvent Name="Taun_Taun_Short_Voice">
<Use_Preset>Preset_FSI</Use_Preset>
<Samples>Taun_Taun_Breath_1.wav Taun_Taun_Breath_2.wav Taun_Taun_Breath_3.wav Taun_Taun_Breath_4.wav Taun_Taun_Breath_5.wav Taun_Taun_Breath_6.wav Taun_Taun_Rand_4.wav Taun_Taun_Rand_10.wav Taun_Taun_Rand_14.wav</Samples>
</SFXEvent>
<SFXEvent Name="Taun_Taun_Itch_Voice">
<Use_Preset>Preset_FSI</Use_Preset>
<Samples>Taun_Taun_Rand_8.wav Taun_Taun_Rand_13.wav</Samples>
</SFXEvent>
<SFXEvent Name="Ambient_Taun_Taun_Random_Chatter">
<Use_Preset>Preset_AMB_3D</Use_Preset>
<Samples>Taun_Taun_Rand_7.wav Taun_Taun_Rand_9.wav Taun_Taun_Rand_11.wav Taun_Taun_Rand_15.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Select_Dark_Trooper_1">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DTR0101_ENG.wav U000_DTR0102_ENG.wav U000_DTR0103_ENG.wav U000_DTR0104_ENG.wav U000_DTR0105_ENG.wav U000_DTR0106_ENG.wav U000_DTR0107_ENG.wav U000_DTR0108_ENG.wav U000_DTR0109_ENG.wav U000_DTR0115_ENG.wav U000_DTR0111_ENG.wav U000_DTR0112_ENG.wav U000_DTR0113_ENG.wav U000_DTR0114_ENG.wav U000_DTR0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DTR_SELECT_1, TEXT_SFX_DTR_SELECT_2, TEXT_SFX_DTR_SELECT_3, TEXT_SFX_DTR_SELECT_4, TEXT_SFX_DTR_SELECT_5, TEXT_SFX_DTR_SELECT_6, TEXT_SFX_DTR_SELECT_7, TEXT_SFX_DTR_SELECT_8, TEXT_SFX_DTR_SELECT_9, TEXT_SFX_DTR_SELECT_10, TEXT_SFX_DTR_SELECT_11, TEXT_SFX_DTR_SELECT_12, TEXT_SFX_DTR_SELECT_13, TEXT_SFX_DTR_SELECT_14, TEXT_SFX_DTR_SELECT_15</Text_ID>
<Overlap_Test>Unit_Dark_Trooper_1</Overlap_Test>
<Min_Pitch>115</Min_Pitch>
<Max_Pitch>115</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Dark_Trooper_1">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DTR0101_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DTR_SELECT_1</Text_ID>
<Overlap_Test>Unit_Dark_Trooper_1</Overlap_Test>
<Min_Pitch>115</Min_Pitch>
<Max_Pitch>115</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Move_Dark_Trooper_1">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DTR0201_ENG.wav U000_DTR0202_ENG.wav U000_DTR0203_ENG.wav U000_DTR0204_ENG.wav U000_DTR0205_ENG.wav U000_DTR0206_ENG.wav U000_DTR0207_ENG.wav U000_DTR0208_ENG.wav U000_DTR0209_ENG.wav U000_DTR0210_ENG.wav U000_DTR0211_ENG.wav U000_DTR0212_ENG.wav U000_DTR0213_ENG.wav U000_DTR0214_ENG.wav U000_DTR0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DTR_MOVE_1, TEXT_SFX_DTR_MOVE_2, TEXT_SFX_DTR_MOVE_3, TEXT_SFX_DTR_MOVE_4, TEXT_SFX_DTR_MOVE_5, TEXT_SFX_DTR_MOVE_6, TEXT_SFX_DTR_MOVE_7, TEXT_SFX_DTR_MOVE_8, TEXT_SFX_DTR_MOVE_9, TEXT_SFX_DTR_MOVE_10, TEXT_SFX_DTR_MOVE_11, TEXT_SFX_DTR_MOVE_12, TEXT_SFX_DTR_MOVE_13, TEXT_SFX_DTR_MOVE_14, TEXT_SFX_DTR_MOVE_15</Text_ID>
<Overlap_Test>Unit_Dark_Trooper_1</Overlap_Test>
<Min_Pitch>115</Min_Pitch>
<Max_Pitch>115</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Dark_Trooper_1">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DTR0201_ENG.wav U000_DTR0202_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DTR_MOVE_1, TEXT_SFX_DTR_MOVE_2</Text_ID>
<Overlap_Test>Unit_Dark_Trooper_1</Overlap_Test>
<Min_Pitch>115</Min_Pitch>
<Max_Pitch>115</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Dark_Trooper_1">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DTR0301_ENG.wav U000_DTR0302_ENG.wav U000_DTR0303_ENG.wav U000_DTR0304_ENG.wav U000_DTR0305_ENG.wav U000_DTR0306_ENG.wav U000_DTR0307_ENG.wav U000_DTR0308_ENG.wav U000_DTR0309_ENG.wav U000_DTR0310_ENG.wav U000_DTR0311_ENG.wav U000_DTR0312_ENG.wav U000_DTR0313_ENG.wav U000_DTR0314_ENG.wav U000_DTR0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DTR_ATTACK_1, TEXT_SFX_DTR_ATTACK_2, TEXT_SFX_DTR_ATTACK_3, TEXT_SFX_DTR_ATTACK_4, TEXT_SFX_DTR_ATTACK_5, TEXT_SFX_DTR_ATTACK_6, TEXT_SFX_DTR_ATTACK_7, TEXT_SFX_DTR_ATTACK_8, TEXT_SFX_DTR_ATTACK_9, TEXT_SFX_DTR_ATTACK_10, TEXT_SFX_DTR_ATTACK_11, TEXT_SFX_DTR_ATTACK_12, TEXT_SFX_DTR_ATTACK_13, TEXT_SFX_DTR_ATTACK_14, TEXT_SFX_DTR_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Dark_Trooper_1</Overlap_Test>
<Min_Pitch>115</Min_Pitch>
<Max_Pitch>115</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Dark_Trooper_1">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DTR0501_ENG.wav U000_DTR0502_ENG.wav U000_DTR0503_ENG.wav U000_DTR0504_ENG.wav U000_DTR0505_ENG.wav U000_DTR0506_ENG.wav U000_DTR0507_ENG.wav U000_DTR0508_ENG.wav U000_DTR0509_ENG.wav U000_DTR0510_ENG.wav U000_DTR0201_ENG.wav U000_DTR0202_ENG.wav U000_DTR0203_ENG.wav U000_DTR0204_ENG.wav U000_DTR0205_ENG.wav U000_DTR0206_ENG.wav U000_DTR0207_ENG.wav U000_DTR0208_ENG.wav U000_DTR0209_ENG.wav U000_DTR0210_ENG.wav U000_DTR0211_ENG.wav U000_DTR0212_ENG.wav U000_DTR0213_ENG.wav U000_DTR0214_ENG.wav U000_DTR0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_DTR_ASSIST_MOVE_1, TEXT_SFX_DTR_ASSIST_MOVE_2, TEXT_SFX_DTR_ASSIST_MOVE_3, TEXT_SFX_DTR_ASSIST_MOVE_4, TEXT_SFX_DTR_ASSIST_MOVE_5, TEXT_SFX_DTR_ASSIST_MOVE_6, TEXT_SFX_DTR_ASSIST_MOVE_7, TEXT_SFX_DTR_ASSIST_MOVE_8, TEXT_SFX_DTR_ASSIST_MOVE_9, TEXT_SFX_DTR_ASSIST_MOVE_10, TEXT_SFX_DTR_MOVE_1, TEXT_SFX_DTR_MOVE_2, TEXT_SFX_DTR_MOVE_3, TEXT_SFX_DTR_MOVE_4, TEXT_SFX_DTR_MOVE_5, TEXT_SFX_DTR_MOVE_6, TEXT_SFX_DTR_MOVE_7, TEXT_SFX_DTR_MOVE_8, TEXT_SFX_DTR_MOVE_9, TEXT_SFX_DTR_MOVE_10, TEXT_SFX_DTR_MOVE_11, TEXT_SFX_DTR_MOVE_12, TEXT_SFX_DTR_MOVE_13, TEXT_SFX_DTR_MOVE_14, TEXT_SFX_DTR_MOVE_15</Text_ID>
<Overlap_Test>Unit_Dark_Trooper_1</Overlap_Test>
<Min_Pitch>115</Min_Pitch>
<Max_Pitch>115</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_Dark_Trooper_1">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DTR0501_ENG.wav U000_DTR0502_ENG.wav U000_DTR0503_ENG.wav U000_DTR0504_ENG.wav U000_DTR0505_ENG.wav U000_DTR0506_ENG.wav U000_DTR0507_ENG.wav U000_DTR0508_ENG.wav U000_DTR0509_ENG.wav U000_DTR0510_ENG.wav U000_DTR0301_ENG.wav U000_DTR0302_ENG.wav U000_DTR0303_ENG.wav U000_DTR0304_ENG.wav U000_DTR0305_ENG.wav U000_DTR0306_ENG.wav U000_DTR0307_ENG.wav U000_DTR0308_ENG.wav U000_DTR0309_ENG.wav U000_DTR0310_ENG.wav U000_DTR0311_ENG.wav U000_DTR0312_ENG.wav U000_DTR0313_ENG.wav U000_DTR0314_ENG.wav U000_DTR0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_DTR_ASSIST_ATTACK_1, TEXT_SFX_DTR_ASSIST_ATTACK_2, TEXT_SFX_DTR_ASSIST_ATTACK_3, TEXT_SFX_DTR_ASSIST_ATTACK_4, TEXT_SFX_DTR_ASSIST_ATTACK_5, TEXT_SFX_DTR_ASSIST_ATTACK_6, TEXT_SFX_DTR_ASSIST_ATTACK_7, TEXT_SFX_DTR_ASSIST_ATTACK_8, TEXT_SFX_DTR_ASSIST_ATTACK_9, TEXT_SFX_DTR_ASSIST_ATTACK_10, TEXT_SFX_DTR_ATTACK_1, TEXT_SFX_DTR_ATTACK_2, TEXT_SFX_DTR_ATTACK_3, TEXT_SFX_DTR_ATTACK_4, TEXT_SFX_DTR_ATTACK_5, TEXT_SFX_DTR_ATTACK_6, TEXT_SFX_DTR_ATTACK_7, TEXT_SFX_DTR_ATTACK_8, TEXT_SFX_DTR_ATTACK_9, TEXT_SFX_DTR_ATTACK_10, TEXT_SFX_DTR_ATTACK_11, TEXT_SFX_DTR_ATTACK_12, TEXT_SFX_DTR_ATTACK_13, TEXT_SFX_DTR_ATTACK_14, TEXT_SFX_DTR_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Dark_Trooper_1</Overlap_Test>
<Min_Pitch>115</Min_Pitch>
<Max_Pitch>115</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Dark_Trooper_1">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DTR0401_ENG.wav U000_DTR0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DTR_GUARD_1, TEXT_SFX_DTR_GUARD_2</Text_ID>
<Overlap_Test>Unit_Dark_Trooper_1</Overlap_Test>
<Min_Pitch>115</Min_Pitch>
<Max_Pitch>115</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Sprint_Dark_Trooper_1">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DTR1601_ENG.wav U000_DTR1602_ENG.wav U000_DTR1603_ENG.wav U000_DTR1604_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DTR_SPRINT_1, TEXT_SFX_DTR_SPRINT_2, TEXT_SFX_DTR_SPRINT_3, TEXT_SFX_DTR_SPRINT_4</Text_ID>
<Overlap_Test>Unit_Dark_Trooper_1</Overlap_Test>
<Min_Pitch>115</Min_Pitch>
<Max_Pitch>115</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Select_Dark_Trooper_2">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DTR0101_ENG.wav U000_DTR0102_ENG.wav U000_DTR0103_ENG.wav U000_DTR0104_ENG.wav U000_DTR0105_ENG.wav U000_DTR0106_ENG.wav U000_DTR0107_ENG.wav U000_DTR0108_ENG.wav U000_DTR0109_ENG.wav U000_DTR0110_ENG.wav U000_DTR0111_ENG.wav U000_DTR0112_ENG.wav U000_DTR0113_ENG.wav U000_DTR0114_ENG.wav U000_DTR0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DTR_SELECT_1, TEXT_SFX_DTR_SELECT_2, TEXT_SFX_DTR_SELECT_3, TEXT_SFX_DTR_SELECT_4, TEXT_SFX_DTR_SELECT_5, TEXT_SFX_DTR_SELECT_6, TEXT_SFX_DTR_SELECT_7, TEXT_SFX_DTR_SELECT_8, TEXT_SFX_DTR_SELECT_9, TEXT_SFX_DTR_SELECT_10, TEXT_SFX_DTR_SELECT_11, TEXT_SFX_DTR_SELECT_12, TEXT_SFX_DTR_SELECT_13, TEXT_SFX_DTR_SELECT_14, TEXT_SFX_DTR_SELECT_15</Text_ID>
<Overlap_Test>Unit_Dark_Trooper_2</Overlap_Test>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>95</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Dark_Trooper_2">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DTR0101_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DTR_SELECT_1</Text_ID>
<Overlap_Test>Unit_Dark_Trooper_2</Overlap_Test>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>95</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Move_Dark_Trooper_2">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DTR0201_ENG.wav U000_DTR0202_ENG.wav U000_DTR0203_ENG.wav U000_DTR0204_ENG.wav U000_DTR0205_ENG.wav U000_DTR0206_ENG.wav U000_DTR0207_ENG.wav U000_DTR0208_ENG.wav U000_DTR0209_ENG.wav U000_DTR0210_ENG.wav U000_DTR0211_ENG.wav U000_DTR0212_ENG.wav U000_DTR0213_ENG.wav U000_DTR0214_ENG.wav U000_DTR0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DTR_MOVE_1, TEXT_SFX_DTR_MOVE_2, TEXT_SFX_DTR_MOVE_3, TEXT_SFX_DTR_MOVE_4, TEXT_SFX_DTR_MOVE_5, TEXT_SFX_DTR_MOVE_6, TEXT_SFX_DTR_MOVE_7, TEXT_SFX_DTR_MOVE_8, TEXT_SFX_DTR_MOVE_9, TEXT_SFX_DTR_MOVE_10, TEXT_SFX_DTR_MOVE_11, TEXT_SFX_DTR_MOVE_12, TEXT_SFX_DTR_MOVE_13, TEXT_SFX_DTR_MOVE_14, TEXT_SFX_DTR_MOVE_15</Text_ID>
<Overlap_Test>Unit_Dark_Trooper_2</Overlap_Test>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>95</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Dark_Trooper_2">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DTR0201_ENG.wav U000_DTR0202_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DTR_MOVE_1, TEXT_SFX_DTR_MOVE_2</Text_ID>
<Overlap_Test>Unit_Dark_Trooper_2</Overlap_Test>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>95</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Dark_Trooper_2">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DTR0301_ENG.wav U000_DTR0302_ENG.wav U000_DTR0303_ENG.wav U000_DTR0304_ENG.wav U000_DTR0305_ENG.wav U000_DTR0306_ENG.wav U000_DTR0307_ENG.wav U000_DTR0308_ENG.wav U000_DTR0309_ENG.wav U000_DTR0310_ENG.wav U000_DTR0311_ENG.wav U000_DTR0312_ENG.wav U000_DTR0313_ENG.wav U000_DTR0314_ENG.wav U000_DTR0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DTR_ATTACK_1, TEXT_SFX_DTR_ATTACK_2, TEXT_SFX_DTR_ATTACK_3, TEXT_SFX_DTR_ATTACK_4, TEXT_SFX_DTR_ATTACK_5, TEXT_SFX_DTR_ATTACK_6, TEXT_SFX_DTR_ATTACK_7, TEXT_SFX_DTR_ATTACK_8, TEXT_SFX_DTR_ATTACK_9, TEXT_SFX_DTR_ATTACK_10, TEXT_SFX_DTR_ATTACK_11, TEXT_SFX_DTR_ATTACK_12, TEXT_SFX_DTR_ATTACK_13, TEXT_SFX_DTR_ATTACK_14, TEXT_SFX_DTR_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Dark_Trooper_2</Overlap_Test>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>95</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Dark_Trooper_2">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DTR0501_ENG.wav U000_DTR0502_ENG.wav U000_DTR0503_ENG.wav U000_DTR0504_ENG.wav U000_DTR0505_ENG.wav U000_DTR0506_ENG.wav U000_DTR0507_ENG.wav U000_DTR0508_ENG.wav U000_DTR0509_ENG.wav U000_DTR0510_ENG.wav U000_DTR0201_ENG.wav U000_DTR0202_ENG.wav U000_DTR0203_ENG.wav U000_DTR0204_ENG.wav U000_DTR0205_ENG.wav U000_DTR0206_ENG.wav U000_DTR0207_ENG.wav U000_DTR0208_ENG.wav U000_DTR0209_ENG.wav U000_DTR0210_ENG.wav U000_DTR0211_ENG.wav U000_DTR0212_ENG.wav U000_DTR0213_ENG.wav U000_DTR0214_ENG.wav U000_DTR0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_DTR_ASSIST_MOVE_1, TEXT_SFX_DTR_ASSIST_MOVE_2, TEXT_SFX_DTR_ASSIST_MOVE_3, TEXT_SFX_DTR_ASSIST_MOVE_4, TEXT_SFX_DTR_ASSIST_MOVE_5, TEXT_SFX_DTR_ASSIST_MOVE_6, TEXT_SFX_DTR_ASSIST_MOVE_7, TEXT_SFX_DTR_ASSIST_MOVE_8, TEXT_SFX_DTR_ASSIST_MOVE_9, TEXT_SFX_DTR_ASSIST_MOVE_10, TEXT_SFX_DTR_MOVE_1, TEXT_SFX_DTR_MOVE_2, TEXT_SFX_DTR_MOVE_3, TEXT_SFX_DTR_MOVE_4, TEXT_SFX_DTR_MOVE_5, TEXT_SFX_DTR_MOVE_6, TEXT_SFX_DTR_MOVE_7, TEXT_SFX_DTR_MOVE_8, TEXT_SFX_DTR_MOVE_9, TEXT_SFX_DTR_MOVE_10, TEXT_SFX_DTR_MOVE_11, TEXT_SFX_DTR_MOVE_12, TEXT_SFX_DTR_MOVE_13, TEXT_SFX_DTR_MOVE_14, TEXT_SFX_DTR_MOVE_15</Text_ID>
<Overlap_Test>Unit_Dark_Trooper_2</Overlap_Test>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>95</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_Dark_Trooper_2">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DTR0501_ENG.wav U000_DTR0502_ENG.wav U000_DTR0503_ENG.wav U000_DTR0504_ENG.wav U000_DTR0505_ENG.wav U000_DTR0506_ENG.wav U000_DTR0507_ENG.wav U000_DTR0508_ENG.wav U000_DTR0509_ENG.wav U000_DTR0510_ENG.wav U000_DTR0301_ENG.wav U000_DTR0302_ENG.wav U000_DTR0303_ENG.wav U000_DTR0304_ENG.wav U000_DTR0305_ENG.wav U000_DTR0306_ENG.wav U000_DTR0307_ENG.wav U000_DTR0308_ENG.wav U000_DTR0309_ENG.wav U000_DTR0310_ENG.wav U000_DTR0311_ENG.wav U000_DTR0312_ENG.wav U000_DTR0313_ENG.wav U000_DTR0314_ENG.wav U000_DTR0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_DTR_ASSIST_ATTACK_1, TEXT_SFX_DTR_ASSIST_ATTACK_2, TEXT_SFX_DTR_ASSIST_ATTACK_3, TEXT_SFX_DTR_ASSIST_ATTACK_4, TEXT_SFX_DTR_ASSIST_ATTACK_5, TEXT_SFX_DTR_ASSIST_ATTACK_6, TEXT_SFX_DTR_ASSIST_ATTACK_7, TEXT_SFX_DTR_ASSIST_ATTACK_8, TEXT_SFX_DTR_ASSIST_ATTACK_9, TEXT_SFX_DTR_ASSIST_ATTACK_10, TEXT_SFX_DTR_ATTACK_1, TEXT_SFX_DTR_ATTACK_2, TEXT_SFX_DTR_ATTACK_3, TEXT_SFX_DTR_ATTACK_4, TEXT_SFX_DTR_ATTACK_5, TEXT_SFX_DTR_ATTACK_6, TEXT_SFX_DTR_ATTACK_7, TEXT_SFX_DTR_ATTACK_8, TEXT_SFX_DTR_ATTACK_9, TEXT_SFX_DTR_ATTACK_10, TEXT_SFX_DTR_ATTACK_11, TEXT_SFX_DTR_ATTACK_12, TEXT_SFX_DTR_ATTACK_13, TEXT_SFX_DTR_ATTACK_14, TEXT_SFX_DTR_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Dark_Trooper_2</Overlap_Test>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>95</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Dark_Trooper_2">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DTR0401_ENG.wav U000_DTR0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DTR_GUARD_1, TEXT_SFX_DTR_GUARD_2</Text_ID>
<Overlap_Test>Unit_Dark_Trooper_2</Overlap_Test>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>95</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Sprint_Dark_Trooper_2">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DTR1601_ENG.wav U000_DTR1602_ENG.wav U000_DTR1603_ENG.wav U000_DTR1604_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DTR_SPRINT_1, TEXT_SFX_DTR_SPRINT_2, TEXT_SFX_DTR_SPRINT_3, TEXT_SFX_DTR_SPRINT_4</Text_ID>
<Overlap_Test>Unit_Dark_Trooper_2</Overlap_Test>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>95</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Rocket_Jump_Dark_Trooper_2">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DTR1701_ENG.wav U000_DTR1702_ENG.wav U000_DTR1703_ENG.wav U000_DTR1704_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DTR_ROCKET_JUMP_1, TEXT_SFX_DTR_ROCKET_JUMP_2, TEXT_SFX_DTR_ROCKET_JUMP_3, TEXT_SFX_DTR_ROCKET_JUMP_4</Text_ID>
<Overlap_Test>Unit_Dark_Trooper_3</Overlap_Test>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>95</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Select_Dark_Trooper_3">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DTR0101_ENG.wav U000_DTR0102_ENG.wav U000_DTR0103_ENG.wav U000_DTR0104_ENG.wav U000_DTR0105_ENG.wav U000_DTR0106_ENG.wav U000_DTR0107_ENG.wav U000_DTR0108_ENG.wav U000_DTR0109_ENG.wav U000_DTR0110_ENG.wav U000_DTR0111_ENG.wav U000_DTR0112_ENG.wav U000_DTR0113_ENG.wav U000_DTR0114_ENG.wav U000_DTR0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DTR_SELECT_1, TEXT_SFX_DTR_SELECT_2, TEXT_SFX_DTR_SELECT_3, TEXT_SFX_DTR_SELECT_4, TEXT_SFX_DTR_SELECT_5, TEXT_SFX_DTR_SELECT_6, TEXT_SFX_DTR_SELECT_7, TEXT_SFX_DTR_SELECT_8, TEXT_SFX_DTR_SELECT_9, TEXT_SFX_DTR_SELECT_10, TEXT_SFX_DTR_SELECT_11, TEXT_SFX_DTR_SELECT_12, TEXT_SFX_DTR_SELECT_13, TEXT_SFX_DTR_SELECT_14, TEXT_SFX_DTR_SELECT_15</Text_ID>
<Overlap_Test>Unit_Dark_Trooper_3</Overlap_Test>
<Min_Pitch>80</Min_Pitch>
<Max_Pitch>80</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Dark_Trooper_3">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DTR0101_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DTR_SELECT_1</Text_ID>
<Overlap_Test>Unit_Dark_Trooper_3</Overlap_Test>
<Min_Pitch>80</Min_Pitch>
<Max_Pitch>80</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Move_Dark_Trooper_3">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DTR0201_ENG.wav U000_DTR0202_ENG.wav U000_DTR0203_ENG.wav U000_DTR0204_ENG.wav U000_DTR0205_ENG.wav U000_DTR0206_ENG.wav U000_DTR0207_ENG.wav U000_DTR0208_ENG.wav U000_DTR0209_ENG.wav U000_DTR0210_ENG.wav U000_DTR0211_ENG.wav U000_DTR0212_ENG.wav U000_DTR0213_ENG.wav U000_DTR0214_ENG.wav U000_DTR0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DTR_MOVE_1, TEXT_SFX_DTR_MOVE_2, TEXT_SFX_DTR_MOVE_3, TEXT_SFX_DTR_MOVE_4, TEXT_SFX_DTR_MOVE_5, TEXT_SFX_DTR_MOVE_6, TEXT_SFX_DTR_MOVE_7, TEXT_SFX_DTR_MOVE_8, TEXT_SFX_DTR_MOVE_9, TEXT_SFX_DTR_MOVE_10, TEXT_SFX_DTR_MOVE_11, TEXT_SFX_DTR_MOVE_12, TEXT_SFX_DTR_MOVE_13, TEXT_SFX_DTR_MOVE_14, TEXT_SFX_DTR_MOVE_15</Text_ID>
<Overlap_Test>Unit_Dark_Trooper_3</Overlap_Test>
<Min_Pitch>80</Min_Pitch>
<Max_Pitch>80</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Dark_Trooper_3">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DTR0201_ENG.wav U000_DTR0202_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DTR_MOVE_1, TEXT_SFX_DTR_MOVE_2</Text_ID>
<Overlap_Test>Unit_Dark_Trooper_3</Overlap_Test>
<Min_Pitch>80</Min_Pitch>
<Max_Pitch>80</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Dark_Trooper_3">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DTR0301_ENG.wav U000_DTR0302_ENG.wav U000_DTR0303_ENG.wav U000_DTR0304_ENG.wav U000_DTR0305_ENG.wav U000_DTR0306_ENG.wav U000_DTR0307_ENG.wav U000_DTR0308_ENG.wav U000_DTR0309_ENG.wav U000_DTR0310_ENG.wav U000_DTR0311_ENG.wav U000_DTR0312_ENG.wav U000_DTR0313_ENG.wav U000_DTR0314_ENG.wav U000_DTR0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DTR_ATTACK_1, TEXT_SFX_DTR_ATTACK_2, TEXT_SFX_DTR_ATTACK_3, TEXT_SFX_DTR_ATTACK_4, TEXT_SFX_DTR_ATTACK_5, TEXT_SFX_DTR_ATTACK_6, TEXT_SFX_DTR_ATTACK_7, TEXT_SFX_DTR_ATTACK_8, TEXT_SFX_DTR_ATTACK_9, TEXT_SFX_DTR_ATTACK_10, TEXT_SFX_DTR_ATTACK_11, TEXT_SFX_DTR_ATTACK_12, TEXT_SFX_DTR_ATTACK_13, TEXT_SFX_DTR_ATTACK_14, TEXT_SFX_DTR_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Dark_Trooper_3</Overlap_Test>
<Min_Pitch>80</Min_Pitch>
<Max_Pitch>80</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Dark_Trooper_3">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DTR0501_ENG.wav U000_DTR0502_ENG.wav U000_DTR0503_ENG.wav U000_DTR0504_ENG.wav U000_DTR0505_ENG.wav U000_DTR0506_ENG.wav U000_DTR0507_ENG.wav U000_DTR0508_ENG.wav U000_DTR0509_ENG.wav U000_DTR0510_ENG.wav U000_DTR0201_ENG.wav U000_DTR0202_ENG.wav U000_DTR0203_ENG.wav U000_DTR0204_ENG.wav U000_DTR0205_ENG.wav U000_DTR0206_ENG.wav U000_DTR0207_ENG.wav U000_DTR0208_ENG.wav U000_DTR0209_ENG.wav U000_DTR0210_ENG.wav U000_DTR0211_ENG.wav U000_DTR0212_ENG.wav U000_DTR0213_ENG.wav U000_DTR0214_ENG.wav U000_DTR0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_DTR_ASSIST_MOVE_1, TEXT_SFX_DTR_ASSIST_MOVE_2, TEXT_SFX_DTR_ASSIST_MOVE_3, TEXT_SFX_DTR_ASSIST_MOVE_4, TEXT_SFX_DTR_ASSIST_MOVE_5, TEXT_SFX_DTR_ASSIST_MOVE_6, TEXT_SFX_DTR_ASSIST_MOVE_7, TEXT_SFX_DTR_ASSIST_MOVE_8, TEXT_SFX_DTR_ASSIST_MOVE_9, TEXT_SFX_DTR_ASSIST_MOVE_10, TEXT_SFX_DTR_MOVE_1, TEXT_SFX_DTR_MOVE_2, TEXT_SFX_DTR_MOVE_3, TEXT_SFX_DTR_MOVE_4, TEXT_SFX_DTR_MOVE_5, TEXT_SFX_DTR_MOVE_6, TEXT_SFX_DTR_MOVE_7, TEXT_SFX_DTR_MOVE_8, TEXT_SFX_DTR_MOVE_9, TEXT_SFX_DTR_MOVE_10, TEXT_SFX_DTR_MOVE_11, TEXT_SFX_DTR_MOVE_12, TEXT_SFX_DTR_MOVE_13, TEXT_SFX_DTR_MOVE_14, TEXT_SFX_DTR_MOVE_15</Text_ID>
<Overlap_Test>Unit_Dark_Trooper_3</Overlap_Test>
<Min_Pitch>80</Min_Pitch>
<Max_Pitch>80</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_Dark_Trooper_3">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DTR0501_ENG.wav U000_DTR0502_ENG.wav U000_DTR0503_ENG.wav U000_DTR0504_ENG.wav U000_DTR0505_ENG.wav U000_DTR0506_ENG.wav U000_DTR0507_ENG.wav U000_DTR0508_ENG.wav U000_DTR0509_ENG.wav U000_DTR0510_ENG.wav U000_DTR0301_ENG.wav U000_DTR0302_ENG.wav U000_DTR0303_ENG.wav U000_DTR0304_ENG.wav U000_DTR0305_ENG.wav U000_DTR0306_ENG.wav U000_DTR0307_ENG.wav U000_DTR0308_ENG.wav U000_DTR0309_ENG.wav U000_DTR0310_ENG.wav U000_DTR0311_ENG.wav U000_DTR0312_ENG.wav U000_DTR0313_ENG.wav U000_DTR0314_ENG.wav U000_DTR0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_DTR_ASSIST_ATTACK_1, TEXT_SFX_DTR_ASSIST_ATTACK_2, TEXT_SFX_DTR_ASSIST_ATTACK_3, TEXT_SFX_DTR_ASSIST_ATTACK_4, TEXT_SFX_DTR_ASSIST_ATTACK_5, TEXT_SFX_DTR_ASSIST_ATTACK_6, TEXT_SFX_DTR_ASSIST_ATTACK_7, TEXT_SFX_DTR_ASSIST_ATTACK_8, TEXT_SFX_DTR_ASSIST_ATTACK_9, TEXT_SFX_DTR_ASSIST_ATTACK_10, TEXT_SFX_DTR_ATTACK_1, TEXT_SFX_DTR_ATTACK_2, TEXT_SFX_DTR_ATTACK_3, TEXT_SFX_DTR_ATTACK_4, TEXT_SFX_DTR_ATTACK_5, TEXT_SFX_DTR_ATTACK_6, TEXT_SFX_DTR_ATTACK_7, TEXT_SFX_DTR_ATTACK_8, TEXT_SFX_DTR_ATTACK_9, TEXT_SFX_DTR_ATTACK_10, TEXT_SFX_DTR_ATTACK_11, TEXT_SFX_DTR_ATTACK_12, TEXT_SFX_DTR_ATTACK_13, TEXT_SFX_DTR_ATTACK_14, TEXT_SFX_DTR_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Dark_Trooper_3</Overlap_Test>
<Min_Pitch>80</Min_Pitch>
<Max_Pitch>80</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Dark_Trooper_3">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DTR0401_ENG.wav U000_DTR0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DTR_GUARD_1, TEXT_SFX_DTR_GUARD_2</Text_ID>
<Overlap_Test>Unit_Dark_Trooper_3</Overlap_Test>
<Min_Pitch>80</Min_Pitch>
<Max_Pitch>80</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Sprint_Dark_Trooper_3">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DTR1601_ENG.wav U000_DTR1602_ENG.wav U000_DTR1603_ENG.wav U000_DTR1604_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DTR_SPRINT_1, TEXT_SFX_DTR_SPRINT_2, TEXT_SFX_DTR_SPRINT_3, TEXT_SFX_DTR_SPRINT_4</Text_ID>
<Overlap_Test>Unit_Dark_Trooper_3</Overlap_Test>
<Min_Pitch>80</Min_Pitch>
<Max_Pitch>80</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Rocket_Jump_Dark_Trooper_3">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DTR1701_ENG.wav U000_DTR1702_ENG.wav U000_DTR1703_ENG.wav U000_DTR1704_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DTR_ROCKET_JUMP_1, TEXT_SFX_DTR_ROCKET_JUMP_2, TEXT_SFX_DTR_ROCKET_JUMP_3, TEXT_SFX_DTR_ROCKET_JUMP_4</Text_ID>
<Overlap_Test>Unit_Dark_Trooper_3</Overlap_Test>
<Min_Pitch>80</Min_Pitch>
<Max_Pitch>80</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Rocket_Attack_Dark_Trooper_3">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DTR1801_ENG.wav U000_DTR1802_ENG.wav U000_DTR1803_ENG.wav U000_DTR1804_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DTR_ROCKET_ATTACK_1, TEXT_SFX_DTR_ROCKET_ATTACK_2, TEXT_SFX_DTR_ROCKET_ATTACK_3, TEXT_SFX_DTR_ROCKET_ATTACK_4</Text_ID>
<Overlap_Test>Unit_Dark_Trooper_3</Overlap_Test>
<Min_Pitch>80</Min_Pitch>
<Max_Pitch>80</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Select_Noghri">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_NOG0101_ENG.wav U000_NOG0102_ENG.wav U000_NOG0103_ENG.wav U000_NOG0104_ENG.wav U000_NOG0105_ENG.wav U000_NOG0106_ENG.wav U000_NOG0107_ENG.wav U000_NOG0108_ENG.wav U000_NOG0109_ENG.wav U000_NOG0110_ENG.wav U000_NOG0111_ENG.wav U000_NOG0112_ENG.wav U000_NOG0113_ENG.wav U000_NOG0114_ENG.wav U000_NOG0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_NOG_SELECT_1, TEXT_SFX_NOG_SELECT_2, TEXT_SFX_NOG_SELECT_3, TEXT_SFX_NOG_SELECT_4, TEXT_SFX_NOG_SELECT_5, TEXT_SFX_NOG_SELECT_6, TEXT_SFX_NOG_SELECT_7, TEXT_SFX_NOG_SELECT_8, TEXT_SFX_NOG_SELECT_9, TEXT_SFX_NOG_SELECT_10, TEXT_SFX_NOG_SELECT_11, TEXT_SFX_NOG_SELECT_12, TEXT_SFX_NOG_SELECT_13, TEXT_SFX_NOG_SELECT_14, TEXT_SFX_NOG_SELECT_15</Text_ID>
<Overlap_Test>Unit_Noghri</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Noghri">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_NOG0101_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_NOG_SELECT_1</Text_ID>
<Overlap_Test>Unit_Noghri</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Noghri">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_NOG0201_ENG.wav U000_NOG0202_ENG.wav U000_NOG0203_ENG.wav U000_NOG0204_ENG.wav U000_NOG0205_ENG.wav U000_NOG0206_ENG.wav U000_NOG0207_ENG.wav U000_NOG0208_ENG.wav U000_NOG0209_ENG.wav U000_NOG0210_ENG.wav U000_NOG0211_ENG.wav U000_NOG0212_ENG.wav U000_NOG0213_ENG.wav U000_NOG0214_ENG.wav U000_NOG0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_NOG_MOVE_1, TEXT_SFX_NOG_MOVE_2, TEXT_SFX_NOG_MOVE_3, TEXT_SFX_NOG_MOVE_4, TEXT_SFX_NOG_MOVE_5, TEXT_SFX_NOG_MOVE_6, TEXT_SFX_NOG_MOVE_7, TEXT_SFX_NOG_MOVE_8, TEXT_SFX_NOG_MOVE_9, TEXT_SFX_NOG_MOVE_10, TEXT_SFX_NOG_MOVE_11, TEXT_SFX_NOG_MOVE_12, TEXT_SFX_NOG_MOVE_13, TEXT_SFX_NOG_MOVE_14, TEXT_SFX_NOG_MOVE_15</Text_ID>
<Overlap_Test>Unit_Noghri</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Noghri">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_NOG0201_ENG.wav U000_NOG0202_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_NOG_MOVE_1, TEXT_SFX_NOG_MOVE_2</Text_ID>
<Overlap_Test>Unit_Noghri</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Noghri">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_NOG0301_ENG.wav U000_NOG0302_ENG.wav U000_NOG0303_ENG.wav U000_NOG0304_ENG.wav U000_NOG0305_ENG.wav U000_NOG0306_ENG.wav U000_NOG0307_ENG.wav U000_NOG0308_ENG.wav U000_NOG0309_ENG.wav U000_NOG0310_ENG.wav U000_NOG0311_ENG.wav U000_NOG0312_ENG.wav U000_NOG0313_ENG.wav U000_NOG0314_ENG.wav U000_NOG0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_NOG_ATTACK_1, TEXT_SFX_NOG_ATTACK_2, TEXT_SFX_NOG_ATTACK_3, TEXT_SFX_NOG_ATTACK_4, TEXT_SFX_NOG_ATTACK_5, TEXT_SFX_NOG_ATTACK_6, TEXT_SFX_NOG_ATTACK_7, TEXT_SFX_NOG_ATTACK_8, TEXT_SFX_NOG_ATTACK_9, TEXT_SFX_NOG_ATTACK_10, TEXT_SFX_NOG_ATTACK_11, TEXT_SFX_NOG_ATTACK_12, TEXT_SFX_NOG_ATTACK_13, TEXT_SFX_NOG_ATTACK_14, TEXT_SFX_NOG_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Noghri</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Noghri">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_NOG0501_ENG.wav U000_NOG0502_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_NOG_GUARD_1, TEXT_SFX_NOG_GUARD_2</Text_ID>
<Overlap_Test>Unit_Noghri</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Stealth_On_Noghri">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_NOG2901_ENG.wav U000_NOG2902_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_NOG_STEALTH_1, TEXT_SFX_NOG_STEALTH_2</Text_ID>
<Overlap_Test>Unit_Noghri</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Stealth_Off_Noghri">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_NOG3001_ENG.wav U000_NOG3002_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_NOG_UNSTEALTH_1, TEXT_SFX_NOG_UNSTEALTH_2</Text_ID>
<Overlap_Test>Unit_Noghri</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Night_Sister">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_NTS0101_ENG.wav U000_NTS0102_ENG.wav U000_NTS0103_ENG.wav U000_NTS0104_ENG.wav U000_NTS0105_ENG.wav U000_NTS0106_ENG.wav U000_NTS0107_ENG.wav U000_NTS0108_ENG.wav U000_NTS0109_ENG.wav U000_NTS0110_ENG.wav U000_NTS0111_ENG.wav U000_NTS0112_ENG.wav U000_NTS0113_ENG.wav U000_NTS0114_ENG.wav U000_NTS0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_NTS_SELECT_1, TEXT_SFX_NTS_SELECT_2, TEXT_SFX_NTS_SELECT_3, TEXT_SFX_NTS_SELECT_4, TEXT_SFX_NTS_SELECT_5, TEXT_SFX_NTS_SELECT_6, TEXT_SFX_NTS_SELECT_7, TEXT_SFX_NTS_SELECT_8, TEXT_SFX_NTS_SELECT_9, TEXT_SFX_NTS_SELECT_10, TEXT_SFX_NTS_SELECT_11, TEXT_SFX_NTS_SELECT_12, TEXT_SFX_NTS_SELECT_13, TEXT_SFX_NTS_SELECT_14, TEXT_SFX_NTS_SELECT_15</Text_ID>
<Overlap_Test>Unit_Night_Sister</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Night_Sister">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_NTS0201_ENG.wav U000_NTS0202_ENG.wav U000_NTS0203_ENG.wav U000_NTS0204_ENG.wav U000_NTS0205_ENG.wav U000_NTS0206_ENG.wav U000_NTS0207_ENG.wav U000_NTS0208_ENG.wav U000_NTS0209_ENG.wav U000_NTS0210_ENG.wav U000_NTS0211_ENG.wav U000_NTS0212_ENG.wav U000_NTS0213_ENG.wav U000_NTS0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_NTS_MOVE_1, TEXT_SFX_NTS_MOVE_2, TEXT_SFX_NTS_MOVE_3, TEXT_SFX_NTS_MOVE_4, TEXT_SFX_NTS_MOVE_5, TEXT_SFX_NTS_MOVE_6, TEXT_SFX_NTS_MOVE_7, TEXT_SFX_NTS_MOVE_8, TEXT_SFX_NTS_MOVE_9, TEXT_SFX_NTS_MOVE_10, TEXT_SFX_NTS_MOVE_11, TEXT_SFX_NTS_MOVE_12, TEXT_SFX_NTS_MOVE_13, TEXT_SFX_NTS_MOVE_15</Text_ID>
<Overlap_Test>Unit_Night_Sister</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Night_Sister">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_NTS0201_ENG.wav U000_NTS0202_ENG.wav U000_NTS0203_ENG.wav U000_NTS0205_ENG.wav U000_NTS0206_ENG.wav U000_NTS0207_ENG.wav U000_NTS0208_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_NTS_MOVE_1, TEXT_SFX_NTS_MOVE_2, TEXT_SFX_NTS_MOVE_3, TEXT_SFX_NTS_MOVE_5, TEXT_SFX_NTS_MOVE_6, TEXT_SFX_NTS_MOVE_7, TEXT_SFX_NTS_MOVE_8</Text_ID>
<Overlap_Test>Unit_Night_Sister</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Night_Sister">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_NTS0301_ENG.wav U000_NTS0302_ENG.wav U000_NTS0303_ENG.wav U000_NTS0304_ENG.wav U000_NTS0305_ENG.wav U000_NTS0306_ENG.wav U000_NTS0307_ENG.wav U000_NTS0308_ENG.wav U000_NTS0309_ENG.wav U000_NTS0311_ENG.wav U000_NTS0312_ENG.wav U000_NTS0313_ENG.wav U000_NTS0314_ENG.wav U000_NTS0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_NTS_ATTACK_1, TEXT_SFX_NTS_ATTACK_2, TEXT_SFX_NTS_ATTACK_3, TEXT_SFX_NTS_ATTACK_4, TEXT_SFX_NTS_ATTACK_5, TEXT_SFX_NTS_ATTACK_6, TEXT_SFX_NTS_ATTACK_7, TEXT_SFX_NTS_ATTACK_8, TEXT_SFX_NTS_ATTACK_9, TEXT_SFX_NTS_ATTACK_11, TEXT_SFX_NTS_ATTACK_12, TEXT_SFX_NTS_ATTACK_13, TEXT_SFX_NTS_ATTACK_14, TEXT_SFX_NTS_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Night_Sister</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Night_Sister">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_NTS1401_ENG.wav U000_NTS1402_ENG.wav U000_NTS1403_ENG.wav U000_NTS1404_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_NTS_GUARD_1, TEXT_SFX_NTS_GUARD_2, TEXT_SFX_NTS_GUARD_3, TEXT_SFX_NTS_GUARD_4</Text_ID>
<Overlap_Test>Unit_Night_Sister</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Health_Low_Night_Sister">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_NTS1201_ENG.wav U000_NTS1202_ENG.wav U000_NTS1203_ENG.wav U000_NTS1204_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_NTS_HEALTH_LOW_1, TEXT_SFX_NTS_HEALTH_LOW_2, TEXT_SFX_NTS_HEALTH_LOW_3, TEXT_SFX_NTS_HEALTH_LOW_4</Text_ID>
<Overlap_Test>Unit_Night_Sister</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Health_Critical_Night_Sister">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_NTS1301_ENG.wav U000_NTS1302_ENG.wav U000_NTS1303_ENG.wav U000_NTS1304_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_NTS_HEALTH_CRITICAL_1, TEXT_SFX_NTS_HEALTH_CRITICAL_2, TEXT_SFX_NTS_HEALTH_CRITICAL_3, TEXT_SFX_NTS_HEALTH_CRITICAL_4</Text_ID>
<Overlap_Test>Unit_Night_Sister</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Summon_Night_Sister">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_NTS0501_ENG.wav U000_NTS0502_ENG.wav U000_NTS0503_ENG.wav U000_NTS0504_ENG.wav U000_NTS0505_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_NTS_SUMMON_1, TEXT_SFX_NTS_SUMMON_2, TEXT_SFX_NTS_SUMMON_3, TEXT_SFX_NTS_SUMMON_4, TEXT_SFX_NTS_SUMMON_5</Text_ID>
<Overlap_Test>Unit_Night_Sister</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Defeat_Night_Sister">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_NTS0901_ENG.wav U000_NTS0902_ENG.wav U000_NTS0903_ENG.wav U000_NTS0904_ENG.wav U000_NTS0905_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_NTS_DEFEAT_1, TEXT_SFX_NTS_DEFEAT_2, TEXT_SFX_NTS_DEFEAT_3, TEXT_SFX_NTS_DEFEAT_4, TEXT_SFX_NTS_DEFEAT_5</Text_ID>
<Overlap_Test>Unit_Night_Sister</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Sense_Night_Sister">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_NTS1001_ENG.wav U000_NTS1002_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_NTS_SENSE_1, TEXT_SFX_NTS_SENSE_2</Text_ID>
<Overlap_Test>Unit_Night_Sister</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Juggernaut">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_JUG0101_ENG.wav U000_JUG0103_ENG.wav U000_JUG0103_ENG.wav U000_JUG0105_ENG.wav U000_JUG0105_ENG.wav U000_JUG0106_ENG.wav U000_JUG0107_ENG.wav U000_JUG0108_ENG.wav U000_JUG0109_ENG.wav U000_JUG0110_ENG.wav U000_JUG0111_ENG.wav U000_JUG0112_ENG.wav U000_JUG0113_ENG.wav U000_JUG0114_ENG.wav U000_JUG0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_JUG_SELECT_1, TEXT_SFX_JUG_SELECT_2, TEXT_SFX_JUG_SELECT_3, TEXT_SFX_JUG_SELECT_4, TEXT_SFX_JUG_SELECT_5, TEXT_SFX_JUG_SELECT_6, TEXT_SFX_JUG_SELECT_7, TEXT_SFX_JUG_SELECT_8, TEXT_SFX_JUG_SELECT_9, TEXT_SFX_JUG_SELECT_10, TEXT_SFX_JUG_SELECT_11, TEXT_SFX_JUG_SELECT_12, TEXT_SFX_JUG_SELECT_13, TEXT_SFX_JUG_SELECT_14, TEXT_SFX_JUG_SELECT_15</Text_ID>
<Overlap_Test>Unit_Juggernaut</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Juggernaut">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_JUG0112_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_JUG_SELECT_12</Text_ID>
<Overlap_Test>Unit_Juggernaut</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Juggernaut">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_JUG0201_ENG.wav U000_JUG0202_ENG.wav U000_JUG0203_ENG.wav U000_JUG0204_ENG.wav U000_JUG0205_ENG.wav U000_JUG0206_ENG.wav U000_JUG0207_ENG.wav U000_JUG0208_ENG.wav U000_JUG0209_ENG.wav U000_JUG0210_ENG.wav U000_JUG0211_ENG.wav U000_JUG0212_ENG.wav U000_JUG0213_ENG.wav U000_JUG0214_ENG.wav U000_JUG0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_JUG_MOVE_1, TEXT_SFX_JUG_MOVE_2, TEXT_SFX_JUG_MOVE_3, TEXT_SFX_JUG_MOVE_4, TEXT_SFX_JUG_MOVE_5, TEXT_SFX_JUG_MOVE_6, TEXT_SFX_JUG_MOVE_7, TEXT_SFX_JUG_MOVE_8, TEXT_SFX_JUG_MOVE_9, TEXT_SFX_JUG_MOVE_10, TEXT_SFX_JUG_MOVE_11, TEXT_SFX_JUG_MOVE_12, TEXT_SFX_JUG_MOVE_13, TEXT_SFX_JUG_MOVE_14, TEXT_SFX_JUG_MOVE_15</Text_ID>
<Overlap_Test>Unit_Juggernaut</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Juggernaut">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_JUG0201_ENG.wav U000_JUG0202_ENG.wav U000_JUG0203_ENG.wav U000_JUG0204_ENG.wav U000_JUG0205_ENG.wav U000_JUG0206_ENG.wav U000_JUG0207_ENG.wav U000_JUG0208_ENG.wav U000_JUG0209_ENG.wav U000_JUG0210_ENG.wav U000_JUG0211_ENG.wav U000_JUG0212_ENG.wav U000_JUG0213_ENG.wav U000_JUG0214_ENG.wav U000_JUG0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_JUG_MOVE_1, TEXT_SFX_JUG_MOVE_2, TEXT_SFX_JUG_MOVE_3, TEXT_SFX_JUG_MOVE_4, TEXT_SFX_JUG_MOVE_5, TEXT_SFX_JUG_MOVE_6, TEXT_SFX_JUG_MOVE_7, TEXT_SFX_JUG_MOVE_8, TEXT_SFX_JUG_MOVE_9, TEXT_SFX_JUG_MOVE_10, TEXT_SFX_JUG_MOVE_11, TEXT_SFX_JUG_MOVE_12, TEXT_SFX_JUG_MOVE_13, TEXT_SFX_JUG_MOVE_14, TEXT_SFX_JUG_MOVE_15</Text_ID>
<Overlap_Test>Unit_Juggernaut</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Juggernaut">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_JUG0301_ENG.wav U000_JUG0302_ENG.wav U000_JUG0303_ENG.wav U000_JUG0304_ENG.wav U000_JUG0305_ENG.wav U000_JUG0306_ENG.wav U000_JUG0307_ENG.wav U000_JUG0308_ENG.wav U000_JUG0309_ENG.wav U000_JUG0310_ENG.wav U000_JUG0311_ENG.wav U000_JUG0312_ENG.wav U000_JUG0313_ENG.wav U000_JUG0314_ENG.wav U000_JUG0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_JUG_ATTACK_1, TEXT_SFX_JUG_ATTACK_2, TEXT_SFX_JUG_ATTACK_3, TEXT_SFX_JUG_ATTACK_4, TEXT_SFX_JUG_ATTACK_5, TEXT_SFX_JUG_ATTACK_6, TEXT_SFX_JUG_ATTACK_7, TEXT_SFX_JUG_ATTACK_8, TEXT_SFX_JUG_ATTACK_9, TEXT_SFX_JUG_ATTACK_10, TEXT_SFX_JUG_ATTACK_11, TEXT_SFX_JUG_ATTACK_12, TEXT_SFX_JUG_ATTACK_13, TEXT_SFX_JUG_ATTACK_14, TEXT_SFX_JUG_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Juggernaut</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Juggernaut">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_JUG0501_ENG.wav U000_JUG0502_ENG.wav U000_JUG0503_ENG.wav U000_JUG0201_ENG.wav U000_JUG0202_ENG.wav U000_JUG0203_ENG.wav U000_JUG0204_ENG.wav U000_JUG0205_ENG.wav U000_JUG0206_ENG.wav U000_JUG0207_ENG.wav U000_JUG0208_ENG.wav U000_JUG0209_ENG.wav U000_JUG0210_ENG.wav U000_JUG0211_ENG.wav U000_JUG0212_ENG.wav U000_JUG0213_ENG.wav U000_JUG0214_ENG.wav U000_JUG0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_JUG_ASSIST_1, TEXT_SFX_JUG_ASSIST_2, TEXT_SFX_JUG_ASSIST_3, TEXT_SFX_JUG_MOVE_1, TEXT_SFX_JUG_MOVE_2, TEXT_SFX_JUG_MOVE_3, TEXT_SFX_JUG_MOVE_4, TEXT_SFX_JUG_MOVE_5, TEXT_SFX_JUG_MOVE_6, TEXT_SFX_JUG_MOVE_7, TEXT_SFX_JUG_MOVE_8, TEXT_SFX_JUG_MOVE_9, TEXT_SFX_JUG_MOVE_10, TEXT_SFX_JUG_MOVE_11, TEXT_SFX_JUG_MOVE_12, TEXT_SFX_JUG_MOVE_13, TEXT_SFX_JUG_MOVE_14, TEXT_SFX_JUG_MOVE_15</Text_ID>
<Overlap_Test>Unit_Juggernaut</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_Juggernaut">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_JUG0501_ENG.wav U000_JUG0502_ENG.wav U000_JUG0503_ENG.wav U000_JUG0301_ENG.wav U000_JUG0302_ENG.wav U000_JUG0303_ENG.wav U000_JUG0304_ENG.wav U000_JUG0305_ENG.wav U000_JUG0306_ENG.wav U000_JUG0307_ENG.wav U000_JUG0308_ENG.wav U000_JUG0309_ENG.wav U000_JUG0310_ENG.wav U000_JUG0311_ENG.wav U000_JUG0312_ENG.wav U000_JUG0313_ENG.wav U000_JUG0314_ENG.wav U000_JUG0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_JUG_ASSIST_1, TEXT_SFX_JUG_ASSIST_2, TEXT_SFX_JUG_ASSIST_3, TEXT_SFX_JUG_ATTACK_1, TEXT_SFX_JUG_ATTACK_2, TEXT_SFX_JUG_ATTACK_3, TEXT_SFX_JUG_ATTACK_4, TEXT_SFX_JUG_ATTACK_5, TEXT_SFX_JUG_ATTACK_6, TEXT_SFX_JUG_ATTACK_7, TEXT_SFX_JUG_ATTACK_8, TEXT_SFX_JUG_ATTACK_9, TEXT_SFX_JUG_ATTACK_10, TEXT_SFX_JUG_ATTACK_11, TEXT_SFX_JUG_ATTACK_12, TEXT_SFX_JUG_ATTACK_13, TEXT_SFX_JUG_ATTACK_14, TEXT_SFX_JUG_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Juggernaut</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Juggernaut">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_JUG0401_ENG.wav U000_JUG0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_JUG_GUARD_1, TEXT_SFX_JUG_GUARD_2</Text_ID>
<Overlap_Test>Unit_Juggernaut</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Defense_On_Juggernaut">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_JUG0601_ENG.wav U000_JUG0602_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_JUG_DEFENSE_ON_1, TEXT_SFX_JUG_DEFENSE_ON_2</Text_ID>
<Overlap_Test>Unit_Juggernaut</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Defense_Off_Juggernaut">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_JUG0701_ENG.wav U000_JUG0702_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_JUG_DEFENSE_OFF_1, TEXT_SFX_JUG_DEFENSE_OFF_2</Text_ID>
<Overlap_Test>Unit_Juggernaut</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Gallofree_HTT">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_HTT0101_ENG.wav U000_HTT0103_ENG.wav U000_HTT0103_ENG.wav U000_HTT0105_ENG.wav U000_HTT0105_ENG.wav U000_HTT0106_ENG.wav U000_HTT0107_ENG.wav U000_HTT0108_ENG.wav U000_HTT0109_ENG.wav U000_HTT0110_ENG.wav U000_HTT0111_ENG.wav U000_HTT0112_ENG.wav U000_HTT0113_ENG.wav U000_HTT0114_ENG.wav U000_HTT0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_HTT_SELECT_1, TEXT_SFX_HTT_SELECT_2, TEXT_SFX_HTT_SELECT_3, TEXT_SFX_HTT_SELECT_4, TEXT_SFX_HTT_SELECT_5, TEXT_SFX_HTT_SELECT_6, TEXT_SFX_HTT_SELECT_7, TEXT_SFX_HTT_SELECT_8, TEXT_SFX_HTT_SELECT_9, TEXT_SFX_HTT_SELECT_10, TEXT_SFX_HTT_SELECT_11, TEXT_SFX_HTT_SELECT_12, TEXT_SFX_HTT_SELECT_13, TEXT_SFX_HTT_SELECT_14, TEXT_SFX_HTT_SELECT_15</Text_ID>
<Overlap_Test>Unit_Gallofree_HTT</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Gallofree_HTT">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_HTT0112_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_HTT_SELECT_12</Text_ID>
<Overlap_Test>Unit_Gallofree_HTT</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Gallofree_HTT">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_HTT0201_ENG.wav U000_HTT0202_ENG.wav U000_HTT0203_ENG.wav U000_HTT0204_ENG.wav U000_HTT0205_ENG.wav U000_HTT0206_ENG.wav U000_HTT0207_ENG.wav U000_HTT0208_ENG.wav U000_HTT0209_ENG.wav U000_HTT0210_ENG.wav U000_HTT0211_ENG.wav U000_HTT0212_ENG.wav U000_HTT0213_ENG.wav U000_HTT0214_ENG.wav U000_HTT0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_HTT_MOVE_1, TEXT_SFX_HTT_MOVE_2, TEXT_SFX_HTT_MOVE_3, TEXT_SFX_HTT_MOVE_4, TEXT_SFX_HTT_MOVE_5, TEXT_SFX_HTT_MOVE_6, TEXT_SFX_HTT_MOVE_7, TEXT_SFX_HTT_MOVE_8, TEXT_SFX_HTT_MOVE_9, TEXT_SFX_HTT_MOVE_10, TEXT_SFX_HTT_MOVE_11, TEXT_SFX_HTT_MOVE_12, TEXT_SFX_HTT_MOVE_13, TEXT_SFX_HTT_MOVE_14, TEXT_SFX_HTT_MOVE_15</Text_ID>
<Overlap_Test>Unit_Gallofree_HTT</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Gallofree_HTT">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_HTT0201_ENG.wav U000_HTT0202_ENG.wav U000_HTT0203_ENG.wav U000_HTT0204_ENG.wav U000_HTT0205_ENG.wav U000_HTT0206_ENG.wav U000_HTT0207_ENG.wav U000_HTT0208_ENG.wav U000_HTT0209_ENG.wav U000_HTT0210_ENG.wav U000_HTT0211_ENG.wav U000_HTT0212_ENG.wav U000_HTT0213_ENG.wav U000_HTT0214_ENG.wav U000_HTT0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_HTT_MOVE_1, TEXT_SFX_HTT_MOVE_2, TEXT_SFX_HTT_MOVE_3, TEXT_SFX_HTT_MOVE_4, TEXT_SFX_HTT_MOVE_5, TEXT_SFX_HTT_MOVE_6, TEXT_SFX_HTT_MOVE_7, TEXT_SFX_HTT_MOVE_8, TEXT_SFX_HTT_MOVE_9, TEXT_SFX_HTT_MOVE_10, TEXT_SFX_HTT_MOVE_11, TEXT_SFX_HTT_MOVE_12, TEXT_SFX_HTT_MOVE_13, TEXT_SFX_HTT_MOVE_14, TEXT_SFX_HTT_MOVE_15</Text_ID>
<Overlap_Test>Unit_Gallofree_HTT</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Gallofree_HTT">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_HTT0301_ENG.wav U000_HTT0302_ENG.wav U000_HTT0303_ENG.wav U000_HTT0304_ENG.wav U000_HTT0305_ENG.wav U000_HTT0306_ENG.wav U000_HTT0307_ENG.wav U000_HTT0308_ENG.wav U000_HTT0309_ENG.wav U000_HTT0310_ENG.wav U000_HTT0311_ENG.wav U000_HTT0312_ENG.wav U000_HTT0313_ENG.wav U000_HTT0314_ENG.wav U000_HTT0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_HTT_ATTACK_1, TEXT_SFX_HTT_ATTACK_2, TEXT_SFX_HTT_ATTACK_3, TEXT_SFX_HTT_ATTACK_4, TEXT_SFX_HTT_ATTACK_5, TEXT_SFX_HTT_ATTACK_6, TEXT_SFX_HTT_ATTACK_7, TEXT_SFX_HTT_ATTACK_8, TEXT_SFX_HTT_ATTACK_9, TEXT_SFX_HTT_ATTACK_10, TEXT_SFX_HTT_ATTACK_11, TEXT_SFX_HTT_ATTACK_12, TEXT_SFX_HTT_ATTACK_13, TEXT_SFX_HTT_ATTACK_14, TEXT_SFX_HTT_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Gallofree_HTT</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Gallofree_HTT">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_HTT0501_ENG.wav U000_HTT0502_ENG.wav U000_HTT0503_ENG.wav U000_HTT0201_ENG.wav U000_HTT0202_ENG.wav U000_HTT0203_ENG.wav U000_HTT0204_ENG.wav U000_HTT0205_ENG.wav U000_HTT0206_ENG.wav U000_HTT0207_ENG.wav U000_HTT0208_ENG.wav U000_HTT0209_ENG.wav U000_HTT0210_ENG.wav U000_HTT0211_ENG.wav U000_HTT0212_ENG.wav U000_HTT0213_ENG.wav U000_HTT0214_ENG.wav U000_HTT0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_HTT_ASSIST_1, TEXT_SFX_HTT_ASSIST_2, TEXT_SFX_HTT_ASSIST_3, TEXT_SFX_HTT_MOVE_1, TEXT_SFX_HTT_MOVE_2, TEXT_SFX_HTT_MOVE_3, TEXT_SFX_HTT_MOVE_4, TEXT_SFX_HTT_MOVE_5, TEXT_SFX_HTT_MOVE_6, TEXT_SFX_HTT_MOVE_7, TEXT_SFX_HTT_MOVE_8, TEXT_SFX_HTT_MOVE_9, TEXT_SFX_HTT_MOVE_10, TEXT_SFX_HTT_MOVE_11, TEXT_SFX_HTT_MOVE_12, TEXT_SFX_HTT_MOVE_13, TEXT_SFX_HTT_MOVE_14, TEXT_SFX_HTT_MOVE_15</Text_ID>
<Overlap_Test>Unit_Gallofree_HTT</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Gallofree_HTT">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_HTT0401_ENG.wav, U000_HTT0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_HTT_GUARD_1, TEXT_SFX_HTT_GUARD_2</Text_ID>
<Overlap_Test>Unit_Gallofree_HTT</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Deploy_Gallofree_HTT">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_HTT0601_ENG.wav, U000_HTT0602_ENG.wav U000_HTT0604_ENG.wav, U000_HTT0604_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_HTT_DEPLOY_1, TEXT_SFX_HTT_DEPLOY_2, TEXT_SFX_HTT_DEPLOY_3, TEXT_SFX_HTT_DEPLOY_4</Text_ID>
<Overlap_Test>Unit_Gallofree_HTT</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Pulse_Cannon">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PUL0101_ENG.wav U000_PUL0103_ENG.wav U000_PUL0103_ENG.wav U000_PUL0105_ENG.wav U000_PUL0105_ENG.wav U000_PUL0106_ENG.wav U000_PUL0107_ENG.wav U000_PUL0108_ENG.wav U000_PUL0109_ENG.wav U000_PUL0110_ENG.wav U000_PUL0111_ENG.wav U000_PUL0112_ENG.wav U000_PUL0113_ENG.wav U000_PUL0114_ENG.wav U000_PUL0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PUL_SELECT_1, TEXT_SFX_PUL_SELECT_2, TEXT_SFX_PUL_SELECT_3, TEXT_SFX_PUL_SELECT_4, TEXT_SFX_PUL_SELECT_5, TEXT_SFX_PUL_SELECT_6, TEXT_SFX_PUL_SELECT_7, TEXT_SFX_PUL_SELECT_8, TEXT_SFX_PUL_SELECT_9, TEXT_SFX_PUL_SELECT_10, TEXT_SFX_PUL_SELECT_11, TEXT_SFX_PUL_SELECT_12, TEXT_SFX_PUL_SELECT_13, TEXT_SFX_PUL_SELECT_14, TEXT_SFX_PUL_SELECT_15</Text_ID>
<Overlap_Test>Unit_Pulse_Cannon</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Pulse_Cannon">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PUL0112_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PUL_SELECT_12</Text_ID>
<Overlap_Test>Unit_Pulse_Cannon</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Pulse_Cannon">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PUL0201_ENG.wav U000_PUL0202_ENG.wav U000_PUL0203_ENG.wav U000_PUL0204_ENG.wav U000_PUL0205_ENG.wav U000_PUL0206_ENG.wav U000_PUL0207_ENG.wav U000_PUL0208_ENG.wav U000_PUL0209_ENG.wav U000_PUL0210_ENG.wav U000_PUL0211_ENG.wav U000_PUL0212_ENG.wav U000_PUL0213_ENG.wav U000_PUL0214_ENG.wav U000_PUL0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PUL_MOVE_1, TEXT_SFX_PUL_MOVE_2, TEXT_SFX_PUL_MOVE_3, TEXT_SFX_PUL_MOVE_4, TEXT_SFX_PUL_MOVE_5, TEXT_SFX_PUL_MOVE_6, TEXT_SFX_PUL_MOVE_7, TEXT_SFX_PUL_MOVE_8, TEXT_SFX_PUL_MOVE_9, TEXT_SFX_PUL_MOVE_10, TEXT_SFX_PUL_MOVE_11, TEXT_SFX_PUL_MOVE_12, TEXT_SFX_PUL_MOVE_13, TEXT_SFX_PUL_MOVE_14, TEXT_SFX_PUL_MOVE_15</Text_ID>
<Overlap_Test>Unit_Pulse_Cannon</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Pulse_Cannon">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PUL0201_ENG.wav U000_PUL0202_ENG.wav U000_PUL0203_ENG.wav U000_PUL0204_ENG.wav U000_PUL0205_ENG.wav U000_PUL0206_ENG.wav U000_PUL0207_ENG.wav U000_PUL0208_ENG.wav U000_PUL0209_ENG.wav U000_PUL0210_ENG.wav U000_PUL0211_ENG.wav U000_PUL0212_ENG.wav U000_PUL0213_ENG.wav U000_PUL0214_ENG.wav U000_PUL0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PUL_MOVE_1, TEXT_SFX_PUL_MOVE_2, TEXT_SFX_PUL_MOVE_3, TEXT_SFX_PUL_MOVE_4, TEXT_SFX_PUL_MOVE_5, TEXT_SFX_PUL_MOVE_6, TEXT_SFX_PUL_MOVE_7, TEXT_SFX_PUL_MOVE_8, TEXT_SFX_PUL_MOVE_9, TEXT_SFX_PUL_MOVE_10, TEXT_SFX_PUL_MOVE_11, TEXT_SFX_PUL_MOVE_12, TEXT_SFX_PUL_MOVE_13, TEXT_SFX_PUL_MOVE_14, TEXT_SFX_PUL_MOVE_15</Text_ID>
<Overlap_Test>Unit_Pulse_Cannon</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Pulse_Cannon">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PUL0301_ENG.wav U000_PUL0302_ENG.wav U000_PUL0303_ENG.wav U000_PUL0304_ENG.wav U000_PUL0305_ENG.wav U000_PUL0306_ENG.wav U000_PUL0307_ENG.wav U000_PUL0308_ENG.wav U000_PUL0309_ENG.wav U000_PUL0310_ENG.wav U000_PUL0311_ENG.wav U000_PUL0312_ENG.wav U000_PUL0313_ENG.wav U000_PUL0314_ENG.wav U000_PUL0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PUL_ATTACK_1, TEXT_SFX_PUL_ATTACK_2, TEXT_SFX_PUL_ATTACK_3, TEXT_SFX_PUL_ATTACK_4, TEXT_SFX_PUL_ATTACK_5, TEXT_SFX_PUL_ATTACK_6, TEXT_SFX_PUL_ATTACK_7, TEXT_SFX_PUL_ATTACK_8, TEXT_SFX_PUL_ATTACK_9, TEXT_SFX_PUL_ATTACK_10, TEXT_SFX_PUL_ATTACK_11, TEXT_SFX_PUL_ATTACK_12, TEXT_SFX_PUL_ATTACK_13, TEXT_SFX_PUL_ATTACK_14, TEXT_SFX_PUL_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Pulse_Cannon</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Pulse_Cannon">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PUL0501_ENG.wav U000_PUL0502_ENG.wav U000_PUL0503_ENG.wav U000_PUL0201_ENG.wav U000_PUL0202_ENG.wav U000_PUL0203_ENG.wav U000_PUL0204_ENG.wav U000_PUL0205_ENG.wav U000_PUL0206_ENG.wav U000_PUL0207_ENG.wav U000_PUL0208_ENG.wav U000_PUL0209_ENG.wav U000_PUL0210_ENG.wav U000_PUL0211_ENG.wav U000_PUL0212_ENG.wav U000_PUL0213_ENG.wav U000_PUL0214_ENG.wav U000_PUL0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_PUL_ASSIST_1, TEXT_SFX_PUL_ASSIST_2, TEXT_SFX_PUL_ASSIST_3, TEXT_SFX_PUL_MOVE_1, TEXT_SFX_PUL_MOVE_2, TEXT_SFX_PUL_MOVE_3, TEXT_SFX_PUL_MOVE_4, TEXT_SFX_PUL_MOVE_5, TEXT_SFX_PUL_MOVE_6, TEXT_SFX_PUL_MOVE_7, TEXT_SFX_PUL_MOVE_8, TEXT_SFX_PUL_MOVE_9, TEXT_SFX_PUL_MOVE_10, TEXT_SFX_PUL_MOVE_11, TEXT_SFX_PUL_MOVE_12, TEXT_SFX_PUL_MOVE_13, TEXT_SFX_PUL_MOVE_14, TEXT_SFX_PUL_MOVE_15</Text_ID>
<Overlap_Test>Unit_Pulse_Cannon</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_Pulse_Cannon">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PUL0501_ENG.wav U000_PUL0502_ENG.wav U000_PUL0503_ENG.wav U000_PUL0301_ENG.wav U000_PUL0302_ENG.wav U000_PUL0303_ENG.wav U000_PUL0304_ENG.wav U000_PUL0305_ENG.wav U000_PUL0306_ENG.wav U000_PUL0307_ENG.wav U000_PUL0308_ENG.wav U000_PUL0309_ENG.wav U000_PUL0310_ENG.wav U000_PUL0311_ENG.wav U000_PUL0312_ENG.wav U000_PUL0313_ENG.wav U000_PUL0314_ENG.wav U000_PUL0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_PUL_ASSIST_1, TEXT_SFX_PUL_ASSIST_2, TEXT_SFX_PUL_ASSIST_3, TEXT_SFX_PUL_ATTACK_1, TEXT_SFX_PUL_ATTACK_2, TEXT_SFX_PUL_ATTACK_3, TEXT_SFX_PUL_ATTACK_4, TEXT_SFX_PUL_ATTACK_5, TEXT_SFX_PUL_ATTACK_6, TEXT_SFX_PUL_ATTACK_7, TEXT_SFX_PUL_ATTACK_8, TEXT_SFX_PUL_ATTACK_9, TEXT_SFX_PUL_ATTACK_10, TEXT_SFX_PUL_ATTACK_11, TEXT_SFX_PUL_ATTACK_12, TEXT_SFX_PUL_ATTACK_13, TEXT_SFX_PUL_ATTACK_14, TEXT_SFX_PUL_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Pulse_Cannon</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Pulse_Cannon">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PUL0401_ENG.wav U000_PUL0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PUL_GUARD_1, TEXT_SFX_PUL_GUARD_2</Text_ID>
<Overlap_Test>Unit_Pulse_Cannon</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Canderous_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_CAN0101_ENG.wav U000_CAN0103_ENG.wav U000_CAN0103_ENG.wav U000_CAN0105_ENG.wav U000_CAN0105_ENG.wav U000_CAN0106_ENG.wav U000_CAN0107_ENG.wav U000_CAN0108_ENG.wav U000_CAN0109_ENG.wav U000_CAN0110_ENG.wav U000_CAN0111_ENG.wav U000_CAN0112_ENG.wav U000_CAN0113_ENG.wav U000_CAN0114_ENG.wav U000_CAN0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_CAN_SELECT_1, TEXT_SFX_CAN_SELECT_2, TEXT_SFX_CAN_SELECT_3, TEXT_SFX_CAN_SELECT_4, TEXT_SFX_CAN_SELECT_5, TEXT_SFX_CAN_SELECT_6, TEXT_SFX_CAN_SELECT_7, TEXT_SFX_CAN_SELECT_8, TEXT_SFX_CAN_SELECT_9, TEXT_SFX_CAN_SELECT_10, TEXT_SFX_CAN_SELECT_11, TEXT_SFX_CAN_SELECT_12, TEXT_SFX_CAN_SELECT_13, TEXT_SFX_CAN_SELECT_14, TEXT_SFX_CAN_SELECT_15</Text_ID>
<Overlap_Test>Unit_Canderous_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Canderous_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_CAN0112_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_CAN_SELECT_12</Text_ID>
<Overlap_Test>Unit_Canderous_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Canderous_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_CAN0201_ENG.wav U000_CAN0202_ENG.wav U000_CAN0203_ENG.wav U000_CAN0204_ENG.wav U000_CAN0205_ENG.wav U000_CAN0206_ENG.wav U000_CAN0207_ENG.wav U000_CAN0208_ENG.wav U000_CAN0209_ENG.wav U000_CAN0210_ENG.wav U000_CAN0211_ENG.wav U000_CAN0212_ENG.wav U000_CAN0213_ENG.wav U000_CAN0214_ENG.wav U000_CAN0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_CAN_MOVE_1, TEXT_SFX_CAN_MOVE_2, TEXT_SFX_CAN_MOVE_3, TEXT_SFX_CAN_MOVE_4, TEXT_SFX_CAN_MOVE_5, TEXT_SFX_CAN_MOVE_6, TEXT_SFX_CAN_MOVE_7, TEXT_SFX_CAN_MOVE_8, TEXT_SFX_CAN_MOVE_9, TEXT_SFX_CAN_MOVE_10, TEXT_SFX_CAN_MOVE_11, TEXT_SFX_CAN_MOVE_12, TEXT_SFX_CAN_MOVE_13, TEXT_SFX_CAN_MOVE_14, TEXT_SFX_CAN_MOVE_15</Text_ID>
<Overlap_Test>Unit_Canderous_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Canderous_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_CAN0201_ENG.wav U000_CAN0202_ENG.wav U000_CAN0203_ENG.wav U000_CAN0204_ENG.wav U000_CAN0205_ENG.wav U000_CAN0206_ENG.wav U000_CAN0207_ENG.wav U000_CAN0208_ENG.wav U000_CAN0209_ENG.wav U000_CAN0210_ENG.wav U000_CAN0211_ENG.wav U000_CAN0212_ENG.wav U000_CAN0213_ENG.wav U000_CAN0214_ENG.wav U000_CAN0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_CAN_MOVE_1, TEXT_SFX_CAN_MOVE_2, TEXT_SFX_CAN_MOVE_3, TEXT_SFX_CAN_MOVE_4, TEXT_SFX_CAN_MOVE_5, TEXT_SFX_CAN_MOVE_6, TEXT_SFX_CAN_MOVE_7, TEXT_SFX_CAN_MOVE_8, TEXT_SFX_CAN_MOVE_9, TEXT_SFX_CAN_MOVE_10, TEXT_SFX_CAN_MOVE_11, TEXT_SFX_CAN_MOVE_12, TEXT_SFX_CAN_MOVE_13, TEXT_SFX_CAN_MOVE_14, TEXT_SFX_CAN_MOVE_15</Text_ID>
<Overlap_Test>Unit_Canderous_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Canderous_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_CAN0301_ENG.wav U000_CAN0302_ENG.wav U000_CAN0303_ENG.wav U000_CAN0304_ENG.wav U000_CAN0305_ENG.wav U000_CAN0306_ENG.wav U000_CAN0307_ENG.wav U000_CAN0308_ENG.wav U000_CAN0309_ENG.wav U000_CAN0310_ENG.wav U000_CAN0311_ENG.wav U000_CAN0312_ENG.wav U000_CAN0313_ENG.wav U000_CAN0314_ENG.wav U000_CAN0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_CAN_ATTACK_1, TEXT_SFX_CAN_ATTACK_2, TEXT_SFX_CAN_ATTACK_3, TEXT_SFX_CAN_ATTACK_4, TEXT_SFX_CAN_ATTACK_5, TEXT_SFX_CAN_ATTACK_6, TEXT_SFX_CAN_ATTACK_7, TEXT_SFX_CAN_ATTACK_8, TEXT_SFX_CAN_ATTACK_9, TEXT_SFX_CAN_ATTACK_10, TEXT_SFX_CAN_ATTACK_11, TEXT_SFX_CAN_ATTACK_12, TEXT_SFX_CAN_ATTACK_13, TEXT_SFX_CAN_ATTACK_14, TEXT_SFX_CAN_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Canderous_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Canderous_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_CAN0501_ENG.wav U000_CAN0502_ENG.wav U000_CAN0503_ENG.wav U000_CAN0201_ENG.wav U000_CAN0202_ENG.wav U000_CAN0203_ENG.wav U000_CAN0204_ENG.wav U000_CAN0205_ENG.wav U000_CAN0206_ENG.wav U000_CAN0207_ENG.wav U000_CAN0208_ENG.wav U000_CAN0209_ENG.wav U000_CAN0210_ENG.wav U000_CAN0211_ENG.wav U000_CAN0212_ENG.wav U000_CAN0213_ENG.wav U000_CAN0214_ENG.wav U000_CAN0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_CAN_ASSIST_1, TEXT_SFX_CAN_ASSIST_2, TEXT_SFX_CAN_ASSIST_3, TEXT_SFX_CAN_MOVE_1, TEXT_SFX_CAN_MOVE_2, TEXT_SFX_CAN_MOVE_3, TEXT_SFX_CAN_MOVE_4, TEXT_SFX_CAN_MOVE_5, TEXT_SFX_CAN_MOVE_6, TEXT_SFX_CAN_MOVE_7, TEXT_SFX_CAN_MOVE_8, TEXT_SFX_CAN_MOVE_9, TEXT_SFX_CAN_MOVE_10, TEXT_SFX_CAN_MOVE_11, TEXT_SFX_CAN_MOVE_12, TEXT_SFX_CAN_MOVE_13, TEXT_SFX_CAN_MOVE_14, TEXT_SFX_CAN_MOVE_15</Text_ID>
<Overlap_Test>Unit_Canderous_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_Canderous_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_CAN0501_ENG.wav U000_CAN0502_ENG.wav U000_CAN0503_ENG.wav U000_CAN0301_ENG.wav U000_CAN0302_ENG.wav U000_CAN0303_ENG.wav U000_CAN0304_ENG.wav U000_CAN0305_ENG.wav U000_CAN0306_ENG.wav U000_CAN0307_ENG.wav U000_CAN0308_ENG.wav U000_CAN0309_ENG.wav U000_CAN0310_ENG.wav U000_CAN0311_ENG.wav U000_CAN0312_ENG.wav U000_CAN0313_ENG.wav U000_CAN0314_ENG.wav U000_CAN0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_CAN_ASSIST_1, TEXT_SFX_CAN_ASSIST_2, TEXT_SFX_CAN_ASSIST_3, TEXT_SFX_CAN_ATTACK_1, TEXT_SFX_CAN_ATTACK_2, TEXT_SFX_CAN_ATTACK_3, TEXT_SFX_CAN_ATTACK_4, TEXT_SFX_CAN_ATTACK_5, TEXT_SFX_CAN_ATTACK_6, TEXT_SFX_CAN_ATTACK_7, TEXT_SFX_CAN_ATTACK_8, TEXT_SFX_CAN_ATTACK_9, TEXT_SFX_CAN_ATTACK_10, TEXT_SFX_CAN_ATTACK_11, TEXT_SFX_CAN_ATTACK_12, TEXT_SFX_CAN_ATTACK_13, TEXT_SFX_CAN_ATTACK_14, TEXT_SFX_CAN_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Canderous_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Canderous_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_CAN0401_ENG.wav U000_CAN0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_CAN_GUARD_1, TEXT_SFX_CAN_GUARD_2</Text_ID>
<Overlap_Test>Unit_Canderous_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Bombard_Canderous_Tank">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_CAN0601_ENG.wav U000_CAN0602_ENG.wav U000_CAN0603_ENG.wav U000_CAN0604_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_CAN_BOMBARD_1, TEXT_SFX_CAN_BOMBARD_2, TEXT_SFX_CAN_BOMBARD_3, TEXT_SFX_CAN_BOMBARD_4</Text_ID>
<Overlap_Test>Unit_Canderous_Tank</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Missile_Launcher">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MAL0101_ENG.wav U000_MAL0103_ENG.wav U000_MAL0103_ENG.wav U000_MAL0105_ENG.wav U000_MAL0105_ENG.wav U000_MAL0106_ENG.wav U000_MAL0107_ENG.wav U000_MAL0108_ENG.wav U000_MAL0109_ENG.wav U000_MAL0110_ENG.wav U000_MAL0111_ENG.wav U000_MAL0112_ENG.wav U000_MAL0113_ENG.wav U000_MAL0114_ENG.wav U000_MAL0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MAL_SELECT_1, TEXT_SFX_MAL_SELECT_2, TEXT_SFX_MAL_SELECT_3, TEXT_SFX_MAL_SELECT_4, TEXT_SFX_MAL_SELECT_5, TEXT_SFX_MAL_SELECT_6, TEXT_SFX_MAL_SELECT_7, TEXT_SFX_MAL_SELECT_8, TEXT_SFX_MAL_SELECT_9, TEXT_SFX_MAL_SELECT_10, TEXT_SFX_MAL_SELECT_11, TEXT_SFX_MAL_SELECT_12, TEXT_SFX_MAL_SELECT_13, TEXT_SFX_MAL_SELECT_14, TEXT_SFX_MAL_SELECT_15</Text_ID>
<Overlap_Test>Unit_Missile_Launcher</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Missile_Launcher">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MAL0112_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MAL_SELECT_12</Text_ID>
<Overlap_Test>Unit_Missile_Launcher</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Missile_Launcher">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MAL0201_ENG.wav U000_MAL0202_ENG.wav U000_MAL0203_ENG.wav U000_MAL0204_ENG.wav U000_MAL0205_ENG.wav U000_MAL0206_ENG.wav U000_MAL0207_ENG.wav U000_MAL0208_ENG.wav U000_MAL0209_ENG.wav U000_MAL0210_ENG.wav U000_MAL0211_ENG.wav U000_MAL0212_ENG.wav U000_MAL0213_ENG.wav U000_MAL0214_ENG.wav U000_MAL0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MAL_MOVE_1, TEXT_SFX_MAL_MOVE_2, TEXT_SFX_MAL_MOVE_3, TEXT_SFX_MAL_MOVE_4, TEXT_SFX_MAL_MOVE_5, TEXT_SFX_MAL_MOVE_6, TEXT_SFX_MAL_MOVE_7, TEXT_SFX_MAL_MOVE_8, TEXT_SFX_MAL_MOVE_9, TEXT_SFX_MAL_MOVE_10, TEXT_SFX_MAL_MOVE_11, TEXT_SFX_MAL_MOVE_12, TEXT_SFX_MAL_MOVE_13, TEXT_SFX_MAL_MOVE_14, TEXT_SFX_MAL_MOVE_15</Text_ID>
<Overlap_Test>Unit_Missile_Launcher</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Missile_Launcher">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MAL0201_ENG.wav U000_MAL0202_ENG.wav U000_MAL0203_ENG.wav U000_MAL0204_ENG.wav U000_MAL0205_ENG.wav U000_MAL0206_ENG.wav U000_MAL0207_ENG.wav U000_MAL0208_ENG.wav U000_MAL0209_ENG.wav U000_MAL0210_ENG.wav U000_MAL0211_ENG.wav U000_MAL0212_ENG.wav U000_MAL0213_ENG.wav U000_MAL0214_ENG.wav U000_MAL0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MAL_MOVE_1, TEXT_SFX_MAL_MOVE_2, TEXT_SFX_MAL_MOVE_3, TEXT_SFX_MAL_MOVE_4, TEXT_SFX_MAL_MOVE_5, TEXT_SFX_MAL_MOVE_6, TEXT_SFX_MAL_MOVE_7, TEXT_SFX_MAL_MOVE_8, TEXT_SFX_MAL_MOVE_9, TEXT_SFX_MAL_MOVE_10, TEXT_SFX_MAL_MOVE_11, TEXT_SFX_MAL_MOVE_12, TEXT_SFX_MAL_MOVE_13, TEXT_SFX_MAL_MOVE_14, TEXT_SFX_MAL_MOVE_15</Text_ID>
<Overlap_Test>Unit_Missile_Launcher</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Missile_Launcher">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MAL0301_ENG.wav U000_MAL0302_ENG.wav U000_MAL0303_ENG.wav U000_MAL0304_ENG.wav U000_MAL0305_ENG.wav U000_MAL0306_ENG.wav U000_MAL0307_ENG.wav U000_MAL0308_ENG.wav U000_MAL0309_ENG.wav U000_MAL0310_ENG.wav U000_MAL0311_ENG.wav U000_MAL0312_ENG.wav U000_MAL0313_ENG.wav U000_MAL0314_ENG.wav U000_MAL0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MAL_ATTACK_1, TEXT_SFX_MAL_ATTACK_2, TEXT_SFX_MAL_ATTACK_3, TEXT_SFX_MAL_ATTACK_4, TEXT_SFX_MAL_ATTACK_5, TEXT_SFX_MAL_ATTACK_6, TEXT_SFX_MAL_ATTACK_7, TEXT_SFX_MAL_ATTACK_8, TEXT_SFX_MAL_ATTACK_9, TEXT_SFX_MAL_ATTACK_10, TEXT_SFX_MAL_ATTACK_11, TEXT_SFX_MAL_ATTACK_12, TEXT_SFX_MAL_ATTACK_13, TEXT_SFX_MAL_ATTACK_14, TEXT_SFX_MAL_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Missile_Launcher</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Missile_Launcher">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MAL0501_ENG.wav U000_MAL0502_ENG.wav U000_MAL0201_ENG.wav U000_MAL0202_ENG.wav U000_MAL0203_ENG.wav U000_MAL0204_ENG.wav U000_MAL0205_ENG.wav U000_MAL0206_ENG.wav U000_MAL0207_ENG.wav U000_MAL0208_ENG.wav U000_MAL0209_ENG.wav U000_MAL0210_ENG.wav U000_MAL0211_ENG.wav U000_MAL0212_ENG.wav U000_MAL0213_ENG.wav U000_MAL0214_ENG.wav U000_MAL0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_MAL_ASSIST_1, TEXT_SFX_MAL_ASSIST_2, TEXT_SFX_MAL_MOVE_1, TEXT_SFX_MAL_MOVE_2, TEXT_SFX_MAL_MOVE_3, TEXT_SFX_MAL_MOVE_4, TEXT_SFX_MAL_MOVE_5, TEXT_SFX_MAL_MOVE_6, TEXT_SFX_MAL_MOVE_7, TEXT_SFX_MAL_MOVE_8, TEXT_SFX_MAL_MOVE_9, TEXT_SFX_MAL_MOVE_10, TEXT_SFX_MAL_MOVE_11, TEXT_SFX_MAL_MOVE_12, TEXT_SFX_MAL_MOVE_13, TEXT_SFX_MAL_MOVE_14, TEXT_SFX_MAL_MOVE_15</Text_ID>
<Overlap_Test>Unit_Missile_Launcher</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_Missile_Launcher">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MAL0701_ENG.wav U000_MAL0702_ENG.wav U000_MAL0703_ENG.wav U000_MAL0301_ENG.wav U000_MAL0302_ENG.wav U000_MAL0303_ENG.wav U000_MAL0304_ENG.wav U000_MAL0305_ENG.wav U000_MAL0306_ENG.wav U000_MAL0307_ENG.wav U000_MAL0308_ENG.wav U000_MAL0309_ENG.wav U000_MAL0310_ENG.wav U000_MAL0311_ENG.wav U000_MAL0312_ENG.wav U000_MAL0313_ENG.wav U000_MAL0314_ENG.wav U000_MAL0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_MAL_ASSIST_1, TEXT_SFX_MAL_ASSIST_2, TEXT_SFX_MAL_ASSIST_3, TEXT_SFX_MAL_ATTACK_1, TEXT_SFX_MAL_ATTACK_2, TEXT_SFX_MAL_ATTACK_3, TEXT_SFX_MAL_ATTACK_4, TEXT_SFX_MAL_ATTACK_5, TEXT_SFX_MAL_ATTACK_6, TEXT_SFX_MAL_ATTACK_7, TEXT_SFX_MAL_ATTACK_8, TEXT_SFX_MAL_ATTACK_9, TEXT_SFX_MAL_ATTACK_10, TEXT_SFX_MAL_ATTACK_11, TEXT_SFX_MAL_ATTACK_12, TEXT_SFX_MAL_ATTACK_13, TEXT_SFX_MAL_ATTACK_14, TEXT_SFX_MAL_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Missile_Launcher</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Missile_Launcher">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MAL0401_ENG.wav U000_MAL0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MAL_GUARD_1, TEXT_SFX_MAL_GUARD_2</Text_ID>
<Overlap_Test>Unit_Missile_Launcher</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Radioactive_Missile_Launcher">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MAL0501_ENG.wav U000_MAL0502_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MAL_RADIOACTIVE_1, TEXT_SFX_MAL_RADIOACTIVE_2</Text_ID>
<Overlap_Test>Unit_Missile_Launcher</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Carbonite_Missile_Launcher">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MAL0601_ENG.wav U000_MAL0602_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MAL_CARBONITE_1, TEXT_SFX_MAL_CARBONITE_2</Text_ID>
<Overlap_Test>Unit_Missile_Launcher</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Concussion_Missile_Launcher">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MAL0801_ENG.wav U000_MAL0802_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MAL_CONCUSSION_1, TEXT_SFX_MAL_CONCUSSION_2</Text_ID>
<Overlap_Test>Unit_Missile_Launcher</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Mobile_Defense">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PRS0101_ENG.wav U000_PRS0103_ENG.wav U000_PRS0103_ENG.wav U000_PRS0105_ENG.wav U000_PRS0105_ENG.wav U000_PRS0106_ENG.wav U000_PRS0107_ENG.wav U000_PRS0108_ENG.wav U000_PRS0109_ENG.wav U000_PRS0110_ENG.wav U000_PRS0111_ENG.wav U000_PRS0112_ENG.wav U000_PRS0113_ENG.wav U000_PRS0114_ENG.wav U000_PRS0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PRS_SELECT_1, TEXT_SFX_PRS_SELECT_2, TEXT_SFX_PRS_SELECT_3, TEXT_SFX_PRS_SELECT_4, TEXT_SFX_PRS_SELECT_5, TEXT_SFX_PRS_SELECT_6, TEXT_SFX_PRS_SELECT_7, TEXT_SFX_PRS_SELECT_8, TEXT_SFX_PRS_SELECT_9, TEXT_SFX_PRS_SELECT_10, TEXT_SFX_PRS_SELECT_11, TEXT_SFX_PRS_SELECT_12, TEXT_SFX_PRS_SELECT_13, TEXT_SFX_PRS_SELECT_14, TEXT_SFX_PRS_SELECT_15</Text_ID>
<Overlap_Test>Unit_Mobile_Defense</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Mobile_Defense">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PRS0112_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PRS_SELECT_12</Text_ID>
<Overlap_Test>Unit_Mobile_Defense</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Mobile_Defense">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PRS0201_ENG.wav U000_PRS0202_ENG.wav U000_PRS0203_ENG.wav U000_PRS0204_ENG.wav U000_PRS0205_ENG.wav U000_PRS0206_ENG.wav U000_PRS0207_ENG.wav U000_PRS0208_ENG.wav U000_PRS0209_ENG.wav U000_PRS0210_ENG.wav U000_PRS0211_ENG.wav U000_PRS0212_ENG.wav U000_PRS0213_ENG.wav U000_PRS0214_ENG.wav U000_PRS0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PRS_MOVE_1, TEXT_SFX_PRS_MOVE_2, TEXT_SFX_PRS_MOVE_3, TEXT_SFX_PRS_MOVE_4, TEXT_SFX_PRS_MOVE_5, TEXT_SFX_PRS_MOVE_6, TEXT_SFX_PRS_MOVE_7, TEXT_SFX_PRS_MOVE_8, TEXT_SFX_PRS_MOVE_9, TEXT_SFX_PRS_MOVE_10, TEXT_SFX_PRS_MOVE_11, TEXT_SFX_PRS_MOVE_12, TEXT_SFX_PRS_MOVE_13, TEXT_SFX_PRS_MOVE_14, TEXT_SFX_PRS_MOVE_15</Text_ID>
<Overlap_Test>Unit_Mobile_Defense</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Mobile_Defense">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PRS0201_ENG.wav U000_PRS0202_ENG.wav U000_PRS0203_ENG.wav U000_PRS0204_ENG.wav U000_PRS0205_ENG.wav U000_PRS0206_ENG.wav U000_PRS0207_ENG.wav U000_PRS0208_ENG.wav U000_PRS0209_ENG.wav U000_PRS0210_ENG.wav U000_PRS0211_ENG.wav U000_PRS0212_ENG.wav U000_PRS0213_ENG.wav U000_PRS0214_ENG.wav U000_PRS0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PRS_MOVE_1, TEXT_SFX_PRS_MOVE_2, TEXT_SFX_PRS_MOVE_3, TEXT_SFX_PRS_MOVE_4, TEXT_SFX_PRS_MOVE_5, TEXT_SFX_PRS_MOVE_6, TEXT_SFX_PRS_MOVE_7, TEXT_SFX_PRS_MOVE_8, TEXT_SFX_PRS_MOVE_9, TEXT_SFX_PRS_MOVE_10, TEXT_SFX_PRS_MOVE_11, TEXT_SFX_PRS_MOVE_12, TEXT_SFX_PRS_MOVE_13, TEXT_SFX_PRS_MOVE_14, TEXT_SFX_PRS_MOVE_15</Text_ID>
<Overlap_Test>Unit_Mobile_Defense</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Mobile_Defense">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PRS0301_ENG.wav U000_PRS0302_ENG.wav U000_PRS0303_ENG.wav U000_PRS0304_ENG.wav U000_PRS0305_ENG.wav U000_PRS0306_ENG.wav U000_PRS0307_ENG.wav U000_PRS0308_ENG.wav U000_PRS0309_ENG.wav U000_PRS0310_ENG.wav U000_PRS0311_ENG.wav U000_PRS0312_ENG.wav U000_PRS0313_ENG.wav U000_PRS0314_ENG.wav U000_PRS0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PRS_ATTACK_1, TEXT_SFX_PRS_ATTACK_2, TEXT_SFX_PRS_ATTACK_3, TEXT_SFX_PRS_ATTACK_4, TEXT_SFX_PRS_ATTACK_5, TEXT_SFX_PRS_ATTACK_6, TEXT_SFX_PRS_ATTACK_7, TEXT_SFX_PRS_ATTACK_8, TEXT_SFX_PRS_ATTACK_9, TEXT_SFX_PRS_ATTACK_10, TEXT_SFX_PRS_ATTACK_11, TEXT_SFX_PRS_ATTACK_12, TEXT_SFX_PRS_ATTACK_13, TEXT_SFX_PRS_ATTACK_14, TEXT_SFX_PRS_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Mobile_Defense</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Mobile_Defense">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PRS0501_ENG.wav U000_PRS0502_ENG.wav U000_PRS0503_ENG.wav U000_PRS0201_ENG.wav U000_PRS0202_ENG.wav U000_PRS0203_ENG.wav U000_PRS0204_ENG.wav U000_PRS0205_ENG.wav U000_PRS0206_ENG.wav U000_PRS0207_ENG.wav U000_PRS0208_ENG.wav U000_PRS0209_ENG.wav U000_PRS0210_ENG.wav U000_PRS0211_ENG.wav U000_PRS0212_ENG.wav U000_PRS0213_ENG.wav U000_PRS0214_ENG.wav U000_PRS0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_PRS_ASSIST_1, TEXT_SFX_PRS_ASSIST_2, TEXT_SFX_PRS_ASSIST_3, TEXT_SFX_PRS_MOVE_1, TEXT_SFX_PRS_MOVE_2, TEXT_SFX_PRS_MOVE_3, TEXT_SFX_PRS_MOVE_4, TEXT_SFX_PRS_MOVE_5, TEXT_SFX_PRS_MOVE_6, TEXT_SFX_PRS_MOVE_7, TEXT_SFX_PRS_MOVE_8, TEXT_SFX_PRS_MOVE_9, TEXT_SFX_PRS_MOVE_10, TEXT_SFX_PRS_MOVE_11, TEXT_SFX_PRS_MOVE_12, TEXT_SFX_PRS_MOVE_13, TEXT_SFX_PRS_MOVE_14, TEXT_SFX_PRS_MOVE_15</Text_ID>
<Overlap_Test>Unit_Mobile_Defense</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_Mobile_Defense">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PRS0501_ENG.wav U000_PRS0502_ENG.wav U000_PRS0503_ENG.wav U000_PRS0301_ENG.wav U000_PRS0302_ENG.wav U000_PRS0303_ENG.wav U000_PRS0304_ENG.wav U000_PRS0305_ENG.wav U000_PRS0306_ENG.wav U000_PRS0307_ENG.wav U000_PRS0308_ENG.wav U000_PRS0309_ENG.wav U000_PRS0310_ENG.wav U000_PRS0311_ENG.wav U000_PRS0312_ENG.wav U000_PRS0313_ENG.wav U000_PRS0314_ENG.wav U000_PRS0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_PRS_ASSIST_1, TEXT_SFX_PRS_ASSIST_2, TEXT_SFX_PRS_ASSIST_3, TEXT_SFX_PRS_ATTACK_1, TEXT_SFX_PRS_ATTACK_2, TEXT_SFX_PRS_ATTACK_3, TEXT_SFX_PRS_ATTACK_4, TEXT_SFX_PRS_ATTACK_5, TEXT_SFX_PRS_ATTACK_6, TEXT_SFX_PRS_ATTACK_7, TEXT_SFX_PRS_ATTACK_8, TEXT_SFX_PRS_ATTACK_9, TEXT_SFX_PRS_ATTACK_10, TEXT_SFX_PRS_ATTACK_11, TEXT_SFX_PRS_ATTACK_12, TEXT_SFX_PRS_ATTACK_13, TEXT_SFX_PRS_ATTACK_14, TEXT_SFX_PRS_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Mobile_Defense</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Mobile_Defense">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PRS0401_ENG.wav U000_PRS0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PRS_GUARD_1, TEXT_SFX_PRS_GUARD_2</Text_ID>
<Overlap_Test>Unit_Mobile_Defense</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Lancet">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_LAA0101_ENG.wav U000_LAA0102_ENG.wav U000_LAA0103_ENG.wav U000_LAA0104_ENG.wav U000_LAA0105_ENG.wav U000_LAA0106_ENG.wav U000_LAA0107_ENG.wav U000_LAA0108_ENG.wav U000_LAA0109_ENG.wav U000_LAA0110_ENG.wav U000_LAA0111_ENG.wav U000_LAA0112_ENG.wav U000_LAA0113_ENG.wav U000_LAA0114_ENG.wav U000_LAA0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_LAA_SELECT_1, TEXT_SFX_LAA_SELECT_2, TEXT_SFX_LAA_SELECT_3, TEXT_SFX_LAA_SELECT_4, TEXT_SFX_LAA_SELECT_5, TEXT_SFX_LAA_SELECT_6, TEXT_SFX_LAA_SELECT_7, TEXT_SFX_LAA_SELECT_8, TEXT_SFX_LAA_SELECT_9, TEXT_SFX_LAA_SELECT_10, TEXT_SFX_LAA_SELECT_11, TEXT_SFX_LAA_SELECT_12, TEXT_SFX_LAA_SELECT_13, TEXT_SFX_LAA_SELECT_14, TEXT_SFX_LAA_SELECT_15</Text_ID>
<Overlap_Test>Unit_Lancet</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Lancet">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_LAA0101_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_LAA_SELECT_1</Text_ID>
<Overlap_Test>Unit_Lancet</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Lancet">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_LAA0201_ENG.wav U000_LAA0202_ENG.wav U000_LAA0203_ENG.wav U000_LAA0204_ENG.wav U000_LAA0205_ENG.wav U000_LAA0206_ENG.wav U000_LAA0207_ENG.wav U000_LAA0208_ENG.wav U000_LAA0209_ENG.wav U000_LAA0210_ENG.wav U000_LAA0211_ENG.wav U000_LAA0212_ENG.wav U000_LAA0213_ENG.wav U000_LAA0214_ENG.wav U000_LAA0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_LAA_MOVE_1, TEXT_SFX_LAA_MOVE_2, TEXT_SFX_LAA_MOVE_3, TEXT_SFX_LAA_MOVE_4, TEXT_SFX_LAA_MOVE_5, TEXT_SFX_LAA_MOVE_6, TEXT_SFX_LAA_MOVE_7, TEXT_SFX_LAA_MOVE_8, TEXT_SFX_LAA_MOVE_9, TEXT_SFX_LAA_MOVE_10, TEXT_SFX_LAA_MOVE_11, TEXT_SFX_LAA_MOVE_12, TEXT_SFX_LAA_MOVE_13, TEXT_SFX_LAA_MOVE_14, TEXT_SFX_LAA_MOVE_15</Text_ID>
<Overlap_Test>Unit_Lancet</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Lancet">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_LAA0202_ENG.wav U000_LAA0203_ENG.wav U000_LAA0204_ENG.wav U000_LAA0205_ENG.wav U000_LAA0206_ENG.wav U000_LAA0207_ENG.wav U000_LAA0208_ENG.wav U000_LAA0209_ENG.wav U000_LAA0210_ENG.wav U000_LAA0211_ENG.wav U000_LAA0212_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_LAA_MOVE_2, TEXT_SFX_LAA_MOVE_3, TEXT_SFX_LAA_MOVE_4, TEXT_SFX_LAA_MOVE_5, TEXT_SFX_LAA_MOVE_6, TEXT_SFX_LAA_MOVE_7, TEXT_SFX_LAA_MOVE_8, TEXT_SFX_LAA_MOVE_9, TEXT_SFX_LAA_MOVE_10, TEXT_SFX_LAA_MOVE_11, TEXT_SFX_LAA_MOVE_12</Text_ID>
<Overlap_Test>Unit_Lancet</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Lancet">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_LAA0301_ENG.wav U000_LAA0302_ENG.wav U000_LAA0303_ENG.wav U000_LAA0304_ENG.wav U000_LAA0305_ENG.wav U000_LAA0306_ENG.wav U000_LAA0307_ENG.wav U000_LAA0308_ENG.wav U000_LAA0309_ENG.wav U000_LAA0310_ENG.wav U000_LAA0311_ENG.wav U000_LAA0312_ENG.wav U000_LAA0313_ENG.wav U000_LAA0314_ENG.wav U000_LAA0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_LAA_ATTACK_1, TEXT_SFX_LAA_ATTACK_2, TEXT_SFX_LAA_ATTACK_3, TEXT_SFX_LAA_ATTACK_4, TEXT_SFX_LAA_ATTACK_5, TEXT_SFX_LAA_ATTACK_6, TEXT_SFX_LAA_ATTACK_7, TEXT_SFX_LAA_ATTACK_8, TEXT_SFX_LAA_ATTACK_9, TEXT_SFX_LAA_ATTACK_10, TEXT_SFX_LAA_ATTACK_11, TEXT_SFX_LAA_ATTACK_12, TEXT_SFX_LAA_ATTACK_13, TEXT_SFX_LAA_ATTACK_14, TEXT_SFX_LAA_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Lancet</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Lancet">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_LAA0501_ENG.wav U000_LAA0502_ENG.wav U000_LAA0503_ENG.wav U000_LAA0504_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_LAA_GUARD_1, TEXT_SFX_LAA_GUARD_2, TEXT_SFX_LAA_GUARD_3, TEXT_SFX_LAA_GUARD_4</Text_ID>
<Overlap_Test>Unit_Lancet</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Proton_Beam_Lancet">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_LAA0601_ENG.wav U000_LAA0602_ENG.wav U000_LAA0603_ENG.wav U000_LAA0604_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_LAA_PROTON_BEAM_1, TEXT_SFX_LAA_PROTON_BEAM_2, TEXT_SFX_LAA_PROTON_BEAM_3, TEXT_SFX_LAA_PROTON_BEAM_4</Text_ID>
<Overlap_Test>Unit_Lancet</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Cloaking_Transport">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_CTT0101_ENG.wav U000_CTT0102_ENG.wav U000_CTT0103_ENG.wav U000_CTT0104_ENG.wav U000_CTT0105_ENG.wav U000_CTT0106_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_CTT_SELECT_1, TEXT_SFX_CTT_SELECT_2, TEXT_SFX_CTT_SELECT_3, TEXT_SFX_CTT_SELECT_4, TEXT_SFX_CTT_SELECT_5, TEXT_SFX_CTT_SELECT_6</Text_ID>
<Overlap_Test>Unit_Cloaking_Transport</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Cloaking_Transport">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_CTT0105_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_CTT_SELECT_5</Text_ID>
<Overlap_Test>Unit_Cloaking_Transport</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Cloaking_Transport">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_CTT0201_ENG.wav U000_CTT0202_ENG.wav U000_CTT0203_ENG.wav U000_CTT0204_ENG.wav U000_CTT0205_ENG.wav U000_CTT0206_ENG.wav U000_CTT0207_ENG.wav U000_CTT0208_ENG.wav U000_CTT0209_ENG.wav U000_CTT0210_ENG.wav U000_CTT0211_ENG.wav U000_CTT0212_ENG.wav U000_CTT0213_ENG.wav U000_CTT0214_ENG.wav U000_CTT0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_CTT_MOVE_1, TEXT_SFX_CTT_MOVE_2, TEXT_SFX_CTT_MOVE_3, TEXT_SFX_CTT_MOVE_4, TEXT_SFX_CTT_MOVE_5, TEXT_SFX_CTT_MOVE_6, TEXT_SFX_CTT_MOVE_7, TEXT_SFX_CTT_MOVE_8, TEXT_SFX_CTT_MOVE_9, TEXT_SFX_CTT_MOVE_10, TEXT_SFX_CTT_MOVE_11, TEXT_SFX_CTT_MOVE_12, TEXT_SFX_CTT_MOVE_13, TEXT_SFX_CTT_MOVE_14, TEXT_SFX_CTT_MOVE_15</Text_ID>
<Overlap_Test>Unit_Cloaking_Transport</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Cloaking_Transport">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_CTT0201_ENG.wav U000_CTT0202_ENG.wav U000_CTT0204_ENG.wav U000_CTT0205_ENG.wav U000_CTT0207_ENG.wav U000_CTT0208_ENG.wav U000_CTT0209_ENG.wav U000_CTT0210_ENG.wav U000_CTT0211_ENG.wav U000_CTT0212_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_CTT_MOVE_1, TEXT_SFX_CTT_MOVE_2, TEXT_SFX_CTT_MOVE_4, TEXT_SFX_CTT_MOVE_5, TEXT_SFX_CTT_MOVE_7, TEXT_SFX_CTT_MOVE_8, TEXT_SFX_CTT_MOVE_9, TEXT_SFX_CTT_MOVE_10, TEXT_SFX_CTT_MOVE_11, TEXT_SFX_CTT_MOVE_12</Text_ID>
<Overlap_Test>Unit_Cloaking_Transport</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Cloaking_Transport">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_CTT0301_ENG.wav U000_CTT0302_ENG.wav U000_CTT0303_ENG.wav U000_CTT0304_ENG.wav U000_CTT0305_ENG.wav U000_CTT0306_ENG.wav U000_CTT0307_ENG.wav U000_CTT0308_ENG.wav U000_CTT0309_ENG.wav U000_CTT0310_ENG.wav U000_CTT0311_ENG.wav U000_CTT0312_ENG.wav U000_CTT0313_ENG.wav U000_CTT0314_ENG.wav U000_CTT0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_CTT_ATTACK_1, TEXT_SFX_CTT_ATTACK_2, TEXT_SFX_CTT_ATTACK_3, TEXT_SFX_CTT_ATTACK_4, TEXT_SFX_CTT_ATTACK_5, TEXT_SFX_CTT_ATTACK_6, TEXT_SFX_CTT_ATTACK_7, TEXT_SFX_CTT_ATTACK_8, TEXT_SFX_CTT_ATTACK_9, TEXT_SFX_CTT_ATTACK_10, TEXT_SFX_CTT_ATTACK_11, TEXT_SFX_CTT_ATTACK_12, TEXT_SFX_CTT_ATTACK_13, TEXT_SFX_CTT_ATTACK_14, TEXT_SFX_CTT_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Cloaking_Transport</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Cloaking_Transport">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_CTT0401_ENG.wav U000_CTT0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_CTT_GUARD_1, TEXT_SFX_CTT_GUARD_2</Text_ID>
<Overlap_Test>Unit_Cloaking_Transport</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Cloaking_Transport">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_CTT0501_ENG.wav U000_CTT0502_ENG.wav U000_CTT0503_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_CTT_ASSIST_1, TEXT_SFX_CTT_ASSIST_2, TEXT_SFX_CTT_ASSIST_3</Text_ID>
<Overlap_Test>Unit_Cloaking_Transport</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Deploy_Cloaking_Transport">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_CTT0601_ENG.wav U000_CTT0602_ENG.wav U000_CTT0603_ENG.wav U000_CTT0604_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_CTT_DEPLOY_1, TEXT_SFX_CTT_DEPLOY_2, TEXT_SFX_CTT_DEPLOY_3, TEXT_SFX_CTT_DEPLOY_4</Text_ID>
<Overlap_Test>Unit_Cloaking_Transport</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Cloak_Cloaking_Transport">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_CTT0701_ENG.wav U000_CTT0702_ENG.wav U000_CTT0703_ENG.wav U000_CTT0704_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_CTT_CLOAK_1, TEXT_SFX_CTT_CLOAK_2, TEXT_SFX_CTT_CLOAK_3, TEXT_SFX_CTT_CLOAK_4</Text_ID>
<Overlap_Test>Unit_Cloaking_Transport</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Mercenary">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MER0101_ENG.wav U000_MER0102_ENG.wav U000_MER0103_ENG.wav U000_MER0104_ENG.wav U000_MER0105_ENG.wav U000_MER0106_ENG.wav U000_MER0107_ENG.wav U000_MER0108_ENG.wav U000_MER0109_ENG.wav U000_MER0110_ENG.wav U000_MER0111_ENG.wav U000_MER0112_ENG.wav U000_MER0113_ENG.wav U000_MER0114_ENG.wav U000_MER0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MER_SELECT_1, TEXT_SFX_MER_SELECT_2, TEXT_SFX_MER_SELECT_3, TEXT_SFX_MER_SELECT_4, TEXT_SFX_MER_SELECT_5, TEXT_SFX_MER_SELECT_6, TEXT_SFX_MER_SELECT_7, TEXT_SFX_MER_SELECT_8, TEXT_SFX_MER_SELECT_9, TEXT_SFX_MER_SELECT_10, TEXT_SFX_MER_SELECT_11, TEXT_SFX_MER_SELECT_12, TEXT_SFX_MER_SELECT_13, TEXT_SFX_MER_SELECT_14, TEXT_SFX_MER_SELECT_15</Text_ID>
<Overlap_Test>Unit_Mercenary</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Mercenary">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MER0112_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MER_SELECT_12</Text_ID>
<Overlap_Test>Unit_Mercenary</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Mercenary">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MER0201_ENG.wav U000_MER0202_ENG.wav U000_MER0203_ENG.wav U000_MER0204_ENG.wav U000_MER0205_ENG.wav U000_MER0206_ENG.wav U000_MER0207_ENG.wav U000_MER0208_ENG.wav U000_MER0209_ENG.wav U000_MER0210_ENG.wav U000_MER0211_ENG.wav U000_MER0212_ENG.wav U000_MER0213_ENG.wav U000_MER0214_ENG.wav U000_MER0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MER_MOVE_1, TEXT_SFX_MER_MOVE_2, TEXT_SFX_MER_MOVE_3, TEXT_SFX_MER_MOVE_4, TEXT_SFX_MER_MOVE_5, TEXT_SFX_MER_MOVE_6, TEXT_SFX_MER_MOVE_7, TEXT_SFX_MER_MOVE_8, TEXT_SFX_MER_MOVE_9, TEXT_SFX_MER_MOVE_10, TEXT_SFX_MER_MOVE_11, TEXT_SFX_MER_MOVE_12, TEXT_SFX_MER_MOVE_13, TEXT_SFX_MER_MOVE_14, TEXT_SFX_MER_MOVE_15</Text_ID>
<Overlap_Test>Unit_Mercenary</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Mercenary">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MER0201_ENG.wav U000_MER0202_ENG.wav U000_MER0203_ENG.wav U000_MER0204_ENG.wav U000_MER0205_ENG.wav U000_MER0206_ENG.wav U000_MER0207_ENG.wav U000_MER0208_ENG.wav U000_MER0209_ENG.wav U000_MER0210_ENG.wav U000_MER0211_ENG.wav U000_MER0212_ENG.wav U000_MER0213_ENG.wav U000_MER0214_ENG.wav U000_MER0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MER_MOVE_1, TEXT_SFX_MER_MOVE_2, TEXT_SFX_MER_MOVE_3, TEXT_SFX_MER_MOVE_4, TEXT_SFX_MER_MOVE_5, TEXT_SFX_MER_MOVE_6, TEXT_SFX_MER_MOVE_7, TEXT_SFX_MER_MOVE_8, TEXT_SFX_MER_MOVE_9, TEXT_SFX_MER_MOVE_10, TEXT_SFX_MER_MOVE_11, TEXT_SFX_MER_MOVE_12, TEXT_SFX_MER_MOVE_13, TEXT_SFX_MER_MOVE_14, TEXT_SFX_MER_MOVE_15</Text_ID>
<Overlap_Test>Unit_Mercenary</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Mercenary">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MER0301_ENG.wav U000_MER0302_ENG.wav U000_MER0303_ENG.wav U000_MER0304_ENG.wav U000_MER0305_ENG.wav U000_MER0306_ENG.wav U000_MER0307_ENG.wav U000_MER0308_ENG.wav U000_MER0309_ENG.wav U000_MER0310_ENG.wav U000_MER0311_ENG.wav U000_MER0312_ENG.wav U000_MER0313_ENG.wav U000_MER0314_ENG.wav U000_MER0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MER_ATTACK_1, TEXT_SFX_MER_ATTACK_2, TEXT_SFX_MER_ATTACK_3, TEXT_SFX_MER_ATTACK_4, TEXT_SFX_MER_ATTACK_5, TEXT_SFX_MER_ATTACK_6, TEXT_SFX_MER_ATTACK_7, TEXT_SFX_MER_ATTACK_8, TEXT_SFX_MER_ATTACK_9, TEXT_SFX_MER_ATTACK_10, TEXT_SFX_MER_ATTACK_11, TEXT_SFX_MER_ATTACK_12, TEXT_SFX_MER_ATTACK_13, TEXT_SFX_MER_ATTACK_14, TEXT_SFX_MER_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Mercenary</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Mercenary">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MER0401_ENG.wav U000_MER0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MER_GUARD_1, TEXT_SFX_MER_GUARD_2</Text_ID>
<Overlap_Test>Unit_Mercenary</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Mercenary">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MER0501_ENG.wav U000_MER0502_ENG.wav U000_MER0503_ENG.wav U000_MER0504_ENG.wav U000_MER0505_ENG.wav U000_MER0506_ENG.wav U000_MER0507_ENG.wav U000_MER0508_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_MER_ASSIST_1, TEXT_SFX_MER_ASSIST_2, TEXT_SFX_MER_ASSIST_3, TEXT_SFX_MER_ASSIST_4, TEXT_SFX_MER_ASSIST_5, TEXT_SFX_MER_ASSIST_6, TEXT_SFX_MER_ASSIST_7, TEXT_SFX_MER_ASSIST_8</Text_ID>
<Overlap_Test>Unit_Mercenary</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_Mercenary">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MER0501_ENG.wav U000_MER0502_ENG.wav U000_MER0503_ENG.wav U000_MER0504_ENG.wav U000_MER0505_ENG.wav U000_MER0506_ENG.wav U000_MER0507_ENG.wav U000_MER0508_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_MER_ASSIST_1, TEXT_SFX_MER_ASSIST_2, TEXT_SFX_MER_ASSIST_3, TEXT_SFX_MER_ASSIST_4, TEXT_SFX_MER_ASSIST_5, TEXT_SFX_MER_ASSIST_6, TEXT_SFX_MER_ASSIST_7, TEXT_SFX_MER_ASSIST_8</Text_ID>
<Overlap_Test>Unit_Mercenary</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Take_Cover_Mercenary">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MER1601_ENG.wav U000_MER1602_ENG.wav U000_MER1603_ENG.wav U000_MER1604_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MER_TAKE_COVER_1, TEXT_SFX_MER_TAKE_COVER_2, TEXT_SFX_MER_TAKE_COVER_3, TEXT_SFX_MER_TAKE_COVER_4</Text_ID>
<Overlap_Test>Unit_Mercenary</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Tyber_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB4011_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_SEE_HERO_11</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_IG88_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB4012_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_SEE_HERO_12</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Urai_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB4013_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_SEE_HERO_13</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Silri_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB4014_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_SEE_HERO_14</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Thrawn_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB4015_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_SEE_HERO_15</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Executor_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB4016_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_SEE_HERO_16</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Yoda_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB4018_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_SEE_HERO_18</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Luke_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB4019_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_SEE_HERO_19</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Gargantuan_Rebel_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_REB4020_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_SEE_HERO_20</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Tyber_Empire_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TRP4011_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TRP_SEE_HERO_11</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_IG88_Empire_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TRP4012_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TRP_SEE_HERO_12</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Urai_Empire_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TRP4013_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TRP_SEE_HERO_13</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Silri_Empire_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TRP4014_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TRP_SEE_HERO_14</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Thrawn_Empire_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TRP4015_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TRP_SEE_HERO_15</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Executor_Empire_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TRP4016_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TRP_SEE_HERO_16</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Yoda_Empire_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TRP4018_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TRP_SEE_HERO_18</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Luke_Empire_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TRP4019_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TRP_SEE_HERO_19</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Gargantuan_Empire_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TRP4020_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_TRP_SEE_HERO_20</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Fett_Underworld_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MER4001_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MER_SEE_HERO_1</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Vader_Underworld_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MER4002_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MER_SEE_HERO_2</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Emperor_Underworld_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MER4003_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MER_SEE_HERO_3</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Veers_Underworld_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MER4004_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MER_SEE_HERO_4</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Solo_Underworld_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MER4005_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MER_SEE_HERO_5</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Katarn_Underworld_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MER4006_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MER_SEE_HERO_6</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_ObiWan_Underworld_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MER4007_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MER_SEE_HERO_7</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_U_Field_Underworld_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MER4008_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MER_SEE_HERO_8</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Enemy_Field_Underworld_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MER4009_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MER_SEE_HERO_9</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Enemy_Underworld_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MER4010_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MER_SEE_HERO_10</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Tyber_Underworld_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MER4011_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MER_SEE_HERO_11</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_IG88_Underworld_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MER4012_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MER_SEE_HERO_12</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Urai_Underworld_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MER4013_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MER_SEE_HERO_13</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Silri_Underworld_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MER4014_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MER_SEE_HERO_14</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Thrawn_Underworld_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MER4015_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MER_SEE_HERO_15</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Executor_Underworld_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MER4016_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MER_SEE_HERO_16</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Yoda_Underworld_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MER4018_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MER_SEE_HERO_18</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Luke_Underworld_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MER4019_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MER_SEE_HERO_19</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Announce_Gargantuan_Underworld_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MER4020_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MER_SEE_HERO_20</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Sandstorm_Underworld_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GUS0101_ENG.wav U000_GUS0103_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_GUS_SANDSTORM_1, TEXT_SFX_GUS_SANDSTORM_3,</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Snowstorm_Underworld_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GUS0201_ENG.wav U000_GUS0203_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_GUS_SNOWSTORM_1, TEXT_SFX_GUS_SNOWSTORM_3</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Ashfall_Underworld_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GUS0401_ENG.wav U000_GUS0403_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_GUS_ASHFALL_1, TEXT_SFX_GUS_ASHFALL_3</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Rain_Underworld_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GUS1801_ENG.wav U000_GUS1802_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_GUS_RAIN_1, TEXT_SFX_GUS_RAIN_2</Text_ID>
<Overlap_Test>Unit_HUD</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_See_Enemy_Underworld_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GUS1207_ENG.wav U000_GUS1208_ENG.wav U000_GUS1209_ENG.wav U000_GUS1210_ENG.wav U000_GUS1211_ENG.wav U000_GUS1212_ENG.wav U000_GUS1213_ENG.wav U000_GUS1214_ENG.wav U000_GUS1215_ENG.wav U000_GUS1216_ENG.wav U000_GUS1217_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_GUS_SEE_ENEMY_7, TEXT_SFX_GUS_SEE_ENEMY_8, TEXT_SFX_GUS_SEE_ENEMY_9, TEXT_SFX_GUS_SEE_ENEMY_10, TEXT_SFX_GUS_SEE_ENEMY_11, TEXT_SFX_GUS_SEE_ENEMY_12, TEXT_SFX_GUS_SEE_ENEMY_13, TEXT_SFX_GUS_SEE_ENEMY_14, TEXT_SFX_GUS_SEE_ENEMY_15, TEXT_SFX_GUS_SEE_ENEMY_16, TEXT_SFX_GUS_SEE_ENEMY_17,</Text_ID>
<Overlap_Test>Unit_See_Enemy</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Enemy_Retreat_Underworld_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GUS0503_ENG.wav U000_GUS0504_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_GUS_ENEMY_RETREAT_3, TEXT_SFX_GUS_ENEMY_RETREAT_4</Text_ID>
<Overlap_Test>Unit_Enemy_Retreat</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_GravGen_On_Underworld_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GUS1103_ENG.wav U000_GUS1104_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_GUS_GRAVGEN_3, TEXT_SFX_GUS_GRAVGEN_4</Text_ID>
<Overlap_Test>Unit_GravGen</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_GravGen_Off_Underworld_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GUS1701_ENG.wav U000_GUS1702_ENG.wav U000_GUS1703_ENG.wav U000_GUS1704_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_GUS_GRAVGEN_OFF_1, TEXT_SFX_GUS_GRAVGEN_OFF_2, TEXT_SFX_GUS_GRAVGEN_OFF_3, TEXT_SFX_GUS_GRAVGEN_OFF_4</Text_ID>
<Overlap_Test>Unit_GravGen</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Near_Victory_Underworld_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GUS1501_ENG.wav U000_GUS1502_ENG.wav U000_GUS1503_ENG.wav U000_GUS1504_ENG.wav U000_GUS1505_ENG.wav U000_GUS1506_ENG.wav U000_GUS1507_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_GUS_NEAR_VICTORY_1, TEXT_SFX_GUS_NEAR_VICTORY_2, TEXT_SFX_GUS_NEAR_VICTORY_3, TEXT_SFX_GUS_NEAR_VICTORY_4, TEXT_SFX_GUS_NEAR_VICTORY_5, TEXT_SFX_GUS_NEAR_VICTORY_6,TEXT_SFX_GUS_NEAR_VICTORY_7</Text_ID>
<Overlap_Test>Unit_Near_Victory</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Land_Retreat_Underworld_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GUS1601_ENG.wav U000_GUS1602_ENG.wav U000_GUS1603_ENG.wav U000_GUS1604_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_GUS_LAND_RETREAT_1, TEXT_SFX_GUS_LAND_RETREAT_2, TEXT_SFX_GUS_LAND_RETREAT_3, TEXT_SFX_GUS_LAND_RETREAT_4</Text_ID>
<Overlap_Test>Unit_Retreat</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Victory_DS_Retreat_Underworld_Soldier">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GUS1901_ENG.wav U000_GUS1902_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_GUS_VICTORY_DS_1, TEXT_SFX_GUS_VICTORY_DS_2</Text_ID>
<Overlap_Test>Unit_Retreat</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Assault_Squad">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MAS0101_ENG.wav U000_MAS0102_ENG.wav U000_MAS0103_ENG.wav U000_MAS0104_ENG.wav U000_MAS0105_ENG.wav U000_MAS0106_ENG.wav U000_MAS0107_ENG.wav U000_MAS0108_ENG.wav U000_MAS0109_ENG.wav U000_MAS0110_ENG.wav U000_MAS0111_ENG.wav U000_MAS0112_ENG.wav U000_MAS0113_ENG.wav U000_MAS0114_ENG.wav U000_MAS0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MAS_SELECT_1, TEXT_SFX_MAS_SELECT_2, TEXT_SFX_MAS_SELECT_3, TEXT_SFX_MAS_SELECT_4, TEXT_SFX_MAS_SELECT_5, TEXT_SFX_MAS_SELECT_6, TEXT_SFX_MAS_SELECT_7, TEXT_SFX_MAS_SELECT_8, TEXT_SFX_MAS_SELECT_9, TEXT_SFX_MAS_SELECT_10, TEXT_SFX_MAS_SELECT_11, TEXT_SFX_MAS_SELECT_12, TEXT_SFX_MAS_SELECT_13, TEXT_SFX_MAS_SELECT_14, TEXT_SFX_MAS_SELECT_15</Text_ID>
<Overlap_Test>Unit_Assault_Squad</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Assault_Squad">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MAS0101_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MAS_SELECT_12</Text_ID>
<Overlap_Test>Unit_Assault_Squad</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Assault_Squad">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MAS0201_ENG.wav U000_MAS0202_ENG.wav U000_MAS0203_ENG.wav U000_MAS0204_ENG.wav U000_MAS0205_ENG.wav U000_MAS0206_ENG.wav U000_MAS0207_ENG.wav U000_MAS0208_ENG.wav U000_MAS0209_ENG.wav U000_MAS0210_ENG.wav U000_MAS0211_ENG.wav U000_MAS0212_ENG.wav U000_MAS0213_ENG.wav U000_MAS0214_ENG.wav U000_MAS0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MAS_MOVE_1, TEXT_SFX_MAS_MOVE_2, TEXT_SFX_MAS_MOVE_3, TEXT_SFX_MAS_MOVE_4, TEXT_SFX_MAS_MOVE_5, TEXT_SFX_MAS_MOVE_6, TEXT_SFX_MAS_MOVE_7, TEXT_SFX_MAS_MOVE_8, TEXT_SFX_MAS_MOVE_9, TEXT_SFX_MAS_MOVE_10, TEXT_SFX_MAS_MOVE_11, TEXT_SFX_MAS_MOVE_12, TEXT_SFX_MAS_MOVE_13, TEXT_SFX_MAS_MOVE_14, TEXT_SFX_MAS_MOVE_15</Text_ID>
<Overlap_Test>Unit_Assault_Squad</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Assault_Squad">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MAS0201_ENG.wav U000_MAS0202_ENG.wav U000_MAS0203_ENG.wav U000_MAS0204_ENG.wav U000_MAS0205_ENG.wav U000_MAS0206_ENG.wav U000_MAS0207_ENG.wav U000_MAS0208_ENG.wav U000_MAS0209_ENG.wav U000_MAS0210_ENG.wav U000_MAS0211_ENG.wav U000_MAS0212_ENG.wav U000_MAS0213_ENG.wav U000_MAS0214_ENG.wav U000_MAS0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MAS_MOVE_1, TEXT_SFX_MAS_MOVE_2, TEXT_SFX_MAS_MOVE_3, TEXT_SFX_MAS_MOVE_4, TEXT_SFX_MAS_MOVE_5, TEXT_SFX_MAS_MOVE_6, TEXT_SFX_MAS_MOVE_7, TEXT_SFX_MAS_MOVE_8, TEXT_SFX_MAS_MOVE_9, TEXT_SFX_MAS_MOVE_10, TEXT_SFX_MAS_MOVE_11, TEXT_SFX_MAS_MOVE_12, TEXT_SFX_MAS_MOVE_13, TEXT_SFX_MAS_MOVE_14, TEXT_SFX_MAS_MOVE_15</Text_ID>
<Overlap_Test>Unit_Assault_Squad</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Assault_Squad">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MAS0301_ENG.wav U000_MAS0302_ENG.wav U000_MAS0303_ENG.wav U000_MAS0304_ENG.wav U000_MAS0305_ENG.wav U000_MAS0306_ENG.wav U000_MAS0307_ENG.wav U000_MAS0308_ENG.wav U000_MAS0309_ENG.wav U000_MAS0310_ENG.wav U000_MAS0311_ENG.wav U000_MAS0312_ENG.wav U000_MAS0313_ENG.wav U000_MAS0314_ENG.wav U000_MAS0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MAS_ATTACK_1, TEXT_SFX_MAS_ATTACK_2, TEXT_SFX_MAS_ATTACK_3, TEXT_SFX_MAS_ATTACK_4, TEXT_SFX_MAS_ATTACK_5, TEXT_SFX_MAS_ATTACK_6, TEXT_SFX_MAS_ATTACK_7, TEXT_SFX_MAS_ATTACK_8, TEXT_SFX_MAS_ATTACK_9, TEXT_SFX_MAS_ATTACK_10, TEXT_SFX_MAS_ATTACK_11, TEXT_SFX_MAS_ATTACK_12, TEXT_SFX_MAS_ATTACK_13, TEXT_SFX_MAS_ATTACK_14, TEXT_SFX_MAS_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Assault_Squad</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Assault_Squad">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MAS0401_ENG.wav U000_MAS0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MAS_GUARD_1, TEXT_SFX_MAS_GUARD_2</Text_ID>
<Overlap_Test>Unit_Assault_Squad</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Assault_Squad">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MAS0501_ENG.wav U000_MAS0502_ENG.wav U000_MAS0503_ENG.wav U000_MAS0504_ENG.wav U000_MAS0505_ENG.wav U000_MAS0506_ENG.wav U000_MAS0507_ENG.wav U000_MAS0508_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_MAS_ASSIST_1, TEXT_SFX_MAS_ASSIST_2, TEXT_SFX_MAS_ASSIST_3, TEXT_SFX_MAS_ASSIST_4, TEXT_SFX_MAS_ASSIST_5, TEXT_SFX_MAS_ASSIST_6, TEXT_SFX_MAS_ASSIST_7, TEXT_SFX_MAS_ASSIST_8</Text_ID>
<Overlap_Test>Unit_Assault_Squad</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_Assault_Squad">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MAS0501_ENG.wav U000_MAS0502_ENG.wav U000_MAS0503_ENG.wav U000_MAS0504_ENG.wav U000_MAS0505_ENG.wav U000_MAS0506_ENG.wav U000_MAS0507_ENG.wav U000_MAS0508_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_MAS_ASSIST_1, TEXT_SFX_MAS_ASSIST_2, TEXT_SFX_MAS_ASSIST_3, TEXT_SFX_MAS_ASSIST_4, TEXT_SFX_MAS_ASSIST_5, TEXT_SFX_MAS_ASSIST_6, TEXT_SFX_MAS_ASSIST_7, TEXT_SFX_MAS_ASSIST_8</Text_ID>
<Overlap_Test>Unit_Assault_Squad</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Take_Cover_Assault_Squad">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MAS1601_ENG.wav U000_MAS1602_ENG.wav U000_MAS1603_ENG.wav U000_MAS1604_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MAS_TAKE_COVER_1, TEXT_SFX_MAS_TAKE_COVER_2, TEXT_SFX_MAS_TAKE_COVER_3, TEXT_SFX_MAS_TAKE_COVER_4</Text_ID>
<Overlap_Test>Unit_Assault_Squad</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Sabateur">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DEF0102_ENG.wav U000_DEF0103_ENG.wav U000_DEF0104_ENG.wav U000_DEF0105_ENG.wav U000_DEF0106_ENG.wav U000_DEF0107_ENG.wav U000_DEF0108_ENG.wav U000_DEF0109_ENG.wav U000_DEF0110_ENG.wav U000_DEF0111_ENG.wav U000_DEF0112_ENG.wav U000_DEF0113_ENG.wav U000_DEF0114_ENG.wav U000_DEF0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DEF_SELECT_2, TEXT_SFX_DEF_SELECT_3, TEXT_SFX_DEF_SELECT_4, TEXT_SFX_DEF_SELECT_5, TEXT_SFX_DEF_SELECT_6, TEXT_SFX_DEF_SELECT_7, TEXT_SFX_DEF_SELECT_8, TEXT_SFX_DEF_SELECT_9, TEXT_SFX_DEF_SELECT_10, TEXT_SFX_DEF_SELECT_11, TEXT_SFX_DEF_SELECT_12, TEXT_SFX_DEF_SELECT_13, TEXT_SFX_DEF_SELECT_14, TEXT_SFX_DEF_SELECT_15</Text_ID>
<Overlap_Test>Unit_Sabateur</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Sabateur">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DEF0103_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DEF_SELECT_3</Text_ID>
<Overlap_Test>Unit_Sabateur</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Sabateur">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DEF0201_ENG.wav U000_DEF0202_ENG.wav U000_DEF0203_ENG.wav U000_DEF0204_ENG.wav U000_DEF0205_ENG.wav U000_DEF0206_ENG.wav U000_DEF0207_ENG.wav U000_DEF0208_ENG.wav U000_DEF0209_ENG.wav U000_DEF0210_ENG.wav U000_DEF0211_ENG.wav U000_DEF0212_ENG.wav U000_DEF0213_ENG.wav U000_DEF0214_ENG.wav U000_DEF0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DEF_MOVE_1, TEXT_SFX_DEF_MOVE_2, TEXT_SFX_DEF_MOVE_3, TEXT_SFX_DEF_MOVE_4, TEXT_SFX_DEF_MOVE_5, TEXT_SFX_DEF_MOVE_6, TEXT_SFX_DEF_MOVE_7, TEXT_SFX_DEF_MOVE_8, TEXT_SFX_DEF_MOVE_9, TEXT_SFX_DEF_MOVE_10, TEXT_SFX_DEF_MOVE_11, TEXT_SFX_DEF_MOVE_12, TEXT_SFX_DEF_MOVE_13, TEXT_SFX_DEF_MOVE_14, TEXT_SFX_DEF_MOVE_15</Text_ID>
<Overlap_Test>Unit_Sabateur</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Sabateur">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DEF0205_ENG.wav U000_DEF0206_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DEF_MOVE_5, TEXT_SFX_DEF_MOVE_6</Text_ID>
<Overlap_Test>Unit_Sabateur</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Sabateur">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DEF0301_ENG.wav U000_DEF0302_ENG.wav U000_DEF0303_ENG.wav U000_DEF0304_ENG.wav U000_DEF0305_ENG.wav U000_DEF0306_ENG.wav U000_DEF0307_ENG.wav U000_DEF0308_ENG.wav U000_DEF0309_ENG.wav U000_DEF0310_ENG.wav U000_DEF0311_ENG.wav U000_DEF0312_ENG.wav U000_DEF0313_ENG.wav U000_DEF0314_ENG.wav U000_DEF0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DEF_ATTACK_1, TEXT_SFX_DEF_ATTACK_2, TEXT_SFX_DEF_ATTACK_3, TEXT_SFX_DEF_ATTACK_4, TEXT_SFX_DEF_ATTACK_5, TEXT_SFX_DEF_ATTACK_6, TEXT_SFX_DEF_ATTACK_7, TEXT_SFX_DEF_ATTACK_8, TEXT_SFX_DEF_ATTACK_9, TEXT_SFX_DEF_ATTACK_10, TEXT_SFX_DEF_ATTACK_11, TEXT_SFX_DEF_ATTACK_12, TEXT_SFX_DEF_ATTACK_13, TEXT_SFX_DEF_ATTACK_14, TEXT_SFX_DEF_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Sabateur</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Sabateur">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DEF0601_ENG.wav U000_DEF0602_ENG.wav U000_DEF0603_ENG.wav U000_DEF0201_ENG.wav U000_DEF0202_ENG.wav U000_DEF0203_ENG.wav U000_DEF0204_ENG.wav U000_DEF0205_ENG.wav U000_DEF0206_ENG.wav U000_DEF0207_ENG.wav U000_DEF0208_ENG.wav U000_DEF0209_ENG.wav U000_DEF0210_ENG.wav U000_DEF0211_ENG.wav U000_DEF0212_ENG.wav U000_DEF0213_ENG.wav U000_DEF0214_ENG.wav U000_DEF0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_DEF_ASSIST_1, TEXT_SFX_DEF_ASSIST_2, TEXT_SFX_DEF_ASSIST_3, TEXT_SFX_DEF_MOVE_1, TEXT_SFX_DEF_MOVE_2, TEXT_SFX_DEF_MOVE_3, TEXT_SFX_DEF_MOVE_4, TEXT_SFX_DEF_MOVE_5, TEXT_SFX_DEF_MOVE_6, TEXT_SFX_DEF_MOVE_7, TEXT_SFX_DEF_MOVE_8, TEXT_SFX_DEF_MOVE_9, TEXT_SFX_DEF_MOVE_10, TEXT_SFX_DEF_MOVE_11, TEXT_SFX_DEF_MOVE_12, TEXT_SFX_DEF_MOVE_13, TEXT_SFX_DEF_MOVE_14, TEXT_SFX_DEF_MOVE_15</Text_ID>
<Overlap_Test>Unit_Sabateur</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_Sabateur">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DEF0601_ENG.wav U000_DEF0602_ENG.wav U000_DEF0603_ENG.wav U000_DEF0301_ENG.wav U000_DEF0302_ENG.wav U000_DEF0303_ENG.wav U000_DEF0304_ENG.wav U000_DEF0305_ENG.wav U000_DEF0306_ENG.wav U000_DEF0307_ENG.wav U000_DEF0308_ENG.wav U000_DEF0309_ENG.wav U000_DEF0310_ENG.wav U000_DEF0311_ENG.wav U000_DEF0312_ENG.wav U000_DEF0313_ENG.wav U000_DEF0314_ENG.wav U000_DEF0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>60</Probability>
<Text_ID>TEXT_SFX_DEF_ASSIST_1, TEXT_SFX_DEF_ASSIST_2, TEXT_SFX_DEF_ASSIST_3, TEXT_SFX_DEF_ATTACK_1, TEXT_SFX_DEF_ATTACK_2, TEXT_SFX_DEF_ATTACK_3, TEXT_SFX_DEF_ATTACK_4, TEXT_SFX_DEF_ATTACK_5, TEXT_SFX_DEF_ATTACK_6, TEXT_SFX_DEF_ATTACK_7, TEXT_SFX_DEF_ATTACK_8, TEXT_SFX_DEF_ATTACK_9, TEXT_SFX_DEF_ATTACK_10, TEXT_SFX_DEF_ATTACK_11, TEXT_SFX_DEF_ATTACK_12, TEXT_SFX_DEF_ATTACK_13, TEXT_SFX_DEF_ATTACK_14, TEXT_SFX_DEF_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Sabateur</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Thermal_Sabateur">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DEF0401_ENG.wav U000_DEF0402_ENG.wav U000_DEF0403_ENG.wav U000_DEF0404_ENG.wav U000_DEF0405_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DEF_THERMAL_1, TEXT_SFX_DEF_THERMAL_2, TEXT_SFX_DEF_THERMAL_3, TEXT_SFX_DEF_THERMAL_4, TEXT_SFX_DEF_THERMAL_5</Text_ID>
<Overlap_Test>Unit_Sabateur</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Sabateur">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DEF0501_ENG.wav U000_DEF0502_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DEF_GUARD_1, TEXT_SFX_DEF_GUARD_2</Text_ID>
<Overlap_Test>Unit_Sabateur</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Corrupt_Sabateur">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DEF3001_ENG.wav U000_DEF3002_ENG.wav U000_DEF3003_ENG.wav U000_DEF3004_ENG.wav U000_DEF3005_ENG.wav U000_DEF3006_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DEF_CORRUPT_1, TEXT_SFX_DEF_CORRUPT_2, TEXT_SFX_DEF_CORRUPT_3, TEXT_SFX_DEF_CORRUPT_4, TEXT_SFX_DEF_CORRUPT_5, TEXT_SFX_DEF_ATTACK_6</Text_ID>
<Overlap_Test>Unit_Sabateur</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Weaken_Sabateur">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DEF3101_ENG.wav U000_DEF3102_ENG.wav U000_DEF3103_ENG.wav U000_DEF3104_ENG.wav U000_DEF3105_ENG.wav U000_DEF3106_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DEF_WEAKEN_1, TEXT_SFX_DEF_WEAKEN_2, TEXT_SFX_DEF_WEAKEN_3, TEXT_SFX_DEF_WEAKEN_4, TEXT_SFX_DEF_WEAKEN_5, TEXT_SFX_DEF_ATTACK_6</Text_ID>
<Overlap_Test>Unit_Sabateur</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Protect_Sabateur"> <!-- For Adepts -->
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DEF3102_ENG.wav U000_DEF3103_ENG.wav U000_DEF3104_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DEF_WEAKEN_2, TEXT_SFX_DEF_WEAKEN_3, TEXT_SFX_DEF_WEAKEN_4</Text_ID>
<Overlap_Test>Unit_Sabateur</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Cloak_Sabateur"> <!-- For Adepts -->
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_DEF0211_ENG.wav U000_DEF0114_ENG.wav U000_DEF0310_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_DEF_MOVE_11, TEXT_SFX_DEF_SELECT_14, TEXT_SFX_DEF_ATTACK_10</Text_ID>
<Overlap_Test>Unit_Sabateur</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Ewok_Handler">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_EHN0101_ENG.wav U000_EHN0102_ENG.wav U000_EHN0103_ENG.wav U000_EHN0104_ENG.wav U000_EHN0105_ENG.wav U000_EHN0106_ENG.wav U000_EHN0107_ENG.wav U000_EHN0108_ENG.wav U000_EHN0109_ENG.wav U000_EHN0110_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_EHN_SELECT_1, TEXT_SFX_EHN_SELECT_2, TEXT_SFX_EHN_SELECT_3, TEXT_SFX_EHN_SELECT_4, TEXT_SFX_EHN_SELECT_5, TEXT_SFX_EHN_SELECT_6, TEXT_SFX_EHN_SELECT_7, TEXT_SFX_EHN_SELECT_8, TEXT_SFX_EHN_SELECT_9, TEXT_SFX_EHN_SELECT_10</Text_ID>
<Overlap_Test>Unit_Ewok_Handler</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Ewok_Handler">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_EHN0103_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_EHN_SELECT_3</Text_ID>
<Overlap_Test>Unit_Ewok_Handler</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Ewok_Handler">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_EHN0201_ENG.wav U000_EHN0202_ENG.wav U000_EHN0203_ENG.wav U000_EHN0204_ENG.wav U000_EHN0205_ENG.wav U000_EHN0206_ENG.wav U000_EHN0207_ENG.wav U000_EHN0208_ENG.wav U000_EHN0209_ENG.wav U000_EHN0210_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_EHN_MOVE_1, TEXT_SFX_EHN_MOVE_2, TEXT_SFX_EHN_MOVE_3, TEXT_SFX_EHN_MOVE_4, TEXT_SFX_EHN_MOVE_5, TEXT_SFX_EHN_MOVE_6, TEXT_SFX_EHN_MOVE_7, TEXT_SFX_EHN_MOVE_8, TEXT_SFX_EHN_MOVE_9, TEXT_SFX_EHN_MOVE_10</Text_ID>
<Overlap_Test>Unit_Ewok_Handler</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Ewok_Handler">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_EHN0205_ENG.wav U000_EHN0206_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_EHN_MOVE_5, TEXT_SFX_EHN_MOVE_6</Text_ID>
<Overlap_Test>Unit_Ewok_Handler</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Ewok_Handler">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_EHN0301_ENG.wav U000_EHN0302_ENG.wav U000_EHN0303_ENG.wav U000_EHN0304_ENG.wav U000_EHN0305_ENG.wav U000_EHN0306_ENG.wav U000_EHN0307_ENG.wav U000_EHN0308_ENG.wav U000_EHN0309_ENG.wav U000_EHN0310_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_EHN_ATTACK_1, TEXT_SFX_EHN_ATTACK_2, TEXT_SFX_EHN_ATTACK_3, TEXT_SFX_EHN_ATTACK_4, TEXT_SFX_EHN_ATTACK_5, TEXT_SFX_EHN_ATTACK_6, TEXT_SFX_EHN_ATTACK_7, TEXT_SFX_EHN_ATTACK_8, TEXT_SFX_EHN_ATTACK_9, TEXT_SFX_EHN_ATTACK_10</Text_ID>
<Overlap_Test>Unit_Ewok_Handler</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Anim_Panic_Ewok">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>EWK_Death_5.wav EWK_Death_6.wav EWK_Death_7.wav EWK_Death_8.wav</Samples>
<Probability>30</Probability>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Anim_Hurt_Ewok">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>EWK_Death_1.wav EWK_Death_2.wav EWK_Death_3.wav EWK_Death_4.wav EWK_Death_10.wav EWK_Death_11.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Select_Wolf">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>Wolf_Select_1.wav Wolf_Select_2.wav Wolf_Select_3.wav Wolf_Select_4.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Move_Wolf">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>Wolf_Move_1.wav Wolf_Move_2.wav Wolf_Move_3.wav Wolf_Move_4.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Wolf">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>Wolf_Attack_1.wav Wolf_Attack_2.wav Wolf_Attack_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Bite_Wolf">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>Wolf_Bite_1.wav Wolf_Bite_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Health_Low_Wolf">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>Wolf_Hit_1.wav Wolf_Hit_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Random_Wolf">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>Wolf_Rand_1.wav Wolf_Rand_2.wav Wolf_Rand_3.wav Wolf_Rand_4.wav Wolf_Rand_5.wav Wolf_Rand_6.wav Wolf_Rand_7.wav Wolf_Rand_8.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Panting_Wolf">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>Wolf_Pant_1.wav Wolf_Pant_2.wav Wolf_Pant_3.wav Wolf_Pant_4.wav Wolf_Pant_5.wav Wolf_Pant_6.wav Wolf_Pant_7.wav Wolf_Pant_8.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Death_Wolf">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>Wolf_Death_1.wav Wolf_Death_2.wav Wolf_Death_3.wav Wolf_Death_4.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Coughing_Wolf">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>Wolf_Cough_1.wav Wolf_Cough_2.wav Wolf_Cough_3.wav Wolf_Cough_4.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Detect_Stealth_Wolf">
<Use_Preset>Preset_UR</Use_Preset>
<Pre_Samples>Wolf_Hit_1.wav</Pre_Samples>
<Samples>Wolf_Hit_1.wav</Samples>
<Post_Samples>Wolf_Hit_1.wav</Post_Samples>
</SFXEvent>
<SFXEvent Name="Saleucami_Attack_Move_00">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MER0310_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MER_ATTACK_10</Text_ID>
<Overlap_Test>Unit_Mercenary</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Saleucami_Attack_Move_01">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_MER0207_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MER_MOVE_7</Text_ID>
<Overlap_Test>Unit_Mercenary</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Prisoner_1">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PR10101_ENG.wav U000_PR10102_ENG.wav U000_PR10103_ENG.wav U000_PR10104_ENG.wav U000_PR10105_ENG.wav U000_PR10106_ENG.wav U000_PR10107_ENG.wav U000_PR10108_ENG.wav U000_PR10109_ENG.wav U000_PR10110_ENG.wav U000_PR10111_ENG.wav U000_PR10112_ENG.wav U000_PR10113_ENG.wav U000_PR10114_ENG.wav U000_PR10115_ENG.wav U000_PR20101_ENG.wav U000_PR20102_ENG.wav U000_PR20103_ENG.wav U000_PR20104_ENG.wav U000_PR20105_ENG.wav U000_PR20106_ENG.wav U000_PR20107_ENG.wav U000_PR20108_ENG.wav U000_PR20109_ENG.wav U000_PR20110_ENG.wav U000_PR20111_ENG.wav U000_PR20112_ENG.wav U000_PR20113_ENG.wav U000_PR20114_ENG.wav U000_PR20115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PR1_SELECT_1, TEXT_SFX_PR1_SELECT_2, TEXT_SFX_PR1_SELECT_3, TEXT_SFX_PR1_SELECT_4, TEXT_SFX_PR1_SELECT_5, TEXT_SFX_PR1_SELECT_6, TEXT_SFX_PR1_SELECT_7, TEXT_SFX_PR1_SELECT_8, TEXT_SFX_PR1_SELECT_9, TEXT_SFX_PR1_SELECT_10, TEXT_SFX_PR1_SELECT_11, TEXT_SFX_PR1_SELECT_12, TEXT_SFX_PR1_SELECT_13, TEXT_SFX_PR1_SELECT_14, TEXT_SFX_PR1_SELECT_15, TEXT_SFX_PR2_SELECT_1, TEXT_SFX_PR2_SELECT_2, TEXT_SFX_PR2_SELECT_3, TEXT_SFX_PR2_SELECT_4, TEXT_SFX_PR2_SELECT_5, TEXT_SFX_PR2_SELECT_6, TEXT_SFX_PR2_SELECT_7, TEXT_SFX_PR2_SELECT_8, TEXT_SFX_PR2_SELECT_9, TEXT_SFX_PR2_SELECT_10, TEXT_SFX_PR2_SELECT_11, TEXT_SFX_PR2_SELECT_12, TEXT_SFX_PR2_SELECT_13, TEXT_SFX_PR2_SELECT_14, TEXT_SFX_PR2_SELECT_15</Text_ID>
<Overlap_Test>Unit_Prisoner_1</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Prisoner_1">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PR10201_ENG.wav U000_PR10202_ENG.wav U000_PR10203_ENG.wav U000_PR10204_ENG.wav U000_PR10205_ENG.wav U000_PR10206_ENG.wav U000_PR10207_ENG.wav U000_PR10208_ENG.wav U000_PR10209_ENG.wav U000_PR10210_ENG.wav U000_PR10211_ENG.wav U000_PR10212_ENG.wav U000_PR10213_ENG.wav U000_PR10214_ENG.wav U000_PR10215_ENG.wav U000_PR20201_ENG.wav U000_PR20202_ENG.wav U000_PR20203_ENG.wav U000_PR20204_ENG.wav U000_PR20205_ENG.wav U000_PR20206_ENG.wav U000_PR20207_ENG.wav U000_PR20208_ENG.wav U000_PR20209_ENG.wav U000_PR20210_ENG.wav U000_PR20211_ENG.wav U000_PR20212_ENG.wav U000_PR20213_ENG.wav U000_PR20214_ENG.wav U000_PR20215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PR1_MOVE_1, TEXT_SFX_PR1_MOVE_2, TEXT_SFX_PR1_MOVE_3, TEXT_SFX_PR1_MOVE_4, TEXT_SFX_PR1_MOVE_5, TEXT_SFX_PR1_MOVE_6, TEXT_SFX_PR1_MOVE_7, TEXT_SFX_PR1_MOVE_8, TEXT_SFX_PR1_MOVE_9, TEXT_SFX_PR1_MOVE_10, TEXT_SFX_PR1_MOVE_11, TEXT_SFX_PR1_MOVE_12, TEXT_SFX_PR1_MOVE_13, TEXT_SFX_PR1_MOVE_14, TEXT_SFX_PR1_MOVE_15, TEXT_SFX_PR2_MOVE_1, TEXT_SFX_PR2_MOVE_2, TEXT_SFX_PR2_MOVE_3, TEXT_SFX_PR2_MOVE_4, TEXT_SFX_PR2_MOVE_5, TEXT_SFX_PR2_MOVE_6, TEXT_SFX_PR2_MOVE_7, TEXT_SFX_PR2_MOVE_8, TEXT_SFX_PR2_MOVE_9, TEXT_SFX_PR2_MOVE_10, TEXT_SFX_PR2_MOVE_11, TEXT_SFX_PR2_MOVE_12, TEXT_SFX_PR2_MOVE_13, TEXT_SFX_PR2_MOVE_14, TEXT_SFX_PR2_MOVE_15</Text_ID>
<Overlap_Test>Unit_Prisoner_1</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Prisoner_1">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PR10301_ENG.wav U000_PR10302_ENG.wav U000_PR10303_ENG.wav U000_PR10304_ENG.wav U000_PR10305_ENG.wav U000_PR10306_ENG.wav U000_PR10307_ENG.wav U000_PR10308_ENG.wav U000_PR10309_ENG.wav U000_PR10310_ENG.wav U000_PR10311_ENG.wav U000_PR10312_ENG.wav U000_PR10313_ENG.wav U000_PR10314_ENG.wav U000_PR10315_ENG.wav U000_PR20301_ENG.wav U000_PR20302_ENG.wav U000_PR20303_ENG.wav U000_PR20304_ENG.wav U000_PR20305_ENG.wav U000_PR20306_ENG.wav U000_PR20307_ENG.wav U000_PR20308_ENG.wav U000_PR20309_ENG.wav U000_PR20310_ENG.wav U000_PR20311_ENG.wav U000_PR20312_ENG.wav U000_PR20313_ENG.wav U000_PR20314_ENG.wav U000_PR20315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PR1_ATTACK_1, TEXT_SFX_PR1_ATTACK_2, TEXT_SFX_PR1_ATTACK_3, TEXT_SFX_PR1_ATTACK_4, TEXT_SFX_PR1_ATTACK_5, TEXT_SFX_PR1_ATTACK_6, TEXT_SFX_PR1_ATTACK_7, TEXT_SFX_PR1_ATTACK_8, TEXT_SFX_PR1_ATTACK_9, TEXT_SFX_PR1_ATTACK_10, TEXT_SFX_PR1_ATTACK_11, TEXT_SFX_PR1_ATTACK_12, TEXT_SFX_PR1_ATTACK_13, TEXT_SFX_PR1_ATTACK_14, TEXT_SFX_PR1_ATTACK_15, TEXT_SFX_PR2_ATTACK_1, TEXT_SFX_PR2_ATTACK_2, TEXT_SFX_PR2_ATTACK_3, TEXT_SFX_PR2_ATTACK_4, TEXT_SFX_PR2_ATTACK_5, TEXT_SFX_PR2_ATTACK_6, TEXT_SFX_PR2_ATTACK_7, TEXT_SFX_PR2_ATTACK_8, TEXT_SFX_PR2_ATTACK_9, TEXT_SFX_PR2_ATTACK_10, TEXT_SFX_PR2_ATTACK_11, TEXT_SFX_PR2_ATTACK_12, TEXT_SFX_PR2_ATTACK_13, TEXT_SFX_PR2_ATTACK_14, TEXT_SFX_PR2_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Prisoner_1</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Prisoner_1">
<Use_Preset>Preset_URC</Use_Preset>
<Samples>U000_PR10201_ENG.wav U000_PR10202_ENG.wav U000_PR10203_ENG.wav U000_PR10204_ENG.wav U000_PR10205_ENG.wav U000_PR10206_ENG.wav U000_PR10207_ENG.wav U000_PR10208_ENG.wav U000_PR10209_ENG.wav U000_PR10210_ENG.wav U000_PR10211_ENG.wav U000_PR10212_ENG.wav U000_PR10213_ENG.wav U000_PR10214_ENG.wav U000_PR10215_ENG.wav U000_PR20201_ENG.wav U000_PR20202_ENG.wav U000_PR20203_ENG.wav U000_PR20204_ENG.wav U000_PR20205_ENG.wav U000_PR20206_ENG.wav U000_PR20207_ENG.wav U000_PR20208_ENG.wav U000_PR20209_ENG.wav U000_PR20210_ENG.wav U000_PR20211_ENG.wav U000_PR20212_ENG.wav U000_PR20213_ENG.wav U000_PR20214_ENG.wav U000_PR20215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Probability>60</Probability>
<Play_Sequentially>No</Play_Sequentially>
<Text_ID>TEXT_SFX_PR1_MOVE_1, TEXT_SFX_PR1_MOVE_2, TEXT_SFX_PR1_MOVE_3, TEXT_SFX_PR1_MOVE_4, TEXT_SFX_PR1_MOVE_5, TEXT_SFX_PR1_MOVE_6, TEXT_SFX_PR1_MOVE_7, TEXT_SFX_PR1_MOVE_8, TEXT_SFX_PR1_MOVE_9, TEXT_SFX_PR1_MOVE_10, TEXT_SFX_PR1_MOVE_11, TEXT_SFX_PR1_MOVE_12, TEXT_SFX_PR1_MOVE_13, TEXT_SFX_PR1_MOVE_14, TEXT_SFX_PR1_MOVE_15, TEXT_SFX_PR2_MOVE_1, TEXT_SFX_PR2_MOVE_2, TEXT_SFX_PR2_MOVE_3, TEXT_SFX_PR2_MOVE_4, TEXT_SFX_PR2_MOVE_5, TEXT_SFX_PR2_MOVE_6, TEXT_SFX_PR2_MOVE_7, TEXT_SFX_PR2_MOVE_8, TEXT_SFX_PR2_MOVE_9, TEXT_SFX_PR2_MOVE_10, TEXT_SFX_PR2_MOVE_11, TEXT_SFX_PR2_MOVE_12, TEXT_SFX_PR2_MOVE_13, TEXT_SFX_PR2_MOVE_14, TEXT_SFX_PR2_MOVE_15</Text_ID>
<Overlap_Test>Unit_Prisoner_1</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_Prisoner_1">
<Use_Preset>Preset_URC</Use_Preset>
<Samples>U000_PR10301_ENG.wav U000_PR10302_ENG.wav U000_PR10303_ENG.wav U000_PR10304_ENG.wav U000_PR10305_ENG.wav U000_PR10306_ENG.wav U000_PR10307_ENG.wav U000_PR10308_ENG.wav U000_PR10309_ENG.wav U000_PR10310_ENG.wav U000_PR10311_ENG.wav U000_PR10312_ENG.wav U000_PR10313_ENG.wav U000_PR10314_ENG.wav U000_PR10315_ENG.wav U000_PR20301_ENG.wav U000_PR20302_ENG.wav U000_PR20303_ENG.wav U000_PR20304_ENG.wav U000_PR20305_ENG.wav U000_PR20306_ENG.wav U000_PR20307_ENG.wav U000_PR20308_ENG.wav U000_PR20309_ENG.wav U000_PR20310_ENG.wav U000_PR20311_ENG.wav U000_PR20312_ENG.wav U000_PR20313_ENG.wav U000_PR20314_ENG.wav U000_PR20315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Probability>60</Probability>
<Play_Sequentially>No</Play_Sequentially>
<Text_ID>TEXT_SFX_PR1_ATTACK_1, TEXT_SFX_PR1_ATTACK_2, TEXT_SFX_PR1_ATTACK_3, TEXT_SFX_PR1_ATTACK_4, TEXT_SFX_PR1_ATTACK_5, TEXT_SFX_PR1_ATTACK_6, TEXT_SFX_PR1_ATTACK_7, TEXT_SFX_PR1_ATTACK_8, TEXT_SFX_PR1_ATTACK_9, TEXT_SFX_PR1_ATTACK_10, TEXT_SFX_PR1_ATTACK_11, TEXT_SFX_PR1_ATTACK_12, TEXT_SFX_PR1_ATTACK_13, TEXT_SFX_PR1_ATTACK_14, TEXT_SFX_PR1_ATTACK_15, TEXT_SFX_PR2_ATTACK_1, TEXT_SFX_PR2_ATTACK_2, TEXT_SFX_PR2_ATTACK_3, TEXT_SFX_PR2_ATTACK_4, TEXT_SFX_PR2_ATTACK_5, TEXT_SFX_PR2_ATTACK_6, TEXT_SFX_PR2_ATTACK_7, TEXT_SFX_PR2_ATTACK_8, TEXT_SFX_PR2_ATTACK_9, TEXT_SFX_PR2_ATTACK_10, TEXT_SFX_PR2_ATTACK_11, TEXT_SFX_PR2_ATTACK_12, TEXT_SFX_PR2_ATTACK_13, TEXT_SFX_PR2_ATTACK_14, TEXT_SFX_PR2_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Prisoner_1</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Battle_Droid"><!--SoaFE 2.7.0 Removed 2, 5, 6, 7, 12, 13, 16, 17, 20-->
<Use_Preset>Preset_UR</Use_Preset>
<Samples>Battledroid_select1_ENG.wav Battledroid_select3_ENG.wav Battledroid_select4_ENG.wav Battledroid_select8_ENG.wav Battledroid_select9_ENG.wav Battledroid_select10_ENG.wav Battledroid_select11_ENG.wav Battledroid_select14_ENG.wav Battledroid_select15_ENG.wav Battledroid_select18_ENG.wav Battledroid_select19_ENG.wav Battledroid_select21_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_SELECT_1, TEXT_SFX_REB_SELECT_2, TEXT_SFX_REB_SELECT_3, TEXT_SFX_REB_SELECT_4, TEXT_SFX_REB_SELECT_5, TEXT_SFX_REB_SELECT_6, TEXT_SFX_REB_SELECT_7, TEXT_SFX_REB_SELECT_8, TEXT_SFX_REB_SELECT_9, TEXT_SFX_REB_SELECT_10, TEXT_SFX_REB_SELECT_11, TEXT_SFX_REB_SELECT_12</Text_ID>
<Overlap_Test>Unit_B1_Battledroid</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Battle_Droid"><!--SoaFE 2.7.0 Removed 1, 3, 4, 7, 8-->
<Use_Preset>Preset_UR</Use_Preset>
<Samples>Battledroid_move2_ENG.wav Battledroid_move5_ENG.wav Battledroid_move6_ENG.wav Battledroid_move9_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_MOVE_1, TEXT_SFX_REB_MOVE_2, TEXT_SFX_REB_MOVE_3, TEXT_SFX_REB_MOVE_4</Text_ID>
<Overlap_Test>Unit_B1_Battledroid</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Battle_Droid">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>Battledroid_fleet_move_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_MOVE_7</Text_ID>
<Overlap_Test>Unit_B1_Battledroid</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Battle_Droid"><!--SoaFE 2.7.0 Removed 8, 9, 11-->
<Use_Preset>Preset_UR</Use_Preset>
<Samples>Battledroid_attack1_ENG.wav Battledroid_attack2_ENG.wav Battledroid_attack3_ENG.wav Battledroid_attack4_ENG.wav Battledroid_attack5_ENG.wav Battledroid_attack6_ENG.wav Battledroid_attack7_ENG.wav Battledroid_attack10_ENG.wav Battledroid_attack12_ENG.wav Battledroid_attack13_ENG.wav Battledroid_attack14_ENG.wav Battledroid_attack15_ENG.wav Battledroid_attack16_ENG.wav Battledroid_attack17_ENG.wav Battledroid_attack18_ENG.wav Battledroid_attack19_ENG.wav Battledroid_attack20_ENG.wav Battledroid_attack21_ENG.wav Battledroid_attack22_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_ATTACK_1, TEXT_SFX_REB_ATTACK_2, TEXT_SFX_REB_ATTACK_3, TEXT_SFX_REB_ATTACK_4, TEXT_SFX_REB_ATTACK_5, TEXT_SFX_REB_ATTACK_6, TEXT_SFX_REB_ATTACK_7, TEXT_SFX_REB_ATTACK_8, TEXT_SFX_REB_ATTACK_9, TEXT_SFX_REB_ATTACK_10, TEXT_SFX_REB_ATTACK_11, TEXT_SFX_REB_ATTACK_12, TEXT_SFX_REB_ATTACK_13, TEXT_SFX_REB_ATTACK_14, TEXT_SFX_REB_ATTACK_15, TEXT_SFX_REB_ATTACK_1, TEXT_SFX_REB_ATTACK_2, TEXT_SFX_REB_ATTACK_3, TEXT_SFX_REB_ATTACK_4</Text_ID>
<Overlap_Test>Unit_B1_Battledroid</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Battle_Droid"><!--SoaFE 2.7.0 Removed 2, 4-->
<Use_Preset>Preset_UR</Use_Preset>
<Samples>Battledroid_guard1_ENG.wav Battledroid_guard3_ENG.wav Battledroid_guard5_ENG.wav Battledroid_guard6_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_GUARD_1, TEXT_SFX_REB_GUARD_2, TEXT_SFX_REB_GUARD_1, TEXT_SFX_REB_GUARD_2</Text_ID>
<Overlap_Test>Unit_B1_Battledroid</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Move_Battle_Droid">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>Battledroid_fleet_move_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>30</Probability>
<Text_ID>TEXT_SFX_REB_ASSIST_1</Text_ID>
<Overlap_Test>Unit_B1_Battledroid</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_Battle_Droid"><!--SoaFE 2.7.0 Removed 2-->
<Use_Preset>Preset_UR</Use_Preset>
<Samples>Battledroid_assist_attack1_ENG.wav Battledroid_assist_attack3_ENG.wav Battledroid_assist_attack4_ENG.wav Battledroid_assist_attack6_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Probability>30</Probability>
<Text_ID>TEXT_SFX_REB_ASSIST_1, TEXT_SFX_REB_ASSIST_2, TEXT_SFX_REB_ASSIST_3, TEXT_SFX_REB_ASSIST_4</Text_ID>
<Overlap_Test>Unit_B1_Battledroid</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Battle_Droid">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>Battledroid_fleet_move_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_REB_SELECT_12</Text_ID>
<Overlap_Test>Unit_B1_Battledroid</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Superbattle_Droid">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>CIS_Select_Yes_ENG.wav CIS_Select_Yes_Sir_ENG.wav CIS_Land_Droids_Reporting_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PLX_SELECT_1, TEXT_SFX_PLX_SELECT_2, TEXT_SFX_PLX_SELECT_3</Text_ID>
<Overlap_Test>Unit_B2_Battledroid</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Superbattle_Droid">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>CIS_Move_Going_There_Now_ENG.wav CIS_Move_Heading_There_Now_ENG.wav CIS_Move_Moving_Out_ENG.wav CIS_Move_Roger_Roger_ENG.wav CIS_Move_Yes_ENG.wav CIS_Move_Yes_Sir_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PLX_MOVE_1, TEXT_SFX_PLX_MOVE_2, TEXT_SFX_PLX_MOVE_3, TEXT_SFX_PLX_MOVE_4, TEXT_SFX_PLX_MOVE_5, TEXT_SFX_PLX_MOVE_6</Text_ID>
<Overlap_Test>Unit_B2_Battledroid</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Superbattle_Droid">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>CIS_Move_Heading_There_Now_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PLX_MOVE_1</Text_ID>
<Overlap_Test>Unit_B2_Battledroid</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Superbattle_Droid">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>CIS_Attack_Attacking_ENG.wav CIS_Attack_Attacking_The_Enemy_ENG.wav CIS_Attack_Roger_Roger_ENG.wav CIS_Attack_Yes_ENG.wav CIS_Attack_Yes_Sir_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PLX_ATTACK_2, TEXT_SFX_PLX_ATTACK_3, TEXT_SFX_PLX_ATTACK_4, TEXT_SFX_PLX_ATTACK_5, TEXT_SFX_PLX_ATTACK_6</Text_ID>
<Overlap_Test>Unit_B2_Battledroid</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Superbattle_Droid">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>CIS_Land_Battledroids_Reporting_ENG.wav CIS_Land_Droids_Reporting_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PLX_SELECT_5, TEXT_SFX_PLX_SELECT_5</Text_ID>
<Overlap_Test>Unit_B2_Battledroid</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Hag">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>hag_select1_ENG.wav hag_select2_ENG.wav hag_select3_ENG.wav hag_select4_ENG.wav hag_select5_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MPT_SELECT_1, TEXT_SFX_MPT_SELECT_2, TEXT_SFX_MPT_SELECT_3, TEXT_SFX_MPT_SELECT_4, TEXT_SFX_MPT_SELECT_5</Text_ID>
<Overlap_Test>Unit_HAG</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Hag">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>hag_complete1_ENG.wav hag_complete2_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MPT_SELECT_4, TEXT_SFX_MPT_SELECT_4</Text_ID>
<Overlap_Test>Unit_HAG</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Hag">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>hag_move1_ENG.wav hag_move2_ENG.wav hag_move3_ENG.wav hag_move4_ENG.wav hag_move5_ENG.wav hag_move6_ENG.wav hag_move7_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MPT_MOVE_1, TEXT_SFX_MPT_MOVE_2, TEXT_SFX_MPT_MOVE_3, TEXT_SFX_MPT_MOVE_4, TEXT_SFX_MPT_MOVE_5, TEXT_SFX_MPT_MOVE_6, TEXT_SFX_MPT_MOVE_7</Text_ID>
<Overlap_Test>Unit_HAG</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Hag">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>hag_fleetmove1_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MPT_MOVE_3</Text_ID>
<Overlap_Test>Unit_HAG</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_Hag">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>hag_guard1_ENG.wav hag_guard2_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MPT_GUARD_1, TEXT_SFX_MPT_GUARD_2</Text_ID>
<Overlap_Test>Unit_HAG</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Assist_Attack_Hag">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>hag_assist_attack1_ENG.wav hag_assist_attack2_ENG.wav hag_assist_attack3_ENG.wav hag_assist_attack4_ENG.wav hag_assist_attack5_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MPT_ASSIST_1, TEXT_SFX_MPT_ASSIST_2, TEXT_SFX_MPT_ASSIST_3, TEXT_SFX_MPT_ASSIST_2, TEXT_SFX_MPT_ASSIST_1</Text_ID>
<Overlap_Test>Unit_HAG</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Hag">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>hag_attack1_ENG.wav hag_attack2_ENG.wav hag_attack3_ENG.wav hag_attack4_ENG.wav hag_attack5_ENG.wav hag_attack6_ENG.wav hag_attack7_ENG.wav hag_attack8_ENG.wav hag_attack9_ENG.wav hag_attack10_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MPT_ATTACK_1, TEXT_SFX_MPT_ATTACK_2, TEXT_SFX_MPT_ATTACK_3, TEXT_SFX_MPT_ATTACK_4, TEXT_SFX_MPT_ATTACK_5, TEXT_SFX_MPT_ATTACK_6, TEXT_SFX_MPT_ATTACK_7, TEXT_SFX_MPT_ATTACK_8, TEXT_SFX_MPT_ATTACK_9, TEXT_SFX_MPT_ATTACK_10</Text_ID>
<Overlap_Test>Unit_HAG</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Destroyer_Droid">
<Use_Preset>Preset_FSI</Use_Preset>
<Samples>Destroyer_Droid_Select_1.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Move_Destroyer_Droid">
<Use_Preset>Preset_FSI</Use_Preset>
<Samples>Destroyer_Droid_Move_1.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Destroyer_Droid">
<Use_Preset>Preset_FSI</Use_Preset>
<Samples>Destroyer_Droid_Move_1.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Select_MDU">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>MDU_Select_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Move_MDU">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>MDU_Move_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Attack_MDU">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>MDU_Attack_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Sandfire_Ambient">
<Use_Preset>Preset_URQ</Use_Preset>
<Samples>Unit_Sandfire_01.wav Unit_Sandfire_02.wav Unit_Sandfire_03.wav</Samples>
<Play_Sequentially>Yes</Play_Sequentially>
<Overlap_Test>Unit_Sandfire</Overlap_Test>
</SFXEvent>
</SFXEvents>