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SoaFE/DATA/XML/UNITS/CONSTRUCTION_UNITS.XML

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XML

<?xml version="1.0"?>
<Mobile_Defense_Unit_Data>
<Mobile_Defense_Unit Name="Abstract_Construction_Unit"><!--GUEAW MULTIPLAYER ONLY UNIT-->
<!-- Encyclopedia Info -->
<Text_ID>TEXT_UNIT_MOBILE_DEFENSE_UNIT</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
<Land_Model_Name>MDP_00.alo</Land_Model_Name>
<!-- GUI Info -->
<!-- Scale - Collision Info -->
<Mass>1.0</Mass>
<Size_Value>70</Size_Value>
<Scale_Factor>0.3</Scale_Factor>
<Select_Box_Scale>220</Select_Box_Scale>
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
<UnitCollisionClass>Vehicle</UnitCollisionClass>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>
<Custom_Hard_XExtent>60.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>20.0</Custom_Hard_YExtent>
<Overall_Length>45.0</Overall_Length>
<Overall_Width>20.0</Overall_Width>
<Is_Squashable_By_Supercrusher>No</Is_Squashable_By_Supercrusher>
<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field> <!--This is considered a repulsorlift-driven unit-->
<!-- Movement Info -->
<MovementClass>Hover</MovementClass>
<Max_Speed>1.5</Max_Speed> <!-- 2.11.2 - was 2.3 -->
<Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
<OverrideAcceleration>.2</OverrideAcceleration>
<OverrideDeceleration>.2</OverrideDeceleration>
<MaxJiggleDistance>0</MaxJiggleDistance>
<MinimumPushReturnDistance>100</MinimumPushReturnDistance>
<FormationSpacing>1.8</FormationSpacing><!--1.9.71 - was 1.5-->
<FormationOrder>4</FormationOrder>
<FormationGrouping>Standard</FormationGrouping>
<FormationRaggedness>0.5</FormationRaggedness>
<UseSecondaryFacing>True</UseSecondaryFacing>
<SecondaryTurnInPlaceROTCoefficient>.5</SecondaryTurnInPlaceROTCoefficient>
<SecondaryTurnAngle>90</SecondaryTurnAngle>
<MinSecondaryTurnROTCoefficient>.01</MinSecondaryTurnROTCoefficient>
<MaxSecondaryTurnROTCoefficient>.7</MaxSecondaryTurnROTCoefficient>
<SecondaryTurnLookaheadDistance>0</SecondaryTurnLookaheadDistance>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Movement_Animation_Speed>2.3</Movement_Animation_Speed>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>65.0, 50.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<Wind_Disturbance_Radius>50</Wind_Disturbance_Radius>
<Wind_Disturbance_Strength>10</Wind_Disturbance_Strength>
<Wind_Disturbance_Sphere_Alpha>0.4</Wind_Disturbance_Sphere_Alpha>
<!-- Statistics Info -->
<Armor_Type>Armor_Droid</Armor_Type>
<Tactical_Health>150</Tactical_Health>
<Energy_Capacity>100</Energy_Capacity>
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
<!-- Damage - Targeting Info -->
<Damage>5</Damage>
<AI_Combat_Power>250</AI_Combat_Power>
<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Victory_Relevant>No</Victory_Relevant>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
<CategoryMask>Vehicle</CategoryMask>
<Ranking_In_Category>7</Ranking_In_Category>
<Space_Layer>Land</Space_Layer>
<Weather_Category>Hover</Weather_Category>
<Garrison_Category>Vehicle</Garrison_Category>
<Garrison_Value>2</Garrison_Value>
<OccupationStyle>1x1</OccupationStyle>
<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
<Score_Cost_Credits>100</Score_Cost_Credits>
<Political_Control>0</Political_Control>
<!-- Construction Info -->
<Tactical_Build_Attachment_Bone_Name>ROOT</Tactical_Build_Attachment_Bone_Name>
<Tactically_Built_Child_Object_Persists>No</Tactically_Built_Child_Object_Persists>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Destroy_When_Child_Dies>True</Destroy_When_Child_Dies>
<!--AJA 04/27/2006 - Even though these are not captureable objects, the TACTICAL_BUILD_OBJECTS behavior will prevent you
from building on this object if there are any enemies within this distance. This field has a default value of 200.0,
so don't remove this otherwise you won't be able to build on an MDU if there are enemies within 200 units (pretty big distance).-->
<Capture_Point_Radius>5.0</Capture_Point_Radius>
<!-- Deployment Info -->
<Deploys>Yes</Deploys>
<Deployment_Anim_Rate>2.0</Deployment_Anim_Rate>
<Fire_Weapon_When_Deployed>No</Fire_Weapon_When_Deployed>
<Fire_Weapon_When_Undeployed>No</Fire_Weapon_When_Undeployed>
<!-- Behavior - Death Info -->
<Behavior>DUMMY_GROUND_STRUCTURE, SELECTABLE, POWERED</Behavior>
<LandBehavior>AFFECTED_BY_SHIELD, WALK_LOCOMOTOR, IDLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, SURFACE_FX, TELEKINESIS_TARGET, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
<DeployedBehavior>TACTICAL_BUILD_OBJECTS</DeployedBehavior>
<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
<SurfaceFX_Name>Hover</SurfaceFX_Name>
<Ground_Vehicle_Turret_Target>Yes</Ground_Vehicle_Turret_Target>
<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Remove_Upon_Death>True</Remove_Upon_Death>
<!-- SFX Events --> <!-- Minimal noise for FCUs -->
<SFXEvent_Fire/>
<SFXEvent_Select>Unit_Select_MDU</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_MDU</SFXEvent_Move>
<SFXEvent_Fleet_Move/>
<SFXEvent_Attack>Unit_Attack_MDU</SFXEvent_Attack>
<SFXEvent_Guard/>
<SFXEvent_Assist_Move/>
<SFXEvent_Assist_Attack/>
<SFXEvent_Unit_Lost/>
<SFXEvent_Engine_Idle_Loop/>
<SFXEvent_Engine_Moving_Loop>Unit_MDU_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
<Death_SFXEvent_Start_Die>Unit_Tank_Death_SFX</Death_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>DEPLOY</Type>
</Unit_Ability>
</Unit_Abilities_Data>
</Mobile_Defense_Unit>
<Mobile_Defense_Unit Name="Abstract_Mobile_Defense_Unit">
<!-- Encyclopedia Info -->
<Text_ID>TEXT_UNIT_MOBILE_DEFENSE_UNIT</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
<Land_Model_Name>MDP_00.alo</Land_Model_Name>
<!-- GUI Info -->
<!-- Scale - Collision Info -->
<Mass>1.0</Mass>
<Size_Value>70</Size_Value>
<Scale_Factor>0.3</Scale_Factor>
<Select_Box_Scale>220</Select_Box_Scale>
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
<UnitCollisionClass>Vehicle</UnitCollisionClass>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>
<Custom_Hard_XExtent>60.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>20.0</Custom_Hard_YExtent>
<Overall_Length>45.0</Overall_Length>
<Overall_Width>20.0</Overall_Width>
<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>
<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field> <!--This is considered a repulsorlift-driven unit-->
<!-- Movement Info -->
<MovementClass>Hover</MovementClass>
<Max_Speed>2.3</Max_Speed>
<Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
<OverrideAcceleration>.2</OverrideAcceleration>
<OverrideDeceleration>.2</OverrideDeceleration>
<MaxJiggleDistance>0</MaxJiggleDistance>
<MinimumPushReturnDistance>100</MinimumPushReturnDistance>
<FormationSpacing>1.5</FormationSpacing>
<FormationOrder>4</FormationOrder>
<FormationGrouping>Standard</FormationGrouping>
<FormationRaggedness>0.5</FormationRaggedness>
<UseSecondaryFacing>True</UseSecondaryFacing>
<SecondaryTurnInPlaceROTCoefficient>.5</SecondaryTurnInPlaceROTCoefficient>
<SecondaryTurnAngle>90</SecondaryTurnAngle>
<MinSecondaryTurnROTCoefficient>.01</MinSecondaryTurnROTCoefficient>
<MaxSecondaryTurnROTCoefficient>.7</MaxSecondaryTurnROTCoefficient>
<SecondaryTurnLookaheadDistance>0</SecondaryTurnLookaheadDistance>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Movement_Animation_Speed>2.3</Movement_Animation_Speed>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>65.0, 50.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<Wind_Disturbance_Radius>50</Wind_Disturbance_Radius>
<Wind_Disturbance_Strength>10</Wind_Disturbance_Strength>
<Wind_Disturbance_Sphere_Alpha>0.4</Wind_Disturbance_Sphere_Alpha>
<!-- Statistics Info -->
<Armor_Type>Armor_Droid</Armor_Type>
<Tactical_Health>150</Tactical_Health>
<Energy_Capacity>100</Energy_Capacity>
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
<!-- Damage - Targeting Info -->
<Damage>5</Damage>
<AI_Combat_Power>75</AI_Combat_Power>
<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Victory_Relevant>Yes</Victory_Relevant>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
<CategoryMask>Vehicle</CategoryMask>
<Ranking_In_Category>7</Ranking_In_Category>
<Space_Layer>Land</Space_Layer>
<Weather_Category>Hover</Weather_Category>
<Garrison_Category>Vehicle</Garrison_Category>
<Garrison_Value>2</Garrison_Value>
<OccupationStyle>1x1</OccupationStyle>
<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
<Score_Cost_Credits>100</Score_Cost_Credits>
<Political_Control>0</Political_Control>
<!-- Construction Info -->
<Tactical_Build_Attachment_Bone_Name>ATTACH_POINT_00</Tactical_Build_Attachment_Bone_Name>
<Tactically_Built_Child_Object_Persists>No</Tactically_Built_Child_Object_Persists>
<Hides_When_Built_On>False</Hides_When_Built_On>
<Destroy_When_Child_Dies>False</Destroy_When_Child_Dies>
<!--AJA 04/27/2006 - Even though these are not captureable objects, the TACTICAL_BUILD_OBJECTS behavior will prevent you
from building on this object if there are any enemies within this distance. This field has a default value of 200.0,
so don't remove this otherwise you won't be able to build on an MDU if there are enemies within 200 units (pretty big distance).-->
<Capture_Point_Radius>5.0</Capture_Point_Radius>
<!-- Deployment Info -->
<Deploys>Yes</Deploys>
<Deployment_Anim_Rate>2.0</Deployment_Anim_Rate>
<Fire_Weapon_When_Deployed>No</Fire_Weapon_When_Deployed>
<Fire_Weapon_When_Undeployed>No</Fire_Weapon_When_Undeployed>
<!-- Behavior - Death Info -->
<Behavior>SELECTABLE, POWERED</Behavior>
<LandBehavior>AFFECTED_BY_SHIELD, WALK_LOCOMOTOR, IDLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, SURFACE_FX, TELEKINESIS_TARGET, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
<DeployedBehavior>TACTICAL_BUILD_OBJECTS</DeployedBehavior>
<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
<SurfaceFX_Name>Hover</SurfaceFX_Name>
<Ground_Vehicle_Turret_Target>Yes</Ground_Vehicle_Turret_Target>
<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Remove_Upon_Death>True</Remove_Upon_Death>
<!-- SFX Events -->
<SFXEvent_Fire/>
<SFXEvent_Select>Unit_Select_MDU</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_MDU</SFXEvent_Move>
<SFXEvent_Fleet_Move/>
<SFXEvent_Attack>Unit_Attack_MDU</SFXEvent_Attack>
<SFXEvent_Guard/>
<SFXEvent_Assist_Move/>
<SFXEvent_Assist_Attack/>
<SFXEvent_Unit_Lost/>
<SFXEvent_Engine_Idle_Loop>Unit_MDU_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop>Unit_MDU_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
<Death_SFXEvent_Start_Die>Unit_Tank_Death_SFX</Death_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>DEPLOY</Type>
</Unit_Ability>
</Unit_Abilities_Data>
</Mobile_Defense_Unit>
<Mobile_Defense_Unit Name="Empire_Mobile_Defense_Unit">
<Variant_Of_Existing_Type>Abstract_Mobile_Defense_Unit</Variant_Of_Existing_Type>
<Encyclopedia_Text>
TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
TEXT_UNIT_MOBILE_DEFENSE_UNIT_EMPIRE,
GALYANA_CLASS_BLANK,
STAT_A_MDU_HULL,
STAT_A_MDU_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
TEXT_UNIT_MOBILE_DEFENSE_UNIT_EMPIRE,
GALYANA_CLASS_BLANK,
STAT_E_MDU_COST,
STAT_E_MDU_TIME,
STAT_A_MDU_HULL,
STAT_A_MDU_SPEED
</MP_Encyclopedia_Text>
<Land_Model_Name>EV_MDU.alo</Land_Model_Name>
<Icon_Name>i_button_ev_mdu.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Tactical_Buildable_Objects_Campaign>
Empire,
UC_Empire_Buildable_Grenade_Mortar,
UC_Empire_Buildable_Offensive_Sensor_Node,
UC_Empire_Buildable_EM_Field_Generator
</Tactical_Buildable_Objects_Campaign>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Buildable_Grenade_Mortar,
UC_Empire_Buildable_Offensive_Sensor_Node,
UC_Empire_Buildable_EM_Field_Generator
</Tactical_Buildable_Objects_Multiplayer>
</Mobile_Defense_Unit>
<GroundCompany Name="Empire_MDU_Company">
<Text_ID>TEXT_TOOLTIP_MDU_COMPANY</Text_ID>
<Encyclopedia_Text>
TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
TEXT_UNIT_MOBILE_DEFENSE_UNIT_EMPIRE,
GALYANA_CLASS_BLANK,
STAT_A_MDU_HULL,
STAT_A_MDU_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
TEXT_UNIT_MOBILE_DEFENSE_UNIT_EMPIRE,
GALYANA_CLASS_BLANK,
STAT_E_MDU_COST,
STAT_E_MDU_TIME,
STAT_A_MDU_HULL,
STAT_A_MDU_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
<Icon_Name>i_button_ev_mdu.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Population_Value>1</Population_Value>
<GUI_Row>0</GUI_Row>
<Damage>20</Damage>
<Formation_Priority>2</Formation_Priority>
<Piracy_Value_Credits>15</Piracy_Value_Credits>
<Score_Cost_Credits>180</Score_Cost_Credits>
<Maintenance_Cost>0.05</Maintenance_Cost>
<Build_Cost_Credits>700</Build_Cost_Credits>
<Build_Time_Seconds>35</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
<Tech_Level>2</Tech_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures>E_Ground_Light_Vehicle_Factory</Required_Special_Structures>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Ship_Class>Tank</Ship_Class>
<Is_Dummy>Yes</Is_Dummy>
<Is_Escort>Yes</Is_Escort>
<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
<Company_Units>Empire_Mobile_Defense_Unit, Empire_Mobile_Defense_Unit</Company_Units>
<Max_Squad_Size>1</Max_Squad_Size>
<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
<SFXEvent_Fleet_Move/>
<!--Skirmish Values Begin-->
<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>14</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites>EC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<!--Skirmish Values End-->
</GroundCompany>
<Mobile_Defense_Unit Name="Rebel_Mobile_Defense_Unit">
<Variant_Of_Existing_Type>Abstract_Mobile_Defense_Unit</Variant_Of_Existing_Type>
<Encyclopedia_Text>
TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
TEXT_UNIT_MOBILE_DEFENSE_UNIT_REBEL,
GALYANA_CLASS_BLANK,
STAT_A_MDU_HULL,
STAT_A_MDU_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
TEXT_UNIT_MOBILE_DEFENSE_UNIT_REBEL,
GALYANA_CLASS_BLANK,
STAT_R_MDU_COST,
STAT_R_MDU_TIME,
STAT_A_MDU_HULL,
STAT_A_MDU_SPEED
</MP_Encyclopedia_Text>
<Land_Model_Name>RV_MDU.alo</Land_Model_Name>
<Icon_Name>i_button_rv_mdu.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<Tactical_Buildable_Objects_Campaign>
Rebel,
UC_Rebel_Buildable_Shield_Generator_185,
UC_Rebel_Buildable_Rapid_Fire_Laser_Turret,
UC_Rebel_Buildable_Repair_Facility_MDU
</Tactical_Buildable_Objects_Campaign>
<Tactical_Buildable_Objects_Multiplayer>
Rebel,
UC_Rebel_Buildable_Shield_Generator_185,
UC_Rebel_Buildable_Rapid_Fire_Laser_Turret,
UC_Rebel_Buildable_Repair_Facility_MDU
</Tactical_Buildable_Objects_Multiplayer>
</Mobile_Defense_Unit>
<GroundCompany Name="Rebel_MDU_Company">
<Text_ID>TEXT_TOOLTIP_MDU_COMPANY</Text_ID>
<Encyclopedia_Text>
TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
TEXT_UNIT_MOBILE_DEFENSE_UNIT_REBEL,
GALYANA_CLASS_BLANK,
STAT_A_MDU_HULL,
STAT_A_MDU_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
TEXT_UNIT_MOBILE_DEFENSE_UNIT_REBEL,
GALYANA_CLASS_BLANK,
STAT_R_MDU_COST,
STAT_R_MDU_TIME,
STAT_A_MDU_HULL,
STAT_A_MDU_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
<Icon_Name>i_button_rv_mdu.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<Population_Value>1</Population_Value>
<GUI_Row>0</GUI_Row>
<Damage>20</Damage>
<Formation_Priority>2</Formation_Priority>
<Piracy_Value_Credits>15</Piracy_Value_Credits>
<Score_Cost_Credits>180</Score_Cost_Credits>
<Maintenance_Cost>0.05</Maintenance_Cost>
<Build_Cost_Credits>800</Build_Cost_Credits>
<Build_Time_Seconds>30</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
<Tech_Level>1</Tech_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures>R_Ground_Light_Vehicle_Factory</Required_Special_Structures>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Ship_Class>Tank</Ship_Class>
<Is_Dummy>Yes</Is_Dummy>
<Is_Escort>Yes</Is_Escort>
<Company_Transport_Unit>Gallofree_Transport</Company_Transport_Unit>
<Company_Units>Rebel_Mobile_Defense_Unit, Rebel_Mobile_Defense_Unit</Company_Units>
<Max_Squad_Size>1</Max_Squad_Size>
<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
<SFXEvent_Fleet_Move/>
<!--Skirmish Values Begin-->
<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>16</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites>RC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<!--Skirmish Values End-->
</GroundCompany>
<!--Variant created for Prologue that only has UC_Underworld_Rocket_Pod buildable.-->
<Mobile_Defense_Unit Name="Underworld_Mobile_Defense_Unit_Prologue">
<Variant_Of_Existing_Type>Abstract_Mobile_Defense_Unit</Variant_Of_Existing_Type>
<Encyclopedia_Text>
TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
TEXT_UNIT_MOBILE_DEFENSE_UNIT_UNDERWORLD,
GALYANA_CLASS_BLANK,
STAT_A_MDU_HULL,
STAT_U_MDU_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
TEXT_UNIT_MOBILE_DEFENSE_UNIT_UNDERWORLD,
GALYANA_CLASS_BLANK,
STAT_U_MDU_COST,
STAT_U_MDU_TIME,
STAT_A_MDU_HULL,
STAT_U_MDU_SPEED
</MP_Encyclopedia_Text>
<Land_Model_Name>UV_MDU.alo</Land_Model_Name>
<Icon_Name>i_button_uv_mdu.tga</Icon_Name>
<Affiliation>Underworld</Affiliation>
<Max_Speed>2.0</Max_Speed> <!-- Lowered to offset 50% speed upgrade -->
<Tactical_Buildable_Objects_Campaign>
Underworld,
UC_Underworld_Buildable_Rocket_Pod
</Tactical_Buildable_Objects_Campaign>
</Mobile_Defense_Unit>
<Mobile_Defense_Unit Name="Underworld_Mobile_Defense_Unit">
<Variant_Of_Existing_Type>Abstract_Mobile_Defense_Unit</Variant_Of_Existing_Type>
<Encyclopedia_Text>
TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
TEXT_UNIT_MOBILE_DEFENSE_UNIT_UNDERWORLD,
GALYANA_CLASS_BLANK,
STAT_A_MDU_HULL,
STAT_U_MDU_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
TEXT_UNIT_MOBILE_DEFENSE_UNIT_UNDERWORLD,
GALYANA_CLASS_BLANK,
STAT_U_MDU_COST,
STAT_U_MDU_TIME,
STAT_A_MDU_HULL,
STAT_U_MDU_SPEED
</MP_Encyclopedia_Text>
<Land_Model_Name>UV_MDU.alo</Land_Model_Name>
<Icon_Name>i_button_uv_mdu.tga</Icon_Name>
<Affiliation>Underworld</Affiliation>
<Max_Speed>2.0</Max_Speed>
<Tactical_Buildable_Objects_Campaign>
Underworld,
UC_Underworld_Buildable_Rocket_Pod,
UC_Underworld_Buildable_Ysalamiri_Cage,
UC_Underworld_Buildable_Sensor_Scrambler
</Tactical_Buildable_Objects_Campaign>
<Tactical_Buildable_Objects_Multiplayer>
Underworld,
UC_Underworld_Buildable_Rocket_Pod,
UC_Underworld_Buildable_Ysalamiri_Cage,
UC_Underworld_Buildable_Sensor_Scrambler
</Tactical_Buildable_Objects_Multiplayer>
</Mobile_Defense_Unit>
<GroundCompany Name="Underworld_MDU_Company">
<Text_ID>TEXT_TOOLTIP_MDU_COMPANY</Text_ID>
<Encyclopedia_Text>
TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
TEXT_UNIT_MOBILE_DEFENSE_UNIT_UNDERWORLD,
GALYANA_CLASS_BLANK,
STAT_A_MDU_HULL,
STAT_U_MDU_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
TEXT_UNIT_MOBILE_DEFENSE_UNIT_UNDERWORLD,
GALYANA_CLASS_BLANK,
STAT_U_MDU_COST,
STAT_U_MDU_TIME,
STAT_A_MDU_HULL,
STAT_U_MDU_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
<Icon_Name>i_button_uv_mdu.tga</Icon_Name>
<Affiliation>Underworld</Affiliation>
<Population_Value>1</Population_Value>
<GUI_Row>0</GUI_Row>
<Damage>20</Damage>
<Formation_Priority>2</Formation_Priority>
<Cheap_Bribe_Cost>9</Cheap_Bribe_Cost>
<Expensive_Bribe_Cost>18</Expensive_Bribe_Cost>
<Score_Cost_Credits>180</Score_Cost_Credits>
<Maintenance_Cost>0.05</Maintenance_Cost>
<Build_Cost_Credits>900</Build_Cost_Credits>
<Build_Time_Seconds>20</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
<Tech_Level>0</Tech_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures>U_Ground_Palace</Required_Special_Structures>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Ship_Class>Tank</Ship_Class>
<Is_Dummy>Yes</Is_Dummy>
<Is_Escort>Yes</Is_Escort>
<Company_Transport_Unit>Underworld_Vehicle_Transport</Company_Transport_Unit>
<Company_Units>Underworld_Mobile_Defense_Unit, Underworld_Mobile_Defense_Unit</Company_Units>
<Max_Squad_Size>1</Max_Squad_Size>
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
<SFXEvent_Fleet_Move/>
<!--Skirmish Values Begin-->
<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites>UC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<!--Skirmish Values End-->
</GroundCompany>
<Mobile_Defense_Unit Name="Hutt_Mobile_Defense_Unit">
<Variant_Of_Existing_Type>Abstract_Construction_Unit</Variant_Of_Existing_Type><!-- We want this MDU to hide when built on -->
<Encyclopedia_Text>
TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
TEXT_UNIT_MOBILE_DEFENSE_UNIT_HUTTS,
GALYANA_CLASS_BLANK,
STAT_A_MDU_HULL,
STAT_A_MDU_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
TEXT_UNIT_MOBILE_DEFENSE_UNIT_HUTTS,
GALYANA_CLASS_BLANK,
STAT_H_MDU_COST,
STAT_H_MDU_TIME,
STAT_A_MDU_HULL,
STAT_A_MDU_SPEED
</MP_Encyclopedia_Text>
<Land_Model_Name>HV_MDU.alo</Land_Model_Name>
<Icon_Name>i_button_hv_mdu.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Tactical_Build_Attachment_Bone_Name>ROOT</Tactical_Build_Attachment_Bone_Name>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Destroy_When_Child_Dies>False</Destroy_When_Child_Dies>
<Tactical_Buildable_Objects_Campaign>
Hutts,
UC_Hutt_Buildable_Obelisk_Tower,
UC_Hutt_Buildable_Guard_Tower,
UC_H_Ground_Landing_Pad
</Tactical_Buildable_Objects_Campaign>
<Tactical_Buildable_Objects_Multiplayer>
Hutts,
UC_Hutt_Buildable_Obelisk_Tower,
UC_Hutt_Buildable_Guard_Tower,
UC_H_Ground_Landing_Pad
</Tactical_Buildable_Objects_Multiplayer>
</Mobile_Defense_Unit>
<GroundCompany Name="Hutt_MDU_Company">
<Text_ID>TEXT_TOOLTIP_MDU_COMPANY</Text_ID>
<Encyclopedia_Text>
TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
TEXT_UNIT_MOBILE_DEFENSE_UNIT_HUTTS,
GALYANA_CLASS_BLANK,
STAT_A_MDU_HULL,
STAT_A_MDU_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
TEXT_UNIT_MOBILE_DEFENSE_UNIT_HUTTS,
GALYANA_CLASS_BLANK,
STAT_H_MDU_COST,
STAT_H_MDU_TIME,
STAT_A_MDU_HULL,
STAT_A_MDU_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
<Icon_Name>i_button_hv_mdu.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Population_Value>1</Population_Value>
<GUI_Row>0</GUI_Row>
<Damage>20</Damage>
<Formation_Priority>2</Formation_Priority>
<Piracy_Value_Credits>15</Piracy_Value_Credits>
<Score_Cost_Credits>200</Score_Cost_Credits>
<Maintenance_Cost>0.05</Maintenance_Cost>
<Build_Cost_Credits>1000</Build_Cost_Credits>
<Build_Time_Seconds>30</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
<Tech_Level>3</Tech_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures>H_Ground_Factory</Required_Special_Structures>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Ship_Class>Tank</Ship_Class>
<Is_Dummy>Yes</Is_Dummy>
<Is_Escort>Yes</Is_Escort>
<Company_Transport_Unit>Kavadonia_Transport</Company_Transport_Unit>
<Company_Units>Hutt_Mobile_Defense_Unit, Hutt_Mobile_Defense_Unit</Company_Units>
<Max_Squad_Size>1</Max_Squad_Size>
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
<SFXEvent_Fleet_Move/>
<!--Skirmish Values Begin-->
<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>12</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites>HC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<!--Skirmish Values End-->
</GroundCompany>
<Mobile_Defense_Unit Name="Empire_T1_FCU"><!--Now separated by tech levels-->
<Variant_Of_Existing_Type>Abstract_Construction_Unit</Variant_Of_Existing_Type>
<Text_ID>Galyana_T1_FCU</Text_ID>
<Encyclopedia_Text>Galyana_T1_FCU_E</Encyclopedia_Text>
<Land_Model_Name>EV_MDU.alo</Land_Model_Name>
<Icon_Name>i_button_ev_mdu_1.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_E_Ground_Wall,
FCU_UC_E_Ground_Observation_Tower,
FCU_UC_E_Ground_Cantina,
FCU_UC_E_Ground_Barracks,
FCU_UC_E_Ground_Light_Vehicle_Factory,
FCU_UC_E_Ground_Communications_Array
</Tactical_Buildable_Objects_Multiplayer>
</Mobile_Defense_Unit>
<GroundCompany Name="Empire_T1_FCU_Company">
<Text_ID>Galyana_T1_FCU</Text_ID>
<Encyclopedia_Text>Galyana_T1_FCU_E</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
<Icon_Name>i_button_ev_mdu_1.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Population_Value>0</Population_Value>
<GUI_Row>1</GUI_Row>
<Damage>20</Damage>
<Formation_Priority>2</Formation_Priority>
<Piracy_Value_Credits>10</Piracy_Value_Credits>
<Score_Cost_Credits>200</Score_Cost_Credits>
<Maintenance_Cost>0.05</Maintenance_Cost>
<Build_Cost_Credits>100</Build_Cost_Credits>
<Build_Time_Seconds>10</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>1</Tech_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Ship_Class>Tank</Ship_Class>
<Is_Dummy>Yes</Is_Dummy>
<Is_Escort>Yes</Is_Escort>
<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
<Company_Units>Empire_T1_FCU</Company_Units>
<Max_Squad_Size>1</Max_Squad_Size>
<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
<SFXEvent_Fleet_Move/>
<!--Skirmish Values Begin-->
<Tactical_Build_Cost_Multiplayer>200</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>6</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<Build_Limit_Current_Per_Player>24</Build_Limit_Current_Per_Player>
<Build_Limit_Current_For_All_Allies>36</Build_Limit_Current_For_All_Allies>
<!--Skirmish Values End-->
</GroundCompany>
<Mobile_Defense_Unit Name="Empire_T2_FCU">
<Variant_Of_Existing_Type>Abstract_Construction_Unit</Variant_Of_Existing_Type>
<Text_ID>Galyana_T2_FCU</Text_ID>
<Encyclopedia_Text>Galyana_T2_FCU_E</Encyclopedia_Text>
<Land_Model_Name>EV_MDU.alo</Land_Model_Name>
<Icon_Name>i_button_ev_mdu_2.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
FCU_UC_Empire_Utility_Pad,
FCU_UC_Empire_Bunker,
FCU_UC_E_Ground_Heavy_Vehicle_Factory,
FCU_UC_E_Ground_Power_Generator,
FCU_UC_E_Ground_Base_Shield_370,
FCU_UC_E_Ground_Research_Facility
</Tactical_Buildable_Objects_Multiplayer>
<Abilities SubObjectList="Yes"><!--Fake Ability just to show area effect-->
<Force_Healing_Ability Name="Shield_AoE_E370">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Types>Empire_T2_FCU</Applicable_Unit_Types>
<Heal_Range>370.0</Heal_Range>
<Heal_Percent>0.0</Heal_Percent>
<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
<Heal_Range_Blob_Material>FCU_Shield_Position_Highlight</Heal_Range_Blob_Material>
</Force_Healing_Ability>
</Abilities>
</Mobile_Defense_Unit>
<GroundCompany Name="Empire_T2_FCU_Company">
<Text_ID>Galyana_T2_FCU</Text_ID>
<Encyclopedia_Text>Galyana_T2_FCU_E</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
<Icon_Name>i_button_ev_mdu_2.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Population_Value>0</Population_Value>
<GUI_Row>1</GUI_Row>
<Damage>20</Damage>
<Formation_Priority>2</Formation_Priority>
<Piracy_Value_Credits>10</Piracy_Value_Credits>
<Score_Cost_Credits>200</Score_Cost_Credits>
<Maintenance_Cost>0.05</Maintenance_Cost>
<Build_Cost_Credits>200</Build_Cost_Credits>
<Build_Time_Seconds>10</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>2</Tech_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Ship_Class>Tank</Ship_Class>
<Is_Dummy>Yes</Is_Dummy>
<Is_Escort>Yes</Is_Escort>
<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
<Company_Units>Empire_T2_FCU</Company_Units>
<Max_Squad_Size>1</Max_Squad_Size>
<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
<SFXEvent_Fleet_Move/>
<!--Skirmish Values Begin-->
<Tactical_Build_Cost_Multiplayer>300</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>8</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites>EC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<Build_Limit_Current_Per_Player>18</Build_Limit_Current_Per_Player>
<Build_Limit_Current_For_All_Allies>27</Build_Limit_Current_For_All_Allies>
<!--Skirmish Values End-->
</GroundCompany>
<Mobile_Defense_Unit Name="Empire_T3_FCU">
<Variant_Of_Existing_Type>Abstract_Construction_Unit</Variant_Of_Existing_Type>
<Text_ID>Galyana_T3_FCU</Text_ID>
<Encyclopedia_Text>Galyana_T3_FCU_E</Encyclopedia_Text>
<Land_Model_Name>EV_MDU.alo</Land_Model_Name>
<Icon_Name>i_button_ev_mdu_3.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
FCU_UC_Empire_Build_Pad,
FCU_UC_E_Ground_Landing_Pad,
FCU_UC_E_Ground_Advanced_Vehicle_Factory,
FCU_UC_E_Ground_Relay_Station,
FCU_UC_E_Ground_Magnepulse_Cannon,
FCU_UC_Empire_Refinery
</Tactical_Buildable_Objects_Multiplayer>
</Mobile_Defense_Unit>
<GroundCompany Name="Empire_T3_FCU_Company">
<Text_ID>Galyana_T3_FCU</Text_ID>
<Encyclopedia_Text>Galyana_T3_FCU_E</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
<Icon_Name>i_button_ev_mdu_3.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Population_Value>0</Population_Value>
<GUI_Row>1</GUI_Row>
<Damage>20</Damage>
<Formation_Priority>2</Formation_Priority>
<Piracy_Value_Credits>10</Piracy_Value_Credits>
<Score_Cost_Credits>200</Score_Cost_Credits>
<Maintenance_Cost>0.05</Maintenance_Cost>
<Build_Cost_Credits>300</Build_Cost_Credits>
<Build_Time_Seconds>10</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>3</Tech_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Ship_Class>Tank</Ship_Class>
<Is_Dummy>Yes</Is_Dummy>
<Is_Escort>Yes</Is_Escort>
<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
<Company_Units>Empire_T3_FCU</Company_Units>
<Max_Squad_Size>1</Max_Squad_Size>
<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
<SFXEvent_Fleet_Move/>
<!--Skirmish Values Begin-->
<Tactical_Build_Cost_Multiplayer>400</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites>EC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<Build_Limit_Current_Per_Player>12</Build_Limit_Current_Per_Player>
<Build_Limit_Current_For_All_Allies>18</Build_Limit_Current_For_All_Allies>
<!--Skirmish Values End-->
</GroundCompany>
<Mobile_Defense_Unit Name="Empire_T4_FCU">
<Variant_Of_Existing_Type>Abstract_Construction_Unit</Variant_Of_Existing_Type>
<Text_ID>Galyana_T4_FCU</Text_ID>
<Encyclopedia_Text>Galyana_T4_FCU_E</Encyclopedia_Text>
<Land_Model_Name>EV_MDU.alo</Land_Model_Name>
<Icon_Name>i_button_ev_mdu_4.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
FCU_UC_E_Ground_Turbolaser_Tower,
FCU_UC_E_Ground_Shutter_Shield,
FCU_UC_E_Ground_Hangar,
FCU_UC_E_Ground_Base_Shield_740,
FCU_UC_E_Ground_Command_Post
</Tactical_Buildable_Objects_Multiplayer>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="Shield_AoE_E740">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Types>Empire_T4_FCU</Applicable_Unit_Types>
<Heal_Range>740.0</Heal_Range>
<Heal_Percent>0.0</Heal_Percent>
<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
<Heal_Range_Blob_Material>FCU_Shield_Position_Highlight</Heal_Range_Blob_Material>
</Force_Healing_Ability>
</Abilities>
</Mobile_Defense_Unit>
<GroundCompany Name="Empire_T4_FCU_Company">
<Text_ID>Galyana_T4_FCU</Text_ID>
<Encyclopedia_Text>Galyana_T4_FCU_E</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
<Icon_Name>i_button_ev_mdu_4.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Population_Value>0</Population_Value>
<GUI_Row>1</GUI_Row>
<Damage>20</Damage>
<Formation_Priority>2</Formation_Priority>
<Piracy_Value_Credits>10</Piracy_Value_Credits>
<Score_Cost_Credits>200</Score_Cost_Credits>
<Maintenance_Cost>0.05</Maintenance_Cost>
<Build_Cost_Credits>400</Build_Cost_Credits>
<Build_Time_Seconds>10</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>4</Tech_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Ship_Class>Tank</Ship_Class>
<Is_Dummy>Yes</Is_Dummy>
<Is_Escort>Yes</Is_Escort>
<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
<Company_Units>Empire_T4_FCU</Company_Units>
<Max_Squad_Size>1</Max_Squad_Size>
<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
<SFXEvent_Fleet_Move/>
<!--Skirmish Values Begin-->
<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>12</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites>EC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<Build_Limit_Current_Per_Player>6</Build_Limit_Current_Per_Player>
<Build_Limit_Current_For_All_Allies>9</Build_Limit_Current_For_All_Allies>
<!--Skirmish Values End-->
</GroundCompany>
<Mobile_Defense_Unit Name="Rebel_T1_FCU">
<Variant_Of_Existing_Type>Abstract_Construction_Unit</Variant_Of_Existing_Type>
<Text_ID>Galyana_T1_FCU</Text_ID>
<Encyclopedia_Text>Galyana_T1_FCU_R</Encyclopedia_Text>
<Land_Model_Name>RV_MDU.alo</Land_Model_Name>
<Icon_Name>i_button_rv_mdu_1.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>
Rebel,
UC_R_Ground_Wall,
FCU_UC_R_Ground_Observation_Tower,
FCU_UC_R_Ground_Cantina,
FCU_UC_R_Ground_Barracks,
FCU_UC_R_Ground_Light_Vehicle_Factory,
FCU_UC_R_Ground_Communications_Array
</Tactical_Buildable_Objects_Multiplayer>
</Mobile_Defense_Unit>
<GroundCompany Name="Rebel_T1_FCU_Company">
<Text_ID>Galyana_T1_FCU</Text_ID>
<Encyclopedia_Text>Galyana_T1_FCU_R</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
<Icon_Name>i_button_rv_mdu_1.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<Population_Value>0</Population_Value>
<GUI_Row>1</GUI_Row>
<Damage>20</Damage>
<Formation_Priority>2</Formation_Priority>
<Piracy_Value_Credits>10</Piracy_Value_Credits>
<Score_Cost_Credits>200</Score_Cost_Credits>
<Maintenance_Cost>0.05</Maintenance_Cost>
<Build_Cost_Credits>100</Build_Cost_Credits>
<Build_Time_Seconds>10</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>0</Tech_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Ship_Class>Tank</Ship_Class>
<Is_Dummy>Yes</Is_Dummy>
<Is_Escort>Yes</Is_Escort>
<Company_Transport_Unit>Gallofree_Transport</Company_Transport_Unit>
<Company_Units>Rebel_T1_FCU</Company_Units>
<Max_Squad_Size>1</Max_Squad_Size>
<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
<SFXEvent_Fleet_Move/>
<!--Skirmish Values Begin-->
<Tactical_Build_Cost_Multiplayer>200</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>6</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<Build_Limit_Current_Per_Player>24</Build_Limit_Current_Per_Player>
<Build_Limit_Current_For_All_Allies>36</Build_Limit_Current_For_All_Allies>
<!--Skirmish Values End-->
</GroundCompany>
<Mobile_Defense_Unit Name="Rebel_T2_FCU">
<Variant_Of_Existing_Type>Abstract_Construction_Unit</Variant_Of_Existing_Type>
<Text_ID>Galyana_T2_FCU</Text_ID>
<Encyclopedia_Text>Galyana_T2_FCU_R</Encyclopedia_Text>
<Land_Model_Name>RV_MDU.alo</Land_Model_Name>
<Icon_Name>i_button_rv_mdu_2.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>
Rebel,
FCU_UC_Rebel_Utility_Pad,
FCU_UC_Rebel_Bunker,
FCU_UC_R_Ground_Heavy_Vehicle_Factory,
FCU_UC_R_Ground_Power_Generator,
FCU_UC_R_Ground_Base_Shield_370,
FCU_UC_R_Ground_Research_Facility
</Tactical_Buildable_Objects_Multiplayer>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="Shield_AoE_R370">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Types>Rebel_T2_FCU</Applicable_Unit_Types>
<Heal_Range>370.0</Heal_Range>
<Heal_Percent>0.0</Heal_Percent>
<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
<Heal_Range_Blob_Material>FCU_Shield_Position_Highlight</Heal_Range_Blob_Material>
</Force_Healing_Ability>
</Abilities>
</Mobile_Defense_Unit>
<GroundCompany Name="Rebel_T2_FCU_Company">
<Text_ID>Galyana_T2_FCU</Text_ID>
<Encyclopedia_Text>Galyana_T2_FCU_R</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
<Icon_Name>i_button_rv_mdu_2.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<Population_Value>0</Population_Value>
<GUI_Row>1</GUI_Row>
<Damage>20</Damage>
<Formation_Priority>2</Formation_Priority>
<Piracy_Value_Credits>10</Piracy_Value_Credits>
<Score_Cost_Credits>200</Score_Cost_Credits>
<Maintenance_Cost>0.05</Maintenance_Cost>
<Build_Cost_Credits>200</Build_Cost_Credits>
<Build_Time_Seconds>10</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>1</Tech_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Ship_Class>Tank</Ship_Class>
<Is_Dummy>Yes</Is_Dummy>
<Is_Escort>Yes</Is_Escort>
<Company_Transport_Unit>Gallofree_Transport</Company_Transport_Unit>
<Company_Units>Rebel_T2_FCU</Company_Units>
<Max_Squad_Size>1</Max_Squad_Size>
<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
<SFXEvent_Fleet_Move/>
<!--Skirmish Values Begin-->
<Tactical_Build_Cost_Multiplayer>300</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>8</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites>RC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<Build_Limit_Current_Per_Player>18</Build_Limit_Current_Per_Player>
<Build_Limit_Current_For_All_Allies>27</Build_Limit_Current_For_All_Allies>
<!--Skirmish Values End-->
</GroundCompany>
<Mobile_Defense_Unit Name="Rebel_T3_FCU">
<Variant_Of_Existing_Type>Abstract_Construction_Unit</Variant_Of_Existing_Type>
<Text_ID>Galyana_T3_FCU</Text_ID>
<Encyclopedia_Text>Galyana_T3_FCU_R</Encyclopedia_Text>
<Land_Model_Name>RV_MDU.alo</Land_Model_Name>
<Icon_Name>i_button_rv_mdu_3.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>
Rebel,
FCU_UC_Rebel_Build_Pad,
FCU_UC_R_Ground_Landing_Pad,
FCU_UC_R_Ground_Training_Facility,
FCU_UC_R_Ground_Relay_Station,
FCU_UC_Rebel_Refinery
</Tactical_Buildable_Objects_Multiplayer>
</Mobile_Defense_Unit>
<GroundCompany Name="Rebel_T3_FCU_Company">
<Text_ID>Galyana_T3_FCU</Text_ID>
<Encyclopedia_Text>Galyana_T3_FCU_R</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
<Icon_Name>i_button_rv_mdu_3.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<Population_Value>0</Population_Value>
<GUI_Row>1</GUI_Row>
<Damage>20</Damage>
<Formation_Priority>2</Formation_Priority>
<Piracy_Value_Credits>10</Piracy_Value_Credits>
<Score_Cost_Credits>200</Score_Cost_Credits>
<Maintenance_Cost>0.05</Maintenance_Cost>
<Build_Cost_Credits>300</Build_Cost_Credits>
<Build_Time_Seconds>10</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>2</Tech_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Ship_Class>Tank</Ship_Class>
<Is_Dummy>Yes</Is_Dummy>
<Is_Escort>Yes</Is_Escort>
<Company_Transport_Unit>Gallofree_Transport</Company_Transport_Unit>
<Company_Units>Rebel_T3_FCU</Company_Units>
<Max_Squad_Size>1</Max_Squad_Size>
<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
<SFXEvent_Fleet_Move/>
<!--Skirmish Values Begin-->
<Tactical_Build_Cost_Multiplayer>400</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites>RC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<Build_Limit_Current_Per_Player>12</Build_Limit_Current_Per_Player>
<Build_Limit_Current_For_All_Allies>18</Build_Limit_Current_For_All_Allies>
<!--Skirmish Values End-->
</GroundCompany>
<Mobile_Defense_Unit Name="Rebel_T4_FCU">
<Variant_Of_Existing_Type>Abstract_Construction_Unit</Variant_Of_Existing_Type>
<Text_ID>Galyana_T4_FCU</Text_ID>
<Encyclopedia_Text>Galyana_T4_FCU_R</Encyclopedia_Text>
<Land_Model_Name>RV_MDU.alo</Land_Model_Name>
<Icon_Name>i_button_rv_mdu_4.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>
Rebel,
FCU_UC_R_Ground_Turbolaser_Tower,
FCU_UC_R_Ground_Shutter_Shield,
FCU_UC_R_Ground_Hangar,
FCU_UC_R_Ground_Base_Shield_740,
FCU_UC_R_Ground_Command_Post
</Tactical_Buildable_Objects_Multiplayer>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="Shield_AoE_R740">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Types>Rebel_T4_FCU</Applicable_Unit_Types>
<Heal_Range>740.0</Heal_Range>
<Heal_Percent>0.0</Heal_Percent>
<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
<Heal_Range_Blob_Material>FCU_Shield_Position_Highlight</Heal_Range_Blob_Material>
</Force_Healing_Ability>
</Abilities>
</Mobile_Defense_Unit>
<GroundCompany Name="Rebel_T4_FCU_Company">
<Text_ID>Galyana_T4_FCU</Text_ID>
<Encyclopedia_Text>Galyana_T4_FCU_R</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
<Icon_Name>i_button_rv_mdu_4.tga</Icon_Name>
<Affiliation>Rebel</Affiliation>
<Population_Value>0</Population_Value>
<GUI_Row>1</GUI_Row>
<Damage>20</Damage>
<Formation_Priority>2</Formation_Priority>
<Piracy_Value_Credits>10</Piracy_Value_Credits>
<Score_Cost_Credits>200</Score_Cost_Credits>
<Maintenance_Cost>0.05</Maintenance_Cost>
<Build_Cost_Credits>400</Build_Cost_Credits>
<Build_Time_Seconds>10</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>3</Tech_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Ship_Class>Tank</Ship_Class>
<Is_Dummy>Yes</Is_Dummy>
<Is_Escort>Yes</Is_Escort>
<Company_Transport_Unit>Gallofree_Transport</Company_Transport_Unit>
<Company_Units>Rebel_T4_FCU</Company_Units>
<Max_Squad_Size>1</Max_Squad_Size>
<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
<SFXEvent_Fleet_Move/>
<!--Skirmish Values Begin-->
<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>12</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites>RC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<Build_Limit_Current_Per_Player>6</Build_Limit_Current_Per_Player>
<Build_Limit_Current_For_All_Allies>9</Build_Limit_Current_For_All_Allies>
<!--Skirmish Values End-->
</GroundCompany>
<Mobile_Defense_Unit Name="Underworld_T1_FCU">
<Variant_Of_Existing_Type>Abstract_Construction_Unit</Variant_Of_Existing_Type>
<Text_ID>Galyana_T1_FCU</Text_ID>
<Encyclopedia_Text>Galyana_T1_FCU_U</Encyclopedia_Text>
<Land_Model_Name>UV_MDU.alo</Land_Model_Name>
<Icon_Name>i_button_uv_mdu_1.tga</Icon_Name>
<Affiliation>Underworld</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>
Underworld,
UC_U_Ground_Wall,
FCU_UC_U_Ground_Observation_Tower,
FCU_UC_U_Ground_Cantina,
FCU_UC_U_Ground_Barracks,
FCU_UC_U_Ground_Droid_Works
</Tactical_Buildable_Objects_Multiplayer>
</Mobile_Defense_Unit>
<GroundCompany Name="Underworld_T1_FCU_Company">
<Text_ID>Galyana_T1_FCU</Text_ID>
<Encyclopedia_Text>Galyana_T1_FCU_U</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
<Icon_Name>i_button_uv_mdu_1.tga</Icon_Name>
<Affiliation>Underworld</Affiliation>
<Population_Value>0</Population_Value>
<GUI_Row>1</GUI_Row>
<Damage>20</Damage>
<Formation_Priority>2</Formation_Priority>
<Cheap_Bribe_Cost>10</Cheap_Bribe_Cost>
<Expensive_Bribe_Cost>20</Expensive_Bribe_Cost>
<Score_Cost_Credits>200</Score_Cost_Credits>
<Maintenance_Cost>0.05</Maintenance_Cost>
<Build_Cost_Credits>100</Build_Cost_Credits>
<Build_Time_Seconds>10</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>0</Tech_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Ship_Class>Tank</Ship_Class>
<Is_Dummy>Yes</Is_Dummy>
<Is_Escort>Yes</Is_Escort>
<Company_Transport_Unit>Underworld_Infantry_Droid_Shuttle</Company_Transport_Unit>
<Company_Units>Underworld_T1_FCU</Company_Units>
<Max_Squad_Size>1</Max_Squad_Size>
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
<SFXEvent_Fleet_Move/>
<!--Skirmish Values Begin-->
<Tactical_Build_Cost_Multiplayer>200</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>6</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<Build_Limit_Current_Per_Player>24</Build_Limit_Current_Per_Player>
<Build_Limit_Current_For_All_Allies>36</Build_Limit_Current_For_All_Allies>
<!--Skirmish Values End-->
</GroundCompany>
<Mobile_Defense_Unit Name="Underworld_T2_FCU">
<Variant_Of_Existing_Type>Abstract_Construction_Unit</Variant_Of_Existing_Type>
<Text_ID>Galyana_T2_FCU</Text_ID>
<Encyclopedia_Text>Galyana_T2_FCU_U</Encyclopedia_Text>
<Land_Model_Name>UV_MDU.alo</Land_Model_Name>
<Icon_Name>i_button_uv_mdu_2.tga</Icon_Name>
<Affiliation>Underworld</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>
Underworld,
FCU_UC_Underworld_Utility_Pad,
FCU_UC_Underworld_Bunker,
FCU_UC_U_Ground_Vehicle_Factory,
FCU_UC_U_Ground_Power_Generator,
FCU_UC_U_Ground_Base_Shield_370
</Tactical_Buildable_Objects_Multiplayer>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="Shield_AoE_U370">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Types>Underworld_T2_FCU</Applicable_Unit_Types>
<Heal_Range>370.0</Heal_Range>
<Heal_Percent>0.0</Heal_Percent>
<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
<Heal_Range_Blob_Material>FCU_Shield_Position_Highlight</Heal_Range_Blob_Material>
</Force_Healing_Ability>
</Abilities>
</Mobile_Defense_Unit>
<GroundCompany Name="Underworld_T2_FCU_Company">
<Text_ID>Galyana_T2_FCU</Text_ID>
<Encyclopedia_Text>Galyana_T2_FCU_U</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
<Icon_Name>i_button_uv_mdu_2.tga</Icon_Name>
<Affiliation>Underworld</Affiliation>
<Population_Value>0</Population_Value>
<GUI_Row>1</GUI_Row>
<Damage>20</Damage>
<Formation_Priority>2</Formation_Priority>
<Cheap_Bribe_Cost>10</Cheap_Bribe_Cost>
<Expensive_Bribe_Cost>20</Expensive_Bribe_Cost>
<Score_Cost_Credits>200</Score_Cost_Credits>
<Maintenance_Cost>0.05</Maintenance_Cost>
<Build_Cost_Credits>200</Build_Cost_Credits>
<Build_Time_Seconds>10</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>0</Tech_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Ship_Class>Tank</Ship_Class>
<Is_Dummy>Yes</Is_Dummy>
<Is_Escort>Yes</Is_Escort>
<Company_Transport_Unit>Underworld_Infantry_Droid_Shuttle</Company_Transport_Unit>
<Company_Units>Underworld_T2_FCU</Company_Units>
<Max_Squad_Size>1</Max_Squad_Size>
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
<SFXEvent_Fleet_Move/>
<!--Skirmish Values Begin-->
<Tactical_Build_Cost_Multiplayer>300</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>8</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites>UC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<Build_Limit_Current_Per_Player>18</Build_Limit_Current_Per_Player>
<Build_Limit_Current_For_All_Allies>27</Build_Limit_Current_For_All_Allies>
<!--Skirmish Values End-->
</GroundCompany>
<Mobile_Defense_Unit Name="Underworld_T3_FCU">
<Variant_Of_Existing_Type>Abstract_Construction_Unit</Variant_Of_Existing_Type>
<Text_ID>Galyana_T3_FCU</Text_ID>
<Encyclopedia_Text>Galyana_T3_FCU_U</Encyclopedia_Text>
<Land_Model_Name>UV_MDU.alo</Land_Model_Name>
<Icon_Name>i_button_uv_mdu_3.tga</Icon_Name>
<Affiliation>Underworld</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>
Underworld,
FCU_UC_Underworld_Build_Pad,
FCU_UC_U_Ground_Landing_Pad,
FCU_UC_U_Ground_Relay_Station,
FCU_UC_U_Ground_Gravity_Generator
</Tactical_Buildable_Objects_Multiplayer>
</Mobile_Defense_Unit>
<GroundCompany Name="Underworld_T3_FCU_Company">
<Text_ID>Galyana_T3_FCU</Text_ID>
<Encyclopedia_Text>Galyana_T3_FCU_U</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
<Icon_Name>i_button_uv_mdu_3.tga</Icon_Name>
<Affiliation>Underworld</Affiliation>
<Population_Value>0</Population_Value>
<GUI_Row>1</GUI_Row>
<Damage>20</Damage>
<Formation_Priority>2</Formation_Priority>
<Cheap_Bribe_Cost>10</Cheap_Bribe_Cost>
<Expensive_Bribe_Cost>20</Expensive_Bribe_Cost>
<Score_Cost_Credits>200</Score_Cost_Credits>
<Maintenance_Cost>0.05</Maintenance_Cost>
<Build_Cost_Credits>300</Build_Cost_Credits>
<Build_Time_Seconds>10</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>0</Tech_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Ship_Class>Tank</Ship_Class>
<Is_Dummy>Yes</Is_Dummy>
<Is_Escort>Yes</Is_Escort>
<Company_Transport_Unit>Underworld_Infantry_Droid_Shuttle</Company_Transport_Unit>
<Company_Units>Underworld_T3_FCU</Company_Units>
<Max_Squad_Size>1</Max_Squad_Size>
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
<SFXEvent_Fleet_Move/>
<!--Skirmish Values Begin-->
<Tactical_Build_Cost_Multiplayer>400</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites>UC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<Build_Limit_Current_Per_Player>12</Build_Limit_Current_Per_Player>
<Build_Limit_Current_For_All_Allies>18</Build_Limit_Current_For_All_Allies>
<!--Skirmish Values End-->
</GroundCompany>
<Mobile_Defense_Unit Name="Underworld_T4_FCU">
<Variant_Of_Existing_Type>Abstract_Construction_Unit</Variant_Of_Existing_Type>
<Text_ID>Galyana_T4_FCU</Text_ID>
<Encyclopedia_Text>Galyana_T4_FCU_U</Encyclopedia_Text>
<Land_Model_Name>UV_MDU.alo</Land_Model_Name>
<Icon_Name>i_button_uv_mdu_4.tga</Icon_Name>
<Affiliation>Underworld</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>
Underworld,
FCU_UC_U_Ground_Turbolaser_Tower,
FCU_UC_U_Ground_Shutter_Shield,
FCU_UC_U_Ground_Hangar,
FCU_UC_U_Ground_Base_Shield_740,
FCU_UC_U_Ground_Command_Post
</Tactical_Buildable_Objects_Multiplayer>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="Shield_AoE_U740">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Types>Underworld_T4_FCU</Applicable_Unit_Types>
<Heal_Range>740.0</Heal_Range>
<Heal_Percent>0.0</Heal_Percent>
<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
<Heal_Range_Blob_Material>FCU_Shield_Position_Highlight</Heal_Range_Blob_Material>
</Force_Healing_Ability>
</Abilities>
</Mobile_Defense_Unit>
<GroundCompany Name="Underworld_T4_FCU_Company">
<Text_ID>Galyana_T4_FCU</Text_ID>
<Encyclopedia_Text>Galyana_T4_FCU_U</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
<Icon_Name>i_button_uv_mdu_4.tga</Icon_Name>
<Affiliation>Underworld</Affiliation>
<Population_Value>0</Population_Value>
<GUI_Row>1</GUI_Row>
<Damage>20</Damage>
<Formation_Priority>2</Formation_Priority>
<Cheap_Bribe_Cost>10</Cheap_Bribe_Cost>
<Expensive_Bribe_Cost>20</Expensive_Bribe_Cost>
<Score_Cost_Credits>200</Score_Cost_Credits>
<Maintenance_Cost>0.05</Maintenance_Cost>
<Build_Cost_Credits>400</Build_Cost_Credits>
<Build_Time_Seconds>10</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>0</Tech_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Ship_Class>Tank</Ship_Class>
<Is_Dummy>Yes</Is_Dummy>
<Is_Escort>Yes</Is_Escort>
<Company_Transport_Unit>Underworld_Infantry_Droid_Shuttle</Company_Transport_Unit>
<Company_Units>Underworld_T4_FCU</Company_Units>
<Max_Squad_Size>1</Max_Squad_Size>
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
<SFXEvent_Fleet_Move/>
<!--Skirmish Values Begin-->
<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>12</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites>UC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<Build_Limit_Current_Per_Player>6</Build_Limit_Current_Per_Player>
<Build_Limit_Current_For_All_Allies>9</Build_Limit_Current_For_All_Allies>
<!--Skirmish Values End-->
</GroundCompany>
<Mobile_Defense_Unit Name="Hutt_T1_FCU">
<Variant_Of_Existing_Type>Abstract_Construction_Unit</Variant_Of_Existing_Type>
<Text_ID>Galyana_T1_FCU</Text_ID>
<Encyclopedia_Text>Galyana_T1_FCU_H</Encyclopedia_Text>
<Land_Model_Name>HV_MDU.alo</Land_Model_Name>
<Icon_Name>i_button_hv_mdu_1.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>
Hutts,
UC_H_Ground_Wall,
FCU_UC_H_Ground_Observation_Tower,
FCU_UC_H_Ground_Cantina,
FCU_UC_H_Ground_Barracks,
FCU_UC_H_Ground_Factory,
FCU_UC_H_Ground_Communications_Array
</Tactical_Buildable_Objects_Multiplayer>
</Mobile_Defense_Unit>
<GroundCompany Name="Hutt_T1_FCU_Company">
<Text_ID>Galyana_T1_FCU</Text_ID>
<Encyclopedia_Text>Galyana_T1_FCU_H</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
<Icon_Name>i_button_hv_mdu_1.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Population_Value>0</Population_Value>
<GUI_Row>1</GUI_Row>
<Damage>20</Damage>
<Formation_Priority>2</Formation_Priority>
<Piracy_Value_Credits>10</Piracy_Value_Credits>
<Score_Cost_Credits>200</Score_Cost_Credits>
<Maintenance_Cost>0.05</Maintenance_Cost>
<Build_Cost_Credits>100</Build_Cost_Credits>
<Build_Time_Seconds>10</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>1</Tech_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Ship_Class>Tank</Ship_Class>
<Is_Dummy>Yes</Is_Dummy>
<Is_Escort>Yes</Is_Escort>
<Company_Transport_Unit>Kavadonia_Transport</Company_Transport_Unit>
<Company_Units>Hutt_T1_FCU</Company_Units>
<Max_Squad_Size>1</Max_Squad_Size>
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
<SFXEvent_Fleet_Move/>
<!--Skirmish Values Begin-->
<Tactical_Build_Cost_Multiplayer>200</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>6</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<Build_Limit_Current_Per_Player>24</Build_Limit_Current_Per_Player>
<Build_Limit_Current_For_All_Allies>36</Build_Limit_Current_For_All_Allies>
<!--Skirmish Values End-->
</GroundCompany>
<Mobile_Defense_Unit Name="Hutt_T2_FCU">
<Variant_Of_Existing_Type>Abstract_Construction_Unit</Variant_Of_Existing_Type>
<Text_ID>Galyana_T2_FCU</Text_ID>
<Encyclopedia_Text>Galyana_T2_FCU_H</Encyclopedia_Text>
<Land_Model_Name>HV_MDU.alo</Land_Model_Name>
<Icon_Name>i_button_hv_mdu_2.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>
Hutts,
FCU_UC_Hutt_Utility_Pad,
FCU_UC_Hutts_Bunker,
FCU_UC_Hutt_Buildable_Guard_Tower,
FCU_UC_H_Ground_Power_Generator,
FCU_UC_H_Ground_Base_Shield_370,
FCU_UC_H_Ground_Advanced_Technologies_Facility
</Tactical_Buildable_Objects_Multiplayer>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="Shield_AoE_H370">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Types>Hutt_T2_FCU</Applicable_Unit_Types>
<Heal_Range>370.0</Heal_Range>
<Heal_Percent>0.0</Heal_Percent>
<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
<Heal_Range_Blob_Material>FCU_Shield_Position_Highlight</Heal_Range_Blob_Material>
</Force_Healing_Ability>
</Abilities>
</Mobile_Defense_Unit>
<GroundCompany Name="Hutt_T2_FCU_Company">
<Text_ID>Galyana_T2_FCU</Text_ID>
<Encyclopedia_Text>Galyana_T2_FCU_H</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
<Icon_Name>i_button_hv_mdu_2.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Population_Value>0</Population_Value>
<GUI_Row>1</GUI_Row>
<Damage>20</Damage>
<Formation_Priority>2</Formation_Priority>
<Piracy_Value_Credits>10</Piracy_Value_Credits>
<Score_Cost_Credits>200</Score_Cost_Credits>
<Maintenance_Cost>0.05</Maintenance_Cost>
<Build_Cost_Credits>200</Build_Cost_Credits>
<Build_Time_Seconds>10</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>2</Tech_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Ship_Class>Tank</Ship_Class>
<Is_Dummy>Yes</Is_Dummy>
<Is_Escort>Yes</Is_Escort>
<Company_Transport_Unit>Kavadonia_Transport</Company_Transport_Unit>
<Company_Units>Hutt_T2_FCU</Company_Units>
<Max_Squad_Size>1</Max_Squad_Size>
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
<SFXEvent_Fleet_Move/>
<!--Skirmish Values Begin-->
<Tactical_Build_Cost_Multiplayer>300</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>8</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites>HC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<Build_Limit_Current_Per_Player>18</Build_Limit_Current_Per_Player>
<Build_Limit_Current_For_All_Allies>27</Build_Limit_Current_For_All_Allies>
<!--Skirmish Values End-->
</GroundCompany>
<Mobile_Defense_Unit Name="Hutt_T3_FCU">
<Variant_Of_Existing_Type>Abstract_Construction_Unit</Variant_Of_Existing_Type>
<Text_ID>Galyana_T3_FCU</Text_ID>
<Encyclopedia_Text>Galyana_T3_FCU_H</Encyclopedia_Text>
<Land_Model_Name>HV_MDU.alo</Land_Model_Name>
<Icon_Name>i_button_hv_mdu_3.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>
Hutts,
FCU_UC_Hutt_Build_Pad,
FCU_UC_H_Ground_Landing_Pad,
FCU_UC_Hutt_Buildable_Obelisk_Tower,
FCU_UC_H_Ground_Relay_Station
</Tactical_Buildable_Objects_Multiplayer>
</Mobile_Defense_Unit>
<GroundCompany Name="Hutt_T3_FCU_Company">
<Text_ID>Galyana_T3_FCU</Text_ID>
<Encyclopedia_Text>Galyana_T3_FCU_H</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
<Icon_Name>i_button_hv_mdu_3.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Population_Value>0</Population_Value>
<GUI_Row>1</GUI_Row>
<Damage>20</Damage>
<Formation_Priority>2</Formation_Priority>
<Piracy_Value_Credits>10</Piracy_Value_Credits>
<Score_Cost_Credits>200</Score_Cost_Credits>
<Maintenance_Cost>0.05</Maintenance_Cost>
<Build_Cost_Credits>300</Build_Cost_Credits>
<Build_Time_Seconds>10</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>3</Tech_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Ship_Class>Tank</Ship_Class>
<Is_Dummy>Yes</Is_Dummy>
<Is_Escort>Yes</Is_Escort>
<Company_Transport_Unit>Kavadonia_Transport</Company_Transport_Unit>
<Company_Units>Hutt_T3_FCU</Company_Units>
<Max_Squad_Size>1</Max_Squad_Size>
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
<SFXEvent_Fleet_Move/>
<!--Skirmish Values Begin-->
<Tactical_Build_Cost_Multiplayer>400</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites>HC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<Build_Limit_Current_Per_Player>12</Build_Limit_Current_Per_Player>
<Build_Limit_Current_For_All_Allies>18</Build_Limit_Current_For_All_Allies>
<!--Skirmish Values End-->
</GroundCompany>
<Mobile_Defense_Unit Name="Hutt_T4_FCU">
<Variant_Of_Existing_Type>Abstract_Construction_Unit</Variant_Of_Existing_Type>
<Text_ID>Galyana_T4_FCU</Text_ID>
<Encyclopedia_Text>Galyana_T4_FCU_H</Encyclopedia_Text>
<Land_Model_Name>HV_MDU.alo</Land_Model_Name>
<Icon_Name>i_button_hv_mdu_4.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Tactical_Buildable_Objects_Multiplayer>
Hutts,
FCU_UC_H_Ground_Heavy_Beam_Tower,
FCU_UC_H_Ground_Shutter_Shield,
FCU_UC_H_Ground_Hangar,
FCU_UC_H_Ground_Base_Shield_740,
FCU_UC_H_Ground_Command_Post
</Tactical_Buildable_Objects_Multiplayer>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="Shield_AoE_H740">
<Activation_Style>Ground_Automatic</Activation_Style>
<Applicable_Unit_Types>Hutt_T4_FCU</Applicable_Unit_Types>
<Heal_Range>740.0</Heal_Range>
<Heal_Percent>0.0</Heal_Percent>
<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
<Heal_Range_Blob_Material>FCU_Shield_Position_Highlight</Heal_Range_Blob_Material>
</Force_Healing_Ability>
</Abilities>
</Mobile_Defense_Unit>
<GroundCompany Name="Hutt_T4_FCU_Company">
<Text_ID>Galyana_T4_FCU</Text_ID>
<Encyclopedia_Text>Galyana_T4_FCU_H</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
<Icon_Name>i_button_hv_mdu_4.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Population_Value>0</Population_Value>
<GUI_Row>1</GUI_Row>
<Damage>20</Damage>
<Formation_Priority>2</Formation_Priority>
<Piracy_Value_Credits>10</Piracy_Value_Credits>
<Score_Cost_Credits>200</Score_Cost_Credits>
<Maintenance_Cost>0.05</Maintenance_Cost>
<Build_Cost_Credits>400</Build_Cost_Credits>
<Build_Time_Seconds>10</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>4</Tech_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Ship_Class>Tank</Ship_Class>
<Is_Dummy>Yes</Is_Dummy>
<Is_Escort>Yes</Is_Escort>
<Company_Transport_Unit>Kavadonia_Transport</Company_Transport_Unit>
<Company_Units>Hutt_T4_FCU</Company_Units>
<Max_Squad_Size>1</Max_Squad_Size>
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
<SFXEvent_Fleet_Move/>
<!--Skirmish Values Begin-->
<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites>HC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<Build_Limit_Current_Per_Player>6</Build_Limit_Current_Per_Player>
<Build_Limit_Current_For_All_Allies>9</Build_Limit_Current_For_All_Allies>
<!--Skirmish Values End-->
</GroundCompany>
</Mobile_Defense_Unit_Data>