Files
SoaFE/DATA/XML/UNITS/ALLIANCE_CRUISERS.XML

753 lines
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XML

<?xml version="1.0"?>
<Data>
<SpaceUnit Name="Alliance_Assault_Frigate">
<!-- Encyclopedia Info -->
<Text_ID>TEXT_UNIT_ASSAULT_FRIGATE</Text_ID>
<Encyclopedia_Text>
TEXT_TOOLTIP_ASSAULT_FRIGATE,
GALYANA_CLASS_BLANK,
STAT_R_ASSAULTFRIGATE_SHIELD,
STAT_R_ASSAULTFRIGATE_HULL,
STAT_R_ASSAULTFRIGATE_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
TEXT_TOOLTIP_ASSAULT_FRIGATE,
GALYANA_CLASS_BLANK,
STAT_R_ASSAULTFRIGATE_COST,
STAT_R_ASSAULTFRIGATE_TIME,
STAT_R_ASSAULTFRIGATE_SHIELD,
STAT_R_ASSAULTFRIGATE_HULL,
STAT_R_ASSAULTFRIGATE_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>UEAW_CLASS_CRUISER</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>Tartan_Patrol_Cruiser Crusader_Gunship Broadside_Class_Cruiser</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>TIE_Bomber Star_Destroyer Kedalbe_Battleship</Encyclopedia_Vulnerable_To>
<Space_Model_Name>RV_ASSAULTFRIGATE.ALO</Space_Model_Name>
<Icon_Name>i_button_alliance_assault_frigate.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<Population_Value>6</Population_Value>
<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<!-- Scale - Collision Info -->
<Mass>0.999</Mass>
<Size_Value>8</Size_Value>
<Scale_Factor>1.0</Scale_Factor>
<Select_Box_Scale>330</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<!-- Movement Info -->
<MovementClass>Space</MovementClass>
<Max_Speed>2.7</Max_Speed>
<Max_Rate_Of_Turn>0.6</Max_Rate_Of_Turn>
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
<Bank_Turn_Angle>20</Bank_Turn_Angle>
<Max_Thrust>1.5</Max_Thrust>
<OverrideAcceleration>.05</OverrideAcceleration>
<OverrideDeceleration>.05</OverrideDeceleration>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>0.8</Hyperspace_Speed>
<!-- Statistics Info -->
<Shield_Armor_Type>Shield_Cruiser</Shield_Armor_Type>
<Shield_Points>1200</Shield_Points>
<Shield_Refresh_Rate>80</Shield_Refresh_Rate><!--63-->
<Armor_Type>Armor_Cruiser</Armor_Type>
<Tactical_Health>3600</Tactical_Health>
<Energy_Capacity>5000</Energy_Capacity>
<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
<Override_Bounty_SP>250</Override_Bounty_SP>
<Override_Bounty_MP>250</Override_Bounty_MP>
<!-- Damage - Targeting Info -->
<Damage>45</Damage>
<AI_Combat_Power>3000</AI_Combat_Power>
<Starting_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, 2</Starting_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>Y-Wing_Squadron, 1</Starting_Spawned_Units_Tech_0>
<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
<Reserve_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, 0</Reserve_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Y-Wing_Squadron, 0</Reserve_Spawned_Units_Tech_0>
<HardPoints>
UEAW_HP_Assault_Frigate_Fighter_Bay,
HP_Assault_Frigate_Weapon_FL,
HP_Assault_Frigate_Weapon_FR,
HP_Assault_Frigate_Weapon_BL,
HP_Assault_Frigate_Weapon_BR,
HP_Assault_Frigate_Engines
</HardPoints>
<Space_FOW_Reveal_Range>1400.0</Space_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Targeting_Max_Attack_Distance>1600.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
<Targeting_Priority_Set>Cruiser</Targeting_Priority_Set>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<FormationPriority>3</FormationPriority>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>0.0</Idle_Chase_Range>
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
<CategoryMask>Frigate | AntiCorvette</CategoryMask>
<Ranking_In_Category>6</Ranking_In_Category>
<Ship_Class>Frigate</Ship_Class>
<Space_Layer>Frigate</Space_Layer>
<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
<Is_Escort>Yes</Is_Escort>
<Is_Bomber>No</Is_Bomber>
<!-- Galactic Info -->
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
<Slice_Cost_Credits>1400</Slice_Cost_Credits>
<Build_Cost_Credits>3000</Build_Cost_Credits>
<Build_Time_Seconds>45</Build_Time_Seconds>
<Tech_Level>2</Tech_Level>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>3</Required_Star_Base_Level>
<Piracy_Value_Credits>80</Piracy_Value_Credits>
<!-- <Tactical_Bribe_Cost>1500</Tactical_Bribe_Cost>-->
<Score_Cost_Credits>3000</Score_Cost_Credits>
<Maintenance_Cost>0.2</Maintenance_Cost>
<Political_Control>0</Political_Control>
<Squadron_Capacity>3</Squadron_Capacity>
<!-- Behavior - Death Info -->
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, SPAWN_SQUADRON, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
<Lua_Script>ObjectScript_PowerToShields</Lua_Script>
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
<Death_Clone>Damage_Normal, Assault_Frigate_Death_Clone</Death_Clone>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<!-- SFX Events -->
<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_Assault_Frigate</SFXEvent_Build_Complete>
<SFXEvent_Select>Unit_Select_Assault_Frigate</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Assault_Frigate</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Assault_Frigate</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Assault_Frigate</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Assault_Frigate</SFXEvent_Guard>
<SFXEvent_Stop>Unit_Stop_Assault_Frigate</SFXEvent_Stop>
<SFXEvent_Barrage>Unit_Barrage_Assault_Frigate</SFXEvent_Barrage>
<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Assault_Frigate</SFXEvent_Move_Into_Asteroid_Field>
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Assault_Frigate</SFXEvent_Move_Into_Nebula>
<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Assault_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Assault_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Assault_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Assault_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Assault_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Assault_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Assault_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Assault_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Assault_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Assault_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Assault_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Assault_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Assault_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Assault_Frigate</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Assault_Frigate</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Assault_Frigate</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Engine_Idle_Loop>Unit_Nebulon_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Nebulon_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
<SFXEvent_Ambient_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>DEFEND</Type>
<Expiration_Seconds>15</Expiration_Seconds>
<Recharge_Seconds>60</Recharge_Seconds>
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 2.0f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 0.9f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.10f</Mod_Multiplier>
<Mod_Multiplier>ENERGY_REGEN_INTERVAL_MULTIPLIER, 0.10f</Mod_Multiplier>
<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 3.0f</Mod_Multiplier>
<Mod_Multiplier>SPEED_MULTIPLIER, 0.8f</Mod_Multiplier>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Defend_Assault_Frigate</SFXEvent_GUI_Unit_Ability_Activated>
<Supports_Autofire>True</Supports_Autofire>
</Unit_Ability>
</Unit_Abilities_Data>
<!--Multiplayer Construction Info-->
<Tactical_Build_Cost_Multiplayer>3200</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
</SpaceUnit>
<SpaceUnit Name="Assault_Frigate_Death_Clone">
<Text_ID>TEXT_UNIT_ASSAULT_FRIGATE</Text_ID>
<Space_Model_Name>RV_AssaultFrigate_D.ALO</Space_Model_Name>
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Scale_Factor>1.0</Scale_Factor>
<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
<Max_Speed>1.2</Max_Speed>
<Max_Rate_Of_Turn>0.03</Max_Rate_Of_Turn>
<Max_Thrust>1</Max_Thrust>
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
<Bank_Turn_Angle>0</Bank_Turn_Angle>
<Affiliation>Rebel</Affiliation>
<Ship_Class>Frigate</Ship_Class>
<Remove_Upon_Death>True</Remove_Upon_Death>
</SpaceUnit>
<SpaceUnit Name="MC30_Frigate">
<!-- Encyclopedia Info -->
<Text_ID>TEXT_UNIT_MC30_FRIGATE</Text_ID>
<Encyclopedia_Text>
TEXT_TOOLTIP_MC30_FRIGATE,
GALYANA_CLASS_BLANK,
STAT_R_MC30C_SHIELD,
STAT_R_MC30C_HULL,
STAT_R_MC30C_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
TEXT_TOOLTIP_MC30_FRIGATE,
GALYANA_CLASS_BLANK,
STAT_R_MC30C_COST,
STAT_R_MC30C_TIME,
STAT_R_MC30C_SHIELD,
STAT_R_MC30C_HULL,
STAT_R_MC30C_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>UEAW_CLASS_CRUISER</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>Star_Destroyer Kedalbe_Battleship Centurion_Destroyer</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>TIE_Bomber Vengeance_Frigate Aqulamator_Bomber</Encyclopedia_Vulnerable_To>
<Space_Model_Name>RV_MC30CMONCAL.ALO</Space_Model_Name>
<Icon_Name>i_button_mc30c.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<Population_Value>6</Population_Value>
<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<!-- Scale - Collision Info -->
<Mass>0.9995</Mass>
<Size_Value>8</Size_Value>
<Scale_Factor>0.75</Scale_Factor>
<Select_Box_Scale>370</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<!-- Movement Info -->
<MovementClass>Space</MovementClass>
<Max_Speed>4.0</Max_Speed>
<Max_Rate_Of_Turn>0.6</Max_Rate_Of_Turn>
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
<Bank_Turn_Angle>20</Bank_Turn_Angle>
<Max_Thrust>1.5</Max_Thrust>
<OverrideAcceleration>.05</OverrideAcceleration>
<OverrideDeceleration>.05</OverrideDeceleration>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>0.8</Hyperspace_Speed>
<!-- Statistics Info -->
<Shield_Armor_Type>Shield_Cruiser</Shield_Armor_Type>
<Shield_Points>2000</Shield_Points>
<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
<Armor_Type>Armor_Frigate</Armor_Type>
<Tactical_Health>900</Tactical_Health>
<Energy_Capacity>4000</Energy_Capacity>
<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
<Override_Bounty_SP>250</Override_Bounty_SP>
<Override_Bounty_MP>250</Override_Bounty_MP>
<!-- Damage - Targeting Info -->
<Damage>40</Damage>
<AI_Combat_Power>3000</AI_Combat_Power>
<HardPoints>
HP_MC30_LASER_00,
HP_MC30_TORP_REAR,
HP_MC30_TORP_LEFT_FRONT,
HP_MC30_TORP_RIGHT_FRONT,
HP_MC30_ENGINES_00
</HardPoints>
<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Targeting_Max_Attack_Distance>2500.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
<Targeting_Priority_Set>Cruiser</Targeting_Priority_Set>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<FormationPriority>3</FormationPriority>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>0.0</Idle_Chase_Range>
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
<CategoryMask>Frigate | AntiFrigate | AntiCapital</CategoryMask>
<Ranking_In_Category>6</Ranking_In_Category>
<Ship_Class>Frigate</Ship_Class>
<Space_Layer>Frigate</Space_Layer>
<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
<Is_Escort>Yes</Is_Escort>
<Is_Bomber>No</Is_Bomber>
<!-- Galactic Info -->
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
<Slice_Cost_Credits>1500</Slice_Cost_Credits>
<Build_Cost_Credits>3200</Build_Cost_Credits>
<Build_Time_Seconds>50</Build_Time_Seconds>
<Tech_Level>4</Tech_Level>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>3</Required_Star_Base_Level>
<Piracy_Value_Credits>80</Piracy_Value_Credits>
<!-- <Tactical_Bribe_Cost>1000</Tactical_Bribe_Cost>-->
<Score_Cost_Credits>3000</Score_Cost_Credits>
<Maintenance_Cost>0.2</Maintenance_Cost>
<Political_Control>0</Political_Control>
<Squadron_Capacity>0</Squadron_Capacity>
<!-- Behavior - Death Info -->
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
<Lua_Script>ObjectScript_MC30</Lua_Script>
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
<Death_Clone>Damage_Normal, MC30_Frigate_Death_Clone</Death_Clone>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<!-- SFX Events -->
<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_MC30_Frigate</SFXEvent_Build_Complete>
<SFXEvent_Select>Unit_Select_MC30_Frigate</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_MC30_Frigate</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_MC30_Frigate</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_MC30_Frigate</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_MC30_Frigate</SFXEvent_Guard>
<!-- <SFXEvent_Barrage>Unit_Barrage_MC30_Frigate</SFXEvent_Barrage>-->
<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_MC30_Frigate</SFXEvent_Move_Into_Asteroid_Field>
<SFXEvent_Move_Into_Nebula>Unit_Nebula_MC30_Frigate</SFXEvent_Move_Into_Nebula>
<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_MC30_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_MC30_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_MC30_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_MC30_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_MC30_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_MC30_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_MC30_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_MC30_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_MC30_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_MC30_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_MC30_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_MC30_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_MC30_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_MC30_Frigate</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_MC30_Frigate</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_MC30_Frigate</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_MC30_Frigate</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Engine_Idle_Loop>Unit_Nebulon_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Nebulon_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
<SFXEvent_Ambient_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>CLUSTER_BOMB</Type>
<Recharge_Seconds>50.0</Recharge_Seconds>
<GUI_Activated_Ability_Name>MC30_Cluster_Bomb</GUI_Activated_Ability_Name> <!--GUI Command Bar support-->
<Effective_Radius>500.0</Effective_Radius>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Cluster_Bombs_MC30_Frigate</SFXEvent_GUI_Unit_Ability_Activated>
<Supports_Autofire>True</Supports_Autofire>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Cluster_Bomb_Ability Name="MC30_Cluster_Bomb">
<Activation_Style>User_Input</Activation_Style>
<Detonation_Time_In_Secs>1.5</Detonation_Time_In_Secs>
<Bomb_Type>Proj_Cluster_Bomb</Bomb_Type>
<Number_Of_Bombs>14</Number_Of_Bombs>
<SFXEvent_Activate>Unit_MC30_Launch_Cluster_Bomb</SFXEvent_Activate>
</Cluster_Bomb_Ability>
</Abilities>
<!--Multiplayer Construction Info-->
<Tactical_Build_Cost_Multiplayer>3000</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
</SpaceUnit>
<SpaceUnit Name="MC30_Frigate_Death_Clone">
<Text_ID>TEXT_UNIT_MC30_FRIGATE</Text_ID>
<Space_Model_Name>RV_MC30CMONCAL_D.ALO</Space_Model_Name>
<Death_SFXEvent_Start_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_Start_Die>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Scale_Factor>0.75</Scale_Factor>
<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
<Max_Speed>1.2</Max_Speed>
<Max_Rate_Of_Turn>0.03</Max_Rate_Of_Turn>
<Max_Thrust>1</Max_Thrust>
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
<Bank_Turn_Angle>0</Bank_Turn_Angle>
<Affiliation>Rebel</Affiliation>
<Ship_Class>Frigate</Ship_Class>
<Remove_Upon_Death>True</Remove_Upon_Death>
</SpaceUnit>
<SpaceUnit Name="Nebulon_C_Frigate">
<!-- Encyclopedia Info -->
<Text_ID>Galyana_Unit_Bulwark</Text_ID>
<Encyclopedia_Text>
Galyana_Unit_Text_Bulwark,
GALYANA_CLASS_BLANK,
STAT_R_BULWARK_SHIELD,
STAT_R_BULWARK_HULL,
STAT_R_BULWARK_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
Galyana_Unit_Text_Bulwark,
GALYANA_CLASS_BLANK,
STAT_R_BULWARK_COST,
STAT_R_BULWARK_TIME,
STAT_R_BULWARK_SHIELD,
STAT_R_BULWARK_HULL,
STAT_R_BULWARK_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>UEAW_CLASS_CRUISER</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>Illuminator_Frigate Dreadnaught_Heavy_Cruiser Pinance_Heavy_Corvette</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>Centurion_Destroyer Star_Destroyer Kedalbe_Battleship</Encyclopedia_Vulnerable_To>
<Space_Model_Name>SEV_BULWARK.ALO</Space_Model_Name>
<Icon_Name>I_BUTTON_BULWARK.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<Population_Value>6</Population_Value>
<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<!-- Scale - Collision Info -->
<Mass>0.9995</Mass>
<Size_Value>8</Size_Value>
<Scale_Factor>0.4</Scale_Factor>
<Select_Box_Scale>1000</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<!-- Movement Info -->
<MovementClass>Space</MovementClass>
<Max_Speed>2.1</Max_Speed>
<Max_Rate_Of_Turn>0.6</Max_Rate_Of_Turn>
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
<Bank_Turn_Angle>20</Bank_Turn_Angle>
<Max_Thrust>1.35</Max_Thrust>
<OverrideAcceleration>.05</OverrideAcceleration>
<OverrideDeceleration>.05</OverrideDeceleration>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>0.8</Hyperspace_Speed>
<!-- Statistics Info -->
<Shield_Armor_Type>Shield_Cruiser</Shield_Armor_Type>
<Shield_Points>1400</Shield_Points>
<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
<Armor_Type>Armor_Cruiser_Heavy</Armor_Type>
<Tactical_Health>4000</Tactical_Health>
<Energy_Capacity>5000</Energy_Capacity>
<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
<Override_Bounty_SP>250</Override_Bounty_SP>
<Override_Bounty_MP>250</Override_Bounty_MP>
<!-- Damage - Targeting Info -->
<Damage>45</Damage>
<AI_Combat_Power>3000</AI_Combat_Power>
<Starting_Spawned_Units_Tech_0>Rebel_Minefield, 50</Starting_Spawned_Units_Tech_0>
<Spawned_Squadron_Delay_Seconds>20</Spawned_Squadron_Delay_Seconds>
<Reserve_Spawned_Units_Tech_0>Rebel_Minefield, -1</Reserve_Spawned_Units_Tech_0>
<HardPoints>
HP_Bulwark_Turbo_01,
HP_Bulwark_Turbo_02,
HP_Bulwark_Ion_01,
HP_Bulwark_Ion_02,
HP_Bulwark_Ion_03,
HP_Bulwark_Ion_04,
HP_Bulwark_Engines,
HP_Bulwark_DUMMY_00,
HP_Bulwark_DUMMY_01,
HP_Bulwark_DUMMY_02,
HP_Bulwark_DUMMY_03,
HP_Bulwark_DUMMY_04,
HP_Bulwark_DUMMY_Hangar
</HardPoints>
<Space_FOW_Reveal_Range>1400.0</Space_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Targeting_Max_Attack_Distance>1400.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
<Targeting_Priority_Set>Cruiser</Targeting_Priority_Set>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<FormationPriority>3</FormationPriority>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>0.0</Idle_Chase_Range>
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
<CategoryMask>Frigate | AntiCorvette</CategoryMask>
<Ranking_In_Category>6</Ranking_In_Category>
<Ship_Class>Frigate</Ship_Class>
<Space_Layer>Frigate</Space_Layer>
<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
<Is_Escort>Yes</Is_Escort>
<Is_Bomber>No</Is_Bomber>
<!-- Galactic Info -->
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
<Slice_Cost_Credits>1800</Slice_Cost_Credits>
<Build_Cost_Credits>3500</Build_Cost_Credits>
<Build_Time_Seconds>55</Build_Time_Seconds>
<Tech_Level>4</Tech_Level>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>4</Required_Star_Base_Level>
<Piracy_Value_Credits>80</Piracy_Value_Credits>
<!-- <Tactical_Bribe_Cost>2000</Tactical_Bribe_Cost>-->
<Score_Cost_Credits>3000</Score_Cost_Credits>
<Maintenance_Cost>0.2</Maintenance_Cost>
<Political_Control>0</Political_Control>
<Squadron_Capacity>0</Squadron_Capacity>
<!-- Behavior - Death Info -->
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, LURE, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA, SPAWN_SQUADRON</SpaceBehavior>
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
<Death_Clone>Damage_Normal, Nebulon_C_Frigate_Death_Clone</Death_Clone>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<!-- SFX Events -->
<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_Assault_Frigate</SFXEvent_Build_Complete>
<SFXEvent_Select>Unit_Select_Assault_Frigate</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Assault_Frigate</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Assault_Frigate</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Assault_Frigate</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Assault_Frigate</SFXEvent_Guard>
<SFXEvent_Stop>Unit_Stop_Assault_Frigate</SFXEvent_Stop>
<SFXEvent_Barrage>Unit_Barrage_Assault_Frigate</SFXEvent_Barrage>
<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Assault_Frigate</SFXEvent_Move_Into_Asteroid_Field>
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Assault_Frigate</SFXEvent_Move_Into_Nebula>
<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
<SFXEvent_Bombard_Select_Target>RHD_Bombard_Select_Target</SFXEvent_Bombard_Select_Target>
<SFXEvent_Bombard_Incoming>RHD_Bombard_Incoming</SFXEvent_Bombard_Incoming>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Assault_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Assault_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Assault_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Assault_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Assault_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Assault_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Assault_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Assault_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Assault_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Assault_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Assault_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Assault_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Assault_Frigate</SFXEvent_Attack_Hardpoint>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Assault_Frigate</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Assault_Frigate</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Assault_Frigate</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Engine_Idle_Loop>Unit_Nebulon_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Nebulon_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
<SFXEvent_Ambient_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability> <!--Deploy Minefield-->
<Type>DEPLOY_SQUAD</Type>
<Recharge_Seconds>25</Recharge_Seconds>
<Alternate_Name_Text>Galyana_Ability_Deploy_Mine</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Deploy_Mine</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_PLACE_REMOTE_BOMB.TGA</Alternate_Icon_Name>
</Unit_Ability>
<Unit_Ability>
<Type>LURE</Type>
<!--Particles do not match this radius-->
<Effective_Radius>2000</Effective_Radius>
<Target_Types>
Tartan_Patrol_Cruiser,
Broadside_Class_Cruiser,
Dreadnaught_Heavy_Cruiser,
Acclamator_Assault_Ship,
Acclamator_Assault_Ship_Class_II,
Interdictor_Cruiser,
Vinterdictor_Cruiser,
Victory_Destroyer,
Escort_Carrier,
Star_Destroyer,
Star_Destroyer_Class_II,
Star_Destroyer_Class_III,
Corellian_Corvette,
Corellian_Gunboat,
Marauder_Missile_Cruiser,
Venator_Cruiser,
Nebulon_B_Frigate_Hospital,
Nebulon_B_Frigate,
Nebulon_B2_Frigate,
MC30_Frigate,
Alliance_Assault_Frigate,
Nebulon_C_Frigate,
UEAW_Nebula_SD,
MC80_LibertyType,
MC80_HomeOneType,
Crusader_Gunship,
Pinance_Heavy_Corvette,
Recusant_Destroyer,
Interceptor4_Frigate,
Munificent_Frigate,
Orion_Dreadnaught,
Vengeance_Frigate,
Pelleaon_Star_Destroyer,
Krayt_Class_Destroyer,
Kedalbe_Battleship,
Lucrehulk_Battleship,
Gallofree_Corvette,
ShadowClaw_Corvette,
Kavadonia_Corvette,
Ultor_Beam_Cruiser,
Hutt_Dreadnaught,
Illuminator_Frigate,
MC30_ION_Frigate,
Hutt_Pirate_Frigate,
Kavadonian_Interceptor_Frigate,
Executor_Frigate,
Hutt_Eclipse,
Gladiator_Cruiser,
Centurion_Destroyer,
Venator_SD,
Executor_Super_Star_Destroyer,
UEAW_Eclipse,
Empire_Defense_Station,
MC99_Star_Dreadnaught,
Viscount_Calamari_Cruiser,
Rebel_Defense_Station,
Super_Carrier,
Malevolence,
Underworld_Defense_Station,
SternenKreuzer,
Chronoscepter,
Hutt_Defense_Station
</Target_Types>
<Recharge_Seconds>60</Recharge_Seconds>
<Expiration_Seconds>20</Expiration_Seconds>
<Is_Pulsing>Yes</Is_Pulsing>
<Pulse_Frequency_Secs>0.5</Pulse_Frequency_Secs>
<Max_Number_Of_Pulses>40</Max_Number_Of_Pulses>
<Particle_Effect>Lure_Ability_Particle_ShadowClaw</Particle_Effect>
<Alternate_Name_Text>Galyana_Ability_Lure_MC99</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Lure_MC99</Alternate_Description_Text>
<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.6f</Mod_Multiplier>
<SFXEvent_GUI_Unit_Ability_Activated>GUI_Toggle_Lure_On</SFXEvent_GUI_Unit_Ability_Activated>
<SFXEvent_GUI_Unit_Ability_Deactivated>GUI_Toggle_Lure_Off</SFXEvent_GUI_Unit_Ability_Deactivated>
</Unit_Ability>
</Unit_Abilities_Data>
<!--Multiplayer Construction Info-->
<Tactical_Build_Cost_Multiplayer>3600</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>27</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
</SpaceUnit>
<SpaceUnit Name="Nebulon_C_Frigate_Death_Clone">
<Text_ID>Galyana_Unit_Bulwark</Text_ID>
<Space_Model_Name>SEV_BULWARK_D.ALO</Space_Model_Name>
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Scale_Factor>0.4</Scale_Factor>
<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
<Max_Speed>1.2</Max_Speed>
<Max_Rate_Of_Turn>0.03</Max_Rate_Of_Turn>
<Max_Thrust>1</Max_Thrust>
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
<Bank_Turn_Angle>0</Bank_Turn_Angle>
<Affiliation>Rebel</Affiliation>
<Ship_Class>Frigate</Ship_Class>
<Remove_Upon_Death>True</Remove_Upon_Death>
</SpaceUnit>
</Data>